A list of changes I would make to Crystal Chronicles Remastered if I had the opportunity, dev team, and resources:
It's Current Year, no one's playing this game with a GBA as their controller anymore. Attack gets its own dedicated button. In Nintendo controller notation, Attack would be on Y, and the menu would be moved to +. At minimum, you would have the option to swap the Attack and Command buttons, since Y would be a really bad place to put a regular attack button on a Gamecube-style controller.
Male and female characters are brought into animation parity. I'd say making female attack animations slower could have happened accidentally, but it's consistent across character species, so....
Everybody gets progression! Sort of. I understand this is a complex problem due to the way Miasma Streams, dungeon level, and Myrrh Trees work. We'd have to do a randomizer-style coherency check for each player, but basically if you can A) reach that dungeon this year, B) get Myrrh from that tree, and C) have advanced that dungeon to at least that dungeon level, you have the option to have that count for your progression (myrrh, letters, time) too (there are reasons you might not want your year to progress).
Players can participate in any dungeon they like except for dungeons past the Unknown Element Miasma Stream if they have never had the Unknown Element before.
There is a power-scaling option set at the host's discretion that syncs players' STR and MAG down to no more than like double the host's highest of the two.
You can "lock" commands onto your command bar. Locked commands will not be overwritten even while the command is not available to you. There are additional UI elements for this feature - player icons appear next to Magicite drops if the player needs it to use one of their locked commands. I.E. if you have Cure on your command list and don't have a Cure Magicite yet, every Cure Magicite that drops will have an icon that lets you and the other players know that you need it. Also, if you already have a copy of a Magicite, you cannot pick up a Magicite that someone else still needs.
There is zero animation time on dropping the beloved crystal bucket and much less animation time for picking it up. While carrying the bucket you get a full-screen transparent overlay of the full map of the area with the same features as the mini-map has.
During boss fights, you no longer have to worry about the bucket. The bucket's crystal is more powerful need a Mrryh Tree or something.
First-level spells are a little bigger.
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A new dark gray heather version of Kneady Kitten is here! I really love how this one came out 🐱💙
I was also able to add extra small as a size option to all the cat designs, and I'll try to include it on any future runs if I can!
Available here: https://www.sugarbunnyshop.com/collections/apparel/adult-tees-tanks
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Lancer RPG is cool
But it feels like a very incomplete RPG system, because it only really focuses on the mecha and makes that aspect really crunchy and mechanically deep
However the human and non-mech combat side of the game is very narrative play focused with few mechanics or depth of any kinda outside third party supplements and at that point it be better to just slot in a different TTRPG to handle the non-mecha side of things
So I really hope if they ever make a 2nd edition they have expanded rules for roles outside of Lancer (Mech) pilot
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Hiya Toys
Credit: Owen Kellen
Godzilla -1.0 (Redesign)
Original Color
Minus Color Variant
Height: 16cm
Accessories:
Interchangeable Claws
Titanus Gojira (Post GxK Redesign)
Standard
Heat Ray ver.
Supercharged ver. (UV)
Height: 18cm
Accessories:
Interchangeable Claws
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So if we have this character creature baby design that's brand new (a baby leaf-lynx)
and mama/papa is just a Bigger version of a recoloured Shadowpaw, if they made a baby version, does that mean we're going to get to actually see baby shadowpaws at one point? that would make me so happy
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