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#I see it’s got an hd version but I like the old school style available for free online
commodoreshock · 4 months
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Whatever I’m just gonna play shareware games from 1991 and not think about it
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altalksaboutstuff · 4 years
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Shantae: 1/2 Genie Hero
From the 16th of this month, March 2020, to the 15th of next month, April 2020, Games with Gold has the excellent platformer – Shantae: ½ Genie Hero. As long as you have an active Xbox Live or Xbox Gamepass Ultimate subscription
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It's “FREE” to download during that period but even after April 15th, you can keep playing it, it won't leave your library and if you let your subscription expire it will still remain, you just can't play it.
I have had Gamepass for about a year now, I wanted to kind of document my journey and time with games on Gamepass and one of the first that I played when I got the service last year was Shantae: ½ Genie Hero.  Unfortunately, this game is no longer available on the service and I thought back in September of 2019 that I had lost my chance to talk about it in a relevant sense, but lo and behold its back now – kind of, in a zombie-esque way.
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The game expiring from Gamepass was actually the launching point for me to a Switch.  It was my birthday in September and Shantae was just about to be removed from the service, great present Microsoft.  I was kind of depressed that in this moment in my life that I had spent about a quarter of a year playing the game that was just going to up and leave.  Now I could have bought it and at a discount but if I did that I would be getting just the base game that I was practically done with.  I also had all this extra money from my birthday burning a hole in my pocket and instead doing something smart like putting towards my mortgage – I ended up buying a Switch to cheer me up.  And what does the Switch have but the physical version of Shantae: ½ Genie Hero that includes all the DLC.  
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THAT – and the fact that one of my favorite games of all time was just remade – Link's Awakening. 
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So I got those two games to cope with the fact that I wouldn't be able to play Shantae on Gamepass anymore in a few days ...but I had also gotten my wife a Switch Lite for our anniversary so I kind of wanted a reason to give it to them early and we had a Switcheversay on September 28th. 
NERD!
On a side note of this tangent – I feel like I'm always a little behind with Nintendo, with my earliest exposure to Nintendo being no different.  Way back in the dark ages of the early 1990s I was a Genesis Lad.  After school I was in a program where I first got to play a Nintendo game, there were NES consoles, games and Ataris as well.  While kids at school were telling me, “YA GOTTA PLAY Donkey Kong Country 2 and Mega Man X!” The cutting edge stuff of the time, I would root around and find other games like Donkey Kong Jr. and Mega Man 2 on NES.  Now don't get me wrong, those were great games I loved then and still love now but I was behind the times. I just didn't have a Super Nintendo, like most of my peers that I went to school with.  I just had the Sega. So when most were playing Super Mario World, Chrono Trigger and A Link to Past – I was playing Sonic... Sonic (Sonic 2)... and Sonic... (Sonic 3 but not & knuckles)
BUT Sonic is great!
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When my friends had a Gameboy Advance, I still had a Gameboy Color.  When the DS was the hot handheld, I got a Gameboy Advance, I got a 3DS around the time Fire Emblem Fates came out when it seemed like everyone was clamoring for a new portable technology and I got a Wii U when it was all but dead.  As previous stated, I only got a Switch last September.  Heck, I haven't even played the new Mary-o yet
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Pushing forwarding in the way back machine to the time when I was a still a young teen, at the age of 14, I remember a Gameboy Color game came out that I really wanted to get – Shantae.  I don't even know why I really wanted it other than it was a new Gameboy Color game when new Gameboy Color games weren't coming out.  Like, I remember the Gameboy Advance came out about a year ago but  I didn't need one according to my parents-
Me: Mom, can I get a Gameboy Advanced? Mom: You have Gameboy Advance at Home ::At home::
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So the impact of a new Gameboy Color game coming out - blew … me … away.  
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Of course - I didn't get that game either.
Now don't get me wrong, I still got games as a kid on birthdays and Christmas but I feel like the games I didn't get are the ones I look back at and think – If only...
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(^I never had a Neo Geo but I wanted this game)
Love you Mom and Dad
Back to Shantae though
Tangents aside – why do I think I like this game?
Why is it when I played Half Genie Hero in June of 2019 did I really got hooked on it well until the end of summer? I play, play, played it – all the modes, collect the endings, the tedious achievements like Queen of the Seven Cheese where you have to beat Risky Boots by just chomping at her as a mouse doing 1 damage at at a time.... ugh!  For achievements I even … gasp (teeth noise) … speed ran it.  And successfully, not on my first attempt though!  Or … at least successfully enough to get the endings and achievements.  I've never speed ran a game before, at least on purpose.  I drew bad fan art!  
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(^Unlike everything else on this post, I actually drew that [sorry])
For the first time in my life I even looked into Fan Fiction.  
Which, on a side note, I don't recommend you look at most of the fan fiction that I’ve seen if you are at work.
The game really got its hooks into me and I'm not exactly sure why but I think I might know.
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Well, it feels like a SEGA Genesis game – long story short.
Short story long - I think the best way to classify what kind of game this is, is Metroidvania.  You have a mini map and you unlock powers that later allow you to explore the rest of the levels you had previous been to and there are collectibles and upgrades you can buy in game.  As you play you can upgrade how Shantae attacks by purchasing upgrades for her hair whip attack or armor but the big mechanic is the transformations – you can turn into animals with varied attacks and abilities as well as some other inanimate objects and living things like this tree 
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- to help you better get across the stages and discover the secrets of Sequin Land.
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I've also read its kind of Mega Man– ish which I had never really thought about before but yeah, because I do love some Mega Man.  It has a lot of obstacles/the levels are kinds of obstacle courses like the early NES Mega Man games and there are two areas particularly in my mind – The factory in Mermaid Falls and the Hypno Baron's Castle part of the … Hypno Baron's Castle stage.  Well most of it is actually like an obstacle course now that I think about it
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The score is by Jake Kauffman and man, AND if I ever make a game I want that guy doing my music.  I mentioned the factory part of Mermaid Falls before – the best track in the game and maybe even in any game I've ever heard is Counterfeit Mermaids,  its such an earworm,
https://www.youtube.com/watch?v=KkXd26E_Ynw
I feel like this song and Neo Town Burning are the two best games 
https://www.youtube.com/watch?v=yParHIzy1nA
You are going to be in the camp that one is better than the other (though Counterfeit Mermaids is clearly the superior track, ahem)
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Its a great soundtrack, I find myself tuning into it during my commute to work and sometime even turning off my podcast or audio books to listen to this soundtrack (yes Even Neo Town Burning too).  The game's lead voice actress according IMDB is Cristina Valenzuela (sometimes credited as Cristina Vee) who sings the games title theme that also appears in the first level, Scuttle Town the first time you play the level and also when you first boot up the game its there too. POW! Give it a listen – sample plays and fades.  Its great.  This soundtrack is really memorable and still in my rotation almost a year after I played it for the first time.
The characters themselves too are varied in personality and the styles are now toted as being“in high definition”.  
Shantae is my least favorite but I think that works well in the sense of self insert. And that's not to say Shantae doesn't have a personality, she is kind of bubbly and she cares a lot about her ties such as to her family - such her uncle Mimic and her late mother - and to her friends.  The three main friends that back Shantae during her journey (that also get their own adventure in the DLC)
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Sky - a somewhat more responsible friend of your that is out to give you some counsel and a ride to each stage on her cool bird
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Bolo – who offers a bit of comic relief
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Rotty Tops the zombie that is a true friend that shows up to support you and cheer you on, in one time literally too.  
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By the way there is also Risky Boots (the best character, IMO) who is the larger than life antagonist to akin to a comic book villain.
