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#MegaMan Reboot
saiyanprincefiregod · 7 months
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Why Capcom should sell the MegaMan rights to Sega and How Sega should reboot and reimagine MegaMan
There are several reasons why Capcom should consider selling the MegaMan rights to Sega: 1. Revitalizing the franchise: Sega has a strong track record of successfully revitalizing classic franchises, such as Sonic the Hedgehog. By acquiring the MegaMan rights, Sega can bring fresh ideas and innovative gameplay mechanics to breathe new life into the series. This would attract both old and new fans, ensuring the longevity and relevance of MegaMan in the gaming industry. 2. Expertise in platformers: Sega has extensive experience in developing platformer games, which is the genre MegaMan primarily belongs to. With iconic titles like Sonic the Hedgehog and Alex Kidd, Sega has proven its ability to create engaging and enjoyable platforming experiences. This expertise can be leveraged to create high-quality MegaMan games that stay true to the franchise's roots while introducing exciting new gameplay elements. 3. Collaborative opportunities: Sega's strong relationships with other developers and publishers could open up collaborative opportunities for MegaMan. Sega has a history of successful partnerships, such as the Sonic and Mario crossover games with Nintendo. By collaborating with other popular characters or franchises, MegaMan can reach a wider audience and generate even more interest and excitement among gamers. 4. Global reach and marketing prowess: Sega has a global presence and a well-established marketing infrastructure. By acquiring the MegaMan rights, Sega can leverage its marketing expertise to promote the franchise effectively worldwide. This would ensure maximum exposure and awareness for MegaMan, leading to increased sales and a larger fanbase. 5. A fresh perspective: Capcom has been the sole custodian of the MegaMan franchise for many years. By selling the rights to Sega, the franchise can benefit from a fresh perspective and new creative direction. Sega's different approach to game development can inject new ideas into MegaMan, resulting in unique and exciting experiences for players. Overall, selling the MegaMan rights to Sega would not only benefit Capcom financially but also ensure the franchise's continued success and relevance in the gaming industry. Sega's expertise in platformers, collaborative opportunities, global reach, marketing prowess, and fresh perspective make them an ideal candidate to take the MegaMan franchise to new heights. 
Sega has a rich history of creating iconic and beloved video game franchises, and if they were to reboot and reimagine MegaMan, they could bring a fresh perspective to the series. Here are a few ideas on how Sega could approach this task:
1. Visual Overhaul: One of the first things Sega could do is give MegaMan a visual makeover. They could adopt a more modern and detailed art style, while still paying homage to the classic design of the character. This would help to attract new players while also appealing to long-time fans. 2. Expanded Storytelling: Sega could take advantage of their expertise in storytelling and create a more intricate and engaging narrative for MegaMan. They could explore the origins of MegaMan and his creator, Dr. Light, in greater depth, adding layers of complexity to the characters and their relationships. Additionally, they could introduce new villains and allies, providing a fresh and exciting twist to the storyline. 3. Enhanced Gameplay Mechanics: Sega could introduce new gameplay mechanics that would add depth and variety to the MegaMan experience. They could incorporate elements from other successful Sega franchises, such as Sonic the Hedgehog's speed and platforming mechanics or the strategic combat of the Valkyria Chronicles series. This would not only make the gameplay more engaging but also differentiate the rebooted MegaMan from its predecessors. 4. Open-World Exploration: Sega could reimagine MegaMan as an open-world game, allowing players to freely explore a vast and interconnected world. This would provide a sense of adventure and discovery, as players could uncover hidden areas, complete side quests, and encounter unique challenges. The open-world format would also allow for a more immersive and dynamic gameplay experience. 5. Multiplayer and Online Features: Sega could introduce multiplayer and online features to the rebooted MegaMan. They could include co-op gameplay, where players can team up with friends to take on challenging missions or compete in online leaderboards to showcase their skills. This would add a social aspect to the game and extend its longevity. 6. Cross-Platform Compatibility: To maximize the reach and accessibility of the rebooted MegaMan, Sega could ensure cross-platform compatibility. This would allow players to enjoy the game on various platforms, such as consoles, PCs, and mobile devices, enabling a larger player base and fostering a vibrant community. Overall, Sega has the potential to breathe new life into the MegaMan franchise by rebooting and reimagining it with their unique approach. By combining stunning visuals, compelling storytelling, innovative gameplay mechanics, and multiplayer features, Sega could create a MegaMan experience that captivates both old and new fans alike. 
