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#Like i cannot remember a cutscenes from the game where he shows like a bad traits
bearyyayay · 6 months
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Is it just me or I just can't find like a bad traits for Tommy, sure he's a mobster but what if he ain't?
Then he'll technically be like a walking green flag right?
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TOS Replay Stray Thoughts #3 (Palmacosta Pt. 2/Thoda Geyser)
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-Lloyd chewing out Dorr is very powerful – Scott Menville knocks it out of the park here – but much as everyone remembers “Don’t you start spewing the word “justice!” I hate that word!”, I always wondered where that came from. Yes, it’s easy to tie into his frustrations with empty platitudes surrounding racism and sacrifice, but remember that he’s still very naïve to the Journey of Regeneration’s true nature (let alone the existence of Cruxis) and thus he maintains a very black-and-white disposition towards the Desians. There’s the Iselia Human Ranch incident, yes, but “justice” isn’t one of the hollow excuses by given Iselia’s mayor/citizens, so it feels a little sudden.
Putting this way: we’re (successfully) roused by Lloyd taking action as everyone else keeps their heads down, but I always felt this particular outburst still feels a little undeveloped/early.
-Speaking of justice, ever notice the inconsistency with Dwarven Vow #7? In cutscenes it’s “goodness and love will always win”, but in the battle quote, it’s “justice and love will always win.” A localization error, perhaps, but I wonder if Lloyd’s second-hand embarrassment plays a role into his feelings over justice…?
-“My healing arts cannot save even one single life…?”
This line from Raine also struck me as a tad odd – yes, it’s meant to show her regret with Dorr breaking through the cold pragmatism she always displays, but it also implies a perceived inadequacy with her healing magic that’s never touched upon again. Always felt like a clumsy attempt add another layer of depth to a already tragic scene. - “And…if you somehow find a way to save my wife…please, help her return to her human form. When my daughter comesback, I don’t want her to be all alone…” Oh no…we save his wife much, much later, but Clara’s the one who ends up all alone. And we never see her reaction to her family’s death. How sad…
-It’s sorta funny how key items randomly drop into your lap early on, but I guess the Desians WOULD be carrying that Hakonesia Peak pass, huh? Throwing around their murderous weight as they travel to and fro, I’d imagine.
-Magnius is pretty boring – the other Cardinals usually have something going on but he’s just there to screech “vermin” in that generic bad dude voice of his while twirling his non-existent mustache. He’s not much better in the anime – ever notice he just straight up disappears after Colette’s hypnotic Holy Song? – but the manga’s interesting in how he divulges Raine and Genis’s half-elf identities. (In the game, he just mentions how they “can’t let go of their elven blood” – which, to its credit, does tie into Raine’s assurance to Genis that “we’re not like them – we’re different.”)
-Raine sure is worldly, but how is she so familiar with magitechnology? Might it have something to do with her time in Tethe’alla? Hmm…how many times did she play with the self-destruct button over there?
-Check out that highly disappointing ranch explosion – the prowess of Gamecube graphics right there LOL
-The washtubs are a perfect symbol of Sylvarant’s…uh, antiquatedness. Prime comedy, right here. Poor Raine, having to endure low-budget tourism…twice over!
-wait how did Noishe fit in the washtubs
-“Even I make mistakes. I made a terrible one…”
Laying it on a little thick, aren’t ya, Kratos???
(Actually, that reminds me: did you ever notice how the PS3 port removed ellipses wholesale across the script for whatever reason? Personally, they tend to play into the basic syntax I mentioned before with unvoiced dialogue, but as you can imagine, that “throw the baby out with the bathwater” approach leads to problems of its own.)
-killer starfish comin’ at ya and getting all slaphappy!!!
-this boss is the worst ugh I hate that bubble gun attack
-wait how’d they set up camp on that tiny hot spring
-“When you become an angel, I wonder if you'll go to the Tower of Salvation, too? If that's the case, we should just ask you after you go. I'm looking forward to your stories!”
oooooof
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beevean · 9 months
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You know what the Belmont's treatment reminds me of?
Samus in Other M
That game wanted so bad to depict Samus as someone with depth, someone who has feelings and enotions and trauma and can cry etc. But the end result had her do jack all in the actual story and for her to be denigrated by other characters who were shown to be more competent.
Except that with Sakamoto I can believe that he genuinely wanted to do Samus justice but went overboard with the weakness aspect because he had his head way too far up his own head
While with NFCV you cannot tell me that the writers don't know that the Belmonts (or others) being treated as sad tragic little meow meows who get treated like shit and need to be rescued/corrected often. These guys are on social media, they are literally part of the fandom and take part in discourse occasionally, so I can't believe they aren't doing this on purpose. Maybe Deats himself doesn't wish for this effect but someone must because it's far too consistent and convenient
... forgive me for what I'm about to say.
Samus in OM is atrocious and we all know that, right? Yes, she has those small cool moments in cutscenes as a token of respect for her skills, but overall she's weak, she's ineffectual, she won't stop praising a man who by all means acts cold and spiteful towards her, she's pretty much forbidden to do anything of substance in the plot, we see this gratuitous sequence of her writhing on the floor in pain after being shot that is nearly fetishistic...
... but the characters respect her.
Well, Adam doesn't, or at the very least, he doesn't respect her as she deserves. But the others? They know who Samus Motherfucking Aran is. Anthony is very friendly towards her. The scientists trusts her. Is it enough? Of course not. But somehow, some fucking how, Trevor and from what I've seen Ricther slip even lower than that level, because they're insulted and laughed at left and right, by their own friends most of all.
I genuinely felt sorry for Trevor who was pushed aside in his own story in favor of Fanservice Central Alucard and Muh Deepness Isaac, and when he was on screen the story beat us over the head that he's a washed up alcoholic who swears left and right and yeah he lost his family but they were weirdos anyway. Richter has a more pleasant personality from what I've seen, but apparently Annette steals the show as expected, the same person who looks down on him and gets away with calling him "useless as fuck", and he doesn't really do anything of substance either.
Oh, and what about Juste? Oh yeah I ain't forgotten about him. Juste, who became yet another Trevor, another jaded bastard after the loss of his family, who can't use his magic anymore, who is a prick to Richter who is a prick to him in return, who can't even help him unlock his magic - no, the memory of Annette does it.
Oh, and do you remember how Dracula recognized Trevor as a Belmont because he threw ineffectual punches at him? How he recognized the power of the Morning Star... who didn't even scratch him? How this sends the implication that the Belmonts kept fighting Dracula... and lost to him? The complete reversal of the games, where the only Belmont who didn't manage to kill Dracula at first was Christopher and anyway he tried again some time later?
Leon so far is the Belmont that came out of it the most unscathed, and even he was reduced to the level of "random crusader who decided to fight Dracula for shit and giggles"
So no. There is an undeniable pattern here. Deats can hide behind the excuses he wants, but again: whoever thought that promoting the show by using Annette's line was a good idea... well, they had to draw that conclusion from somewhere.
also fuck you nocturne for pushing me to say one (1) decent thing about om that other piece of shit game. goddamnit
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arcplaysgames · 1 year
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AT LAST I FINALLY FOUND YOU, YOINK
throbbing king of desire, lmao, did you have fun there localizers?
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this place is so fuck ugly i'm sorry i keep gettign distracted going "why does this look so bad" lmao. Atlus, I have notes for you and it's what the fuck are these textures.
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BECAUSE YOU TOOK AWAY MY FRIEND IGOR AND YOUR VELVET ROOM FUCKING BLOWS, NEXT QUESTION
god i suddenly remember in P4G i was hypothesizing what cool liminal space the P5 Velvet Room would be. we had elevator and then limo and then.... a prison. i think I was hoping for a train car, which LET'S BE FUCKING REAL, THAT WOULD HAVE FIT PERFECTLY INTO THIS FUCKING GAME. Reverie hopping on the train and walking to the conductor's booth and putting a Velvet Key in the door so it opens to another dimension? that would have been SO FUCKING COOL
AND YALDABOATH TOOK IT FROM US
(autocorrect is like "do you mean whaleboat" lmao)
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lmao i love you Morgana. "And?" same energy as "ahem a dumbass says what"
Morgana would so pull that too because Morgana is a perfect character who I will kill for. I am asking to kill for Morgana.
Anyway, we go up against Holy Grailaboath but it's a DISTACTION of course
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BRUUUUUUH
that's pretty cool
actually like we're gonna recap but straight up: this ending is still kind of an ass pull like P4G, but not even nearly as severe of an ass pull, like the player gets ZERO in universe hints of whomst the fucketh Yaldaboath is, but at least we have the context of "oh Evil Igor" to go with, so it's not nearly as bad as "The gas station attendant was the Mother of Japan."
ALL THAT SAID, at least this ending Fucks, which P4G did not. P4G should have ended with Adachi and I stand by that bc Izanami was a massive disappointment. Even if I can kvetch about the similarities between this ending and P4G and how much is just a rehash
P5R is like what if the P4G ending was Hot And Sexy, so it is a wild improvement in that sense. It has scale and spectacle on its side, and BALLS TO THE WALL AUDACITY.
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Anyway, this fight literally took me 58 minutes, from my save point before the final boss to the point after the cutscenes when the game finally went "yo, you wanna save?" And it's a fun, dynamic fight that at least nods at the brilliance of the Nyx fight in P3P. Yaldy has all the usual tools of the Magician, the bell, the book, the blade, and the... uh.
YOU KNOW I was gonna make a joke about this but HONESTLY? HONESTLY? A gun is a decent replacement for the wand. That's not even a bit.
He's got some bullshit status effects but really, nothing struck fear of god into my heart like when Reverie, armed with Athena and her 53 STR score, got hit with the Jealousy Brainwash and literally almost one hit KOed Mona three times in a row. My fucking PANIC.
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Eventually, the game goes into the "okay you beat the boss so here's your cinematic ending" mode like usual. Yaldy starts cheating again and beating the shit out of the Thieves with bullshit total party wipe spells.
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kisses morgana on his perfect lil head
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oh my god its you
Mishima is like if Issun from Okami was somehow even worse, so he has to show up to rally the masses into clapping their hands and believing in the Phantom Thieves
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I'M DOING THIS FOR YOSHIDA TORANOSUKE!!!!!!
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AND OUR DAD (BOOGIE WOOGIE WOOGIE)
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listen
i'm gonna just
let this one go, okay. i can't criticize every damn thing and its fine because
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are you fucking JOKING, are you KIDDING ME, Reverie just summons a COSMIC EVANGELION to beat the god of control with
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fucking SATANAEL, who, what, stood with the Demiurge Yaldaboath until realizing his true nature and turning against him, the Gnostic version of Lucifer?
so satan saves christmas
Atlus, you are a bunch of fucking hilarious weirdos, thank you for this moment of sheer fucking ridiculousness
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the degree to which this is cooler than Myriad Truths cannot be overstated
sometimes style is substance and this is one of those times
anywhere, where is philharmonic, they need to show up and explain why the fuck they keep letting this shitbird cheat at these dumb fucking causality-deciding games they play, goddammit
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sanguine-tenshi · 3 years
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I just finished Inazuma and I have words
TL;DR: Hate the story, mixed on characters, love the design and tired of being treated like a 4-year-old with a learning disability.
SPOILERS UNDER THE CUT
Let’s start with what I like.
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Inazuma is absolutely beautiful. I’ll admit Inazuma hits a lot of aesthetic points for me. All the islands are different enough to feel unique but they still look like they are a part of the same land. There are a lot of secrets to discover through just exploring. Each island has a world quest to help it (make it less hostile towards you) so it very much feels like you are saving Inazuma from itself.
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The puzzles are alright.
I like the cubes that rotate, I always put in the effort to figure them out properly.
Hate the ones that don’t rotate, they just aren’t engaging enough for me, so I just hit them at random and hope for the best.
The glowing floor tiles were fun, once you actually realized what they wanted you to do. A little bit too easy if I’m honest.
The electro compass isn’t really much of a puzzle, more of a fetch the nearest electrograna quest.
Those little pillars that require an electro connection are kinda boring to me, again not much of a puzzle, the hardest part is finding both pillars.
I love the new electro seelie, kinda hard to follow the jittery thing in certain parts but they make a nice contrast to the regular seelies.
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I’m very much mixed on characters.
Yoimiya is adorable. She is so bright and bubbly. What little game play we had with her was fun and I love her over the top style of fighting. Kinda disappointed she’s another pyro archer but I do admit it fits her character well. It was also wonderful seeing her just settle down and be quiet, just be a part of that moment that obviously meant a lot to her. It’s always nice to see that bubbly, energetic character have that one quiet thing, ya know. Kinda funny it’s fireworks, of all things, for her.
Gorou I like, from what little we’ve seen of him. My man killed a dude with his thighs so I’m down. I do find it kinda ridiculous that a resistance general has his whole damn belly exposed. There is also something about his voice that just does not fit. I cannot for the life of me put my finger on what exactly it is. Could be the tone itself, could be just voice acting. It sort of feels like the VA is trying to sound deeper than he actually does.
