#Minecraft Nether
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honoratacarnage · 2 years ago
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i have an idea for a minecraft mod that adds more variations to the hoglin based on their spawning location
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click for better quality!
i am just playing so much minecraft these days and i am obsessed with the nether and hogs so have this
tell me what y'all think!
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wilde-foxgloves · 2 days ago
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finally back at it with the thing I'm here for in the first place, the art
Eirlys my half-ghast character for a minecraft smp with friends along with a nether flag I designed for its sheet. I don't think I did a good enough job of demonstrating how built its arms are supposed to be (because of the constant crutches) but I'm too lazy to fix it I fear. one must imagine it buff as hell
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aniisol · 5 months ago
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the nether is terrifying because it is hell and monsters live there who want to hurt you. however, it gets even more terrifying when you think about Intentional Game Design. a world where you'll die if you try to sleep. you could get stuck there, growing wearier and wearier, until your eyes start to blur with the waves of heat rising from the earth. when you cave in and lay your head to rest the ground will explode. the souls trapped in the dirt will scream with you. you will never be heard. this world will rip you apart for the crime of being human. you cannot win. you cannot rest now. there are always monsters nearby.
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illwilledomen · 2 months ago
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In the land of fire and metal
(Redraw of an older piece)
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minecraftessentials · 2 months ago
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Desperation
A piece inspired by the many discussions we're having about new ghast lore <3
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dannychai1617 · 4 months ago
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the 2am urge to paint
based on a screenshot of the nether in Minecraft. the basalt deltas are one of my favorite biomes. it's so simple and barren, but it's oddly calm, especially with the ash floating in the air. i wasn't really sure how to portray the glowstone, so it's a little bright, but other than that I'm very happy with how it turned out
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kromazque · 9 months ago
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a painting of my home in the warped forest
og screenshot:
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grayeet · 17 days ago
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pov you're bartering with some guy in hell and he hands you a sad crumpled baby.
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azzayofchaos · 1 year ago
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Since my other Nether worldbuilding post was received pretty well... I'm back on my bullshit!
This time featuring zoning and biomes of the Neath: Lore below cut
Nether (noun): the formidable hellscape straddling the boundery between the Fragments of the Overworld and Death's Realms.
Derived from Beneath -> Neath -> Neth -> Nether.
The Nether is most easily accessable through outer regions of the nether, regions that are comparatively closed-off, and lacking in biodiversity compared to the Deep Nether where most Neath civilizations are centered.
The Neth is divided into three primary zones, distinguished by altitude and general climates.
The Calfactory Zone: the largest and most iconic of the three, the Calfactory zone is blisteringly hot and bone-dry, it's most prominent features are its abundant seas and lakes of magma, and the massive Supermagmas atriums that are common above the magma. In the largest of these atriums, the ceiling may be so high above as to be completely invisible from the ground, obscured by an ever present smog of toxic vapor and minerals formed in the self-generated micro-climates that are generated from the rising heat of the lava that begins to cool at a higher altitude.  
In the Basalt Deltas and other biomes around the edges of these lakes, massive pillars of rock and crystals bulwark the more-visible ceiling. 
The most common of this zone’s biomes is the Crimson woods, home to hearty thermal-philic fungi and plants that grow on the minerals and vapors of the lakes. Many are carnivorous in their lack of access to water or sunlight, and these forests contain many sub-biomes and ecosystems of flourishing life. 
The Wastes are perhaps the most desolate regions of the Neath, irradiated deserts of red-rock, brimstone, and sharp sand. Even the vast majority of nether-folk avoid these deserts due to the leftover radiation that rots and destroys anything that waits too long. The only forms of life are particularly robust lichens and bacteria that are happy to sit by the boiling pools of sulfur and mud and toxic sludge that dot the landscape. Growing within the rocks themselves are colonies of amorphous fungus, called geocorpus molds, they get their spores into cracks in the soft netherack and slowly feed on it; the ‘rock meat’ is considered a delicacy in nether cuisine. 
The Temperate Zone: Cradled in the heights of the Neath’s atriums and sat below the roof is the temperate zones; the rising heat of the zone below begins to cool and by doing so, distinct weather patterns form within this zone, leaving it, while still sweltering, a cooler though much more humid climate.
