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#NOVALOGIC
retrocgads · 18 days
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UK 1998
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z-raven · 10 months
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Novalogic games I played as a kid.
I got like this large pack of games at Best Buy many years ago that came with Delta Force 2, F-16, Armored Fist, and Comanche 4
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Fun times, of course Armored Fist 3 was the game I played the least in the collection, I found it really frustrating and like Delta Force 2 and Comanche 4 way more
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nosbastidoresdopier · 11 months
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Empresa de Joinville abre vagas para contratação imediata
A Novalogic – empresa de infraestrutura crítica e data center, com sede em Joinville (SC) está contratando mais de 30 profissionais. Os selecionados vão atuar em obras que estão sendo executadas em todo o território brasileiro e até no exterior. Para algumas funções não é preciso experiência. As vagas para contratação imediata são: técnico em infraestrutura, designer gráfico, auxiliar de…
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heronetworkgg · 1 year
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Delta Force regresa con un nuevo tráiler revelador que muestra su jugabilidad
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La icónica franquicia de juegos de disparos en primera persona, Delta Force, está de vuelta con un emocionante anuncio. El famoso shooter táctico realista, desarrollado por NovaLogic, vuelve a la escena de los videojuegos gracias a TiMi Studio Group, que ha revelado su regreso con un nuevo tráiler que muestra imágenes de jugabilidad. El video, […]
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nerdwelt · 1 year
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Delta Force Neustart offiziell bestätigt, weitere Details auf Gamescom enthüllt.
Nachdem Delta Force mehrere Jahre lang nicht mehr aktiv war, kehrt die Spezialeinheit in einem neuen Spiel für PC, Konsolen und Mobiltelefone zurück. Entwickelt wird das Spiel von TiMi Studio Group, dem Studio hinter Call of Duty Mobile. In einem kurzen Trailer wurde die neue Inkarnation von Delta Force angeteasert und bestätigt, dass weitere Details während der Gamescom Opening Night Live…
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energylifept · 2 years
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Novalogic f 22 lightning 3
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View pictures, specs, and pricing on our huge selection of vehicles. Research the 2007 Pontiac Torrent in Burgerttstown, PA at Star Lake Ford, LLC. F-22 Lightning 3 – Mass Destruction! Use tactical nuclear weapons to .
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The most realistic weather environments ever created.į-22 Lightning 3 freeload PC Game Cracked in Direct Link and Torrent. Mass Destruction! Use tactical nuclear weapons to level entire city regions. Just download torrent and start playing it. Download F22 Lightning 3 V1.0 No-cd/fixed Exe for F22 Lightning 3 for free from the biggest game cracks and game fixes database of F22 Lightning 3. This was a very popular series of games on PC in the 90s. Fans of combat flight sims regard F-22 Lightning 3 as one of the best around. Engage in missions around the world and face deadly adversaries in the most graph. 3432217f96 32 Take control of the Air Force's newest air superiority weapon - the F-22. Fly the most advanced aircraft ever built! Mass Destruction! Use tactical nuclear weapons to level entire city regions. You wear the cloak of stealth technology. — F-22 Lightning 3 puts you in the cockpit of the world's most advanced jet fighter. If there's one thing Novalogic is extremely good at it's . — It's not much of a sim, but as an action game F-22 Lightning 3 will not disappoint.
霆戰機 3), a really nice simulation game sold in 1999 for Windows, is available and ready to be played again!.
Otherwise, the poor graphics and the simple flight model might prove to be deal breakers for some.Just so everyone knows, if you have F-22 Lightning 3 there's no need to go looking around for your old copy. F 22 Lightning 3 Language Watch Edit is a combat flight simulation game developed and published by Novalogic in 1999 Developer s NovalogicPublisher s. While it may have plenty of flaws, F-22 Lightning 3 is still worthy of a shot, at least if you are curious regarding the plane in question. On the other hand, you probably won’t have time to pay attention to stuff like that, especially if you have to keep an eye on the controls. Hence, the textures and the 3D models are very simple and crude, not to mention washed out and gritty.
