#IDW thoughts
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thankskenpenders · 7 months ago
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IDW's Knuckles 30th Anniversary special
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I'm still working on finishing Shadow Generations and writing up a big thing about it (yes, yes, it's taken me a month to finish a four hour game, I know), but in the meantime we've got another new Classic era comic out from IDW! Let's talk about that.
The last Classic era release we got was the Fang miniseries earlier this year, which I mostly enjoyed but also found a bit underwhelming. It felt like we were getting diminishing returns with the Classic comics. Ian seemed to be struggling to make the Classic era feel fresh within Sega's current restrictions for that branch of the brand, a branch that by its very nature discourages experimentation and new ideas in a way that the ever-evolving Modern era doesn't. He was mostly just playing the hits, sticking the currently permitted Classic era characters next to each other in straightforward one-off adventures and letting the art team do their thing. We were getting the Ian who was happy to simply be able to take these toys out of the toy box. Again, these comics have been fine, and the art's always a treat, but the novelty of simply seeing a comic with the old character designs was wearing off for me when the stories didn't have as much meat as Ian's (or Evan's) excellent Modern era work.
And then along comes this Knuckles 30th Anniversary special, which is by far my favorite Classic Sonic comic Ian's written for IDW.
...I can't really talk about why it's so good without getting into spoilers, though. The short version is that it's a really nice little story about Knuckles and another character from the games, who's used as a great foil for him... except the solicit didn't even say which character it is, so I'm hesitant to say here. But if you're a fan of Knuckles, you should definitely just go read this. It's great. This one's mandatory reading to me.
And with that out of the way, let's dig deeper and get into the spoilers.
The spoiler zone
After an opening that very blatantly homages Tyson Hesse's old Knuckles comic (yes, the very same one that helped inspire the name of this blog), Knuckles realizes that Angel Island has drifted near the Northstar Islands from Sonic Superstars, and decides that the Master Emerald must be giving him a mission to train the archipelago's own resident guardian.
Yes, this isn't just a Knuckles comic. It's a Knuckles and Trip comic!
I was really delighted by this. I like Trip a lot, and it's nice to get this chance to expand upon her as a character. I think this is her first speaking role, even? I'm glad to see her stick around, and I'm glad to see her appear in the comics so soon, especially since we're still waiting for the mainline comics to incorporate Sage. She's still clumsy and fairly timid, like in the game, but without the looming thread of Eggman she gets to let loose a little. She's very exuberant and expressive and playful, especially thanks to Aaron Hammerstrom's fantastic art throughout the issue (complemented with inks by Rik Mack and colors by Valentina Pinto). It makes sense why she gets along so well with Amy. I hope we get to see those two interact more in the future!
Anyway, so Knuckles shows up on the Northstar Islands after contemplating his lot in life, and realizes that he and Trip have a lot in common. She's not as strong or confident as him, but they're both the last of their kind, these lone guardians of these ancient magical gemstones. He's showing up under the pretense of training her, but you can tell it's nice for him to have a kindred spirit, someone who might be able to really get him.
And then Trip's like... wait, you think I'm the last of my kind?
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Yes, the Northstar Islands have actually been inhabited by a whole civilization of sungazers like Trip the whole time! We just didn't see them in the game because, y'know. Eggman was attacking. So Trip told everyone to find shelter and hide from the Badniks. (This actually makes a lot of sense, since you pass by this very village in Speed Jungle Zone. Somebody's gotta maintain those straw roofs and light those torches, and I can't imagine Trip managing all that upkeep herself.)
This also includes a grandfather for Trip, who's been training her as the archipelago's new guardian. Naturally, this has led to some speculation from fans about the old "mandates." In the wake of the Penders lawsuits and Archie's reboot, Sega declared that the comics could no longer create comic-original relatives for the game characters. Has that changed now?