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But even with the “HD” graphics, and incredible score everything about just feels like … a Sega game.  I can't really put it to words to do it justice, like, it has the essence of games I grew up with.  I know a lot of people already had that nostalgia rush with Freedom Planet or Sonic Mania but I only just got Freedom Planet on Switch
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Which is great so far, by the way
and Sonic Mania is on my to do pile 
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so for me – Shantae was it.  
I felt that joy like I was 5 years old playing Sonic 2 for the first time.  I took me something embarrassing like 8 hours to beat the first time.  But after I beat it, I immediately wanted to play it again.  I almost NEVER want to replay a game after I beat it – Best case is I take a break and play it again in a year. While it took me a laughable amount of hours to beat the game the first time but by the time I was really invested and on the 3rd or 4th time replaying it, I was completing it in under 2 hours.  I was looking up speed running strats and Youtube videos of people speed running the game to compare and contrast how I played the game.  I never, ever thought that I would speed run a game. Super Metroid still takes me an embarrassing number of hours to play and I've beat that almost as many times as Shantae now.
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Having played both the Xbox One and Switch versions they look pretty similar and seem to play about the same.  I noticed that the game seems to run a bit better on the Xbox One and the load times aren't as long
So I really recommend you get this game.  I'm super jealous if you've never played it, you get to experience it for the first time!  If you don't have an Xbox One but have a Switch you can get the physical version for pretty cheap, used I got this copy for about $20 and it has all the game content.  And with the DLC you can finally play as Risky Boots!
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It goes without saying that the game I am most excited for this year, 2020 is going to be Shantae and the Seven Sirens.
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If you don't have an Xbox or a Switch, the game is also on PC too. Steam has sales, last time the Ultimate Edition was on sale it was only about $21 (show pic) and with a plug and play controls great.  
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And just as I was checking before posting this, it is on sale for $20.99 until March 30th, 2020
Its also on PS4, I guess if you don’t have any other options
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dccomicsnews · 6 years
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This weekend marks the official launch of the highly anticipated DC Universe digital steaming service, and earlier this week they decided to run their beta version for those who have already pre-ordered the service.  The beta is limited, so those of us who have it haven’t gotten the chance to see everything, but it did give us a great look at what to expect from the full version.
There are so many great reasons to sign up for this service, and below I list the TOP 10 Reasons to Subscribe to DC Universe.  So sit back and enjoy the ride into the wonderful world of all things DC.
  10. EXCLUSIVE MERCHANDISE
Not only will you get all sorts of great content to watch and read (as you’ll see below), there’s also a new DC Universe Shop within the app where fans can purchase some awesome merchandise, like t-shirts, statues, mugs, phone cases, and more, with some items being exclusively sold through the app.  One of these exclusives is a new line of animated-style Justice League action figures, to complement the popular 6-inch Batman: The Animated Series figures the company has been making lately.
The first wave includes the full initial team line-up – Superman, Batman, Wonder Woman, The Flash, Green Lantern John Stewart, Hawkgirl, and Martian Manhunter – plus Aquaman, who was not a member of the team before they became Justice League Unlimited, but who did appear in several memorable episodes during the first two Justice League seasons.
  9. DC COMMUNITY
In the all new DC Community section, fans can join other fans on a plethora of message boards covering all kinds of topics like comics, movies, TV, news, and more.  There’s even a section called “Creators Corner” where fans can connect with DC talent.
DC Community shows trending discussions, popular tags, and even gives you the chance to create your own thread covering any topic that’s rattling around in your brain.  Do you want to talk about the best Robin?  You can make a thread about it.  Do you want to discuss your love of the short-lived Birds of Prey TV series?  Go ahead!  The sky’s the limit!
And DC has vowed to work hard on moderating these boards in order to make it the best possible experience for fans everywhere!
  8. ENCYCLOPEDIA
This comprehensive encyclopedia breaks down your favorite characters (like Batman and Superman), as well as some you may have never heard of (like Chaselon and Ferro Lad), with great detail, giving an introduction and history to the character, their origin, powers, essential storylines, team affiliations, and appearances in other media.  Some characters are more thorough than others, but this encyclopedia will be always growing and expanding, so if there’s some info you think is missing, you’ll be able to submit it to be added.
There’s also a tab labeled “Related Content” that brings up movies and TV shows, comics, and even trending discussions about that character within the app.  This is a great part of DC Universe as it will help to educate DC fans, new and returning, on the characters that live within it.
  7. LIVE-ACTION FILMS
As someone who loves films (I even run my own film review site), the fact that the DC Universe app will include live-action films is something I was very happy to hear.  Now, from what we’ve been told, there doesn’t seem to be very many live-action films available, at least not yet.  We’ll have access to Superman 1-4, Batman (1989), Batman Returns, Batman Forever, Batman & Robin, Batman Begins, and The Dark Knight.
Now, this is a great, albeit small, selection of films, but I’m really hoping they will put more than just Batman and Superman movies up here.  Let’s get films like V for Vendetta, Watchmen, A History of Violence, The Losers, Road to Perdition, RED, RED 2, Swamp Thing, Constantine, etc.  This would truly add some great value to the film library.  And who knows, maybe they already have plans to add some of these.  That would definitely push this farther up on my list.
  6. ANIMATED FILMS
The catalogue of animated films based on DC properties is huge, with dozens of quality entries, from the 30+ DCUA (DC Universe Animated Original) films, to films like Subzero and Mystery of the Batwoman, and even the LEGO DC Super Hero films.
The DC Universe app will offer a large array of them, including some of my favorites like Justice League: War, Batman: Under The Red Hood, and even Batman: Mask of the Phantasm.  But what shocked me the most was that their newest animated film, The Death of Superman, is actually available to watch on the app, even though it’s only been out for less than two months.  And with a 3-4 films release schedule every year just for the DCUA films, this library will continue to grow.
  5. DC DAILY
  Within the “News” tab is a section for the upcoming daily news show, DC Daily.  They recently did a live-stream (of which the video is available to watch on the app) breaking down what you can expect from DC Universe, while also introducing DC Daily and the hosts who will be bringing all the news to the fans.  The live stream was hosted by Kevin Smith.
There will be several great and knowledgeable hosts including Tiffany Smith (DC All Access), John Barrowman (Arrow, Doctor Who), Samm Levine (Freaks & Geeks, Inglourious Basterds), Harley Quinn Smith (Yoga Hosers), Sam Humphries (DC Comics Writer – Green Lanterns), Hector Navarro (DC All Access), Clarke Wolfe (Collider Movie Talk, Film HQ), Brian Tong, Markeia McCarty (DC Movie News), and John Kourounis.
DC Daily cast (L to R): Samm Levine, Sam Humphries, Tiffany Smith, John Barrowman (in front), Harley Quinn Smith, Clarke Wolfe, Brian Tong, John Kourounis, Hector Navarro
DC Daily will be replacing DC All Access and will offer news related to the original series on DC Universe and other content that “ties back” to DC Comics and the DC Universe community. The program is scheduled to have the following segments: “Headlines”, for daily news briefs; “Reports”, for an in-depth interview or look at an upcoming book, film, or television series; and “Talk”, for panel discussions.
  4. LIVE-ACTION TV SERIES
DC has some of the best live-action comic book TV shows out there, and a lot of them will be available to watch right through the app.  We’ll get to see such shows as Wonder Woman, The Flash (1990), Birds of Prey, Lois & Clark: The New Adventures of Superman, and even more obscure titles like Human Target.
This would be a spot or two higher on the list if the current DC shows were included, like Arrow, The Flash, Supergirl, Gotham, and all of the others.  Hopefully, they’ll eventually make their way to the app once their contracts with the other streaming services expire.
  3. ANIMATED TV SERIES
I’ve got four words for you: BATMAN. THE. ANIMATED. SERIES!!!!
When it was announced that the greatest comic book TV series of all time was heading to DC Universe, I was ecstatic.  And to make it even better, it’ll be released in fully remastered HD, and I have to say, it looks fantastic!
