#Mod Pebble
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anemonet · 4 months ago
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Thinking bout rain world again
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iteratorsex · 2 months ago
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toying around with fp's puppet, his legs actually move dynamically, and are connected to the arm, while the umbilical os of course attached to the upper body
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biweeklylttm · 19 days ago
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handfull of pebblets for each of your iterator designs
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24: Everyone is here! Except sliver cause this was driving me insane.
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tetheredfailures · 11 months ago
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guys idk, i don't think rap battling your problems to each other is gonna save either of you.. (lil rainworld fnf thingy i wanted to draw, giggle)
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dandy-n-friends · 4 months ago
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Are coal and pebble friends?
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dailyscug · 1 year ago
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skybristle · 7 months ago
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rbs > likes [tags appreciated!
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my dms skinpack is live!!!
this was like two weeks of work LOL. heres the sprites in game ANDDD all the NEW designs together [+ sliver and moon lol]
individual drawings under the cut as well! [anyone is welcome to draw my designs with credit]
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dragonpropaganda · 1 year ago
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
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The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
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These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
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Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
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But let's take a closer look, shall we?
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See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
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This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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drawing-every-rw-ship · 7 months ago
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five triple pickle or whatever the name is
// RBS OVER LIKES //
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wheatiewintry · 1 year ago
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dandysworldhcs · 2 months ago
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All of the mains have their own special magic ability.
Astro has what is basically a Midas Touch. Everyone he touches with his bare hands will fall asleep (INCLUDING machines). He uses this to deescalate situations (on accident).
His twisted encases the toon in a TIGHT hug and makes them go into a coma. That's when he usually attempts to put them out of their misery (usually through blows to the head).
Shelly can produce this poisonous gas that, if inhaled, will lead to nausea, confusion,irritability, and tiredness (think Co² poisoning).
Only her twisted weaponizes this to make toons stay with her for longer. A characteristic of this gas is that it's a VERY light purple smog. Only certain toons can see it correctly (toons who don't breathe are only SLIGHTLY affected due to them usually having vents the smog can enter)
Pebble has the power of crusty white dogs (SCARY)
His growl puts everyone on edge, freaky ass dog
(Other mains will be covered in a bit because this is long)
-Panon 🍳
oughhhh I LOVE MAIN ABILITY HEADCANONSSS!!!!!!! i LOVE LOVE LOVE THEMMM!!!!!!!
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kelnexia · 1 year ago
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I’m still not sure if this will actually happen, but I’ve been daydreaming about how Rot Merged Pebbles would work as a modded character. And even if this mod doesn’t become a reality – the brainstorming I’ve been doing on his states and abilities will still be useful for other things.
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States and abilities are listed below the cut. (Warning – it gets a little creepy in some parts.)
Diet / Eating habits:
He has a total of 9 food pips to fill – 8 base requirement pips, and 1 storage pip.
The rot’s acid is strong enough that he can swallow and digest nearly anything… However, he will refuse to eat explosives, spears, pearls, and neuron flies. (He refuses to eat explosives and spears out of fear of injuring himself, he won’t eat pearls because he doesn’t want to destroy them, and his violence taboos prevent him from committing cannibalism via eating neuron flies.)
While he can eat basically anything – meat is the most satiating for him. Small prey is often swallowed whole as a result of the rot’s gluttonous instincts infecting his mind.
If he enters starvation – the rot will knock him unconscious and take control of his body in its desperation to feed. It will indiscriminately consume all life it can get its tentacles on, and will only relinquish its control once its hunger is satisfied. (Blue X pupils will form in his eyes when the rot takes control.)
Combat and Movement:
He can use his tentacles to grab and pull in prey or enemies to bite them. His bite deals 2.45 points of damage. (This move can backfire if the target has enough health to survive his initial attack.)
He can switch between walking on his legs, and walking on his tentacles. (Standard movement when on legs – DLL movement when on tentacles.)
He can use his rot to hold three items of any type on his back.
Most creatures are frightened by his rot. (This functions similarly to holding a vulture mask.)
His spear throws deal 1.25 points of damage. (Same as hunter.)
He can’t drown, as he does not need to breath.
He has a durability mechanic; it’s basically a health bar – most damage won’t instantly kill him, it will only drain his durability. He only dies when his durability runs out, or if he’s hit by something that completely destroys him. He can also struggle free from grasps at the cost of durability. His durability replenishes after sleeping.
Extra gimmicks:
He starts in his puppet chamber, next to his broken off umbilical. He’s in the endgame version of Rivulet’s world state.
If you take the music pearl with you – it will appear in the sleep screen along with its music. You can also activate it at any other time you want.
He starts with very low scavenger reputation.
Pebbles can read pearls. He also contributes to conversations when interacting with other iterators. If you sit him down next to Moon, she will hug him and hold onto him for as long as you stay still.
He’s being followed by a large number of his and Moon’s overseers.
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maxthelordagain · 30 days ago
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had the joy of creating a thumbnail for a mod i commissioned! thank you again, to @identityarchitect for making this mod a reality!!
it's now up on the steam workshop, so anyone else who'd like to enjoy my headcanon can head over there and subscribe <3
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biweeklylttm · 16 days ago
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*gives moon star sunnies*
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25: beautiful. I can spell
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lin-sterling · 2 months ago
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road to Nebakov
the size difference of our horses😭😂
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tsunochizu · 9 months ago
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I drew winged slugcat Pebbles
Also I wanted to portray him as a capable and powerful looking creature rather than tiny pink pup like how everyone else does it (let him be stronggggg)
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This man is capable of stabbing
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