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#Deshaan
nino-ruins · 5 months
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Lagomere Dolmen — Deshaan
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muiri-noir · 2 years
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exploring Morrowind
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allthingstamriel · 7 months
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Deshaan
ESO region aesthetic board  More >
The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact.
"Vox seeks to desecrate the Temple, steal our holy artifacts, and then loose Daedra upon Mournhold. If she succeeds, a great many of my children will die. And my people may lose confidence in the Tribunal. That would be catastrophic."' – Almalexia
[x] [Cosplay By Isugi] [x] [x] [x]
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jauffre · 2 years
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ELDER SCROLLS ONLINE: LOADING SCREENS
↳ PLAYER HOUSING [3/8]
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Quondam Indorilia
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𝑼𝒏𝒅𝒆𝒍𝒂𝒏𝒂𝒆'𝒔 𝒂𝒑𝒂𝒓𝒕𝒎𝒆𝒏𝒕𝒔 𝒊𝒏 𝑸𝒖𝒐𝒏𝒅𝒂𝒎 𝑰𝒏𝒅𝒐𝒓𝒊𝒍𝒊𝒂 (𝒑𝒂𝒓𝒕 𝑰 / 𝑰𝑰)
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Deepcrag Den
Mends-And-Wends is almost done with the Deshaan map so hopefully there will be 50% fewer screenshots of mushrooms in caves once I move on. (Still gonna be some though because Morynthe is on the Telvanni Peninsula)
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ashyam-xivilai · 7 months
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Scene from one of my stories in which:
Seba (on the left) is very gay for Eleni (in the middle) while Shalk (on the right) absolutely despises Seba's behaviour (he thinks Seba should know better than to chase after a Tribunal-loving House dunmer girl)
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queer-crusader · 8 months
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My 20-odd WIPs: 👀👀 you gonna,,, you gonna work on us again soon? Think you'll have time again? Wanna finish some active projects? 👀
My brain: mmm fresh blorbo detected...
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gvardi-l · 2 years
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was going through old stuff and realised i never posted some of it here i miss tong so muchhhhh
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jiubilant · 5 months
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how hot do the Vvardenfellian Dunmer serve their food. (racial 75% resistance to fire damage.) how does the scarcity of timber impact their mealtimes: are we sitting on chairs from imported wood, or on cushions on the floor. what do they age their alcohol in? shein is comberry wine, if you're fermenting wine you have to accept that sometimes, the cask will explode. are wooden and corkbulb barrels meant for bougie greef aged for fifty years before it's first served. what are we brewing shein and sujamma in. ("liquor made from fermented saltrice" is sujamma Fantasy Sake.) what are we using to fuel our cookfires and our pottery kilns. does "chitin" behave like eggshells when exposed to vinegar. I am losing my mind
YOU. KEEP TALKING
i've put a bit of thought into that first question...i don't always interpret game mechanics as canon but i think that the velothi resistance to fire is a fun detail so i've folded it into my worldbuilding to an extent
my take is that only a dunmer's skin is resistant to fire (so eating scalding food would hurt), and only somewhat; dunmer can't walk through infernos unscathed, but they can reach into the hearthfire to snatch out something important that was tossed in (the fire would still burn their hands, but not as quickly and painfully as it would burn ours). ravi does this in the wip at least twice and both times is like "it's all right dears we're born with oven mitts on in deshaan—oh god oh fuck"
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nino-ruins · 2 years
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thyfleshc0nsumed · 21 hours
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I definitely have more I want to do with Fen but I feel kinda bummed out by the end of bloodmoon so I'm creating that temple faithful character now. Savos Velothi. Younger guy, in his 40s. Petty bourgeois from the Deshaan plain, a Dunmer nationalist. Not the Nerevarine. Dislikes beastfolk, and has a distaste for humans but will deal with them if needed. Pretty much just need to figure out why he was in jail, but honestly I could ignore that and just say he voluntarily immigrated to Vvardenfell to study at temple and take the pilgrimages
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Deshaan Tribunal Altar
Concept art for The Elder Scrolls: Online
Art by Corey Loving
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falmerbrook · 1 month
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Updating my ESO base game zone list (from roughly most to least favorite), adding the EP zones I'm done with (up through Deshaan), and elaborating on my thoughts for each zone and on the writing overall because I like yapping. Moving on to DLC now.