Sangonomiya Kokomi, mixed. I like her design, she looks like some sort of mystical priestess. Again something about the voice is jarring. I expected her to sound sort of airy, like she isn’t 100% present, like she’s seeing something we can’t. TBH she reminds me of Luna from HP for some reason. 
Yae Miko, I was interested because of her design. She sounds very arrogant and up her own ass, which would have been fine...if she hadn’t given us that god-awful line. “...I have high hopes for you, child. Don’t disappoint me.” Dear lord I wanted to punt her off the mountain. Or fucking what! Also she’s some bigshot priestess of the Sacred Sakura and yet she can’t do her damn job properly. Why couldn’t her arrogant ass come down from her high perch and cleanse the stupid roots? Why did the traveler have to do that shit?
Baal looks dead inside. Booba sword is overrated, get a life. I want a remach! And no cutscene shenanigans this time!
Kujou Sara seems like one of those ‘honor above all else’ characters. Those are either hit or miss with me. You have my attention for now. Also what are those shoes woman?! I’d rather you wear those leg-killing, needle point stilettoes instead of those Wish gag shoes. How in the name of all that is holy can you run in those?!
Thoma, I like him. At first I thought we were gonna get another Childe incident, but Thoma is too much of a innocent puppy to pull anything that horrible. To me he fits a fox a lot better than Childe does. Childe is a dingo and I stand behind that.
Kamisato Ayaka...hate her. At first I was neutral on her. Nothing about her design really spoke to me, but I was willing to wait and see. But then miHoYo started to violently push her friendship at us. We are totally friends now, this is the first time you see my face, but we are so totally friends now. And during her story quest everyone was like “Ah, you are so good Ayaka. You are so nice Ayaka. You are so perfect Ayaka. We all love you so much Ayaka. And oh, how could a mere merchant like myself...” Ew, go away. This is the first time I’m actively not pulling on a character banner. Normally I pull even if I’m not particularly interested in a character, because you never know how good their gameplay is until you take them out in the map. But I think I’ll be skipping this one. No thanks.
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And now, the worst part, the story.
We’ve been hearing about the situation in Inazuma for a long time. There has been also a lot of talk about how hard it is to get there. About the wall of thunderclouds that surround the islands. So to have it cut to black and then voila Inazuma, feel just so cheap.
I was expecting something. An animation. A struggle. A quest. A minigame. At least show us the horrible weather! Something! Anything!
Hell if they wanted to be assholes about it they could have made it so that if the player fails at this point the ship is damaged, you return to Liyue and have to wait until tomorrow for the ship to be repaired. No Inazuma for today. That sure as hell would have raised the stakes.
The next complaint I have is with Yurika, the 2 milion mora processing fee girl. Later on Thoma mentions that the agency people see the fees as easy money, so her attitude doesn’t make much sense. After all someone like her would want to extract as much money as she can, but you still want the people to be able to pay that.
So it would make more sense to me if she was overly friendly and asked way too many questions. She’d need to get a much information as she can and after all the previous hostility people would be very open with her. So she’d be able to quickly find out why someone is here, what they are selling and roughly how much money they’d be able to pay. A merchant selling expensive silk would have more many than a regular ore merchant. So she’d be able to extract as much money as she could.
“I know this is a lot of money, especially for something so simple, but there is nothing I can do about it. I’m so very sorry.” And people wouldn’t say anything bad to her because she’s the first friendly face they see in Inazuma.
The stealth mission was just god-awful and I hope we never have to do that nonsense again.
Getting off of Ritou was a bit janky at the end, Chisato should have had a better reason for coming along. But I’m honestly just glad we didn’t get out the usual way...getting stuffed in a crate and smuggled out.
As a side note, I’m getting really tired of characters overexplaining things to me, especially Paimon. Dear lord, not everything has to be said, you can leave me to come to my own conclusions and solutions. Just please, who cares if a few player struggle for a bit, you don’t have to hold my hand through the whole thing.
Ayaka’s three were...ugh. It was basic emotional manipulation. Oh no this guy forgot about the love of his life and he’s been waiting for decades. And oh how sad this guy was so good and he helped these people so much but now he can’t remember. And oh the tragedy this guy forgot his life goal and is now hunted by the demons of the past. Oh the humanity! 
And it did not work. Know why? Because I have no emotional investment in any of these people, in this land. What is happening to the vision bearers in Inazuma is tragic, true, but that doesn’t make me want to overthrow the government. I don’t live here. I just got here. I wanna ask a question or two and then move on. None of this concerns me.
I was so happy when the traveler just flat out refused to start a revolution. And then we had to go and meet some people and immediately I knew this was going to be some oh noes the tragedy moments and then we would agree to help them.
It’s so forced.
Wanna know what would have been better?
Just as we are leaving the Kamisato estate Thoma catches up with us. And he tells us he gets it. We are an outsider and this doesn’t concern us. He was hopeful but he expected the denial. We shouldn’t hold it against Ayaka.
He joins us as a guide because he knows of the people we have to meet.
And so as we help these three we also get to know Thoma. We find out he was an outsider too. He got in just before the worst of it started and then he was stuck in Inazuma. He lost someone to the Vision Hunt. They slowly lost their mind after loosing their vision, their ambition too closely tied to their personality to continue without it (what is happening to Domon hits a little too close to home and he has to walk away, this is where we hear the story of the one he lost). And the same would have happened to him if the Kamisatos hadn't taken him in. He owes them his vision, his sanity and his life.
So this rebellion is personal for him.
At the end of the three wishes the atmosphere is somber. We tell him we understand why Ayaka fights, why he fights. We know that this is all wrong, that it should be stopped...but not by us. We came here to get a lead on our brother. And rebellion isn’t an overnight affaire and we can’t loose so much time in Inazuma.
And yeah, he expected as much. He just asks that we let Ayaka down gently. It’d be a shame if someone as idealistic and hopeful as her lost their spark.
And so we are gentle but firm with Ayaka. She looks like she wants to argue with us but Thoma shakes his head at her. So she sighs and tells us that a promise is a promise. We should come to the Komore Teahouse in a few days and she’ll have a plan for us to meet with the Shogun.
Now we can still have a character story quest with Yoimiya and we can still somehow get involved with helping Master Masakatsu, but it’s through Yoimiya instead of Ayaka.
And instead of a character story quest with Ayaka we have one with Thoma. Hell, give him a whole damn hangout event even.
You can probably guess why I’m pushing the friendship with Thoma so much.
Because. He. Gets. Kidnapped. For. The. 100th. Vision. Ceremony. 
And that would have been the perfect emotional in to get us involved in the rebellion. After all we just saw what happens to people who have their visions taken away and we are not letting that happen to Thoma, someone we just got close to.
So Baal makes it personal for us as well.
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I have a few more minor complaints.
Aoi is stupid for asking for compensation after she tells us everything we needed to know because, ya know, we could have just walked away. We should have.
The whole stupid misunderstanding about the value Kurosawa’s sword holds. Kinda obvious he meant emotional value instead of monetary.
The suspicious amount of visionless NPCs and by that I mean this is the first time we have NPCs with vision. This wouldn’t have been a problem if we’ve seen NPCs with visions in Mond and Liyue.
The whole rebellion camp bit feels incredibly rushed. We just sort of lollygag over there and then there is a fight (against Sara and her stupid shoes).
Don’t make us fight Baal just to force us to lose. It would have been better if we were forced to retreat, because Thoma was injured, because there are too many soldiers for us to handle on our own. Hell, you can have a funny scene where we straight up jump off a cliff with Thoma clinging onto us and screaming bloody murder until he realizes we are slowly gliding away and he’s not about to plummet to his death.
The Sakura cleansing quest should have been voice acted.
The Mirror Maiden and Pyro Agent are totally on a date, I will not be told otherwise.
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pupbeat · 3 years
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me rambling abt stuff i noticed on my deltarune chapter 2 playthrough, with a few screenshots sprinkled in. secret boss stuff included in here because i did do that
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[Image ID: A screenshot of Ralsei, Susie, and Kris from Deltarune all posing next to eachother. Susie holds up her fist and smiles confidently, Ralsei holds his arms and one leg out joyfully, and Kris turns mostly away from the viewer in a cool pose. End ID.]
stuff from chapter 1 if you have save data is remembered, like the thrashing machine you created for susie and lancer.
If you go to the entrance of the school while you have the dark world stuff balanced on your head, you get a cutscene with Alphys and Toriel. Toriel is showing concern for Kris and their wellbeing, implying they have been acting stranger than normal as of late.
At aforementioned cutscene's room, you can call Toriel on your phone and insist you aren't strange.
Kris doesn't want to acknowledge or dwell on a fair amount of mentioned family stuff. They close their eyes if you try to look in Asriel's room at Queen's Mansion. They also choose not to read anymore when you try to read an article in the police station that mentions Asgore Dreemurr no longer being on the force.
Previous point, perhaps a parallel to Undertale where he hurt people like the fallen 6 children and Toriel wanted very little more to do with him and by extension was removed from the force?
The character that is (presumably) Mettaton would like something enertaining by tomorrow in game, probably meaning next chapter.
You can't hang out with Papyrus unfortunately, and his house says the trousle of bones grows fainter.
Unfortunate cutscene with Asgore, Toriel, and Sans in the latter's shop, if you go around the left side of the store. Asgore wants San's free complimentary pickles...
Cutscene at the very bottom of town as well, where Susie defends Kris who was supposedly a "weenie" about whatever is behind the locked door.
Rouxls Kaard's name is confirmed pronounces "rules".
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[Image ID: A Screenshot from Deltarune Chapter 2 of Ralsei and Kris on a swan boat with Rouxls Kaard on the opposing ship, with an eyepatch and pirate hat. Rouxls' textbox reads "*Chips Ahoyeth, Landlubbers!" End ID. ]
Sans is a bit awkward at the Asgore scene, and turns away when he comes in. Also he says this in the store and I hate him for it.
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[Image ID: Screenshot of San's textbox in Deltarune Chapter 2, reading: "*maybe a day... maybe another 2 years. " End ID.]
After the secret boss, Kris is asked if they are ok. In my playthrough I chose "No." and Susie and Ralsei comment on Kris apparently yelling this answer. Ralsei subsequently tries to comfort Kris, saying that there's probably no deeper meaning to the puppet imagery of the fight. I don't think Kris agrees.
Speaking of the secret fight, heres a bit of my experience with that specifically.
My game crashed when I hit the Transfer answer in the shop when working on getting to the fight. This is probably not supposed to happen, and worked just fine once I tried again.
I had more difficulty with the teacups after turning off the forcefield on the way to the fight than the fight itself. How i dealt with it aside from learning the pattern of the obstacles on the teacup ride, is to move my hand position to one pointer finger on the left and right arrow keys alone.
With the fight itself, I went the mercy route and got an armor called the DealMaker (I think) when defeating the boss.
My strategy for the fight was to use Snap All whenever my party had about half HP or more. ButJuice (lol) is very helpful but i recommend a few items that heal the entire party a bit as well, and the SpinCake was very essential for me.
Try to figure out what attacks its more helpful to charge your bullets for (in my experience, the eyes nose mouth attack, the egg attack, and the telephone attack) and what attacks to spam the minor bullets for.
If you beat this fight, go to Seam and that funny little cat will take the Crystal from you, and mention that the next fight may be impossible for you, especially without the "dark mantle" (?). Which Seam seems to say has gone missing. So we are screwed I guess.
The fight with K_K, Cap'n, and the last one I forget the name of (Sweets?) is hard in my opinion, but I didn't realize its more of getting through as many turns as possible until you get the ability to have Ralsei and Susie do their own ACTs. So it is probably ok to focus more on healing than dancing.
I gave Berdly the gift and in this case, it was a tiny plush of Berdly with nipples apparently. he appreciated it but no one else knew why Kris did it. i dont know why I did it either.
If you go back to Castle Town at the end, I noticed at least 2 NPCs mention people being left behind. Spade King says so angrily, and I believe Cap'n (whatever the radio head character is named. im sorry im bad with names) is the other who mentions such. I want to say this is because I may have failed to recruit every possible enemy.
You can find the Ice-E and Susie Statues in Kris and Susie's rooms at the end as well, if you interacted with those when they first show up.
Kris, in their room, seems to note a lack of agency again, if you check their closet. They say "They could wear whatever they want." but obviously, they cannot.
That's it of what I remember for now, because I was up till 2 AM playing it and my memory is bad. If anything significant pops up in my memory later I may add to this! Thanks for reading!
