Warbler Black & White 680 Ohio 2405 (2) by COLIN BRADSHAW
Via Flickr:
There is no old world equivalent of Black & White Warbler. A three way child of Coal Tit, Tree Creeper and Harvest Mouse with a bit of Zebra thrown in would be the nearest!
They behave more like a tit [chickadee] than a warbler and are equally happy running up a trunk or hanging from a leaf. All of these photos are males except for 740 which is a female. Most fall juveniles are similar to the female plumage.
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hi!! i hope u will not mind but can i have a session analysis with a witch of void, thief of heart, knight of hope, mage of breath, seer of life, heir of time, maid of mind, prince of doom, page of light & rogue of space?
Yes.
Session Size
Witch of Void, Thief of Heart, Knight of Hope, Mage of Breath, Seer of Life, Heir of Time, Maid of Mind, Prince of Doom, Page of Light, Rogue of Space. Decent 10 player session, bro.
Space/Time Players
Heir of Time and Rogue of Space. Pretty good.
In case of a Scratch?
The Heir of Time can literally become Time, so whether or not they can destroy something that is essentially them is a wildcard of a question.
Genesis Frog Breeding
The Rogue of Space, unlike a Thief of Space, would probably struggle less with frog breeding, because they're stealing for others. Not just that, but you also have a Knight of Hope and Seer of Life in your session, so those two players would probably help out with that part as well.
How about the situation on The Battlefield?
Offense: Thief of Heart, Prince of Doom
Defense: Witch of Void, Heir of Time, Knight of Hope
Support: Maid of Mind, Mage of Breath, Seer of Life, Page of Light, Rogue of Space.
To start off our offensive, we have the Thief of Heart, someone who steals emotions. Someone who can render someone a blank slate, if they wanted to. That's scary. The Prince of Doom, on the other hand, is one of the more strange Prince classpects, in the sense that they destroy Doom. That has a double meaning connotation, and it could mean that they either destroy something into the dirt or restore it into pristine condition, destroying the Doom either way.
As for your defense, we begin with the Witch of Void. The Witch of Void is an excellent liar, as well as a great secret-keeper. Not just this, but they know all of the secrets, too. It's impossible to keep anything from them. The Heir of Time, meanwhile, can literally become Time, so that means that they have a ton of control over the timeline, it bends to their will. And finally, the Knight of Hope. The Knight of Hope, no matter the situation, can use their abilities as long as SOMEONE has Hope within them. Even if it's just a little. They can make or break a session, in the most desparate of times.
For your support, we begin with the Maid of Mind. Someone who creates and inspires ideas in others. Someone who encourages people to speak their mind, and needs this encouragement, too. Good. Then, the Mage of Breath. They strike me as a master escape artist, knowing everything and anything about getting people out of sticky situations. The Seer of Life, meanwhile, sees Life. They know when it happens, and this is good, especially for frog breeding. The Page of Light starts off slow, coming basically from the dirt, but over time, they become the brains of the session, knowing everything, and anything. Finally, the Rogue of Space. The Rogue of Space is someone who steals Space for others, meaning that they can take physical objects that are already existent and give it to an ally or friend, if they want.
Relationships
The Thief of Heart is someone who steals emotions and sense of self, and while Thieves usually don't steal out of genuine maliciousness, the Thief of Heart is dangerous in that aspect because if they accidentally destroy someone's sense of emotions, they'll make the person completely apathetic. Fortunately, to quell any fears that the Thief might have of this, you have several players who can counteract or stop it from happening.
Pros:
Player advantage.
Somewhat balanced O/D/S.
Very good player lineup.
Cons:
Emotionally charged to all hell.
If one player dies, the rest of them will be dragged down with that.
Chance at success?
Very good. Just watch your players to make sure they don't kill each other.
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