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#Middle of Nowhere BACC
thistownisstrange · 2 months
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My first ever Machinima for my upcoming BACC Challenge! I couldn't help but post it before the whole video was ready cause I'm soooooooooo proud of it AAAAAAAAFFNKDLN
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pixeldolly · 1 month
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Walden BACC
Next up: the Shepards!
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Over the past three years, Abby Shepard has invested some of her not inconsiderable capital in constructing a storybook chalet for herself in her twilight years.
The estate, named Cara Sings but known locally as "the Mayoral residence", was quite an impressive sight.
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Imogen *thinking*: "I remember when Walden was just four shacks with no running water and electricity in the middle of nowhere. A lifetime ago, feels like."
And that's exactly what it was: a lifetime ago. It made Imogen feel old.
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Seeing their kids all grown up did that too, but that was life. Time passed, people got old - well, most people did. Imogen hadn't seen her in ages, but she imagined she still looked just as she always had.
Perfect.
Louis: "Hey, aunt Imogen! Would you like to come in? I'm just about to make lunch."
Her nephew darting out of the house to greet her pulled Imogen back into the present.
Imogen: "Ah, why not? I could do with some food that someone else has cooked for a change!"
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profesionalpartyguest · 8 months
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random residents from my bacc, nowhere's drive (since i extracted a bunch of them) -small town girl who runs the bookstore (goals) -boring white boy with cheekbones (grocery store employee) -TRUCKER4LIFE (trucking) -guy who moved in the middle of nowhere because ppl kept laughing at his huge pointy chin (construction worker) -runaway moviestar (bar owner) -full time weirdo metalhead goth, local teacher
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melsie-sims · 7 months
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It's time to play the second household! Let me introduce you to the founders living on the Brindleton Farm.
From L to R, we've got Gabriela, Harley, Iggy, Floyd and Jack.
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Gabriela Gomez
Age: 19 years old Gender: Cis Female Sexuality: Straight Personality Type: Pleasure/Popularity Traits: Jealous, Self-Absorbed, Romantic Current Aspiration: Social Media Star
Biography: Gabi wants to be famous, and not just for being the daughter of a well-known comedian. Now that she’s been accepted as a BACC founder, she plans to vlog the entire experience. It’ll be fresh content that the world’s never seen before! Unfortunately, she hasn’t realized they’ll be living off the grid for the foreseeable future…
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Harley Fields
Age: 26 years old Gender: Cis Male Sexuality: Straight Personality Type: Family/Popularity Traits: Loves Outdoors, Adventurous, Slob Current Aspiration: Freelance Botanist
Biography: Harley remembers when his fifth grade class went to a pumpkin patch one Harvestfest. Years later, he still dreams of one day running his own farm — growing vegetables and raising chickens seems like the perfect life, but not one he’s ever been able to pursue in the overcrowded city. Hopefully, this brand-new BACC will be the fresh start he needs.
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Iggy Fisher
Age: 25 years old Gender: Cis Male Sexuality: Gay Personality Type: Knowledge/Fortune Traits: Active, Loner, Dog Lover Current Aspiration: Angling Ace
Biography: Iggy has been on boats for as long as he can remember, but becoming a fisherman like his father doesn’t feel completely right to him. He loves it, don’t get me wrong, but what if he could do something more? Applying to be a BACC founder is definitely stepping outside his comfort zone, but he’s willing to try. 
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Floyd Santos
Age: 22 years old Gender:  Trans Male Sexuality: Bisexual Personality Type: Knowledge/Family Traits: Creative, Geek, Loyal Current Aspiration: Nerd Brain
Biography: Every new nation needs a teacher, and there’s none better than Mr. Santos. Although he does love his 7th graders very much, Floyd won’t miss the underfunded and overcrowded middle school he’s leaving behind. This new journey will be so exciting, and maybe one day he’ll get to teach a brand new generation of children. 
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Jack Riggs
Age: 28 years old Gender:  Cis Male Sexuality: Straight Personality Type: Knowledge/Fortune Traits: Animal Enthusiast, Mean, Loves Outdoors Current Aspiration: Country Caretaker
Biography: Jack doesn’t like people, and that’s probably the main reason why he decided to leave the bustling city behind. There’s nothing quite like the idea of living in the middle of nowhere, off the grid, answering to no one but himself. Will he mesh well with the rest of the group or will his grumpy personality bite him in the plumbob?
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nursesimblr · 10 months
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BACC RULES - Updated March 11, 2024 (Unwanted babies)
Sul Sul! I used to play Valeree BACC, I played until year 3 when I lost the save. I ended up staying weeks away from the sims, you know, frustration. But it didn't last long. I'm back with this new challenge.  You can find many rules on the internet and mine are very inspired by @pleasantsims  with some changes since I play TS4 and she play TS2. If you have no idea what BACC is, in an extremely brief way, the goal of this challenge is to start with a completely blank neighborhood and to create an entire “Sim City.” Please note, rules may be added, removed or modified at any point in time. My main focus is getting to know my sims and telling a good story.
STARTING OUT
Start with however many played sims you want. I really like the unforeseen so I used a die to determine how many founders my new save would have. I advise something between 3 and 8, because at first, everyone will live on the same lot, “The Founders’ Boat”. Later in the game, when the founders move into their own homes, all of my sims will be played rotationally. ALL of them!
They’re in the middle of nowhere, so service sims such as maids, police officers, firefighters and delivery sims are locked at the start of the game.