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shaykai · 4 years
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AoC SPOILERS
This just has to deal with Sooga, Kohga, and Astor, but still-
Its mostly going over Sooga and how you can immediately tell that he has *0* trust or attachment to Astor. (Also I'm kind of rambly but I'm going to try and make this coherent) (edit: it just kind of dives off into their relationships- sorry if I got something wrong or mixed anything up-)
Okay so first cutscene you ever see Sooga in is the one where he bails Kohga out and saves him, yeah? This is important because it shows a connection. Sooga is incredibly curt and stoic, but it almost seems comediac how he acts here. He picks Kohga up (and Kohga makes no objections, suggesting this has happened before) rather than telling him to get up or just getting him back on his feet. He also calls Link and friends cowards, like he's trying to help Kohga feel better. (Also Sooga managed to just jump in there and save him, which I'm taking to mean that the two are never too far apart from eachother unless they have to be)
And then we have the next cutscenes with Astor, the bastard man. First of all, cinematography. Kohga and Sooga are ALWAYS on the other side of Astor. They're never just behind him or sitting next to him, they're always on the opposite side of him, showing a clear divide. Astor says something about them being incompetent and moves towards them, to which both Kohga and Sooga get ready to fight (Kohga just stands up, but still) Kohga is the first to sit down after Astor moves to look at evil gegg (I'm so sorry I don't remember what they called it). Sooga actually lingers, only taking his hands off of his swords when Astor says "No matter" (but even then he's still watching him)
Speaking of watching Astor, that's all Sooga does in the next cutscene with the three of them! The only time he really stops staring at Astor is when he tells Kohga that the Sheika towers are bad because their base has been revealed. It gets to the point where evil gegg (again I'm sorry) kind of.. explodes with malice smoke, for lack of a better word, and Sooga doesn't even react until Kohga nudges him. (This is also important, because it shows a bit of a disconnect between Sooga and Ganon, which I'll touch on more in a minute) Sooga also tells Astor that Calamity Ganon is not a tool for mortals to wield, seeming a bit more tense than usual. This is just speculation, but I assume the only reason Sooga didn't tell him to get out and leave them was because it'd 'make an enemy of Ganon', which Kohga cares a lot about (again, next cutscene I'll talk about that.) And Astor just ignores him because why would he value their words if they're just a couple of tools for him to use.
So this cutscene starts off with Kohga and Sooga sitting down, right after Link and friends destroy the Yiga Clan hideout. The second Astor appears, they both get up, Kohga yells about how they got beat up, and Sooga almost immediately walks over, picks Astor up by his shirt (robe?) And tells him that they cannot overlook his failure (and Kohga agrees). Astor seems unfazed by this, which I assume means he knows how to get them to back down, because that's exactly what he does. He points out that this defeat was 'fate' and that if they did turn against him, they'd be making enemies of Calamity Ganon. Again, note the cinematography here. When he says that it zooms in on Kohga. Kohga is the one who doesn't want to anger Ganon, he's the one who's scared. Sooga only releases him a moment after Kohga has visibly stepped back and made a noise. He didn't seem too happy about it (could just be me, but I think the sound Sooga made was evidence enough for that) before Astor goes off, saying that they'd need eachother if they wanted to succeed.
And the final (and saddest) cutscene with all three of them. Astor is taking souls(?) Out of the lesser Yiga Clan members. Again, note that its Kohga who seems confused, asking Astor what his game is. Sooga already has his swords out. Astor goes on to insult them, summon the blights plus a malice Link, and directs Link to attack after saying that they'd be useful for once. Sooga immediately jumps up to deflect Link's attack, yelling for Kohga to run. Kohga only gets a couple steps in before flipping around and declaring that he'd stay and fight with him. This is important because we've established that Kohga is a bit of a coward. He has his underlings do almost everything for him, he's better at running away than fighting, and he seems to only fight when somebody forces their way over to him. But, rather than running (which now would be a good time to) like Sooga told him to, he turns around and says that Sooga is his best lackey and he can't just leave him. Astor makes some comment about them being a blood sacrifice (suggesting that at least one of them will be dying) and Sooga says that he'll protect Kohga, even if it takes his life.
And then boom, next time we see Kohga, he's alone and begging to join team Zelda. (Which I would also like to point out is extremely out of character. Kohga is a prideful, selfish person (at least most of the time) so the fact that he would go to his enemies and throw himself on the ground before them like that is a big deal. (Its almost like he lost his husband and he doesn't know what to do without him)
Anyways I just love these two (Astor was fun until he murdered Sooga, I still like him but h-) and I wanted to ramble about them because it's fun and there are very few fics for them so I just have to over analyze the cutscenes now- I hope this wasn't super rambly and I'm sorry that all I've drawn is them-
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usagi-mitsu · 3 years
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Werlyt & Gaius - a bunch of thoughts.
I am a little late to the party. I know. But I just finished the Emerald weapon and before I go to try out the „not Zenos“ weapon as in „Diamond“, I need to get my thoughts on the story straight.
Perhaps I have been spoiled by 5.0s brilliant MSQ and cannot appreciate the inherent beauty of at least decent writing any longer. But this felt so wrong and out of tune with the rest of the game. I started writing this 2 hours ago! I wanted to one in bed by now! XD But I had to get it out of my system… so….
Spoilers for the MSQ and Werlyt incoming??? And no I did not re-read this so not just spoilers but also writing errors incoming. -.-
The good
These fights are epic! I have only ever cleared the normal versions, but I loved those. They are amazing. The callbacks to Eula (her being a woman here! When did they discover that???), Regula (may he rest in peace) and Gaius himself in his prime were delightful. But I could do with a little less rotating, ok? A dragoon has positional, you know? And being allowed to pilot my very own mecha was like *chefs kiss*. On that front? Well done Square Enix!
I am also glad they were able to get another use out of Porta Praetora! That place looks amazing with the wide open field and the lake – and Ala Mhigo across it. It was one of my favourite Stormblood areas and I am always glad to return there. And of course… being able to visit the allied camp again… And Werlyt itself. It’s simply a beautiful place. It reminds me very much of southern Greece. If you’ve watched the movie Mamma Mia you know what I mean.
The music too was really nice. But I don’t think I’ll… you know… listen to it on repeat as I am doing with other parts of the soundtrack.
I’ve also loved how much amazing lore we got about Garlemald and especially the garlean military. And the military abroad. The way soldiers not from the mainland get treated. I love learning about these things.
Gaius
The man. The legend. The guy yelling in Prae.
He’s so very boring here. He has so much potential as a character and maybe I’m missing something, but all throughout this story he has been nothing but passive. He’s a reactive character in this storyline. You know. The guy who made deals with Lahabread (the d is intended), tried to take over Eorzea, lead a whole army, stood idly by as the moon dropped, almost died but then decided just not to die and then though „hm… I’ve got so much freetime now. How about I go and hunt some ascians?“ That guy is NOT a reactive character. He is active. He goes out of his way to make shit he wants happen. And in here? He seems too starstruck and devastated by his adopted kids actions to actually have one clear thought.
The only explanation I have is that he might have gotten hit in the head by something on his way to the ruby weapon. I get why he would rely on Cid for help, but the WoL??? The alliance? If you wish to be an ally and help or something, fucking act like it. You were a former legatus and I expect you to live up to your name – even after retiring.
And yeah.. I guess it’s hard having to watch your kids willingly, knowingly dying. But you fucking raised them. You are a big part of the reason to why they are in that predicament. So like… Aside from that I don’t even get why you are in this story at all.
And for the record: I’m not sorry for him. I’m just flabbergasted by all the bullshit we’ve been learning about him.
To be quite honest, I think this story could have worked just as well or maybe even better, if we got another man as the „hero“ of the story. I am talking about none other than our engineering, hammer-swinging, ex-enemy - of course talking about Nero!
The MSQ has long established that his research into the Ultimate Weapon had been taken, twisted and turned – Estinien had to experience this first-hand. I’m not saying that Nero was in need of a redemption arc and I cannot remember if these weapons were of his creation or even stem from anything he did, but it would make so much more sense for me, to have him confront his past in the garlean military like this and be responsible for the death of his former colleagues. Soldiers that he served with, whom he faught with. Give me Nero and them working together to get the weapons going and him bonding with them as his pilots to a degree. Comrades. Not that strange familiar bond that Gaius appareantly has with them. … Scratch that: Let Gaius be the father figure. Him being that wouldn’t change Nero’s relationship with them, but maybe his with Gaius as his superior.
The story wouldn’t even need to try and redeem Nero: He has already gone through major character development with the MSQ and the Omega raid tier. It would simply be Nero, confronted with the things he created, hopefully instilling more morals and a sense of responsibility for his creations. Heck: Let Cid yell at the guy! Seriously! Cid sticking around to help out would make so much more sense if it was Nero instead of freaking Gaius! Cid hated the guy! He might be a professional, but he is not one to torture himself by staying around a guy he (as far as I know) detests.
Make Nero the central figure and give Cid and Gaius the roles of „angel and demon“: One desperately trying to reach out to his old friend, reminding him why they became engineers and trying to make him realise that he can’t just run around designing weapons and leaving the scematics for everyone to read; while the other has trouble letting go of his imperial past and is struggling to see the errors of his ways – if Nero was wrong, than he (Gaius) was wrong too -and of course they did all of this for their home, to further their cause, and to bring peace to the savage lands of Eorzea, who had been fighting amongst themselves for so long… You get the point.
And you could still have these gundam themed fights. But I think everything would make so much more sense in general.
But speaking of which-
The children
I do not truly care for any of them. And that is a shame: I do think there are great characters and dynamics hidden behind these very few cutscenes. When they were first introduced I was wondering why I was suddenly watching „heartwarming“ cutscenes of my foes as children – until I realised that I was supposed to care and that they were supposed to make me feel pity for Gaius. I was supposed to feel bad for him, because they died and he blames himself. But while their fates so far have been gruesome, I cannot say that I am sad they died. They chose to die as they did. There were a myriad more options. And they chose that.
Actually. Their whole story makes me feel like they were huge masochist from the very beginning. They could have just run away and gotten help from someone more competent than them, but they stayed in an abusive military arrangement just so nobody else got hurt?? Please. Use your brains next time. And for the Berserk-like torture scene? I mean. I get what was implied here. But was it necessary? As a writer myself I follow the rule that torture and sexual violence should never be used in a story, unless it must be in there for the story to work or to bring across a vital point important to the story or it’s moral (or if you are writing porn and you are into it – but we are talking official in-game content here). But the violence towards these „children“ seems unnecessary for the plot and the violence of their deaths by piloting the weapons is already gruesome enough. Sometimes it’s better to leave things like this out – the emotional torture of feeling stuck and having a martyrs complex would have been enough here, I think. If the rest of the story had been well written at least.
(I believe my utter lack of sympathy shows how little character developement they had. I love tragic characters, who choose to suffer for the good of other people – even better if those people don’t even like them. It’s just my thing. And those kids are just… well.)
Their reasons and especially why they were making Allie out as the one who would need to survive was also just… weird. Like. I feel like 75% of what happened would not have happened, if they actually talked to each other, used their brains and had done something about their problems. But no…
These characters are also so exchangeable with basic anime/j-RPG character tropes… I only remember Alfonse, Rex and Allie – because I just did the Emerald weapon. And right afterwards I thought, „huh. So… Fullmetal Alchemist?“ Which brings me to my third point …
…the story at large.
„Pacing is a virtue“ or was it patience..? Anyhow: The author of this story should have had more patience with his story and characters and taken a bloody break! And I am not talking about the obvious blunder of „How is Allie feeling?“, „she is in shock and you cannot talk to her“ turning to „oh yeah if you are careful you can talk to her now“. I mean. WTF. That was MAYBE 10-20 in-game minutes of dialogue.
But everything was moving so very fast – and not even in a good way. There are few things better than a fast paced, action rich story about a group of young people trying to safe (their) world. But if you try to cram in two expansions worth of character development and story telling into about two hours of content each patch.. Well, then you get whatever the hell this is.
Gaius is a very interesting character and while I did not understand why they needed to bring him back in 4.4 (?), I do see how he could be a good asset for endwalker. And his involvement in 5.0 with Estinien was just a dear delight. So I am not opposed to learning more about him, to watching his character grow and changed with time. But I am not ready for badly written content of which 50% get told by suddenly induced echo-sequences. I mean – weren’t there rules for the echo at some point???
I’m not sure which one of the devs said it, but the feature that let’s you play an NPC is super convenient for them to tell the story, because before they could only show what happened where the WoL was.
And that’s just it. Rule number 1 in writing anything is „Show don’t tell“. It feels like they literally turned this one around for these cutscenes. While Valens torture and diet-Fandaniel-routine were very much „show“, the rest of the story was one long cutscene of exposition: We get exposition by Cid, by Gaius, by echo, by Gaius and his crew again, then by Allie. Before having to watch scenes we are not there for.
BTW. Dear square Enix: Your writers are capable of writing amazing villains, antagonist and despicable assholes. You don’t have to write „asshole, must die“ on Valens name card. And I also think the „WoL, strike here“ sign above his head was a tad bit too much. Nuance, dear writers. Nuance. Or perhaps I just got spoiled by these last few foes in the MSQ.
When I said I wanted to just be able to punch a bad guy for once and not feel bad about it, I did not mean this! I meant that I just wanted to play training dummy with Danny-Boy.