Well, I'm hesitant to read too much into this. For one, as Ian has tried to drill into peoples' heads for years now, the so-called "mandates" aren't a set of concrete commandments from Sega, they just have some general guidelines for the brand, some of which have more wiggle room than others and some of which have changed over time. There's also the simple fact that Sega is working way more closely with the team at IDW, and that people like Ian and Evan are literally on the official Sonic lore team now. Ian can presumably work with the lore team and Sega to figure out Trip's family, and then go and work what they've decided on into a comic, so it's entirely possible Trip's grandpa isn't considered a comic-original character so much as he's a character conceptualized at Sega who just happens to have appeared in an IDW comic before anything else. The lines are a lot blurrier now with all this cross-pollination, compared to the Archie days when it was a separate creative team and a separate canon.
But, again, I don't want to speculate too heavily about what goes on behind the scenes. Regardless, Ian was able to use this comic to expand upon the world of the games and the characters that inhabit it, and I love it for that. It's the first of these Classic comics that feels like truly mandatory reading for the way it builds upon the games. These days we so rarely get to see communities like this in the Sonic world with their own cultures. It's not like we know anything about "hedgehog culture" or whatever. So this is a nice change of pace. The Northstar Islands feel totally different now that I know they've actually been inhabited the whole time, and knowing that Trip is part of an active community with their own history and customs puts a whole new spin on her as a character.
It also makes her a great foil for Knuckles here. He showed up on the island thinking he'd have a lot to teach Trip as someone who's got more life experience as a lone guardian, only to realize his assumptions about her life were completely wrong. Trip brags to her grandpa that Knuckles is gonna train her, but he quickly realizes he doesn't have much to teach her. She may be kind of cowardly, but she knows her way around the island, she can think on her feet, and she can handle herself well enough in a fight, in her own slapstick way.
He doesn't say as much, but you can tell Knuckles is embarrassed about all this. This clumsy kid is showing him up, even though she won't even really listen to his advice! He's also, perhaps, a bit jealous. It's not like he had a grandfather to train him in the ways of being a guardian. (Not in this continuity, anyway.) He doesn't get a whole village of echidnas to teach him about his heritage. He doesn't get fancy ceremonial armor. It's just him, a big green rock, and his two fists. He thought he had this whole guardian thing figured out, and he'd be able to give a kindred spirit like Trip some advice, but it turns out she's lived a whole different life, making him question if he even knows what he's doing. He quickly gets fed up with both Trip and himself, blowing up at her a little.
After reflecting a bit, Knuckles goes back to Trip and comes clean. He doesn't really know how to train her, because no one ever trained him. He figured things out on his own. If he had anyone there to raise him, they've been gone since he was too young to remember. He just knows he has to protect the Master Emerald. That's it. It's a pretty vulnerable moment for Knuckles, one where his dissatisfaction with his life comes to the surface.
Still, Trip sees things differently. He may be used to the fact that he lives on a giant floating island powered by a giant magic emerald, but she thinks that's, like, the coolest thing in the world. HER islands don't fly! And while Knuckles might wish he had someone to train him, Trip thinks that Knuckles becoming such a fearsome fighter all on his own, without even armor to protect him, makes him super awesome and admirable. With both of them feeling better, Trip takes Knuckles to Golden Capital to talk about her heritage as a guardian of the Northstar Islands a bit more, and Knuckles tells her that he thinks she'll be a great guardian before he heads home, once again feeling pretty good about himself.
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While this is a pretty straightforward little story about how the grass is always greener on the other side, it's a very effective and sweet one that I enjoyed reading a ton. Aside from the fun of learning more about Trip and the Northstar Islands, it's just a great showcase for Knuckles. (It's definitely a way better showcase for him than his Paramount+ show, as much as I took sick pleasure in that show's baffling creative decisions.) There are also some fun details about his life in here, such as the fact that Sonic, Tails, and Amy have taken camping trips to hang out with him on Angel Island, and the fact that he trained Amy in using her hammer better.
It's just real good, and it feels like the most meaningful addition to The Canon out of any of these Classic era comics Ian's written. We're still gonna be getting more in the future, so hopefully this is a sign that Ian and the lore team have found that happy middle ground where they can keep the Classic comics familiar and nostalgic while also being able to branch out and expand upon things.
Speaking of future comics!
Coming attractions
The end of this issue confirms some things that are in the works for IDW Sonic. For one, we're getting a Chaotix 30th Anniversary special next year. Neat! They also mention some kind of Shadow one-shot dropping following the movie, however fans seem split on whether this is referring to a new story or just the "Best of Shadow" compilation one-shot that's coming out next month. So don't get your hopes up about that in case it's the latter, I guess.