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Visually, you must remember that the game came out a long time ago, so the technology it features is much older and more primitive than what we have today. Thankfully, there is an auto-pilot as well, in case you want to let the computer do most of the work and basically fly the plane for you. As such, things get a lot tougher when the weather is not on your side, because you usually get only one shot at hitting your target. Just like in real life, the weather has a major impact on the plane and your ability to keep it under control, especially during storms, strong wind or hail. In fact, the multiplayer mode should be the ideal place for aircraft enthusiasts to go head-to-head against each other. Hence, you might be required to drop nuclear bombs on a variety of cities around the world, although dogfights are also part of the fun. To begin with, the game deal with the nuclear weapons these jets are able to carry, which means that the missions involve nukes as well. However, there are many things that influence the mission, which can be described as realistic. In this case, the realism only present in certain situations, because the game is certainly not a hardcore flight simulator, given the fact that you only need a handful of keys to operate one of the most complicated planes ever devised. Level entire cities to the ground in order to achieve your targetį-22 Lightning 3 is a flight sim developed by Novalogic, who are known for their realistic video games in a variety of genres. Naturally, they are also equipped with a deadly arsenal, which is designed to deal with anything that might put the plane and the pilot in danger. Hence, they are now able to reach incredible supersonic speeds and spy on the enemy from very high up in the sky, without giving away their location. Jet fighters are here to stay, although they have come a long way in the last fifty years or so.
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glutko · 1 year
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As a disclaimer, I don't follow Zelda CD-I news closely, basically just sporadic memory of posts of yours. In any case, what do you think the likelihood of the CD-I games getting decompiled at some point is? Do you think this would lead to interesting discoveries about the games?
It's complicated.
Let's start with some good news - we likely know what coding language was used for them. The CD-i runs on a modified version of Microware's OS-9 operating system, and OS-9 is written in C and assembly. We have evidence of Animation Magic using both for their games (and C++) thanks to file path data mining by yours truly, so it's not a stretch to think the other companies (Viridis, Fantasy Factory, NovaLogic) used them too.
The real problem with decompiling the CD-i Zelda games is that you'll need to find people who have the skills, passion, and time to actually do it. Plus, CD-i architecture is not as studied or known as, say, the SNES or the N64's, so you'd have to give coders a crash course or find whatever experienced ones there are. If I had experience with code reconstruction, I would've attempted Faces and Wand by now.
If any game by the CD-i Nintendo companies has a chance at decompilation, it's Chill Manor and, to some extent, I.M. Meen. There's a leftover development file in Chill Manor listing a shit-ton of functions, source code file paths, and source code file names. Plus, they're DOS games, which is a very well-understood system. That's a good starting point, I think!
As for what interesting discoveries these decomps would lead to... well, I immediately thought of Zelda's Adventure. There's a lot of cut content mysteries there that only a good decompilation would solve. Though, it would be nice to get AniMagic decomps for a few reasons (uncut area backgrounds, any leftover code for the unused Wand cutscene BGs, seeing if a Lupay rematch was even planned, etc.)
I will leave you with this; the executable files for the CD-i Zelda games, cdi_link and cdi_zelda, have multiple macro and function names still in their data, much like Chill Manor. Do whatever you want with this information.
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valiantarcher · 1 year
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TSE Week 2023, Day 6 - Free Day Please enjoy this picture of the gingerbread Novalog and Pigeondove (not to scale) that I made a while back.
(The Silver Eye by Laura Hollingsworth.)
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judgeanon · 1 year
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Plastic Skies - Model 11: F-22 Raptor “Mobius-1″
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As soon as I had a couple of finished models under my belt, I knew what I wanted my “Final Boss” to be. There was one plane that I really wanted to not just build, but build right; to do the absolute best job I could with it. It took me a while to get there, and there were a few bumps and stops along the road, but in the end I managed to not only build it, but also close the circle of what had inspired me to start modelling again.
It was time to become an Ace. Or at least try.
So, the F-22 Raptor. I love that thing.
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Everything about it is just cool as fuck to me. Its shape, silhouette, hidden weapon bays, everything. It's just square and sharp enough to look futuristic while still having enough curves to still look like a fighter jet and not some jank spaceship.
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The other reason why I love the Raptor is Novalogic’s old F-22 RAPTOR flight sim from 1997. At the time, and for a long time, it was the best flight game I’d ever played, looking and feeling lightyears ahead of any other flight game at the time. Even if the Raptor has famously never been in any actual combat or downed any enemy planes (which as far as I’m concerned is the best thing that can happen to any weapon), it’s sure seen a lot of virtual warfare. Especially in another series...
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The thing about Ace Combat is that I’d never really played them until a bit under a year ago. As I mentioned when I started this series, I knew they existed and I’d had a few close brushes with them, but I’d never sat down and played any until Ace Combat 7, which promptly blew my mind. Soon, through the power of emulators, I made my way through every single game in the series. And one of the things I noticed was that every Ace Combat is actually two games in one: there’s the game before you unlock the F-22 Raptor and the game after.