And if that’s not enough for you, we’ll also be getting a plethora of other great animated shows from the world of DC including Batman Beyond, Justice League, Justice League Unlimited, Batman: Brave and the Bold, Superman: The Animated Series, Static Shock, Teen Titans, Young Justice, and even the old Max Fleischer cartoons from the 1940’s.  This is an amazing line up that will keep people busy binging for quite a while.
  2. LARGE SELECTION OF COMICS
Unlike other streaming services, DC Universe will also offer a reading component through a large curated selection of some of DC’s best comics.  You’ll get to read classic stories like Action Comics #1, Detective Comics #27, and The Dark Knight Returns, as well as getting the chance to check out some more obscure stuff like Doom Patrol and New Gods.
And the built-in comic book reader is fantastic, particularly the panel-by-panel option, which allows you to become fully immersed in what you’re reading, bringing these comics to life.
  1. BRAND NEW EXCLUSIVE CONTENT
For me, the biggest reason I chose to commit to this service wasn’t the past DC content, but instead all the future content that’s on the way.  There’s only so much previous content, so the fact that they’re developing several new projects exclusive to DC Universe will keep me coming back for more.
Right now, there are four live-action shows and two animated shows in production, with many more to come.  I’m also hoping they will dive into original films for the app as well.  The shows announced so far are Titans (which will premiere at NYCC, and then hits the streaming service on October 12th, with new episodes each Friday), Doom Patrol, Swamp Thing, Stargirl, the Harley Quinn animated series, and the one many have been waiting for… Young Justice season 3 (titled Young Justice: Outsiders).
Titans follows young heroes from across the DC Universe as they come of age and find belonging. This gritty take on the classic Titans franchise finds Dick Grayson and a special young girl possessed by a strange darkness named Rachel Roth as they get embroiled in a conspiracy. They’re joined by Starfire and Beast Boy to become a surrogate family and team.
Doom Patrol is a reimagining of one of DC’s strangest group of outcasts: Robotman, Negative Man, Elasti-Woman and Crazy Jane. Led by the mysterious Dr. Niles Caulder they’re called into action by none other than the ultimate hero for the digital age, Cyborg. These rejects band together on a mission that will take them to the weirdest and most unexpected corners of the DC universe.
Swamp Thing is a scary love story following Abby Arcane as she investigates what seems to be a deadly swamp-born virus in a small town in Louisiana but soon discovers that the swamp holds mystical and terrifying secrets.
Stargirl follows High School sophomore Courtney Whitmore who inspires an unlikely group of young heroes to stop the villains of the past. This new DC Universe series reimagines Stargirl and the very first superhero team, the Justice Society of America, in a fun, exciting and unpredictable series.
Harley Quinn tracks the lovable, raucous villain with a fractured psyche after she breaks up with The Joker and tries to make it on her own to become Gotham’s main queen-pin.
Young Justice: Outsiders features the return of the fan favorite animated series with a huge cast of DC’s most iconic young superheroes – plus brand-new characters, many of whom are just discovering their unique meta-powers and special abilities. Set against the backdrop of a rich, deep world that touches all corners of the DC universe, the season focuses on meta–trafficking, and an intergalactic arms race for control of these super–powered youths.
  And there you have it folks, the Top 10 Reasons To Subscribe To DC Universe.  If you haven’t already done so, be sure sign up and enjoy all of this wonderful content at your fingertips.  Head on over to the DC Universe site and sign up right now.  You can do the monthly subscription for $7.99/month or you can save some money and do the annual plan for only $74.99/year.
And be sure to share your experiences with the service in our comments section below or hit us up on Facebook or Twitter.
Top 10 Reasons To Subscribe To DC Universe #DCUniverse @TheDCUniverse @DCComics #BatmanDay #DCComics #DCComicsNews This weekend marks the official launch of the highly anticipated DC Universe digital steaming service, and earlier this week they decided to run their beta version for those who have already pre-ordered the service. 
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daleisgreat · 4 years
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PSP 15th Anniversary & Neo-Geo 30th Anniversary - Flashback Specials!
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A couple months ago in March, the PSP hit its milestone 15th anniversary of its North American launch, just a few months after its end of 2004 debut launch in Japan. It came and went without much hubbub in the gaming media however due to that hitting around the same time the COVID-19 outbreak started to make waves in America and that pandemic rightfully getting the bulk of the press attention. Writing about game platform anniversaries over the past several weeks has been helping me get through these wild times we are now in by reflecting on my memories of these platforms, so with that said, please join me in looking back at Sony’s debut handheld….and later on in this very same flashback special I will have a bonus addendum with my memories of the Neo-Geo since it recently celebrated its 30th anniversary.
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I remember when the PSP was surprisingly announced at Sony’s 2003 E3 press conference. I was there in Los Angeles covering my first E3 that year! The website I wrote for at the time, the long defunct vgpub.com, was a smaller gaming press outlet and only had one invite to the Sony press conference so our website founder, John attended the Sony conference while I and another staff writer slept in! I will never forget when John got back shortly after it ended and my colleague and I asked him if there were any big surprises (still a year or two away at this point with conferences being live streamed and with MySpace being the only major social media in 2003, there was a lack of live minute-by-minute news reporting and you would have to wait at least a couple hours until after the conferences ended to check gaming websites for news updates). John replied with an ‘oh yeah’ and proceed to hand us a little PR packet with a press release announcing the Playstation Portable (PSP) and how it would have near identical tech to the PS2 and be able to play movies with its UMD-discs. By mid-2003 the PS2 was a juggernaut around the globe and took up a little over half the market share in the home console gaming market against the Xbox and GameCube. With the PSP offering a big upgrade to the then-current GameBoy Advance out on the market and having near PS2 quality graphic capabilities, and with DVD movies being a huge factor into PS2 sales, it only seemed logical the PSP would be a sure-winner in the handheld gaming market. All three of us were buzzing about the news and how the PSP would be huge for handheld gaming and how Sony likely would take over. That did not quite happen however due to the surprise success of the Nintendo DS, but that did not stop the PSP to go on and be a viable gaming handheld alternative and have a fair amount of global success. I recall being incredibly stoked for the PSP launch, with a lot of hype going into its 20-plus launch game lineup.
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I particularly remember being excited for Lumines, a new puzzler from Bandai that put a new twist on Tetris-style dropbox puzzle gameplay. It achieved this by making combo-clearing squares, instead of lines, and having a mesmerizing evolving soundtrack and graphic scheme whenever certain score targets were hit. Amazingly, the gameplay ranked right up there as top-in-class puzzler gameplay with Tetris. Combine that with its dazzling visuals and phenomenal soundtrack and it resulted in Lumines being the surprise killer-app of the PSP launch. Earlier this week I popped in Lumines Remastered on the PS4, and the gameplay is still as addicting as ever, and my anticipated quick five minute round for a refresher resulted in nearly playing an hour nonstop! From the other launch games I remember getting Untold Legends, Twisted Metal: Head-On and Tony Hawk’s Underground 2: Remix. Head-On was an all-new Twisted Metal game that was a good handheld version that also offered up online play, which was among one of the first of all handheld games to do so. I was a big fan of the hack ‘n slash action-RPGs on consoles during that era like Dark Alliance and Champions, and Untold Legends was a fun portable take on that which also offered up local wireless multiplayer. My friend, podcast co-host and also fellow VGpub staff writer Chris, along with my brother Joe, met up for a few memorable multiplayer sessions of Untold Legends.