And while we're still waiting for issue #75 of the main series, the IDW team is already thinking all the way ahead to #100, which should drop sometime during the 35th anniversary of the franchise in 2026. Clearly the team's still confident about the longevity of IDW Sonic and excited for the future. And I am, too! Bring on #75!
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trueutopian · 2 years ago
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Rating All IDW Sonic Call Backs (issues 13-20+2019 annual)
Let’s continue where we left. Last time, we checked on the Metal Overlord introductory arc. Now, I’ll analyze the references, verbal and lyrical, to the Sonic series and how I feel if they are done correctly or are just pandering or padding.
I was planning on writing an entry for all the Metal Virus saga, but the post would be too long. I’ll focus only on what’s on the volume 2 of the IDW Collection.
Issue 15
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Reference: Sonic Adventure - “Get a load of this!”
Context: Eggman shows Rough and Tumble his new invention to defeat Sonic and Amy, which in turn is a trap for the two ruffians to be infected with the Metal Virus.
Review: The infamous quote from the final boss of Sonic’s campaign in Adventure has become a catchphrase to the doctor. He shouts it on Lego Dimensions, and is one of the many references in the Sonic Frontiers prologue comic and much more in the future. I’m personally not that fond of giving Eggy a catchphrase, as part of the fun of his dialogues is that every game gave him a new one. But Forces sucks and didn’t bother with in-game dialogue.
Rating: 5/10 passable.
Victory Garden (Evan Stanley)
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Reference: Sonic the Hedgehog (2006) - “It’s no use!”
Context: Silver, exasperated, is complaining that he is incapable of growing a garden, as he has no knowledge of how to do so.
Review: I find ironic that in the Silver Age, a story line from Archie comics, the meme line from 06 was used in the narrative of everyone but Silver giving up on hope - only for Silver to do a very on the nose statement, “I’m sick of everyone saying that.” Yet Evan Stanley, who returns to write for Silver once more, has Silver now claim” it’s no use” in a trivial topic. Despite the irony, I really wish everyone would just drop the line altogether. It stopped being cute ages ago.
Rating: 5/10 passable, but it could be cut and nothing would change.
Issue 20
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Reference: Super Smash Bros: Brawl - “You’re too slow!”
Context: Sonic is trying to hold up Shadow, who turned into a Zombot out of pride. 
Review: Well, this is a more creative variation of the Smash taunts than issue 8, which I called out for being gratuitous. This one is a word-play on the “down low, too slow” saying, so, I’ll complement it.
Rating: 8/10
Issue 20
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Reference: Sonic Universe - Team Treasure Tango (Vol.6) - “Urge to maim - rising!”
Context: Sonic is annoying Omega with his wisecracks, which led to Omega to declare...you know.
Review: Funny enough, I think this is the first textual Archie reference in IDW, which is ironic considering Ian Flynn wrote for it. In here, he is referencing his own writing, as Omega previously said the same thing to a too cute to eviscerate Cream. 
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Rating: 7/10 To my liking.
The miniseries of Tangle and Whisper, alongside the other stories in the annuals, don’t have known references in the dialogue. If I skipped one, please tell me. I thought there would be more in this volume, but I’ll see you folks on the next entry.
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afterartist · 15 days ago
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Tiny… oversight in the planning
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Re-visiting Colour theory for a Uni assignment and I can’t get over the fact that, with his red visor, Sounders would 100% be colourblind
N e ways, bonus images without the text for u (cause im proud of the perspective on Screamer okay shush)
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jaybirdscoffee · 9 months ago
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forever thinking about D-16’s “I want to kill him.” monologue. that initial line hit so hard. it was a line that made me think There He Is. because, yeah, that’s the megatron we know. that’s the megatron that worked in the mines, and when cybertron’s government turned its back on him, his rage won out. he devoted his life to something for nothing, for a world that didn’t give a damn about him. the story may have changed, but the essence of his origin is still there.
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dystopiansewerrat · 1 month ago
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motorsport/motogp au?
+ the(stressed out)mechanics!