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In pretty much every Ace Combat, the Raptor is a late-game unlock, and always one of the best. It’s faster, moves better, and just using it feels like dropping the difficulty level down at least one. On top of that, it’s been featured in the covers of a lot of them, including the very first home release:
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So playing through the series really reignited my love for the damn thing, to say the least. And when I entered the hobby shop for the first time and spotted that Revell kit up there, I knew I was going to end up building one sooner or later. But I held off for months, building other models, learning every technique I cared ot try and accumulating an arsenal of tools. Along the way, I also ran into something wonderful: an eBay listing for a decal sheet full of emblems from Ace Combat, including everything I could need to build not just any Raptor, but THE Raptor. Mobius-1′s Raptor from Ace Combat 04.
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As it turned out, there had been an official AC04 Raptor model kit released some years ago, and while getting my hands on one was out of the question, the instructions were easy to find online. Turns out the model used the exact same mold as the Revell one, and the instructions included a color guide that helped me find the exact shades of gray used on the official thing. You’ve actually seen that gray paint in my F-16 and Fairey Swordfish models. It’s not the easiest paint to work with, but I was happy to have it and the decals. Between them, I had everything I really needed... except the model itself.
Unfortunately, 2023 didn’t have the best of starts for me, especially when it came to money. Long story short, my job started paying me late. Like, very late. Insultingly late. “Three months late” late. Although my family generously loaned me enough cash to make it through, it was a very upsetting era of getting paid, spending a third of it paying last month’s debts, then having to stretch what was left for two months until I got paid again and the cycle started again. It’s why I’m deeply indebted not just to my family, but also to the friend who sent me those old WWII models I posted about last time, since the frustration of having all these tools and nothing to use them on was really getting to me.
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Eventually, in early March, I finally got paid and after clearing up a bunch of leftover debts, I said “Fuck it”. Whatever else was going on in my life, I decided I needed something to do other than worrying about money. The price of the kit had gone up since the last time I’d seen it, which was frustrating but also made the decision to buy it even easier. Get it now, before inflation made it any harder to grab. Unlike every other plane I’d built so far, I told nothing about it to my family. A part of me felt terribly guilty about it. Where did I get off, buying toy planes when less than two weeks ago I was asking my brother for grocery money? It was childish, irresponsible, and at the time, utterly necessary. I was increasingly feeling like I would go insane if I waited one more day.
Unfortunately, I’d still end up waiting one more week to really get started, since just as the kit arrived, my mom invited my brother and I to a short vacation trip. I knew I wasn’t going to be able to finish the kit, but by then I was so upset by the whole thing that I nonetheless spent an afternoon focused purely on the tailfins. Stupid as it sounds, I just... really needed it.
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The trip was fine. Good times were had, new places were explored, mountains were hiked, and I can’t say I hated it or anything. But the closer we got to the end, the more I remembered those two tailfins drying out alone and the other 114 parts I hadn’t touched yet. It was late at night when I finally got back home, and that night I set everything up to get started first thing in the morning.
Unfortunately, that morning I woke up to a pretty troubling phone call. My dad had some health issues, and ten minutes later I was hailing a cab to go ride an ambulance with him to the hospital. I left home at around 9 AM that day, and only got back at 7:30 PM. He’s safe now and made a full, if lengthy recovery, but the days and weeks of having to be ready to drop everything and rush to the hospital to check on him quickly became grating. As with the trip, I found myself living for someone else, putting everything else I wanted to do on hold for the sake of others.
It didn’t last long. Once I was sure dad was out of danger and comfortable in the hospital, and once the rest of the family had started mobilizing to help, I once again said “Fuck it” and finally dove right into the Raptor, making it my personal anchor, a little thing I was making just for myself and nobody else.
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The build started alright, but quickly ran into some trouble. A few of the parts were a hard fit, and the fuselage had gotten bent and warped a little in the box. Plus, I figured painting some of it would be a pain once the whole thing had been built, so I started painting some pieces as I went along. Which was absolutely the right choice, but it meant a fair bit of stop and go.
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Something I did decide early on was to go “wheels up” with this one, not doing the landing gears. I figured an Ace Combat plane would be best displayed in flight, all weapons at the ready. I’m glad I made that call, because the build was already giving me enough headaches without the wheels.
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Those little edges across the plane’s contour were particularly troublesome, since they required a lot of masking tape to work. I’m not terribly good at masking yet, and if you compare the two sides of the plane, you can tell. Still, it really was nice to see everything finally taking shape.
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I also skimped on the armaments a little. The kit came with tons of decals for all the missiles, but I have a lot of trouble with the little stripe ones that usually go on them, and doing it for eight different missiles was daunting to say the least. I knew that alone was going to be a whole day’s worth of work. So I decided to save myself the trouble and just leave them like that.