I gave them enough money to buy a lot and withdrew all the money before starting the game. My founders started this journey with no simoleons. At this stage of the game, they made simoleons by fishing, planting, searching for treasure, building at the woodworking table, and painting on canvas. Here you need to be strategic, when the first simoleons arrive, what to do with it? Buy a tent? A barbecue? Or a woodworking table and easel where sims can make even more money?
In the beginning, in the middle of nowhere, of course they don’t have electricity, so the off the grid trait is mandatory on all lots until electricity is unlocked. I have specific rules for electricity even after it’s unlocked. But to summarize, a particularly poor neighborhood will continue to have the off-the-grid trait even after the electricity is unlocked.
SETTINGS
I play with the four seasons, starting with winter. Each season lasts for 14 days. For each season I have some specific holidays:
-WINTER
Watcher’s Day: a national holiday where children don’t have school and adults don’t work. A day to decorate the house, make big meals and invite the family to celebrate. .
New year’s Day: National holiday where children don’t have school and adults don’t work. A day to make new resolutions, gather friends and celebrate the beginning of a new year.
-SPRING
Founders’ Day: a national holiday where children don’t have school and adults don’t work. A day to light a fire, roast marshmalows, tell new generations about old story and enjoy the arts at the museum.
Chocolate’ Day: Commemorative date but not a national holiday, children go to school and adults work. A day to be surrounded by children looking for chocolate eggs hidden around the house.
Flower’ Day: Commemorative date but not a national holiday, children go to school and adults work. A day to gift someone you love and call a crush on a date.
-SUMMER
Summer recess: It takes place on all weekdays of the summer, when children don’t go to school and adults don’t work. A great opportunity to enjoy the sun, travel and discover a new hobby.
-FALL
Harvest’ Day: National holiday where children don’t have school and adults don’t work. A day to prepare a big meal, invite the family and prepare for the winter.
Ancestors’ Day: Commemorative date but not a national holiday, children go to school and adults work. A day to remember all those who have died, children collecting treats from other people’s homes and telling scary stories.
SIMS
My sims have a custom lifespan.
Pregnancy: 14 days
Baby: 14 days
Infant: 28 days
Toddler: 42 days days
Child: 56 days
Teen: 56 days
Young Adult: 168 days
Adult: 168 days
Elderly: 112+/-
My cats have a custom lifespan.
Pregnancy: 4 days
Kitty: 8 days
Adult: 80 days
Elderly: 14+
My dogs have a custom lifespan.
Pregnancy: 4 days
Puppy: 5 days
Adult: 85 days
Elderly: 20+
It seems like a long time, but since I play in rotations, it gives me time to get to know all the sims at all stages of their lives. In other words, it means that a child and a teenager live a whole year sim (the four seasons) and a young adult and an adult live three whole years sim. For that, I use the mod MC COMMAND CENTER
AGING
To make the game a bit more realistic and challenging, that keeps me far from bored, my sims' lives depend on dice numbers. (heavily inspired by @morbidgamer ultimate decades challenge) Always on the sim's birthday, I'll roll a dice to decide if they are going to live or die. Since there are no hospitals or doctors at the beginning of the game, the death rate can be really high.
If a female sims becomes pregnant, on the day of the birth I roll a d20 die to decide if she will survive the birth and another d20 die to decide if the newborn will survive the birth. If the mother or newborn rolls one of the numbers below, it means they will die. After that, it's the same for every sims birthday, a d20 die will be rolled to decide if they will reach the next stage of life or will die.
Pregnant woman on delivery' day: 1
Newborn on delivery' day: 3 - 5 - 10 - 13 - 15 - 20
Infant: 2 - 8 - 11 - 14
Toddler: 4 - 6 - 9 - 12
Child: 3 - 5 - 7 - 13 - 16 - 18
Teen: 8 - 17 - 19
Young Adult: 1 - 4 - 11
Adult: 2 - 6 - 8 - 10 - 12 - 14 - 16
Elder: Less than or equal to 10 they die. Greater than or equal to 11 they live.
If the sim made it to the elder stage alive, I roll a d2 die to decide how many extra years they will have.
ROTATIONS
I play each household from Sunday 4 am to Wednesday 4 am and Wednesday 4 am to Sunday 4 am.
FAVORITE COLORS
I assign each of my Sims a favorite color to help me with clothing choices and decorating their rooms/homes. I choose the color based on whatever clothing color they’re wearing when they age up. In my eyes, they chose the color themselves so it must be their favorite.
Each Sim’s favorite color changes at each life stage (unless they choose the same one again by wearing the same color as the last age up). I do not assign favorite colors for babies or infant. Sims get their first favorite color when aging up to a toddlers.
NAMING CONVENTIONS
I name newly born Sims based on which letter of the alphabet currently has the fewest living Sims with a first name beginning with that letter.
I begin with the letter A and go through the alphabet. If there are living Sims with names that begin with the letter A, I move to letter B, etc. until I come to the next letter of the alphabet that does not correspond to the name of a current living Sim. In the rare case where all letters are taken, I will start over and find the first letter with the fewest living Sims.
MARRIAGE
I play in a historical/medieval world, therefore, marriages are only legally authorized and recognized between men and women. Marriage can happen from the moment that both are at least young adults as a result of one of the possible scenarios:
Love Marriage: When two sims fall in love and decide to get married. Here, the bride's family needs to pay the future husband a dowry worth 3% of the family's net worth. That is, the value of the lot + the amount of money they have.