TLDR:
Grahtwood
Rivenspire
Coldharbor
Auridon
Glenumbra
Stros M'kai
Malabal Tor
Alik'r Desert
Betnik
Reaper's March
Greenshade
Stonefalls
Bangkorai
Bleakrock Isle and Bal Foyen
Khenarthi's Roost
Stormhaven
Deshaan
More detailed thoughts below (spoiler warning for these 10 year old quests):
1) Grahtwood - I would say Grahtwood and Rivenspire are tied for my favorites, with Grahtwood being all over strong while Rivenspire has a particularly strong environment and main quest. While for me most other zones maybe had a few standout quests if any, the side quests in Grahtwood were very consistently getting me invested and were fun/interesting (stand outs include: The Grip of Madness, Bosmer Insight, Keeper of Bones, The Wakening Dark, and The Unquiet Dead). The environment is just stunning too. It's one of the few base game zones where things truly feel grand and huge. I love the giant trees in this game and Grahtwood is full of them. The Bosmer towns are really cool too, and Gil-Var-Delle was very cool. I appreciate all the Bosmer lore and culture fleshed out by all the Valenwood zones, and it feels very unique compared to the other cultures fleshed out (in the base game at least).
2) Rivenspire - I love the main quest for this zone so much. The characters are more memorable, the story doesn't feel as forced (and the player's inclusion feels less forced) compared to the other zones, and the twists and emotional connection to the events are stronger. I love all the Ravenwatch characters. Verandis alone boosts my opinion of this zone. The scenery of this zone is probably one of the strongest in the base game too. Entering the zone to see the Doomcrag (A+ name btw) with the red lightning in the distance immediately got me excited for what the zone had in store (especially after the bore that was Stormhaven) and the way it sorta hangs over everything on that side of the map makes it such a strong set piece. Even beyond it, I love the gloomy and lightly gothic vibes of the zone and the Main Quest. The main reason I put it below Grahtwood is that I really didn't get invested in any of the side quests I did.
3) Coldharbor - I actually didn't realize this was going to be an entire zone, so when I first got to it I was a little put off, especially because my experience with planes of Oblivion in past games was mostly annoyance (the Deadlands and Aprocrypha), but I ended up really liking it! I liked how pretty much everything in it related to the main quest, so it made for a nice focused change of pace, and every quest relating to the same goal made me more invested in them. A lot of the quests felt more unique than the rest of the base games ones too. The scenery was really grand and cool and impressive, and the environment paired with the sound design really made the place feel uneasy and unsafe to explore (even if it wasn't really that much more dangerous than the other zones)! I also found a lot of the characters fun and likeable. Some stand out quests for me were Vanus Unleashed, The Endless War (and its follow-up quests), Special Blend, and The Soul-Meld Mage.
4) Auridon - I ended up spending a ton of time in this zone so I became pretty familiar and fond of it. The environment is so pretty and picturesque. I also liked how a lot of the side quests either related to/built on the main conflict with the Veiled Heritance or helped to elaborate on the current context of the Aldmeri Dominion. It helped the whole zone feel more cohesive. I certainly remember the quests of this zone better than most others. Razum-dar and Ayrenn are absolute treats as well!
5) Glenumbra - (bumping up) I might be a little biased in liking this zone more because it was one of my first, but I'm also pretty fond of Glenumbra. The biggest negative of it for me is that I barely followed the main quest storyline at all. It felt kinda all over the place and like different parts of it barely connected to others. However, the vibes and aesthetic are great. I love all the marshes and fog and general moodiness, which really fits a lot of the quests in ghost towns and cemeteries. I enjoy going back to Glenumbra for events and antiquities because I just like running around it (although it really suffers from having enemies on every square inch of the map, but that's an issue I've noticed to a lesser extent everywhere with the game so far). The environment is just very pretty, and a cool touch is the huge moving vines everywhere. Also, gotta say, I hate Daggerfall's layout. It's a really cool looking city and it feels more like a large city than most others in the base game, but it sucks for doing daily crafting. Overall I just had fun here.
