#Mekk Knight
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haouenjoyer · 1 year ago
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doodle
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sayara · 2 years ago
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MEKK-KNIGHT blue sky
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yugiohtournaments · 16 days ago
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Best Level Two Machine - Round 1 Match 12
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kcuf-ad · 1 year ago
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Mekk-Knight Blue Sky towards the Mekk-Knights after he single handledly saved the entire World Legacy world by merging with Auram:
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thewittyphantom · 2 years ago
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Found an interesting thread about the hardest Yu-Gi-Oh cards to summon.
https://www.reddit.com/r/yugioh/comments/16bft6l/what_is_the_hardest_card_to_summon_in_the_entire/
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anthurak · 5 months ago
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So one fun thing I've noticed on my latest big dive into Yugioh Card Lore:
The girls and ladies in the Albaz storyline have the notable distinction of being treated with more respect/development/generally better than basically every female character in ANY mainline Yugioh anime.
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I mean Ecclesia gets to be a proper deuteragonist, and possibly even the actual main character depending on adaptation and framing.
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Kitt gets to be the main character of the story's major B-plot and gets to lead the big 'show up with the cavalry to save the day' moment during the final battle.*
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Fleurdelis gets to be kind of the biggest badass in the whole story, to the point of straight up killing the final boss herself.
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And Aegirine and Mo Ye both get a good old fashioned, no strings attached REVENGE arc.
It's like if Tea was the one to get the Millennium Puzzle, Alexis got to lead all of Duel Academy into battle, all four bracelet girls got to team up to take down Zarc together instead of all getting fridged, and Aki and Sherry got to have a whole revenge rampage on Arcadia and Yliaster.
And yeah, I am fully aware that this notable distinction ALSO applies to plenty of other girls across Yugioh card lore like the Sky Strikers, Diabellstar, the Shiranui/Mayakashi, the Evil/Live Twins and more. It just feels a bit more notable in the Albaz lore given that it's probably the most fully realized storyline in Yugioh card lore (not counting manga adaptations of Sky Strikers) and that it has, at least what APPEARS to be, a pretty standard fantasy-hero-guy protagonist.
*Also this is completely unrelated, but I would like it to be know that the original name for 'Rindbrumm the Striking Dragon' before localization USED to be Lindwyrm the GUN-HAMMER Dragon. I swear that is the biggest localization fuck-up since Mekk-Knight 'Check THIS out!' Avram.
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elcuervoborracho · 2 years ago
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A request by @victoriadallonfan, Taylor and Victoria in Yugioh
Here Taylor plays Beetrooper, an archetype focused on swarming the field with insect monsters. She swarms the field, deploys stronger insects and tributes others to climb to insane levels of damage.
Victoria plays mainly Knightmare, the corrupted versions of "Mekk-Knight" monsters. With her deck she's looking to field as many Knightmares as she can, with continuous effects that benefit linked monsters, or burden those that are not
You can see the favorite cards under the cut
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Bonus - Knightmare unicorn is the corrupted version of Mekk-Knight Yellow star:
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bloomboxygo · 8 months ago
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So, hi! For those who're wondering if I'm doing anything YGO related these days, well I'm working on a new project, and that why I haven't done much drawing at all. Also feverishly waiting for the MD leaks.
I also participated in a little CADT style event.
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Repping the Utopia/ZW archetype against three others: Vaylantz, Mekk-knights and Gusto, I ended up 3-1, without our team passing unfortunately, with... This concoction.
AMA!
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enemyoflactose · 2 years ago
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Since chapter 4 is out and done, here are the decks I have given the characters for duels and stuff. This will span over my fanfic multiverse. If you have any suggestions please let me know and I will consider them.
Ishizu: Tearlament
Marik: Scare claw
Yami Marik: kashtira/scare claw
Odion: Mannadium
Kaiba: blue eyes/knight-mare
Yugi: Crusadia/dark magician
Yami: dark magician/mekk-knight
Joey: red eyes/world legacy
Tristan: s-force/Mayakashi
Téa: Aromage
Rex: dino rabbit
Weevil: Inzector/traptrix
Mako: umi control
Mai: Harpie lady
Espa Roba: Jinzo
Yami Bakura: Labyrinth/Dark Necrofear
Ryou: spell book/Mayakashi
Bonz: ghost trick/eldiltch the golden lord
Pegasus: in series toons/relinquished
Bandit Keith: gamble cheating
Duke Devlin: gambling
Mokuba: masked hero/turbo hungry burger
Serenity: melffy
Lumis+umbra: chaos
Exodia guy: crappy exodia deck
Strings: Marik deck
Arkana: dark magician deck
Panik: funky
Paradox brothers: labyrinth wall
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jarc-xenon · 2 years ago
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I was just wondering if there was any particular reason why your pfp is “Danger! Tsuchindigo Eclipse!?”
There isn't a big reason
One day in a discord server I was on, everyone used variations of Tsuchinoko as their pfp. I was playing mekk-knight at the time and that idea came to my mind. So I made that pfp, and kept using it since.
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crearuru · 17 days ago
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Konami doesn't want you to know this but Mekk-Knight actually stands for M(iku)eK(nockedup)kKnighT(eto). But they couldn't print the full name because yugioh didn't have the rights at the time
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magpiejay1234 · 8 months ago
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This should be the end of this month's V-Jump reveals. Now we wait for the Twitter reveal for tomorrow, then the stream, and then the V-Jump leaks.
*****
Orcust reprints will update a few card texts to current Link related effect text format, most notably Mekk-Knight Crusadia Avramax, but there are stll many World Legacy themes that need to be updated, so those will be in later sets.
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worldstarkali · 10 months ago
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*Deep breath* MAlice, Purrely, Kiwi Magician Girl, Number: 39 Utopia, Crystal Clear Wings Dragon, Accesscode Talker, Number 40: Gimmick Puppet Of Strings, Ash Blossom & Joyous Spring, Fallen Of Albaz, Mekk-Knight Indigo Eclipse, Nidhogg Generaider Boss of Ice, Trishula, Dragon of The Ice Barrier, Oneiros, The Dream Mirror Erlking, Aromage Jasmine, True King Of All Calamities, and Kuriboh
[ you can no longer view this account. ]
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kcuf-ad · 1 year ago
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Mekk-Knight Golden Dawn
Fusion
Light/Warrior
Level 10
Attack: 3000. Defense: 2500.
2+ Mekk-Knight Monsters
When this card is Fusion Summoned to the same column of a card on the field: Add 1 Mekk-Knight card from your deck to the hand. You can activate this effect for every material used for the Fusion Summon of this card: Move 1 card on your opponent's side of the field. If this card is in the same column as your opponent's monster, this card can attack twice.
Mekk-Knight Mixing
(This card is always treated as a "World Legacy" card). You can use monsters on your field and hand to Fusion Summon 1 Mekk-Knight monster from your Extra Deck, however, if you control Mekk-Knight Spectrum Supreme, you can banish from your graveyard instead. Banish this card from the graveyard to move 1 card to a different column.
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fyeahygocardart · 3 years ago
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Mekk-Knight Crusadia Avramax
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cerealjellyfish · 3 years ago
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beloved mekk knight spectrum supreme
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