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#HD remake director's cut
psych-is-the-name · 1 year
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brokehorrorfan · 11 months
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The Last House on the Left (2009) will be released on 4K Ultra HD and Blu-ray on August 29 via Arrow Video. Eric Adrian Lee designed the new cover art for the remake of the 1972 horror classic; the original poster art is on the reverse side.
Dennis Iliadis (He's Out There) directs from a script by Adam Alleca (Cell) and Carl Ellsworth (Disturbia, Red Eye). Tony Goldwyn, Monica Potter, Garret Dillahunt, Spencer Treat Clark, Martha MacIsaac, and Sara Paxton. Wes Craven produces.
The theatrical cut is presented in 4K in Dolby Vision (HDR10 compatible) with original uncompressed stereo audio and DTS-HD MA 5.1 surround audio. The unrated version is also included on Blu-ray.
The limited edition version includes a booklet featuring new writing by film historian Zoë Rose Smith. Special features are listed below.
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Disc 1 - 4K UHD:
Theatrical cut
Introduction by director Dennis Iliadis (new)
Audio commentary by film critics David Flint and Adrian Smith (new)
Interview with actress Sara Paxton (new)
Interview with actor Garret Dillahunt (new)
Interview with screenwriter Carl Ellsworth (new)
Interview with producer Jonathan Craven (new)
Look Inside featurette
Deleted scenes
Theatrical trailer
Image gallery
Disc 2 - Blu-ray
Unrated cut
When athletic teen Mari Collingwood (Sara Paxton) opts to hang out with her friend Paige in town rather than spend an evening in with her parents vacationing at the family’s remote lake house, it marks the beginning of a night no one is going to forget. The two girls wind up in the company of escaped convict Krug (Garret Dillahunt) and his makeshift family of vile career criminals, who kidnap and brutally assault them before leaving them for dead. Fleeing from the scene of their violent crime during a storm, the thugs inadvertently seek refuge with Mari’s parents, anxious as to why their daughter hasn’t come home yet and primed to unleash the full forces of hell on anyone who would dare to touch so much as a hair on her head.
Pre-order The Last House on the Left.
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kalkori · 1 year
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'sup. im the maker of the "do you love the color of the sky HD remake directors cut" post.
you seem like the kind of person who's looking to cause some chaos. I might be able to hook you up...
my pinned has links to 5 more horrifically long posts that I've made. feel free to spam-reblog (⓿_⓿)
yknow for the handful of times that ive looked at a long post and went "i NEED to reblog this 5 million times" i have to say this is a first for me, to have the original guy go "hey heres some more"
i'll wait for a perfect time to strike. followers, when it happens, i will not be sorry.
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quaddmgd · 1 year
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The future of Legacy of Kain - a manifesto of sorts
Recently I had a conversation with my girlfriend regarding what would the best possible future for the Legacy of Kain franchise. From a simple annoyance about how the franchise is perceived, even by its fans, it escalated to almost an hour's discussion, after which we came up with a way that could possibly make everyone happy.
I will try to answer some of the most common ideas from around the web and then finally share my opinion on how I perceive the future of Legacy of Kain.
Why starting with a Soul Reaver remake is a bad idea?
The most frequently requested way for reviving the franchise is probably the remake of Soul Reaver. At first glance, this makes a perfect sense. It's the most critically-acclaimed game in the franchise and no title after could replicate its success. Many fans, me included, started with this game and it's the one people probably remember the most. Its narrative does not necessarily require familiarity with Blood Omen and the game is infamously unfinished, though most of its cut content is still in the game files. That begs for a remake with all cut content restored.
The main gripe I have with a remake is a probability of it rebooting the franchise. At the time of writing, Legacy of Kain came to an abrupt end nearly 20 years ago with an open, hopeful ending that heralds at least one more game. The sequel was cancelled for reasons officially unknown, leaving the plot at a cliffhanger.
Now, sequels to Soul Reaver as we know them, exist only because of its unfinished state. Soul Reaver originally had an ending that teased another game, but it was a complete story and most of its plot points were resolved by the end. After a release in 1999, some of those plot points - chronoplast visions - were implemented in their reworked forms in future installments; the difference lies not only in contexts, but sometimes outcomes too.
If a remake was to happen, releasing the story as it ultimately was would not be optimal. It would possibly require a lot of changes on the story-side and that could doom sequels from ever being remade. Even if Crystal Dynamics - or whoever would work on it - somehow pulled it off without changing the story, would you really want to wait over a decade for an eventual continuation to Defiance, because every next game would need to be remade at this point?
Why starting with a Soul Reaver remaster is not the best idea?
To be honest, I think that remastering the entire franchise for a new generation of gamers is a great idea. Embracer Group, that now owns the entire Crystal Dynamics/Eidos portfolio, even expressed an interest in remakes and remasters. Porting the franchise to newer platforms and releasing better PC ports would be great. I'm not exaggerating when I say that I would buy a copy of Legacy of Kain HD Collection for every platform I own. A $40-60 collection of Nightdive-style ports is a dream. My problem is with solely focusing on Soul Reaver.
What caught my attention is an article by gamesradar, where one of the most devoted Soul Reaver fans I know - thank you for work ❤ - voiced his opinion on a feasible director's cut version of Soul Reaver. It would let you play an extended version of Soul Reaver, that includes all cut content - basically the original vision. It's a great idea, but requires a lot of programming and asset creation beyond basic upscaling. That would probably rule out a remaster collection for a singular price tag, which would encourage newcomers to spend that maximum $60 on five games and dive into the franchise. I want to be proven wrong about it and I hope I will be, honestly.