6) Stros M'kai - So given this was the first zone I ever experienced, and I had just started Redguard right before earnestly starting ESO so it was fun going "like the one in Redguard!", I might have a bit of bias on how much I like this zone. But I am very fond of it! I found the characters of the main quest endearing and memorable (even if they and their story wasn't relevant almost at all to the rest of the DC) and the player's inclusion in the story didn't feel forced. I like the aesthetics of Port Hunding, and the desert around it just felt warm and big despite how small the map actually is.
7) Malabal Tor (after thinking about it more I'm bumping this one up a little) - I didn't really care for this one while doing it, but in hindsight, it's grown on me. I really like the lore and development of the Silvenar and Green Lady that they do in this zone, and I like how so many of the side quests help to flesh out those lore concepts and backstory beyond the main quest. It makes the storyline of the main quest for this zone feel more developed and worth getting invested in. However, I didn't really get invested in anything else very much. The scenery was pretty beautiful too.
8) Alik'r Desert - I was surprised how beautiful I found this zone given that it is a desert, but I really loved the scenery! I also liked the quests here fine enough. They weren't my favorite, but I didn't necessarily dislike them either. I liked the old Redguard temples you got to explore, and the way they implemented and introduced the Yokudan religion/gods. It was fun to engage with. This was a perfectly middle zone.
9) Betnik - I like the setting of Betnik. The rocky and foggy beaches are pretty. The history of the island is pretty interesting. in hindsight having done the first zones for the other alliances as well, I now appreciate that the characters from the Stros M'Kai main quest are here and the story is continuing with them, it feel more natural for why my character is invovled. However, I barely remember anything else from this zone, and in hindsight the environment isn't as pretty or as impressive as later zones, so I don't care too much more for it.
10) Reaper's March - This zone was very hit or miss for me. The scenery was nice, and the music stood out to me and I really liked it, but the quests and character writing was either something I really liked or something I really didn't. I loved Shazah and Khali, and while the whole concept of of the Moon Hallowed felt super contrived, I like that it gave us an opportunity to really get to know them and get invested in them. They were both charming and likeable, but it is for that reason that I was not a fan of how the main quest in this zone ended. I was looking forward to how they would handle which twin would be the Mane (or maybe push against tradition and make them both Mane or some other compromise...), but one ultimately dying felt like a stupid way to solve that issue. They could've been so much more creative with it. This feeling of enjoying parts of a questline and disliking others from some reason continued through the quests of this zone.
11) Greenshade - I wasn't a fan of the scenery in this one. Not only was it just not as cool to me, but I think I've developed a bit of a pet peeve over how everyone kept refers to it as a forest when it was clearly some kind of savanna woodland. Sorry Bosmer, that is not a forest to me. Anyway, the story and side quests for this zone didn't stick out to me at all with the exception of a few MVP characters. I liked the Wilderking quest, in part because the idea of the Wilderking is interesting (in theory, it's ok in execution) but mostly because I really liked Aranias and the story we see with her (I think it's kinda weird that the original Wilderking and her are Altmer, especially in the context of the politics around the formation of the Aldmeri Dominion, but besides that I enjoy the idea). I was got a little emotional over the very sweet short quest, The Flower of Youth, and it has really stuck out in my mind. And finally, I liked Indaenir. I found him very charming. To the extent that I was sad at his sacrifice at the end of the main quest and hyped for him when he becomes the Silvenar. Mid zone with some stand out moments.
12) Stonefalls - The story for this one baffled me a bit too much, in the sense that there were several moments where I feel like I didn't get enough explanations as to why what was happening was happening. I was truly just along for the ride. There weren't really any characters that stood out to me either. Like, I recognized them and remembered them as the kept popping up, but I wasn't invested enough in them, which is a shame, because I think the last few quests of the main zone quest would've been a lot stronger if I actually liked or felt endeared by Tanval, Garyn, and their relationship. The second half of the main quest felt drawn out and I think the writing was just kinda bad for this zone tbh (more than usual). Now, saying that, the scenery and environment for this zone was gorgeous, and the music stood out and really accentuated the mood! One of my favorites so far environment-wise. I think it felt very Morrowind-y, and I loved the mountains and the volcanoes and the land coral and the ash effects. I also love the look of the Dunmer architecture in this game, and I think it fits them well. I took so so many screenshots in this zone. I genuinely enjoyed just wandering through it.