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mewkwota · 2 months
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Since I was on the topic of Legends, I have more scattered doodles of Trigger that have burned an incomprehensible hole into my brain.
(Trigger's design is by Sato)
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konnichibotart · 1 year
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Last but not least, Starfire! The live! The wire! Requested for pink by her biggest fan of all, my littlest niece!
Now the color wheel is finally complete!
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cure-stars · 1 year
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AMNESIA WAS HER NAME. 👁️‍🗨️
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sentient-rift · 3 months
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"Ah... All's well that ends well. Glad we don't have to worry about those Meta Not-so-Cool-er butts anymore.
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"Great job, everyone!"
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edward18 · 11 months
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Various doodles I did on stream yesterday ^_^ https://youtu.be/jtzjdMFxwYw?t=161
Got a sale going on right now for commissions if anyone would like anything made for them. The prices are over here if anyone's interested: https://www.deviantart.com/warahi/art/The-Warahi-Birthday-Lead-in-Commission-Sale-983520094
Discord's here if anyone wants to hang out and chat discord.gg/zxCJbHz
And Patreon's this-a-way for anyone that might want to support the stuff I make: https://www.patreon.com/user?u=49390038
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I just finished reading the megaman and sonic crossover and now I want to get into megaman lore
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dougydoug8797 · 7 months
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Why Capcom should sell the MegaMan rights Nintendo
Why Capcom should sell the MegaMan rights to Nintendo
There are several reasons why Capcom should consider selling the MegaMan rights to Nintendo. The company has a proven track records in successfully rebooting and reimagining classic franchises, and they could bring fresh ideas and resources to revitalize the MegaMan series.

Nintendo's Dedication to Quality and Innovation: Nintendo is renowned for its commitment to quality and innovation in game development. They have successfully reimagined and reinvented their own franchises, such as The Legend of Zelda and Super Mario, multiple times over the years. Nintendo's expertise in creating engaging gameplay experiences and their understanding of what makes a franchise resonate with fans could result in a fresh and exciting take on MegaMan.

Financial and Marketing Support: Nintendo has the financial resources and marketing capabilities to give MegaMan a significant boost. Nintendo's strong distribution network and marketing campaigns could ensure a wide reach for MegaMan games, while Nintendo's global presence and dedicated fanbase would provide a solid foundation for the franchise's success. These companies could invest in high-quality development, marketing, and promotion to maximize MegaMan's potential.

If Nintendo were to reboot and reimagine MegaMan, they could take several approaches:

1. Modernized Gameplay Mechanics: They could introduce new gameplay mechanics that enhance the classic MegaMan formula. This could include new abilities, power-ups, or even a shift to a 3D platforming experience while still maintaining the core elements that fans love.

2. Stunning Visuals: Nintendo has a reputation for delivering visually impressive games. They could leverage their expertise to create stunning, high-definition visuals for MegaMan, breathing new life into the iconic characters and environments.

3. Expanded Universe and Storytelling: They could explore new storylines and expand the MegaMan universe. This could involve introducing new characters, deeper lore, and engaging narratives that provide a fresh take on the series while staying true to its roots.

4. Multiplayer and Online Features: Nintendo could incorporate multiplayer and online features to enhance the MegaMan experience. This could include cooperative gameplay, competitive modes, or even user-generated content, allowing players to create and share their own MegaMan levels.

In conclusion, selling the MegaMan rights to Nintendo could provide the franchise with the resources, creativity, and expertise needed to reboot and reimagine the series. Both companies have a proven track record in successfully revitalizing classic franchises, and they could bring fresh ideas and innovation to the beloved MegaMan franchise.
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cak3o · 8 months
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i know the effects of this poll probably won't happen for like. another year at least but good lord if we get a megaman 1 reboot in while im in my 20s i will become an unrecognizable blob of horrific delights and you will simply have to watch that happen
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lizlives · 3 months
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Something that's always kinda been a pet peeve to me is how people talk about Archie Sonic Preboot and Postboot. Often in conversations there's this idea that the old world is old hat, and anyone upset about the way it went out is just stuck in the past, with the implication that we really didn't lose much in the transition.