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All three of us played a whole heck of a lot of PSP in its initial weeks. At this time in early 2005, downloadable audio shows were kind of catching on but it was still a few months before Apple officially dubbed them as ‘podcasts’ on iTunes. I brought up the idea to Joe and Chris to get together to record an audio show for VGpub all about the PSP launch and our initial thoughts on the games available. We had no idea how to set it up on the technical side, so we winged it and Chris brought over one of those old-school stationary, coffee table tape recorders that are kind of stereotypical in psychiatrist or detective interview scenes in movies. We hooked an auxiliary cable from it to my PC and somehow produced a digital tin-can-and-string version of what would be the pilot of VGpub’s podcast. We sent the pilot to the VGpub editors to see what they thought, but we were dismayed when hearing back they thought it was too long at around 50 minutes in length. Bummed with that reception, we wound up not posting the PSP pilot show, but eventually gave podcasting another go when that scene took off several months later after it caught on with iTunes. We had a fun seven year run on the podcast, and when VGpub sunsetted a couple years after we started, we continued with the podcast on its own site for a few more years and as part of the launch posted the long lost pilot episode. And now in honor of the PSP’s 15th anniversary, I dug out that amazingly awful audio quality pilot from my hard drive archives and uploaded it to YouTube so now you all could relive our initial highs over the PSP’s launch. You can check it out by click or pressing here, or by checking out the embed below!
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Behold our low-tech, amateur endeavor of the very first podcast I participated in that focused on the launch of the PSP. THUG 2: Remix was a nice port of the console version of that Tony Hawk game I played a lot of. It was shortly after playing this is when I realized I did not want to play PS2 ports on the PSP. While a lot of them packed in a lot of the same content as their PS2 counterparts, they suffered noticeably due to the PSP having one analog ‘nub,’ only one pair of shoulder buttons and having to dial back the graphics and/or features in order to get it running on the comparably lower-powered PSP. I realized this moreso over the next year picking up and trying out PSP versions of BurnOut, Virtua Tennis and Gun. Once again, nothing against the PSP versions since a lot of them played and looked fine on the PSP, and if I primarily was on the road or travelling I would have been thrilled with these versions. It was over this next year I realized I would rather play these PSP ports on the PS2 instead of dealing with those compromises.
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Unfortunately in the early years of the PSP, it was dominated by PS2 ports and five star original titles like Lumines were few and far between. This culminated with barely getting any play out of the system and selling off my PSP a little over a year later in mid-2006. Things were looking dire for a little while for the PSP, but Sony and strong third party support from companies like Square-Enix, EA and Capcom continued to pump out games and eventually the PSP established a strong portfolio of original releases. Some of the original efforts from Sony were so strong that games like Twisted Metal: Head On, Syphon Filter and Motorstorm: Arctic Edge got remastered ports on the PS2 to keep up first party releases for the PS2 in its twilight years. I want to make sure to give a shoutout to other strong original PSP titles such as the Patapon series, WTF: Work Time Fun, both Phantasy Star Portable entries, all four SOCOM titles, Resistance: Retribution, both Pursuit Force games, Killzone: Liberation, Kingdom Hearts: Birth by Sleep, Final Fantasy: Crisis Core, both God of War titles, Mega Man: Powered Up and Metal Gear Solid: Peace Walker. In 2012, I acquire PSP’s successor from Sony, the Vita. It featured digital backwards compatibility with a fair amount of the PSP’s library. I wound up acquiring about a dozen of the PSP games I always wanted to try this way that I missed out on after selling it. The Vita was also compatible with most of the PSone classics that were available on the PS3. This lead to me playing a lot of Final Fantasy VII a couple years ago in anticipation for the recently released and long coming FFVII Remake. This past week a fired up a few of them for a refresher on some of the PSP titles in preparation for this article. I had a lot of fun with the original Pursuit Force….at least the first couple missions anyways since that game had compatibility issues and frequently froze on the Vita.
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I dusted off my Castlevania skills in my attempts at playing the remake of Rondo of Blood that is part of Castlevania: The Dracula X Chronicles. It has a challenging but fair degree of difficulty in the few levels I progressed through. Metal Gear Solid: Portable Ops I dug a lot for its first couple bite sized missions that focused on the origins of Snake meeting Campbell. Metal Gear Solid: Peace Walker I consider to be the true, fully featured fifth installment of the series since it essentially has a full length story and slate of missions available. I did not play it on the PSP, but instead on the HD remaster collection that released a year later on the PS3 and loved grinding through its wide variety of missions that set the stage for The Phantom Pain. While it is not compatible with the PSP’s physical discs, the Vita is a good alternative to experience most of the PSP’s library through digital download for those still curious about the PSP’s games. On the UMD movie side of things, launch PSPs came bundled with a copy of Spider-Man 2 which I eventually watched on a plane trip. The quality of the UMD movies were undeniably good. Later on, I got sent a UMD to review of the fun underdog sports film, Dodgeball and those wound up being the only two UMDs I owned. For the first year or two of the PSP lifespan I remember game stores being flooded with physical UMDs, but a lot of them cost nearly as much as their DVD versions at the time and I am speculating that people anticipated they would only cost half or a third as much as DVDs kind of relative to how the portable-to-console game pricing goes, and when that proved not to be the case it lead to a quick exit for UMD movies on the PSP. I look back at the PSP and will fondly remember those awesome early months I had with it, and how it later redeemed itself by having a fleshed out lineup of original games. I want to also give the PSP props for becoming the only platform that easily surpassed portable efforts from other companies that tried to compete against Nintendo in the handheld gaming market like Atari, Tiger, Sega and SNK. I adhere caution when tracking down used PSPs due to reports of some PSPs being susceptible of having bulging battery packs over time. Sony released a few different revisions of the PSP, so I do not know if that is related to only the launch version, or for all versions of the PSP. This is why I recommend tracking down a Vita instead to get your PSP fix for those interested.
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In the bonus addendum to this PSP anniversary flashback, I will touch on my brief memories with SNK’s Neo-Geo to commemorate its recent 30th anniversary of the original launch of the Japan arcade hardware. The arcade side of the Neo-Geo was dubbed the Multi-Video System (MVS) and it debuted in Japan in April of 1990, and following in American arcades a few months later in August. For those not in the know, the 24-bit arcade hardware had a home console version called the Neo-Geo Advanced Entertainment System (AES) that launched in Japan later on in 1990 and in 1991 in America. The unique thing about the Neo-Geo is both the MVS and AES used the exact same technology so it was possible to have 100% faithful home ports. SNK wanted the home experience to as close as possible to the arcade that it bundled the system with two mammoth arcade sticks. I first remember seeing Neo-Geo games in MVS format at various arcades in the early to mid-90s. The MVS cabinet was unmistakable with it having the eye-grabbing Target-red color and the two-to-four mini-game marquees listed at the top of it. The big draw to arcade operators at time of the Neo-Geo MVS was that the games came on friendlier priced cartridges that could easily be swapped out like games in a console instead of ordering whole new arcade machines to replace them. I have seen the four-slot MVS plenty of times, but I mostly remember seeing the two-slot version more frequently in arcades over the years, and for the most part it was the same two games featured on them: Puzzle Bobble (AKA Bust-a-Move) and Metal Slug. These were the two game I primarily encountered on the MVS in my childhood arcade experiences. I was not all that great at Puzzle Bubble with its unique spin on puzzle games by shooting bubbles onto the playfield from the bottom of the screen. I did however love Metal Slug and its sequel that I also recall seeing originally on the MVS. Metal Slug was arcade bliss at the time, with charming cartoony soldiers oozing with detail and twee animations as they run ‘n gunned with an arsenal of over-the-top weaponry, villains and larger than life boss battles. Metal Slug is one of the few games where slowdown is a good thing in my opinion because it primarily happened when encountering daunting bosses and explosions that filled up the screen and it felt like the machine was doing all it could to keep the action moving.
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Jason and John from the MetalJesus crew do a fine job here giving a 101 lesson on the Neo Geo hardware and have lots of footage here of some of the best games to hit Neo-Geo.