Another small gripe I have with this kind of remaster is advertising it with with the original vision of the game and then locking that content behind playing the release version, which, if everything goes well with restoring cut content, would be then inferior. I'm opposed to locking stuff like difficulty options, good endings etc. behind playthroughs. I'm all for letting a consumer educate themselves to make a smart purchase and choose how they want to use the product.
Why starting with a reboot is possibly an awful idea?
This should be a short one, as most of reasoning towards it was explained above by me. There was a reboot by Climax in works; after a significant development time, it was cancelled. While from what we've seen it didn't seem like the best course of action for the franchise, the thing I didn't like about it the most was that it was a reboot, not a continuation.
It's not like a good reboot couldn't be developed, but its release would possibly doom earlier games to oblivion. I don't really see a corporation thinking that after a reboot it'd be a great idea to release remasters or a sequel to the original plotline. No one will buy a continuation to mostly story-driven abandonware, and unfortunately I know people that won't play remasters of games so old, when a good reboot is there.
It would seem unlikely for an ending to Defiance to emerge if we got a reboot first; and it's possible we wouldn't see old games ported for current platforms.
What's the best course of action to me?
In my opinion, the first thing that should be released is a HD remaster collection of the entire franchise. Unless you are Valve and your games work on newer operating systems out of the box, modern ports are essential for bringing new people to a well established franchise.
The only viable way to enjoy Legacy of Kain today is original hardware and emulation. PC ports are plagued by many issues, deeming them unplayable, even if you are like me and you like fixing your old school PC games. Unfortunately no console offers backwards compatibility options for these five games and it would be a dream to see them not only on PS4/PS5/XONE/XS, but also on the Switch. Sounds like a great way to give fans long-awaited remasters and invite a new generations of gamers to join in on the fun.
A good re-release is also a great way for a publisher to test the waters and see if the interest is there. It costs much less than a new game and can be outsourced much easier, so it doesn't collide with development schedules.
So if the interest is there and remasters sold well enough, what's next? Ideally, a sequel that would serve as an ending to remastered games.
To me, Legacy of Kain has one of the most memorable stories in gaming, defined not only by events in games, but in efforts of storytellers in tying everything up in such a beautiful way, that I could write another blog post solely about it. It's a tale about defying fate and fighting against all odds, told not only by characters, but also developers. It's a legacy, and a story that deserves a conclusion.
Let's assume the continuation is critically-acclaimed. What now? Now the fun part begins. The franchise can go in any way desired by publishers/developers, maybe even transmedia in a form of movie/tv series.
But many people ask for a remake and I might have a solution for that. Why not release a game just called Soul Reaver - a remake that also reboots the entire franchise. Not only it could use all the cut content, but give developers a new start and space for creativity. Ideally, that would please both fans and people that haven't heard about Legacy of Kain before.
To me that's the best course of action. Remind people about Legacy of Kain with a great HD collection, finish the fight with a sequel, start anew with a highly-demanded Soul Reaver remake.
I hope I didn't omit any details in my reasoning during this long blog post, though I'm certain there are some flaws in my thinking. My desperation for a sequel is what sparked the initial conversation with my girlfriend and a need to write all of this. Despite my selfish reasons, I really tried to find a way that satisfies all possible parties.
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doubleddenden · 2 months
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I posted my absolute worst Pokemon day prediction
Now I wanna do the exact opposite that's a for sure chance of never happening, but is almost comedic in how unlikely this is. And again, I know this won't happen, but GOD I wish it would.
Opener is a group of business men on their hands and knees apologizing for the state of the games since gen 8, refunds everyone $300-$600 for the unnecessary drama they've caused by releasing unfinished and unpolished games or just straight up stealing ideas from and lying to fans.
Ohmori is demoted to coffee guy for all of his cut corners. New main directors are Morimoto and Iwao. Address steps they'll take to fix things including cycling games out between GF, ILCA, BAMCO, a Nintendo internal studio, and Genius Sonority with their own crew back. Devs include alumni from Final Fantasy, Dragon Quest, Tales of, etc. Each game will have a minimum of 5 to 6 years dev time going forward (with ones today being developed quietly in the background) with no crunch time, promises to improve employee morale and tenure, and promises to polish both their games and put their new pokemon designs through more passes, including a bigger and more robust design team with fresh blood from the best side of the fakemon community.
Also, going forward, fan games are welcomed, encouraged, legal, and no longer subject to legal interference. Anyone who was subject to any Cease and Desist order will be financially compensated. Talents from some of their favorite fan games have been hired.
They're announcing "indie" game spotlights in addition. Going forward, certain fan game devs will be given the opportunity to create their own 2d eshop games and fakemon (now official), and are essentially given the Sonic Mania treatment. Basically everything fun about the fan game scene, but now they have financial backing, and additional help with coding, music, and artwork.
Unova remake, but it's in a hybrid style between SwSh DLC, ORAS, and Legends Arceus, and they've been given more than a year and a half to make it (unlike bdsp) and have free reign to do fun new stuff. It's a combo of B1+2 and W1+2, with a bonus "episode 3." Includes new Pokémon forms, evolutions, paradoxes, convergents, and variants, a robust character customization system with original outfits and new bits, and Challenge mode available right out of the gate. Looks incredibly polished, a firm art style that's reminiscent of og BW 1 and 2 with Battle Revolution's and New Snap's semi realism, and runs well on Switch. Also voice acting.
