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#IT asset inventory system
elisopsin · 6 months
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Top Insurance CRM System for Agents
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twilightarcade · 3 days
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[takes a drag] just booted up renpy for the first time in like months
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rfid4uposts · 4 months
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RFID asset tracking software
RFID asset tracking software - RFID4U Store India RFID asset tracking software enhances operational efficiency by automating the monitoring and management of assets using RFID technology. It improves inventory accuracy, reduces manual errors, and streamlines asset utilization. By providing real-time data and analytics, it enables businesses to make informed decisions, optimize workflows, and minimize costs. RFID asset tracking software is crucial for industries such as healthcare, manufacturing, logistics, and retail, where efficient asset management is essential for productivity and profitability.
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senitronusa · 2 days
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Top 8 Must-Have Features for Effective Asset Tracking Software
Explore the top 8 features that make asset tracking software effective. Learn how real-time monitoring, RFID integration, and cloud access improve asset management and operational efficiency.
Visit> https://shorturl.at/l5XWm
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ntirecams · 4 months
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milkshakebattlecat · 11 months
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when i could make a narration system quickly with Fungus, but I start building it from scratch as I have in my head that I can build something more specialized to my needs... what god has cursed me with this hubris ! ?
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techobase · 11 months
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Linen rental service firms are moving away from traditional, manual-based operations and towards more automated procedures. While a team of professionals would be responsible for conducting critical processes such as linen counting, powerful laundry applications
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trakaid · 2 years
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Want to thrive in today’s demanding business environment? With 24*7 access to asset Identity, Visibility, and Usability, you can conserve time, save money and avoid countless headaches. Contact us at [email protected] to learn how we can help you flourish in today’s just-in-time business landscape. Visit us at https://www.trakaid.com/
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olomaya · 1 year
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Sludge Be Gone! Toddler Food and Snacks
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2-Sep Update: Thank you @jeebeehey for the French translation. Please redownload if you'd like them.
25 July update:
Fixed an issue where the Trail Mix was resetting Sims. One of its components got lost when I was merging all the objects together so it kept giving an error when trying to pull it up. It should now not happen for either the high chair or the activity table. Redownload both the MAIN and the merged Objects file
24 July update: Thanks to @simdreams and @zanynka for the Brazilian Portuguese and Czech translations! You can redownload at the links below.
(Update: I forgot to include one of the files in the Objects file. It's just a little piece of food that toddlers pick up when eating snacks. If you downloaded both files already, you don't need to redownload anything, just download the file and add to your game.) (Just download the updated Objects file)
They literally call the baby food "sludge" in the game files. EA really did TS3 toddlers dirty.
This was actually originally part of my Quickie Food and Snacks mod and I abandoned it (this seems to be a theme with me). But then I came back to it after TS4 Growing Together came out. I still haven't played that game but I know there's a preference/taste system in the game for baby food, which is really cool!
So this mod adds two interactions to the high chair to feed toddlers meals or snacks. There are 11 meals and 5 snacks. Similar to Growing Together, toddlers will love, like or hate certain foods. This preference is based on their favorite food (see more after the cut).
The foods work somewhat similar to recipes in that they require ingredients to be available. However, you only need to have at least 1 ingredient. Whatever ingredients you have will be used for the meal/snack. The icon images will tell you which 3 ingredients are required.
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Teens+ can serve toddlers and they will stay and watch to make sure the toddler eats like a good little girl/boy.
There was a second complementary mod to close out this little series that would allow toddlers to eat their foods and snacks on their own on little tables but I probably won't have the time to finish testing it before I go on my summer holidays so I'll release it sometime end of next month when I'm back.
Credit/thanks: The food tray and bowl is from @aroundthesims. All other assets are from EA (TS3 and TS4). Icons are from Freepik.
Download HERE / Alternative: SFS
Enjoy! I'll be totally offline starting 1 July for about 2 weeks so do let me know before then if you run into any issues!
