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#Ep: Legacy
kr-yoongi · 2 years
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“Do you believe in ghosts?”
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Stargate SG-1 S03E04ㅣLegacy
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moralmortal · 10 months
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"babe you better not be elijah wood cuntily turning on the tv when i get home"
my goofy ass:
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dndadsepisodecovers · 2 months
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Ep.48.02- Next To Normal
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booasaur · 9 months
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Monarch: Legacy of Monsters - 1x05
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helyeahmangocheese · 8 months
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why aren't we talking about how when percy sacrifices himself the first time he tricks annabeth using riptide the sword in the heat of the moment. but the second time he can't trick her so he convinces her instead. he takes the time to empathize with her and understand what she must be thinking. he reassures her. he gives her riptide the PEN. he gives her the gentle goodbye and something to continue the story with.
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therosebud · 2 months
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Welcome to Sims 4 Romance Reef Challenge!
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If you struggle to stay focused on legacy challenges or any grind-heavy tasks, this challenge is perfect for you. The aim here is to create drama and have fun!
This challenge is inspired by the TV show “Love Island” but with a twist and you do not have to have seen Love Island to enjoy this challenge. However, if you're curious, I recommend watching the Australian or UK versions, as they tend to be funnier and more unfiltered than the American one.
Thank you to the EA Creator Network for giving me early access to create content for you.
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Download the Notion Template on My Patreon
I've created a Patreon for those interested in downloading the Notion template to keep track of all your islanders and progress. Notion is an online organization tool with a Pinterest-like aesthetic. My template provides a layout of the rules and space to detail each Islander. It's not necessary, but it's here if you want it.
For fans of my throwback save file, I will also be re-uploading the save there as it’s more reliable than Sims Share. Thank you for your support over the years on my YouTube channel and other socials. I hope you all enjoy the challenge!
Villa Video Update: If you aren't a builder Don't worry because I will update this post when I upload my speed build of my own villa for you to use. In that video I will also talk about the challenge rules. In the meantime, feel free to build your own or use the gallery to update a villa.
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Initial Islanders: 4 female Sims and 4 male Sims ready to be placed in the villa. They can have any traits, likes, dislikes, turn-ons, and turn-offs, but no skills to keep it fair.
Bombshells: An extra 2 to 4 female Sims and 2 to 4 male Sims in a separate household. These "bombshells" are ready to join and shake things up when needed. They can have traits, likes, dislikes, turn-ons, and turn-offs, but no skills to keep it fair.
Optional Extra:
💡If you want to be extra, you can register all of them with the labor union and use that space to write out a bio for each Sim, but it isn’t necessary.
💡 If you really want to shake things up you could make each sim have a distinct style. For example, one can be cottagecore, sporty, old money, alternative, beachy, urban, witchy, academia, Barbie, outdoorsy, etc. Here’s a list for ideas.
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Bedroom: One large bedroom with 4 double beds for couples. (And a couple extra single beds if someone gets left out.)
Bathrooms: Multiple shower and bathroom stalls upstairs and additional bathrooms near the gym and pool.
Upper Balcony: Equipped with sun loungers and couches.
Kitchen and Sitting Area: Spacious kitchen and indoor sitting area.
Sundeck: Features a large couch and firepit for eliminations and coupling ceremonies.
Outdoor Kitchen: Includes a barbecue and large bar area.
Dance Floor: Designated area for dancing.
Gym and Yoga Area: Semi-outdoor/indoor setup for exercise and yoga.
Swimming Pool: Large pool area.
Hot Tub or Onsen: Relaxation area with a hot tub or onsen.
Skill Challenge Room: Empty space like a basement to host skill challenges.
Buffet Tables and Drink Trays: Available for parties and events.
Victor Suite: Locked except when won by a gameplay challenge winner. Includes high-end objects like a computer (the only one in the house), spa massage table, fancy tub, and bed.
Secluded Date Area: Gated area to control access for private dates.
Iconic Pathway: Long pathway for eviction ceremonies.
Extras: Poohoo bush, closets, woohoo blankets, and optionally a photo booth for added fun.
