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#Hidden agenda SMG
unhingedlesbear · 3 months
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I MADE IT IN TIME lets gooooo! Just a bunch of furry au sketches of some of my favourite SMG ships. Shhhh yes they're all canon smh
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Valentines day 😍😍
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108garys · 15 days
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most devoted character in the supermassiverse, who and why?
For the record my answer is Vince for bringing fresh flowers to Tanya's grave for a good half a century(have fun and no judgement)
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smgsecretsanta · 5 months
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It's Secret Santa time!!
Since there were some people to show interest in participating in this, I'm starting this!
You like making art? You like Supermassive Games? You like giving and receiving gifts? Then this is for you!! You can send your submission right now right here:
The form will be open for 10 days, until 18th of December. If we'll have too little submissions, maybe a bit longer. And I wanna hear your suggestions about how much time should we have for completing the gifts.
Of course, the time of exchange wouldn't fall on Christmas at all, but it would be nice to get something after it too, right?
Have fun!
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Kate Wilder x The Curator
1. IDK WHY OK it was so random but have this
Becky Marney x Felicity Graves (Gravey)
1. Basically from the moment they meet they're ride or die for each other. When a life or death situation comes up, the first person Becky can call isn't her work partner, but Felicity. Felicity risks everything just to try and prove that Becky is innocent in this case. No matter what, Felicity never stops believing that Becky is innocent. Ultimately, it's their trust ans faith in each other that leads to the best ending.
They're basically canon! Always very friendly to each other, with a few suggestive scenes and dialogue that can be easily interpreted as flirty. They deserve more love :)
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kindheartedgummybears · 6 months
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so I have noticed that my "recommended" section here is full of sonic stuff for some reason and my mind really went:
SMG Sonic AU
😭😭😭😭
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urtrickster · 6 months
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okay okay here is a list of all the current smg bots i have nd all the ones i plan on making in the future. it's just three rn but. i plan on making a lot. so.
until dawn - josh nd mike
hidden agenda - becky marney
the inpatient - anna nd ted
man of medan - julia nd fliss
little hope - tanya nd amy lambert
house of ashes - clarice nd rachel
the devil in me - mark nd marie
the quarry - nick nd max
switchback vr - belial :twirls hair kicking my feet teehee:
posting this as a reminder to myself so i don't forget
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ange-de-la-mort · 5 months
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Every time I remember I actually own SMG's Hidden Agenda I also remember that I'd need an app to play it, and then I decide that I refuse to install an app on my phone just to play a PS4 game.
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jackienautism · 9 months
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for context, this was abt playing the dpa / other smg games lmao. in the past 2 weeks i’ve bought the devil in me, hidden agenda, man of medan, and house of ashes, and plan to get little hope off of the play station store. no offense to smg game enjoyers i just lowkey hate them as a company. and yet here i am
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ramajmedia · 5 years
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Control Review: Weirder Than Usual | Screen Rant
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Control combines the tight shooting and storytelling of Remedy's past titles with more open mission structure and Metroidvania-inspired level design.
To legions of fans, developer Remedy will always be best known for creating the Max Payne series. Others cherish them for their work on Alan Wake, while still others appreciate the risks they took with the ambitious and unique Quantum Break. The latest project from Sam Lake's team, Control, combines the best elements of Remedy's greatest titles with a significantly more open game design. The resultant game features a provocative story, visceral combat, and some of the best environmental storytelling this side of BioShock.
Remedy's titles have always thrived on their distinct settings and storylines, and Control is no different. The entire game is set in The Oldest House, a "place of power" in New York City. Jesse Faden wanders into the building, the headquarters of a secret government agency, the Federal Bureau of Control, and uncovers a hidden world of supernatural entities, unexplained events, and possessed objects. With the title of Director unexpectedly foisted upon her, Jesse is tasked with repelling an onslaught of Hiss, a dark force which turns humans into possessed monsters. Armed with the Director's Service Weapon, an "object of power" with the power to switch between many different forms, Jesse sets out to take back the fallen Bureau HQ and find her place as Director, all while pursuing a secret, more personal agenda.