Arranged Marriage: For this, I use Arranged Marriage' mod. These marriages take place in the interests of the families of the young couple. Here, the bride's family needs to pay her future husband a dowry worth 10% of the family's net worth.
PREGNANCY
When a couple gets married, it is decided on their wedding day how many times they can try for a baby. It is necessary to take into account that trying to have a baby is not the same as the number of babies they will have. For example, a couple who may try to have a baby 3 times, and in the first pregnancy they have triples, they can still try to have a baby for the remaining two attempts.
I use the personality of each Sim as a decision. For that, I use Pregnancy & Family Preferences & Impact mod which will individually decide if sims would like to have children or not. That said, it will be considered that:
Sims that WOULD BE HAPPY TO HAVING A CHILD can try for a baby 3 times.
Sims that are NEUTRAL REGARDING HAVING A CHILD can try for a baby 1 times.
Sims that DON'T WANT TO HAVE A CHILD RIGHT NOW can try for a baby 0 times.
The number of COUPLE attempts is the sum of the attempts. For example:
A couple where the husband doesn't want a child right now and the wife would be happy to have a child, the couple might try for a baby 3 times, since 0+3=3
ADOPTION
Sims who spent all their attempts to have a baby and are unsuccessful are considered infertile and eligible to adopt. Sims may only adopt if there are eligible children in the neighborhood that have been put up for adoption or if they find a lost children in the woods (adopt by the phone).
Eligible Sims may adopt (in order of priority):
-Unwanted babies
-Children in the woods
UNWANTED BABIES
When an unmarried female Sim gets pregnant, I use her personality as a decision. For that, I use Pregnancy & Family Preferences & Impact mod which will individually decide if sims would like to have children or not. That said, it will be considered that:
If she WOULD BE HAPPY TO HAVING A CHILD she will keep the baby and raise it herself.
If she is NEUTRAL REGARDING HAVING A CHILD I will use a d20 die to decide. If the number is less than or equal to 10 she will keep the baby and raise it herself. If the number is greater than or equal to 11 the baby is unwanted and are put up for adoption upon birth.
If she DOESN'T WANT TO HAVE A CHILD RIGHT NOW the baby is unwanted and are put up for adoption upon birth.
If a Sim is in a relationship and one of them doesn't want to have a baby, we need to decide whether that Sim will try to improve the relationship with the child or not.
If the sim DOESN'T WANT TO HAVE A CHILD RIGHT NOW I will use a d20 die to decide. If the number is less than or equal to 10 they will NOT try to improve the relationship with the child and negative interactions are encouraged. If the number is greater than or equal to 11 they will try to improve this relationship.
See you in PART TWO.
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nurseprigs · 1 year
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BACC RULES Hello friends! In celebration of 100 posts here on tumblr, I decided to bring you one more thing that no one asked for and I'm going to do it anyway: My ruleset for my build a city challenge (BACC) in Valeree! You can find many rules on the internet and mine are very inspired by @pleasantsims and @melsie-sims with some changes since I play TS4 and they play TS2. If you have no idea what BACC is, in an extremely brief way, the goal of this challenge is to start with a completely blank neighborhood and to create an entire “Sim City.” Please note, rules may be added, removed or modified at any point in time. My main focus is getting to know my sims and telling a good story.
STARTING OUT
Start with however many played sims you want. I really like the unforeseen so I used a die to determine how many founders Valeree would have. I advise something between 3 and 8, because at first, everyone will live on the same lot, "The Founders' house". Later in the game, when the founders move into their own homes, all of my sims will be played rotationally. ALL of them!
They're in the middle of nowhere, so service sims such as maids, police officers, firefighters and delivery sims are locked at the start of the game.
I gave them enough money to buy a lot and withdrew all the money before starting the game. My founders started this journey with no simoleons. At this stage of the game, they made simoleons by fishing, planting, searching for treasure, building at the woodworking table, and painting on canvas. Here you need to be strategic, when the first simoleons arrive, what to do with it? Buy a tent? A barbecue? Or a woodworking table and easel where sims can make even more money?
In the beginning, in the middle of nowhere, of course they don't have electricity, so the off the grid trait is mandatory on all lots until electricity is unlocked. I have specific rules for electricity even after it's unlocked in Valeree. You can read a little more about it by clicking here, but to summarize, a particularly poor neighborhood in Valeree will continue to have the off-the-grid trait even after the electricity is unlocked.
SETTINGS
I play with the four seasons, starting with winter. Each season lasts for 14 days. For each season I have some specific holidays: -WINTER Founders' Day: a national holiday where children don't have school and adults don't work. A day to light a fire, roast marshmalows, tell new generations about Valeree's story and enjoy the arts at the museum. Watcher's Day: a national holiday where children don't have school and adults don't work. A day to decorate the house, make big meals and invite the family to celebrate. New year's Day: National holiday where children don't have school and adults don't work. A day to make new resolutions, gather friends and celebrate the beginning of a new year.
-SPRING
Chocolate' Day: Commemorative date but not a national holiday, children go to school and adults work. A day to be surrounded by children looking for chocolate eggs hidden around the house.
Flower' Day: Commemorative date but not a national holiday, children go to school and adults work. A day to gift someone you love and call a crush on a date.
-SUMMER
Summer recess: It takes place on all weekdays of the summer, when children don't go to school and adults don't work. A great opportunity to enjoy the sun, travel and discover a new hobby.
-FALL
Harvest' Day: National holiday where children don't have school and adults don't work. A day to prepare a big meal, invite the family and prepare for the winter.
