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Guide to Convert Your HTML Site to WordPress | HireWPGeeks
Learn how to seamlessly convert HTML site to WordPress with HireWPGeeks. Our guide covers every step, from setting up WordPress and selecting a theme to migrating content and customizing your site. Ensure a smooth transition and take advantage of WordPress’s powerful features to enhance your website.
#Convert HTML to WordPress#HTML to WordPress Guide#Website Migration#WordPress Conversion#HTML Site to WordPress
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WordPress vs. Static HTML: Which One is Better for Your Website?
When building a website, one of the most common dilemmas is choosing between WordPress and Static HTML. Both options offer unique advantages, and selecting the right one depends on your goals, budget, and technical expertise. In this comprehensive comparison, we’ll explore the key differences, benefits, and drawbacks of WordPress and Static HTML to help you determine the best solution for your…
#Best website platform#Choosing the right website platform#CMS vs HTML websites#Scalability in web design#Static HTML advantages#Static website pros and cons#Web development best practices#Website performance optimization#Website speed optimization#WordPress maintenance guide#WordPress security tips#WordPress SEO benefits#WordPress vs Static HTML
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How to Add Google News Follow Us Button to your WordPress Website?
Google News is a powerful tool for any website that aims to establish authority, increase visibility, and engage with a regular audience. It’s especially important for news websites, blogs, and content-heavy sites looking to drive organic growth and build credibility. Follow my easy method to add Google News Follow Us Button to your WordPress site: Enhanced Visibility: Google News distributes…
#Ad Inserter Plugin#Add Google News Button#Audience Engagement#Blogging Tips#Content Marketing#Follow Us Button#Google News#Google News Guide#Google News Integration#HTML and CSS#SEO Boost#Website Customization#Website Visibility#WordPress#WordPress Widgets
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I wrote a guide on my main blog on writing SimLit a while back, but I figured I'd amend it to make it more suitable to Tumblr and post it here as well.
Please note, that there is no one way to write SimLit; creative work is always subjective. You do not have to do everything in this guide, obviously- just focus on the bits that apply to you and what you want to write. This is a gathering of my own ideas, the way I do things, and other options as well. Depending on your writing style, some of this will be more relevant to you than other bits will. This is both for the challenge players and the people who write stories with little basis off anything going on in the game.
I have made a story / challenge-planning document that you can read about here that will give you a place to put all your ideas!
The fun part...sort of...is coming up with all your rough ideas. Things to think about are:
. Where you'll put your story: The most popular place for SimLit these days seems to be Wordpress, but there is always Blogger and LiveJournal as another option for a place to put your story. Tumblr is a great place for stories that are more picture-based and less textual, or if you plan to only have dialogue for your story text. Have a look at what different platforms have to offer to see what suits you.
Whilst I would say Blogger is a bit harder to properly customise than Wordpress and you have to rely on custom templates made by other people and some HTML editing if you want a nice blog template, it is very generous in terms of picture limit. To my knowledge, any image under 2048 on the longer width won't count toward your Photo space (as of 2025).
. Narrative or Gameplay-Driven: Some writers will write commentaries to go alongside images of challenges they're doing. Some write commentary for their general gameplay. Others use Sims solely as a way to 'direct' a story they've come up with themselves instead. Others make comics. Some do a mix of various things... Have a think about what kind of story you want to do. It might even change halfway through writing, you never know!
. Genre: You won't always have an easily-defined genre for your story, but you might have some ideas. Romance, Fantasy, Sci-Fi, Horror, Family...the options are more or less endless.
. Custom Content: If you use CC, it can help to look for CC you might need for your story- whether that's poses, CAS items or Build/Buy items.
. How you will plan your story: Some SimLit authors write entirely around the game and don't pre-plan anything (brave people you are going by the seat of your pants, I used to do this but now I could never), but others like to plan story points and character notes beforehand. There are plenty of ways to plan your story, whether that's jotting ideas in a notebook or on a word processing document. There is one I already made linked at the beginning of this section.
There are also programs like Scrivener designed for writers to plan stories (it's not free, though). It depends how in-depth you need to plan things out before you write. With me, it really depends. Some story ideas, I have most of the plot planned in my head from the get-go. Other times, I only have a rough idea and have to go from there.
. What challenge you will do: If you want to write a commentary/story around a challenge, look for one you'll find fun first. Long or short? What rules will you change or omit? How much will you let the challenge and game drive the story? Will you be writing commentary, or will you be writing in a narrrative-type style inspired by what happens in the challenge?
. Rough plot / character ideas: Write down any plot or character notes that immediately come to mind, even if you don't know if you will use them. Anything that comes to you straight away is a good place to build on later and should be jotted down whilst it's still fresh in your mind.
. How you will write your story: - Commentary VS. Narrative: Will you write a commentary around your screenshots/gameplay, or will you write it in the style of a prose-like story? You can also mix both of these approaches in various ways.
Or do you want to go about it in a different way? Maybe you could use your screenshots to make a comic-style story. Another option is to possibly have something like an epistolary novel (written almost entirely in letters) or even a 'scrapbook story' (a story told in multiple ways with multiple artifacts- letters, newspaper clippings, phone calls, almost anything).
- Tense and Viewpoint: Will you write in past tense or present tense? Will you write in third person, or first person? How many different characters' viewpoints will you have if you write in first person? (...Or are you like me, and will accidentally switch between tenses throughout the whole story?)
. Themes: It's good to think more in-depth of what themes will appear in your story. Family bonds, friendships, relationships in general, dealing with various aspects of life, prejudices, overcoming fear...the list goes on forever. Whilst I personally don't like reducing stories to tropes, tropes are always a place to start if it works for you.
. General length: Do you want to ideally write a short story, or something longer? This won't always be something you'll have in mind straight away, but that's fine.
. How much to plan and when to start: It's up to you how much you need to pre-plan and when to start writing, but I don't start writing until I'm at a point where I know that the story can be resolved. I don't start writing straight away, in case I end up with a story I somehow can't finish.
. Upload frequency: You won't always stick to this, since most of us are busy, sad and tired adults- but it's good to try and think about how often you want to upload chapters. Are you aiming for weekly, monthly, or just whenever you manage to get a chapter out? What I will say is please TRY NOT TO STRESS about schedules. If your readers are impatient that's their problem and they can wait until you're ready!
. Gather inspiration: Whether it's authors, shows, films, art, music...anything that gets you in the right mood and frame of mind for what you want to do. Moodboards are sometimes a good idea as well for collecting inspiring pictures. Make inspiring playlists of songs that get you in the mood for the story or characters.
. The sliding scale of 'Utopia' and 'Dystopia': On a scale of 'Paradise' to 'Hell-hole world', what's the rough state of the world in your story like? Maybe it isn't that simple, but it helps to have an idea if it's thematically relevant somehow.
. Any messages or lessons: Are there any messages you hope to get across in your story, or anything that a reader may be able to learn from it at all? Not always the case with every story, and this is not the sort of thing that you'll do intentionally. For my own story, it's very much just a snapshot of history so there isn't really much of a defined moral to the story.
This is geared more towards people who are writing mostly story-driven SimLit, since commentary and gameplay-driven stories often don't require any sort of major world-building. That, and the challenge you are doing might already have the worldbuilding situation laid out for you, like the Apocalypse Challenge or the Alien Adoption challenge, but I'll build on this a bit too.
As someone who has been Game Master for DnD and Pathfinder, I'm used to fleshing out worlds, building on lore and the like- and being a Game Master often requires you to do it on the spot sometimes. For me, it's good to have some level of lore and world-building written out. I like having a certain set of 'rules' to stick with, mainly to help keep consistency of the universe's 'rules'. This is especially important with my Magic Universe since the magic system needs a level of consistency I have to try and stick to. (That said, I have occasionally changed tiny less-significant bits of lore as I go...shh...don't tell anyone!)
But where do you start with such a thing? First off, this isn't something you have to do in massive levels of detail (unless you want to!).
Here's the general way of how I do things. Feel free to pick and choose which bits will apply to your story; you don't have to pre-plan every little last detail about your world if you don't need/want to.
--Starting with the already-established relevant worlds and lore--
I almost always start out with the 'official' stuff first. You can find this in-game, in item and world descriptions, in trailers, and on Sims Wikis. Sims isn't the most lore-heavy game for obvious reasons, but now and again you've got something to work with. It all depends on exactly what you're writing about, and how much your story will revolve around the actual Sims universe.
--Seeing what I want to keep from the already-established worlds and lore, and what to get rid of--
I don't keep everything all of the time, and it's unlikely you will either. Sometimes your idea is better, or fits better with what you've already got in mind. Or perhaps the Sims 'lore' behind the thing is too comical and wouldn't fit a slightly more serious story.
--Start stealing ideas! (Go careful though)--
Writers worry way too much about originality, but everyone takes little bits of ideas off each other all of the time- everything is inspired by something. That, and in my opinion there’s absolutely nothing wrong with doing a story that’s a ‘love letter’ to a genre with all the tropes and cliches you can think of.
So gather up some inspiration and see what ideas others have; have a quick read of SimLits that are similar to your idea. Look at the lore behind shows or video games that are the same genre as you are writing. Think about your favourite shows, films and video games as well. Or even look at the official Sims forum or Tumblr to see what people have done with worlds, premade characters and the like. On the official forum, there are a lot of ‘What have you done with…’ threads where people discuss what they have done with premades and in-game places.
One thing I tend to focus on the most when worldbuilding, is the sort of socio-political aspect of the world. 'But why does everything have to be political?', you say, but everyone's life is governed by social and political ideas - some more than others, so for me it's what makes up a big chunk of the worldbuilding because of how much it influences the characters living in that world. That, and a few big historical events I tend to think of as well to flesh the world out. If this sounds like something you feel like delving into, then here's some ideas:
NOTE: Some of this won't apply to your world or focus, so just ignore the stuff that isn't relevant to your story.
--Events in history leading up to your story--
This will depend entirely on what you story is about, but events to think about are:
. Inspiring figures from the past: For example, if you're writing about vampires, are there any in history who are still iconic to this day? What made them iconic?
. Any miscellaneous important events? My more specific ones are geared more towards conflict, but there's always going to be important events that happened that stay with people that happen in the world and they aren't always going to be bad. (Yes, the author of Divided really did just say that.)
.Changes in laws and/or major attitudes towards groups: Were there any rules or legislations that came into play that completely shook the world of your story?
.Conflicts: Wars and other major conflicts in history will linger around for years and years in various ways
Modern society
This is looking at your present day in the story in more depth. This can help you with characterisation as well- how has modern society affected your character and their development and current attitudes?
. Attitudes towards certain groups: Who or what is celebrated in society? Who has to deal with negative attitudes and why? How are people choosing to fight back, positively or negatively, against positive or negative change? Is there any prejudice at all, or is your world almost entirely accepting of different types of people?
. General morale: How happy are the different groups of people in your world? Is there still need for change, or are people more or less okay with the way things are? Is there an imbalance in the welfare of different groups and why?
. What's/who's popular: From people to events relevant to the story you're trying to tell, what's popular and well-known? Are there any events or people that are causing change or debate that might be addressed later?
. Fashions: It helps to think about what's fashionable in your universe sometimes, but maybe that will all depend on what kind of CC you can get a hold of.
. What the future holds: What ideas do people have for the way things may change as time passes?