To me this reads as incredibly disingenuous and dismissive. Putting aside the obvious fallacy in claiming not much was lost (two decades worth of original lore, much of which was either good to begin with or seeing redemption in better writers), the transition was so obviously rough.
In the middle of one of the most emotionally harrowing sagas and well-written arcs in the entire series, the Mecha Sally Saga, readers who were keeping up with the behind the scenes drama basically had to watch every month as more cracks started to show. At the start of the Endangered Species mini arc, issue #243's text is obviously altered to remove any references to specific characters and events. Then next issue, in the most lowkey way possible, without so much as any real fanfare, the entire echidna society is erased basically for good. The rest of that saga is one long drawn out fight between Knuckles and Thrash, that they tease could end a number of ways, but again, anyone following the behind the scenes drama knows that the characters are never coming back. The sheer inevitability of the conclusion almost feels chilling reading it now, like a Greek tragedy. There are lines that almost feel like the writers venting their actual feelings, how they feel angry that all of this has to change.
The final shot of Knuckles in the entirety of preboot archie is him punching the floor in rage because his entire species and family, his mother, his baby brother, and the love of his life are all gone forever. A mini arc arc that was originally conceived as a way of bringing Knuckles out of his depression arc was transformed into one where all his worst feelings are completely justified. Jesus Christ.
Then one more issue, and just as Sally is rescued, the world is re-written by a Genesis Wave. What follows is a Megaman crossover arc that would be fun in any other circumstance but following everything else we've seen just feels bizarre. Then it ends with Sonic attempting to restore their reality but just... failing. Again, knowing this moment's repercussions now reads extremely bleak and tragic. If it weren't for the fact that it was all done because of external forces it would be artfully tragic, idk maybe it still is.
The reboot that follows immediately hits the ground running, and very slowly you realize what you should've realize all along. Two decades worth of lore was just wiped with simultaneously too little fanfare, but also in the most tragic and bleak way possible. The reveal is made that the entire multiverse is wiped out as well, great.
No attempt is made to explain the mechanics of the fate of people who didn't find their way into this new reality, because they literally can't legally. Did they become other people somewhere? Did they just die? We don't know, and to make it worse, they even acknowledge that the characters are just losing their memories of the previous reality? The sheer dissonance in how the characters are acting vs how they emotionally should be treating this is kinda insane.
But you know, after all this, the reboot is fine. It's really fun actually. Really, I don't hate it. Any and all of my issues stem not from it itself, but from the fact that it was necessarily marketed as a continuation of the old story, it just isn't. That's not an insult, it just isn't and can never be.
I'm not kidding when I say they should've just canceled the comic, said we're sorry that we couldn't finish it, and just started a brand new comic from issue 1. To me, these are two separate series, that's I think the best way of thinking of them, because trying to think about the reboot in terms of the fact that an entire multiverse was wiped out and we're never implied that some characters weren't just wiped out in every way permanently, is just so bleak. Like the old reality or not, it doesn't change the fact that trying to just move on from something like that with no catharsis or explanation is weird.
So yeah, I kinda got distracted remembering how conflicted the whole situation makes me lol, but to make a long story short, I think that people should stop treating the reboot like it was a natural continuation of the original story, and stop treating people who liked and/or still like the old reality as stupid. It was imperfect, even very imperfect, but it was a lived in world that was allowed to develop and was only going to improve more if it was allowed to.
With the reboot, we basically started from scratch and given Sega's restrictiveness, we probably weren't gonna see as many off the wall concepts like we did previously. Many people might have seen that as a boon, but to me it takes away from what I like the most about Sonic, that being that it's a franchise that isn't afraid to be weird, to be wacky. I think tbh that's what I miss the most about the preboot era.