Legends Unova is revealed- its a Unova far in the future that's been abandoned and reclaimed by nature. More new Pokémon and forms, including more natural looking takes/fixes to certain pokemon like Delphox or Inteleon. A promise to finally meet the original dragon is made, we meet descendants of characters, etc. Also incredibly polished. Everything good about Legends Arceus but better. Releases in 2025.
Ports of Gen 1, 2, and 3 games to eshop- if you already purchased any on the 3ds, you just have it for free again. All ports include events or Japan exclusive things that occurred, including a way to activate exclusive E-Reader battles and events and with working Union Cave encounters (and a way to add new e-reader events made by fans, as has been done recently). FRLG includes more scrapped islands to travel to for fun.
A special hd remaster to Colosseum and GoD is made in tandem. A tweak is made so that you can access pokemon from gen 3 port boxes and Home, and another to speed up Shadow purification to ease tedium. Releases summer 2024.
Builds to Colosseum 3/other title that will release summer 2025, made by the guys that made the originals and given permission to do all the WEIRD shit they wanted to do. Features the first new Eeveelutions in 12 years (as of 2025) as your starters, and is more of the amazing double battle strategy game I loved, and has graphics that would make an average pokemon bootlicker shit themselves with amazement.
Anime project teased is an anime adaptation of the Adventures manga, given the JoJo treatment basically. High quality animation by studio Toho, uncensored, includes the cool fucked up bits like Charmeleon bisecting an Arbok.
Anime movie teased that's basically a new adventure for an older Ash and Pikachu, including a team of new Pokémon. Has him giving guidance to a new kid as they have to deal with... let's say the Ruinous Quartet. Actual battles happen that's not just a bunch of disaster shots, Ash actually has a character and reason for being there and shows growth. New kid goes through growth as well and sees Ash like a big brother. Mythical actually has a reason to be there, and so do Team Rocket. Essentially the Black Clover movie treatment that's just (non sexual) fan service and beautiful anime fights all around.
Any new Pokémon shown today will be added to SV and the Unova remakes for competition purposes once they are available.
Pokemon music album by indie artists that have actually played the games. Not just a gen 1 fest or popular artists. Includes remixes that will appear in the games.
Clothing merch is basically just a bunch of real life versions of clothes worn by player characters, rivals, and certain characters like Brock or Mallow with larger size availability. So you could feasibly dress like Hilbert and Hilda in one case. Brendan's wig hat is included.
They end the stream by signing a contract on. Stream. Swearing to finish and polish their products going forward at any expense, or face contractual consequences. They open a time capsule scheduled to open next year- you see a bar of gold and silver inside, as well as what looks to be an opal and a boomerang, and they seal it. Some items in the capsule will not be expanded upon until next year or later.
Go, Unite, Masters, CafeMix, or any other mobile game is not mentioned because they suck
That is the purposely impossible high bar set, and a reminder that I'll never get what I fully want because the pokemon company sucks and have no remorse for how they've treated us these last few years.
Tomorrow I'll give the "reasonable" expectation.
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the-typing-dragon · 10 months
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hey i made the "do you love the colour of the sky hd remake directors cut" post you reblogged a bunch of times...
i just want you to know that I have an even longer post linked to on my pinned post. it's the one titled "my immortal" it's 3 times as long. im not liable for any harm that comes your way after reblogging it
what might you be suggesting i do hm?
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triplea9000 · 2 years
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Differences between HD Ports, Remasters, Remakes, and Reboots
HD Port: 
Taking an existing game, and making it functional on newer consoles, while also polishing up the visuals.
Tomb Raider: Definitive Edition, Kingdom Hearts 1.5 + 2.5, Shadow of the Colossus (PS3), Uncharted: The Nathan Drake Collection, Batman Return to Arkham, Ghost of Tsushima: Director’s Cut, FF7 Remake Intergrade.
Remaster: 
This is where someone takes the game and improves the graphics as well as gameplay. Everything is the same, level design, cutscenes, controls, gameplay etc etc. It’s just that the graphics look better and the gameplay is smoother.
Shadow of the Colossus (PS4), Modern Warfare 1 and 2 Remastered, Gears of War Ultimate Edition, Halo Combat Evolved Anniversary.
Remake: 
This is where a game is completely remade from the ground up. While it does somewhat attempt to tell the same story again, it generally has an entirely new graphics engine, completely redone and even brand new cutscenes, and sometimes it may even have a new style of gameplay.
Final Fantasy 7 Remake, Resident Evil 2 (2019), Resident Evil 3 (2020), Tony Hawks ProSkater 1+2,
Reboot: 
Something completely new and entirely from the ground up. Sometimes the only thing these will have in common with the original are similar characters and setting. 
Modern Warfare (2019) Shinobi (PS2), Doom (2016), Wolfenstein (2014), EA’s Battlefront (not sure on this one)
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evilwvergil · 7 years
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↳ : Evolution of “Chris Redfield” ♬ (1996 - 2017)
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yeah-yeah-beebiss-1 · 4 years
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wait, why isn't dante in the smt nocturne remake? wasn't he in the plot or something?