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Magic, superpowers, or other power systems
If your story has some kind of system of 'special' power- magic, or superhero powers, certain chemicals, powers granted from deities or the like- it's good to have some rough idea for how they work:
. Is this power innate? Can it be learned? Is it within the person, or is it an outside source of some kind?
. Is this power a finite or infinite source? Is it a physical object, is it ethereal/energy, a chemical, etc?
. What limits are there to the use of this power? When can it/can't it be used? What downsides are there to using this power (illnesses, magical overcharge, death, etc)? What consequences are there for overuse of the power?
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Beliefs and belief systems
Your story might have some sort of 'collective' belief systems- common superstitions, or religions like Sims Medieval’s Jacoban or Peteran faiths, or maybe even cults. If so, it's good to outline those, though the amount of detail you'll need for it will depend on the kinds of beliefs and the story you're telling.
. What are the core / defining rules / lessons /ways of living of this belief?
. What actions/attitudes etc are rewarded, and what attitudes are frowned upon? What rewards and punishments are there for such things, if any?
. How has this belief system affected other people outside of that belief system? What do 'outsiders' think of the belief and the people that practice it?
. Are there any key figures in this belief system? Are they real objects/people, metaphysical beings, or are they not real at all?
. Are there any specific meetings or practices etc. associated with this belief?
. Do people of this belief own specific special clothes or objects? What significance do they have?
IMPORTANT SIDE NOTE: When it comes to world-building, ALWAYS go careful when using any real-life cultures, beliefs or events outside of your own culture etc- especially those of marginalised groups. Try to do your research as thoroughly as possible.
To avoid potential upset or misrepresentation, I either rely on fictional creations or keep things vague. For example, I'm using the lore behind the Sims Medieval's Jacoban and Peteran religions in an upcoming story to avoid making a fictional religion that people might mistake as a parody of an existing one.
Do any research you need to do
Once again, how in-depth you go depends on how far you want to go- how realistic you want it to be, how historically-accurate you want it to be...Sometimes it's good to just have enough to get a rough idea of something to add on to. For example, if you're doing a historical story, it might be worth just seeing what big events happened, social taboos, etiquette etc. just to get a feel for the rough world of your story. For anything that isn't an important topic, I'm not bothered if it's inaccurate. For example: if it turns out the soft background science of something in my work is a bit wonky, I don't entirely care. However, for serious subjects like mental health etc, I always make sure to get a good idea of what I'm doing before I write it. If I get it wrong, I could end up spreading massive misconceptions and that's the last thing I want to do. -
World-building towns and cities
Not everyone's story is going to have a huge deal of focus on this sort of thing, and additionally to the top you might want to go even further with building onto what's already given to us. So here's some other things that might be worth thinking about if you want to do a bit of extra fleshing-out for the game worlds. When I say 'individual world' I mean the actual playable worlds on their own as opposed to the ts4 worlds altogether at once. If you're doing a challenge and the challenge has worldbuilding aspects, like Alien Adoption Challenge or the Apocalypse Challenge then that is a brilliant thing to give you some level of a framework for some aspects of your story's world.
. Rough population of the individual world etc.
.Landmarks and their significance
.Tourism, what do other people like to do whilst they're there
.What sorts of people tend to live there
. What the individual world is known for the most, what puts them 'on the map', so to speak
Characters are my main focus as both a writer and a reader. I can have a good story with great characters and a thin plot, but a story with a great plot and boring characters is never going to interest me. They can also be difficult to come up with ideas for. Here is a rough idea of how I come up with characters, and how I build on pre-made characters.
Some people have written 'character interviews' - these can sometimes be helpful. You fill them out from the characters' point of view, or from a third-person perspective but about the character. The 'Marcel Proust' character interview is a great one to use, since it asks questions that will no doubt be relevant to both the character and the plot later on. Some of them have questions about favourite food, colours etc. but for me, this is more often extraneous than not. Then again, knowing too much about your character for some people is better than not knowing enough.
My own character 'interview' is here. It's technically not an interview and is just a list of things to consider about your character. You may get some use out of it.
First off, before anything: think of what to base your character on, roughly. Think of the traits of people you know or have known, think of aspects about yourself. Of course, we can't forget basing characters off of your favourite fictional characters!
If you are writing a premade character, and you're unsure on what to expand on, first off look at their in-game traits, any information provided in trailers/promotional material, and then look at fan theories and ideas about the character. Those are good places to start if you're using a premade Sim.
As well as specific characters, think of your favourite traits, archetypes, and development types as well. One of my favourites is the downfall of a character, a tragic character whose constant screw-ups land them in a deeper and deeper mess. Even better when they start going off the rails a bit as well. I also love characters who struggle with others' kindness, who learn to let themselves be loved over time.
Then you can get to outlining them.
The basics about your character
. Name: Is there any meaning behind this name in-story? Did the character choose it themselves or is it their birth name? What nicknames do they have, if any? Which do they like, and which do they hate? (Names don't have to have meaning. I only use meaningful names in certain contexts- most names are just names I like, names that just fit for some reason, or that a character's parents thought sounded nice).
NOTE ON NAMES: If you want an authentic name for a character from a specific time period, look at census records for the country if they're available or see if you can find articles on people from that country and time period. You can also Google naming conventions, as they can change within a country over time as well. I also recommend avoiding baby name websites or baby-related websites when you want authentic names for characters that aren't English or American. It's best to find blogs written by people from that country. Sometimes travel blogs for the country will sometimes talk about names, authenticity and such. Sometimes Wikipedia has lists of names as well, but it's worth double-checking any info found there.
. Rough description: Height, rough weight, colours of skin/hair/eyes, the general 'vibe' of their attire or a more in-depth description. Anything notable about them, like specific jewellery, clothes, tattoos or scars/other injuries?
. Identity: This could be anything from where they grew up, gender, race, sexual orientation, or if they are an occult sim or some other made-up species or race. How has their identity affected their life? Do they face any prejudice or mistreatment for any of it at all, or does it give them more of an advantage over others?
. Family: People in a character's family, whether blood family or found family.
.Beliefs: What they do (and maybe don't) believe in.
. Protagonist or antagonist: Not always this black and white for every character, but good to think about your character's rough place in the story. Of course, one can become the other as the story progresses.
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Character-defining aspects
. General personality traits: You can use in-game traits and Randomise to give you ideas, or you can think of your own personality traits for the character.
. Upbringing: What it was like growing up for them. Who was good to them? Who wasn't? How have these people and experiences shaped who they are today? How was the world different growing up to what it's like now? Does the character mourn the old ways of the world or do they like the change?
. Social class: How has this affected their life?
. Education: Might also connect with upbringing here- how was school/university etc. for them?4
. Goals/dreams: Almost everyone has a goal, even if they never achieve it. Even if it's just getting out of bed to make breakfast and then getting back in again.
. Social life: Extrovert, introvert or somewhere in the middlle? What do they do when they hang out with friends etc?
. Fears: What are they afraid of? What do they do to avoid that fear, if anything?
. Any conditions, illnesses, or neurodivergence: (ONCE AGAIN, go careful when writing things like this and do research where it's needed.) How have they affected the character's life and their outlook in general? How does it affect how others percieve them, if it does at all? If applicable, what caused them?
. If not that, then general physical/mental health: How well (or not) does the character look after themselves in these ways? What do they do for self-care and distraction?
. Likes and dislikes: People, things, events, hobbies...What makes them happy and what makes them want to punch a wall?
. Character 'flaws': Flaws don't necessarily have to be absolutely-horrible things, it can be just things that can hold the character back in some way. Some things that characters may overcome in a story might not necessarily be flaws as well- for example, introversion isn't a flaw (I wish writers would stop treating it as one), but possibly some characters may seek to try and 'come out of their shell' socially a little. Most characters have some kind of flaw or personality 'aspect' to overcome or learn to deal with, but the best kind of character flaws are the ones that actually get in the character's way in the story. The joy is in seeing how the character overcomes these flaws...or even how the character gives into them more and more as the story goes on. Wretched excess is fun sometimes!
. What they're good/bad at: Where do they excel, where do they need a little practice, and what are they absolutely terrible at?
. Any special ablities or powers: What can this character do? What are the limits of this power? How do they feel about this power?
. Things they are known for: Whether by friends, family, colleagues or the world. What are they known for? What do people like and dislike about them?
. Ideas for development: How do you (at the moment) see the character changing? If you have any ideas for it, who or what will help to influence that change?
. Relationships with other characters: How they do (and don't) get along with other established characters, and maybe why. -
Things to think about character-wise when writing your story
Once you get to writing your character, here's a couple of things that it helps to think about- though some of it is more relevant if writing in the first person.
. What your character does and doesn't notice: How do they approach the world around them? What sort of things do they notice first in their surroundings?
. Manner of speech: Formal, or informal? Do they have any mottos, catchphrases or words they use often? Do they speak about feelings a lot? Do they lie, and how often? Sometimes what isn't spoken can say as much as what is spoken.
. How they socialise and deal with others: Do they overthink things in discussion? Do they pick up on social cues? Do they often over-analyse the actions of others, or do they let everything go over their head? Are they confident in socialising, or not? Maybe their out-of-dialogue musings are complex, but they keep to not revealing much in their speech.
. How they cope with negative emotions: Do they break down, or blame others? Or do they power through it?
. In connection to some of the above points, think about your character both from the outside and inside: How do others see them? How do they think they come across to others? How do they come across to themselves? And finally, who are they really on the inside?
An important aspect to think about especially is character motivation. I've written this one separately from the bullet points since I think it's especially important given character motivation will play a major part in driving the plot along, as well as relationships with the other characters. This might not be something you'll have a solid answer to until you start writing, but it's good to have some starting ideas.
. In the broadest and simplest sense, what does your character want? Money, fame, honour, redemption, happiness, revenge...Have a think about what it is that they strive for deep down. (If you're struggling for ideas, maybe it might help to look at the in-game Aspirations, or maybe even the Traits will give you some ideas).
. How far are they willing to go to get it? Are there limits they won't go to in order to get what they want? Or are they willing to step on whoever's toes? This might be a change that occurs over the story, that's always an interesting concept. Seeing the well-behaved character slowly and gradually challenge what is acceptable...
. Who, or what 'kickstarted' this motivation? Some people just naturally come to want something, maybe as they grow up and/or their general interests, hobbies etc. change. Some motivations are brought on by events, though. Maybe harm done to a loved one motivates them to seek revenge, or something they did in their past motivates them to seek forgiveness or redemption for their actions.
For challenge players, you can always define your characters through funny commentary, I always like seeing that. One story had one generation founder constantly break the fourth wall and be the only one who realised they were in a game and it made them stand out in a comical way.
Let me start off by saying: Plot is my weak point. I struggle to organise ideas when both reading and writing, I always have done. As usual, for plots it's best to think of your favourite plots from stories or a 'stock plot' like The Hero's Journey, Wretched Excess etc. It's also good to think about any potential plot points that come to mind straight away, so then you have starting points and can fill in the gaps- this is generally what I do. And honestly, I don't think it's that bad to re-use themes and plot pieces sometimes. Sometimes it works better to stick with what you're familiar with, than it is to try a thousand things at once that are new or different to you.
Do you see yourself as a 'plotter' or a 'pantser'? I'm a bit of both, though I'm leaning towards more of a plotter now. I wish I could write everything by the seat of my pants, but sadly I can't.