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beevean · 3 months
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I love how both Dread and Prime 4 are pretty much continuing where their predecessors left off
Most other series after such a long hiatus would either give fans a completely new story that's very beginner friendly and self contained (like Megaman 11 and I think Ace Attornet) in order to not alienate newcomers, or they'd go full reboot/remake
Metroid's like "yeah those 19 or so years of hiatus? Didn't happen. We're back in business". The only other series that I know of that did this is DMC with 5
Funny that you mention AA, considering fans are now like "welp, now there are no games left to remaster, Capcom has to pick up the mess left behind by Spirit of Justice and good luck with that" lmao
Yeah, it's nice. It makes the whole series feel more organized, like they have a clear idea in mind and no hiatus or development hell will change their plans :)
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saiyanprincefiregod · 7 months
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How I would reboot MegaMan (Classic), MegaMan Zero, and MegaMan X pt. 3. Mega Man X Reboot 1-6
Now it's time to show my reboot of MegaMan X. Like MegaMan Zero MegaMan X is set it in an alternate timeline from the Classic MegaMan, with the characters Zero, Ciel, Cereavu, and Dr. Timothy Cain with Ashoka Kanme, Seth Kenka, Joseph Park, Saria Ame, Alia, Signs, Lifesaver, Douglas, Steel Massimo, Spider, Marino, Cinnamon, Chief R, Nana, Professor Gaudile, Aile, Layer, Pallete, Axl, and our favorite true blue hero, MegaMan X
The Plot of MegaMan X
Before the Event of MegaMan Zero, MegaMan Zero 2, MegaMan Zero 3 and MegaMan Zero 4,  Sometime in the Year 20XX, Dr. Thomas Xavier Light completes work on [MegaMan] X and seals him away for 30 years of diagnostic testing, believing that the world will not yet accept a robot with free will. Dr. Wily seals away his final creations - [MegaMan] Zero and the Maverick Sigma Virus - without completing them to his final specifications. Dr. Light and Dr. Wily both pass away, but their wills persist in their creations. The soul of Light dwells in hidden Light Capsules and Cyber-SoulSpace, while Wily somehow lives on in the Maverick Sigma Virus.
Before MegaMan Zero [1-4], Dr. Cain embarks on an expedition to research a fossil record of Mesozoic plant life. Dr. Cain sets up camp and draws the preliminary groundwork for his dig. He notices an odd reading at location "E-46", deciding to investigate the following day. Dr. Cain uncovers ruins of a laboratory used by Dr. Light. Inside, he discovers documents referring to a capsule. Dr. Cain locates the capsule. He notes in his journal the specifications (14 meters tall by 8 meters wide and that it was under a collapsed ceiling. Cain clears dust from part of capsule to find a large letter "X", and activates the message left by Dr. Light.He notes the the indicators on the capsule are all green, and that he plans to open it the next day. Dr. Cain successfully opens the capsule and activates X. Dr. Cain examines the design notes and specifications for X left by Dr. Light, learning that X is a leap above anything in robotics the world has ever seen. Dr. Cain cancels his expedition to transport X and Dr. Light's materials to his lab. With minor modifications to Dr. Light's original designs, Dr. Cain works with X to create the first Reploid Sigma. Dr. Cain reports that the Reploids have been in mass production for several weeks, and that the general populace is excited to accept the new generation of robots. By this date, there have been two instances of irregular Reploid behavior. The term Maverick has been coined and applied to Reploids who disobey orders, commit acts of terrorism as well as injure and kill humans or innocent reploids. On this day, a third Maverick instance occurs, where three Reploids injured two humans. Dr. Cain reports that the council is debating halting the assembly of Reploids, but he doubts it will occur. [the events of Mega Man 1-4]. After the ending of MegaMan Zero 4, when Zero leaves to find Sigma, X joins the Maverick Hunters to fight for peace, being assigned as a B-Class Hunter.
MegaMan X: Sigma begins to resume his plan for human genocide after the events of Zero 4 and has been approaching his strongest Maverick Hunters to recruit them into an anti-human Reploid rebellion. Sigma revolts against the humans, taking many Maverick Hunters with him. Zero arrives in Los Angeles to see that the entire city is in ruins, X begins fighting Sigma's army on the Los Angeles highway, but he is ambushed by Vile piloting a Ride Armor. Zero comes to his rescue, forcing Vile to retreat. Zero assures X that he has the potential to become stronger, and orders him to continue fighting Sigma's forces while he locates Sigma's Hideout.
X faces Sigma's lieutenants, growing stronger by destroying all eight of the former Maverick Hunters. Zero then informs X that he has located Sigma's airborne hideout, and the two rendezvous to infiltrate it. The two are stopped by Vile, and Zero chooses to face him alone but is caught in a trap. X tries to rescue Zero, but Vile uses a Ride Armor to beat and paralyze him too. As a last resort, Zero self-destructs on Vile's Ride Armor, inspiring X to break free from his paralysis and finish off Vile. In his last moments, Zero encourages X to defeat Sigma. X confronts Sigma in his tower, defeating his guard dog Velguarder. Sigma then faces him one-on-one. As X deals the final blow, Sigma laments X's decision to side with humanity as the fortress explodes. X retreats to a cliff overlooking the ocean, watching the explosion, and wonders if the fighting is truly over. Indeed, a message left by Sigma boasts that X has only won a temporary victory, and that his "spirit and virus" live on.