More info and details on features after the cut
Meal/Snack recipes: Each meal or snack requires 1-3 ingredients (either in your fridge or personal inventory) to be available. Again, you only NEED 1 of 3. Some of the ingredients are from the Store or cc (Icemunmun's Baker's Basket or Hot Chili) but if you don't have it, the game will just ignore it. If you have none, it won't be available.
Food categories/preferences: Preferences are based on the toddler's favorite food and along 4 categories: Sweet, Savory, Veggie and Cheese. So based on what their favorite food is, you can tell what their food preference category is. If you change the toddler's favorite food after playing with the mod, it will adjust to their new tastes BUT will keep whatever food they liked or hated before.
Category Preferences:
Sweet hates Veggie
Veggie hates Sweet AND Savory
Savory hates Sweet
Cheese is chill and can give or take anything
Here is the detailed breakdown below (if you want to be surprised and figure it out for yourself in the game, you can stop reading here):
SW - Sweet, SV - Savory, VG - Veggie, CH - Cheese Store - TS3 Store BB - Icemunmun’s Baker’s Basket HC - Icemunmun’s Hot Chili
Snacks: Trail Mix (SW) - Banana, Walnut (BB), Pecan (Store) Cheese Crackers (CH) - Cheese Apple Slices w. Almond Butter (SW, CH) - Apple, Cheese, Almond (BB) Cucumber Tuna Bites (SV) - Cucumber (Store), Tuna, Tomato Pita Chips w. Carrot Hummus (VG) - Chickpea (HC), Carrot, Lemon
Meals: Chickpea Salad (VG) - Chickpea (HC), Carrot, Watermelon PBJ Sandwich (SW) - Strawberry (Store), Almond (BB)  Pancakes and Sausage (SW) - Any fruit, Sausage links Chicken Nuggets (SV) - Chicken, Carrot, Blueberry (Store) Fishsticks (SV) - Any fish, Potato, Carrot  Meatballs w. Yogurt Sauce (SV) - Patty, Cucumber (Store), Tomato Mushroom Omelet (VG) - Egg, White Cap mushroom, Onion Fried Plantains (SW) - Banana (I considered making a custom plantain ingredient but too lazy), Tomato, Onion Falafel w. Yogurt Sauce (VG) - Chickpea (HC), Cucumber (Store), Tomato Cheese Ravioli (CH) - Cheese, Tomato, Strawberry (Store) Mac and Cheese (CH) - Cheese
So for example, the toddler in the photos, Duncan. His favorite food is Fried Peanut Butter Banana Sandwich (oh, America) which is in the Sweet category. So I know he will eat any of the sweet category foods. He tossed the mushroom omelet when I served it to him but he likes mac and cheese.
@kpccfinds @pis3update @s3cc-finds
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elisopsin · 6 months
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The Best Insurance Client Management System
Discover the ultimate solution for managing your insurance clients with Elisops Insurance Client Management System. Our platform offers a comprehensive suite of tools designed to streamline every aspect of client management, from policy tracking to claims processing and customer support. With Elisops, you can efficiently manage client information, track policy renewals, and handle claims seamlessly, all in one centralized system. Our user-friendly interface and intuitive features make it easy for insurance agents to stay organized and provide exceptional service to clients. Say goodbye to manual processes and hello to increased productivity and customer satisfaction with Elisops Insurance Client Management System. Experience the best-in-class solution trusted by insurance professionals worldwide to optimize their client management processes and drive business growth.
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kawaoneechan · 6 months
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Project Special K, my "maybe this will be an Animal Crossing some day" thing that I mainly use to learn C++ has a Starbound-inspired asset system, much like many other things I made. As such, it works in much the same way:
On startup it takes a list of asset sources, sorts them by priority (I haven't added dependency graphs yet) and enumerates all the files in these assets. It then spends more time populating various databases from these files, like which items, species, and villagers there are.
That's it lol it's single-player only for now.