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Alright, so— obviously, Blurr is the world champion of the year, he constantly finishing in 1st place in pretty much every season. Arcee was running 2nd in the recent race, but got overtaken by Drift on the final lap! the audacity… Also Roddy was actually been holding 3rd position for over 10 laps before he got bored and dropped back lol.
and the mechanics! Ratchet and First Aid being on Drift’s team just makes more sense in my head. Also, Lotty is on Blurr’s team but is gossip buddies with First Aid (mostly bond over how tired they are).
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rollersfataft · 11 months ago
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ihatebrainstorm · 1 year ago
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starscream-is-my-wife · 8 months ago
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This is part 1 of a continuation for my other post where LL Megatron gets trapped in the G1 universe, I was thinking about how someone would go insane in this cartoon world and thought "what if Megatron had someone else to accompany him" so, I gave Starscream an existential crisis
Edit: pt 2 here
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yasbeych · 2 months ago
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first aid’s robot intimacy manual aka his nursing blog
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plum-pitt · 1 year ago
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GUYS THEYRE MAKING AN OFFICIAL CROSSOVER COMIC. THIS IS NOT A FUCKING DRILL.
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ISSUE 13 OF SATURDAY MORNING ADVENTURES DROPPING IN JUNE.
updates below the cut —>
UPDATE #1:
Hiya! since this is blowing up just thought i’d stick this on here. I got this info from a YT community post from teddygamingreview, a smaller channel knee deep in the comics side of the tmnt franchise that i’ve been following for a while. From what i understand this is just teaser/promo material so there’s not a whole lot of other info out yet. Thats all, cowa-fuckin-bunga dudes
UPDATE #2:
TEDDYGAMING REVIEWS CAME IN CLUTCH ONCE AGAIN WITH A BREAKDOWN VIDEO
(Most important new info takeaway that wasn’t already laid out in the previous post, in case you don’t got time to watch right now: the issue after this has some villains from the 2012 series on the cover art, implying that whatever multiverse crossover shenanigans are going on might bleed into he next issue, at least to some extent?)
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UPDATE #3:
THIS ONES TOO BIG SO I MADE A SEPARATE POST FOR IT, LINK HERE:
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thankskenpenders · 1 year ago
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IDW's Fang the Hunter miniseries! All four issues are out now! I don't have as much to say about it as I did with the Knuckles show, but I do have some thoughts.
So! This is a pretty fun miniseries. I liked it.
It's fun to see Ian get to write a four-issue arc starring the Hooligans, his precious boys, with a B-plot showing Sonic and Tails' perspective on this little adventure. As always, Ian captures the characters' voices well. In particular, I really liked Bean in this, who despite being a slapstick screwball is actually a pretty perceptive guy. He often acts as sort of a voice of reason for Fang, seeing right through his sweet talking and pointing out how badly all of their schemes go but sticking around nonetheless just for funsies. And the art (illustrated this time by Mauro Fonseca for the first issue and Thomas Rothlisberger for the rest) is as good as we've come to expect from IDW's Classic Sonic output. Overall, this is a fun little romp that captures the vibes of the Classic era very well.
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...But...
Well, as I've said before with the Amy and Tails anniversary specials, I feel like we're kind of seeing diminishing returns with these Classic spinoffs. They're fun, sure, and very nice to look at, but their writing always leave me wanting more.
A big part of this is just that there's just less to work with compared to the Modern universe. The Classic cast is much smaller, and within that cast there are a bunch of characters currently going unused, some of which are currently off-limits. Aside from the appearance of the Witchcarters in Tails' special, we've pretty much just stuck with the cast of Sonic Mania and the Hooligans, as established in the first special. No Chaotix, no Battle Bird Armada, barely any Honey. (Classic Vector was able to get a tiny cameo in the Amy special only because he was so obscured that it gave the IDW team plausible deniability to say it was actually a different character if Sega complained.) It's a very small box, and Ian's recent Classic comics haven't particularly expanded the boundaries of that box. They're just excuses to play the hits for old times' sake. And that was a lot of fun the first time around, but the novelty is starting to wear off for me.