The way I initially began planning for a longer, more in-depth story is by making a table in a word processing document that is one column wide, with loads of rows. Just one giant row of loads of columns. Each box in this table will be for specific notes, and the order of these notes in the planning table goes like this:
. Title ideas/preliminary ideas: What it says on the tin, and the very, very first ideas for the story.
. Rough story ideas: Any ideas that come to me in the pre-planning stage go here. Ideas for anything at all- screenshots, scenes, lines of dialogue, anything!
.Background information to be aware of: Any relevant lore or research goes here. Sometimes I keep story research in a separate document.
. Previous story points to be aware of: Any previous characters or events to be aware of to aid in consistency.
. Current plot threads: Keeping track of plot threads that need to be resolved in some way, to help prevent plot holes.
. Character info: Character information in varying levels of depth. At this point, this usually only covers main characters.
. Character Development: This almost always changes halfway through, but this is my plan for how characters will change as the story goes on, and the events and characters that will be catalysts for that change.
. Backstory: Character backstory goes here instead, to keep things organised.
. Ideas for future chapters: Any ideas at all for upcoming chapters, no matter how vague. This also includes things that absolutely have to happen later on.
. Story ideas: Various boxes, all of which have more detailed story ideas. At the moment these are defined by specific events, and these are just for the direction of the story.
. Chapter (X): The main story planning, with one box for every chapter. This is where the story starts to be sorted by chapters as opposed to just events. Things always get swapped around during the writing process: Some things get moved until later, moved to happen earlier, or omitted/changed entirely.
The general idea as I'm going, is that each chapter has to move at least something forward. We learn something new about someone, a character's actions have changed something or caused a consequence, a character has learned something, etc. Somehow things have to be different from the beginning of the chapter to the end of the chapter and that is generally how I go about it. Whilst a lot of people frown on whole chapters that 'info-dump', for some stories it might be necessary- especially for futuristic or alternate history stories where the author will need some filling-in on the general state of this unfamiliar world.
Again, how much you want to/need to plan depends on what you're doing. Nowadays I write narratively, and the game has little bearing on the actual story.
If you're going with a gameplay or challenge-driven story you probably won't need much planning, if any at all.If it helps, it's worth doing what you can to create associations of some type within your planning- whether it's symbols, bold/italic, colour-coding, anything. That might aid you in keeping important bits of the notes tied together somehow, whether it's done by scene, character, important plot points etc.
It may help to highlight important bits as well in your word processor, so you can easily find things you know you have to go back to soon. I sometimes do this since I easily get lost in my own notes...
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Other Planning Ideas
. Starting from the end: It might be easier to go backwards if you come up with your ending before your intro. You can always start with your end point, and then figure out how you got there.
. Mind-maps: If a massive list of boxes doesn't sound ideal, it might help do a sort of mind-map or flowchart. This is better if you are the sort of person who'd rather take in small bite-sized pieces at a time. You could have one mind-map for the beginning, middle and end, and then do little branches off for different events. And then from those branches, possibly add more for other details surrounding that specific story event, or things to remember for later on down the line.
. 'Snowflake method': Put simply, it's writing down a simple plot point or idea and then continually expanding on it until it's at the level of detail you need for your plan- the way a typical snowflake's points branch out. As a random example: - Dave goes to get some cheese. - Dave has discovered a monster in his kitchen, and it demands a block of cheese or Dave's life. Terrified, Dave goes out to get some cheese to appease the monster. - A monster that can only live off of cheese is used to eating the bits of dropped cheese off Dave's kitchen floor, but Dave has decided to do more cleaning now his girlfriend is moving in. Desperate for survival, the monster has escaped its hiding place, demanding a block of cheese from Dave for its survival. If Dave does not supply cheese, he will be killed by the monster.
. 'Five-part narrative'/Pyramid: Breaking down your story into the five main parts of most stories: - Exposition: This is mainly setting up the world of your story - the setting, the main goings-on in the area, the characters we will be following throughout the story, and also the driving point which sets the main characters ahead doing plot stuff. - Rising action: The rising action is generally the part where the characters' antics, or possibly something caused by the world around them, sets stakes higher and puts more pressure on them. Perhaps the character has made a grave mistake. People could be after them. Or perhaps some kind of natural disaster has caused massive issues for the character. How will they come to navigate all of this? - Climax: The rise up to the 'turning point' or the height of the drama in your story. Maybe your character finally has some kind of breakdown, their actions have led them into the worst situation possible, but good can arise from this...or your character can just keep going down the slippery slope. - Falling Action: This is generally the process of gradually resolving all that has happened during the story. Maybe the main characters have realised their mistakes and aim to solve them, or perhaps your characters have overcome the main antagonist, or possibly made peace with them somehow. - Denouement: The resolution to the story, or at least where the characters end up. Then again, who's to say that everything will be resolved by the end if you want to make a series rather than a one-off? And who's to say the resolution will be a clean pretty one?
. For the challenge/game-driven writers: It helps to make notes of anything that happens in-game that could become a plot idea. Whether it's something from a mod, Lifestyles, Sentiments, or other autonomous actions- anything that gives you idea for a potential relationship change, conflict or story point, jot it down and maybe you can build on it later. If your Sims end up with positive or negative Sentiments for each other, then maybe it could be fun to come up with a reason why they feel that way.
My biggest piece of advice is: If you are stuck with what to do next in a story, let the game do some of the storytelling for you if you need to. Look at what happens autonomously, Likes/Dislikes, traits, anything caused by mods that add story depth to the game, Sentiments that people have for others etc. You probably even have mods that actually add some real depth to the game that you can go off of. It's a great way to help you get new ideas. It's gotten me through a lot of brick walls in the plot.
. Do not use ChatGPT or any generative AI! The whole point of creative writing is the CREATIVE part and neither of these are at all creative. Don't bother writing a story if you can't be bothered to do the writing.
. Be sure to try and use content warnings for aspects of the story that may need it. You can use the trigger tags and can warn in chapter headers. You can't catch everything, of course you can't, but it's a helpful way to help a reader decide whether or not it's worth getting into a story, or whether they may want to skip a page or chapter. My own story has a lot of potential triggers so I warn about them as much as possible.
. Portrayal is not automatically endorsement. Your story does not have to be entirely morally-pure and neither do your characters. Not every story is about the perfect people who do no wrong and somehow manage to tick every box on how to be the perfect Leftist. You also don't have to provide disclaimers on the fact you are not okay with what's being portrayed, but you can do so if you want to save your own skin.
. Do not worry too much about word counts. Some people like to keep an eye on word counts, but make sure you're not letting it dictate your entire workflow. It's great to have goals to keep you going, but to let them define your work entirely can get stressful. If you miss your goals, don't beat yourself up about it.
. Use online generators if necessary! Names, plot points, rough plot outlines, there are generators for everything online. They are there both for fun and to help you get a starting point, and you are NOT cheating for using them! No other writer ever does absolutely everything themselves. We all get ideas from somewhere, so there's absolutely zero shame in using generators for ideas and such.
. Do not get hung up on looking for writing advice. I know, I just gave my advice and yet I'm saying this! Over the years I've looked at so many writing advice blogs, and almost all of it has been useless to me in the long run. Most of my learning has been from reading others' writing, and I have also learned from other kinds of art as well- films, pictures, etc. Do not rely too much on one person's style or advice. It's no good wanting to be someone else, and take that from someone who's been super jealous of loads of creators over the years. Whether it's art or writing, I've learned more from looking at others' art than I ever have from people who've told me how to do it. On top of that, don't let others' advice dictate what you do too much. After all, people are so quick to label absolutely anything as 'bad writing' these days. Continuing on from this point...
. Do not let others' writing advice become super-strict rules. Including my own! The problem with some people and their advice, is that they tend to think their way is the only way, for everyone. And as I mentioned earlier, people are quick to slap the latest cool 'smart writer's term on anything. Remember when Mary-Sue/Marty-Stu started off as an overpowered character who never faces consequences, but then seemingly became any character with supernatural powers and/or unnatural hair and eye colours? Remember when we got taught 'said is dead' in primary school, and then authors and Internet writers suddenly became obsessed with it to the point where you were terrible for using 'said' at all?
All of those writing blogs demanding complete originality when every conceivable story is inspired by something, subconsciously or otherwise? Getting thrown overboard for using clichés? The same three authors being used as a style model? It's great to take inspiration from other people, but don't think that others' writing advice is always 100% going to improve your writing because as I have said ad nauseum throughout this whole thing- art is subjective. Even if the advice-giver is an excellent author that's been published 1205 times, that doesn't necessarily mean their way is the only way for everyone. My likes and dislikes are not ultimate. Neither are theirs, and neither are yours. Write the clichéd character, add the cool thing because it's fun, use 'said' all of the time, enjoy yourself.
. Also worth adding that just because someone writes their writing 'advice' in an incredibly harsh or 'my way is the only way' manner, it doesn't mean they're 100% right and that you should change how you do things because a bored stranger on the Internet thinks they're the last word on how to create things. You are not going to please everyone, and that's fine. And let's face it- some people are never pleased. Ever. Don’t write to please these types of people, it’s not worth it. I've come across them plenty of times in the past on creative websites, and I've fallen into the trap of trying to do what they say because they must be right, right? And really, why should I? Why should anyone?
Don't fall into the trap of feeling like you have to do what the angry man on Wordpress told everyone to do. Maybe these types occasionally have something good to share, but you should only use writing advice you find genuinely helpful to you.
. When it comes to doing research on things like stereotypes or tired archetypes / plotlines for certain marginalised groups, be aware that everyone has a different opinion on what is harmful and what isn't. You cannot write a character of any experience that every single person will agree with or consider to be a sympathetic portrayal. One man's good representation is another man's problematic.
You are also occasionally going to find some people writing these portrayal guides who will consider every experience out of their own individual one to be wrong (I've come across plenty of 'how to write autistic characters' guides where the autistic writer is convinced their experiences are the only kind of 'proper' autistic experience... and we are all very different people in reality!). Try to get a rough idea from multiple sources and go from there.
. In addition to the above: Go careful where you get your research/advice from. I will happily admit when I don't know what I'm talking about sometimes. Other people, not so much. Go careful who you choose to do any research from. On top of that, when you are looking for advice specific to a culture or identity, most of the time it's best to find things written by people who are actually a part of the group. It's good to be as thorough as you can.
. Be imperfect. No-one is a perfect writer, though some certainly think they are! Perfectionism is common, but in my opinion it holds people back a lot of the time. Don't stress too much- SimLit is meant to be a fun hobby.
. Always aim to finish your work. Even if you have to pull a plot point out of your backside to do it, try to finish everything where you can. I have only ever discontinued one story, and that was only five chapters into it. If you're having trouble, don't be afraid to leave a project for a while. I find in the meantime, I come up with new ideas. Sometimes a necessary distance to a project is needed to see it in a different light, and then any issues can be (hopefully) figured out.
. Don't get caught up in the 'reboot loop'. It's a dangerous game, to constantly want to re-do your work. I'd know - I have a personal project that's been rebooted over 10 times and still not completed that's been a work-in-progress since almost 2014. Don't get caught up in it otherwise you'll never finish anything. If there's something you don't like, assess first if it's best to just move on with the story despite it. In connection to my above point, I'd rather a story be finished badly, personally, than not finished at all.