The main biome are the luminescent warped-fungal rainforests that collect the high-rising minerals and odd moisture from the lakes. Liquid is actually present here, though, if it’s not safely filtered through the innards of the various plants and fungi, this water is usually aggressively corrosive, and it is best to shelter from the acidic precipitation to avoid chemical burns. The nether folk and ender local to these rainforests are suited to deal with these conditions and the ender especially do not have trouble with the extreme pH of the water here like they would in the overworld. The zone is lit almost exclusively by the biolumincense of the organisms there and have often been described as false-stars.
In the Deep Nether, the ceiling may give way, allowing one to pass onto the plateaus of the Nether Roof and the yawning void above. The bedrock of the nether roof is jagged and layered in huge slabs, sometimes broken up my mazes of pillar-like structures and shallow, thermal pools of crystal-clear liquid. The kind you don't want to touch of course. fogs may hang low to the ground, but when its clear, or above the fog, the entire universe seems to spill out into the sky. The nether roof was culturally significant and a source of much knowledge and inspiration in the early days, but I'll get more into that in a later post 0.0
The Rime Zone: Plunge deep enough and one might find themselves bellow the lava beds. Here, where the heat can't quite penetrate, the temperatures will drop rapidly to sub-zero.
Namely, the Rime Zone is made up of the soul valleys, flat steppes of cinder and clotted sand, you can imagine it almost with the blindness effect, a fog that pools by your feet, and a heavier darkness hanging from the sky, it feels massive and endless and claustrophobic all at once. Frost collects as crystals on the irradiated, soul-soaked barrens, and the bones of the massive nether wyrms lie fossilized, breaking up the landscape. The sands are also split with patches of crazing on the ground and vents of blue fire that spills out and sets the sand ablaze.
These same wryms can be found sometimes, ancient things that dig through sand and soft rocks and the magma lakes, far and few between and treated with both fear and reverence.
And in the deepest pits of the Neath are the glowing frozen lakes that are colloquially and rightfully called the Gates to Death, glowing blue from beneath their surfaces. Indeed, any further down and you pass into limbo, the edge of Death's Realms.
Extra Notes??:
Soul sand/soil is tread on carefully or not at all, is one form of remnants from the apocolyspe. Like the general radiated rubble present through the Nether, it's a fault of nuclear fallout. Unlike other areas of radiation, its also been infused with the souls of those who didn't survive the joining of worlds. That said, unlike soul sand, soul soil is used productively to grow certain nether crops. It’s minerally and magically dense.
This infused quality is also precent in Nether Debris, resulting in a material that takes magic particularly well.
Iron cannot be found in dense veins and crystals like gold or quartz in the nether, but it's a pretty rich mineral a lot of netherack, giving it its ruddy coloring.
Sorry for this massive rant that no one asked for. If you have questions please feel free to send an ask, I may not have an answer yet but I'll certainly come up with one if I can.
I'm also hoping to do a pass on my headcanons about history and culture in the Nether and then we might start talking about character headcanons since this is also an actual AU.
If you read this far, here's some notes on striders and ghast
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zipso · 2 months ago
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All signs point to the Nether being full of things with life/vitality giving properties.
Gold is used for golden apples, and glistening melons which are used to create instant health potions.
Blaze powder is required for brewing, and is used for strength potions. It is also used to open the end portal.
Ghast tears are used for regeneration potions, and ender crystals that heal the Ender Dragon. It is also used to craft dried ghasts.
The Wither drops nether stars which are used in beacons. Even when the Wither kills something, it creates life in wither roses.
And then there’s the whole thing with soul sand and soul energy. (Especially if you consider Minecraft Dungeons canon)
Fire (and heat) itself is commonly associated with health, vitality, and power.
This leads to the question of “If there is so much ‘life energy’ in the Nether, *what’s the deal with all the skeletons*?”
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sunny-ha · 2 years ago
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They are going on adventures!! 😎
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witherking001 · 3 months ago
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Mojang is NOT villainizing piglins.