(Oh! And as far as I’m concerned you can just… sideline Gaius … „would be killer“ and the lady? Make them targetable NPCs with Dialoge to read. Let them stand somewhere accessible and comment on the latest developement. But ffs don’t give me hour long speeches about how you are going to kill Gaius if he does something you don’t like. The guy could and would wipe the floor with you if he felt like it. -.- So. Please. Shut up.)
Conclusion
Basically. I have to finish the Diamond weapon. But I doubt it will change my perception of this story line even in the slightest.
To be perfectly honest though … bringing Gaius back, having this story with and about him, forcing a sort of redemption ark here. It feels like they are really „grooming“ him to be a morally grey ally in Endwalker, with perhaps a big part to play in the endgame. At this point I wouldn’t even be surprised if they pulled a GoT and made him „King in the North“. Or if they had him die a heroic death to save the world, but especially his country. And to do so they need us to think his sacrifice means something. Or that he is the right person to lead Garlemald into a new future (I don’t think he is). But: For one, neither we (the players) nor the characters need to find him worthy of throne or death by heroism for his sacrifice/ascension to work. To be a useful tool for the story, only the other garleans who might oppose the alliance and scions need to deem him or his sacrifice „worthy“. And only they. And Ishikawa-san has all of 6.0 to accomplish whatever the hell she needs him for. He did not need to be the center of his own botched redemption ark. If that’s what they wanted to do. Or maybe I’m looking at this all wrong and all they wanted was to give the writes in training some literal training grounds to test their abilities.
But! On a positive note: I have yet to be told that raids and other side content are canon to any degree. So when playing the next story quests I’ll blissfully ignore all that happened in Werlyt and if it get’s mentioned (because they do that sometimes when you’ve done certain content) I’ll just ignore it.
Happy ignoring! Also: GIVE ME MORE NERO CONTENT!
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secret-engima · 4 years
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*kicks down door* WHO WANTS TO READ ME RAMBLE/RANT ABOUT THE GRALEA LEVEL IN FFXV AND WHY IT ACTUALLY WAS A GOOD LEVEL AND EVERYONE SHOULD PLAY THE NOCTIS ROUTE AT LEAST ONCE RATHER THAN THE GLADIO ROUTE EVEN THOUGH IT’S TERRIFYING AND FRUSTRATING.
No one?
WELL TOO BAD.
(Unless you haven’t played or watched the game yet and don’t want spoilers in which case TURN AWAY NOW).
...Ahem. *deep breath* Okay so I will forever stand by my opinion that chapter 13 of the game (the one that takes place on the train and then in Gralea) is Good™ and does exactly what it's supposed to in the narrative. That is not to say I don't hate it with a passion and didn't cheer when they added the Gladiolus route for those of us (like me) who didn't want to replay the Noctis route again, but I will stubbornly insist to anyone that wants to listen that the chapter's difficulty and wildly different tone and pacing was THE POINT of the darn thing and deserves some respect for it.
See, the game up to that point is, if not always lighthearted (because it's not), has still been something of an Adventure Story™. Yes there's horrible tragic things like Insomnia falling and Regis dying, but for the most part the gameplay is exploration and cool combat mechanics and the relationship between the four brothers. It's ... happy for a good chunk of it. There's this light at the end of the tunnel, this comfy assurance that there can be a happy ending, that this can all be fixed and tied up in a neat little bow somehow.
Then Altissia happens. Luna dies, Ignis is blinded, and the game puts you on literal rails, forcing you to go hurtling toward A Different Tone. Everyone is stressed, everyone is scared or angry. You’d THINK that this is the lowest point of the story and that surely there’s going to be an emotional reconciliation between Noctis and Gladio and then we’ll get back to exploring and saving the world and all that jazz.
Except we don’t.
The train scene with Ardyn and Shiva happens, and the entire heartbreak with Prompto happens, and that’s when things start to seriously crack. You lose all access to your magic while stuck in this narrow train, then you lose the Regalia, your symbol of freedom, your main way to travel through the game (even when you fast travel, the animation of arrival shows you getting out of the Regalia). You are now trapped in Gralea. In dark, hostile territory with one of your party missing, one of them blind, the other angry at you, and still no magic. Then a few minutes later you are forcibly separated from the rest of your party, the characters you’ve spent all game getting attached to, and leaning on, and laughing with. They are your last anchor points to the brother dynamic that has kept the whole game on a lighter note and now they are GONE. You have none of your weapons or skills, you have no idea where the others are (first time playing the game without spoilers anyway), you have NOTHING. No hope. No backup. No distractions from the fact that, oh yeah, this is a story where the Bad. Guys. Win. Are winning, have won, and all Noctis (all you) can do is take out the Ring that slowly killed Regis, that Luna died for, the thing that represents everything going wrong and all NOCTIS must do to fix it even when he is painfully, woefully unprepared ... and finally put it on. 
Noctis (and by extension you, the player) MUST shoulder the responsibility of being the king of a lost kingdom, of acknowledging that he IS the king, his dad was MURDERED, and Luna was killed for the thing you are now wearing and everything it means. It’s your only option until you eventually find the dead Ravus and take back Regis’s sword toward the middle/end of the level, which you can’t use recklessly because every swing drains your very life-force, forcing the Ring to still be your “best” option in many cases.
Most of that level is spent running, and hiding, and praying that the MT Units on the floor don’t leap up and try to murder you, or that the daemons don’t notice you, or that the teleporting daemon doesn’t find you, or that Ardyn will just SHUT UP because his taunts are really unhelpful right now.
The only hope you have left in this level is to grit your teeth and get through it with the Ring until you can reunite with your brothers and get magic back and go get the Crystal, the mcguffin of this whole game, and put the game back on the normal track of brotherly dynamics and fun quests. Just get to the Crystal, and everything will somehow start going back to normal.
And then that turns out to be a trap too.
Welcome to the final act of a tragedy, and your character is the one living through it. There will be no restoration of the norm until you’ve seen this to its final conclusion. There will be no light save for the one Noctis dies for.
Even when I first played that level (vanilla, not even a day one patch version btw because I was an idiot like that) and hated it because it was terrifying, I never thought it didn't belong in the story like ... quite a few comments I saw on the internet later insisted it didn’t. This is Noctis's story. This is Noctis's tragedy. THIS is the level that strips every last distraction and security blanket and shelter away from him and makes him put on the Ring and thus shoulder everything it represents. There is- terror here, there is trauma, there is GRIEF. This is practically Noctis's headspace without his brothers, because let's not forget that while we the players are having fun fishing and catching frogs for a silly scientist lady, Noctis is a refugee from an empire that MURDERED HIS FATHER and the FATHER OF HIS SHIELD-BROTHER, destroyed his HOME and then, right before Gralea, murdered Luna, the girl who he's known and talked to and confided in via letter for twelve years. This is a world falling into literal darkness (and if the player hadn’t noticed how the daytime cycle in the game kept getting shorter and shorter before this point YOU CERTAINLY NOTICE NOW) and it's up to Noctis- JUST Noctis, ONLY NOCTIS thanks to a Prophecy made long before he was ever born, to somehow Fix It™.
One person. Just one.
And he has to fix ... all of this.
How?
He doesn’t know. During the Gralea level he DOESN’T KNOW. All he (all we) know is that the Crystal is the key, but since the Crystal only answers to Lucis Caelums, that means Noctis is the key, and Noctis (and you the player) is painfully aware of how Not Ready he is.
And the weight of that is enough to render you helpless in the face of it. The fear of that is a maze. The terror of it is a monster following you down the halls that you cannot escape from and cannot kill while it laughs at your misery.
All of that is GRALEA. The capital city of the people who overthrew his home, killed his father, killed his fiancé, and isolated him from the last safety nets he had.
The entirety of chapter 13 isn’t meant to be enjoyed. It’s meant to make you scared. It’s meant to frustrate you and make you feel helpless. It’s meant to make you feel sick when you learn what the daemons and MTs you’ve been killing really are. It’s meant to make you RAGE against Ardyn, and the Empire, and this entire situation because you’re one person and you’re not prepared for this and it’s NOT FAIR and you just want things to go BACK TO THE WAY IT WAS AND ALL OF THIS SUCKS.
Yeah. It does.
And who else do you think feels like that?
Noctis.
Chapter 13 isn’t meant to be fun. It’s meant to make you feel like Noctis does.
And what emotions would you expect from someone who has just lost everything and is expected to fix everything for everyone else, and now has no distractions or shields between him and his grief?
I remember reading an article about “why this chapter failed” and it was basically to the order of “this game is about a fun road trip with your bros and reuniting with your fiancé and chapter 13 breaks away from that too hard” and I respectfully have to disagree.
This story isn’t about a “fun road trip” and it isn’t just about “reuniting with your fiancé”. From the very first cutscene we are told that it’s not in Regis’s desperate (and soon revealed as last) words to his son about setting forth on a journey and not being able to go back. We are told it’s not in the first hour or so when Insomnia burns and Noctis cries and Cor tells us that “in his last moments together he didn’t want to be your king, he wanted to be your father”. How is that a “fun story about a road trip?”. Yes the road trip IS fun for us, and it IS about the brother relationship, but in a large, LARGE part-
Final Fantasy XV is about a young man setting out into the world and facing the hardships of it. It’s about loss. It’s about regrets. It’s about how no matter how much you want them to, some things can never go back to the way they were yet you must keep going anyway. It’s about how the darkness of the world will just keep taking-taking-taking until someone is willing to pay the price to make it stop, and that sometimes a happy ending for the people you love most means giving up your own personal happy ending on their behalf.
Final Fantasy XV never really hid the fact that it was a tragic, bittersweet story.
But it’s in chapter 13 that the story refuses to let you mistake it for anything else any longer.
Could the chapter have been structured a little better so that the gameplay itself wasn’t so frustrating? Probably. I know almost nothing about game design so that’s not really my call. But does the chapter, for all its frustration and anger-inducing inversion of pacing and tone, brutally get the point across?
Maybe it’s just my opinion, but I’d say yes. Yes it does. Because this video game was the one that fully 100% convinced me, in a way that no other video game had before, that the platform could tell heart wrenching stories, could give me characters I would care for, cry over, rage on the behalf of.
And a big part of that clicked for me at the ending, but it likely wouldn’t have if I hadn’t first struggled my way through chapter 13 and all the emotions it causes and represents just like Noctis did.
...
There. I’m done. Thanks for reading my long-suppressed rant on the most hated chapter of FFXV.
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ayrennaranaaldmeri · 2 years
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ranty rant about andromeda it’s not wholly negative i am not cyberbullying me:a for the hell of it bc i do still like the game but i want to ramble about it since this is the first time i played it in years
Gotta say, on replaying Andromeda, it really is a rollercoaster in terms of quality, bc when its good and the pacing picks up, it IS really enjoyable, but when it’s bad it’s also...really bad. Like just doing the last mission, the pacing dramatically picks up and you have high stakes and you have this boss fight where oo we gotta do the thing and the rest of the squad even shows up and then like IMMEDIATELY the archon gets a weak af dissatisfying cutscene death loll. a fucking ARCHITECT was the final boss lmao at this point even a random kett who was the long lost brother of marauder shields would be better. I literally went from being on a level 10 high to immediately remembering the crushing disappointment I experienced when this first happened the first time i played the game. 
Also I love how they draw so much attention to the possibility of Ryder suffering serious consequences + ‘oh how long can you keep it up’ re controlling remtech without SAM but it really was just a nosebleed in a game that has already killed Ryder 3 times by this point I mean, that is a really good place to actually make you worry for Ryder bc for the first time they have no SAM and are in real danger, but there was no reason to worry at all. I feel like there should’ve been a bit more of a struggle to keep it up at least bc you struggle so hard to connect to a door but then all you get is a nosebleed from turning the entire city on + its ships and making a fleet. 
I feel like a good 70% of the animation budget went TO the archon bc he’s like 60x more expressive than everyone else, which again what throws me off a lot in ME:A is whether it’s just bc the face preset I chose is like that (which it really shouldn’t be an issue anyway should have emotions no matter the preset), I like m!Ryder’s voice actor, I think he does his best even with the absolute garbage lines that make u wanna reload immediately but like the face. i found that in a *lot* of scenes, the expressions were not in line with the emotion in his tone and it immediately disconnected me, there are def parts when you do get more animated expressions out of chars but it felt quite rare? You don’t even have to completely overdo it and have them being ultra expressive 24x7 but Christ. like when my Ryder first apologised to Drack for leaving the scouts, his voice was doing one thing his face was doing nothing so the apology looked insincere. It really fell into that trap of like, big wide open world game being shallow af, and streamlining would’ve definitely helped this story a lot. I would’ve taken less planets and 43905823490 less random tasks if it had resulted in a tighter story that had more on you finding the other arks, the other pathfinders, making those feel like actual priorities and not boxes you can check off if you wanna save Captain Dunne in the endgame mission. I’d have been happy if half the npcs in this game had been cut if it meant that the ones that remained were more designed with a little more care and variation and able to shine more. 
there are so many grand and significant things in this game that happen and then never get addressed again which is NOT new for Mass Effect, but bc its compressed into 1 game it makes it worse. it’s like if the convo with sovereign, the reveal of the collectors as protheans and the discovery of leviathan had all happened within one game but no one ever talks about it ever again but ALSO big reveals in andromeda are undeniable things that people literally cannot just pretend it doesn’t happen, there is no council to brush this under the rug or ‘hoho it’s circumstantial’ or a big secret, i.e like the origins of the angara, and hell, angarans being exalted are reveals that shake the foundations of their society but we uhhh. we don’t really see tooooo much of an impact there? It’d have been great to maybe even have that be bigger sidequest thread with the Moshae, where you’re dealing with the fallout and the ripples its sending through Angaran society in a more significant ‘this is a full questline now’ way. 