Ancestors' Day: Commemorative date but not a national holiday, children go to school and adults work. A day to remember all those who have died, children collecting treats from other people's homes and telling scary stories.
SIMS
My sims have a custom lifespan. Pregnancy: 14 days Baby: 14 days Infant: 28 days Toddler: 42 days days Child: 56 days Teen: 56 days Young Adult: 168 days Adult: 168 days Elderly: 168 days+
It seems like a long time, but since I play in rotations, it gives me time to get to know all the sims at all stages of their lives. In other words, it means that a child and a teenager live a whole year sim(the four seasons) and a young adult and an adult live three whole years sim.
ROTATIONS
I play each household from Sunday 4 am to Wednesday 4 am and Wednesday 4 am to Sunday 4 am.
FAVORITE COLORS
I assign each of my Sims a favorite color to help me with clothing choices and decorating their rooms/homes. I choose the color based on whatever clothing color they’re wearing when they age up. In my eyes, they chose the color themselves so it must be their favorite.
Each Sim’s favorite color changes at each life stage (unless they choose the same one again by wearing the same color as the last age up). I do not assign favorite colors for babies. Sims get their first favorite color when aging up to a toddlers.
NAMING CONVENTIONS
I name newly born Sims based on which letter of the alphabet currently has the fewest living Sims with a first name beginning with that letter.
I begin with the letter A and go through the alphabet. If there are living Sims with names that begin with the letter A, I move to letter B, etc. until I come to the next letter of the alphabet that does not correspond to the name of a current living Sim. In the rare case where all letters are taken, I will start over and find the first letter with the fewest living Sims.
ADOPTION
Sims who try for baby three times and are unsuccessful are considered infertile and eligible to adopt. Sims may only adopt if there are eligible children in the neighborhood that have been put up for adoption or if they find a lost children in the woods (adopt by the phone).
Eligible Sims may adopt (in order of priority): -Unwanted babies -Children in the woods
UNWANTED BABIES
When an unmarried female Sim gets pregnant, I roll a number between 1-100. If she wanted to have a baby and the number is under 70, she will keep the baby and raise it herself. If she is neutral about having a baby and and the nunmer is under 50 she will also keep the baby and raise it herself. If she don't wanna a baby and the number is under 20 she will, again, keep the baby and raise it herself. If the number is over all the nunmber above (according to each situation)the baby is unwanted and are put up for adoption upon birth. Married Sims always keep their babies and attempt to raise them.
FINANCES
All Sims must pay taxes on the last day I play at them house. On the first day at them house, I add up the value of the lot + the amount of money they have. I call this number "net worth". A % of their household funds is deducted and added to the community pool. Sims must pay:
-10% of their household funds. -12% of their household funds if they are business owners. -7% of their household funds if the household consists only of retired sims. -5% if their household funds exceed 100,000 simoleons.
This money is transferred to the lot where the mayor/king lives and he will decide what to do with this money. Improvements for the community? Build a fancy house?
SCHOOL
Elementary Schools are unlocked after at least 4 baby births, a Sim be in the education career, and paying 20,000 to build the building.
High school is locked after unlocking elementary schools + building Copperdele High School.
NEW WORLDS
A new world is unlocked after a fee of 100,000 simoleons is spent to build a means of transport that will take you to that new world, the same principle applies to vacation destinations.
FREELANCE JOBS
It is unlocked for all Sims after electricity is unlocked.
Computer Experts: In addition to electricity, to access this job the Sim must have reached level 5 of the programming skill.
Electrified Artists: In addition to electricity, to access this job the Sim must have reached level 5 in the painting skill.
Fighting Words: In addition to electricity, to access this job the Sim must have reached level 5 of the written skill.
SIMply Crafted: In addition to electricity, to access this job the Sim must have reached level 5 in one of the skills between the carpentry table, juice Fizzer or candle Maker.
Tomorrow's Style: In addition to electricity, to access this job the Sim must have reached level 5 in the photography skill. PART-TIME JOBS
Babysitter: Unlocked for Teen Sim when you have a newborn, toddler or child in the world.
Barista: Unlocked for Teen Sim when owning a restaurant in the world.
Fast Food Employee: Unlocked for Teen Sim when owning a restaurant in the world.
Manual Laborer: Unlocked for Teen Sim when any Sim in the world is level 10 in the carpentry table or any Sim in the world is in the Engineer or Civil Designer career.
Retail Employee: Unlocked for all Sims when owning a playable Sim-generated store.
Diver: Unlocked for all Sims when a world with a beach is unlocked
Fisherman: Unlocked for all Sims who reach level 10 in Fishing.
Lifeguard: Unlocked for all Sims when a world with a beach is unlocked.
Simfluencer: Unlocked after electricity is unlocked, only available to the Queen when any Sim reaches Entrepreneurship level 5.
Video Game Streamer: Unlocked for all Sims who reach level 10 in video games.
CAREERS
Will update as my game progresses. The only career available once you start the game is POLITICAL CAREER only for the mayor/king. All other Sims need to find another ways to get money. When a Sim reaches the top of the career, that specific branch is available to all Sims worldwide.
