Draw your SWTOR OC ⓵
Evorurt (from @nekorinnie)
Maverik'a (from @frauleiiin)
Luminara (from @magicallulu7)
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fuck you *lethal companies your in stars and time*
(long) exposition under cut (spoilers for ISAT + lethal company logs)
This au takes place around the time of sigurd's logs/before them (i haven't decided if Sigurd's crew exists here or not yet)!
Siffrin was someone who used to live on the Golden Planet before it got eaten. They may not remember anything beyond being found in an escape pod, but they're still paralyzed by fear when getting close to the selling window. He's always first in the facilities, making jumps, braving traps, and heading as deep as he can for scrap.
Mirabelle and Isabeau are the medic and fighter respectively, who both came from the same moon colony. They were both pressured into taking jobs by a work-based society, and applied for the company under the impression that it was a short, high-paying internship with nebulous risks.
Odile is their resident ship manager. She keeps a watchful eye over everyone and relays information about monsters, scrap, etc. In absolutely dire situations, she may come help with scrap. Despite claiming to be a first-timer, her badge says Leader??
Nille and Bonnie ended up with the crew after taking a chance to run away from their parents. Seeing a high-paying job that provided everything and would take them far away sounded too good to pass up. Nille lied about Bonnie's age to take them with her. After seeing the reality of this job, though, she regrets not finding another way out. Bonnie is permanently on ship-duty; they mainly type in whatever numbers Odile tells them. Nille is also a fighter, though she prefers the weighty stop sign as opposed to Isabeau's shovel.
Loop, after hundreds upon thousands of quotas, dying every possible death, learning everything they could- even the real identity of The Company- realizes there was one thing they've never done before. They've never died to The Company. Desperate for a way out, and haunted by the whispers and screams beyond the wall, they give themselves up. Maybe that would finally satisfy the monster- to have devoured every last piece of the Golden Planet. Maybe their crew could finally rest easy that way. Well, they didn't loop back. But through the dark and damp, there's static on the walkie talkie. Loop picks up, and hears their own voice just beyond the wall.
(Loop's design is the most different by far, since instead of consuming a star, they themselves are slowly getting digested. They're inspired by the visual of red crying faces from the logs :D)
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So.
Act 5, huh?
Oh, and that.
"You can start breakdown now."
Finished the game couple of days ago and had some thoughts I needed to process a little. Like. Yes.
So anyway I actually didn't plan this and just wanted to redraw some sprites to just make sure I understand how to draw Siffrin correctly (still working on that!)
What did I learn from this? How fun it it to draw on a canvas that literally doesn't let you draw with colors without some layer cheating when necessary. Never tried it.
The beans. Sleeping beans.
Basically what happens when you want to sleep AND draw. Draw characters sleeping on your behalf.
Doesn't help, but at least it's cute.
I have no idea what was going on in my mind as I drew this. Feels like a fever dream of 'I want to sleep' at 4 am and 'Hm...' of thinking random things
Also that phone craft sign. Still too funny to imagine. I had to.
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preparations
erenville is definitely an extremely efficient packer with an airtight system… meteor has less than 24 hrs to clean out his inventory and cap his tomes/scrips
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