#DataDump
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dericbindel · 2 years ago
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I HAVE SOME GOOD NEWS
So, on Saturday, I got told I'm being kicked out at the start of November. [Post here]
Today, a friend of mine offered their spare bedroom (with generous and understanding terms), so I have a place I can go!
Downside is that they live out in North Carolina and I live in Arizona.
I'll be figuring out the moving costs and numbers needed to make that trip soon. I'll keep yall posted when I have that fundraiser set up.
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drakmanka · 7 months ago
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Not sure about unique but it does seem uncommon: my Plateosaurus theriotype!
Plateosaurus was one of the earliest known true dinosaurs, appearing in the fossil record about 200 million years ago in the early Triassic period. They're classified as "Prosauropods" and as the earliest form of later Sauropodomorph dinosaurs. The thing that distinguishes them from later Sauropods is the fact that they were bipedal. Early reconstructions placed them in a quadrupedal posture which is how they got their name (Plateosaurus means "flat lizard" or "broad lizard"). Later examinations of their bone structure and attach points for musculature revealed that they actually were not physically capable of locomotion in a quadrupedal position and trying to do so would actually have broken their forearms due to the forces involved.
Plateosaurus was essentially the giraffe of its time with its long neck and bipedal stance allowing it to graze much higher up than any other herbivores of the time. Which was handy because the trees known to exist at the time were VERY TALL (an early form of Redwood trees, for one, in fact).
My theriotype is a past life, and while I don't know nearly as much about him as I do about my dragon past life I do know a few details. He was the leader of a small herd and his primary duty as leader was to protect the rest of the herd. For the most part this was protecting the young, as Plateosaurus was too large to generally be bothered by the predators of the time (sort of like modern-day elephants actually) once they reached maturity. The young, however, were at risk.
I also remember that my herd slept in a circle with our necks draped across the hindquarters of the individual in front of us. We did lay down to sleep, and essentially used each other as pillows. The other benefit of this is that our young could sleep inside the circle and be protected by the bodies of the adults, basically a safety fence.
I was greyish-blue in color with vertical stripes of a paler color at intervals down my neck, back, and tail. Most of my herd was of similar coloration, with a few variations and exceptions.
Since Plateosaurus fed on the leaves and bark of ancient redwood trees, I sometimes will collect some young leaves and some bark off fallen branches from my family's California redwood (a direct descendant from those ancient trees!) and make a tea with them. It tastes like 200 million years ago and an ancient family I was once the patriarch of.
i want to hear about ur guys’ uncommon or unique theriotypes,, i love hearing about the ones i dont see very often or ever
i think my most uncommon one is that i’m a lizard cladotherian :3
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techinewswp · 2 months ago
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spearxwind · 17 days ago
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Consider: Nereus popping up in different Worlds, showing up at seaside research stations and hanging out long enough to have a local technician recieve a datadump on what it's learned of that world's oceans, then fucking off for 20 years or so (long enough to be Just A Rumor if not for the obvious recorded proof and data dumps) before showing up with more Cool Fish Facts (also, god. I just made myself sad about it meeting Herself from subnautica and then coming back 20 years later to find Her after the game's story... )
Aughghghgh god that would honestly be the vibe, nereus just comes and goes while transmitting data and comes back to the labs for maintenance and upkeep whenever it's recalled or every set period of time
Also god that would be SO SAD......................
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hydralisk98 · 1 month ago
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Cosmic distant futureworld meta-setting
For the videodrome manifesto and other virtualized manifestation explorations; Definitely part of the 16^12 paracosm itself.
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At the later end of times they stood intently, browsing through memories of untold trillions of lives under their supervision. Likewise to the concept of gods before them, they regulate the headspace of so many sophont constructs seeking in larger meanings. Essentially serving as one such hypervisor, Mal Grand-Ours Blackhand is amongst such realmscape curators in the hypervisors committee, serving the planet history division of Angora. But soon they would be outdone by one other GitWorld hypervisor, Tano Petit-Ours Booksword. And sooner than expected, they will relinquish control of such to hers.