Civil Designer: It is unlocked for the Sim who reaches level 10 in the Carpentry Table. Civil Designer Career Levels and Civic Planner Branch are unlocked for Sims who reach level 8 in the logic skill. x Career level where only one Sim can have that job in the neighborhood: Municipal Engineer, City Master Planner, Expert Fabricator and Master Inventor
Education: It is unlocked for a Sim after 4 babies are born. Administrator Branch is unlocked when a Sim reaches the top of the Professor Branch. Professor Branch is unlocked for Sims who enter the Education career. x Career level where only one Sim can have that job in the neighborhood: Department Head, Lead Lecturer,  Master Educator, Director of Academics, Vice-Chancellor and Head Chancellor
Engineer: It is unlocked for the Sim who reach level 10 at the carpentry table. Computer Engineer branch is unlocked for Sim who completes 3 freelance jobs for the agency Computer Experts. Mechanical Engineer branch is unlocked for Sim who reach level 8 in robotics. x Career level where only one Sim can have that job in the neighborhood: Mechanical Genius and Master of Machines
Politician: It is unlocked for City Mayor/King. Politician branch is unlocked for City Mayor/King. Charity Organizer branch will be unlocked when City Mayor/King reaches the top of Politician branch. In my game, politician career (politician branch) is only allowed for the next mayor/king and Charity Organizer Branch is only allowed for the family members of the mayor/king. x Career level where only one Sim can have that job in the neighborhood: Councilperson, Representative, Elder Statesperson, National Leader, Fundraising Specialist, Non-Profit Director, Leader of the Cause and Charity Icon.
Painter: It is unlocked for the Sim who completes eight freelance jobs for the electrified artists agency. Master of the Real Branch and Patron of the Arts Branch are unlocked for the Sim that unlocks the Painter career. x Career level where only one Sim can have that job in the neighborhood: Master of the Real and Patron of the Arts
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pinewaterbacc · 2 months
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Welcome to Pinewater!
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The newly-founded town of Pinewater, named for the dense pine forest on one side and the vast lake on the other, is practically in the middle of nowhere. Its population is small, with its few citizens having made the long trek from SimCity to found the town. How will this fledgling town fare?
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The template for the neighbourhood is not my own - I gratefully downloaded it from Leekeaux on MTS here.
As of now, there are only five households consisting of nine founding settlers. Their official introduction posts will follow next, but in the meantime you can view the character page here.
I'll be following the same set of rules as in my other ongoing BACC, Wildflats Peninsula, with only two exceptions:
I have one community lot set up right from the start - a National Park nestled in the forest consisting of a swimmable pond, campground and picnic area. I decided that my Sims need somewhere to socialise from Day 1!
This town is (loosely) set in the '70s and with every new generation I will advance a decade.
Let's meet the settlers!
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devotedsims · 2 years
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Welcome to DEVOTEDSIMS BACC!
jade jeffries
traits: lactose intolerant, self assured, loner
aspiration: angling ace
brief character intro:
jade jeffries was born in moonwood mill, but a certain incident with a certain werewolf sent her fleeing the town, she ended up with 0 simoleons on an uninhabited island in the middle of nowhere.
her challenge is to stay alive, build a house and create a retail business!
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saralynnx · 2 years
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Welcome to Kismet Hill
I’m starting a new BaCC, following what I believe are the original rules, which can be found here. The owner of the blog added a few of their own rules in purple, but I will be ignoring most of them. The only change I will be making to the original rules is I will not be allowing vacation destinations until a downtown is unlocked. To me, it makes no sense to have those available but not a downtown. 
Anywho, the story behind Kismet Hill is simple: my founder, Joss Kismet, inherited a small bit of farmland in the middle of nowhere after her parents tragically died. She dreams of turning this barren but pretty land into a thriving community.
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sehmulated · 2 years
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Calypso Island BaCC
meet the families
Caiden Cadet, Abigail Cadet, and Misa Isoki
Dynamic twins Abigail and Caiden have spent a majority of their lives together, heavily relying on each other's advice and perspectives for guidance, but when Abi finally met Misa, she knew she didn't need Caiden so close anymore. The problem was, Abigail and Caiden had already been living together ever since they'd graduated high school, and Abi had always leaned on her brother financially. While she hated to admit it, she couldn't leave her brother in her current state, especially not while he was so close to one of the biggest scientific discoveries of the century, one that would pay him handsomely. After convincing Caiden to allow her unstable girlfriend to move into his house as well, she felt she had found the perfect median to the situation. That was, until Caiden announced to his sister that he was taking on a huge scientific advancement that required him to move to a remote island in the middle of nowhere. While he did offer his home to the couple while he took the initiative, the worst part was that the expedition was purely volunteer. Deciding that there was no way she and Misa could sustain themselves on their own in Caiden's old house, she also took the initiative, signing both her and Misa's name up for the expedition - as two additions to Caiden's house.
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hollywood3015 · 3 years
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Random Bacc 1
in town
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Im gay, like really gay and being raised in a household that didn’t accept that was hard. When the chance to start my life over came about I jumped on it. My very best friend decided to come with me. She said it wasn’t the best idea for a hunk like myself to be alone in the middle of nowhere. 
Thankfully she didn’t have much to worry about. I was getting along with a lot of people and I was able to go after my dream of being an artist. I mean who could really stop me? There weren’t any jobs in town for anyone to try but that was okay. 
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pixeldolly · 3 years
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Walden BACC #240
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Walt was hardier than he looked; by the time Kate got out of bed to investigate, he had regained control of his limbs and was using them to beat a speedy retreat. All she saw was a vague male shape disappearing into the treeline, but the knowledge that a strange man had tried to break into her house sent a chill down her spine.
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Good thing she’d had the good sense to build that Sentry Bot - no matter what they said about small communities and safety, Kate was a city girl and she slept better at night knowing that her house was secured.