The main story could’ve been longer and better, if they’d chosen to prioritise that instead of having 485908590 grindy tasks without cutscenes bc as it stands even within the priority ops there are very few that felt like a justifiable “main story” mission and I can probably count them on one hand. the amount of effort that went into meridian: the way home and even the first habitat 7 mission...every priority op deserved that kind of effort and not all of them got it lol. 
Idk I just feel like...sad about me:a bc I still cannot outright say that andromeda is a BAD game bc I don’t think its a bad game, but sometimes it feels like someone tried to make space da:i but they didn’t fully understand what worked about da:i. bc even though da:i had its fair share of grindy tasks, even excluding dlcs it still had a main story that was beefy enough to feel satisfying to play through. I will still not blame people for being disappointed with what they got bc I get it, man. I was there, Gandalf, I was there when Addison’s face was super super tired at launch and the uncanny valley was at full power. 
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ybee · 5 years
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Hello! I really love the ship of Gaara and Naruto, but sometimes I cannot stop thinking that is bit one-sided, having way more displays of affection/admiration from Gaara to Naruto. So ¿do you know any other "gaanaru moments" that are from Naruto to Gaara? (Love your art with all my heart) Lots of love, from México
Hello!! I wish I could, besides a few small things in filler episodes, I think the main reason (for me personally) that it doesn’t feel too one-sided, is the particular way naruto acts around gaara that is unique from his other friends or people he wants to/has ‘saved’. I think in fact the moment where naruto is too embarrassed to shake gaara’s hand when they are saying goodbye is the most important between them. I don’t remember naruto ever being shy in this extreme way with anyone else! Every time gaara is mentioned naruto pipes up with how strong and cool he is. I just always felt naruto acted so different about gaara than any other person he cares about! he will go on and on about how cool and strong he is, but then be very shy when gaara actually shows up. naruto doesn’t even make fun of him in the joking way he does to his other friends, he is always respectful and sincere with gaara. 
I don’t know if you would consider things like the video games as ‘canon’ but in a lot of the naruto fighting games (ninja storm), there are little side quests that have cute little cutscenes between characters, and also written letters between 2 characters, and I find the naruto and gaaras ones are very charming! but I think in the end it boils down to, I don’t need more evidence from the canon material for their relationship to be the most important to me. a lot of the naruto manga is, quite frankly, bad! and boring! a lot of characters are left out and ignored, a lot of plot is left hanging open, but for me, gaara (and his siblings) arc was the most interesting and poignant for me, and gaara and narutos relationship the most emotionally driven. 
naruto loves a lot of people, but i think the specific way gaara impacted him was different than the other people he sees as being ‘like him’ just bc he thinks they are ‘lonely’ like him. I would go so far as to say their fight during the chuunin exams was when naruto literally found in himself how deep he actually loved other people, and how they love him, seeing reflected in gaara how gaara does not have that. he’s ‘’’talk-no-jutsu’d’’’ a lot of people, but I just think his words to gaara at that time were a lot more than that. 
that’s probably a more serious analysis than you were looking for, but I’m sure also if you google ‘naruto gaara shipping manifesto’ those are usually where people list specific instances lol!! 
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blandacheadcanons · 4 years
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Let’s talk about AC: Odyssey
Overall, the game was a 7/10. I liked it, primarily because it’s shiny new content and because i get to play as a woman for the whole game (and Kassandra hnngggnng) but there were some issues which, for me, undercut the emotion of the whole thing, especially the ending.
spoilers and bitching below, proceed at your own risk
An ADHD dream and nightmare
in general, the way i played Black Flag, Origins, and Odyssey was tantamount to “Okay, gotta go to - squirrel!”
Now, that problem (not really much of a problem but y’know) starts with me. I have ADHD, so I’m already prone to being unfocused in my game play. But it doesn’t help that the map is littered with side missions, collectibles, and shiny things.
That, on it’s own, is not much of an issue. So it’s a bloated game; that just means there’s more to love. and I do love this game. however, the overwhelming amount of side missions and the fact that you’re practically required to play them in order to level up enough, means that the game loses its focus.
in Black Flag, this was somewhat remedied by the fact you’re never really under-leveled, so much as under-prepared. In Origins, it was offset by the intensely emotional story and clear motivations. In Odyssey, neither of those things were present.
Breaking the game
Throughout its life as a series, Assassin’s Creed has done something few other games have done: justified the fact that it’s a video game. We, the player, play as Desmond/Layla/whomever, who is playing through the memories of the historical character. The Animus can essentially take a puzzle and build the edges and group the pieces by color, but it still needs a human to put the pieces in place. the puzzle - the memory - itself cannot be changed.
Now, in Odyssey, there is no more justification. Yes, I’m talking about the choice mechanic.
This aspect of the game just... breaks everything we know about the series. the way the animus works. the way we play the game. the lore went from decently put together to flat out incoherent.
I love Kassandra. and I love that she’s the canon character. but if female leads for some reason come at the cost of consistent story-telling, i’ll take the consistent lore.
Way too big
traveling takes for-fucking-ever. Look, Ubisoft, I know people loved the naval portions of your games. but that’s not an excuse to make everything fucking HUGE and spread out over a dozen islands. If you must have such a huge game, give us fast travel to an island right away. restrict it however else you like, but for FUCKS SAKE.
Clash of the Titans (and the original premise for this series)
from AC1 to AC: Black Flag, each game has been defined by its historical setting. It was the Crusade Game, the Renaissance Game, the Victorian Game...
Origins began to lay the framework for a more mythology-based portion of the series.
Well, Origins walked so that Odyssey could fly by it on a motorcycle. Throughout the game, i wasn’t about the historical figures i would meet. I was wondering where and how the mythology would be making an appearance.
On its own, this is not a bad thing. It also makes sense, given that Ubisoft seems to be shifting to the Isu for plot in the wake of Juno’s death.
It is, however, still rather jarring. It also doesn’t look like we’ll be getting more of the historical thing because AC: Ragnorak is looking like the next game.
I love mythology as much as the next person, but...I don’t even know what to say.
The Ending
the aforementioned lack of focus and emotional intensity led to a...lackluster ending. I went for the best ending where Kassandra saves Alexios and the family is reunited.
Alexios’s heel-face turn seemed so sudden. Like he’s furious up until he touches Leonidas’s spear, and he suddenly sees the light? I’m not saying that it can’t happen, but in a game brimming with mythology and magic, this was the thing that strained my suspension of disbelief.
And this was right after Kleon shot him in the back, too. but is it ever brought up? is his faith in the cult shaken by the fact that one of his “family” just tried to kill him? does Kassandra use it as evidence that the cult is using him?
nope. not once. not even a little bit.
And these are just some nitpicks, but for me, both Alexios’s subpar voice acting and Kassandra’s quiver disappearing (idk if that was a common thing or just my game) undercut the emotion of the scene.
cutscenes are not the time for errors like this, people!
too short
As much as I complain about a bloated game, the main storyline was way too short. If you play only the main story line, you’ll probably have uncovered about half the map. maybe less. Why do i care about the map? I don’t. But i do care about an underdeveloped story.
Maybe there was more plot that ended up on the cutting room floor, but ultimately, it doesn’t matter whether the game was slashed to ribbons or wasn’t there in the first place. We got a game that was too short.
The lack of length also exacerbates the tone problem. Had we had a longer story with more Deimos/PC interaction where cracks appear in Deimos’s armor, and he maybe even does something uncharacteristically charitable (out of more than pure shock), i could then buy his behavior on Taygetos as a last-ditch effort to maintain his self image in the face of his shifting world view.
If we’d had cutscenes like Syndicate where we could see a few moments from Alexios’s perspective, I could understand how that world view shifts and how the cult treats him.
but instead, we get an exponential graph of Alexios’s development. and it’s a damn shame.
Loss of Identity
for every AC game, there’s a million video essays laying out the problems with it. And in every one of those essays, there’s a line to the effect of “this game doesn’t feel like an Assassin’s Creed game.”
Previously, i was always of the school of thought that were was no “feel” of an AC game. the nature of the games is to change, in big ways and small ways, between games. The more things change, the more they stay the same.
But now, if you had me play this game and then AC1 and told me they were in the same series, i would never fucking believe you. The already thin common threads between games has been completely broken, even more so by going back in time. Origins had a similar problem, but it at least referenced the rest of the series with the hidden blade and the establishment of the Assassin Order. the only things “Assassin’s Creed” about Odyssey are the Isu and the title.
Other Nitpicks
Layla does not get out of the Animus nearly enough. I know most people hate the modern day line, but i like the break from all the historical action.
not calling Deimos Alexios/Kassandra in the subtitles. I know it was probably easier on the devs but just imagine the feels if the name changed when Deimos was being more vulnerable/letting his compassion show.
Kassandra can full-on see Atlantis and a Sphinx and still be amazed by every mythological creature that crosses her path.
people move way too much in dialogue cutscenes
animation and cgi are becoming so real that it’s creepy again
i appreciate the move to Actual Eagle’s Vision, but leave it in these games. I don’t want to get to the middle ages and be seeing out of a raven within a century of Atair’s Color Coding Eagle Vision. That’s not how evolution works.
While cool, the introduction of literally magical armor and weapons further proves that this isn’t a historical series anymore.
There is barely a stealth mechanic in this game, and when it’s used, it’s just used to pick people off before we’re noticed, not to avoid being noticed.
in a world where there are mercenaries and those mercenaries have to kill each other either for money or just to move up in rankings, mercenaries killing each other should not be illegal. if i try to fight one more mercenary and end up getting killed by the swarm of soldiers that just pony up out of no where, i swear to God...
why are soldiers acting as cops anyway doesn’t Athens have real, actual cops or equivalent
I think Ubisoft finally remembered they were rated M in Origins and Odyssey but it honestly just makes it harder to play around my parents
That’s as much as i can think of off the top of my head if i can think of more i’ll add it
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marshmallowgoop · 4 years
Text
Goop Plays Kill la Kill the Game: IF (Ryuko Episodes 5-8)
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It’s been a while.
Episode 5
Writing about these episodes has been a struggle. I wouldn’t be able to narrow down a single reason for my eight-month hiatus from IF’s story mode, but I can say that it’s difficult to talk about content that is overwhelmingly—and disappointingly—a rehash of scenes I’d already watched before.
Ryuko’s fifth episode especially feels like a game of “spot the difference.” Segments of Satsuki’s story are repeated with astonishingly minor changes, and while this has been an issue with earlier Ryuko episodes (1 and 3), by episode 5, it’s starting to feel very tedious.
I won’t deny that the slight alterations are charming—they very much are! Mako’s contribution to Ryuko and Senketsu’s fight against Nui, for example, is adorable:
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Mako: My dad says, “When you’re outnumbered, get more weapons!” An eye for an eye, a blade for a blade!
However, such minimal additions feel like a dishearteningly poor use of the player’s time. If I hadn’t already questioned it before, these chapters really made me question the choice of a two-campaign story mode. 
It’s not that I don’t see the appeal of such a structure; there’s something fun in telling one side of a story and then changing the perception of that story by telling another side of it. Plus, with IF in particular, I think there was a goal—at least to some extent—of confounding players with Satsuki’s ending. I could see Ryuko’s campaign as a means of making the plot more interactive, which is of course fitting for a video game. By not spelling everything out right away, players are encouraged to unravel the mystery and put the pieces together. 
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Satsuki: I had a bad dream....
But... there’s just too much overlap for me to feel that the two-campaign structure was the most effective storytelling decision. The choice perhaps makes more sense from a gaming standpoint; it’s easier to focus on one playable character rather than jump around between two. But I don’t know—perhaps it could have been fun to give players a feel for more of this game’s roster all at once. Maybe we could have played as the Elite Four or Ragyo or Nui, too.
Because from a story standpoint? One major letdown of Ryuko’s fifth episode is that actually fighting Nui completely lacks the power that the cutscene in Satsuki’s campaign has.
Sure, that scene certainly doesn’t have the impact of similar moments in the anime (episodes 18 and 21/22), but you can’t really expect it to, and it works well within the context of IF. Ryuko and Senketsu haven’t been through as much together, but Ryuko still keeps her temper under control to prevent a repeat of hurting Senketsu from it again, they burst into battle with “Before my body is dry” playing, and though the animations in the game can be stiff and limited, it’s still sweet. 