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You don’t have to play with mods, these are my recommendations.
UI Cheats: Allows you to view exact relationship points by clicking the "set relationship" button under each sim's romantic relationships.
First Impressions Mod: Provides detailed explanations of sims' initial impressions.
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Weather Settings: Turn off rain, thunderstorms, snow, and blizzards in the game menu. Set seasons to the longest possible duration. Start the game in summer for a Love Island vibe.
Aging: Pause aging to preserve the contestants' ages for post-challenge play.
Free Will: Keep free will turned on to allow sims autonomy in their actions. Micro-manage only for needs; let them pretty much choose their interactions, friendships, and rivalries. The exception of the rule is if you are trying to get everyone in one area to start a gameplay challenge. But make sure you turn it back on after everyone is on their gameplay station. I recommend giving them a few hours to complete the challenge depending on what it is of course. Keep track of the order of who finishes (or stopped) the quickest.
World's: I recommend playing in Sulani or Tartosa for this challenge but the new world Ciudad Emamorada would work too (beware the villa would have to be smaller in that world though.) However, feel free to do this in any world you want but it’s best to play it in the summer season.
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Utilize the in-game calendar system to structure your Love Island challenge. Each round typically spans 4-7 days, depending on your desired pace. Here are the key daily events to plan for:
Private Date Day: Select two or three couples to enjoy a private date in a special area of the villa or off-lot.
Gameplay Challenge Day: Determine the strongest and weakest islanders through skill challenges or quality assessments. The islander with the lowest quality item or skill percentage within a time limit of around 2- 4 in game hours, will risk elimination if they lack significant relationships.
Chaos Spin Day: Introduce random events to stir up drama and unpredictability among the contestants.
Coupling and Elimination Day: Held in the evening on the last day of each round. Contestants dress in formal or party wear for the ceremony. After the first elimination, the gender with numerical advantage chooses their partner first. Those without partners face elimination. Re-coupling may occur if islanders form closer bonds during the round.
"Bombshells": Introduce 4-8 additional sims (evenly split by gender) sporadically in each round to shake up dynamics. Morning of the date day in each round is ideal for their arrival, allowing them to participate in that day’s events.
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On the first day, your goal is to have everyone meet and interact in the villa. Here’s how to get started:
Equal Numbers: Begin with an even number of males and females to form 4 couples in total.
Numbering Sims: Number each sim from 1-8 for easy reference during wheel spins.
Lovestruck Expansion: If you have the Lovestruck expansion, observe the sentiments and dynamics as the islanders interact. Pair up those with stronger connections.
Initial Dates: Start the day with a few different dates. Roll for the number of current islanders to determine who goes on dates. If a new islander or “bombshell” is entering, they will get the date. Choose their date based on sentiments, attraction, and relationship levels.
Natural Relationships: Let relationships develop naturally. Avoid interfering, but you can offer slight encouragement if you notice two sims flirting. The challenge’s fun lies in the organic unfolding of relationships.
⭐️ Keep the first day focused on introductions and initial connections to set the stage for the rest of the challenge!
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Setting Up Private Dates
Use a number roller from 1-8 (or the current number of islanders). The chosen number gets to pick their date based on:
- Attraction system
- In-game sentiments/dynamics
- First interaction
Date Execution:
Unlock the gate for the couple to access the private date area, or teleport them in.
Bombshells:
When a new bombshell arrives, they get 1-2 dates to decide who they want to couple up with.
Limit the total number of dates to 3 per day. For example, a bombshell can have up to two dates, and you can still have one date among current islanders.
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Suggested Skills for Challenges:
- Candle Making
- Cooking
- Painting
- Cross Stitching
- Gemology
- Knitting
- Woodworking
- Flower Arranging
- Media Production
- Mixology
- Nectar Making
- Fitness
- Yoga
- Rock Climbing
- Fishing
- Guitar
- Violin
- Pipe organ
- Juice fizzing
Here’s a list to spin for skill competitions
Challenge Outcomes:
- Winner: The islander with the best quality item, highest skill, timed score (depending on the skill chosen or combo of those) wins a night in the victor suite. They can invite their partner or someone else for added drama. If an unpartnered sim wins, they get a chance to invite someone and potentially steal a partner.