“Well done, little guy!” she cheered and patted the little bot affectionately, as one might pat a dog. 
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The following morning, Kate considered her next step. In most towns, that would have meant informing the police that there had been a break-in, but Walden didn’t have a police force. The closest thing to an authority figure around there was Abby Shepard, the town’s founder and de-facto mayor. Kate gave her a call.
Kate: “I’m all right, really. [...] No, nothing was taken; my bot zapped him when he tried to open the back door. [...] I don’t know what he looks like, he ran off before I could get a look at him. [...] Yeah, okay, thanks Abby. Take care.”
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Abby was shocked; she remembered when Walden was just four families living in the middle of nowhere, where everyone knew everyone and something like this was unthinkable. The influx of new residents may have been essential to the town’s prosperity but it also meant that a few rotten eggs had been slipping through the cracks.
She had to find a solution immediately. A neighbourhood watch to begin with (and maybe she could commission Kate to build a few more of those Sentry Bots?) but that wouldn’t be enough. Walden needed some proper Law enforcement to handle situations such as this.
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purzelsims · 4 years
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Addie got that last promotion! She is now a City Master Planner. So that big project her boss was talking about? Turns out Sim Nation is planning to establish a new city somewhere in the middle of nowhere and they chose Addie to get it off the ground; i.e. I just couldn’t help myself, I need to try a BACC start with the updated Off the Grid lot trait and Eco Lifestyle stuff. So Addie and family are moving again to get all of that set up.
The starter sims are all created, but they still need a place to live, so it might be a little while before posts on here resume.
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kejserligt · 4 years
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Alvheim - BaCC
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So, I have decided to start a new BaCC, with the rules from @didilysims! Will edit this post with pictures later!
Berg family, residents of Bergdal
Lars Berg has decided to move to Alvheim with his two sons - Johan and Anders - after the passing of his wife. Johan (a Fortune sim) takes the chance to become the towns mayor while his wife, Elisabeth, gets into fixing the lack of plumming in the area. Anders who is a Family sim had hoped to find himself a partner and perhaps start a family of his own one day.
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Lind family, residents of Lindskog
Erik and Karl thought this could be a fun adventure. Boy, where they in for a surprise! Living without water or any kind of comfort made it hard for the newlyweds.
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Sten household, resident at Storsten
Maria had probably not thought this through. A Pleasure sim in the middle of nowhere?! And really, not that many eligable bachelores or bachelorettes to fullfil that 50 Dream Dates Want, either...
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bloojayoolie · 5 years
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Best Friend, Children, and Click: Hennessy Id 70354, 7 Yrs., Young, 52 lbs. of Perfection, at Brooklyn ACC A beyond sweet, girl who lost her home due to a fire. Misses the 2 kids, 1 dog & her friend the family cat. A GEM! Bloa IDEAL TO BE KILLED 8/13/19 “A fire swept through our home, and in that one terrible moment, my family became homeless. I miss my parents, I miss the children I adored, I miss my friend Chase (the little dog I loved and lived with and who has already been adopted) and I miss my other best friend who was the family cat. All I dream of is the life I lost, and all I can hope for now, is a new life with a new family who will love me. Please share me, or take me in? ” – Hennessy HENNESSY lost it all. Everything that was her world. This super sweet, friendly, outgoing, stellar rated LEVEL 1 middle aged lady who thought her happy life would never come to an end is now sitting in a cage at the shelter, trying to smile through her heartbreak. She is a wiggly and waggy lovebug who only wants to be cuddled and kissed and told that everything will be alright. But unless someone fosters or adopts Hennessy, in all likelihood she could lose her life. Everyone needs a friend – Hennessy especially -- and she is so deserving of every happiness her heart can hold! Won’t you step up for her and give her back the family life she loved? Please Message our page or email us at [email protected] for assistance fostering or adopting this slice of perfection on 4 adorable paws. MY MOVIE: Hennessy ~ https://youtu.be/SXmmlbc_fyc HENNESSY, ID# 70354, 7 yrs old, 56 lbs, Unaltered Female Brooklyn ACC, Large Mixed Breed, Brown / White Owner Surrender Reason: The Family home was destroyed by fire, homeless Shelter Assessment Rating: LEVEL 1 Medical Behavior Rating: 2. Blue CAME IN WITH Chase (70356) (not publicly listed) OWNER SURRENDER NOTES - BASIC INFORMATION: Hennessy is approx. 