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A few weeks ago I did a quick playthrough of Metal Slug X on Xbox One since it was on Game Pass, and everything that I fondly associated with those run ‘n gunners was still there, even the slowdown! Thankfully the AES and MVS games did not remain trapped on their original expensive hardware. By the mid-2000s, SNK regularly started to output various collections of games both digitally and physically. I highly recommend Metal Slug Anthology that hit PS2 and Wii, and later got digitally ported onto the PS4. A majority of the individual Neo-Geo games got ported over individually in recent years on PS4, Xbox One and Switch. Since all these marketplaces frequently run sales on their back catalog, you can now find a lot of these games well under their default price of $7.99 each. Over the last few years I checked out plenty of original Neo-Geo games this way. I tried out too many fighting games to count by doing this, but also finally got a chance to play SNK’s arcade sports offerings that got overlooked by their many fighting games. Three Count Bout is a graphically impressive wrestling title, but its button-mashing leniency takes a toll on thumbs. I loved Dunk Dream/Street Hoop, which is SNK’s take on NBA Jam, but with a hip-hop makeover and catchy rap-filled soundtrack. Neo-Geo Turf Masters is a fast-paced, fun golf title and until recently I had no idea that the Super Volleyball game I loved so much on Genesis had a beefed up version and a sequel featuring amped up robots and robotic attacks on the Neo-Geo. The Neo-Geo is renowned for its acclaimed catalog of fighting games with several entries each in hit series like Samurai Shodown, Fatal Fury, World Heroes, Art of Fighting and its flagship fighter, The King of Fighters which saw annual entries on the platform for 10 years from 1994-2003. Of all these, the ones I frequented the most of were various re-releases were King of Fighters ‘97 and ’98. Its team based fighting style made it standout from the other fighting games, and it was only in recent years with some longer sessions with KoF ’98 that I finally started to come around on it. One of these days I want to give an honest effort at getting into Samurai Shodown. I remember the gaming mags were hyping up its debut entry at the time as a major breakthrough to fighting games with its gruesome swordplay it brought to the table. I eventually picked up its anthology disc on PS2 and dabbled with a couple entries, but never too seriously and need to correct that sooner than later. A random memory is attempting to play Samurai Shodown II at Arcade Infinity in Koreatown one evening in the afterhours of covering E3 in 2003. Shortly after starting it up, someone sat down and challenged me and proceeded to properly dominate me. Looking back, that may have something to do with why I never gave it that much of a shot.
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I never had a chance to play the AES home system until well after its lifespan in the early 2010s at regional retro game conventions. That was because I did not see one in the wild until then. Unfortunately in 1990, the home console market was dominated by the NES while the Genesis was only a year old and just starting to break in, so while the MVS was a bargain for arcade operators, the AES arcade perfect tech was way ahead of the times and cost exponentially more compared to the NES and Genesis at the time. Reading copies of Game Players and Electronic Gaming Monthly back then I associated Neo-Geo AES games as being the games that literally cost $200-300 individually in the back of the magazine ads for mail service game catalogs. Occasionally there would be SNES/Genesis ports of the popular games like the original Fatal Fury and Samurai Shodown, but obviously there quality was dialed back to run on the weaker machines and that was realistically all of what was available to a majority of the home console market until those anthology collections started to get released in the mid-2000s. I never owned an AES, but I was stunned by its lasting power with official games being released for it all the way until 2004. I only a saw a Neo-Geo AES for sale once at my local retro game shop all these years back around 2008 and I want to say it was going for about $200, and part of me wanted to get it for the standout collector’s item it would be, but another side of me knew the games went for insane amounts by that point and the games were already by then starting to get re-released on other consoles in more wallet-friendly anthology discs. If you have yet to dip into the Neo-Geo catalog, I would highly recommend either grabbing the digital copy of Metal Slug Anthology on PS4 for some awesome two player run ‘n gun couch co-op with a friend as the perfect way to start off. Otherwise, type in ‘ACA’ in the Xbox One/PS4/Switch digital marketplaces to see most of the Neo-Geo games released digitally under the ACA banner. While it was damn near impossible to afford to play the AES games at home during their initial release, I will close by giving major props to SNK for keeping their back catalog of Neo-Geo titles alive for current generations to discover on current platforms at consumer friendly prices! Thanks again for sticking with me in reliving my memories of the PSP and Neo-Geo with this two-for-one flashback anniversary special! Want more retro-game goodness? Then take a peek at my other flashback specials below!
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My Other Gaming Flashbacks Dreamcast 20th Anniversary GameBoy 30th Anniversary Genesis 30th Anniversary PSone 25th Anniversary Saturn and Virtual Boy 25th Anniversaries TurboGrafX-16 30th Anniversary and 32-X 25th Anniversary
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hangonimevolving · 6 years
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Sewing Table Refurb: The Backstory
I’ve got a little less than an hour to spend today, updating all you lovely people about a project I’ve had going on for some weeks now.  
So, I sew sometimes.  I would like to sew more than I currently do, and I’ve decided that this is the year it’s gonna happen.  I believe I have talked about sewing on this blog before, namely with regards to various reupholstering and quilting projects I’ve taken on in the past.  I think I’ve even introduced you to two of The Girls - - i.e my sewing machines.  I’ve got a 1964 vintage Sears/Kenmore sewing machine that I purchased off of Craigslist back in Boston for $60, which included a beautiful midcentury solid wood cabinet that conceals the machine when not in use (talked about it here and here).  
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It had its original midcentury-era drawer pulls when I first purchased it, but I switched them out to more updated knob pulls back in 2007 because I was being anal-retentive and wanted the hardware to be brushed nickel, to match other crap in our condo.
I also have a substantially more modern, and in “like new” condition (but actual age, maybe 20 years old) Husqvarna Viking serger (discussed here).  I remember feeling like a frigging rock start for scooping it up at $100.
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Last year, during a giant Slipcovering Bonanza undertaken by me and my mom to guard my ginormous, beautiful double-sectional West Elm sofa from my destructive children and cat, my old Kenmore started giving me a little bit of grief.... my mother convinced me that I owed it to myself to buy a new sewing machine, if I was serious about continuing this hobby.  She said all the right things about how I deserved a newer machine with a few more features and a little less of the wheezing and attitude of an older machine.  I took the bait, and bought myself this Gorgeous Lady: a Janome HD 3000.
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I’m incredibly pleased with this machine.  I paid under $500 for it on Amazon, and this included a bunch of “free gifts” and accessories like a bunch of special presser feet, extra bobbin set, and some other doodads.  
I love the machine.  But.  (there’s always a but, isn’t there?)....  I am a brat.  After sewing on my old-school Kenmore machine in the built-in cabinet for so many  years, I got accustomed to having my needle plate sitting flush with the tabletop while I sew.  To those of you who have no idea what the #$%^ I’m talking about - -the short version of the story is, I missed the ergonomics of how my old vintage machine was set up.  Here is a graphic that might explain:
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(I stole that image from someone on Pinterest, but I’ve left their handle name up there in case someone wants to go search for it)
Here’s another image that might allow a non-sewing person to understand what my problem was.  This is also from IKEAhackers on Pinterest.... in summary, see how this machine has been set INTO the table a bit, instead of just having its base sitting on top?  This allows you to work fabric through the machine’s needle without having to hunch your shoulders.
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Anyways.  Thus far, I had been working on my new Janome machine either at the dining table or on my desk in our home office, or sometimes, on top of my old Kenmore machine’s cabinet with the hinged tabletop still shut.  All of these setups were making my shoulders and neck pissed off at me, but there wasn’t much I could do about it unless and until I was ready to start thinking about coming up with a proper furniture solution.