So Dante’s appearance in Nocturne was already a little weird. Nocturne had its initial release in Japan followed by an updated rerelease that added some stuff like game mechanic tuning and more fusable demons. The Western release of Nocturne was a localized version of this “director’s cut.” But the big thing added was the Labyrinth of Amala, a large optional dungeon that you would gain further access to as you progressed through the game, and it would in turn provide more context and worldbuilding for the game’s story. Dante’s subplot is tied almost entirely to the Labyrinth, so you could theoretically play through the whole game without seeing him at all beyond a couple of brief appearances and one fight early on.
A few years later, when they released the second of the Raidou Kuzunoha games (a pair of spinoff games set in an alternate Taisho-era Japan), the limited edition was bundled with a third version of Nocturne that was largely identical except for some minor bug fixes and replacing Dante with Raidou. This is the version that the HD remaster is based off of, presumably because using Raidou instead of Dante means they don’t have to do any license wrangling with Capcom. Since Dante honestly doesn’t really do a whole lot beyond being an outsider hired to take you out who later joins you as an easter-egg party member, swapping in Raidou was just a matter of altering some dialogue.
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sarfdh · 3 years
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Vídeo resumen online en Español, Castellano, Latino, Chileno Esta tragicomedia, con ligeros toques de thriller, llega en tiempos donde el humor y la risa son más necesarios que nunca. Para contarnos la historia de Sebas, un policía de Valladolid con apariencia freak que deberá adoptar el papel de cani. Su objetivo será el de infiltrarse como pianista en una agrupación de flamenco trap, con toques a lo Nyno Vargas, conocida como Los Lolos. De esta forma intentará detener a El Fantasma, un importante narcotraficante que lleva tiempo siendo buscado por la policía. Infiltrándose en la boda de la hija de su principal compinche y mano derecha, El Capo.
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psych-is-the-name · 11 months
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I printed out my "Do you love the colour of the sky HD remake director's cut" post. And its so long i can't even roll it out all the way!
I'll have to sneak this into the art gallery I work at and spread it out on the floor there
Please consider subscribing to my Patreon to gain access to my original content a week before its posted on tumblr!
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brokehorrorfan · 2 years
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Scream Factory has revealed the specs for its Evil Dead 4K Ultra HD, which releases on September 27. The 2013 remake of the 1981 horror classic is produced by Sam Raimi, Robert Tapert, and Bruce Campbell.
Fede Álvarez (Don’t Breathe) makes his feature directorial debut from a script he co-wrote with Rodo Sayagues (Don’t Breathe). Jane Levy, Shiloh Fernandez, Lou Taylor Pucci, Jessica Lucas, and Elizabeth Blackmore star.
Both the theatrical and unrated cuts have received new 4K transfers from Sony with Dolby Vision (HDR 10 compatible) and DTS-HD Master Audio 5.1 and 2.0 audio. Special features are listed below.
Special features:
Theatrical & unrated cuts
Audio commentary by director/co-writer Fede Alvarez, co-writer Rodo Sayagues, and actors Jane Levy, Lou Taylor Pucci, and Jessica Lucas (theatrical cut)
Directing the Dead featurette
Evil Dead: The Reboot featurette
Making Life Difficult featurette
Unleashing the Evil Forces featurette
Being Mia featurette
Trailers
TV spots
A secluded cabin. An ancient curse. An unrelenting evil. The original producers of The Evil Dead reunite to present a genuinely terrifying re-imagining of their horror masterpiece. Five young friends have found the mysterious and fiercely powerful Book of the Dead. Unable to resist its temptation, they release a violent demon on a bloodthirsty quest to possess them all. Who will be left to fight for their survival and defeat this unearthly force of murderous carnage?
Pre-order Evil Dead.
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noirwomaninred · 4 years
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Grunts, gasps and moans of Final Fantasy 7 Remake review
My absolutely spoiler free review / thoughts about the game followed with under the cut spoiler “review” where I give my thoughts on the story which I absolutely forbid you from reading before you are done with the game.
Do realize that the under the cut spoiler section will have full spoilers not just for the remake but for the original Final Fantasy 7.
However the initial spoiler free review will go in depth to the game systems, so if you want to learn those on your own you would better skip the whole post.
Meat of the game (Combat system)
The game has an active battle system similar to Final Fantasy XV or Kingdom Hearts games but feels much more refined. You can play the game as hack and slash on easier difficulties, but the normal difficulty (with hard being unlocked ones you finish the game) tests your knowledge of the system at times.
By landing hits on enemies or just by waiting you fill your ATB (Active time battle) gauge and once you have enough of it you can do special attacks and use spells or items. This makes some moments quite tense when you are on low health and need to fill ATB by rushing in and lands bunch of hits in quick succession to be able to heal your character before they get killed.
You can also skip the active time battle by setting the difficulty to “classic” when the AI takes over your characters who automatically attack, dodge and guard against attacks while you can focus on just giving commands on what abilities, spells or items they should use when ATB meter is up. If you think your the AI isn’t doing good enough job you can take control at anytime and the overall difficulty of “classic” mode is same as easy.
You can equip skills, spells and active buffs by equipping materia, which are items that grant these skills. The characters aren’t able to use those skills if materia is unequipped, so you have to choose what works best for you.
On top of the materia system you have different weapons that give your characters different abilities. Using the said abilities they can learn them and can then use them even when the weapon is changed.