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Ryuko: Won’t know ‘til I try! So let’s do this!
They sparkle! Their hearts are as one! They’re uniting to take down this threat.
But in Ryuko’s story? You just fight the fight. You miss out on Ryuko shit-talking Nui, you miss out on the song (seriously, was it just the struggling Steam port, or does “Before my body is dry” really not play during the fight?), and most importantly, the emotion I get from the cutscene is largely lost.
Don’t get me wrong—skipping a repetitive scene is appreciated. But at the same time, the omission makes me long for a single story mode. Players could have fought Nui with “Before my body is dry” playing and watched the Satsuki-story cutscene upon victory. That bit of “Satsuki’s” story already focuses so much on Ryuko that in some ways, it honestly feels more “Ryuko” than Ryuko’s story! Why not just have a unified story mode?
Ryuko’s episodes shine when they significantly differ from what players already witnessed in Satsuki’s campaign. The very beginning of episode 5 is charming because seeing Ryuko just wanting to smash things is legitimately amusing.
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Ryuko: Oh! So, I just gotta smack ‘em all in the head.
But this could have easily fit into a single story that switched perspectives. And in fact, moving into episode 6...
Episode 6
It’s almost humorous that Satsuki’s story has purposeful omissions to “justify” the existence of Ryuko’s campaign. I am astounded at how Mako literally does not exist in the Satsuki equivalent of Ryuko’s sixth episode:
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Seriously, what? This reminds me of Kingdom Hearts jokes about how it’s rude of Disney movies to totally edit out Sora, Donald, and Goofy.
But jokes aside, the Kingdom Hearts comparison actually has some real weight in regards to IF. In Kingdom Hearts, the Disney worlds are—at least, in my opinion—the most fun and engaging when they do more than simply rehash the films they’re based on with Sora, Donald, and Goofy added. In the same way, Ryuko’s campaign in IF is the most fun and engaging when it does more than simply rehash Satsuki’s campaign with Mako added.
And why was Mako even literally edited out of Satsuki’s cutscenes in the first place? It’s really a bigger discussion, but this choice only adds to my frustrations with how Kill la Kill handles Mako’s character. I’ve already written about my beef with the anime in that regard, but IF is even worse. Mako’s so inconsequential to the story (at least thus far) that she can be totally cut out and have absolutely nothing change. For goodness’ sake, she sleeps for a good chunk of her screentime!
Which... is actually an issue I have with the Grand Summoners crossover game, too....
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Ryuko: She’s [Mako’s] already asleep!
But in any case, Mako’s presence in the IF story seems to be purely because she’s a popular character. It’s disappointing to me that Kazuki Nakashima couldn’t find more things for her to do.
And it’s sad that she’s literally edited out of Satsuki’s scenes. I really cannot get over that. What the what.
More to the actual content of Ryuko’s sixth episode, the first part is just old hash browns (plus Mako), but the second part is much more intriguing. I find it curious that Senketsu knows right away what the Primordial Life Fiber is, but Ryuko doesn’t. Does he have a connection with it that Ryuko lacks because her Life Fibers haven’t been awoken yet?
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Senketsu: That... is what’s known as the Primordial Life Fiber.
Also, same, Mako, same. I also call Nui and Ragyo’s Primordial Life Fiber-y attacks in this game “meatballs.”
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Mako: Ooooh! It looks like a big ol’ meatball!
I feel like my previous write-ups on IF already express a lot of what I could say regarding this episode, but I will again reiterate that the character interactions are charming. It’s nice to hear Ryuko laugh (even if in a taunting way), and the Elite Four are absolutely adorable.
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Ryuko: Ha! Whatever. I’d like to see you try!
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Houka: Oh, my God. Do they have to be so loud? Our enemies can hear us from a mile away.
And since this is a video game and all, in regards to the one fight in episode 6, it’s a bit of a pain; battling multiple enemies doesn’t make for the most enjoyable experience because of the camera and inability to properly lock on to targets. But IF excels in the little details. The dialogue when other characters join you for the fight is as amusing as always. 
There really should be subtitles, though. It’s super poor accessibility.
Episode 6 also briefly questions the nature of the world. Earlier episodes of Ryuko’s campaign had Senketsu—and Nui—note that something felt off about time. Here, Senketsu outright says that time in the Fiber Palace is “seems unstable,” and interestingly, the camera focuses on Ryuko when he wonders if it’s the location or “something else” that’s causing the abnormality.
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Senketsu: The flow of time here seems unstable. Is this place causing it to happen...? Or... is something else triggering it....
It’s not in this episode, but given that Ragyo later describes Ryuko as “the singularity,” perhaps she is the one messing up the world.
I think Ryuko sums up my thoughts, though.
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Ryuko: I don’t get what’s goin’ on.
Of course, probably the most notable aspect of episode 6 is the ending, and while I could see right through what was happening, I have to admit that Ryuko going at Mako with the Scissor Blades is a stellar finish.
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Ryuko: I still gotta get revenge for my dad.
Senketsu: What are you doing, Ryuko?!
Episode 7
However...
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Ryuko: Oh, blow it out yer ass... Nui Harime!
I got some issues with this.
For those who have been Kill la Kill-ing for as long as I have, you might remember that there was a flood of Mako-is-Nui theories immediately after the show’s finale. Amusingly, character designer Sushio outright denied the idea in a Tweet, and a Studio Trigger panel at Anime Expo 2014 (6th post from the top) also shot the notion down.
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aranbeik: is it [the Mako-is-Nui theory] true????
Sushio: It is no relationship at all
But fake Makos actually ain’t absent from Kill la Kill. In the official Drama CDs that came packaged with Japanese releases of the anime, there are two instances of fake Makos. The first happens in CD 1, where Maiko Ogure impersonates Mako for a huge portion of the runtime. The second happens in CD 4, where—“funnily” enough—Nui herself impersonates Mako after Ryuko has her heart brutally ripped out of her chest by her own mother.
And here’s my issue with IF’s portrayal: in both of these Drama CD cases, Ryuko is fooled. Mako isn’t Mako for tons of the first CD, and Ryuko doesn’t notice. And, in the Nui situation, it’s Senketsu who has to tell her that the “Mako” before them is not actually Mako. Which goes completely counter to what IF does!
It’s not that I’m against Ryuko recognizing a fraud, but her inability to in the Drama CDs lends insight into her character that I find fitting. Ryuko fails to identify the fake Makos in the CDs because Ryuko initially closes her heart off to the girl—something she outright admits in episode 22 (and which the English dub makes particularly prominent).
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Ryuko: Yeah, you [Mako] too! You’re like the most persistent chick I ever met! You didn’t care if I pushed you away! You kept coming back and coming back like a yo-yo!
However, after ripping Junketsu from her body, Ryuko becomes far more open, and it’d be really powerful for her to correctly identify a fake Mako then. It’d show how their relationship has grown and become stronger.
In IF, Mako and Ryuko have hardly had the development they undergo in the anime, and further, Ryuko’s explanation for how she knew it was Nui doesn’t make a lick of sense!
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Nui-Mako: How’d you know it was me?
Ryuko: Easy! After Mako wakes up, she’s always got drool on her face.
As Ryuko seemed to have already deduced that “Mako” was Nui before even looking at her, how in the world does this work?
Episode 7 has more questionable character writing for Ryuko later on, too. I’ve already written at great lengths about how I find her attitude regarding murder totally OOC, but Nui’s death scene also has such a strange line regarding Ryuko’s feelings towards Satsuki:
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Nui: Guess who ordered me to take the Rending Scissors from your daddy! Give up? It was Satsuki!
Ryuko: If she did, she musta had a good reason for it.
As sweet as the sentiment is, and as much as I understand that it’s there to point out how not even Nui can tear apart Ryuko and Satsuki’s bond, it leaves me totally baffled. Satsuki must have had a good reason to issue the order that killed her father, and Ryuko’s chill with that? At this point in the story, the kind of unwavering faith in Satsuki that Ryuko displays here is completely unearned. I could see Ryuko at the end of the anime feeling this way, but IF Ryuko? Not at all! She barely knows Satsuki!
But for all my gripes regarding the storyline, we Kill la Kill fans are starving. (Well, at least I am, anyway.) Even if Ryuko’s words to Nui make no sense, it is something I would have liked the anime to explore more, and the character interactions here are undeniably sweet. I love Ryuko and Senketsu’s banter and how it shows how comfortable and in tune with each other they are. I love Ryuko’s silly dialogue to Satsuki and how Satsuki smiles at it, telling us that even the “ice-cold” Student Council President can’t help but get a bit soft at this dorky shounen protagonist.
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Ryuko: I hate family drama. But I said I’d save Satsuki, sooo...
Senketsu: I had a feeling you’d say that.
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Ryuko: Looks like you’re having a really shitty day, Satsuki!
The battle that finishes up this episode, with “Blumenkranz” playing in the background and the Elite Four and Satsuki joining the fight with cute dialogue, is a joy, too. There are a lot of little details that I really appreciate.
(I also realized this time around that you can stop Ragyo’s Instant Kill and didn’t get obliterated by Shinra-Kouketsu like I did in Satsuki’s story.) 
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Ragyo: Your sins shall be purged along with your pathetic body!
Episode 8
But in regards to the plot of IF, Ryuko’s eighth episode finally starts dropping some more answers. As the ending of Satsuki’s story had implied, the world is outright said here to be her dream, created from Junketsu:
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Ragyo: Junketsu took your [Satsuki’s] dreams and made them tangible. That is the distorted world we see now.
However, I still can’t say I get it. When Satsuki wakes up at the end of her story, it’s the start of episode 1 of the anime. She hasn’t come into contact with Junketsu yet, so how has this distorted world even been created in the first place? I guess Life Fibers can just mess with time?
I’m also kinda amused that the world is said to be what Satsuki wants to happen, yet she describes it as a “bad dream” when she wakes up.
But the big “new” information is Ragyo’s assertion that Ryuko is “the singularity”:
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Ragyo: I knew it. You were the singularity, Ryuko Matoi.
As Ragyo explains, she could have taken over this fake world (and perhaps merged it with the real one, judging by her comment in Satsuki’s story about how such a world “can even be spun into a single yarn with the Primordial Life Fiber”), but Ryuko got in the way:
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Ragyo: Since my Life Fibers are much more powerful than Junketsu’s, I could’ve taken this planet over. Then, I could’ve enslaved humanity and begun the process of turning it... into a Cocoon Sphere. Yes, I could’ve. If it wasn’t for your existence, Ryuko Matoi.
Now, there have been hints that something’s up with Ryuko all throughout IF, but I can’t say I really know what to make of it. Senketsu remarks that Ryuko’s oddly strong in the first episode of her campaign, Ragyo adds to this and suggests that Ryuko’s affecting the Primordial Life Fiber in the same episode, and then, there also seems to be the implication that Ryuko is triggering the weird sense of time in her sixth episode. The final episode of Satsuki’s story seems to feature Ryuko absorbing Life Fibers, too.
It makes sense for Ryuko to affect Satsuki’s dream world, of course; Ryuko has Life Fibers in her, and she’s also the sister whom Satsuki is ultimately fighting for. I’ve seen theories that the Primordial Life Fiber takes on the shape of a baby to represent the baby sister Satsuki thought she’d lost (and at least in the English dub, Ryuko does refer to the baby as a “she,” further connecting the baby to the lost sister); so perhaps, even if Satsuki doesn’t recognize her connection to Ryuko, maybe the Life Fibers do. Ryuko has power in the dream world because, in a lot of ways, Ryuko is Satsuki’s dream. Maybe that’s the reason that Satsuki only gets flashes of scenes between her and Ryuko in the anime when the baby connects with her, too.
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Who knows? I can only hope that episodes 9 and 10 will clear this story up.
I’ve obviously got a lot of questions, but I know this is basically the end. I’m not sure how much explanation to expect going forward, and I’m still wondering about things that don’t even necessarily (?) have to do with the dream world, too. Like, whatever was the point of that moment with Ragyo and one of Senketsu’s scraps? And what was bothering Shiro?
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Shiro: There’s just one thing that bothers me...
I said in the beginning of this tl;dr report that I couldn’t pinpoint a single reason for my inability to write it for eight months. But maybe part of the reason is that it’s kind of nice to not know the ending. As long as I don’t play it, there’s still some official Kill la Kill content that I haven’t experienced yet, and it could be anything.
But at the same time, I don’t know how much longer I can go without seeing Senketsu-Kisaragi, so.
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The thing—i.e., this monstrous essay—that was holding me back from playing through to the end is now complete! And I’m ready to finally finish this game.
Here’s to hoping that the finale is satisfying 🤞
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trashy-croud · 4 years
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Jungle - India 🗺️🐒
So, where do we start? So I did initially start this game with the Manor run, seeing how well I did the assault course and the driving and I did pretty okay. I mean, I remember them clear as day as this croft manor was the one I played the most as a child on the PC, whilst my dad was at work so I didn't lose his progress. After getting used to all the controls again, and finding out there was a sprint button, I decided to start this game up for real. I won't say much about croft manor, may look at it more after all of this but I'll focus on the main story for now.
