You can’t beat the UPA style
By this summer when I work at at Cartoon Network Studios in the new & current Second Century building in Burbank, California, not only that my thick outline art style will be inspired by Genndy Tartakovsky & Chris Savino but by Craig McCracken who’s recently working at Hanna-Barbera Studios Europe producing another reboot of The Powerpuff Girls & a preschool spin-off of Foster’s Home for Imaginary Friends titled "Foster's Funtime for Imaginary Friends". Speaking of Genndy Tartakovsky, he’s now working on the upcoming 3rd season of Primal (TV series) for Adult Swim. I bet I couldn’t draw characters with thin lines just like J. G. Quintel.
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I has returned briefly from fasting from other fandom
Ten Man headcanons.
It’s always confusing using pencils, so they refer to pens. That is, until the ink acid kicks in and they remember mechanical pencils exist.
The shock watches are able to tune themselves to the proper timezone. They also have two settings: Capture and Torture.
The laser pointer can be reflected with mirrors, and a certain Ten Man wanted the perfect trick shot.
The briefcase has a handle function that can maneuver into a proper shield. Perfect for bashing.
The suit is rather strong against edges and flames. However, the cologne is what helps Ten Men keep a track of each other. Apart from their rather unique features anyways.
Garrote is the grappler, disarming him still leaves himself as a weapon. Besides, you just invited him to execute his namesake.
Sharpe is handy with blades. You’ll be drenched red by a hidden number of pencils and stapler removers. Just don’t get blood on his suit.
Crawlings is a loose cannon. His recklessness may be a flaw, but few live to exploit it. That clipboard boomerang always comes back.
McCracken is well-rounded, preferring to bounce off his group in order to cover any flaws or force the foe to focus on multiple specialties.
Mortis only cares about brutal efficiency. He doesn’t care what gadget he has, only that you’re dead. As such, the laser pointer is his expertise.
Hertz is the opposite. He wants you to suffer as long as possible, tightening the paper clip chains or keeping the shock watches primed. He also has a nasty tendency of deafening his captives. Hertz, don’t it?
McCraig, uh, he’s like Private. He could hurt you, but half the time the others are busy doing that so he waits by the objective or Salamander. The Diez Dude.
The Katz brothers always have one out of vision, observing the battle before jumping in. Never know if you set up a trap that they want to avoid.
Bludgins is about brute force. Half the time he charges with the briefcase and bashes whoever is in the way. Crawlings always has his back.
I might make headcanons of the ones I made later, but let’s appreciate the originals first.
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