You take control of multiple characters and you are able to switch between them on the fly whenever you wish in combat. Each character feels different to play and have their own strengths and weaknesses.
Only negative I would have is that targeting system can be at times a bit fickle and camera occasionally can be fighting against you when trying to hit enemies who are above ground level. This is more of a nitpick than a real problem.
The combat system is great and has enough depth to carry a full game.
Grunts, gasps and moans (Audio)
This game suffers the same problem as most of the console games. There isn’t really a sweet spot for audio to be perfect. Music can swallow the dialogue or the other way around, the side dialogue can swallow the main dialogue etc.
If you haven’t guessed the title of my review comes from the audio problems the game has. The grunts, gasps and moans can at times be way too loud and just distracting. For example when character is clearly far in the background you can hear them grunt as if they were doing it right agaisnt your ear.
From let’s plays (and my own experience) the side dialogue heard by random characters on the streets are a bit too loud and distracting. None of these things isn’t anything that ruins the experience but it is a bit annoying.
What did you expect (Music)
Music is done by Nobuo Uematsu, along with Masashi Hamauzu and Mitsuto Suzuki. It is amazing and among one of my favorite video game soundtracks.
Everyone is so pretty and hot (Graphics / visuals)
Graphics of this game are unreal, every character is so pretty, lighting is on point and the art direction is great. They made trash look interesting in HD and that is saying much.. Though there are few times when you see low textures or even the infamous doors that are impossible to miss and look like they didn’t load correctly or just miss proper textures. This again is more of a nitpick and not a real problem.
Everyone is so nice and wholesome (Characters)
All the characters are likable and charming on their own way. The banter between the cast members is done really well and no one feels under utilized. Some side characters may be way over the top and anime if you don’t like that kind of thing but that again is down to your own taste. At first I had a bit of a trouble accepting some but I grew to like all them in the end.
Good guys are good and villains are villains. I like them all.
Final thoughts
The game is quite amazing on all fronts but at times it can feel a bit bloated and drag on during some sections though this is mostly down to your own opinion. Personally I didn’t feel the sections drag on in more than two points of the game when I felt the pacing was a bit too slow for what was going on (The other case being just feeling that area was stretched out and other a pacing issue for what was going on with the story).
I overall recommend the game if you are s fan of JRPGs, but as a remake of FF7 it is quite different and can be good or bad depending on how you like it. Though I will say that if you expected the marketed remake of the original story with expanded bits.. It simply isn’t it.
With that out of the way under the cut is the spoiler review and my thoughts on the story of the game. Do not read it unless you have played the game or just don’t give a f*** about full spoilers.
Here I will put up my thoughts on the full story and go deeper into certain scenes that has been added or altered from the original. Please know that these are my personal opinions and if you disliked something that I liked or that I disliked something you liked is fine, no hate coming from me so don’t toss it my way! Feel free to hit me up in instant messages if you want to discuss stuff.
The Avalanche gang
The side characters from the Avalanche have been greatly expanded upon and all of it is good, while Jessie got the most of it and I honestly don’t mind that.
We get a whole new side adventure with the gang which makes sense as part of the bigger plot and gives the characters time to shine. This also makes the emotional punch later on feel much more effective.
Train graveyard and spooky ghosts
This part that is added with Aerith’s backstory being expanded by just a small glimpse and having the characters run around with spooky ghosts is good.. But it is placed in the worst place when considering the full narrative.
At this time the characters are running towards Sector 7 to prevent the plate from falling on +50 000 people and to have a prolonged part with ghosts makes takes away from the build up and the agency of the moment. If this spooky ghost part would have been done in any other point of the story it would have been fine but now it drags on the part of the game that should feel intense.
Use of Sephiroth
PTSD / ghost appearances
I was all aboard for Sephiroth being a haunting ghost for Cloud with the worst case of PTSD. The only scene I would have cut from him would have been the first meeting with Aerith where he feels really out of place for me and the “you can’t save anyone” taunt talk would have been better used right before the plate fall instead of being used as a “hey, you remember Aerith is gonna die” moment that is just eh.
I especially loved the moment right after the plate fall when Cloud freaks out as Sephiroth taunts how he just let all those people die and all the others see is him freaking out because of nothing.
Final moments
To have him as a final boss of the game is just... Please, can’t you save anything at all for the end of the story? We already had our final boss of the whole remake story I guess. Overall in the end when they stopped using Sephiroth as a haunting ghost and turned him into a random big bad of the story, where he literally has no place in even with the changed narrative, is just quite lame for me personally and it felt like he was overused.
Shinra board of directors
All the villains are great. None of them is toned down and they clearly love what they do just as they did in the original game. Scarlett was a bit over the top but to be fair I always got the insane dominatrix vibes from her so it works. Hojo is absolutely delight on how creepy and off putting he is.
The changed story with them using the reactor bombings and the plate fall not to just turn the people against Avalanche but to sell a war to their civilians against Wutai is really well done and I’m excited to see where it goes.
The TURKS
The TURKS are all portrayed as they have always been. Great stuff.
Roche
Roche is a bit too over the top but he is way too fabulous not to like as a frenemy. It took a bit for me to warm up to him but I think he is a great addition. Though I think it is a missed opportunity not to have him have a second appearance at the very end during the motorcycle escape.
The Honey Bee inn
The Honey Bee inn might very well be one of my favorite gaming moments of my life. It is whimsical, way over the top and fabulous not to like. What I like the most of it is the fact they didn’t turn it into a harmful scene or a joke that might hurt the people who crossdress or fight with their gender identity.