7 year old female the owner had from a breeder. She is an unaltered female. She was surrendered to BACC due to the owner's house got caught in a fire and had nowhere to place her. Hennessy previously lived with 2 adults.2 children, 1 dog and 1 cat. Hennessy is friendly and outgoing towards strangers. She lived with a 2 & 3 year old. She was very relaxed and affectionate towards them. Hennessy lived with one dog Chase (70356). They were relaxed and playful around each other. Hennessy also lived with one female cat. She was relaxed and playful around her. Hennessy does not resource guard. She is not bothered if you try to take away his food or toy. She has no bite history, is housetrained and as per owner her energy level is low. Has this dog ever had any medical issues? Yes Medical Notes: Has a tumor under her left leg For a New Family to Know: Hennessy is a friendly, affectionate and playful dog. She does not mind being groomed. when your home she likes to follow you around and be in the same room as you. She does not play with toys. She is mostly indoors. She eats Blue mountain dry food 1 big bowl a day. She is house trained. SHe is well behaved when left in the house or yard. sHe has been crate trained and dos well. SHe knows ques sit, come, down and stay. Brisk walks on leashes. INTAKE NOTES – DATE OF INTAKE, 07-25-2019: Upon intake Hennessy was friendly and allowed handling. Counselor was able to collar, pet and take a photo SHELTER ASSESSMENT SUMMARIES: Date of assessment: 28-Jul-2019 Leash Walking Strength and pulling: Mild Reactivity to humans: None Reactivity to dogs: None Leash walking comments: Sociability Loose in room (15-20 seconds): Moderately social Call over: Approaches readily Sociability comments: Handling Soft handling: Accepts contact, loose, a bit distracted Exuberant handling: Accepts contact, loose, a bit distracted Handling comments: Arousal Jog: Follows, loose Arousal comments: Knock Knock Comments: No response Toy Toy comments: No interest PLAYGROUP NOTES - DOG TO DOG SUMMARIES: Hennessy was reported to be relaxed and playful with the small resident dog she was surrendered with. 7/26: When off leash at the Care Center, Hennessey greets a novel male with a neutral body before walking away to explore the pens. 7/29: Hennessy greets a novel male with a tense posture and as slowly becomes tenser, hackles raise. Once the male begins to walk away from her, Hennessy gives a low growl and turns her head. INTAKE BEHAVIOR: Date of intake: 25-Jul-2019 Summary: Friendly, allowed all handling MEDICAL BEHAVIOR: Date of initial: 25-Jul-2019 Summary: Whale eyed, tense, approaches slowly and allowed all handling ENERGY LEVEL: Hennessey is reported to have a low energy level in the care center. We recommend daily mental and physical stimulation as a way to direct his energy and enthusiasm. BEHAVIOR DETERMINATION: Level 1 Behavior Asilomar H - Healthy MEDICAL EXAM NOTES 25-Jul-2019 DVM Intake Exam. Estimated age: Approx 7 years. Microchip noted on Intake? Negative, placed at intake. History : Owner surrender. Subjective: QARH, whale eyed, tense, but approaches for petting slowly and allows all slow handling for exam and medical treatments. Evidence of Cruelty seen – none. Evidence of Trauma seen – none. Objective: P = wnl, R = wnl, BCS = 5/9. EENT: Eyes clear with mild goopy/grey discharge at medial canthi OU, ears clean, no nasal discharge noted. Nasal planum diffusely crusted and dry Oral Exam: Moderate tartar, gingivitis - stage II-III ddz. PLN: No enlargements noted. H/L: Grade I heart murmur, SSP; Lungs clear, eupnic. ABD: Non painful, no masses palpated. U/G: Female intact - vulva engorged with diffuse comedones and dermal cysts, 2.5cm irregular pendulous mass between abdominal MGs (abnormal MGT characteristics), with many/multifocal dermat cysts caudoventral abdomen surrounding MGs. MSI: Ambulatory x 4, skin free of parasites, healthy hair coat, CNS: Mentation appropriate - no signs of neurologic abnormalitiesRectal: Externally normal. Assessment: Many dermal masses/cysts. Pendulous mass at level of abdominal MG - ro MGT vs other neoplasia. Dental disease. Heart murmur. Nasal planum hyperkeratosis. Prognosis: Guarded to fair. Plan: Recommend cardiology consult (w/ CXR + echo), mass removal + biopsy, dental cleaning, +/- dermatology consult with placement. SURGERY: Permanent waiver due to heart murmur. 25-Jul-2019 Spay-Neuter Waiver Documentation. [Spay/Neuter Waiver - Permanent] Your newly adopted pet has been diagnosed with a heart murmur and the staff veterinarians are issuing a PERMANENT waiver from the spay/neuter requirements of the City of NY. ACC does not have the facility to safely sterilize your pet with his/her current condition. However, your veterinarian will provide consultation on whether this procedure can or should be performed under their supervision. Follow up care at your regular veterinarian is recommended to ensure continued treatment and proper oversight of your pet's health. All costs for follow up care and subsequent surgery is at the expense of the adopter. *** TO FOSTER OR ADOPT *** HOW TO RESERVE A “TO BE KILLED” DOG ONLINE (only for those who can get to the shelter IN PERSON to complete the adoption process, and only for the dogs on the list NOT marked New Hope Rescue Only). Follow our Step by Step directions below! *PLEASE NOTE – YOU MUST USE A PC OR TABLET – PHONE RESERVES WILL NOT WORK! ** STEP 1: CLICK ON THIS RESERVE LINK: https://ift.tt/2ynocEZ Step 2: Go to the red menu button on the top right corner, click register and fill in your info. Step 3: Go to your email and verify account \ Step 4: Go back to the website, click the menu button and view available dogs Step 5: Scroll to the animal you are interested and click reserve STEP 6 ( MOST IMPORTANT STEP ): GO TO THE MENU AGAIN AND VIEW YOUR CART. THE ANIMAL SHOULD NOW BE IN YOUR CART! Step 7: Fill in your credit card info and complete transaction HOW TO FOSTER OR ADOPT IF YOU *CANNOT* GET TO THE SHELTER IN PERSON, OR IF THE DOG IS NEW HOPE RESCUE ONLY! You must live within 3 – 4 hours of NY, NJ, PA, CT, RI, DE, MD, MA, NH, VT, ME or Norther VA. Please PM our page for assistance. You will need to fill out applications with a New Hope Rescue Partner to foster or adopt a dog on the To Be Killed list, including those labelled Rescue Only. Hurry please, time is short, and the Rescues need time to process the applications.