. Do not get put off by low reader numbers or lack of comments. It's part of the creative process- either you'll get feedback or you won't. People nowadays tend to go for shorter stories either due to not having time, language barriers are also a thing that can put people off a longer prose-based story, or due to the modern age trying to make everything as succinct as possible - and like I said earlier, a lot of people are tired busy adults and likely won't have time.
Some things are also typically more niche than others.
Do not publicly whine or guilt-trip people over lack of feedback or attention. There are always going to be times where lack of attention to your work will get you down, and in my eyes, that's a good sign to take a break from it until the passion for creation comes back to you. Otherwise the story will likely suffer for it as will your wellbeing.
. Do not get put off by negative critique. Critique can be helpful, but let's face it, many people often don't know how to write a good or useful critique and a lot of people nowadays want to be a edgy, feisty caustic critic, might as well say it. Even if someone is nice about it, your first reaction might be ‘owch’.
Keep the useful critique in mind, bin the rest. You don't need to change anything about your story, at the end of the day nobody can force you to do that - but it's also not healthy to ignore absolutely all critique completely. Sometimes others' ideas can be helpful. Sometimes.
. Jarte - A free fancier version of Wordpad that I use for note-taking and plot-planning.
. My planning document and character questions linked earlier.
. MyNoise - If you like background noise to focus but music isn't for you, these are various noise machines. It includes chanting, white noise, natural sounds (thunder, rain etc), bar ambience and much more. There's an amazing selection.
. Writing Plot Prompts and Generators - A bunch of generators for plot-related events. Rough plots, possible things that could go wrong, ideas for how characters meet and general writing prompts.
. Character Generator - A bunch of character-related generators that will generate all sorts of ideas- from rough descriptions, to in-detail outlines, to causes of death, and a separate generator for ideas for LGBT+ characters as well.
. Evernote- a free (with paid options) note-taking app for mobile and for PC. It allows you to create to-do lists, clip whole web pages, screenshots, articles PDFs and bookmarks - great for storing research or other important things! You can also sync your PC notes with your mobile ones so you always have a space to dump your ideas wherever you come up with them.
. Random Town Name Generator - with some fun tidbits about town naming in general.
. Fantasy Map Generator - for the super-world-builders!
I hope this has given you something of a starting point, or has otherwise given you something else to think about. Happy writing!
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There are many web hosting companies to choose from if you're taking the plunge into making your own website with a comic content management system (CMS) like ComicControl or Grawlix, a Wordpress comic theme like Toocheke or ComicPress, or a HTML template to cut/paste code like Rarebit. While these solutions are generally free, finding a home for them is... generally not. It can be hard to choose what's best for your webcomic AND your budget!
We took a look at a few of the top hosting services used by webcomics creators using webcomic CMSes, and we put out a poll to ask your feedback about your hosts!
This post may be updated as time goes on as new services enter the hosting arena, or other important updates come to light.
Questions:
💻 I can get a free account with Wix/Squarespace/Carrd, could I just use those for my comic? - Web hosts like this may have gallery functions that could be adapted to display a series of pages, but they are very basic and not intended for webcomics.
📚 Wait, I host on Webtoon, Tapas, Comic Fury, or some other comic website, why are they not here? - Those are comic platforms! We'll get into those in a future post!
🕵️♀️Why does it say "shared hosting"? Who am I sharing with? - "Shared hosting" refers to sharing the server space with other customers. They will not have access to your files or anything, so it is perfectly fine to use for most comic CMSes. You may experience slowing if there is too much activity on a server, so if you're planning to host large files or more than 10 comics, you may want to upgrade to a more robust plan in the future.
Web Host List
Neocities
Basic plan pricing: Free or $5/month. Free plan has more restrictions (1 GB space, no custom domain, and slower bandwidth, among other things)
Notes: Neocities does not have database support for paid or free accounts, and most comic CMS solutions require this (ComicCtrl, Grawlix, Wordpress). You will need to work with HTML/CSS files directly to make a website and post each page.
Hostinger
Basic plan pricing: $11.99/month or $7.99/month with four year commitment (monthly, 1, 2, and 4 year plans available).
Notes: Free domain for the 1st year. Free SSL Certifications. Weekly backups.
KnownHost
Basic plan pricing: $8.95/month or $7.99/month with four year commitment (monthly, 1, 2, and 4 year plans available).
Notes: Free DDOS protection. Free SSL Certifications.
InMotion Hosting
Basic plan pricing: $12.99/month or $9.99/month with three year commitment (monthly, 1, and 3 year plans available).
Notes: Free SSL Certifications, free domain names for 1 and 3 year plans. 24/7 live customer service and 90-day money-back guarantee. Inmotion also advertises eco-friendly policies: We are the first-ever Green Data Center in Los Angeles. We cut cooling costs by nearly 70 percent and reduce our carbon output by more than 2,000 tons per year.
Reviews:
👍“I can't remember it ever going down.”
👍“InMotion has a pretty extensive library full of various guides on setting up and managing websites, servers, domains, etc. Customer service is also fairly quick on responding to inquiries.” 👎“I wish it was a bit faster with loading pages.”
Ionos Hosting
Basic plan pricing: $8/month or $6/month with three year commitment (monthly, 1, 2 and 3 year plans available).
Notes: Free domain for the first year, free SSL Certification, Daily backup and recovery is included. Site Scan and Repair is free for the first 30 days and then is $6/month.
Reviews:
👍“Very fast and simple” 👎“Customer service is mediocre and I can't upload large files”
Bluehost
Basic plan pricing: $15.99/month or $4.95/month with three year commitment (monthly, 1, 3 year plans available).
Notes: Free domain and SSL certificates (for first year only). 24/7 Customer Service. Built to handle higher traffic websites. Although they specialize in Wordpress websites and provide updates automatically, that's almost a bad thing for webcomic plugins because they will often break your site. Their cloud hosting services are currently in early access with not much additional information available.
Reviews:
👎"The fees keep going up. Like I could drop $100 to cover a whole year, but now I'm paying nearly $100 for just three months. It's really upsetting."
👎"I have previously used Bluehost’s Wordpress hosting service and have had negative experiences with the service, so please consider with a grain of salt. I can confirm at least that their 24/7 customer service was great, although needed FAR too often."
Dreamhost
Basic plan pricing: $7.99/month or $5.99/month with three year commitment (monthly, 1, 3 year plans available).
Notes: Free SSL Certificates, 24/7 support with all plans, 97-day moneyback guarantee. Not recommended for ComicCtrl CMS
Reviews:
👍“They've automatically patched 2 security holes I created/allowed by mistake.” 👍“Prices are very reasonable” 👎 “back end kind of annoying to use” 👎 “wordpress has some issues” 👎 “it's not as customizable as some might want“
GoDaddy
Basic plan pricing: $11.99/month or $9.99/month with three year commitment (monthly, 1, 2, and 3 year plans available).
Notes: Free 24/7 Customer service with all plans, Free SSL Certificates for 1 year, free domain and site migration.
Reviews:
👍Reasonable intro prices for their Economy hosting, which has 25GB of storage 👍Migrated email hosting service from cPanel to Microsoft Office, which has greater support but may not be useful for most webcomic creators. 👎 Many site issues and then being upsold during customer service attempts. 👎 Server quality found lacking in reviews 👎 Marketing scandals in the past with a reputation for making ads in poor taste. Have been attempting to clean up that image in recent years. 👎 “GoDaddy is the McDonald's of web hosting. Maybe the Wal-Mart of hosting would be better. If your website was an object you would need a shelf to put it on. You go to Wal-Mart and buy a shelf. It's not great. It's not fancy. It can only hold that one thing. And if we're being honest - if the shelf broke and your website died it wouldn't be the end of the world.The issue comes when you don't realize GoDaddy is the Wal-Mart of hosting. You go and try to do things you could do with a quality shelf. Like, move it. Or add more things to it.” MyWorkAccountThisIs on Reddit*
Things to consider for any host:
💸 Introductory/promotional pricing - Many hosting companies offer free or inexpensive deals to get you in the door, and then raise the cost for these features after the first year or when you renew. The prices in this post are the base prices that you can expect to pay after the promotional prices end, but may get outdated, so you are encouraged to do your own research as well.
💻 Wordpress hosting - Many of the companies below will have a separate offering for Wordpress-optimized hosting that will keep you updated with the latest Wordpress releases. This is usually not necessary for webcomic creators, and can be the source of many site-breaking headaches when comic plugins have not caught up to the latest Wordpress releases.
Any basic hosting plan on this list will be fine with Wordpress, but expect to stop or revert Wordpress versions if you go with this as your CMS.
🤝 You don't have to go it alone - While free hosts may be more limited, paid hosting on a web server will generally allow you to create different subdomains, or attach additional purchased domains to any folders you make. If you have other comic-making friends you know and trust, you can share your server space and split the cost!
Want to share your experience?
Feel free to contribute your hosting pros, cons, and quirks on our survey! We will be updating our list periodically with your feedback!
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"how do I keep my art from being scraped for AI from now on?"
if you post images online, there's no 100% guaranteed way to prevent this, and you can probably assume that there's no need to remove/edit existing content. you might contest this as a matter of data privacy and workers' rights, but you might also be looking for smaller, more immediate actions to take.
...so I made this list! I can't vouch for the effectiveness of all of these, but I wanted to compile as many options as possible so you can decide what's best for you.
Discouraging data scraping and "opting out"
robots.txt - This is a file placed in a website's home directory to "ask" web crawlers not to access certain parts of a site. If you have your own website, you can edit this yourself, or you can check which crawlers a site disallows by adding /robots.txt at the end of the URL. This article has instructions for blocking some bots that scrape data for AI.
HTML metadata - DeviantArt (i know) has proposed the "noai" and "noimageai" meta tags for opting images out of machine learning datasets, while Mojeek proposed "noml". To use all three, you'd put the following in your webpages' headers:
<meta name="robots" content="noai, noimageai, noml">
Have I Been Trained? - A tool by Spawning to search for images in the LAION-5B and LAION-400M datasets and opt your images and web domain out of future model training. Spawning claims that Stability AI and Hugging Face have agreed to respect these opt-outs. Try searching for usernames!
Kudurru - A tool by Spawning (currently a Wordpress plugin) in closed beta that purportedly blocks/redirects AI scrapers from your website. I don't know much about how this one works.
ai.txt - Similar to robots.txt. A new type of permissions file for AI training proposed by Spawning.
ArtShield Watermarker - Web-based tool to add Stable Diffusion's "invisible watermark" to images, which may cause an image to be recognized as AI-generated and excluded from data scraping and/or model training. Source available on GitHub. Doesn't seem to have updated/posted on social media since last year.
Image processing... things
these are popular now, but there seems to be some confusion regarding the goal of these tools; these aren't meant to "kill" AI art, and they won't affect existing models. they won't magically guarantee full protection, so you probably shouldn't loudly announce that you're using them to try to bait AI users into responding
Glaze - UChicago's tool to add "adversarial noise" to art to disrupt style mimicry. Devs recommend glazing pictures last. Runs on Windows and Mac (Nvidia GPU required)
WebGlaze - Free browser-based Glaze service for those who can't run Glaze locally. Request an invite by following their instructions.
Mist - Another adversarial noise tool, by Psyker Group. Runs on Windows and Linux (Nvidia GPU required) or on web with a Google Colab Notebook.