MegaMan X2: Six months have passed since Sigma's uprising. X is promoted to S-Class Sergeant for saving humanity and defeating Sigma. X now leads the Maverick Hunters' 17th Unit to root out remnants of the rebellion. However, Maverick activity is on the rise once more, and Mavericks are found containing a chip bearing Sigma's mark. Dr. Cain traces the chips to a factory under Maverick control, and X leads a battalion to destroy it. With the factory out of commission, a new uprising suddenly breaks out, led by eight SA-Class Mavericks. As X fights them, he learns of the X-Hunters - Serges, Agile, and Violen - who lead this rebellion. They also hold three rebuilt parts of Zero, but require his control chip (held by Dr. Cain) to reactivate him. X duels each of the X-Hunters over Zero's parts. Once X defeats the eight Mavericks, he infiltrates the X-Hunters' Arctic base and destroys all three of them. However, Sigma returns and challenges X to face him at the Central Computer, which is spreading a Maverick Virus across the internet. There, X is met by Sigma with a copy of Zero, only for the real Zero to appear, reconstructed by Dr. Cain, and destroy it. Zero tells X to finish Sigma while he destroys the Central Computer. X destroys Sigma, only to discover that he has become one with the virus itself as the Sigma Virus. X then defeats the Sigma Virus, who disappears as the Central Computer explodes. X and Zero reunite outside, but X wonders what must be done to achieve true peace.
Mega Man Xtreme: Three weeks have passed since the X-Hunter Incident, X learns that the Maverick Hunters' Mother Computer has been hacked, and works with Middy to digitize into cyberspace to find the culprit. He defeats the Shadow Hunters, Zain and Geemel, before confronting the hacker himself, Techno. Upon killing Techno, X is distraught to learn that Middy died too, being his twin brother. He then learns that Sigma manipulated Techno into hacking the Mother Computer, and destroys him in revenge. X and Zero defeat Sigma and stop him from using the Mother Computer.
MegaMan X3: Several months after the Mother Computer incident, Dr. Doppler creates a cure to the Sigma Virus. His invention attracts advanced Reploids from far and wide, who construct a utopia called Dopple Town in his honor. However, Dopple Town suddenly falls into Maverick chaos, revealing Doppler is their leader. X and Zero are deployed to quell the riots, but Doppler's army attacks Hunter Base in their absence, forcing them to retreat. X is almost kidnapped by the traitor Mac, but Zero rescues him and terminates Mac. X and Zero return to Dopple Town and fight the Doppler Army's strongest Mavericks. They encounter Doppler's right-hand-men, Bit and Byte, who ambush X to capture him dead or alive. X also fights a resurrected Vile MK-II, who is seeking revenge. Once all eight Mavericks are defeated, Dr. Cain uses their memory chips to pinpoint Doppler's lab, and learns that Doppler is constructing a giant battle body. X faces Dr. Doppler, who reveals his loyalty to Sigma and plan to use X's body. X brings Doppler back to his senses from the Sigma Virus, so he tells X where Sigma is. X fights Sigma's giant battle body, while Zero sabotages the laboratory. However, the Sigma Virus threatens to take X's body. Fortunately, Doppler arrives with a real Sigma Virus vaccine, and self-destructs to neutralize the virus. X escapes the laboratory to reunite with Zero. Upon their return to Abel City, X and Zero are greeted and congratulated by now promoted General William Kaname along with Dr. Cain, Cereavu, Ahsoka, Ciel, Joseph, Sara and Seth.
MegaMan Xtreme 2: Two months have passed the incident at Dopple Town, A mysterious phenomenon dubbed Erasure occurs, leaving Reploids empty husks. When a mass event occurs at Laguz Island, X and Zero are sent to investigate with the rookie Iris. They meet Gareth, who refuses to acknowledge them until they prove their strength against the "guardians" of the island. These turn out to be resurrected Mavericks, revealing that Gareth and his partner, Berkana, are responsible for the Erasure and have been stealing Reploids' souls to grow stronger. X defeats Berkana while Zero defeats Gareth, restoring the souls of every Reploid suffering Erasure. Then Sigma reveals himself as the one who led Berkana to this experiment, so they defeat him too.