I love the fact that they go as far as have the character in game state that one should always be who they are without fear and the beauty is something that the gender does not apply to.
However the cat calling on the streets for Aerith and Cloud was a bit too much and uncomfortable and the follow up sleeping gass scene, that was added instead of having the charcters just lead to the basement, was too real.
The plate fall and the aftermath
The plate fall event was quite spectacular and great overall. However I do think that Square has lost their touch on what the tone of certain scenes should be with the random appearance of Cait Sith (that will be just wtf moment for new comers who have no context for a cat with a crown) when everything goes down. It is really short glimpse but it was more than enough to take me out of the emotional impact and just make me groan.
It also took me a great attempt on suspension of disbelief to have Wedge survive the ordeal, but I managed it and accepted it. However as much as I wished for Biggs to survive I can’t suspend my disbelief so much. They had him die in front of the gang and if he somehow just passed out and they were silly enough to leave him behind (which I doubt they would have done) they had him be on the pillar that was destroyed beyond any recognition.. So yeah.. It truly does a disservice for the whole emotional impact of the plate fall and overall experience when the plot armor is so damn thick.
I mean right now I’m at the point of thinking that Jessie is alive because she “died” just like Biggs and if he survived so should she, right?
I really wish they would have had the guts to pull the trigger on the characters like they did in the original or at least write sensible ways to have some of the characters survive.
Jenova
I think they downplayed the horror aspect of Jenova and revealed too much too soon. There is no more a nightmare fuel scene in the game where you get to go through the eerie quiet Shinra building with bodies here and there with a blood trail and claw marks on the walls. Now it is simply reduced to following a spooky juice that might be purple glowing blood.
As fun as the boss battle against the Jenova was it felt out of place and confusing. I generally feel that the creators thought that they just had to cram Jenova fight in there and couldn’t wait for it to happen later or have Jenova get their proper introduction later on.
Rufus
Rufus, while he looks absolutely stunning, is downplayed. Now he is simply reduced to a random boss battle that is sudden and he has no real character introduction like he did in the original. Even his lines were given to Heidegger who had at this point been well established so this choice just feels bizarre. I realize he wouldn’t have much of a role here anyway but now Rufus didn’t even get a proper introduction for going forward.
Last bosses and Zack
The whole section that starts from the moment the gang stops on the highway and have Aerith give random speech how Sephiroth is bad and they should stop him and all, even without establishing why he is bad or who he is in the remake or how Aerith knows about him at all. Going forward it becomes a confused mess and the boss feels so out of place by being something that should have been in Kingdom Hearts instead of FF7 which is (or was) grounded on reality rather well up until the ending parts of the game.
They also give rather confusing scenes of Zack at the end with no context to anything that is happening until the very last scene of the whole game which I don’t mind.. But have Zack appear out of nowhere and not explaining it at all feels like a chep try for nostalgia and not much else.
However have him appear and walk past Cloud and Aerith as they head out of Midgar was great and could have worked if there wasn’t any additional scenes of him. To have this mystery character with Cloud to head towards Midgar at the end of the game would have been a great hook for the new comers but now it is just... It is what it is, I guess.
Constant spoilers
The game is littered with scenes of Cloud seeing to the “future” (who know how that will go now). Some of these are more subtle than others but some scenes are flat out spoilers that aren’t difficult to figure out by new comers.
I just don’t agree with this spoiler culture and it took me out of the experience at times, though I think that new comers have less of a problem with that if they won’t figure out what certain things mean..?
What absolutely felt too much was flat out showing Aerith dead in a flash forward, the meteor and destruction of Midgar of all things. Just stop.
The whispers
I absolutely hate this addition and before anyone loses their mind let me explain. The floating cloak people make some scenes cringe worthy (like them kidnapping Cloud and Aerith to have them fly away from Reno in comical manner) and they add absolutely nothing to the flow of the story.
For example the whispers prevent the characters from stopping Rude and Reno from making the plate fall... There was no need for them. They could have just had them fail without some “propfetic ghosts who make sure people die because that is how the story must go”. All the moments they “forced the story” to go certain way could have literally happened without them and without them it would have flowed much better.
They have Barret die for a moment just to bring him back by the whispers because his part in the story isn’t done yet. This is a cheap attempt for a tear jerker and takes away all the worry if he will be okay or not going forward for the new comers to FF7 since they wouldn’t raise him from the dead just to kill him off later.
They save the gang during the motorcycle scene multiple times just to make sure to dissolve whatever tension there is left by reassuring us that “hey our gang is safe because that is how the story goes”. They could have had them survive on their own.
Overall every time the whispers were on the screen they took me out of the experience first by just having me react by going “wtf are you doing here” and just made intense moments feel less so.. And now that I know what they were supposed to do I just think “all that would have gone down anyway” and “You literally gave plot armor a living form”? Not to mention that how they were included, would I agree or not (which I don’t) on their inclusion, they are written in the most cringy and poor fanfiction-y kind of way.
They apparently are the arbiters of fate which protect the original story of FF7 and by defeating them we can propably now have Aerith live and change everything. They are just used to give Square a permission to not just remake the game with modern gameplay, graphics and expand the original story but to flat out remake the whole story to something else. I can’t get over the fact they added time travel of all things to FF7.
