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it's interesting how everyone calls out factorio for having the "don't forget to watch out for the natives!" line, but the Civilization series has always had the idea that there are "uncivilized" tribes randomly arranged around the map who serve no purpose and have no value and must be exterminated or they will continually attack your innocent settlers. it's okay, we called them "barbarians", because clearly some humans are just Orcs without culture who only exist to be killed.
Like, how are these not the same thing? Factorio at least has the weak justification that their natives are bugs who don't show any signs of having sapience, but Civ barbarians build settlements and develop weapons. The game just uses its rules to make it so you can't talk to them, you can only kill them or let them kill you.
Unlike, you know, the named civilizations. Even the most warlike civ in the game can be reasoned with, you can make treaties with a warmonger who is currently building nukes, but these nameless local tribes? they must be wiped out. There is no other option.
cities skylines 2 and factorio space age both coming out soon, be sure to check in on your weird transfem friends who have an unhealthy relationship with trains and don't seem to sleep. we will not be getting enough water
is factorio good. all the people I know who seem to be really into factorio seem less like they enjoy the game as much as they enjoy installing mods that require you to roleplay as a spreadsheet in order to tie two sticks together.
If Macbeth were to stumble into it on accident without direct input from the player, then yes, the Stack Inserter from Factorio could kill Macbeth.
In this case, it would apply for the Gender Clause and Unconventional Birth Clause, due to being a robotic arm, as well as the Birth Parent Clause depending on the identity of the player.
If the player DOES have direct input in the Stack Inserter attacking Macbeth (i.e. places it down for the express purpose of trying to kill him), then the Stack Inserter would be considered the murder weapon, and it would depend on the identity and origins of the player instead.
Here's a handy flowchart I've created to judge whether or not a non-sentient robotic contraption could theoretically kill Macbeth:
there are 6 flavors of qubits (using the names from quarks, for some reason) and thus 36 possible configurations. So every time you have a successful decode, it randomizes, and you have to iterate through all the configurations again to find the correct one.
why would you do this to your players? do you hate them? do you want them to go mad building endless logic networks?
Me, a very serious person playing Factorio and helpfully labeling the interplanetary mail chest with the name of the planet it's receiving deliveries from:
My teammate, a deeply unserious person with the temerity to be having fun when I am trying to work at this game:
(tumblr autoscales one image but not the other, don't ask me)