Nightshade - UChicago's tool to distort AI's recognition of features and "poison" datasets, with the goal of making it inconvenient to use images scraped without consent. The guide recommends that you do not disclose whether your art is nightshaded. Nightshade chooses a tag that's relevant to your image. You should use this word in the image's caption/alt text when you post the image online. This means the alt text will accurately describe what's in the image-- there is no reason to ever write false/mismatched alt text!!! Runs on Windows and Mac (Nvidia GPU required)
Sanative AI - Web-based "anti-AI watermark"-- maybe comparable to Glaze and Mist. I can't find much about this one except that they won a "Responsible AI Challenge" hosted by Mozilla last year.
Just Add A Regular Watermark - It doesn't take a lot of processing power to add a watermark, so why not? Try adding complexities like warping, changes in color/opacity, and blurring to make it more annoying for an AI (or human) to remove. You could even try testing your watermark against an AI watermark remover. (the privacy policy claims that they don't keep or otherwise use your images, but use your own judgment)
given that energy consumption was the focus of some AI art criticism, I'm not sure if the benefits of these GPU-intensive tools outweigh the cost, and I'd like to know more about that. in any case, I thought that people writing alt text/image descriptions more often would've been a neat side effect of Nightshade being used, so I hope to see more of that in the future, at least!
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Hey Krad, do you have any advice for starting a website like yours? I love the idea of starting a website to host my fandom and personal portfolio, and maybe get back a piece of the old internet. How did you put yours together?
hey there! great question, and the good news is there's a lot of ways to go about it.
the bad news is, there's a lot of ways to go about it.
to simplify things, there's kind of ... three "tiers" to the back-end of how to create a website. let's break it down below.
high ease, low customization. (wix, weebly, squarespace, etc. you pay a company + they give you a bunch of themes and pre-made pages for you to drop images in.) can have one of these online in 2-3 hours, but it often "feels" templated and sterile.
medium ease, medium customization. (making a theme from scrach with tumblr's custom code editor, hybrid sites with some pages in pure code, some with wordpress grafted onto some subdomains). this is what i'd classify my site as, as I use wordpress for my logs for brainless updating. while i'm confident coding single/static pages, i just don't have the time or brainwidth right now to make a complex archiving system.
low ease, high customization. (neocities, pure html/css/coding). the downsides to this is oftentimes these sites are not phone-friendly, and there's a steep learning curve. but for the quintessential "old internet" experience, by far the best route to take. there's also something really empowering about learning why things work the way they do.)
some of this can be super intimidating if you're starting from 0 coding knowledge; there's no shame in switching to a templating software. hell i started with weebly and dicking around in tumblr's custom code template for a solid 5 years before making my current site, and that was with a previous 5 years of sketchy html experience) you're not gonna learn everything overnight.
but! as long as you keep a curious and inquisitive mind, you can't go wrong.
one last encouragement: there's kind of a mini renaissance with custom sites right now, especially in neocities circles, so you're kinda in luck in that there's more resources than ever. i love scumsuck's guides, and fancoders (the community) is also all over this too.
good luck!
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I was at the library yesterday, which is now my go-to for distractionless work; I uploaded Dinner At The Palace with a few last edits so it's ready to go in print and epub, wrote all the sales copy, and updated my website with "coming soon" announcements. Wordpress really is just the worst; I can code what I want in about a third of the time it takes to tell Wordpress what I want and even then it fucks it up. It's like working with Word if it were designed by a toddler who hates me, personally. I'm building a new site on another platform, which is not much better but does allow me to copy, paste, or delete a block of text by selecting said text, something Wordpress's feeble grasp on structure is still grappling with. As we have daily proof. *gestures at Tumblr*
Anyway, I've been thinking about overhauling the older novels, standardizing them into the style guide I've developed. So I dug out all the upload files for Nameless, my first novel, and cracked them open just to see what kind of work it would take.
The document file for Nameless is so old that Windows wasn't sure how to open it. I mean it was just a .doc file and Windows likes to give you options when it's not a .docx, but I was still amused that I had to tell it how to get into the Ancient Tome. This was also before ebooks were as big as they are now, especially in indy publishing; these days you can just upload a word document and Lulu will convert it, but back in 2009 I had to create an HTML file of my novel to get it converted to ePub. Wild.
The bad news is that my early documents for my first few novels are a brutal mess, but the good news is that because I was less sophisticated in terms of how to typeset, they're also very simple and easy to upgrade, and even back then I was saving the covers as psd files, so it's all editable. I'd rather finish Royals/Ramblers than work over all my old manuscripts, but they're a nice break when I'm tired of other work.
Now I just have to determine if I have the emotional stability to re-read Nameless. It was a very personal novel to me, but it was also published almost 15 years ago, and I'm a little concerned about being able to read my deathless 2009 prose without wincing. I tell myself we all learn and grow, and Christopher and Lucas aren't real and won't suffer if I wrote them poorly, but I'm still bracing myself for all that.
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Comment faire un site internet de qualité ?
janvier 14, 2025
by engama237
with no comment
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Edit
Avoir un site internet de qualité est aujourd’hui essentiel pour toute entreprise, organisation ou professionnel souhaitant se développer sur le web. Un site bien conçu renforce votre crédibilité, améliore l’expérience utilisateur et augmente vos chances de convertir vos visiteurs en clients. Mais comment créer un site internet qui soit à la fois esthétique, fonctionnel et performant ? Voici un guide complet pour vous aider à réussir.
1. Définir vos objectifs et vos besoins
Avant de commencer la création de votre site, il est crucial de définir précisément vos objectifs :
Souhaitez-vous vendre des produits en ligne ?
Présenter vos services ?
Informer vos clients ou générer des contacts ?
Un site internet de qualité doit répondre à des besoins précis et avoir un but clair. Rédigez un cahier des charges qui détaille vos attentes en termes de fonctionnalités, de design et de contenus.
2. Choisir le bon CMS ou plateforme
Le choix de la technologie joue un rôle majeur dans la création d’un site web. Plusieurs solutions existent selon votre niveau de compétence technique et votre budget :
WordPress : Idéal pour les blogs et sites vitrines. Il est personnalisable grâce à ses nombreux thèmes et plugins.
Shopify ou WooCommerce : Parfait pour créer une boutique en ligne.
Wix ou Squarespace : Pour des sites simples et rapides à mettre en place.
L’objectif est de choisir un outil qui permet de créer un site internet de qualité sans compromis sur la personnalisation et les performances.
3. Prévoir un design adapté et professionnel
L’apparence visuelle d’un site est primordiale pour capter l’attention des visiteurs. Voici quelques principes de base pour un design réussi :
Simplicité et clarté : Évitez les designs trop chargés.
Harmonie des couleurs : Utilisez une palette de couleurs cohérente avec votre identité de marque.
Navigation intuitive : Facilitez la navigation avec un menu clair et structurant.
Responsive design : Un site internet de qualité doit être adapté aux mobiles et tablettes.
N’oubliez pas que le design doit servir l’expérience utilisateur et non l’alourdir.
4. Optimiser les contenus de votre site
Un contenu pertinent et optimisé est la clé pour attirer et retenir vos visiteurs tout en améliorant votre référencement. Voici quelques conseils :
Rédigez du contenu clair et concis : Utilisez un langage simple pour expliquer vos services ou produits.
Travaillez vos mots-clés : Le terme site internet de qualité doit apparaître naturellement dans vos titres, paragraphes et méta-descriptions.
Ajoutez des visuels : Images, vidéos et infographies rendent votre site plus attractif.
Valorisez vos appels à l’action (CTA) : Invitez vos visiteurs à passer à l’action (contact, devis, achat).
L’optimisation des contenus est une étape essentielle pour répondre aux besoins de vos visiteurs et aux exigences des moteurs de recherche.
5. Améliorer les performances techniques
Un site lent ou qui présente des erreurs techniques nuit à l’expérience utilisateur et au référencement. Pour assurer un site internet de qualité, voici ce à quoi il faut veiller :
Temps de chargement : Optimisez la taille des images et utilisez un service d’hébergement performant.
Code propre et optimisé : Réduisez les fichiers CSS, JS et HTML.
Sécurité : Installez un certificat SSL et assurez-vous que votre site est protégé contre les attaques.
Compatibilité : Testez votre site sur différents navigateurs (Chrome, Firefox, Safari).
Les outils comme Google PageSpeed Insights ou GTMetrix vous permettent d’analyser et d’améliorer les performances techniques de votre site.
6. Optimiser le référencement naturel (SEO)
Un site internet de qualité doit être facilement trouvable sur les moteurs de recherche. Voici les bonnes pratiques SEO :
Structuration des titres : Utilisez les balises H1, H2, H3 pour organiser vos contenus.
Meta-descriptions optimisées : Rédigez des descriptions attractives intégrant le mot-clé site internet de qualité.
Optimisation des URL : Préférez des URL courtes et descriptives.
Backlinks : Obtenez des liens entrants de qualité depuis d’autres sites.
Un bon référencement améliore votre visibilité en ligne et attire plus de visiteurs qualifiés.
7. Proposer une expérience utilisateur (UX) optimale
Un site internet performe quand il offre une expérience utilisateur exceptionnelle. Voici les éléments à optimiser :
Accessibilité : Votre site doit être accessible à tous, y compris aux personnes handicapées.
Structure logique : Facilitez l’accès à l’information grâce à une hiérarchie claire.
Interactivité : Intégrez des formulaires, boutons CTA et outils de communication (chat en ligne).
Une bonne UX contribue à retenir vos visiteurs et à augmenter vos taux de conversion.
8. Analyser et améliorer constamment
La création d’un site internet de qualité ne s’arrête pas une fois le site mis en ligne. Il est essentiel d’analyser les performances et d’apporter des améliorations constantes :
Utilisez des outils comme Google Analytics pour suivre les comportements de vos visiteurs.
Analysez vos taux de conversion et identifiez les pages les plus performantes.
Répondez aux commentaires et feedbacks de vos utilisateurs.
Un site internet évolue avec votre activité et les besoins de vos clients.
Conclusion
Faire un site internet de qualité repose sur une combinaison de facteurs : une stratégie claire, un design professionnel, des contenus optimisés et une expérience utilisateur fluide. En respectant ces étapes clés, vous pouvez créer un site performant qui répond aux attentes de vos visiteurs et qui améliore votre présence en ligne.
Pour découvrir plus d’astuces, consultez notre page blog Abonnez-vous à notre page Facebook
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HTML to WordPress Theme Conversion: How to Do It Right
Learn how to convert HTML to a WordPress theme with this detailed guide from HireWPGeeks. Discover the step-by-step process for HTML to WordPress theme conversion and transform your HTML designs into a fully functional WordPress theme. This tutorial covers everything from template creation to plugin integration. Follow our expert advice for a smooth and efficient conversion.
#HTML to WordPress#WordPress Theme Conversion#HTML to WP Theme#Website Migration#Theme Development#HTML to WordPress Guide
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Understanding the Difference Between a Website and a Web Page: A Complete Guide
Understanding the Difference Between a Website and a Web Page: A Complete Guide
In today’s digital landscape, terms like website and web page are used interchangeably, often causing confusion among businesses and individuals seeking an online presence. However, as a business owner or a digital marketer, understanding the difference is essential for creating an impactful online strategy.