I will admit, sure, the tighter focus on a specific set of characters from the games is a big part of the appeal of these Classic comics. They're simpler. They're nostalgic. They're shining the spotlight on characters that can't be used in the main series. They're the slavishly faithful old school Sonic comics that we could never get in the '90s, because the comics we did get diverged into their own continuities with tons of new characters. I get all that.
But the thing is, the Sonic comics have always added all those new characters because you can just do so much more with them. The game cast is great! But they're corporate mascots Sega keeps on a tight leash. You can do so much with a character like Sally or Surge that you could never do with any of the game characters, and by pushing into new territory with these new characters you can also bring out interesting new sides of the game cast. Maybe Sonic himself can't have some crazy complex character arc, but you can see how he'll respond to the things going on with these other characters, and how these other characters' arcs are informed by their relationships with Sonic.
So I look at the Fang miniseries, and I'm like. This was pretty fun. But by the end, what was the point of the story? What did we learn about the Hooligans as characters that we didn't already know? Is the point just to depict an adventure where things go off the rails a little and Bean and Bark end up a little miffed, explaining why they weren't with Fang in Superstars? There's potential for an arc there about the dissolution of the group, but it really does come off more as the type of spat these three probably get into all the time before coming back together for the next job. It's neither super dramatic nor super funny, feeling more like it ends on a fairly matter-of-fact note where Fang's like "welp, time to go do the events of Sonic Superstars" at the end, not particularly plussed by anything that happened in this arc. What we're left with is four issues of the Hooligans encountering recognizable characters and visiting recognizable locations from the Classic games, with little that really feels new or fresh here.
Ironically, the most interesting story element to me here (aside from Bean's characterization) is its tie to the main comics, something previous specials couldn't do since Sega had yet to reunify the Classic and Modern timelines. The plot of this comic revolves around Fang following the myth of the "eighth Chaos Emerald," riffing on both old playground rumors and Sonic the Fighters. What they actually end up finding isn't an extra Emerald, but rather the Warp Topaz that would eventually end up in Starline's possession in the Modern era, having apparently been found by the Hard-Boiled Heavies in the cave seen in the 900th Adventure special.
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That's kinda neat, and the abilities of the Warp Topaz are used in fun ways. But this isn't exactly something to write home about for people who aren't lore nerds like me. There isn't a particularly meaningful connection between Fang and Starline's arcs here due to the presence of the Warp Topaz, it's just a thing for the wiki. Again, Ian's in his connect the dots mode a little more than I'd like here.
(...So wait, if Starline didn't find the Warp Topaz himself, did he track down the cave where the Heavies found it to leave that "greatness began here" graffiti? Eh, I guess that sounds like something he'd do. He's known for nothing if not his obsessiveness.)
So, again. This was a pretty good miniseries. This all makes it sound like I hated it, but I did like it overall. I particularly liked seeing the Hooligans fight the Hard-Boiled Heavies. But it leaves me feeling less fulfilled than something like Scrapnik Island or Tangle & Whisper or Imposter Syndrome. I get that, by the very definition of the word, Classic Sonic is always going to remain trapped in amber to some extent. This isn't the version of the franchise that's supposed to grow and change. That's what Modern Sonic does. Classic Sonic will always be trapped in the early '90s. I'm not asking for them to add a dozen new characters with complex dramatic arcs to the Classic comics, since that's not what Classic Sonic is about. But I think the other Classic Sonic stories not written by Ian - i.e. the driving school story by the McElroys and the two stories about Amy by Gale Galligan - show that you can tell fresh new Classic Sonic stories that aren't just about remixing the hits from the games.
If we're going to continue getting Classic Sonic comics from Ian (and I hope we do!), then I just hope he's able to find a better balance between familiar and new ideas, like he and Evan do so consistently with their Modern Sonic output.
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tech-obssessed-shark · 9 months ago
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no-lullaby · 1 year ago
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the-decepticon-apologist · 10 months ago
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And vice versa with the Autobots ✌️
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dystopiansewerrat · 3 months ago
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deeply apologize! I’ll go and cry now!
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akaneenaka33 · 3 months ago
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2 for 2
Tails really should start wearing a helmet 😭 ITS BASICALLY THE SAME ROCK TOO LMAO
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