13) Bangkorai - Nothing about this zone really caught my attention. I didn't care for the main quest, I didn't get invested in any side quests, and for me this zone feels more frustrating to navigate with how many areas as controlled entirely by enemies. It also does nothing new or interesting with the Reachmen, unfortunately. The scenery is pretty, but it is similar to everything else we've seen in the Daggerfall Covenant, so by the time I got to it it wasn't anything special. My opinion on this zone was also probably colored by the fact that at this point I just wanted to get further in the main quest. I also want to highlight this one quest, Freedom's Chains, which has a super interesting basic idea and hypothetical choice at the end, but is so horribly buggy and terribly written that it is one of 2 quests I've done so far in this game that made me angry.
14) Bleakrock Isle and Bal Foyen - I did the entirety of these in a little over an hour each, and really nothing stuck out to me. Not the characters, not the setting, not the quests, nothing. The only thing of note is that I was running around Bal Foyen at sunrise and it was very pretty, and there was a guar in Bal Foyen named Rollie.
15) Khenarthi's Roost* (I did it slowly over a few months while my hands were in pain and nothing about it stood out to me) - So there is an important context to this one, which is that I started this zone in January after the New Life Festival, but soon took a break from the game because my hand pain was really bad and I couldn't play. I attempted to play every few weeks (in this zone) and every time my hands hurt really bad, and I had forgotten what was going on. It took me months to finish this teeny zone, and I just don't have a great association with it. Outside of that bias, I just wasn't invested in the plot or characters (outside of Raz, of course), and I feel like the Maomer were uninteresting and a waste of potential. The aesthetics of the island were pretty nice, but I didn't find it as cool or pretty as most of the other zones.
16) Stormhaven My dislike of this zone was mostly circumstantial when I first played it, but in hindsight having gone back to it for other random things, I continue to dislike it. The wayshrine placement sucks. Somehow by the time I got to this zone I was already a little burnt out on all the Daedric prince involvement, and the involvement of Vaermina and her cult did nothing new or interesting. I could not bring myself to care about pretty much any quest in this zone, with the notable exception of the part at the end where you enter Emeric's dream and talk him off the ledge. I like Emeric, and I feel like this detail made it make more sense for why he can trust you so much. But other than that, it was a very mid zone. The scenery was Glenumbra but less cool in every way.
17) Deshaan - This is only below Stormhaven because of that one quest with Emeric (and maybe I'm a bit jaded right now). In a game where it feels like the Daedric Princes are invovled in every other quest, you're telling me that a questline focusing on an organization creating a plague had nothing to do with Peryite? Justice for Peryite! Speaking of, the main quest for this zone was so... what? The writing for this alliance so far has been really weak imo and this quest really exemplifies it. It's just antagonist doing miscellaneous antagonist things without a solid connection between their actions. Despite building up to the main antagonist's backstory throughout the zone, I still don't understand her motivation for just about anything she did until the last 3rd of the story, and the kinda interesting conflict of her backstory was written in the least interesting way it could be. None of the other quests stood out to me, and the environment, while fine, didn't catch my attention either. I did like that Mournhold felt larger than most of the cities in the game, and I loved how the temple looked and loomed over everything.