Somehow, about a month ago, I got a little fed up with my shoulders and back muscles hurting, and after my second round of Botox injections in my levator scapulae muscles in as many years, I decided I really ought to do what they say in my MMA classes... “protect ya neck.”  It was time to find a sewing table with a drop-in shelf that would allow my machine to sit with its needle plate flush to the work surface.
Naturally, my first thought was to buy a table that was ready made for this purpose.  So I perused the interwebz.  
I found a number of tables like this and this and this.  And these are perfectly fine options.... for someone else.  NO judgment if you own and love one of these tables.  But they weren’t for me.  They either looked too flimsy, too particle board-y, too not my style, or too expensive for me.  As I said before, I am a spoiled, spoiled brat, who lucked out and got a wonderful vintage machine in an almost MORE wonderful solid wood cabinet many years ago, and it happens to be EXACTLY from my dream design era of the midcentury modern years.  So I was totally ruined on any kind of commercially-available table that was out there to be purchased.
It was time for me to do things MY way.  And we all know what way that is. The way that starts out exciting, unique, and very cheap, but then snowballs into some giant, physically-involved and exhausting project that in the end costs more than one of those readymade tables would cost.  HAHAHA :)  I am so extra, as the youngsters say.
So off I went!  I spent hours and hours on the internet trying to brainstorm ideas, educating myself on what it would take to buy a nice solid wood console table or desk, and DIY a cutout and drop-shelf for my machine.  I did a daylong “research” trip to some big box home furnishing discount stores in my area, to see if I could find an inexpensive but solid wood table that I could modify.  But I came up empty-handed - -nothing was my style, in my price range, or - -a dagger - - easily modifiable.  Bummer.  
Stop #2 on my sewing table option train was to spend hours on Pinterest reading with great curiosity how there’s a whole world of sewing people out there who have successfully, and relatively easily, converted this one particular table from IKEA into a sewing table: the IKEA Ingo dining table.  A woman at the blog Blue Dinosaurs was the pioneer of this conversion, and since then, many (she speculates thousands) of others have followed her awesome tutorials.  I considered this briefly, but was always put off by the dimensions of this Ingo table, which, sadly, would be too wide and cumbersome in the sewing space I have in my home (our guest room, which also houses a queen sized bed, two side tables, and a long 6-drawer dresser, as well as my old Kenmore cabinet and the serger table).
Then, I sat and thought about it: hmm, if I was willing to entertain the idea of converting a table, but I didn’t want to do a dining table....what kind of table would be the easiest to convert into a sewing table?  Duh, maybe a SEWING table.  Now one might wonder why I didn't think of this earlier.  I didn’t immediately think about finding a vintage sewing table because I was stuck on the notion that the cutout for a vintage machine wouldn’t fit my newer machine precisely.  But I realized, if I was willing to learn how to cut into a solid tabletop, I could probably teach myself to modify and elongate an existing cutout even more easily.  SO!  I was newly energized.  This time, I took to the app Letgo, which is the newfangled and more mobile device-friendly version of Craigslist.  It also happens to be relatively popular in my area.  It only took a few days for me to stumble upon a BEAUTY, listed for $55.  I contacted the seller, she replied within hours, and by 10 am the next morning, I was in possession of My New Baby:
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Ain’t she GORGEOUS!  Look at those amazing drawer pulls!  Look at those GAMS!  I was smitten.  It was love at first sight.
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Okay, warning: I’m about to nerd out for a second.  If you have no interest whatsoever in sewing machine history, please feel free to stop reading here, and stay tuned for my next installment of the Great Sewing Table Refurb!  
Nerd time: She’s a vintage Singer sewing cabinet.  I happened to meet the seller and her mom (the former owner of the table), and talk with them awhile.  The seller didn’t sew herself, but she tried to sell me a box of accessories that went with the original machine that was housed in this cabinet, including a shitload of switchable stitch discs.  I declined because I knew they would serve precisely zero purpose at all to me, with a brand-new modern machine of a different brand - - but I was fascinated, looking through the box of stitch discs and interesting accoutrement.  She also showed me - and I could just KICK MYSELF that I didn’t take photos of it, or even ask her to give/sell it to me!!! - the original catalog and manual for this cabinet and the machine that went with it.  I’ve been haunted ever since that I didn’t note down the information, but here is what I do remember and have been able to piece together.
This table housed a vintage Singer sewing machine.  I have been able to deduce that it was likely either a 401a, 500 Slant-O-Matic, 503 Slant-O-Matic (the “Rocketeer!!!") or possibly a 513 Stylist.  I think I recall seeing the date 1957 or 1958 on the catalogs and manuals she showed me, which would mean it couldn’t have been the Stylist, which only was released in the late 60′s-early 70′s.  Also, the fact that she had a box full of stitch discs that she was trying to sell me corroborates the fact that it may not have been a 513 Stylist, because the Stylist didn’t use removable stitch discs, I don’t believe (but I could be wrong?) - - so I’m super excited b/c that means this is a true MCM (midcentury modern) piece of furniture.  I distinctly remember that the catalog showed several cabinet models, including the well-known Singer “Copenhagen” cabinet, which was produced from about 1957 for a few years, and was almost identical to this table, except it had different cabinet hardware and a stabilizing cross-beam on the right legs.  However.  The only exact photos online of my particular cabinet all have 513 Stylists mounted in them.  Hmm.  This may mean NOTHING to anyone out there, but if you know anything about antique sewing machines, this is all sorta interesting.  Dude. Sewing machine history is VERY INTERESTING.  I’ve been learning a lot through getting to know my new love interest.
History buffs, or those willing to hang in there with me: check out these pics!
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Original hang tag off of a Copenhagen cabinet, published 1961.  Also, helpfully for my purposes, listed the precise materials used in the construction of the cabinet (walnut wood and walnut wood veneer)
Helpful screenshots from the encyclopedic website of the International Sewing Machine Collectors Society (ISMACS).
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This is all evidence that my cabinet dates between 1957-1962 or so.  However, I found a few images online at auction sites like this one that give me reason to feel some doubt, that perhaps my table is newer, and originally held a Singer Stylist??? Hmm.
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But ACK!  I just found another one, and this table is housing a Singer 306/306K, which ISMACS tells me dates to 1954-62, so overlapping the 401/500.... 
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So, yeah.  I dunno.  Now.  Does it even matter what frigging model of machine this table once held, or when it was built?  Does it even matter if it truly dates to the midcentury modern era?!  I love the styling, and its going to fit my needs.  I know.  That’s all that should matter.  But I am A NERD, and nerds die hard.  Nerds love nothing more to do than nerding out.  So this has given me something new to nerd out about for awhile, and its been delightful.  
And... since I’m still, specifically, a liberal arts research nerd at heart, here are some screenshots and a link to an awesome article on the importance of the Singer Sewing Machine company to the history of American (and world) furniture production.  Read it here!  
Teaser screenshots:
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Alright.  Laters, people!  This is just the first part of my long-winded refurb story, and I look forward to bringing you the rest soon!
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itsjaybullme · 6 years
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Gaming Roundup: Holiday 2017 Edition
1 of 10
1. Destiny 2
Courtesy of Activision
A more-than-worthy successor to the 2014 phenomenon, Destiny 2 shows how closely Bungie listened to its community, building on the co-op and competitive aspects that made the original so great and improving on the story, which most players agreed was lacking. Destiny 2’s campaign is a complete, satisfying experience, even if it only deepened the mystery around the Traveler’s origins. Even leveling up feels simpler, if only because most veteran players have already established their preferred playstyle, taking tough decisions about which direction to move your character out of the equation. Shooter tradition almost demands that you finish the campaign before hopping into multiplayer, but it’s probably smarter to mine as much XP and gear as you can through crucible matches before going too far solo. With a stronger character, you’ll breeze through the story. The Collector’s Edition of this game is one of the crazier editions we’ve seen; it comes with an ornately detailed leather bag and triangular metal tube, modeled after the one carried by a character named Suraya. That tube opens up and folds out into a portable solar-powered USB charging station. It also includes a bevy of printed collectibles, a steelbook edition of the game, and a pass for DLC packs I and II.