At KSoft Technologies, where we specialize in website development, digital marketing, and SEO services, we often encounter this question from clients. This guide not only simplifies the distinction between a website and a web page but also explores their technical aspects and how they align with your business goals.
What is a Website?
A website is a collection of interlinked web pages hosted under a single domain name, designed to serve a specific purpose. Think of it as a digital storefront or an online hub that provides a comprehensive experience to users. Websites can vary significantly based on their type and functionality:
Corporate Websites Ideal for businesses aiming to showcase their products, services, and achievements. For example, the KSoft Technologies website highlights our expertise in areas like SEO, app development, and web design.
E-Commerce Websites Platforms like Amazon or Shopify allow businesses to sell products directly to customers. These websites integrate payment gateways, inventory management systems, and customer service functionalities.
Portfolio Websites Focused on showcasing individual or business achievements, these websites are ideal for freelancers or creative professionals.
Landing Pages Dedicated pages within a website that focus on lead generation and conversions, often used in digital marketing campaigns.
Blogs and Forums Content-centric websites aimed at providing information, engaging with communities, or building authority in a niche.
Technical Structure of a Website
A website comprises:
Domain Name: The unique address users type in to access the site (e.g., ksofttechnologies.com).
Hosting Server: Where all the data and files of the website are stored.
Content Management System (CMS): Tools like WordPress or Joomla that allow users to create and manage content.
Backend and Frontend: The backend involves server-side scripting (e.g., PHP, Python), while the frontend includes design elements (e.g., HTML, CSS, JavaScript).
What is a Web Page?
A web page is a single document within a website, identifiable by its unique URL. For example, on ksofttechnologies.com, the “Contact Us” page or “Services” page is a web page.
Types of Web Pages
Static Pages Content remains the same unless manually updated. They’re ideal for information like company profiles or mission statements.
Dynamic Pages Content is fetched from a database and changes based on user interaction. Examples include dashboards or search results pages.
Landing Pages Specifically designed for marketing campaigns, focusing on a single product, service, or call to action.
Blog Posts Individual articles or write-ups focused on specific topics within a blog section of a website.
Technical Structure of a Web Page
Each web page includes:
URL Structure: For example, https://ksofttechnologies.com/services.
HTML Markup: Defines the structure and content of the page.
CSS and JavaScript: For styling and functionality.
Metadata: Helps search engines understand the page content.
Key Differences Between a Website and a Web Page
Definition
Website: A collection of multiple interlinked web pages.
Web Page: A single document within a website.
Scope
Website: Broader; provides comprehensive information or services.
Web Page: Narrower; focuses on a specific topic or purpose.
URL
Website: Main domain name (e.g., ksofttechnologies.com).
Web Page: A subset URL (e.g., /services, /about-us).
Interactivity
Website: Enables complex user interactions.
Web Page: May have limited or single-point interactions.
Purpose
Website: Serves as the entire digital presence.
Web Page: Addresses a specific intent or question.
How Websites and Web Pages Work Together
To draw an analogy, a website is like a library, while web pages are the individual books or chapters within it. Each web page serves a specific purpose and contributes to the overall functionality of the website.
Example from KSoft Technologies
Website Level: Visitors land on ksofttechnologies.com, where they see an overview of our services like web development, app design, and SEO consulting.
Web Page Level: When they click on "Digital Marketing," they are directed to a dedicated page detailing our strategies, success stories, and packages.
Why Understanding the Difference Matters
For businesses, distinguishing between a website and a web page is crucial for:
Better SEO Strategy Search engines like Google evaluate websites and individual web pages differently. Optimizing individual pages for keywords (e.g., “website development services”) improves rankings and traffic.
User Experience Creating well-structured websites and easy-to-navigate web pages ensures a seamless user journey.
Content Strategy Knowing the role of each web page within your website helps in creating targeted and engaging content.
SEO Best Practices for Websites and Web Pages
Keyword Optimization Include relevant keywords like “website development,” “SEO services,” and “digital marketing agency” in titles, headings, and content.
Internal Linking Link related web pages within your website to improve navigation and reduce bounce rates.
Responsive Design Ensure your website and all web pages are optimized for mobile devices.
Page Load Speed Use tools like Google PageSpeed Insights to identify and fix issues.
Content Quality Provide valuable and actionable content for visitors, such as this guide explaining technical concepts.
How KSoft Technologies Can Help
At KSoft Technologies, we understand that your website is the cornerstone of your digital presence. Whether you need a user-friendly corporate website, high-converting e-commerce platform, or optimized web pages for SEO, our team of experts is here to help.
Our services include:
Website Design and Development: Tailored to your brand and business goals.
SEO Services: Ensuring your web pages rank high for targeted keywords.
Content Strategy: Helping you create engaging, keyword-rich content for better rankings and user retention.
Conclusion
While a website is the broader digital presence, web pages are its building blocks. Understanding the distinction between the two helps in planning and executing a robust online strategy. By leveraging the expertise of KSoft Technologies, you can ensure that your website and web pages work seamlessly to drive traffic, generate leads, and grow your business.
#ecommerce#web design#webpage#website#branding#web development#erp software#adobe#seo services#google ads
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Affimine: Your Ultimate Guide to Digital Success
Are you looking to supercharge your digital marketing efforts or find the best digital products for your business? Look no further than Affimine! Let’s dive into what makes Affimine a standout resource for all your digital needs.
What is Affimine?
Affimine is an all-in-one platform where you can find in-depth reviews and guides on the best digital marketing tools, WordPress themes, plugins, and more. Whether you’re a blogger, digital marketer, or business owner, Affimine offers valuable insights to help you make the best choices for your digital strategy.
Why Choose Affimine?
At Affimine, you get expert opinions and detailed analyses that make navigating the digital landscape easier. From uncovering the best themeforest free templates to exploring top themeforest WordPress themes, Affimine covers it all. Here are some key reasons why Affimine is your go-to resource:
Expert Reviews and Comparisons: Affimine provides thorough reviews and comparisons of various digital products, including themeforest shopify themes, themeforest HTML templates, and more. This ensures you make informed decisions that best suit your needs.
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User-Friendly Content: The content on Affimine is written in simple, easy-to-understand language. Even a 4th grader can grasp the insights shared, making it accessible for everyone.

Getting Started with Affimine
Navigating Affimine is a breeze. Here’s how you can make the most of this resource:
Explore Various Categories: Whether you're looking for free WordPress themes or the latest codecanyon themeforest products, Affimine categorizes everything neatly, making it easy to find what you need.
Stay Updated: Follow the latest posts to catch up on new deals, product launches, and reviews. Affimine ensures you never miss out on valuable updates.
Join the Community: Engage with other users, share your experiences, and get recommendations from the Affimine community.
Top Features of Affimine
Detailed Product Reviews: From themeforest login issues to exploring the themeforest dashboard, Affimine covers every aspect in detail.
Comprehensive Guides: Learn how to get refunds with themeforest refund guides or use themeforest coupons for discounts.
Latest Trends: Stay ahead with insights into the newest themeforest WP and themeforest Shopify themes.
FAQs About Affimine
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Q: Is Affimine suitable for beginners? A: Absolutely! Affimine’s content is easy to understand, making it perfect for beginners and experts alike.
Q: How often is the content updated? A: Affimine regularly updates its content to ensure you get the latest information and best deals.
Q: Can I find free templates on Affimine? A: Yes, Affimine lists some of the best themeforest free templates and other resources.
Q: Does Affimine offer tutorials? A: Yes, Affimine provides comprehensive guides and tutorials to help you navigate digital products effectively.
Conclusion
Affimine is your trusted companion in the digital world. With its expert reviews, detailed guides, and user-friendly content, Affimine helps you make the best choices for your digital marketing and product needs. Dive into the world of Affimine and elevate your digital strategy today!
For more insights and the latest updates, visit Affimine.
#digital marketing#themeforest free templates#themeforest wordpress#themeforest shopify#themeforest login#themeforest html#wordpress themes#codecanyon themeforest#free wordpress themes#themeforest refund#themeforest coupon#themeforest free wordpress themes#themeforest dashboard#themeforest wp#wile e coyote#looney tunes#twitter#tweets#tweet#meme#memes#funny#lol#humor#fashion#runway#shalom harlow#john galliano#make up
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4 years of running BentoVid & RICE (an extremely long & meandering retrospective about survey data) This is an entry that's part history about the fanvid server I run that hosts a [now] feedback event [then contest] called RICE, and part data analysis from 4 years of pre-RICE survey data and one post-RICE survey from a particularly "problematic" year of the event. Read the entry as it was intended on dreamwidth by clicking the link above, or expand the cut tag and hope the html I pasted into tumblr displays correctly. [edit: it doesn't, but it's readable if you don't care about line breaks.]
Preface
Or, the time I accidentally influenced an entire industry through a survey question (click to read more) In 2015, I created a website called fursuitreview.com (FSR). Fursuits (one of a kind whole body animal costumes) are expensive and it was hard to keep track of makers that didn't have huge followings. I didn't want to run a review page, but only two existed prior to mine. One had died completely several years before, and the other one updated so infrequently it was almost useless (it, too, eventually died after FSR took off). The other two pages were a victim of putting too much work on themselves. The first had several questions reviewers had to answer and assign points. The moderators would average all the points for each review and give the overall review a score out of ten. This ensured consistency in the scores across all reviews. It was an amazing system but it would simply take too long to do myself (plus I'm terrible at math). Both sites were not actually sites - they were user accounts on furaffinity.net (and sometimes tumblr or livejournal) - which required write-ins to copy a big block of text and hope they got the format right (they rarely did, which meant moderators would have to correct it). FSR started out on furaffinity, but very quickly moved to a wordpress website. I thought very carefully on how I would keep manhours and costs down. I decided to not have any user accounts at all, nor would I bother with a numbered rating system (I instead went with a "positive / neutral / negative" system because that's really what everything boils down to anyway). I devised the least amount of questions I could in order to pry the information I wanted out of fursuit buyers when they wrote in. This resulted in two sections: wear satisfaction, and visual satisfaction. Each section had several sample questions to help guide the writer. "Wear satisfaction" was like, do you like how it fits you? how is the ventilation? how is the vision? Visual satisfaction was questions about looks.
Example screenshot of the FSR "wear Satisfaction" questions from 2020+
When people submitted a review, I would read over them all and make sure everything was copacetic before publishing it. Back then (before 2020), I was a one-man operation so I read literally every single review coming in. I noticed that some writers would mention lining in some of the fursuit parts. Most parts are unlined - it's just faux fur and the backing of that will be up against a wearer's skin. Lining is unnecessary and can ultimately make the costume much hotter - but it does make everything look really nice and marginally more comfortable to wear. After a few of these, I added "Does the item have lining?" to the list of sample questions.
Does the item have lining?
Surely nothing bad could happen from such an innocuous question!! (upside down smiley face goes here)
I must take a break here to mention that I had no experience doing literally anything that FSR required to run. I had bought 3-4 fursuits and thought it would be nice to keep track of my opinions of them. Everything else, from coding a website to writing survey questions, I had taught myself. I had some very very basic wordpress experience from a personal roleplaying character wiki wordpress site for myself, but that was it. FSR was a learn by doing experience. And boy, was it an experience. Writing, reading, reviewing, editing, customer service... FSR had me dealing with it all, and I'm surprised it gained as much traction as it did throughout that process.