Related: Sam Lake Interview All About Remedy's Control And More
Unlike previous Remedy games, which were purely linear affairs, Control takes on a more Castlevania/Metroid-inspired approach with its third-person gameplay. The entire game is set within the hallowed halls of The Oldest House, and Jesse can freely return to previously explored areas. At the start, there's not much utility to backtracking, but as Jesse gains new abilities (and keycard access), more and more of the House's secrets can be discovered. For much of its early duration, Control is firmly linear, save for a few side paths here and there. It's not until around halfway through the adventure that Jesse gains enough skills to truly uncover the secrets of The Oldest House. Once the Levitation skill is unlocked, all bets are off, and the player can essentially fly to secret areas and fall from incredible heights without taking damage.
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Navigation is only one way Jesse can interact with the world. Her other method of communication should feel extremely familiar to fans of Remedy's previous games. Like Max Payne, Alan Wake, and Jack Joyce before her, Jesse Faden is a crack shot with a gun, and she (and the player) get a lot of mileage from that particular skill. Shooting in Control feels like a natural evolution from Alan Wake and Max Payne 2. Eschewing the cover system and forced fine aiming mechanics of Quantum Break, Control focuses on old-school run-and-gun shootouts. Fortunately, Control lives up to its title in many ways, including the tight handling of its many combat encounters.
The Director's pistol itself is modular and can switch between different modes, from a standard semi-auto handgun, shotgun, and SMG, to more exotic forms like a long-range sniper to an explosive grenade launcher. These forms can be further customized with Weapon Mods that can alter damage output, recharge speed, accuracy, and numerous other factors. It's not distracting in its depth, but it's nice to have the ability to determine exactly what happens when every Jesse pulls the trigger of her Service Weapon.
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Enemies have a lot of health and can cut the player down in seconds, but Jesse has powers and abilities Max Payne could only dream about. Using the Launch ability, Jesse can harness her inner Jedi, picking up and throwing objects from the environment. With enough upgrades, the skill can be used to pick up weakened enemies and even heavy objects like forklifts. She can also create a shield from debris in the environment, and even brainwash weakened foes to fight on her side. All of these skills cost Energy, which quickly recharges. Since ammunition for her gun is drained and recharges in a similar way (like the original Mass Effect), combat quickly falls into a tense rhythm of draining one pool while the other recharges, shifting back and forth from gunplay to abilities until everything is dead and the environment has been reduced to rubble.
The environmental destruction on display in Control is jaw-dropping. Nearly every bullet has an effect on the world, from breaking physics objects apart, to creating a bright explosion of particle effects, to blasting an enemy off their feet. Much of the visual package is similarly striking, from the cold halls of The Oldest House to the incredible facial animations on characters... Usually. Sometimes, certain faces (including, unfortunately, that of the game's lead actor, Courtney Hope) fall squarely into the uncanny valley. Even when the game's impressive motion capture technology fully articulates every minute detail and animation on someone's face, the result can sometimes be unintentionally creepy. Then again, sometimes the effect is arguably photorealistic, especially when combined with the impressive lighting adding depth and strong acting performances from the entire cast.
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On PlayStation 4 Pro, the much-hyped Ray Tracing from the PC version is completely absent, though the game is nonetheless gorgeous in motion. The 30 FPS cap is sweetened by cinematic motion blur effects, but the framerate can chug during some particularly hectic battles. Oddly, Control also has a problem coming out of the pause menu, with minor freezes and noticeable framerate dips in the first seconds after unpausing the game. These issues are exacerbated on the base PS4 model, with more dropped frames and long stutters when exiting conversations that aren't present on the more powerful console. We also experienced one hard crash during a cutscene late in the game, though only a few minutes of progress were lost.