Available on: PS4, Xbox One, PC
2 of 10
2. Super Mario Odyssey
Courtesy Image
On the surface, we’ve got this: The same Mario game you’ve played a hundred times, only now he’s got a boomerang hat. Play beyond the first 30 minutes, though, and you’ll discover an almost flawless game in every detail, sure to be one of your new personal faves. Switch owners were hoping for a worthy Mario game to help cement the system as a success. Nintendo over-delivered in spades, shipping a game that leapfrogged to the top of the Game of the Year discussion, and somehow entered the Best Game of All Time discussion. It’s hard to argue with any of that buzz. The rhythm, balance, and pace of Super Mario Odyssey is perfect, a confounding feat considering its open-world nature. At times it can feel like Nintendo has a patent on human curiosity and joy. That’s how effortlessly this game can make you feel like a kid again.
Available on: Nintendo Switch
3 of 10
3. Call of Duty WWII
Courtesy of Activision
The first campaign stage on Normandy Beach feels like a playable version of the opening scene from Saving Private Ryan. It’s brutal and frantic, and sets the tone for this welcome return to Call of Duty’s roots. Multiplayer and zombie modes are as tight as ever, but what makes this one stick with you is a story that respects the real sacrifices made by the Greatest Generation. That lifeline to the real world gives it some staying power that’s just not possible to achieve in a far-flung sci-fi adventure. As long as this much love and attention goes into each iteration, we’re completely fine with COD coming out every year.
Available on: PS4, Xbox One, PC
4 of 10
4. Wolfenstein II: The New Colossus
Courtesy of Bethesda
A story about Nazis taking over America wasn’t supposed to have the kind of real-world resonance that it currently does, but that’s where we are. Setting aside that unpleasant reality, The New Colossus is a brilliant follow-up to 2014’s The New Order, with you picking up right where BJ Blazkowicz left off (spoiler alert: he survived the first game’s climactic scene). Just as it did with the first game, developer Machine Games eschewed a multiplayer mode altogether, focusing entirely on an engrossing single-player experience. That shines through in everything from its smooth gameplay mechanics to its distinct characters you can actually remember. It’s a bold, old-school mentality, but the payoff is huge. Makes you wish more developers would have the guts to follow suit.
Available on: PS4, Xbox One, PC
5 of 10
5. South Park: The Fractured But Whole
Courtesy of Ubisoft
This giant, 15-hour episode of South Park is so funny and packed with clever satire it deserves to be mentioned with the best South Park multi-episode arcs ever. (It’s right on par with the Imaginationland trilogy, the Black Friday trilogy, and the Coon series.) That would be reason enough to make this a mandatory purchase for South Park fans, but the fact that it’s a surprisingly deep and well-crafted RPG seals the deal. You have a ton of options for character development, from how you look to how you fight. The racial commentary is also sadly spot on. For starters, you select the difficulty of the game with a skin color slider—white is easy, tan is difficult, black is very difficult. As you get deeper into the game there’s a sequence where the South Park cops task you with taking down a supposedly infamous drug dealer, who turns out to just be a black guy in a nice house. Ouch. That’s South Park at its best and most biting.
Available on: PS4, Xbox One, PC
6 of 10
6. Gran Turismo Sport
Courtesy of Sony
It’s been four years since a Gran Turismo game came out, and with Forza firmly in command of the biggest virtual garage in gaming, GT put its efforts elsewhere, namely online play and VR. Serious players will get a kick out of the online mode. Over time, it’s easy to imagine that players with low sportsmanship ratings—those involved in the most pileups—will be shunned and shamed. While you can’t take VR online or into the campaign, it’s a pretty awesome arcade experience (if you’re not susceptible to motion sickness). With the price of the VR headset dropping $100 for the holidays, and with a steadily growing library to go with it, Gran Turismo Sport stands as another worthy selling point, and you can now get it bundled with the headset.
Available on: PS4
7 of 10
7. Crash Bandicoot: N-Sane Trilogy
Courtesy of Activision
Crash never looked so good, from the newly rendered opening sequence to all three PS One games remastered in HD to smooth out his jagged polygons. Those are welcome changes because the core gameplay has aged well, even for an on-the-rails 3D platformer. Everything is slick and responsive, and once you get going you won’t rest until you smash every crate on every level. One downer: long load times are one of the few carryovers from '90s games that don’t satisfy any nostalgic urge.
Available on: PS4
8 of 10
8. Forza 7
Courtesy of Microsoft
What was missing from a racing series that has given you an accurate representation of nearly every car on the planet? You probably didn’t say story mode, but you won’t be sorry that that’s what you got. It’s actually a perfect way for the game to sink its hooks into you and get you to sample a ton of different tracks, cars, and weather conditions right out of the gate. The replay value is huge; you can unlock a whopping 700 lovingly detailed cars. Forza 7 is also the poster child for enhancements on the Xbox One X, but it looks good no matter how you’re playing.
Available on: Xbox One, PC
9 of 10
9. Middle Earth: Shadow of War
Courtesy of WB Games
The first Middle Earth game played fast and loose with Tolkien lore while borrowing heavily from the Arkham series gameplay mechanics. The result was a shock: tight and cohesive, and hands down the best game of 2014. Shadow of War finds the co-main characters Talion and Celebrimbor forging a new ring of power to destroy the inhabitants of Mordor for a story that leaves off just before the events of The Lord of the Rings. Developer Monolith jacked up the dials on everything that worked in the original: the nemesis system, your ability tree, and the brutal combat animations, which have all been expanded and polished. For an open world game, the pace remains lightning fast because it’s just so densely packed. Wander in any direction and you’ll discover something, be it a collectible, a side mission, or a pack of enemies to sneak up on.
Available on: PS4, Xbox One, PC
10 of 10
10. Cuphead
Courtesy of Microsoft
Styled after early 20th century cartoons, Cuphead has been the subject of much anticipation since it was first teased three years ago. It’s a standard platformer, but one that looked so unique everyone wanted to pick it up. Now that it’s finally out we know what took so long: every frame you see was drawn by hand, from the main characters Cuphead and Mugman, to the level bosses, to the top-down map where the locations pulse with life, an intentional side-effect of hand animation. And in true throwback fashion, this gameplay is solid, difficult, and addictive. For $20, you can’t say no to this.
Available on: Xbox One, PC
TOP 10 GAMES OF THE YEAR
1. Horizon Zero Dawn
2. Super Mario Odyssey
3. Wolfenstein II: The New Colossus
4. Destiny 2
5. Zelda: Breath of the Wild
6. South Park: The Fractured But Whole
7. Middle Earth: Shadow of War
8. Injustice 2
9. For Honor
10. Call of Duty WWII
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designer-dad · 7 years
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Polaroid Cube+
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As I’ve mentioned before, I’ve taken up running. My wife doesn’t always like when I take up new hobbies though. As a product designer, I really love products, which means I want to acquire many products that relate to my new hobby. But this hobby has lost me 80 pounds, so my wife doesn't mind us departing with a few dinero along the way (to an extent). 
At any rate, a big part of my taking up running was a response to a challenge from my brother to run the Rock n’ Roll Las Vegas 10k with him this past November. It’s known to be a fun race, as it’s the only night a year the Strip is closed down, and lots of people run in costume. When discussing this with my trainer, he asked, “so you gonna wear a GoPro?” My brain lit up. FINALLY. An excuse to get an action camera! I had an Anniversary gift or something coming, so this could work. So the search began.