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The camo pattern, by comparison, was surprisingly easy to pull off. Using the paint guide from the official model, a couple of fine brushes and some very good gray paint, I did a much better job of it than the poor F-16.
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The decals were a similar story. Funny enough, they actually came from three different sheets: the Raptor’s own, the Ace Combat one I’d bought off eBay, and that white marking in the center, which points to the Raptor’s fuel tank. Real Raptors use a different marking nowadays, but the one from Ace Combat 04 used this older model, which I got from the F-16′s sheet. In fact, that decal sheet was one of the reasons why I’d bought that specific F-16. By then I’d already decided to build Mobius-1, and I knew I’d be able to use that decal to give it that final touch.
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Speaking of final touches, the panel lining also went shockingly well. This is one of the things I’ve gotten way better at, no longer having to rely on the sludge technique or anything. It’s still tricky and time consuming, but I can’t deny how much it improves a model, even when done sloppily. I also went and bought a box of transparent orange paint just for the cockpit, which in hindsight is... a little nuts. I have no idea what else I could possibly use that paint for, but I didn’t want this to be just another kit.
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I left the weapon bays for last. Truth be told, I was a little terrified of them. Lots of small parts, two of which actually broke during the build and had to be tossed out. The end result is by no means perfect, and one of the side missiles is completely wrong, but by now I’ve learned to accept the small imperfections and let go of the things I can’t really fix (or am too scared to try). All poetry and self-improvement aside, I was squarely in that “let me just finish this” moment.
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(It’s a good thing that I got the weapon bays done well too, because without a landing gear and a stand base, the plane currently rests on the bay doors. I should probably do something about that soon...)
Through the whole process, I still felt a few pangs of guilt over building this while dad was in the hospital. He wasn’t at risk or anything and I still made time to go see him, but there was enough shame to it that I didn’t really show the finished plane to any family member until about a week ago. And even then, I didn’t tell them when exactly I built it. As far as they know, I just willed it into existence in a couple days. It’s a terribly selfish thing to think, but after putting myself on hold for the sake of others in so many ways while also dealing with being routinely ignored by my work, having this one thing to make was important to me.
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Eventually, the Raptor was finished. There’s a lot in it. Decals from three different sheets, paints and washes from about five different brands, a lot of material in general. There’s also a lot of me in it. Kid me, playing a 90s flight sim on an old Pentium and clumsily putting together cheap kits with cheaper glue, and adult me, falling hopelessly in love with a decades-old game series and comparing paint numbers to make sure I have the right shade of gray for the job. There’s some guilt and shame in it, but also pride and satisfaction. Even if I never built any other plane kits, I at least now had my Raptor. Not just a Raptor, or the Raptor, but my Raptor. With everything that entails.
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(Also, you can’t understand how much I adore that the stabilizers are movable)
Things are getting better now. Dad’s way healthier and I’ve managed to more or less stabilize my finances, while also getting close to some new job offers. But for about a week, when everything else was a whirlwind of anxiety, this chunk of painted plastic was as good of an anchor as any. And I’m happy to say it’s not, in fact, the last kit I’ve made.
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mrpinchy · 2 years
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Hello oh pinching one! I understand the good intent but that insulin post is dreadfully wrong. I normally wouldn't bother with this type of thing but that advice is extremely dangerous! Well meaning but uninformed, more or less. Sorry to bother, take care!
ive seen the post before and thankfully haven't needed to hit walmart for insulin yet (though definitely for other supplies) i think i remember hearing their insulin isn't the best? but i figured it's good to remember the option exists Just In Case
however reading through the comments on that post i see what you mean: those particular vials of insulin are more than just 'not the best' available for people, it's the older variant of insulin which makes sense why it's a lot cheaper and available without prescription. i use novalog/lantus which is definitely not the walmart insulin and yeah if i suddenly switched i would have a bad time. in a dire emergency it's good to remember the option, but just as a regular avenue for cheap easy-to-get insulin? bad idea
anyway thanks for the heads up, i'll delete that first reblog but might reblog the version with the updated information just so more people can learn the nuances. being diabetic in the US is so fucking scary it's easy to cling to any crumb of good news you find, but yeah that first post isn't the whole story
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retrocgads · 27 days
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UK 1998
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dimalink · 2 years
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Red angel
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Pixel art for today. Based on videogame Baryon for system MS DOS. This is shooter top down.