Some games tell a straightforward story, while others rely on lore and environmental storytelling. Control does both, and does them better than nearly any other team in video games. Just as Jesse goes down the rabbit hole of The Oldest House, so too does the player find themselves transported to another world, where the unbelievable becomes normal, the insane makes sense, and the impossible is not just possible, but mundane and bureaucratic. While Jesse's story has a lot of momentum and energy, it's actually more straightforward than one might expect, lacking the many twists and turns of previous games from the developer.
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The real meat and potatoes of the narrative, which buffers and bolsters Jesse's tale, is the stellar environmental world-building. Every room in Control has a purpose, even ones which Jesse doesn't have to enter in over the course of the story's critical path. Lore documents and seamlessly integrated live-action segments litter the landscape like precious breadcrumbs adding up to an artisanal loaf of insight, mystery, and context. Control is set in an immersive, believable setting, filled with stories for players to discover. Some of these stories are adjacent to the main quest, some build upon the themes and characters, and others are just delightfully bizarre. All told, the story in Control is greater than the sum of its parts, which already add up to quite a bit, even if the ending of the main storyline is a bit too abrupt and more interested in setting the stage for further DLC expansions than in resolving itself with a neat and tidy bow.
Control is both a departure for Remedy Games and a familiar warm blanket for fans of their previous work. It beautifully combines the developer's trademark pillars – deep storytelling and high-adrenaline gun combat – within a whole new shell of exploration-based gameplay and a whole universe of deeply fascinating lore. There are many stories to be told within the realm of the Federal Bureau of Control; Jesse Faden's adventure in The Oldest House is just one of them.
More: The Most Shocking Video Game Moments Of All Time
Control releases August 27, 2019 for PlayStation 4, Xbox One, and PC. Screen Rant was provided a PlayStation 4 digital code for this review.
source https://screenrant.com/control-review/
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unhingedlesbear · 3 months
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Shit. Tagging this one is gonna be... fun....
Anyway I was bored the other day so I threw all the werewolves from my SMG werewolf aus into a name wheel and got it to select random duos. So we ended up with some crazy rarepairs and crossover duos. Most of these I see as platonic but others... who knows...
anyway it was really all an excuse to draw werewolves
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Taylor and Julia
Chris and Jamie
Becky and Salim
Kate and Alex
Mark and Sam
John and Brad
Conrad and Matt
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unhingedlesbear · 1 month
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I spend so much of my time nowadays just. playing with my HA clips and I realize this game is perfect for out of context videos so.
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unhingedlesbear · 2 months
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Had the idea to make this today so here's a general tier list based on which SMG characters I feel I relate to most or have a similar personality to mine
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Might redo tho bc I put this together pretty quick
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unhingedlesbear · 1 month
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OK fuck it, I wanted to make more today but this all I got </3 anyway so I'm back at my furry redraws AND my hidden agenda bullshit.
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Ik Felicity's not supposed to be that height bc she's a rabbit but. Just pretend.... okay? Just please let me live here I 😔
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108garys · 5 months
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1980s Eliza Vorez
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When I started working on my Harum Scarum era Megan au and general using of the quarry as spare parts this is one of the first things I started working on and have been on and off since so basically knocking a good forty ish years off her and turning her into this 80s mother gothel looking fortune teller and somewhat of a mother figure to Megan in the two timelines where she joins the sideshow but more so in the pyromegan au(also Curie is chilling in her hair lol)
Original and more undercut
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So I originally took this picture off my TV with my phone and as you can see I did a lot of work such as: reconstructing one of her eyes, toning down the shadows on the necklace, altering the creases on the dress, reshaping her eyebrows/nose/lips(I wasn't too concerned about keeping inline with the actress so much as the de-aging itself), smoothing her out, a hell of a lot of light and shadow and that's even before getting to the hair which should probably show why this took over a month(and a lot of colour dropping lol)
Also the only nudge I needed to go all in on the big 80s hair is that one canon child's drawing from the game
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I'll probably design her a new outfit for the era because I'm certainly going to draw her for my related 1980s AUs but I had to get this out first, probably could have worked on it and obsessed over it for much much longer but here it is
@kassiekolchek22 @delurkr @tatjana-fantasy @unhingedlesbear @kagoa @qusok @ctrvpani @tinynightmarewoman @taylorshope @kindheartedgummybears @ivycross @mybrainrotforreal (I'm going to tag this in other smg tags because I'll likely treat this as as a hub for cross game stuff)
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108garys · 28 days
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Introducing Gravey Wolf family ✨
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Becky and Felicity found Silas in the woods on a Camping trip and he is their son now
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Here's my little page of practice Silas's, the Circus fire took place a year before main game Hidden agenda within relative proximity so why not(also I made him have curly lamby hair given my version of younger Eliza)
@kassiekole22 @delurkr @tatjana-fantasy @ctrvpani @blubary @unhingedlesbear @qusok @kindheartedgummybears
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unhingedlesbear · 3 days
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Okay fuck it yeah I'm making the post idc abt backlash. First of all the hidden agenda fandom doesn't exist anymore so whos even gonna have an issue. But if you do feel called out um. Maybe thats ur problem idk bc I'm not aiming at anyone in particular here.