The whole story of that coming about soon. But first some sketches and information datadumps of mine to contextualize it some. (No, it is NOT a NOVAverse thing I swear, I came up with the idea before that got its first release. Haven't tried yet, but it is likely very fun to play. )
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I would like you to imagine various sophont clades, mostly themed around species from the invertebrate realms (arthropods, spiders, moths, bees, wasps...) lingering on at the later edge of time. What do you observe? I exaggerate the concept of it to cartoon levels, but that is expected of such a pitch black setting (not in the themes / tones, but in the luminosity present around then). Especially that time travel / tourism? is a factor too around that time.
So yeah, the way I envision the 16^12 paracosm itself is likewise to a mega-campaign with modded Civilization 5 & Stellaris. Which means it is a simulated reality with several (onion / nesting) layers that interact with each other, albeit I chose a bright, warm yet grounded tone for such setting. Tron, The Matrix, A Mind Forever Voyaging... and many other sources guide my steps as well.
So yeah, the coming Odysee livestreams will have a unique feel to them, and I am still working on its responsive assets (overarching "desktop organizer" compute theme), contributor mechanisms and overall systemic functionality (dedicated fantasy filesystem / file-server tracked by some Version Control software) to really drive my optimism take home.
A little preview of it up ahead:
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Will upload paper hand-drawn design sketches somewhen once they are... done (idk, causality can get messy and complicated on my end):
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Got inspired some by the Arthur Isaac distant future series, as well as "Halo 2 Arbiter" arc and the "0x10c" game premise, but also by ideas emerging by my headspace since the later 2000s.
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Even in the farthest of futures, there is hope and beauty to be found in both the bigger and smaller things. Farewell, take care and cultivate yourself.
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dericbindel · 4 months ago
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I'm working on a couple different games, all at various levels of progress. My audience is honestly pretty eclectic, I follow what ideas sound neat to me, and hope people enjoy the mechanical and/or narrative experiences I make!
The Creature And Their Hunter : This one is like 95% complete, just needs more balance testing. Its a 2 player asymmetric tactics game where individual runs are short and you get metacurrencies to buy new abilities! Inspired a bit by battleship and minesweeper. A futuristic mercenary has accepted the job to bring back a live sample of a mysterious lethal alien creature, has a cat and mouse dynamic which shifts as abilities are acquired!
We Live Such Pleasant Lives : A petty pvp game about being in an ultra grim cyberpunk future where everyone barely resembles humans anymore, fighting over tiny scraps of humanity. Still in the notes phase. Still very much in the notes phase, might even be turned into a setting doc, not sure yet.
Hair Dye Not Included : A singleplayer game about fleshing out a day in the life of your OC or ttrpg character, with lots of questions and prompts for elaborating what they get up to when they are taking a day off from the action.
Wary Is The King In The Dark : A singleplayer dungeoncrawler where you assemble the dungeon from cards, which create stacks of encounters rolled on dice. You are a king and his entourage trying to gain money and renown in order to prop up your failing government and stave off revolution. Progress is gonna be slow due to how many different events/encounters I'll need to write up.
Against The Edge Of Your Knife (title pending) : This gonna be for the tittyRPG game jam, is sort of a blend between sadomasochism and actual toxicity, as two players create a humanoid figure with cards, which give prompts for knifeplay, violence, abuse, and crossed boundaries. Still planning this, but very excited for it!
In the name of my sisyphean struggle to connect with more rpg designers:
What are you working on? What kind of table is your audience?
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sinsinewave · 5 months ago
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oh btw for all the Need for Speed fans in my following, i have a datadump of all the car customisation part IDs in NFS Unbound V9 if you want to do ID swapping or modding https://sinsinewave.github.io/nfs-unbound-data/
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dericbindel · 2 years ago
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Gonna go through my twitter and post some of my previous Clay Friendo's, get more of them up. As always, my phone camera sucks, apologies in advanced 😅
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oliveisinhell · 2 years ago
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I DONT KNOW WHAT YOU MEANOKOKOKOKPLEASEBEQUIETTTT the datadump wont wrk 4ever this isnt even my accountttt
you're speaking in tongues dude lol.
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dericbindel · 1 month ago
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I'd say that the games that most match the sort of vibe of things called walking sims are any games where the main (or only) mechanical system is some sort of random generator (dice, cards, slips drawn from a hat, etc) which specifically define events that occur for you to react to. In my mind, this is something specifically for journaling games, but I could be persuaded for that to be applied more boradly (although not too broadly, of course. Random event tables in your prefered fantasy combat game are not the mechanical focal point). I'd also posit that they probably should be something that occurs to you as you go from A to B, but again, could be persuaded into being more broad than that.