I can't stand the fact that the whispers don't add anything to the narrative since without their involment everything would have happened naturally anyway. On top of that because of their "involment" to the story the narrative of FF7 Remake doesn't stand on its own by for example showing Zack with absolutely no context to anything, that even ruins his most iconic scenes that are used in the remake and Sephiroth ends up being "this bad guy who killed Cloud's mom and wants to destroy the planet for reasons that aren't explained at all and he apparently knows everything about the timeline" so even him being the big bad of the remake is just nonsensical when he isn't given proper context for anything that is going on. We simply have Aerith go "Sephiroth is bad and should be stopped" and we don't even get reasons why Aerith knows about him at all. The newcomers to the series have a remake of a game that doesn't stand as its own story without them knowing everything about the original game. They are just an excuse to have a justification for Square Enix to change the story going forward to whatever they want and after seeing how cringe worthy the whispers were I'm legit afraid the follow ups will be bad case of fanfiction.
I really, really hate that after playing through a long and arguably an amazing remake I’m left with bad taste in my mouth which stains all the great moments I had with it as all I will remember is how bad the ending turned out to be.
...I really hate to say this but the whispers act like a marketing scam. The game that was sold to us was a remake of a classic with expanded story but now what we have is retcon / reboot to turn it to who knows what going forward. Maybe what we will have in the future is amazing but I’m a bit sore after this.
Final Fantasy 7 Remake is a game that I loved 90% through but unfortunately I loathe the last 10% which is enough to take me out of the experience. Not to mention that 10% is more imporant to the mess of a story we now have than what happened in the rest of the game and it has such great implications on what will happen to the future parts of the remake.. So yeah.
...I just don’t agree and I legit have a fear this will turn into bad fanfiction going forward. I hope this will turn out not to be that way but the fear of it is real.
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husbaano · 5 years
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Final Fantasy XV: Pocket Edition HD Review: A Bite-Sized Disappointment
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Final Fantasy XV is a staple for modern day Square Enix that has one of the most bizarre development cycles and releases in gaming. When it originally launched for consoles in 2016 it had been 10 years since its conceptual reveal trailer, underwent both a system change as well as a director change, and a 3 month release delay. After such a long developmental cycle the game receive mediocre  reviews including from myself who was extremely confused to how the game was considered “finished” in the first place with laughably unexplained cut scenes, bad animations, a simple combat system with no depth and just overall lack of polish; all of that development time and the game just ended up being bizarre and incomplete. Square Enix even stated that this was intentional in order to promote a “games as a service” model in order to keep providing for the consumers. Final Fantasy XV has continued to grow as its own brand since its release nearly 3 years ago with a full length feature film, an anime series, two mobile games, DLC and free updates to further “polish” the game. Square Enix is continuing to expand the reach of this multimedia powerhouse with the release of Final Fantasy XV: Pocket Edition for the Nintendo Switch, PS4 and Xbox One; an HD port of a “demake” originally made for mobile platforms. This demake somehow manages to capture the spirit of the original while adding some minor adjustments to make the originally once bumpy road trip a little smoother.
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Final Fantasy: Pocket Edition HD retains the exact main plot from the original console release, even going as far as using the same audio and cutscenes; just chibi-fied. Set in a fantastical modern land, or a “fantasy based on reality”, Prince Noctis of the kingdom Lucis, must travel with his three companions to be wed to Lady Lunafreya of Tenebrae to complete a peace treaty. Thing don’t go exactly as planned as the peace treaty is very soon breached by the enemy nation, Niflheim, and the four boys must go on a journey to save the people of Lucis. In the original release I was baffled by how little of the story there was in the main game; a good chunk of it was found in supplemental material, specifically the anime series and the movie, like how the four boys became friends and how the peace treaty was breached in the first place; all of which are kind of crucial to the plot. To put it frankly the original story was a mess, important battles and events occur off screen, characters aren’t introduced or have purpose but the player is expected to care about them, time-skips happen often, almost no time is spent on the rival empire Niflheim and a lot of the characters associated with it go nowhere. It's just a weird occurrence when a randomly introduced man named Jared gets three main story quests devoted to him when the main antagonists get no screen time, some characters even only appear for one in the entire game. The main four characters,  Noctis, Ignis, Prompto and Gladio, and their “roadtrip” are meant to be the heart and soul of the adventure; and they really are. Their interactions are charming, amusing and downright funny I love the brotherly bond the four share throughout the journey and during gameplay; its just annoying to realize that there is no in-game explanation as to how the four became friends in the first place! The story was, and is still, definitely a mess but the game developers tried to alleviate some of these issues through updates and DLC; although not perfect, the game is in way better shape than it was when it originally released.
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Final Fantasy XV: Pocket Edition HD contains most of the major hiccups of the original release since its story is almost 1:1 with the original just with a new coat of paint, but it still manages to improve in some areas. One thing that stood out to me the moment I started it was the added “context” found before cut scenes; text blurbs occasionally appear to inform new players about the lore and the general story which helps comprehension immensely and is something that should have been in the original release to begin with. Another way Pocket Edition HD improves upon the story is by providing NPC dialogue strictly regarding the plot; this helps with world building and keeps the player invested in the story. One of the most common complaints about the original release was the lack of urgency since the plot seemed very “linear” but the game itself  was open world so a lot of that plot tension was lost. Since Pocket Edition HD is a linear experience, the plot isn’t lost upon the player and is almost always the focus.