Anyway long ass ramble abt the tiny dead Hidden Agenda fandom below the cut
This is mainly something I noticed looking through the very limited amount of Hidden Agenda fics on ao3, but it's VERY obvious on there. The vast majority of fics on there are centered on Adam and Finn, which I can understand more since they have an interesting backstory and are well written characters, sure. But then you look at the others and the other characters that are centered are... Riggs and Calvary?
In the actual game ofc Becky and Felicity are the main characters. Both of them not only are pretty objectively interesting characters on their own, and even more so together. On top of this they have the most shipping potential of any two characters in that game, it's literally basically canon, it's not even subtext atp it's literally just text. NO other two characters have that amount of chemistry in the game, and yet there is a noticeable lack of gravey fics in that tag. And I'll stress again bc I know how defensive people got last time I made this kind of observation, I'm not pointing fingers or calling anyone misogynistic/racist/homophobic BUT. but. When the two mcs are women, one of which is poc, and they're implied to be lesbians, and they get sidelined by the fandom despite being the focuses of the game... it's kinda hard not to assume there's some kind of bias there.
And on another point, it's similar when it comes to supporting characters too. In a way I'm disappointed but absolutely not surprised that Adam/Finn is prioritized in fan works over Becky/Felicity, but when characters like Riggs and Calvary are also given more attention than them it becomes way more suspicious to me. Riggs is a fine character, I like him enough and I can see why others might like him more, but wbk he doesn't really have all that much relevance. Calvary is even more confusing bc he basically JUST exists to be a creepy misogynistic asshole and as unlikeable as possible. Thankfully I haven't seen him getting a lot of attention but the fact that I've seen him getting any that isn't entirely negative is... hm...
Now there ARE in fact male characters that can be both relevant and likeable: Tom and Karl. (I talk shit abt Karl bc it's a joke I started with friends, I'm gonna drop that for this post obv bc we're being fr here) these two are pretty obviously more relevant than Riggs or Calvary, they're literally Becky's partners (Tom can even replace Riggs' entire role lmao, and if he's replaced himself it's by Karl) and I'd say they're also both likeable characters on their own too. And yet I'm pretty sure I found maybe one??? fic with them in it? Probably should have mentioned this earlier but yeah, they're both poc.
So like... I feel like it all comes down to what Becky/Felicity/Tom/Karl have in common and then what Adam/Finn/Riggs/Calvary have in common. It strikes me as questionable. But like maybe I'm just an annoying snowflake though idk🤷‍♀️ /s
This turned into more of a ramble than anything and I'm aware i'm also yelling into a void bc I'm posting entirely for a dead fandom that barely existed to begin with, but tbh this stuff applies to most if not all larger fandoms as well, i'm just looking at it from what I've seen in the remnants of the HA fandom. Again I am not attacking anyone here, I am making observations. If you're like mad or something I'm just gonna assume you didn't even read the whole post. Yes ur allowed to like characters, but I am also allowed to address what I've noticed about what characters seem to be more liked than others.
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