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#DWN-045
mmkin · 8 months
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Been a fan of Megaman since I was a kid, even more so after reading the Mega/Gigamix mangas. So here's some of my favorite Robot Masters!
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krisispiss · 2 years
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DWN.045 Plant Man - Flower Fancier 🌺✨
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theletterwsartflap · 2 years
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@oyster20xx you can put them there but they might not stay
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thaycvbthelightside · 6 years
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PlantMan looking pensive at the sky ♥♥ I just love him, he’s so cute and colourful!
However, he was a PAIN to colour >.<
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lightlabstims · 3 years
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DWN-045/DAN-001 - Plant Man (MM6)
x x x | x x x | x x x
Bonus:
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mirrorshaded · 8 years
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Top 8 Robot Masters
Mega Man is one of those series’ that I nearly know inside and out, yet don’t speak of all that often. It was an obsession throughout most of my childhood, with Mega Man III (NES) having been my first. In a lot of ways its appeal is not so dissimilar from Pokémon (hear me out), in that it has a large assortment of simple, themed characters fans can choose favorites from or project onto. I’ve heard the Pokémon analogy used on similar things, such as the Touhou Project. (Don’t quote me on this, I still don’t know what Touhou is despite having it explained more than once.) I guess I’m fond of the Pokémon analogy and things that fit the bill, and although the Mega Man franchise typically only introduces eight robot masters to fight per game, there are... a lot of games. So anyway, after much consideration, I’ve finally complied my top 8 (listed in no particular order): DWN-016: Wood Man (Mega Man II) I'm about to lose everybody on this, but II might be my least favorite main entry in the classic series (fight me). This could be because I missed the hype train and had III to compare with, or simply because I'm tired of hearing about it. For the record, I like it, but for some reason whenever I want to play something older I just pick up the first one. Regardless of this, it has Wood Man. I'm kind of a plant person, and a robot made of wood is fairly ironic. Come on, he shoots leaves at you; tremble with terror as they slowly descend from above! In his defense, Air Man was from the same game and a glorified air conditioner. I feel you, buddy. I've always been fond of how these games never took themselves too seriously. (Well, that was until "retro" became marketable and they gave us things like Sheep Man a few years ago.) I remember seeing Wood Man in the Ruby-Spears cartoon and thinking his version of the leaf shield made a lot more sense because it was, in fact, a shield (though, I definitely favored his design on Captain N most). His cameo in 8 was a welcome surprise. DWN-019: Gemini Man (Mega Man III) III, IV, and VII are my favorite entries of the classic series. With III being what it is for me (sliding!), it was difficult not to fill this roster with more from it. The trippy, pseudo-aquatic ambience of Gemini Man's stage really caught my attention as a child (easily my favorite stage overall), and that largely has to do with him being here. Gemini Man himself is a pretty suave guy and entertaining to fight, though. DWN-022: Snake Man (Mega Man III) Snake Man was a given. Usually, when people ask me what my favorite robot master of all time is, he's the safe answer. (In fact, I own an unopened action figure of him from the Ruby-Spears cartoon line.) Apparently, he was originally designed to investigate narrow areas and survey topography on uninhabited planets marked for development. His bio is more of a curiosity than others: "Snake Man is intelligent and shrewd, but he can also be tenacious. He enjoys actively hunting and cornering his prey like a snake, which puts him at odds with the fair-minded Hard Man. He enjoys the company of Toad Man, for whom the feelings are unfortunately not mutual, and has a hatred of slugs." Also, his stage is pretty ridiculous: what he shoots, the enemies, the floor—all snakes. DWN-028: Pharaoh Man (Mega Man IV) Pharaoh Man is awesome. DWN-032: Skull Man (Mega Man IV) IV is an interesting game in that I consider it the bridge between old and new when it comes to the classic series. Not just for the New Mega Buster, but the fact that it lacks many of the cheap shots seen in the previous three installments, while retaining difficulty. V and VI definitely had that safety net feel to them you'd find later in a portion of the SNES library. Maybe I notice a difference because I'm drawn to punishment, I'm not sure. What I'm getting at is that IV appears to be the most balanced of the NES lot. You could say that my three favorite "things" in life are botany, traditional martial arts and classic horror, so Skull Man is a no-brainer. (Get it?) IV was kind enough to give me two horror-themed robot masters if you count Pharaoh Man. I hate barrier weapons, I swear, yet three of those bastards snuck in here somehow. Skull Man's stage is creative; really like Skeleton Joe. DWN-045: Plant Man (Mega Man VI) I like Plant Man's design more than Wood Man's. It's a shame his fighting strategy managed to be worse. (Maybe I shouldn't have taken a stab at the floating leaves thing earlier.) I felt they did a much better job with him in The Power Battle and The Power Fighters. His bio states he's prone to depression for some reason—could be that his stage is known as the "forgotten area?" DWN-054: Slash Man (Mega Man VII) I've come to find that VII was either hit-or-miss for people. My only complaint was that I'd've preferred they hadn't cut the robot masters into two separate groupings. Slash Man is one of the hardest bosses in the series to me (somewhere under Quick Man). Like many stages in VII, the Robosaur Park is paced well and doesn't get boring. (Robot dinosaurs!) Obviously draws inspiration from X-Men's Wolverine. (Curious, in the hallway leading to him there's an X dead center on the wall.) You know, when this game came out it took me forever to find Beat because Proto Man's hint was partialy misleading. He tells you to "try the flame weapon in the woods," and I considered Slash Man's stage a jungle. For a while I assumed he was just telling you to light the candles in the lower half of Shade Man's stage, which technically takes place in a forest—that would've been a stupid hint. DWN-055: Shade Man (Mega Man VII) Lastly, Shade Man. I'm not sure they could have done his stage more justice. I'm not so much a fan of Ghosts 'n Goblins, but the homage is welcomed. I'm fond of the mid-boss and werewolf enemies. Always liked split-path stages, and being able to fight Proto Man there was a nice touch. Shade Man himself needs little explaining, doesn't he? He's basically the lord of darkness. Well, that's that. Maybe some day I'll get around to a Mega Man X maverick list, but it seems unlikely.
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