#E 180
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straykidsmedia · 1 month ago
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anditwentlikethis · 1 month ago
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lágrimas nos meus olhos e nem estou a brincar. Passei grande parte da minha vida a ver jogadores fazer de tudo para sair do Sporting e agora vejo-os dizer estas coisas quando facilmente teriam propostas de outro lado, para mim significa o mundo
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fy-jisung · 3 months ago
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luminique · 1 year ago
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ooh boothill thoughts plague me but what if he makes pinky promises cuz it reminds him of his past? or what if while traveling through the galaxy, he’d see something, take a pic and save it in hopes to share it with everyone when he’s back? oughsghs im so sick actually…..
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fullscoreshenanigans · 9 months ago
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been thinking about tpn a lot recently and Ray has been giving me he/they vibes
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of course he would have blue(-tinted) hair and pronouns
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grapecaseschoices · 27 days ago
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Your top 3 interactive fiction
in what sense? wip with demo? wip without demo? wip but in the sense that at least one book is out but it is a wip series? completed?
how about one of each the first three:
WIP with Demo: The Exile @/exilethegame
WIP without Demo: Neon//Byte @/neonhippiegames
WIP Series: The KOTSAM series @/keeperofthesunandmoon]
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ainaranidoro · 2 months ago
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La regione della Mosella, nota anche come Mosel (in tedesco), si sviluppa lungo il fiume omonimo e i suoi principali affluenti, Saar e Ruwer, nella parte occidentale della Germania, principalmente nello stato della Renania-Palatinato. 
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Questa area è celebre per i suoi paesaggi pittoreschi, caratterizzati da vigneti che si arrampicano su ripidi pendii affacciati sui meandri del fiume, e rappresenta una delle più importanti e prestigiose regioni vinicole tedesche.
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La regione si estende per circa 180 chilometri tra le città di Treviri (Trier) e Coblenza (Koblenz), seguendo il corso della Mosella fino alla sua confluenza con il Reno. I terreni sono prevalentemente composti da ardesia, che trattiene il calore e favorisce la maturazione delle uve, specialmente del vitigno Riesling, il più coltivato della zona.
Le condizioni climatiche sono fresche, con estati miti e una forte influenza dei fiumi, che creano un microclima ideale per la viticoltura di qualità.
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snow-system-wol · 2 months ago
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Blade's Mercy
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straykidsmedia · 3 months ago
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sheila--e · 9 months ago
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Im a genius ive just gotten a (remembers this is only genius in my own echochamber ive created in my brain and for everyone else this seems completely nonsensical) a gun to my head.
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omarfor-orchestra · 1 year ago
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Ma in Humanitas le ore di lezione sono da 60 minuti o cosa
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hazelplaysgames · 2 years ago
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following up on a clip from yesterday, a bit of a look into the armor provided by the Squid Roll, and by extension, the Surge. the first two bits here are proving that Splat Bombs and Autobombs do the same damage in turf war, which is relevant to yesterdays clip more than this topic as a whole.
@ladydraconian9 suggested, based on the damage fade-in on the side of the screen, that these armor effects provided 150 armor, making me take 30 after shield. i threw myself into the training lobby, and if this was the case, then clip 3 would see me standing: standing in enemy ink makes you take up to 40 damage with no ink resistance, so tanking it would leave me somewhere in the ballpark of 70. however, i perish. clip 4 shows me pulling off two in a row, and i also perish on the second bomb. we're looking at at least 50 damage to the player, easily more depending on healing rates, which looks to be a huge factor there.
since there's only so much i can test on my own, i decided to do a little digging since i doubted we were the first to ask these questions to solidly answer this. it seems like this armor is largely based on Ink Armor from Splatoon 2: it can tank a minimum of 30 damage, to a supposed maximum of 100, at which point any excess damage would be directly dealt to the player. however, Ink Armor had the gall to cap overflow damage: if you took a 200 damage blast in S2, the Armor should only handle 100 of that, and then deal 100 to the player. however, they made it so that armor effect meant you couldn't be splatted by others, so the overflow damage would get reduced to 80, and you'd be left with 20 health. effectively, this means that S2's ink armor takes 100, then deals up to 80 to the player, then any and all further excess is taken by the Ink Armor. this makes it so clear to me why it was dreaded so much.
no such cap exists in S3, so if something does 200, like Reefslider or Tri-zooka, while you're Rolling, then you're as good as dead.
so there's the answer: Squid Rolling and Squid Surging can tank up to 100 damage! it doesn't feel like anything about this changed for Salmon Run, so you can tank Steelhead bombs, Flopper splashes, and Flyfish missiles! just one at full health, really, don't get carried away trying that with two Steelies. otherwise, the need to know this armor stuff is... kinda limited for Salmon Run. no enemies hit more than 100, but less than 150, so the armor effect is to either negate a hit, or barely survive an otherwise killing blow with practically no inbetween.
by the by, the Lids' direct hit slam attack and Cohozuna's splashdown do 400 and 1000 damage. Rolling will never save you from taking those hits.
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fallenangelontheceiling · 2 years ago
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I'M DOING IT! I'M WRITING!
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hetakinkmemeblog · 2 years ago
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Engwal au
TopWhippetboy!Arthur/BottomHuman!Dylan
Request #180
If you fill this request please submit an anonymous ask or submission with the AO3 link or reblog with your fill
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thedruidsforest · 2 months ago
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The metaphorical death of Tamlin's character after ACOTAR...my anger is still unquelled.
there’s a big difference between “i’m sad because a character i was emotionally invested in was killed off” and “this character’s death served no purpose, was used for shock value, and is the product of bad writing and i’m upset about that”
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mzcain27 · 4 months ago
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Shipping is so brutal right now Jesus Christ
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