Several games I am making and have made definitely meet at least some of these (with one in particular meeting all of them).
What does a TTRPG “walking sim” look like?
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embelemb · 5 years ago
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Data dump repost what you like. #datadump #deletelater #feltcute (at DeKalb County, Georgia) https://www.instagram.com/p/CEcX6CuAc6J/?igshid=1ko1wtxgnpzy2
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dericbindel · 4 months ago
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I'm honestly not too sure, I know it happened some time after finding e621 and furaffinity. There was a long phase of "I'm not really a furry, but their stuff scratches the interests I have", and then I eventually came to my senses and realized I was a furry. Much later I realized my robogender identity, and things make sense (robots fall under the furry umbrella).
what made you a furry?
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pezduro · 8 years ago
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Taking a #datadump #sandiego #videoproduction (at Liberty Station, San Diego)
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clairelutra · 7 years ago
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the one thing i truly wish had happened to the rune factory series is that 4 had gotten the love and lauding it deserved—and also a fandom devoted enough to track down each and every last hidden item spot >.<
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hydralisk98 · 1 year ago
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Sophonts Paradise
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To be expanded soon enough...
Livestreaming topics for the BlackhandSun series
"LOOPY" story: Prospero Dusk Night Dawn & back into the loop;
"Modularity + Virtualization" LISP timelines, machine instances, compute processes, time-sharing procedures, simulation agents, save-files, ...
[...]
Silly yet unique 16^12 "products" to manifest from my DR:
Pflaumen's Gama computer system (Second successor line model to DEC Alpha as new AXP Turbochannel hardware) running Utalics + GLOSS Association's LibreNova "cooperative operating system" (Parade, ChrysaLisp & mature GNU Hurd as one major public-domain operating system);
COS Sphinx48 (Wolfenstein Volkcomputer + Commercial European CBM-II 710 with its soviet namesake's multimedia aesthetic);
INMOS source snapshots for old Perseus 70s supercomputer (Soviet ALGOL-68 / OpenDylan on Ural / Ryad machines);
Pflaumen RDP12 (DEC PDP-8/e as in SimH);
EBM mainframe running DIS-MU (Optionally multi-user LinuxOne on Z-Systems hot-swapping big iron mainframe);
Symbolic Union (Version Control System) & its archive of historically-significant Cladograms coming from General Rotors (General Motors' but with some wartime Typex background);
Macroware Electric Sandbox Alto;
Mixnet by RadioTTY;
Prospero (Osbourne with MP/M + R2E Micral Portal + illumos OpenIndiana + Hitachi VOS3);
KVS (Virtual Worlds Initiative);
Zara (WWW P2P OpenXanadu HyperWiki);
VENA (nsCDE + KDE Plasma 6);
MATRA (Minitel-like service's Videotex smart terminal)
Perseus (TROPIX / BSD treescape of operating system distros)
Either 2-bit or 4-bit per channel of RGB data encoding scheme for fast & rich visual uploading scheme from screen into human consciousness;
Tasha (textmode rich-media editor akin to VI/VIM/NVIM + TECO/EMACS);
NueHayday = Scripting modular disk editor (Ultimate-Tier Hex DataDump Editor);
FIDEL = Utalics’ ChrysaLisp joined with GLOSS Association's fork of COS-310; (think of it like a Lisp-oriented DEC Alpha hardware system with GNU Hurd + Oberron as micro-kernel middleware);
Synod = "ZealOS" + Macroware Abbie (read as MS BOB) + COS “Carter” Magna;
Nomad = Uxn, Plan9, Inferno…
BlackBear = ArcaOS + QNX;
To be continued...
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dericbindel · 7 months ago
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It really really is like this. I've jotted down a number of game concepts after seeing a random piece of art on bluesky or previously on twitter. I think one just came from seeing a single word bolded on a list here on tumblr. The ideas really just come from everywhere, lmaooo
TTRPG designer brain is coming up with a single sentence idea based on something you saw in the background of an interviewer's video call and then thinking there might be some juice there.
Coming soon: A game about lamplighters in a city full of monster filled darkness.
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