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The entire game has been compressed into a cute, chibi art style that is very similar to the 2007 FFIV Remake for the Nintendo DS and 2013’s Bravely Default for the Nintendo 3DS. The art-style is distinct and translates the character designs well but the animations leave a lot to be desired. It feels as though they cheapened out on animations during cut scenes rather than it being part of the “demake” experience. The voice clips are all ripped from the console edition so some dramatic scenes come off as goofy rather than emotional. Pop-in is common and the game chugs while in docked-mode; in handheld mode the game runs at a smooth 60 fps most of the time. The menus are nothing special either; they feel pretty empty, boring and bare bones. It's not horrible for a mobile title, but for a $30 Nintendo Switch game this is bit disappointing. 
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Pocket Edition HD takes the console version and streamlines it to become a linear adventure rather than an open-world one. The world of Eos in the original release was vast but empty; it was just big for the sake of being big with nothing to do. Pocket Edition’s linearity is actually a benefit since the game seems a lot more focused, the plot is more cohesive and it feels more like a game rather than a walking simulator. The combat system has been overhauled but not for the best. As someone with 90 hours in the original release, I learnt the “depth” of the combat system but it wasn’t entirely enticing; it eventually watered down into mashing warps and holding buttons to block every attack in the game. It wasn’t deep or engaging,it kinda was just there. Now PE: HD takes this already watered down combat and dilutes it down even more. Each party member fights on their own while the player can only control Noctis. A single button is held to automatically attack the enemy you’re targeting, while occasional prompts appear that give you the option to perform a special attack with one of your teammates. Noctis can warp-strike to any enemy on the field at the cost of MP, and occasional QTEs can give you a brief window in which an incoming attack can be dodged or parried. The combat system is very bare-bones and fun at first, but it begins to drag once you realize it doesn’t get any more intricate. It’s stale and just plain easy;  there is almost no challenge whatsoever. You can pause the game at any time to consume many readily available Potions to restore HP and the enemies go down fast. 
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In a similar fashion, the progression system is a watered down version of the console version. XP is awarded to party members after each battle and is applied at the end of each story mission. Leveling up party members allows for upgraded stats and AP to be gained. These Ability Points can be used on the bare-bones skill-tree to obtain new skills for the party; the skill-tree is just kinda basic and boring especially taking into consideration that enemies die easily to basic attacks as is.
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Final Fantasy XV is Square-Enix’s new cash-cow and as such is being distributed to every platform imaginable. Square’s newest venture with the XV brand, Final Fantasy XV: Pocket Edition HD is a bizarre one and tough sell. This mobile app “demake” up-scaled for HD on the Nintendo Switch is a strange concept that lands in the story department for the most-part but lacks greatly in regards to game-play. It's a very strange release that serves little purpose considering the original release is a bit cheaper than this mobile title ported to the Nintendo Switch. It gets the job done if you want to experience XV without access to any other console but the price-point is just too high to justify the purchase.
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mcalhenwrites · 6 years
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Some thoughts while replaying Shadow Hearts: Covenant - Part I
- Despite the vibration being on “weak” rather than “strong”, the controller I’m using plus the game...well, when the glass in the church window broke at the beginning of the game, I felt that down to my bones in my hands. Good grief, it was good. - Karin’s outfit! It’s so good! WHY MUST SHE CHANGE IT. (I know, I know, it identifies her as German. But her replacement will always be awful, aside from the boots.) - I still have a crush on Nicolai - This game is fucking beautiful. Apoina Tower is just...incredible. The door you can’t pass through with the hands glowing on it is fucking fantastic. Ardennes The forest near Domremy (apparently Ardennes is what I’m in AFTER Domremy, whoops) is gorgeous and atmospheric, and for a game where you can’t wander off-path, they really make it look like a proper wood around you. For a PS2 game (that released in autumn of 2004 here in NA), this game really brings about the magical elements and historical realism in such a well-crafted way!  - “Old Smudged Map” is still the best world map song there ever was, even over “Dream of the Shore Bordering Another World” (and to be fair, they’re both Yasunori Mitsuda’s work, so we’re just going to have to give Mitsuda an award here) - You can see the trip wires in Domremy as Nicolai and Karin are going through the town (I’m triggering them off on purpose) - I can’t believe I’m being attacked by wooden lion and duck toys that have been enchanted - The music. I can’t even begin to talk about the soundtrack enough. Yoshitaka Hirota is the main composer, and Yasunori Mitsuda and Kenji Ito are guest composers. This was the game that - 14 years ago, when I started to discover games again and actually had a system to play them on again* - got me into Mitsuda’s stuff. * I’d wanted a Playstation so bad, but my last system was a family-owned Sega Genesis, so until my brother got a PS2 when I was about 16, I had no access to gaming. - I should probably add that between Kingdom Hearts, Okage: Shadow King, and Shadow Hearts, that was how I basically fell into gaming again. (And yes, I played KH before I’d played any FF games. I knew of FF because I’d watched friends and friends’ siblings play FF8 and FF9, but that was the only knowledge I really had.) - This game has aged pretty well. It’s overdue for an HD remake, but I’m not sure where that would come from? (I know Aruze and Nautilus are gone. I’m not sure about Midway.) I would die if we ever got the Director’s Cut, too... That’d be perfect!  - Honestly the fact that this game doesn’t have a bigger following is a fucking shame
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