So, needless to say, I had no idea what "survey bias" was.
Weeks, possibly months, later, I was browsing twitter keeping up with FSR social stuff, when I came across a tweet from a rather well-known maker (I believe it was either beetlecat or beastcub) asking other fursuit makers why customers were suddenly asking for their fursuits to be lined. I wish I had a link to this tweet, but I no longer have a twitter account. (If you happen to find it, do link it in the comments!) It didn't hit me at first. I watched the thread and the responses roll in. As other makers replied, the sense of dread was very slowly overtaking me. Could FSR really have that much influence? Could just a single little sentence really cause so much strife? Yes, it did, and yes... It did. Once I connected the dots, I edited the sample questions. No longer is it simply "Does the item have lining?" Now it is: "If it is lined, what material was used? Does it absorb sweat appropriately? Does it make cleaning easier?" But I went through a few iterations before I got to that wording. I believe my first edit was something like "(Note: most fursuits aren't lined)", but that didn't properly imply that you shouldn't be asking your maker for lining. After this lining snafu, I had to go through all of my questions and determine what I was accidentally influencing, how that could change what customers ask of their makers, and if I really needed that information in the review to begin with. I also, finally, learned about survey bias, and took some time to read up a little more on how to craft survey questions. And, of course, I had to come to grips with the fact that, yes, FSR was big. And it had influence. My little side project was a staple of the community and people counted on it to make very expensive purchases. Maker reputations and business operations began to live or die by the reviews we pulled in. FSR got to be too big and too much stress for me, so I ended up giving full ownership of the site to someone else in 2022 or 2023 (it was a long transition and I'm not sure when the public announcement was made). However, as of today (31 March 2024), fursuitreview.com is still fundamentally unchanged from how I was running it - including the review form. Nowadays, I have nothing to do with the site. I couldn't deal with the stress and responsibility once it grew to be a community cornerstone. Unfortunately, history may be repeating itself with the project I replaced FSR with...
A brief history of BentoVid (and RICE)
I have been editing anime music videos (AMVs) since 2001. I took a hiatus from the community from 2009ish to 2018. Despite that, I still managed to make at least one video every year. In 2018, I tried to get back into the community and realized it had almost completely changed. Discord was a thing now, and it seemed most of the activity was on there. I joined a few servers, but long story short they all weren't great. In a fit of frustration and annoyance, I did the classic move of going "Screw this, I'll do it myself!"

Bender (from Futurama): Fine! I'll start my own chatroom with blackjack and hookers! I glossed over it, but this is exactly how FursuitReview.com also started.
BentoVid (called AMV Sashimi back then) was created in September 2020. Back then, I did have high hopes. I did "plan" (finger quotes) on becoming a large community, but it was like how anyone plans on winning the lottery, you know? You don't actually expect it to happen. I thought that realistically I'd get maybe 30 members and it'd be just a chill hangout spot. But in 2021, we reached the fabled 100 members. Then 200. We broke 400 this year. And outside the very first year, I didn't actively promote. BentoVid has grown purely from word of mouth since 2021. On the other side of Discord was an annual AMV contest related to a particular anime convention. I first joined it in 2019. It was... okay... But not great. 2020 went even worse. The contest was going through a transition period and had a coordinator that, to put it mildly, was not well-liked. The concept behind the contest (which had been running for several years - I think 2005? Possibly even earlier) was great though. It was a contest focused on peer review. All the editors that submitted to the contest were the judges and voted on the winner. It was a blind contest, so nobody knew who made what, but only people who submitted to the contest could view and vote on the videos. The feedback was cruel. People did not hold back. Still, it was helpful, and I excelled my skills a lot by participating. The contest's discord server, however, went unmoderated and the coordinator made some very bizarre decisions. Another "Screw it, I'll do it myself" event occurred. RICE - Rewards imagined by a community of editors - was born by taking that other contest and implementing all the feedback participants had been complaining about for years. February 2021 was the first RICE. I had never run a contest before. Just like FSR (from the preface story), this was a trial by fire. I made at least one huge mistake every year the contest ran. But ultimately people liked RICE, and word of mouth about it (and the server) grew ever faster because of it. I had taken efforts to specifically NOT advertise RICE outside the BentoVid discord server, but that didn't stop it from growing.
4 years of RICE survey data
Partly due to my inexperience and partly due to my history with FSR, I put out RICE feedback surveys at every opportunity. I am actually not that into data. I don't analyze this stuff and I have no particular interest in collecting data at every turn for random things. I just find feedback surveys somewhat convenient and useful for my purposes. Sorry to people who are into that! XD
Pre-RICE survey data from 2021 - 2024
I have a small survey when people submit videos to RICE. It has (mostly) the same questions every year. Vivafringe helped me go through the data, and here are the results. (links to a google sheet) 2021 - 2023, the optional survey was on the same page as video submission questions. In 2024, I finally realized google form sections existed and I put it on a totally different page. I went from a 100% response rate to 58%. What a huge difference! But still inspiring to see so many people went out of their way to answer regardless. Here's my personal takeaways: US vs Non-US I personally thought there were more international editors participating, but it seems to hover around 20%. Do people keep their videos a secret? It looks like most of the survey respondents actually do attempt to keep their videos secret from everyone. However, almost as many people admit at least one person they know who will also be in RICE knows what their video is. I honestly thought it'd be the other way around, with more people sharing betas before RICE, so this is actually pretty cool to see. Thoughts on blind judging This question was multiple choice with only one answer allowed, so they had to choose which meant most to them. Most people seem to appreciate blind judging, but don't go out of their way to keep themselves blind during the event. (~70% combined) A large minority of people admit that guessing who made what during the event is part of the fun for them. (~25%) One possible answer was that blind judging is never truly blind - interesting to note only one person ever selected this and it was in 2023. Main reason for entering RICE? Another multiple choice answer where they had to select the "main" reason. Most people join RICE because they like the BentoVid community. However, almost as many people join because they like peer review. I'm flattered! lol But, in all seriousness, I really expected those results would be flipped, with peer review outranking BentoVid. Categories A multiple checkbox question for which categories your submitted vid belongs to, according to the editor. I mostly only care about theme, coordinator's choice, and live-action. Theme has submissions starting at 18% in 2021 and gradually going up to 29% in 2024. 2023 is an outlier with 39%. Coordinator's choice is very low. 1 - 3 videos. This is mixed news for me. On one hand, I think it's great people don't feel the need to pander to me (or maybe they don't know how). On the other hand... Please pander to me! XD Live-action is something I would like to see more of... The discord server started out as an AMV server and its audience is still mostly AMV editors. But I really want BentoVid (and RICE, by extension) to be about all fanvids and vidding (Hence the name change from AMV Sashimi to BentoVid). Long story short, live-action vids are obviously a very small minority that get submitted (5 - 9 videos each year), but they fluctuate between years. If you like live-action fanvids and want to join an active discord server... Please join us! lol How did you learn about RICE? This question was a small text field people could write whatever they wanted in. No surprise people learned about it from inside BentoVid. Next highest was word of mouth-related answers like "discord," "another discord server" or "friends". A little interesting was when AWA or POE were specifically mentioned (two popular AMV contests), but this was only twice for each.
Post-RICE survey data
2021 and 2022 had a feedback survey, but it was just one text block that asked for comments. Very few people ever filled this out and it was not very actionable feedback. 2023 was the first post-RICE feedback survey with actual guided questions, and it's because 2023 was... quite the year.
Understatement.
What happened during 2023 RICE?
Remember the contest I mentioned that RICE was based on? While RICE was thriving, that contest was floundering. The other contest, which for the rest of this blog I will call "HOST," happens in September - October, while RICE happens in February - March. 2022 HOST was another transition year for them. The old coordinator ("Elder") took over the contest after so many complaints about the coordinator that succeeded them ("Junior"). As far as I know, everyone was happy with Junior's leaving, but unfortunately it wasn't pretty. We weren't kind to Junior. Bridges were burned. Elder had some great ideas on how to bring HOST back up to its former glory days. But, procrastination got the better of them, so the contest started out very poorly. Then, during the contest, they had an extremely public and embarrassing meltdown. A number of people withdrew from the contest because of it. A totally different person ("Kidd") had to take over mid-event. The discord server went through an emergency restructure so Elder didn't have any special permissions anymore. Kidd was an absolute gem and managed to run the rest of the contest on their own very smoothly (Kidd continued through 2024 and deserves accolades). But the already negative reputation of HOST definitely turned into a dumpster fire after that. It was no surprise that RICE got touted as a good alternative. I was expecting more RICE entries than the previous year but. Boy. I was just not prepared. 2023 RICE saw 56 editors and 76 videos. The prior year was only 32 editors and 45 videos. RICE does not scale well. Moreover, I was experiencing horrible health issues at the time and really should have delayed or cancelled RICE due to them. Consequently, some people did not have a good experience with RICE. I thought the entire year was ruined. I made a pretty involved post-RICE survey due to it. This survey was mostly questions with text boxes where people wrote exactly what they were feeling. This made the answers a lot more personal and detailed. I will not be sharing the raw 2023 survey data. The complaints were about:
Too many videos for too short a time period
Some people were rude in the discord when discussing categories
Some people attacked one of the people giving critique in a voice call
I tried to enforce [very badly worded] content restrictions very late into the submission window. This had editors unnecessarily scrambling to re-edit things and ultimately ended up with multiple versions of videos in the contest [which should not have happened and that is entirely on me]
To me, the responses of the 2023 survey looked pretty dire. I immediately made changes to RICE following them. While RICE had started out as an improved version of HOST, I also had wanted the goal to be rewards for BentoVid server regulars. That's why I really didn't want to advertise it outside the server. I also never pinged \@Everyone or made a special role to get updates about it. The intent was if you were around the server, you'd know it was coming, and that was that. I wanted the good peer review and critique so we could all improve. I also wanted to see amazing videos. But what I DIDN'T want - and was (surprisingly!) NEVER concerned with - was lots of randos who didn't care about BentoVid. I explicitly never posted about RICE on a-m-v.org (despite people asking me to), and I never mentioned RICE outside my own server until after 2022 HOST. And even then it was really only in DM or if someone else had brought it up first. I still try to not advertise RICE, but I'm not as tight-lipped as I used to be. Still, it's primarily in DM. But anyway, I'm rambling now - the point is that RICE grew outside of the BentoVid bubble. People were joining RICE who did not care about BentoVid as a whole and I had to figure out how to handle that. My previous RICE messaging of "feedback event but also contest!" was fine for BentoVid regulars. We mostly knew what we liked and understood eachother because we hung out all the time. But for people new to RICE and/or the server, they had no idea and came in with false expectations. My two main takeaways from the 2023 Post-RICE survey were: 1. Because of my health issues and the mass increase of participants, the Discord server went (essentially) completely unmoderated during RICE. Because RICE (and BentoVid) is usually closely moderated, many conversations/debates went on a lot longer than they should have (because no moderators stepped in), which caused a lot of stress for participants. 2. The messaging of RICE was conflicting and led people to false expectations. People were essentially expecting HOST but "run better." "HOST but run better" is an over-generalization of how RICE works. It's actually quite different from HOST, but without the context of being a BentoVid regular, one wouldn't have that information. The first would be solved simply by me being present. Myself and most my staff could not be present during 2023 (honestly I'm surprised RICE ran as well as it did without us. Speaks a lot to our community!). To deal with the second point, I decided to focus on clearing up and changing RICE's messaging. Clearing the messaging had a few purposes:
More clearly differentiate RICE from HOST
Discourage non-regulars from joining without being super exclusionary about it
Discourage overtly competitive people from joining RICE
Encourage feedback-orientated participants
Focus more on accessibility (as RICE already applied VPR to all entries, it made sense to extend accessibility in other ways)
I took the survey responses very seriously, and as such, rushed to make announcements of what the changes would be. I ended up announcing them the same month RICE ended - March. Proof here (that is a discord link). You can read the initial announcement there in the BentoVid server, but I ended up changing things even more, so here's the summary of what the changes ended up being:
Very strict content restrictions (slightly relaxed later)
Focus on feedback event FIRST (took out all mentions of "contest" and "best" on the website, replacing them with "event" and "most-liked" )
No cash prizes at all (previously it was a $175 pool)
More emphasis on what exactly the server culture is like and what you can expect (basically: RICE is stressful, it's full of server regulars, prepare yourself if you're new)
Permanent categories got permanent names (previously everything was able to be voted on and changed)
All winners only get one award (previously there were multiple designs and names made for each award)
We added CWs as well as VPRs into the RICE expectations
Everything possible was outlined on the website. I literally wrote out the schedule and everything that you could expect to happen, how it all worked, etc.