Even though I've written a function to forget certain files' existence in the asset system, there's a catch. Imagine two asset sources contain a file with the same relative path, let's say "foo.json", and they're different in content. During enumeration, the first file is put on the list, marked as coming from the first asset source. Some entries later, the second file is found and takes the first one's spot in the list, marking it as coming from the later source.
If I were to call ForgetVFS("foo.json"), I would not magically get the first version back. It was replaced, after all. That entry in the file list is removed, but it's the only entry listing "foo.json".
And that brings me back to the first PSK mockup screenshot that I made, the Content Filter screen.
Since PSK is beholden to the same limitations as SB that I literally just rambled about, clearly the content filter can't disable specific asset sources. It's all already loaded and processed after all.
But as the text in the mockup notes: "Unchecked species will never appear in your town as villagers. Any villager already there will remain." So if you uncheck the cranky personality and the hippopotamus species before first starting a game, no villagers of that personality and/or species will try to move in. But any cranky hippos already there will remain there until they're put in boxes.
This can be dynamic, in the middle of a running game. You could have a single cranky villager, disable that personality in the content filter, and no other cranky villagers will appear.
Or you could disable sea bass. Any bass already caught, stored in your inventory, in an aquarium on display in your house or the museum, or in storage, will still be there, but no more sea bass will spawn in the waters until you re-enable them.
That of course raises the question...
What happens when you remove an asset source whose contents are already used in your saved game?
My take? Since the saved game would refer to all of this by ID names that have to resolve to the actual things, it could fail gently. Items turn into fallback stuff (perfectly generic items as it were), and villagers whose IDs don't appear in the database, or whose species don't exist anymore, spontaneously move out, their houses replaced by cordoned-off "this space for sale" placeholders.
That was my take. But what's yours?
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rfid4uposts · 4 months
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RFID Asset Tracking Software
Enhance your asset management with RFID Asset Tracking Software. This advanced solution provides seamless tracking of assets using RFID technology, ensuring accurate and efficient monitoring. Ideal for various industries, our software offers TagMatiks AT and TagMatiks AT Lite, reducing manual errors and optimizing asset utilization. Simplify your inventory management and boost operational efficiency with our reliable RFID Asset Tracking Software. Visit our website to learn more and see how it can transform your asset management strategy.
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madraynesims · 2 months
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The Sims 2 PSP Cut Content: Part 2
This is a follow up to my first cut content post, mostly talking about the cut Kine Dairy content there.
Missing Division 47 Scientists
Catelyn Lancaster
Catelyn is one of four Division 47 research assistants that are in The Sims 2 PSP. The two research assistants that still show up are Red Sands and Cristian Allard. All four scientists originally spawned inside the Laboratory along with the Curious brothers. Red and Cristian were later moved outside the lab to roam with the guards, leaving the other two scientists behind. This was likely due to performance issues in the lab. The schedule file indicates that Catelyn Lancaster would have spawned in the Laboratory only during the night.
This screenshot shows Red Sands when he used to spawn inside Division 47's lab. (Unfortunately, I couldn't find any pictures showing Catelyn)
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As mentioned in part 1: Gender: 0 = female, 1 = male. The eye color is only specified if they're not the default brown. (I'll be using the Sims 2 PC to recreate them, as it shares a lot of assets with the PSP version)
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Catelyn Lancaster's Details
Bio: "A research assistant at Division 47." social = 15, intimidation = 3, personality = 1, Her social score is higher compared to other Division 47 locals, and her intimidation score is at the max of 3, which would have made her one of the difficult Sims to do social games with. She has the Air personality type and she uses the serious idle set of animations instead of neutral. Her topic sets (interests) are dresses, makeup, medicine2, school2, politics2, spacesuit, travel2, money1, and the solar system. A visual of these:
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Catelyn Lancaster's Secrets
 (Personal): "Does all of the work at the lab and gets none of the credit."
