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#Light Core Algor
puppetmaster13u · 3 months
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Prompt 218
“Moom, there’s yellow-eyed creeps fighting ninjas outside the window again!” 
Danny sighed, taking a deep breath- in for ten, out for eight- as he set the pot he was cleaning back in the sink. Dan- currently six- came running in from the living room of the apartment, where he was watching TV. Or he should have been if not for the bullshit outside. 
He sighed again, picking up baby Ellie- currently closer to two- out of her highchair (even if she could just float out) and let his oldest drag him to the window. Sure enough, another fight was happening, with no vigilante in sight stopping it. Look, he knew most people didn’t live here, but it was still rude. 
“Jordan, remember how I told you how violence isn’t always the answer?” Danny asked sweetly, Dan’s expression shifting to a wicked grin as he opened the window. “Feel free to practice tossing some fireballs while I clean up your sister, yeah?” 
Ah, the sweet sound of surprised cursing and startled ecto-signatures. Maybe they’d be polite enough to take their spar elsewhere. 
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serferdewd · 2 years
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An Introduction to 3D Computer Vision Techniques and Algorithms
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gachaguy2020 · 4 years
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Brave Frontier I
To begin my journey through the myriad of mobile games available, I figured I would begin with the game that began my infatuation of mobile games. Unfortunately, Rage of Bahamut, a card based game by CyGames, is no longer available in the US. Therefore, I will start with the game I moved on to afterwards.
Brave Frontier is a 2D RPG developed by gumi Inc. and was first released on 12/11/2013. Yes, it’s very old, and it shows.
While most games nowadays have heavily animated 2D visuals or even 3D ones that can hold up against the previous generation of video game consoles. Brave Frontier, however, still uses pixel art with some flashy particle effects, but nothing much else. I do love the art style of the portraits, so much that I spent a considerable amount of time downloading them from the wiki, but that’s not the only place the game shows its age.
The game begins with Lucius, “the god of this Gate”, calling to the player. After choosing my name, I’m immediately given the choice of a starting unit. There are four units: a fire guy, an earth guy, a thunder guy, and a water girl. I usually choose the water girl, simply because the other three seem so identical. I make the same pick this time, too, and am told by Lucius that I have to save the world. I’m them told to complete the tutorial to receive a grand total of 3 gems and 100,000 Zel. A bit immersion breaking, but I’m going to do the tutorial anyway.
I’m rudely awoken by a rainbow haired girl in fairy looking clothing. She’s the goddess Tilith, the guide character for this game. I’ve always loved Tilith’s design, and the fact that she’s a playable unit made her even cooler. She’s been sent by Lord Lucius to guide me through Grand Gaia, the world of Brave Frontier. Of course, before we can begin, a fearsome monster (that looks like a jellybean with broccoli hair) shows up. I summon my units, which include the water girl I selected before, Selena.
Battle in Brave Frontier is turn based with your party of five (plus one guest) each attacking, followed by the enemy turn. You can select the order of attack, or have them go according to their speed if you use Auto Battle. I only have three units to begin with, Selena and two other slime looking things, so there’s not much I can do strategy wise. This is the tutorial after all. I defeat the boss with my simple party and move on. 
Tilith mentions that I’ve fused some of my units, which I haven’t done, so that’s confusing. I feel like part of the tutorial was left out here, since this would usually be shown to the player. I’m now shown how elemental affinity works, and it’s the same as most of these games. Fire > Earth > Thunder > Water, and Light and Dark are both strong and weak against each other. Tilith also shows me how to use the game’s core mechanic, the Brave Burst. By earning battle crystals, you fill a meter, and when it is full you can unleash a powerful strike. 
Tilith decides to leave me alone, but I find myself in Elgaia, the adventurer’s village, meeting another NPC. This blur haired knight is named Karl. He tells me that a demon has appeared in Morgan and the Summoner’s Hall has assembled a Demon Slayer squad, of which Karl is a part of. He gifts me 5 gems and teaches me how to summon a unit. Why Tilith isn’t telling me this, and who exactly Karl is, are confusing me even more. 
I summon the unit Twins Il & Mina, an Earth type unit that can boost resistance to all status ailments. With that, Karl leaves to join the Summoner Army, saying that I may join as well. He seems to be a childhood friend or something of mine, but it’s all a bit contrived. 
The tutorial has seemingly ended now. I’m immediately greeted with a Brave Autumn 2020 selective summon that I’m sure I won’t be able to get since it likely costs money, and a 48 hour limited time offer of gem purchases where 30% more currency are include. Fun. I also get a Daily Login Spin where I earn 200,000 Karma. I believe Karma is used to level up certain facilities or items, but I can’t be sure. The game allows me to take another spin by watching an ad, but when I try I’m told there are no ads available. 
First things first, now that the tutorial is over I need to check out my inbox to receive all my items. I have 15 items in total...
200,000 Karma - my daily login reward
1 Gem - the Day 1 reward for the Brave Frontier Autumn Campaign
100 Umbra Shards
100 Lux Shards
100 Fulgur Shards
100 Terra Shards
100 Algor Shards
100 Ignis Shards
5 Geminus Tomes
5 Elementum Tomes - all compensation items for the Frontier Spire Closure
1 Fall Ticket
1 Heroes Daily Ticket
1 Blossom Daily Ticket
1 Diamond Ticket II
3 Gems
100,000 Zel - my tutorial rewards.
I also receive 50,000 Zel for reaching level 1, a hollow reward when I started at this level. But now it’s time to use all those Gems and Tickets! 
First up is the Brave Autumn 2020 Daily Summon, which uses the Fall Ticket. I summon a 7 star water unit, Kaiseri Abyss Sae. 
Next I have the Brave Frontier Heroes Daily Summon, which uses the Heroes Daily Ticket. I got a 7 start dark unit, Ruinous Pair Ragina. 
Lastly, I have a Legacy Summon, which is a special gacha that lets me use the 3 gems from the tutorial to summon another powerful unit. It normally takes 5 gems, so this is required to give those tutorial gems a feeling of worth. I summon a 7 star fire unit, Shining Courage Alessa. 
I have no idea how to use the Blossom or Diamond tickets, so for now my new team is complete. Well, sort of. Because so many of my new units are 7 star heroes, their use cost exceeds what I have available. I suppose this limitation is a good way to make it seem like I, as a novice summoner, couldn’t control all these powerful units, but it feels shitty. I just summoned a bunch of cool characters, and I have to leave one on the bench for a while. There’s also still a large notification on the Summon screen, indicating I have a summon remaining, but I’ve looked through all the options and I can’t figure it out.
Brave Frontier still has that old school charm, but it definitely hasn’t aged well enough to warrant a dedicated playthrough. It’s cool to see the new character designs, especially all of the Egyptian themed ones, but there’s so much to this game that I, a former veteran, now feel overwhelmed.
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puppetmaster13u · 2 months
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The Family!
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All on a 3am snack run, about to terrorize some idiots. Or the local vigilantes if its a crossover. Could they hypothetically go shopping at any time in any dimension? Yes. Do they accidentally became 3am cryptids? .... Perhaps...
From left to right: Ellie (16, Moon Core) Algor/Tiny Ghost (4, Light Core) Draco/Perfect Clone (1, Ice Core) Jordan (13, Sun Core) Rigel/Monster Ghost (6, Earth Core) Orion/Bedsheet Ghost (9, Shadow Core)
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