So let’s begin on this new adventure with Lara. In the very beginning cutscene, before the menu appears, we see a meteor crashing onto Earth. It landed in Antarctica, had to look this up, as during the time it crashed, Antarctica was tropical. This very first cinematic is set over a million years ago, long before our little adventurer had anything to do with it. As we move onto the present day, we’re in the Antarctica that we all known and love to well as there seems to be some people doing research there, some digging and whatnot. One man who is there is named Willard, he’s totally not the bad guy. I sweaaar.  Anywho a lot of the machinery goes wrong, from what I can tell, they basically made a discovery of a set of stone heads, very much like the ones on Easter Island in Antarctica. It is a huuuge wild ride in one cutscene alone! And then we are shown at the end, the discovery of a handmade grave/post/thing, for one Mr Paul Caulfield. I suppose he’s going to have quite the impact on our adventure and like Willard says, "This place has a busy history." I don’t think he’s too far from the tree, ya know.
So after all that, we finally begin, woo, finally talking about the first level of this game and boy, was I struggling to get used to this and had to go through it several times to obtain all the secrets. Yes, I know about you “All Hallows” and I will not make the same mistake as I did in the previous game! So in this first level, we start off in India, off in the jungles. It doesn’t specify where precisely, we’ll perhaps get more information on all of that as we progress further through these few levels, but all I know is that things have changed and boy, do I gotta talk about them!
So for starters, we have a mixed save system. Playing on the playstation, I don’t get unlimited saves like on the PC or like the second instalment of the game, well, not anymore. Instead we have a combination of the first game with the save crystals and the second game with getting to save whenever we please. But, now we have limitations on the saves, which means someone is going to have to be extra careful with her saves from now on and not waste all of her save crystals carelessly~ Note to self: if they are anything like the flares or how many times I saved in the previous game, these crystals will not be lasting long.
Also, I don’t have a button to use my flares constantly either. I have to actually open my backpack up and then think, I have to think about whether I need them or not. Do we understand how this is a mind-blowing mechanic for someone like me who wasted them all in the early levels of the game and never got them again?! On one hand, it’s super helpful for people like me, but on the other hand, it’s also annoying because I can’t access them within a second of needing them. So you know, there are pros and cons to this little feature. But I will have to adapt!
Final note before I actually talk about the level itself. Heh. Secrets. I mentioned earlier that I was going to collect them all to get the secret level but did I mention that it’s not like the second game anymore? I’m so used to the idea I only have to collect three secrets that when it popped up with the statistics screen, when it said “3 of 6″, I think I about lost it? Like, it’s gone back to the first instalment’s idea of secrets, which I ain’t complaining about. It just threw a huge spanner in the works and goes to show that this is going to take ten times longer for me to complete! So don’t expect a finale any time soon! I feel like, in particular levels, I’m going to miss the obviousness which was the dragon statues you had to find previously. I’m sure I’ll complain about it all soon enough, just you wait.
Anyway, right, so let’s actually talk about the level itself! As the first level of this game, it really did not pull any punches. You are literally given three secrets to find at the very start of the level, that later two I found much easier but the first one was so dang hard. Like, I kid you not, I was trying everything, looking everywhere I could and how I was supposed to find this secret was beyond me. Like I was just jumping around on the slope, hoping I’d find something and low and behold, I bloody well did! This was only the beginning of my struggles as the level pressed forward. After finding the first three secrets, which were quite literally one after the other, we’re introduced to something new. And oh dear god, I’m gonna hate it. It’s quicksand! Yaaaay.
After overcoming the quicksand, we met new... enemies? Well, we met some monkeys, but they seem friendly, at least for now but that is bound to change very quickly. Because it’s a Tomb Raider game. And nice enemies don’t happen often. Y’know, like the tigers that try to maul us to death later on and the addition to some new watery enemies, yeah, watery. I used that word. Piranhas. Oh boy, I don’t like this. Water is meant to be my safe zone, although there are sometimes shark and crocodiles/alligators, I can cope. Even with the odd barracuda and the like, I can cope. But piranhas? Oh no. We are done. Because these awkward little swines cannot be killed as far as I know, and I’m ready to absolutely weep at them! But nonetheless, we somehow still trudged on. We’re just plodding along.
We encountered traps like never before, we met boulders and spikes and more boulders, oh and zip lines. Now, you may be thinking, “But Croud, how are zip lines traps? They help you?” And now here’s the part where I prove you wrong because I cannot use zip lines to save my life. The amount of times I died in the floating island level due to zip lines is unreal, and they’re here in this game too? Oh they are certainly classed as traps on my list. You can make sure of that!
To make a long story short this level put me through the works. Like so many works it’s unreal. 
This level did not pull on any punches and really got you involved in it. I thought “The Great Wall” was a wacky trap filled first level, but this. This wasn’t just filled with traps, no, we got multiple routes, more exploration. It felt much less linear yet you still knew the way to go. It almost made the level more expansive? I believe that’s the right way to put it. Was probably the reason this level took me so long. I’ll hopefully make the next post much more structured compared to this one, but right now, I want to just gush over how many flare I have. 34! That’s right, ya girls’ been good with ‘em. It won’t last long so took a picture to commemorate it. 
Over all, I greatly enjoyed this first level, it has truly set a tone for the rest of the game to come. Finished it in style by jumping into more quicksand in the end, which really did make me panic - all before we were given the final cutscene, one where Willard makes his appearance once more, or at least an audio appearance rather than a physical one.
During this last cutscene, Lara comes across a campsite and a radio from which we can hear Willard talking, or better yet, trying to get into contact with someone from this site. That is when we are introduced to the “loon” known as Tony. He did not hold back with our Lara, though I’m sure he was suffering from jungle madness with the way he spoke and his attitude. After going in a bit of a circle with him about how many there were of her, we finally get to the point as to why Lara is in this jungle. The Infada artifact. Finally we get a name for the mysterious artifact we’ve been searching for and it sure does sound mysterious. Though Tony doesn’t seem to agree with us completely, summarising it plainly as “voodoo magic and all that”. Perhaps he has seen it before or witnessed what it can do? Though that summary definitely did not impress our Lara as she was asking about anyone else who could talk to her on a more intellectual level, or without brushing off what she was talking about as just “voodoo magic”.
Tony certainly doesn’t have his way with women, we can see that for certain. And he didn’t impress Lara further with the mention of Randy and Rory, who he said was staying put in that temple. Now that ain’t boding too well. Nor do the last words Tony leaves us with, which are quite literally “die” as he jumps off a ledge, disappearing with giggles galore. He was right when he said the jungle was truly rotting his brain, or perhaps it is actually something else that is causing this? Now as someone who hasn’t played the game, nor gotten further than literally this level alone, this cutscene has always been one to make me believe that Tony ain’t a trustworthy guy, and boy was my gut instincts as a child were right. Because I still don’t trust this giggly arse! 
But now that’s it! At least for now. This has been the jungle levels as we explore more of the India levels, now moving onto the Temple Ruins. This game is giving me a different kind of feeling to the previous instalment and oh god, I’m currently enjoying it. Though I’m petrified because this is new territory. Hopefully we can get all these secrets! But see you all soon in the temple ruins, where we’re sure to meet Randy and Rory, or at east whatever is left of them from the sounds of it?
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yo-namine · 4 years
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Okay, time to talk to myself about Re:Mind and Limit Cut Episode. 
Spoilers galore under the cut!
I'm just gonna start off by talking about how the DLC handled my biggest gripe with base KH3, which was obviously how Kairi was written in the last few hours of the game. Like I said in my other post, Re:Mind doesn't totally fix those problems, but... Well, here's what we get:
Kairi's "murder" is reframed a bit in the DLC. Base KH3 presents it as Xehanort killing her just to provoke Sora et al. into "clashing" with him to make the final key. In Re:Mind, we learn that Xehanort was actually stowing Kairi away (by "crystallizing" her, which... means she wasn't dead? But Sora still takes all the steps Chirithy gives him that are specifically for restoring a heart from death, and it works, so...?) as a fail-safe of sorts in case he needed another Light. Xemnas foreshadows this a bit when he says that Kingdom Hearts needs the Princesses of Heart in case the whole 13 Clashes of Light and Darkness thing doesn't work out. And for what it's worth, I do think this is a little better for Kairi as a character just because it shows that she was "killed" due to something unique and special about her, rather than what she was to Sora. She's still being used, and she's still sapped of her agency, but presumably no other character could have worked in that role against Xehanort, so... that's something, I suppose.
During the Xemnas/Saix/Xion fight, there's an added scene where all the Lights get to take a shot at Xemnas, and Kairi actually broke that motherfucker's guard and made him stumble when no one else could... And then she got captured, bloop, but at least this time it was because she was actually fighting and simply got bested. I can appreciate that. I liked seeing her shield Axel from Xion's attack, too.
And of course, she does get the chance to take on Xehanort later. She has a nice battle set-up (a sort of warp dash ability similar to Riku's and Roxas's, shotlock, reflect, and a GORGEOUS link attack with Sora), and it's a little cathartic to play as her taking Xehanort down. However, I don't think she ever learns that Xehanort took her as a safety measure for his plan or why she was the one chosen for this in the first place. She doesn't speak to Xehanort at all, which makes her big battle with him at the end feel rather... impersonal? And never mind him "killing" her in KH3; Xehanort's ultimately responsible for her losing her family when she was four years old, as well as the destruction of her home world. I'm not saying Kairi and Xehanort needed to have some long overwrought conversation or anything, but there definitely should've been some dialogue between them.
Kairi's actually involved in Naminé's restoration after all!!!!!!!! I remember the Ultimania's explanation of Naminé's return leaving a bad taste in my mouth because it seemed like they framed Kairi's death as ultimately a good thing, because hey, at least her murder freed Naminé from her heart. But that's not what actually happened; instead, Kairi and Sora go to Radiant Garden at the end of the game, and she lets him use the keyblade to release Naminé's heart from hers. And honestly, that scene right there? That was probably my favorite part of this entire DLC. The fact that Kairi really did play a part in restoring her Nobody is a much better payoff to her earlier lines in the game about wanting Naminé to have her own experiences. She wanted to give Naminé her life back, and rather than that being something wrenched from Kairi against her will, it was something she did for Naminé of her own volition.  I just. 😭
/tl;dr thoughts on kairi
As for everything else in Re:Mind:
I loved the background moments with Sora and Kairi in the ending cinematic. Each one is framed so that you can't see their faces, so they all feel like you're looking in on something secret. The "Behind the Curtain" trophy name is pretty fitting (and just downright cute, lol). And like I said above, I loved the scene where Kairi and Sora restore Naminé's heart. You just see him pull the keyblade away from her chest, and then she cradles Naminé's heart in her hands and fjsldfjskd. I teared up at that. It was just such a sweet and gentle little moment. Sora and Kairi taking Chirithy to Ven (and Sora even giving them a little push, lol) was really sweet, too. I loved their body language while they watched Ven run off, how you see them turn toward each other just slightly.
I also like how Sora and Kairi's relationship evolved from "Even if we're apart, our hearts are always connected" to "Heart connections are nice and all, but I'd much rather actually be with you."
Demyx and Riku interacting was something I never knew I needed. Riku's like "PLEASE be careful with that vessel, it's very important--" and Demyx is just "Bro, I got this," and hoists it over his shoulder like a sack of potatoes.
Sora and Roxas actually talk to each other! I liked the scene where Sora's Station of Awakening starts to peel away to reveal Roxas's, and you get little glimpses of Roxas's memories. And it turns out that Sora actually did release Roxas's heart from his, and it wasn't just Xemnas kicking Xion into his chest that did the trick, lmao. I like that change.
Xemnas mentions that the original Organization doesn't remember Xion, but they do have records of her. That's a nice little tidbit to have for my Day 4 AU. 👀
Saix says the Guardians must be desperate if they're getting a Princess of Heart involved in the war, and Axel's like "Nah, she's our trump card." Aw. I also thought it was interesting how Saix purposefully uses Axel and Roxas's names to try to trigger Xion's memory of them.
I had to watch the recusant's sigil bit like four times before I understood what the hell was happening, lmao. The sigil represents the Sea Salt Trio's actual connection to one another that they had to "reclaim" from Xemnas, which... okay, but why was that needed? The thing I always liked about this trio is that they're the only one that we see develop fully from the beginning to the end of their relationship. They were always the most believable (canon) trio to me because of that, so throwing in this whole "The sigil binds us together!" thing just seems kind of stupid and unnecessary. They're friendship is good enough as-is. You don't have to add in this nonsense to represent their bond; their relationship development itself already did that. But whatever, they still had a really cool combo attack.
Scala ad Caelum is expanded on! I really enjoyed exploring it and solving the little puzzles to put Kairi's heart back together.