- Loser: The islander with the lowest quality item or skill point is at risk of leaving if they don't form significant relationships by the coupling ceremony. If it comes down to two sims, the one who lost the challenge leaves.
Tips:
☑️ Place skill-related items around the house or in a special skill room to allow sims to use them autonomously. This ensures fairness when spinning for the next challenge.
☑️ Don’t force sims to gain skills; let them choose to do so on their own. Any skill points they gain is all fair game for when it’s time for a gameplay challenge.
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This day is just to keep you on your toes. The randomness will make your experience more customized and help you determine who is good with whom. I numbered these so you can use a number randomizer to determine which one you get for today.
⭐️ You do not have to read all 45 of them right now if you don’t want to. You may skip to the elimination section.
1. Use a number randomizer to determine which girls are getting into a fight today.
2. Use a number randomizer to determine which boys are going to fight today.
3. The couple with the lowest romance is fighting today.
4. The couple with the highest romance is fighting today.
5. Someone in the couple with the lowest romance is getting cheated on today.
6. Someone in the couple with the highest romance is getting cheated on today.
7. An old villager comes back for a day to cause some drama among a couple.
8. Get some activity tables; we’re doing a group puzzle.
9. Everyone gets on the yoga mats for a yoga class.
10. Throw a party of your choice; this can include villagers who have been voted out.
11. An islander of choice must get close with another islander outside their couple.
12. A massage therapist is hired for everyone today.
13. We get a slip and slide for today.
14. We get a couple of bowling alleys for today.
15. Tanning and beach combing day (if you are in Sulani or Tartosa).
16. Use a number randomizer (1-8) to give a sim 1+ skill points for free to use in the next challenge day.
17. Use a randomizer to determine who’s being messy today and woohooing with two different sims.
18. A couple of choice gets a date alone today; a couple with the lowest romance gets a chance to work on their relationship via a date alone.
19. A couple with the highest romance gets a date alone today.
20. Everyone plays a game of basketball.
21. Everyone has to skill up one point, but they each have to do a different skill from one another (and, of course, skills used for competitions).
22. The losers and winners of the last gameplay challenge day go head-to-head in a redo of the competition.
23. A new bromance occurs today.
24. It’s just me and the girls. Two girls get to be friends today.
25. A friendship occurs between a male and female who aren’t attracted to each other.
26. Everyone makes a friendship bracelet.
27. Throw a house party.
28. Throw a dance party.
29. Throw a pool party.
30. A sudden death occurs. You must kill off a sim; roll from 1-8 to determine who dies.
31. An engagement?! Roll 1-8 to see who’s getting engaged with their current coupled-up partner.
32. Tanning! Everyone just works on their tan today. (Maybe an enemy sabotages someone’s tan.)
33. Get a photo studio; let’s take some pictures for the house.
34. Everyone plays a card game.
35. We take everyone to another lot.
36. Take all of the girls to another lot.
37. Take all of the boys to another lot.
38. A double elimination occurs. The two people with the lowest gameplay challenge score go home.
39. They’re back! A female player that was voted out comes back for the next round.
40. They’re back! A male player that was voted out comes back for the next round.
41. Drama! Three islanders go on a date together in hopes of two coupling up.
42. Use the woohoo blanket.
43. Everyone plays darts or foosball.
44. Use a number randomizer to determine who’s getting a secret lover on Cupid’s corner outside of the household.
45. Throw a costume party and have everyone wear a random outfit from the costume trunk.
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The first elimination is based purely on the islander who loses the initial challenge, because not everyone might of made a romantic connection yet.
All other eliminations will be based on who has the lowest relationship(s) and ranking in gameplay challenge.
Set up challenge stations in a large room, like a basement.
Randomize the gameplay challenges for a fun and unpredictable experience. Choose skills that produce items with a quality rating or judge by the highest skill points achieved in a set time.
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Observing Interactions:
Pay attention to Sims naturally interacting, especially if they're already coupled but start talking or flirting with others.