I'm just gonna rant about this here since I keep seeing this take. I feel like a lot of you guys are taking too much of this piglin stuff at face value. Like, if you think Mojang is actively "demonizing" piglins or something, I straight up don't think you've been paying attention or looking at this with a critical eye. Piglins live in a cruel world. A harsh landscape which would obviously shape their societies to value strength and anything of the sort which would keep them alive. The Nether lacks certain resources, some of which is actually the fault of their ancestors.
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Like, this is something we've known since the Nether Update came out.
I say this because there's actually reason for piglin society to be the way it is. It makes sense. Even so, piglins aren't inherently evil, even in the various games. Vanilla Minecraft is obvious. You can barter with them and hang around them if you wear gold. The piglin merchant from Minecraft Dungeons makes this point even more evident with the fact that they journeyed to the Overworld simply to set up shop.
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They're completely passive to the player. They're not here to invade and they don't care if you wear gold or not.
In Minecraft Legends, it's a legend. A story passed down from generations. It doesn't necessarily reflect a full truth.
Even so, a lot of the piglins don't even seem to care about invading the Overworld too much. Two out of the three main piglin generals don't even actively participate in the invasion.
The boss known as the "Devourer," leader of the Horde of the Spore, doesn't do much besides send out additional forces to help with the invasion. They mainly just want to keep eating mushrooms.
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The boss known as the "Beast," leader of the Horde of the Hunt, especially doesn't care for invading the Overworld. Throughout the cutscenes they appear in, they just want to hunt hoglins.
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It straight up takes another piglin leader to step in before they actually do anything to help with the invasion.
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Hell, these piglins get abused by their bosses for not complying or failing to accomplish what they must.
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Even the bosses get abused by their bosses!
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To think that they are all a truly malicious force is a gross generalization for you to take from all this. The truth is that it's complicated. The ones in power dictate what happens and that doesn't necessarily reflect the average piglin and what they want.
Ultimately, they comply out of fear. For their own security. And that's just what happens in a lot of empires with powerful leaders. Perhaps they don't even know better. The Nether is a tough place to live in. So, what's one more fight to them if they might have a chance to one day survive somewhere in a place without lava and ghasts everywhere. Especially if succeeding will also keep their bosses off their backs.
The piglins have a complicated past and that's fine and actually very realistic. If anything, I feel that Mojang has given the piglins the best kind of treatment, in this way. The most world building out of any Minecraft civilization. It just sucks to see when people don't realize that.
And with the movie, I feel it's largely the same as in Legends. Can you really tell me that piglins here are inherently an evil people? Look at this little guy.
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Once again, it's the fault of their leadership and their cruel mentalities that have spawned and evolved long ago from living in a cruel world.
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Yes, that piglin did just stab that child, btw.
Anyway, my point is that there's just so much more nuance to this than just taking away "piglins bad" from Minecraft media.
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aniisol · 4 months ago
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the concept of a respawn anchor is so funny. in the Overworld, when you're struck and fall, you wake up in your bed, tucked into the covers with a pillow behind your head. "it's okay," the universe says, for it is kind, "you can try again. rest until you're ready."
the respawn anchor drags your dead and burning body through the hellscape you've sent it to and stabs it through with lightning until you're up and feeling considerably worse than how you did at death. the box will spark and hiss and scream at you to feed it again, or you won't be making it back the next time you're pitched into molten lava.
"i am kind," the universe says. "so i provided you with a world that you could've easily chosen to remain in. player, you cannot sleep here. you forfeited your right to a bed by leaving the confines of my great kindness. if all that you seek is within you, you can do without me."
[Player was killed by Intentional Game Design]
[Player was resurrected by themself]
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illwilledomen · 2 months ago
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Steve and the new Ghastling mob!
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minecraftessentials · 2 months ago
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my partner pointed out that the giant ruined nether portals that naturally generate were meant to transport something large!! Perhaps ghast shaped
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weddyloo · 9 months ago
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Yeah Herobrine can sleep in the Nether, thats like his home, and he's a ✨ Magic Man ✨
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Steve is not a ✨Magic Man✨ therefore he can not sleep in the Nether.
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