 (Intimate): "You were her first kiss … and after that experience, probably her last."
 (Dark): "Persists in enumerating common domestic fowl prior to emergence from their pre-natal habitats."
Terri Tortuga
As said above, Terri is one of four Division 47 research assistants that are in the game. The schedule file indicates that Terri would have spawned in the Laboratory only during the day.
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Terri Tortuga's Details
Bio: "A research assistant at Division 47." social = 13, intimidation = 2, personality = 0, Her social and intimidation scores are average for Division 47 locals, so social games aren't too bad. She has the Fire personality type and she uses the serious idle set of animations instead of neutral. Her topic sets (interests) are dresses, makeup, classical, school1, alien, aliens, and birdbee. A visual of these:
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Terri Tortuga's Secrets
 (Personal): "Has a HUGE crush on Pollination Tech #9."
 (Intimate): "Sometimes turns the radio telescope towards the city and pretends it's a laser."
 (Dark): "Tests new chemicals on herself, just for kicks. Once grew a second head."
Since we're talking about Division 47, I can add one more thing about TA7 (go see p6tgel's post to learn more about who TA7 is) The devs left notes here and there in the files.
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don't worry, he's just (sleeping :P)
Random fact time: When you collect Roberta Rossum's parts, you can check your inventory and read the descriptions for them, but I don't believe you get a chance to read the description of Roberta's head before you give it to Isaac Rossum? But here it is.
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There's also a toy horse story item that I can't seem to find any other information for.
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ghostwarriorrrr · 2 months
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🇹🇷🔥 Turkish Air Force - F-4E 2020 Terminator
The F-4E 2020 Terminator represents a significant leap forward in the capabilities of the Turkish Air Force. This comprehensive upgrade enhances the venerable F-4E Phantom II with modern Turkish-made weapons systems, showcasing Türkiye’s commitment to self-reliance and advanced military technology.
Background
With a storied history dating back to the 1960s, the F-4E Phantom II has been a pivotal player on the global stage of air combat. Serving multiple nations and seeing numerous conflicts, the Phantom carved out its place in aviation history as a versatile and rugged aircraft. Türkiye’s decision to upgrade this aircraft stems from a strategic imperative to leverage existing assets while infusing them with cutting-edge technology to maintain relevance in modern aerial warfare. The 2020 Terminator program is the Turkish Air Force’s ambitious initiative to retrofit these fighters with state-of-the-art systems.
Strategic Importance
The ability to exert air superiority and conduct precision strikes is paramount in a region marked by dynamic security challenges. The F-4E 2020 Terminator’s enhanced capabilities contribute significantly to deterrence, and the demonstration of Türkiye’s advancing aerospace industry serves both a strategic and diplomatic purpose.
Upgrade Overview
The 2020 Terminator upgrade, realized by Turkish Aerospace Industries in collaboration with ASELSAN, constitutes a multifaceted improvement over the aircraft’s original design. It touches every aspect of the aircraft’s systems, bringing its avionics, armaments, and electronic warfare systems into the 21st century.
Avionics:
The modernized multi-mode pulse Doppler radar extends the aircraft’s detection range, allowing it to lock onto and engage targets from greater distances. Integrating a Hands-On Throttle-And-Stick (HOTAS) system enhances pilot control, minimizing response time during high-stakes manoeuvres. Color Multifunctional Displays (MFDs) replace outdated gauges, providing pilots with real-time data visualization for improved situational awareness.
Armament:
The Terminator’s weapons suite has been revolutionized with a mixture of Western and indigenous munitions. Long-standing armaments like the AIM-9X Sidewinder are joined by Türkiye’s own precision-guided munitions, such as the SOM cruise missile, capable of striking strategic land and sea targets with formidable accuracy. The UAV-230, a domestic innovation, represents the pinnacle of Türkiye’s missile development, offering supersonic ballistic delivery of a range of warhead types over substantial distances. The BOZOK, MAM-C, MAM-L, and Cirit missiles exemplify Türkiye’s expertise in laser guidance and smart munition technology, enabling the Terminator to engage and defeat a broad spectrum of target profiles with unerring precision.