If two Sims start being flirty around each other alone often, you can nudge the relationship by having them flirt once or twice to see if they will keep it going.
Recoupling:
A Sim might choose to recouple if their bond with another Sim grows stronger.
In a love triangle, the Sim that has the least connections (romantic and friend wise) and ranked the lowest among in the gameplay challenges, is the one that will be eliminated.
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Let Cheating Happen: If a Sim cheats, let it play out naturally. Don't intervene in saving Sims if they die; it's part of the challenge. Butlers or maids can be hired to manage the cleaning.
No Careers at the start: None of the Sims should have a career initially. However, you can write them a bio if desired.
Adapt as Needed: If you don’t have a certain pack for a skill or activity, replace it with something you do have.
Managing Needs: Assign a bedtime to ensure needs are met. In the morning, control them to shower and eat. The first Sim up makes breakfast unless you have a hired butler or maid.
Encourage Flirting: It's okay to make Sims flirt or chat generally whenever you like, but for new romances, only initiate flirting once or twice to get things started. Do this only if you notice Sims getting flirty around each other often, as Sims usually won't start a romance autonomously without a mod. After that, don't intervene. If the romance doesn't progress, it wasn't meant to be. Follow their social cues and wants to let you know who they like.
Unlimited Funds: This challenge isn’t about money, so feel free to use the "rosebud" cheat as much as you like. 😉
Rewards: The winners could win the villa and you can renovate it in their style. Alternatively, use them in another challenge.
Questions and Feedback: If you need any clarifications, feel free to ask. If you try out this challenge, tag me! Use the #ts4romanticreef
Sul sul! 🌹
YouTube, Pateron and other socials
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siohbhanroy · 1 year
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SHIV ROY in every episode ► 4x01, The Munsters
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#the friendship we deserved
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sonatine · 6 months
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I think it's time we collectively move on from the Sherlock shaky hands phone charger post and focus on the sleeper agent scene from parks and rec that activates every time I dip my spoon into a bowl of soup
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softietrait · 17 days
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meet journey &+ felicity woods !! 🫶
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cowplant-pizza · 1 year
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cowplant-pizza adoptions: magic
cowplant-pizza adoptions is introducing magic, who is a morgan breed. she's intelligent, mellow and fearful. unfortunately magic was retrieved from an awful situation where she was starved and abused by a sim who is now in custody. she is very very scared, but opens up to be such a clever little girl after trusting you for a while! She also loves to lounge about doing nothing in the sun
no CC used
download: patreon (FREE)
gallery id: boeybum
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just got through the gates of sapodilla no problem. they thought I was so cool and only asked me what my favorite food was and recommended me a restaurant in the city. they gave me full access after only a minute bc I’m so awesome and the interviewer is extremely alive and not dead also, skill issue if you had problems I guess :/
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zoyo14 · 28 days
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dont kill me pls
uh, controversial opinion, i didnt like the MD finale
[spoilers/ranting]
now dont get me wrong, i feel like the ending was fine, but the trip to get to said ending? ehhhhhhhhhhhh..
the animation is like, the greatest, prob the greatest in the entire series. however, the writing for that episode feels under cooked. like, theres too many plot holes, too many lose ends, the pacing is absolute dog water.
but the biggest issue? N and Uzi's personalities changed. Uzi reverted back to pilot emo gremlin, and N turns into strictly Uzi support with PTSD.
like, idk, i feel like N really didnt do anything, like, you could prob remove him from the episode and it would be more or less the same. and if you look at the merch?
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feral N? decapitating J??? i dont think N earned this, that didnt happen. im 99% sure N doesnt even lay a finger on J that whole episode, the most he even interacts with J is writing the "I O U one spaceship" note. like, the N that was teased and shown in the merch vs the N in the actual episode is not the same person. [no i dont mean that literally]
Vs stand? she 'died' fighting the sentinels, Uzi's? she sacrificed herself fighting the solver/cyn, N's? he didnt do that, eldritch J doesnt even show up in the finale, N doesnt really even fight outside of supporting Uzi and V, none of the DDs even get X visors for that matter.