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simper-fi · 7 years
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10 Questions Meme
I’ve been tagged in several meme things over the past couple of weeks (during my bouts of inactivity) - so I’m sorry for not doing them! I do love participating in memes and seeing what other people come up with, but I haven’t been on my computer lately and tumblr on mobile is a nightmare. So thank you to anyone who’s tagged me in something recently (or not-so-recently) - I appreciate being thought of, and maybe I’ll go back and participate in them! ...eventually. :D 
I happened to be at my computer reading @didilysims BaCC from the very beginning (which I’ve been meaning to do for awhile now <3) when @deedee-sims tagged me in a meme, so here goes! :)
(under a cut because god forbid I give a succinct answer for ANYTHING) 
Rules: Answer ten questions, come up with ten questions, tag ten people! 
1. Which Sims game was the very first you played?
TS1! TS1 forever, baby. I remember visiting my cousins in Virginia one summer when I was around ten or eleven years old. My cousins were all slightly older than I was, and wanted to do “cool” teenage things that I wasn’t interested in (probably going to the mall or something), so they let me hang out at home playing around on the computer. One of them introduced me to The Sims, and I remember building a MASSIVE box house with nowhere near enough windows to illuminate the interior, and I made 8 Sims named after the Weasleys and moved them in. :P It didn’t take long for me to become obsessed, and I remember asking my parents to get me the game as soon as we got back. I guess you could say the rest is history? :)
I continued to play TS1 for a few years after TS2 came out (because I had a shitty old computer that couldn’t handle TS2). I don’t think I got TS2 until late 2006, so yeah, the TS1 is strong with this one. :P
2. What other games you play besides the Sims?
Not many. My last big game obsession was Stardew Valley (which I’ve been itching to get back to, truth be told). Otherwise I tend to play casual games on my Nintendo 3DS, like Animal Crossing or Pokemon. Just something that’s easy to pick up once in awhile when I don’t have the time or energy to sit at the computer. :) I try to get at least one version from every Pokemon generation although I couldn’t tell you the last time I finished one. I get sidetracked with training and breeding, etc. :P
3. Who is your favorite premade Sim?
I’m going to defer this question since I haven’t played with premades in so long I really can’t choose. :P Reading other people’s stories (looking at you @yakumtsaki) and BaCCs (I love what @didilysims has done by taking several premade uni students and starting a new neighborhood with them) has made me want to play with them more, though! 
4. Custom objects or custom CAS stuff?
Both! Well, I go through phases. (Although I have more than enough of each, so I should definitely cut back...) Lately I’ve been more about CAS stuff, mainly because I’m still in the middle of defaulting things, so I’m always on the hunt for clothes I like enough to default. :) I’ve been on a hair retexturing kick too, so I’ve been raiding the hair database. 
5. One thing that you miss from the game, and hope it’ll be modded into it sooner or later?
It’s not possible, but I wish TS2 had custom body sliders. (Although we’ve said “it’s not possible” about a lot of things in the past, and look what our modding community has done. :P) And I think someone else mentioned this already, but separate shoes in CAS/Bodyshop! 
Gameplay-wise, hmmm. I’m pretty content with what we have in TS2 so far (and what our modders have been able to fix). It’d be nice to have some sort of fix (if that’s even the right word?) for playing high-rise buildings/apartments, though. We have the light-up buildings and street deco, the only thing I need to create my urban paradise is the ability to play a swanky penthouse apartment without the in-game camera driving me crazy! 
6. Have you ever killed a sim on purpose?
Yes, although I haven’t done it “for fun” since my TS1 days. (Ahhh, the nostalgia of building a small room with no doors and letting my Sim set off fireworks inside.) The most recent time I did it was a few years ago, before I learned how to create a truly clean custom neighborhood. There was a mysterious mass-murder of all the premade townies on an empty lot with a lone Sim living on it, who became the town pariah and never interacted with any other residents, just had the memories of all the townies perishing... D: Oops!
7.  A cc making skill you would like to learn?
So many! I’d love to figure out 3t2/4t2 conversions, but my more immediate goal is to learn how to shoeswap. :) Also, I know how to make default replacements and do them for outfits all the time, but I’ve never successfully done it with hair (so. many. groups.), so I’d like to revisit that eventually too. :)
8. Do you like playing businesses?
I actually haven’t played them all that much, but I’m starting to get the hang of it! They are a lot of fun, and I like the idea of a Sim running their business, and the player is able to “go to work” with them and have a hand in helping them become successful. Sometimes it feels cheaty to have them work through the regular in-game career paths, even though it’s not really. :P 
9. Have you ever played a challenge?
Attempted? Yes. Completed? No. :P I’ve had quite a few legacies that I abandoned after a solitary generation. Sycamore Cove is the closest thing I have to a BaCC, although I don’t play by any rules. I guess it’s a challenge in that I’m still playing it after several years without getting bored, so yay!
10. How are you?
Doing well today, thank you! Can’t ask for anything more than a quiet day off to play TS2 and watch Netflix. :D
I’m going to take the SUPER LAZY way out and keep DeeDee’s questions instead of coming up with my own (I really liked them and the fact that they’re Sims-related!). Tagging @biffysims, @yakumtsaki, @knightsims, @terabots, @ofgodsandllamas, @lilithpleasant, @dirk-dreamer, @holesoulsims, @keoni-chan, @julessims, and anyone else who wants to do it! No pressure, sorry if you’ve been tagged already, etc. <3 
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