The fallout from 2023 RICE continued throughout the entire year. It seemed negative feelings regarding it rolled out into other issues BentoVid was having (behind the scenes, especially in the staff channels) and overall I was really not feeling great about RICE. I was seriously considering 2024 RICE being the last one I ever ran.
2023 Post-RICE survey analysis
During 2024 RICE prep (which started in October 2023), I went through the 2023 feedback again. I asked some vague questions to random people about how they felt about 2023 RICE, and their answers (most of which were not negative at all) really had me questioning my perception of the entire thing. I gave the 2023 post-RICE survey data to a friend of mine who used to analyze that kind of thing for a living (Vivafringe). I went through the answers and redacted personal information, summarizing answers if necessary, before giving it to him. As part of the analysis, I asked him a bunch of questions and he looked over all the data to answer those questions. Again, I will not share the actual data here (even anonymized), but I will share the analysis he provided. Full disclosure: Viva did participate in 2023 RICE.
Analysis of Negative Experiences
Did more people have a negative or positive time in 2023?
to answer this I didn't do any fancy analysis. I read the responses and just did a vibe check of "negative" (pretty clearly had a bad time), "neutral" (had some things they didn't like, but gave other positive feedback or just in general didn't seem like they gave a shit one way or the other), "positive" ("vars you're the best" type comments) I think "neutral" people, if you actually asked them, would say they had a positive time, but it's hard to say for sure anyway I rated 7/25 negative, 7/25 neutral, 11/25 positive notably a lot of people didn't respond to this survey and the non respondants were likely positive/neutral. So I don't think you should read those numbers and assume 28% of people had a negative experience the overwhelming complaint from basically everyone was too many videos for the time they had - 5/6 people with "negative" feedback were returnees - 2/6 of the people who wanted "competitive" contest had negative opinions. No real signal there I think
I said the complaints about the VCs were really bad though?
I count 4 people that complained about the vcs my takeaway from reading this is basically: - moderate the vcs from now on, advertise them as critique/nice/whatever (you already are doing this but just saying I agree) - if you get 76 vids again, give more time to watch stuff I don't know how you solve chat getting tense, that was another common complaint
Category drama? Context: some people were very vocal about RICE needing fixed categories like typical AMV contests
I read the category stuff and broadly classified them as wanting "fixed" cats, "unfixed" cats, or "neutral" as you might expect most people didn't give a strong opinion on it, 10/25 were neutral 5 people wanted fixed, 6 people explicitly wanted to keep things as it was now (unfixed) if you read "neutral" as support for the status quo, which I do, I think the way you're doing it is fine. especially because a lot of the fixed cat people (3/6) had negative experiences and won't be here this year
I expected a smaller turnout for 2024 RICE. All I was really hoping for were more editors than in 2022 (which only had 32). Editors in 2023: 56 Editors in 2024: 43 (+3 more if we count DQs) A 17 - 23% loss, depending on how you count this. My thoughts: 1. That's not that bad, to be honest 2. If we treat 2023 as an outlier, 2024 is an acceptable and expected amount of growth from 2022. 3. One of the main complaints in 2023 was that there were too many videos, so 2024 numbers are more desirable in this context.
Other data collected from 2023 RICE
While I was mostly concerned about the negative experiences, I thankfully had the foresight to ask some other questions about RICE that gave us some valuable data.
Kollab vs frame.io = kollab wins by landslide
Direction for rice: contest vs feedback = 15/22 say feedback
Will you make an account on a website to do rice stuff? 12/25 say no
basically everyone answered the "what does rice do differently" question with "the feedback is a lot better". So a way to make rice better is to streamline process for providing feedback.
How long people spend on RICE vids:
10/21 (of the people that responded) started working on their rice vid 1 month or longer in advance
the competitive people ("A contest where the best of the best wins") seem kind of in the middle, time wise. 3/6 spent less than 1 month, 2/6 spent 2 months exactly, 1 didn't respond.
there were 8 newcomers, but basically same conclusion. 4/8 started more than a month in advance. 3/8 took a few weeks
Google docs & PSVs RICE offers a google doc with video information instead of trying to put it all in a filename. We also offered detailed VPRs and CWs, and, in some cases, alternate versions of videos that are more friendly for photosensitive users (called PSVs).
3/25 people said they used the VPRs.
18/25 people used the infosheet
4/25 used the CWs
3/25 used PSVs
What about 2024 Post-RICE survey data?
I collected that. This blog entry is already the size of a novel so I'll put it in another entry, I guess. Stay tuned! (Don't hold your breath though) I will exit this entry with the following results from that survey: If you participated in 2023 RICE, what would you say your overall experience was? 15/18 answered overall positive 2/18 said they did not participate in 2023 1/18 said neutral 0/18 said overall negative If you participated last year (2023), would you say your experience THIS year (2024) was: 9/17 answered overall better than last year 7/17 said about the same as last year 1/17 said did not participate last year 0/17 said overall worse than last year Your overall 2024 RICE experience was: 17/18 answered positive 1/18 said neutral 0/18 said negative 0/18 said boring 2024 RICE had 43 editors and 62 videos.
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Technical SEO refers to the practices and techniques used to optimise a website’s technical infrastructure and architecture in order to improve its visibility and ranking in search engines. It’s an important component of SEO because it helps to ensure that search engines can crawl and index a website’s pages efficiently, which is necessary for the... Technical SEO refers to the practices and techniques used to optimise a website's technical infrastructure and architecture in order to improve its visibility and ranking in search engines. It's an important component of SEO because it helps to ensure that search engines can crawl and index a website's pages efficiently, which is necessary for the website to rank well in search results. There are several factors that can affect it, including the website structure, the use of header tags, the presence of broken links, the speed of the website, and the use of mobile-friendly design. To do it well, it's important to focus on these and other technical factors to ensure that the website is optimised for search engines. Here are some tips and tricks for beginners looking to improve their technical SEO: Technical SEO Guide - Key PointsUse an XML sitemapUse header tagsFix broken linksOptimize website speedUse a mobile-friendly designURL structurePage titles and meta descriptionsImage optimizationInternal linkingUse of social media tagsConcluding our Technical SEO guide. Use an XML sitemap An XML sitemap is a file that lists all of the pages on a website and helps search engines understand the structure and organisation of the site. Creating and submitting a sitemap to search engines can help to improve the crawlability of a website. Use header tags Header tags (H1, H2, etc.) help to structure the content of a webpage and make it easier for search engines to understand the hierarchy of the information on the page. Using header tags appropriately can help to improve the SEO of a website. Fix broken links Broken links can be frustrating for users and can also hurt a website's SEO. Regularly checking for and fixing broken links can help to improve the user experience and the SEO of a website. Optimize website speed A slow-loading website can be frustrating for users and can also hurt a website's SEO. Optimising the speed of a website can help to improve the user experience and the SEO of the site. If you use WordPress, there are lots of speed optimisation plugins available, for example. You could install one, or a combination, to achieve the results you need. Use a mobile-friendly design With more and more users accessing the internet from mobile devices, it's important to ensure that a website is mobile-friendly. Since Google and other search engines are becoming mobile-first in their approach to scoring your site for their indexes, using a responsive design or a separate mobile version of the website can help to improve the SEO of the site. URL structure Having a clear and logical URL structure can help search engines understand the content of a website and can also make it easier for users to navigate the site. Page titles and meta descriptions Page titles and meta descriptions are HTML elements that appear in the search results and can help to inform users about the content of a page. Including relevant keywords and a compelling description in these elements can help to improve a website's SEO, but avoid keyword stuffing. Image optimization Optimising images by using relevant file names and alt text can help to improve the SEO of a website. It can also help to ensure that the images on a website load quickly, which can improve the user experience. Internal linking Internal linking refers to the practice of linking to other pages on the same website. Internal linking can help to improve the ranking of a website by helping search engines understand the structure and organisation of the site and by helping users navigate it. For example, if you want a page to rank for
Pillar Pages in SEO, then you'd definitely want a page about Technical SEO to link back and vice-versa, to help build a topic cluster around the topic and demonstrate the concept. Use of social media tags Including social media tags (such as Twitter Cards and Open Graph tags) on a website can help to improve the SEO of the site by allowing social media platforms to better understand and display the content of the website. Concluding our Technical SEO guide. Technical SEO refers to the practices and techniques used to optimise a website's technical infrastructure and architecture in order to improve its visibility and ranking in search engines. There are many factors to consider, including the website's structure and organisation, the use of header tags and other HTML elements, the presence of broken links, the speed of the website, and the use of mobile-friendly design. Other important factors include the website's URL structure, the use of relevant keywords in page titles and meta descriptions, the optimization of images, the use of internal linking, and the inclusion of social media tags. By working on these points, as well as creating a solid Local SEO presence, you can definitely help to improve the visibility and ranking of your website in search engines. This article was first published on AIO Spark: https://www.aiospark.com/technical-seo-a-rough-guide?utm_source=Tumblr&utm_medium=fs-share&utm_campaign=auto-social
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The Ultimate Guide to Affiliate Link Cloaker(Link Masking) Plugins in 2023
Affiliate link cloaking is also known as Link Masking. In the dynamic world of affiliate marketing, staying ahead of the curve is not just an advantage; it’s a necessity. As affiliate website owners, you’re constantly seeking tools and strategies to optimize your efforts, and one such indispensable tool is affiliate link cloaking (URL Masking).
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For those keen on maximizing their affiliate marketing efforts, especially on platforms like WordPress, understanding link cloaking is paramount.
2. The Evolution of Affiliate Link Cloaker
Affiliate marketing has come a long way since its inception. With it, the tools and techniques used by affiliates have evolved, and link cloaking is no exception.
A Brief History of Link Cloaking
The early days of affiliate marketing saw raw, lengthy URLs that were not only unattractive but also revealed the affiliate’s identity. As the need for more discreet and clean links grew, so did the methods to cloak them. Initially, simple HTML redirects were used, but as technology advanced, so did the cloaking methods.
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