So I suggest you to look at my picture. That I make based on some screenshot. It is also arcade, shooter. In grey colors. So, like space base, moon, at earth some bases. Everything is in grey colors. And your character – red plane – red angel. It is burning everything like hurricane. I get understanding, that in shooter there is required dynamic. So as for me I am with a slow mind. And when I do programming, than I also like slow. In order to see everything ok, that is going on a screen.
But for good real action there is required speed and dynamic. That’s why you control red angel, and it can shoot with rockets with both side, and each side with two rockets. So pretty deadly mechanism. So, let it be a secret who is red angel. Some mystery and atmosphere. So it is, of course, about science and technology, there is no place for mystics here. Red Angel – it is you, by the way. Secret mission let it be.
All of these, with music like good synthpop. Dynamic and atmosphere. Synthesizers. But, also, that pulse mode is like rock music. For example, like Toxxify – Cyborg Chase. So, synthpop is also point of motivation for all of these shooters. So, also take a point, that you have megabombs in the left down corner. So it will be super strike. In order to have half of screen in burning flames. So, yes, lots of flames and burns. It is very required part. Grey background and light colors of red angel and lots of bright burnings.
I think, that with such fire power as Red Angel, you have nothing to fear. This is like tv-series from 80s – air wolf. But another way. Or like Knight Rider with its super advanced car. By the way, megabombs, I get from videogame Raptor Call of Shadows! Raptor is a cool game for MS DOS! I and my bro likes to play Raptor in MS DOS system. It is pity, that there is no next games in Raptor. For example 10-20 videogames the same style of actions. Theme is flying out!
Grey pseudo realism everything is under. Like base or surface like moon. Let it be everything in a near future. So it is first. And Soviet Union will exist. This is second. So, I also remember a videogame for NES – Mig 29 Soviet Fighter. I was also very excited, because of mainly it were games about different – F16,F18,F22,F117. But I am far from this theme. But about videogames, I was impressed about how many they are!
And story will be like action future format. So I liked a lot to fly in F22 – Lighting 2. Firm MicroProse from 90s by the way makes lots of them – simulations F16-F18. And later it become a NovaLogic to makes same style of games. So I am having installed for old PC – F22 Lighting 3. But I have never played it yet. So I support idea of this kind of games. In format of shooter or simulation.
So I get in memories. About action and shooters, simulations. And I wanted to tell about my picture, and what the way I try to see my game!
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Feijoada do Bem arrecada mais de R$ 300 mil
A solidariedade mais uma vez fez sucesso em Joinville. A Feijoada do Bem, realizada pela nova vez, e que teve a Novalogic como apresentadora oficial arrecadou R$ 301.650,00. Foram mais de 1.300 pratos de feijoada servidos no Joinville Square Garden. Promovida pela Agebem – Associação Gestora do Bem, objetivo do evento é ajudar quem desenvolve o social em toda a cidade. Neste ano sete entidades…
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sailforvalinor · 2 years
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See I’d been TSE posting but completely forgot to check for updates and!!! And!!! There was a time jump??? How long was it??? Avidan is older??? How long was Velvare in that cell??? How was Avidan locked up somewhere this long without anyone questioning where he’d gone? What was Ayran doing all this time that he’s just now busting Velvs out of jail? What has the ex-Novalog crew been doing in this indeterminate amount of time? Avidan wake up!!!
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blackladisdestrcz · 2 months
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Artefakt: Comanche: Maximum Overkill + Datadisk: Baldur’s Gate Dark Alli...
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jayhorsestar · 6 months
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sometimes, siemens software developers, embedded apps, siemens energy and thus hydro turbines, gorges dam apps, those kind of apps, the compiled software syntax lines, just like cobol and basic languages, which am aware, a little, get a goto-run pair, and loop-back, if that.. so for a diagnostic, or re-sale, or re-boot of the car OS, the Benz embedded OS, perhaps exported into the USA, thus outside the EMEA, smth like go-to and run again from line 02335, was either replaced by go-to read sensors instead, or go-to random other than WHAT was important to re-route. because crossed borders variant. press car, not for resale into EURASIA. just like DVD regions 1 to five, back in the day, the DVD writer could be re-booted only couple of times, before having to buy another unit, and begin burning DVDs. my 2000 Sony 4x DLT, no buffer-underrun tech, but 2mb cache to cover for glitches. you are driving a Benz which was re-booted, and also the software was designed for another Region, not the USA, perhaps EMEA. DVD copyright, so it could be lithographed, in theory, see Delta Force 2, Novalogic onto CD-ROM. was 5 GBs Image lithographed onto a 700 CD-ROM, no archives, decompressed everything. m
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