alot of the characters feel useless i think. like, khan doesnt really do anything, nori doesnt really do anything, thad and lizzy, N, hell, even J. this episode just kinda boils down to Uzi vs Cyn with strong support from V. wouldnt be so much of an issue if Uzi hadnt had her time to shine in episode 7 aswell, like, everything before this was building up for N to take a grand stand or something. he should be PISSED at Cyn, everything and everyone hes ever loved got stripped from him because of Cyn, he literally DIED for Cyn back at the manor, only to watch as himself and V are mutilated and transformed into the DDs, and he gets dumped on a planet where hes abused by J for god knows how long, and when he finally starts to stand up for himself, make a friend/lover in Uzi, reconnect with V, they end up 'dying' right in front of him, FOR him aswell.
all of that stress, all of that fear, all of that anger, and what does N do when he gets back to the surface? sees J working with Cyn? sees Cyn literally destroying the planet? hell, even comes face to face with Cyn?? he just stands there in fear. weve seen N push past his fear before, weve seen N confront Cyn before, so why now is he just standing there? or the one point in the fight where he stops because Cyn flashes a picture of a dog on her visor, like, that shouldnt of have stopped him. thats the person he should hate the most in the universe right now, giving him second thoughts over a png of a random dog. like, huh???????
N also never gets a resolution to his literal years of CONSTANT abuse from J. the only time N lays hands on J is episode 2 with eldritch J. who fights J the whole finale? V. whos pissed at J for betraying them? V. but whos decapitating J in the mural? N. huh? what? why??? also this is a minor nitpick, but in the ending where N yells "THATS MY GIRLFRIEND!!! :D" that doesnt seem like an N thing to do, like, N is a very humble character, he doesnt come off as the type to brag about having a gf.
not to mention Uzi, omg. i think in the finale Uzi is just being a dickhead. for example, when N recovers her he openly says and expresses that hes angry at her for what she did, and what does she do? she headbutts him and calls him a bitch. now lets consider V. what does she do upon finding out N is alive? she apologizes profusely, UNPROVOKED.
what does Uzi do upon seeing V is fine? she makes a deadpan comment about how shes happy V is alive. now tbf, she does look back and give a genuine smile, just to say like "hey, im being serious tho", but like, still, damn Uzi.
another thing i dont like is how serious moments keep getting ruined by jokes. every time something devastating happens, you either dont get time to process it before gets resolved, or the tension is destroyed by a joke.
N getting his core ripped out for example, the second i started to panic, like "OH GOD CYN HAS N'S CORE-" his core is back in his body and hes fine after like 10 seconds. every 'fake out' death in that episode doesnt work, because it gets resolved in literally 20 seconds or less. but i feel thats more a result of the serious pacing issues in the episode.
the episode is 20 minutes, whatever, but keep in mind, MD: Intermission, THE FAN EPISODE, is about 21 minutes long. thats right, A FAN EPISODE MADE BY A COLLEGE STUDENT WAS LONGER THAN THE FINALE. WHAT????????
overall i just think the finale comes off as incredibly rushed, hell, even the merch seems rushed. now im not gonna point any fingers, but certain items seem kindaaaa, ehhhhhhh [cough cough, cat V plush, Cyn plush, and random sticker sheet that just uses the animatez box art]
but yea, thats my 2 cent about the MD finale, overall im prob gonna forget about that episode and go read fic rewrites or something
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fujunfuren · 1 year
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THE GOOD BAD MOTHER (2023)
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booasaur · 9 months
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Monarch: Legacy of Monsters - 1x07
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sneeg-snag · 9 months
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no offense to anyone who headcanons or theorizes otherwise but i personally really like chip kind of being… a nobody. like yeah he was on the midnight rose but he’s not really known for that because he was a kid. i feel like him being some born prince or destined to be something deity like just dosent play well into his character. he’s a bastard who cares for his crew and is making a name for himself on his own terms, sailing the seas with his crew and co captains becoming really well known pirates. just because his two besties are the chosen one son of a sea god and another person with rare possible deity blood dosent mean he has to be born cool as well. sometimes we start as nobodies and we make ourselves somebodies and i really like that about chip.
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