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But not really. I had read about the Polaroid Cube a while back when it was released. I’d almost bought the original version as an Amazon lightning deal (glad I didn’t, V2 is better, read on). But I had to do my due diligence, and read up about the competition. I couldn’t rationalize spending much on this, as I have no real need for one, but also didn’t want to waste my money on some random untested brand. 
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I wanted something small and pocketable, my budget was under $200 ($150 being far easier for the missus to swallow), and relatively simple. My choices quickly came down to the GoPro Hero Session or the Polaroid Cube+. While many reviews briefly stated that the Session was the better option, I finally found one that posted side by side video from each, and I preferred that of the Cube+. Also, it seemed simpler, was a little smaller, I liked the magnet thing, and the price was easier to swallow. So the Cube+ it was.
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What is it:
The Polaroid Cube+ is cute action camera. It can record up to 1440 HD video, has an 8mp camera, 124° wide angle lens, with image stabilization and is WiFi enabled. It’s got a strong magnet on the bottom for stuff like attaching to the hood of a car, or the frame of the High Roller Ferris Wheel in Las Vegas (that was cool). It lacks the world of attachments available to GoPro, but with about $25 and an Amazon account, that can be fixed easily. It’s a single button, micro-SD card taking, dead simple camera that takes pretty good video with not great audio in a small, adorable package, with fun and almost robust WiFi options.
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Using it:
I said this camera has one button. I kinda lied. It has 2 buttons. But the big one handles most of the heavy lifting. Hold it long to turn it on. Press to snap a pic. Double press to start video. That’s about all there is to get up and running. That all sounds good, and I am a firm believer in K.I.S.S. (Keep It Simple, Stupid), but this seems to be a case of too simple. 
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For one, I tend to be a fan of dedicated on-off switches. It leaves no question as to whether the item is on or off, and makes it more difficult to turn on/off accidentally. The other issue is that since this one button does so much, the differentiator for each function is the amount of time you hold the button, or the amount of times you press the button. And then you do that dumb frozen moment in time staring at a piece of tech wondering if it’s about to do what you asked it to do thing. They say the best camera is the one you have on you. For most of us, that is our phone. For this to be a better option than my phone, it should be faster. It most certainly is not. It’s waaaaay slower. My DSLR (Canon T4i), while bulky, is lightning fast from pick up, to on, to shooting. The Cube+ is dreadfully slow. And the feedback it gives is a single duty LED light, and that feedback is slow to come. I’m thinking Zootopia DMV slow. I think the light changes colors depending on the thing it’s doing, but as a colorblind man, I hate this.
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Now this may not be a big issue for most people. Generally you’re using an action cam for dedicated scenarios where it makes sense, in which case this is not a huge deal, but being that this camera is so darn pocketable, which would lend itself to toting around and being pulled out whenever, this timing issue puts a damper on that.
Oh, and if you don’t do anything with it, it auto-shuts off after a few minutes. I found this out during a run, and missed a shot I wanted to take. So it won’t be a quick-shoot camera.  
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The rear flips open to reveal the charging port and a micro-SD slot. A quick design tangent about this door. It has one of those old school coin-slot, twist-to-open grooves in there, which I find charming. Except that the groove does nothing. It’s a vestigial design element from V1 that utilized the slot to open the card slot door.
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It now opens via the flip up door, requiring a very strong fingernail to overcome the weather-resistant door. I don’t get why they opted to leave that design element in. I feel like I’m missing something, like maybe this element is in some old-school Polaroid Style Guide from the 1930′s. I hope that’s the case. Otherwise, it’s stupid. It miscommunicates utility to the end-user. That’s a no-no.
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Once you get the door open, you’ll find the card slot that can handle up to 128gb. The micro-USB port for charging will give you a charge for a couple hours of non-stop video, depending what options are enabled. This time was more than enough to last my entire 10k run and then some, which served the purpose for which I bought it. Mission accomplished. 
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In terms of build quality, it has a nice heft to it, and the build feels good. It’s weighty, but not cumbersome. Small yet robust. It feels right. And it’s freaking adorable. 
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And that magnet on the bottom, while not the most useful thing in the world, is a lot of fun. Jut don’t put it next to your credit cards.
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If you want to switch up your options though, you’ll need that other little button. That’s where they magic happens, and what makes this thing better than version 1.0. 
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The secondary button is your WiFi button. This allows you to connect it to your phone, and opens up a world of options. You can select video or picture quality (which then become your defaults for when WiFi is not connected), type of video (regular, timer, timelapse, slo-mo), as well as remote shooting, which can come in handy. You can also transfer images from the camera to your phone, which is nice for our social media obsession. The problem is that all of these slow down the use of this handy camera. Connecting to WiFi takes a few steps. Turn on camera (by holding button for a while). Turn on WiFi (by holding button for a while). Navigate to WiFi in phone settings and pick the Cube+ network. Navigate to Cube+ phone app and connect there too. Then you’re in. Then you can select shooting mode and applicable settings. Then fire away. It’s slow. It means you won’t be doing it to take a fun selfie at a party, especially since the darn thing shuts off on its own after a few minutes. It means you’ll be setting up shots with more thought. It also means photo sharing will be done at night while you veg with your phone, and not “in the moment.”
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That being said though, the various modes are indeed fun and usefull, once it’s all set up. I’ve done Ferris wheel timelapses with the magnet, and, using the suction cup attachment, a 3D printer one as well. And if not for the fact that my phone is already tasked with 3 workout apps and crammed into an armband when I run, I could see wearing this head mounted more often and leaving it connected to my phone throughout so it’s ready for action.
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A video posted by Gabriel Prero (@prerodesign) on Dec 22, 2016 at 7:55am PST
This WiFi ability is exclusive to V2 (aka the Cube+). The Original Cube lacks all of this.
Don’t rely on the audio from this camera though. It’s just not that good. Nothing more on that. It’s for pictures, and video. Not live action audio (unless in a controlled environment, like a conference room meeting).
Also, don’t rely on robust support from Polaroid either. The user manual is not perfectly clear on differentiating all the shooting modes (I still can’t figure out the different timelapse options), and online documentation always bounces back to V1. I guess when you’re a dying company, you start to phone it in.
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Oh, in the box, it comes with a charging cable, 8gb card (I can’t believe we’ve gotten to a point where 8gb is the “free” card given away with tech), and a silicone sleeve thing with a carabiner and lanyard for toting it around, which is fun.
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Like:
The form factor is adorable, pocketable, and lends itself to always being handy. Build is great, and the functional aspects of the camera are surprisingly good for the price point. For the average Joe, and even those with a desire for a little more, this will work well as an action camera. Surprisingly robust skillset once it’s connected to the app.
No like:
Every. Function. Takes. Forever. FOR. EV. ER. If this were a larger camera, I’d find this acceptable, because I know when I’m lugging the thing out that I’m in for some setup. But when it does have such a handy form factor that lends itself to being on hand and at-the-ready, as the carabiner implies, it feels almost inexcusable that it isn’t ready to at least shoot basic clips or pics faster. The answer would be as simple as a couple dedicated buttons, or even a selector switch.
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And while accessories are readily available, it’s sad that Polaroid totally ignores the vast options of the GoPro world by not including an in-the-box adapter. Polaroid does offer a selection of their own accessories, like the suction cup mount I mentioned, but most are either too cutesy, or just not effective enough for an action cam.
Conclusion:
I still really like this camera. That’s why the fact that it’s slow really bothers me, because I’d like to use it more. I only don’t because it’s just not quick enough. But at the end of the day, it’s a dedicated use camera, and you’ll need to consider it as such. A cute, handy, inexpensive, and surprisingly robust camera with some fun abilities and some operational quirks that takes pretty good photo and video.
You can get it on Amazon here.
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