MegaMan X4: One year has passed since the Erasure Incident, Dr. Cain signs an order to form the Reploid military organization Repliforce. They are intended to assist the Maverick Hunters, but have recently proven reckless and unreliable in practice. Repliforce soldiers are spotted in a Maverick attack on the flying city Sky Lagoon. X/Zero rushes to aid, but Magma Dragoon reveals that the city is falling and they have no choice but to retreat. They return to the crash site, where Zero rescues Iris. X/Zero requests for Colonel, a high-ranking officer in Repliforce, to disarm for questioning, but he arrogantly refuses. All of Repliforce is branded Maverick. Their leader, General, announces a coup d'état to move Repliforce into space aboard the Final Weapon. This starts the Great Repliforce War. X and Zero move to stop them, aided by the rookie Double and the troubled Iris, respectively. After fighting eight Repliforce Mavericks including the traitorous Magma Dragoon, they try to stop Repliforce's launch. However, Colonel buys enough time for his comrades to escape to space, before dying. Inside the Final Weapon, X is forced to fight and kill Double, who is secretly a Maverick agent planted in the Maverick Hunters. Zero is forced to fight and kill Iris, who is driven mad by Colonel's death. The Hunters then face General, but even after beating him, the Final Weapon prepares an attack on Earth. This is revealed to be the work of Sigma, who manipulated Repliforce and the Maverick Hunters from the beginning. They defeat Sigma, and General sacrifices himself to destroy the Final Weapon. On the way back to Earth, X makes Zero promise to stop him if he ever goes Maverick. Zero reflects on his failure to protect Iris and Colonel, and wonders if his destiny only holds destruction.
MegaMan X Innocent Impulse: Three weeks have passed after the Repliforce Incident, The events deal with the aftermath of the Great Repliforce War, where several Repliforce members were unfairly judged as Mavericks due to Sigma's actions sabotaging both sides to fight each other. The public has grown to distrust the Human Government and the Hunters organization, who believe the Repliforce was labeled Maverick for political reasons, not being aware of Sigma's involvement in the incident due to the information being considered classified. During these chaotic times where riots against Human and Reploid institutions are on the rise, a new unknown threat emerges in a southern region that causes Reploids to act erratically and violently. X and Zero are dispatched to investigate, unaware that what they'll find will be but the prologue of a global scale catastrophe. Giro Express, a human cyborg, is sent to assist the Maverick Hunters, but they are attacked by Mavericks. X and Zero are separated from Girouette, ending up near the rendezvous point where Prairie and the Maverick Hunter Unit 22 are also under attack. To save them, X and Zero assist Maverick Hunter Unit 22.  After defeating the Mavericks, X and Zero meet up their leader Giro and explains the violent terrorist attacks are caused by Maverick terrorist organization called Arcadia. Shortly after, a city comes under attack by Mavericks, so X, Zero and Giro rush to the scene. However, Giro is overpowered by Serpent, the leader of the Maverick Terrorist Organization Arcadia. Serpent brainwashes Giro using a mind control neck brace on him forcing him to fight X and Zero. Afterwards, Serpent kills Giro and departs to let the Mavericks clean up. Without hesitation, X and Zero escape the ambush. X and Zero returns to the Maverick Hunter Southern HQ and plans to stop the eight mavericks affiliated with Arcadia and  Serpent's forces. They hunt the Mavericks working for Arcadia. After defeating four Mavericks, Serpent sends Vile to assault the Maverick Hunter Southern Base, but X and Zero defeat him. Once all eight Mavericks are defeated, X and Zero locate the Arcadia fortress. X and Zero infiltrate Arcadia to stop him, but they are ambushed by Vile and they defeat Vile once again. Serpant merges with a high advanced mechaniloid he created begins his showdown with X and Zero. After defeating Serpent, Serpent dies at the hands of Sigma who was the mastermind behind Arcadia and begins the his final showdown with X and Zero. Sigma is destroyed again, but X and Zero know he will return to face them again.