Electronic Warfare:
To contend with the contemporary battlefield’s electronic warfare environment, the F-4E 2020 Terminator incorporates an advanced Electronic Support Measures (ESM) system for rapid threat identification and an Electronic Countermeasures (ECM) suite to confound hostile tracking systems. Moreover, chaff and flare dispensers have been integrated to provide decoys against incoming missile threats, enhancing the aircraft’s survivability in hostile airspace.
Operational Capability:
The F-4E Phantom II, transformed by these integrated systems, emerges as a multirole platform capable of dominating beyond-visual-range air-to-air engagements and precision ground-attack missions. It can operate in complex electronic warfare environments and deliver various ordnances based on mission requirements, making it a flexible asset in the Türkiye Air Force’s inventory.
Significance:
The F-4E 2020 Terminator project is a hallmark of Türkiye’s aerospace ambition and its push toward defence autonomy. By retrofitting and modernizing its Phantoms, Türkiye maximizes the value of its existing fleet while also establishing a foundation for future indigenous aircraft development projects.
Munitions Details:
The advanced, indigenous Turkish weaponry integrated into the F-4E 2020 Terminator underlines a significant shift toward self-reliance in defence technologies. Each munition type brings unique capabilities that enhance the platform’s lethality:
UAV-230: A domestically-developed ballistic missile, this supersonic weapon delivers high-precision strikes at long ranges, challenging enemy defences with its speed and reduced radar cross-section.
BOZOK: The versatility of this laser-guided munition makes it ideal for engaging both stationary and moving targets with high precision, ideal for close air support.
MAM-C/L: These smart micro munitions are designed for tactical flexibility, allowing for precision targeting in complex engagement scenarios, from anti-armour operations to counter-insurgency roles.
Cirit: A highly accurate laser-guided missile system designed for low collateral damage, Cirit is adept at striking soft and lightly armoured targets with pinpoint accuracy.
SAGE Munitions: TUBITAK SAGE, Türkiye’s leading defence research and development institute, has contributed a range of munitions enhancing the Terminator’s operational capabilities across various domains.
Conclusion:
The upgraded F-4E 2020 Terminator is a testament to Türkiye’s determination to retain a competitive edge in aerospace and defence technologies. The integration of modern avionics, armaments, and electronic warfare capabilities ensures the aircraft’s continued relevance in modern air combat, and its presence in the skies serves as a deterrent in a strategically complex region.
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homestuckreplay · 6 months
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I've just read the first 16 pages of this new webcomic 'Homestuck', and it's off to a fun start! The art is simple but there's some cool attention to detail - like on page 2 where the knockoff ghostbuster monster on John's shirt pulls the same anguished face as John at the same moment. The use of color as just occasional bursts for notable objects makes the pictures interesting to look at, and the frequent use of GIFs makes John feel very dynamic even while he's trapped in one room.
I'm also really interested in the cursor on page 6 that moves across the screen and selects the cake asset, and the description stating that 'you' (the reader) did this. I love meta elements in stories and it seems like this is set up as though the reader is using some kind of computer program, perhaps drawing the comic themself. That's definitely the most intriguing element of these first pages to me.
It's honestly really clever how the rules of the comic are set up so clearly in these first few panels - there will be a command ('quickly retrieve arms from drawer') followed by a rebuttal as to why that won't work ('your arms are in your magic chest, pooplord') and then an additional twist to the previous information (John using his physical arms, which it turns out he's had this whole time, to retrieve his fake arms from the magic chest).
I have no idea what this is gonna be about, the idea of a regular kid who has an inventory system dictated by data structures is entertaining, but probably won't hold my attention for long if that's all there is to it. But I'll definitely stick with it for a bit, hopefully there will be more pages soon!
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