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Daggerfall Covenant Overall Thoughts:
These zones were my starting zones so I was learning how the game works and doing the big main quest while going through them. I straight up can't remember whatever the overarching plot of these zones was, but I remember each zone as its own individual thing better. At the time I felt sorta meh towards it, but having done the other alliances it has grown on me because of the characters and pacing. The way you get invovled with the leader in this faction feels more natural and less contrived than the other two (and the build up to getting to that point is longer and more developed) since you have to prove yourself and work your way up the High Rock leadership to finally impress Emeric and get him to entrust you with things. You don't just do him one favor and he goes "ok I trust you with alliance secrets now", but compared to the AD it felt like the over arching story of the alliance is much much weaker and less developed. it feels more like each zone has its own story only loosely tied together with "WAR IS HAPPENING" (EP is sorta the same). The antagonists weren't memorable, but the side characters like Emeric, Darien, Gabrielle, Skordo, the gang on Stros M'Kai, Lady Laurent and Stibbons, etc. were fun! I read on Reddit that the team that made the DC also made Coldharbor, which is why so many DC characters feature in it, which definitely helped me feel connected to them more. Overall, not the most striking alliance, but I liked the characters and am probably more fond of it because it was my first one
Aldmeri Dominion Overall Thoughts:
I appreciate that there are overarching storylines between the zones (beyond just "[other alliance] is attacking!") between the Veiled Heritance, the death of and new Silvenar and Green Lady, etc. The other two factions' zones can sometimes feel too disjointed from each other or the way they are connected feels contrived, so the reoccurring characters feel more random (like, why are you here too??) or there are way less of them, while in the AD you meet a lot of the reoccurring characters in the first two zones and then it makes sense why you keep running into them. It makes the relationships you build with them feel more genuine, and there were a number of stand out characters for me. I think for this reason, having one small starting zone as opposed to 2 might've helped with that feeling. On the other hand, I feel like the build up to how you get invovled with the alliance leadership was way more rushed (in a bad way) compared to the other two zones. Like, you happen to be picked out as competent and trustworthy by one of the right hand men of the queen (no offense to you, Raz, you are one of the highlights of this alliance) and then you save the queen from an assassination attempt in the first story point of the next zone and she just trusts you immediately (once again, no offense to you Ayrenn, you are also a highlight). But once we're into the main storyline, I enjoyed it and followed it a lot better than the other two zones. I also appreciated how the antagonists had motivations that felt like they actually informed their decisions and related to the political and interpersonal dramas going on. It made them more memorable. I felt in general that the side quests were a little stronger here as well.
Ebonheart Pack Overall Thoughts (so far)
I've only done Bleakrock Isle, Bal Foyen, Stonefalls, and Deshaan, and hopefully I'll come back to do the rest later, but I'm a little sick of the base game and would like to move on to DLCs. With that disclaimer out of the way, I've found it so far lack luster compared to the other two. So far the zone stories aren't that connected (although that may change), and there seems to be less reoccurring characters. The one that I do know for sure shows up repeatedly, Naryu, didn't actually make her first appearance until Deshaan (not a fan of her so far tbh... why does she neg me so much??). Altogether, none of the characters so far stood out to me, and they've been overall less endearing and less memorable (so far). None of the quests have either. Generally in this series, but particularly in this game, and even more so in this alliance for some reason, the player's involvement in a quest or situation feels really contrived. The one positive for this alliance for me is that I think the environments are consistently pretty strong (so far). Finally, the antagonists have been weak in the sense that they aren't memorable or interesting (similarly to the DC). These ones frustrate me a bit more because they feel much more like wasted opportunities. So far there's a theme of family or parent-child relationships going on, but it's really shallow and I'm not sure it's purposeful. Like I said, maybe I'm just jaded with the base game zones because they are pretty same-y (and it makes sense why tbh), but this alliance has been my least favorite so far and I don't feel bad about skipping the rest of it for now.
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sylvienerevarine · 5 months
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Man is Not Made for Defeat (An Oblivion Short)
Hello, my dumplings. Recently I've been replaying Oblivion and realized that I've never properly written any Oblivion-specific fanfic, except like one very short thing from last year. Anyway, here's a wee thing featuring my trashy lesbian HoK Sacha, and her soon-to-be adopted son Ben, the Adoring Fan. (In the Sylvieverse he's named Ben. Don't worry about it)
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“By Azura, ma’am, this is such an honor!”
Sacha Llervu–known variously as the Hero of Kvatch, Iron Maiden of the Arena, and “that’s her, officer”–glanced up from her bloodstained sword in annoyance. She was slumped on a bench in the Arena District park, trying to will her exhausted limbs to carry her to the nearest pub, and wasn’t precisely in the mood for conversation. Especially not with a twig of a Bosmer boy with a daft spike of yellow hair, gazing at her like she was Saint Veloth.