MegaMan X5: Two months since the Arcadia Incident,
The Maverick Hunters experience an employee turnover from the Great Repliforce War, such as the new commander Signas and navigator Alia. The world undergoes repairs for damage caused in the war, including the space colony Eurasia. Somehow, Sigma meets Dr. Wily through the Sigma Virus, learning that Zero's original evil nature can be awoken with a powerful virus. Sigma hires Dynamo to plant the Colony Virus in Eurasia. He then attacks a city, goading X and Zero into a fight that ends in Sigma exploding into the Sigma Virus. The virus spreads across the entire globe, causing worldwide chaos. Then, Dynamo sets Eurasia on a collision course with the Earth: these combined disasters are dubbed the Earth Crisis. The Maverick Hunters devise two plans to stop Eurasia's fall: the Enigma cannon and Space Shuttle, which both requires parts. X and Zero travel around the globe to retrieve the parts, facing eight virus-infected Mavericks along the way. The Maverick Hunters destroy Eurasia, but the planet is still damaged by debris. The Colony Virus mixes with the Sigma Virus, fusing into the super-powerful Zero Virus and a cyberspace void called Zero Space. X and Zero enter Zero Space and are brought to blows with each other, but they come to a draw and focus on defeating Sigma instead. Upon his defeat, Sigma self-destructs to rip Zero in half. X lifts Zero, only to be struck by a laser from Sigma - Zero fires a final shot to destroy Sigma, before dying. Though X is wounded, Dr. Light's soul spirit repairs him so he can return to the Maverick Hunters. In memory of Zero's sacrifice, X carries the Z-Saber with him into battle.
MegaMan X6: Three years after the Earth Crisis, Gate explores the Eurasia crash site and finds a fragment of Zero's body. His analysis of the viral technology drives him mad, fueling his dream of a world of only advanced Reploids. He works with the scientist Isoc to create a reality-warping virus called the Nightmare, the invincible High Max, and a crazed replica of Zero called Zero Nightmare. X hunts Mavericks at the Eurasia crash site, where he runs into the Zero Nightmare. High Max then appears, alleging that Zero is behind the Nightmare. Isoc announces the threat of the Nightmare to the entire world, blaming it on the Zero Nightmare, and asks for volunteers to risk their lives helping High Max stop the phenomenon. X is enraged at this disrespect for Zero, and the Maverick Hunters begin their own investigation. X explores the areas afflicted by the Nightmare, meeting eight Nightmare Investigators who attack on sight. He also defeats the Zero Nightmare, allowing the true Zero to reveal he has been miraculously repaired and will help X clear his name. With all the Nightmare Investigators defeated, Gate reveals himself as the man behind Isoc, High Max, and the Zero Nightmare, and invites them to try storming his laboratory. Alia recognizes him as an old colleague. As X and Zero infiltrate Gate's lab, he reveals the origin of the Nightmare and challenges them to battle, but is defeated. Gate then unleashes his trump card - an incompletely resurrected Sigma - who kills him. X and Zero pursue Sigma and end him once again, exiting the laboratory with Gate's body for Alia. The Maverick Hunters agree to rebuild the Earth better than ever before.
That's it for Part 1 of the MegaMan X Reboot, Part 4 will Include X7-X9
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Art request: draw cut man from megaman
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[i remember i actually used him as a reference recently- hes so silly but i feel like i cant capture his energy quite right]
[either way. i hope you enjoy. the doodle]
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REBOOTING 98%
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konnichibotart · 1 year
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And for purple, my nephew actually requested something as a major Godzilla fan.
SHIN GODZILLA
Last but not least, I got something special for pink!
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littengamer909 · 1 month
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What Is megaman fully charged? I know it's mm related, but what's the setting, world building, plot, Mc, that stuff. It seems really interesting!
Sorry for taking so long to answer this!
Megaman Fully Charged is a cartoon that aired from 2018-2020 on Cartoon Network. It took a Sonic Boom approach, making an reboot-alternate universe of sorts. A lot of fans were upset about this, but personally, I like it, as the Megaman lore is way deeper than it first appears and I have no idea how to approach it.
You can find the whole series - 52 episodes, each about 11 minutes long - on YouTube, because nobody cares about it enough to copyright strike it.
After the series ended, the story was continued in a comic series, which took on a much darker and grittier tone. Fair warning, you should have adblocker on if you use this website to read the comic
Hope this helped! :D
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mat2modblog · 1 year
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The GrimDark reboot of MegaMan Battle Network looks great.
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