NPCs (Real World)
NPCs (Net) (left: Doghouse Cmp, right: StereoComp)
(More Images under the cut)
I tried my best to take the images in comparable locations
Lan's room
Outside Lan's House
Squirrel Statue
Inside Higsby's
Lan's Homepage
ACDC Area 1
Battle (Doghouse Cmp)
Custom Screen (Battlechip Selection)
Mega Man Battle Network 3: Blue on the left,
Mega Man Battle Network 4: Red Sun on the right, both Screenshots taken from the Mega Man Battle Network Legacy collection Vol.1 & Vol.2 on Nintendo Switch
The NPCs from the first image are not in comparable locations.
These images are not fully representative of the visual style of the games but Tumblr has a 10 image limit and I already spent at least two hours taking the screenshots and editing them together
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2024 Game Clear #20 Mega Man Battle Network 3: Blue
Back chugging along the Mega Man train again, this is my first time playing 3 despite hearing much praise for this game and yeah like how 2 felt like a full step up from the first game, this feels like another jump in quality from 2 though maybe not as drastic as the first jump.
It also maybe helped that I think i'm just getting a bit better at these games, both from actual dodging perspective but also at deck building, I didn't just rely on on basic canons and sword chips these time and I think I was better for it. I even did some program advances for once!
As someone born with some birth defects I've always appreciated MegaMan.EXE being a character also with a complicated birth and it's nice that it gets to be explored more here.
All that being said while this probably is my favorite so far, i don't think is an absolute untouchable masterpiece that can't potentially be topped by another game. The excessive late game padding from 2 is still here and for me I actually think it might be worst here. I don't like Match's "destory all your Aqua Battlechips right now" back track fest and I caught myself absolutely zoning out during the Undernet Ranking part.
Still a great game, I just think there are still some areas where that I wish were a little better executed.
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The Battle Chip of the Day is...
IceBall. This chip is a relatively infamous one, as progressing through the story of Battle Network 3 requires obtaining IceBall in the M code.
IceBall hurls a cold metal cannonball forward and creates a slippery Ice tile under it, dealing Aqua damage to anyone who gets hit - but it's very slow, so it's hard to use and there's generally better options.
Like all CannonBall type Chips, it has the Break property and pierces defenses like the Guard series of Battle Chips and deals a lot of damage.
CannonBall itself cracks the panel under your target - if there isn't anyone there, it simply breaks the panel.
There's a matching LavaBall which hurls a heated hunk of metal forward and creates - you guessed it - a Lava tile, which can then deal 50 damage to non-Fire-element targets if they step on it...unless they have FloatShoes, which disables negative panel effects.
Seeing as these chips only affect one panel at a time when you have a bevy of options for targeting entire rows or even the whole stage, they're not very useful, and if you're using one it's probably either out of respect for a theme or just because you enjoy the Chip itself.
Still, the damage isn't insignificant by any means. CannonBall deals 160, with IceBall dealing 120 and LavaBall dealing 140. Especially if you get effective damage on the elemental pair, 240 and 280 damage is a good hit!
The issue is that there's just better options which are easier to confirm given how long they take to land, as any Chip you have to throw for the attack is notoriously hard to land.
If you want a more useful Guard-piercing attack, you could use Condor, which has less wind up and pierces the entire row; or you could use a Shake-series Chip, which locks down a column as long as it's alive for 90, 110, or 140 per hit based on which rank of the Chip you're using.
If you're in need of a strong Fire-element attack, and you are truly partial to hurling things, I would suggest the Black Bomb series, which tosses an bomb waiting to be lit; once hit with another Fire attack, it explodes, dealing 120, 170, or 220 damage based on rank.
And if you're wanting to deal Aqua damage, you've got Wave for 80 damage which hits each row at least once but is blocked by broken panels; you've got the IceWave series which launches a giant snowflake for 80, 100, or 140 ranked damage; the Metagel series which steals non-broken panels and if someone's standing there, deals 90, 130, or 170 damage AND can form the Program Advance Gel Rain which launches six of these attacks for 150 damage each.
There are simply so many attacks that cover all the bases the Cannonball series is trying to fit in to that they end up not worth using.
...Which is why Capcom forced us to be aware of them I guess.
I mentioned earlier that you need an IceBall M to proceed in the game it's from. Well, this is because a kid sick with the same illness that killed Megaman back when he was Hub Hikari is giving up on caring about living and you can only make him decide to try new treatment if you prove there's kindness in the world. So you get him a Battle Chip he's always wanted.
By the way, Mamoru turns out to the system administrator for known the criminal & mafia hideout, the Undernet. He inherited the position from his departed dad along with "his" Net Navi, Serenade, a canonically genderless digital god.
Continuing on here.
Every Battle Chip comes in a predetermined list of Codes. IceBall comes in F, I, M, Q, S and * though I don't know if the * is obtainable, as sometimes it's just a data filler in the earlier games.
Here's the snag. Every code has different obtain conditions from the same enemy, and some don't come from the enemy at all but are instead found in Mystery Data, or in Shops, or through trade sequences with NPCs.
IceBall M does come from its respective enemy, the ColdHead. But you can't just find ColdHead. No, no, that would be easy!
You have to open your Navi Customizer and install the Fish program on Megaman, which attracts Aqua-element viruses whenever possible.
Then you have to head to a sort of counter-intuitive location, Hades Isle, and jack in to Hades Net from the terminal first used during the tournament in the story.
With this done, you have to run around getting random encounters until ColdHead shows up and then defeat it with a Busting Rank of at least 6.
To clarify this last point, here is how Busting Rank works in Battle Network 3.
In all games, a score of 10 points means an S-rank win. Winning in under 5 seconds will gain you 7 points, 5:00:01 to 12 seconds even is 6, from 12:00:01 to 36 seconds even is 5, and anything less is 4.
If you don't get Flinched, then you get +1. Otherwise you get 0 points if you Flinch once, and -1 for every Flinch from there, at a maximum loss of -3 points.
Double Delete - where you kill two enemies at once - is worth +2. Triple Delete is worth +4.
If you take 2 steps or less you get +1.
In Battle Network 3 only, you have the Custom Style "plus ranks".
Busting LV. S+: Scoring a Busting LV. S in a Virus battle with a Delete Time of less than 5 seconds without using the Buster normal shot, the ChargeShot PowerAttack, or selecting Navi chips, will get you an exclusive reward.
Busting LV. S++: Same conditions as above, but if you do this without re-opening the Custom Screen, a different exclusive reward can be obtained.
This means, to score the IceBall M Battle Chip...
Wait to defeat it for at least 12 seconds. [Base Score of 5]
Not get hit. [+1]
Make sure you move at least 3 times. [no Move bonus]
...and obtain a rank of 6. If you take the Move Bonus, a score of 7 will still likely yield the chip, but if you fuck them over and get an S you might get a different Code. If your score is low you can also get a different Code.
Also if you don't have Collect equipped to guarantee a Battle Chip reward from combat you might just get Zenny - the game's currency - instead of the Chip you fought so hard for and have to farm another encounter.
Welcome to collectible hell. Good luck out there.
Go save a life.
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