I LOVED THE GUARDIANS VS. NORT REPLICAS BATTLE SO MUCH I HAVE TO YELL ABOUT IT. I ACTUALLY DIED THE FIRST TIME BUT I DIDN'T CARE THAT I HAD TO REPLAY IT BECAUSE I WAS HAVING SO MUCH FUN. THE TAG TEAM ATTACKS!!!!! AQUA, XION, AND MICKEY'S COUNTER-ATTACK!!!!!! EVERYONE ACTUALLY WORKING TOGETHER!!!!!!!! IT’S ALL I EVER WANTED!!!!!!!! 
There are so many cute dialogue exchanges during the Guardians vs. replicas sequence, too! Ven and Roxas compliment each other, Aqua scolds Axel for talking too much (twice, I think? Axel fusses at her the second time, lmao), Terra says something to Riku that I couldn't quite catch, and Riku's like "All thanks to you!" It's just so cute and charming, and it really made the Guardians finally feel like a team.
Mickey Mouse straight-up Boromir-ing his way through the Nort replicas was... I think I loved that? Yeah, no, I loved that. I was laughing through half of it because I kept getting knocked back, but it was a great sequence (visually and gameplay-wise).
Connecting all the keyholes was very satisfying, and was just a beautiful visual altogether.
Sora and Kairi's reunion was adorable. And then Sora sees Goatanort enter the scene, and he just looks at Kairi and is like, "You ready, B?" and Kairi's like, "FUCK yeah, I'm taking his trachea through his kneecaps!!!!!" Okay, not really, lmao. Actually, Kairi's surprised when Sora asks her that, like she didn't expect him to let her help, or maybe she felt like she wouldn't even be able to, but she says she's ready anyway. Kairi’s under-confidence in her fighting skills is a little more apparent in the DLC. Like she says "I can do this" right before the final battle, but it comes off as her trying to reassure herself. She even has a counterattack where her battle quote is "Please work!" and I don't remember hearing her say that in the base game. Girl knows how outclassed she is compared to most of the other Guardians (and Xehanort), but she fights like hell anyway. Attagirl. 🎉
And as for Limit Cut:
Aww, I love that Terra calls Riku "a great leader."
Cheers to David Gallagher for saying "Are you sure about this?" with the exact same inflection as the John Cena meme.
Riku's a master now, right? When will he get some spiffy keyblade armor???????
Okay. Riku is having dreams about looking for Sora. Sora is dead (?), and "the edges of sleep and death touch." Kairi has been asleep for the past year so that the Radiant Garden team can study her heart in effort to find Sora. Nomura? Nomura? Nomura. You cannot fuck this up, man. You can do this. You can write the Destiny Trio working together again. You can write a full story in which Kairi has an active role. You can write her and Riku interacting. You can do it. I believe in you.
The data battles are so hardddddd. I wound up just watching all the LC cutscenes on youtube, lmfao. But I do want to try to beat at least some of these bosses. Tragically, Riku is TRAPPED IN MERLIN'S HOUSE, so you can't leave to grind or anything. Boo.
I don't really care about Yozora. I think we got a confirmation from Sora that Nameless Star is Stella (?), and that's cute for her I guess, but I genuinely don't care, lmao. But I definitely understand the compulsion to include beloved characters from old cancelled projects in your newer ones, so I hope Nomura has fun with that. ...That sounded sarcastic, lol, but I meant it. I hope he gets to do something cool and creative with this recycled cast. It just might not be a story I'll end up following, is all.
Data greeting is SO much fun. I sank a couple of hours into that the other night just creating scenes and playing with effects. The controls are really easy to use, and it's even fun to just explore environments like Radiant Garden and Scala ad Caelum without messing with photos at all. I hope we can unlock more character outfits and poses in the future, but I can definitely enjoy it as is for now.
Overall, I'm pretty happy with this DLC. True, about half of Re:Mind is a rehash of the Keyblade Graveyard scenes with some extra content here and there, but it's sort of justified story-wise since we're in a timeloop. I enjoyed the extra Kairi scenes and the interactions between the Guardians the most. Limit Cut is mainly just bonus bosses, but like I said, I do want to actually beat those once I can figure out a strategy for them. And I'm obviously having way too much fun with Data Greeting, lmao, so yeah. Not a bad update.
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mellz117 · 4 years
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Hello and welcome to the start of Mellz Plays Kingdom Hearts Re:CoM on the Playstation 2; Riku’s campaign
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If you haven’t seen my thoughts on Sora’s story, why not start with Part 1? For the 5 of you who’ve been following along since then, welcome back! Check out the rest under the read more! I’m playing on standard difficulty so if I’m having a hard time, I just suck.
So we, as Riku wake up in the basement of Castle Oblivion. How did he get there? Sora just waltzed in like it was no big deal. Riku has to materialize in a cold basement and be woken up by the disembodied voice of an all too familiar bastard… Who has a new voice.
Thanks for the card, voice of Ansem, “Seeker of Darkness”. That ain’t him. It’s been almost 10 years and I don’t remember much of this game but I know that new Richard Epcar voice ain’t Ansem.
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Riku’s got no time to waste, he’s a man on a mission.
So we get a melancholy scene with Riku happening upon the room Maleficent gave him during his association with her in the first game. Memories he’d rather forget.
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After progressing a bit, the disembodied voice returns once again to taunt Riku. “You cast aside your home, your friends, the darkness. What else do you have? Nothing. Your heart is as empty as your old room.”
It’s so weird playing as Riku but I hope we get more of that beyond KH3 (ReMind hasn’t released at the time of writing this)
Alot of this game so far has been me saying “I don’t remember this”… …So I don’t remember Riku’s level up system being this different to Sora’s.
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…well that’s bullshit. I vaguely remember that. The fact that I can’t even edit the order my cards appear to me in battle is even more bullshit. I like to organize my cards by type and value until I’m forced to use a different method.
So I dont have to wait for the reload gauge to count down, it’s immediate and I dont lose a card on every reload like I thought I remembered… What’s the catch? I don’t trust like that.
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We meet up with Maleficent at the end of the map. She’s 100% aware she’s a figment of Riku’s memory. Riku is none too pleased to see her.
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I love his sass
Riku’s ready to kick the asses of everyone corrupted by darkness, including his own, he says. Time for a dragon fight because otherwise Maleficent isn’t a threat apparently lmao. I don’t think the mcguffen card even showed up.
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Oh look it’s that asshole. Or is it? Dun dun dunnnnn. God his lips look soft. Why was this necessary???
So who has dominion over this castle? Marluxia, or Ansem?
This fucker is like “Sonny, you couldn’t even win against Sora. You don’t stand a chance against me”.
You have a teenager lying on the ground... Please reword your demands.
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Oh my god it’s Mickey Mouse! well… sort of. He’s a bright light. Gives Riku some nice words to keep him going.
Knowing what I know now about the Guardian heartless bro, everything is so much worse…
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Ooh first scene with the boys in the dark room. “Don’t I even warrant a hello, Lexaeus?” I don’t remember seeing this as funny before but now, like 10 years later I appreciate how funny it truly is. Zexion sounds so insulted.. Lexaeus is a man of few words. Then Vexen shows up and he’s getting right down to business. Zexion’s like “Nice to see you too. We all used to be so close, what happened?”
Vexen’s all offended about that and gets pissy about “rank this, rank that, ooh I’m number 4, you shrimpy child.” as if your number indicated rank. Xigbar is the 2nd member but Xemnas’s 2nd in command is Saix (from my understanding) so sit your ass down, Vex.
So Zexion’s special talent? He smells people.
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Riku smells people too?. Oh ok he can smell the darkness in his skin. Take a shower! …When was the last time he even got the opportunity?
Mickey appears before him and tells him some words of encouragement. He’s transparent because he can’t fully manifest in the castle right now. So where’s the other 50% opacity hanging out at?
“We shook hands in our hearts” omg… 
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Let’s go to Neverland first yay. I did a team attack with Mickey. I remember that!
Imagine being in Riku’s stupid, dumb, giant, anime boy shoes… addressing a giant, bipedal mouse as “Your Majesty”……….. Actually my sister and I used to do that back in the day when we both were obsessed with the series. Regardless of context we’d call him “King Mickey”. It makes me cringe thinking back on it.
Oh I was gonna try to challenge myself to avoid using the dark power but I guess I dont have a choice but to use it. Might as well put points into it if that’s the case.
uses Key to Beginnings, is immediately thrown into a battle with Captain Hook oh I guess we’re not focusing on any events in these worlds they’re literally just to pad out Riku’s story. Riku is officially less Disney than Sora.
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How does Zexy know who Riku is? “Riku is here because Sora is here”. Vex that makes zero sense. What else is new?
Agrabah. Uneventful. Riku is not good at hitting small targets. Had a hell of a time fighting Jafar, or rather beating Iago to a pulp, in comparison to playing as Sora.
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Next scene, and immediately like NO breath between the fade in and the scene itself, Vexen appears. And in even less time after he appears, “I take it you’re Riku?” This mofo has no time to waste. He’s a busy man.
Riku’s already tired of his bullshit and is ready to FIGHT. Same, Riku. Same.
I had him stun locked during most of this battle.
I JUST LOVE RIKU’S COMPLETE LACK OF FUCKS GIVEN HE’LL BEAT VEXEN’S SHIELD WITH HIS FISTS AND POMMEL
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Vexen is a fucking twerp. And seems alot more crazy, mad scientist-y when interacting with Riku than Sora. Emphasis on “mad”. He cray
Why do they hang out in the dark? I mean, why no lamps? All I can imagine is them hanging out and barely able to actually see each other. The only way anyone knows who’s there is because Zexion can smell people, everyone else just assumes Lexaeus is there, Vexen won’t shut up about something something science, and Axel likes to hear himself talk.
Fat boi
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Zexion and Lexaeus are talking about what’s going on,  I’m still not sure what they’re doing here. Like, do they want Sora for the Organization? But Marluxia wants Sora as his personal puppet? What about Roxas? Isn’t he like, in a coma or something? Just kill Sora, Roxas will wake up, and SOMEONE’S got a Keyblade wielder again. Lex says Vexen hates Marluxia and things with the replica could turn out disastrously because of it. What IS Vexen’s beef with Marly?
Ok I know it’s to pad out a second campaign but why does Riku go to SORA’S memory worlds? Unless Riku stalked him throughout the entirety of KH1, or had so visit them for darkness missions, and those are his memories as well? Idk, it doesn’t have to be explicitly stated
Oh no Riku, it’s you.
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So at this point he’s aware hes a copy? Does he forget later? With Namine’s meddling? How does Vexen create a living, breathing entity out of battle data? Like, where did the body come from? Did he have it on standby for a while until the right moment?
“You’re afraid of the dark” Repliku states.. Lmao yeah, Riku- he still sleeps with a night light. Don’t tell Sora.
Repliku is like, a worse Riku as far as personality goes. The punk-ass bitch Riku from KH1 but worse. Repliku is quick to ditch the double pants with suspenders and ankle belts for a muscle suit and grass skirt. I’m not sure which one’s worse.
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FIGHT! FIGHT! FIGHT! I got two level ups out of that!
I high key love Repliku’s laugh here when Riku tries to attacks him again RIGHT AFTER THEIR FIGHT. It’s adorable, hilarious, and creepy. GG David Gallagher! Check out that video if you want. [video]
Dutch angles make everything more dramatic. Unofficial rule no. 1 of cinema. Repliku peaces out and we give chase up another flight of stairs and another cutscene plays. Repliku joins Zexion, Lexaeus, and Vexen in the dark room and they talk about introducing him to Sora.
Riku finds himself alone on the next floor, yelling at empty air. Ansem shows up to taunt Riku again. This dude just doesn’t quit. God forbid he learns no means go the fuck away.
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Oh hey we’re in Atlantica! Maybe Riku can wash that darkness smell off his skin. Oh wait the water doesn’t really exist. And hes just a human, not swimming like a mermaid. Give me mer-Riku, you cowards. Twiggy mer-Sora is funny, twiggy mer-Riku with buff arms would be HYSTERICAL. I had a difficult time with Ursula because poor card management and I’m avoiding battles to get this game over with, which kinda shoots me in the foot as I’m not leveling up.
Yeah I was right, he ends up thinking HE’S Riku. I honestly feel bad for the guy… he’s so scared and betrayed. I know I was shit talking him just a bit ago but I need to protect Repliku. [video]
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Give Riku a Halloween Town outfit, you cowards.
This scene between Repliku and Namine is so bittersweet. [video] Just listen to how gentle he talks to Namine. Oh, my heart cannot handle it.
This game makes me so sad. Poor Repliku, poor Namine… Larxene continues to be The Worst. Like, the ABSOLUTE worst. Was Elrena like this?
(I keep getting progressively more and more angry because I can’t upload a video file to this on desktop but I can on mobile, but if I post a video on mobile I can’t edit a read more on desktop. AND I HAVE THREE VIDEOS I WANT TO PUT IN. SO I MADE A BLOG SPECIFICALLY SO I CAN POST THEM THERE AND LINK THEM HERE)
See you in part 2, where I will continue to drag Larxene.
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