“What do you want?” The question came out wearily, not as the growl she’d intended, and the boy didn’t appear cowed.
“Well, Iron Maiden, ma’am, you’re the Grand Champion now,” he said, as though she hadn’t noticed. “A celebrity. You’ll be wanting an assistant now, of course–someone to carry your bags, shine your shoes, keep away troublemakers. You needn’t pay me, or anything, it would be an honor to work for you…”
“No,” Sacha interrupted. The boy’s lower lip wobbled, and she sighed. “Look, you seem like a good kid. Stay away from me, I’m no champion.” Her eyes, humiliatingly, felt damp. She hadn’t cried when she’d been tossed in prison or seen the Emperor killed three feet in front of her, but now the tears came?
“Ma’am? Is something wrong?”
“I killed a good man today,” she said thickly. “And I didn’t do it honorably. Honestly, I killed him the day I showed him that bloody diary–the Agronak I took down today was just a shell.”
The boy’s eyes widened. “I knew something was off. His reflexes seemed slower than usual, and he barely lifted his shield–it was like he wanted you to win.”
“That’s about the size of it,” Sacha agreed. “He hired me to find information on his father, a while back, and I found out dear old Dad was a vampire. Agronak wanted the truth, so I told him, and you could say it shook him.” That was an understatement. She’d never forget how Agronak’s blunt, cheerful features had gone ashen at the contents of his father’s diary. Being half-vampire didn’t seem like such a tragedy to Sacha, but for someone who’d built his identity around some idea of lost nobility, maybe it could be.
“You gave him a noble death, ma’am,” the boy said quietly. “Mister Agronak’s old mum dropped by once, you know, and told me a bit about life in the strongholds. Apparently some of the elderly Orc folk go out into the wilderness in search of a good death in battle. Maybe the Gray Prince’s defeat isn’t what you wanted, but it’s what he wanted.”
Sacha looked up in surprise. She wouldn’t have expected a youngster with such a ridiculous hairstyle to be so wise. “What’s your name, lad?”
“Ben…ah, Benethir,” the boy stammered. “You can call me Ben, of course, or anything you want really.”
“Ben will do. How old are you? Got family in town?” Somehow she knew his second answer would be no. If there was anyone to look after the lad, he’d probably be in school, not spending all day watching idiots hack each other to pieces.
“Seventeen-ish, I think.” Ben cast her an anxious look, as though worried this would be too young for Sacha’s approval. “My parents died a few years ago, so I’ve been on my own–I mean, independent ever since.”
Annoyingly, Sacha felt her heart soften a bit. She’d been this kid, twenty-odd years ago; a scared urchin fleeing that horrendous Indoril plantation. Within a few years she’d been running scams in every backwater Deshaan village, before the Legion had finally tossed her in prison. Her strength and stubbornness had kept her alive in that pit, but a pup like this Ben wouldn’t last a month.
She’d never been one for charity or hangers-on, but perhaps it was time to make an exception.
“Right.” She stood, brushing off her trousers. “You good at hauling luggage and sweeping and that sort of thing?”
Ben’s eyes lit up. “I certainly can be, ma’am.”
“Smashing. I’ve got a house in Anvil that I frequently need to leave on missions that are none of your business, and it needs looking after while I’m away. Don’t worry, you’ll still have time to waste at the Arena, and a bit of pocket-money as well.” Sacha held out one hand, and the awed boy shook it. “Don’t make me regret this, kid.”
As Ben sputtered in gratitude, Sacha rolled her eyes, already picturing what Marty would say when she told him. Something like I always knew you’d be the maternal type, deep down. Smug bastard. 
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Tribunal Temple, Mournhold
I was hoping to be done with mushroom-y maps, but I've gone from Stonefalls to Deshaan, and now with the Necrom expansion (not to mention the Morrowind expansion) I guess I'll never escape
(for this shot I used the Hooligan ReShade preset because I still struggle with nighttime shots)
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