Alexina Graham attending the Bvlgari studio event to celebrate the launch of their new Tubogas collection at the Skylight at The Refinery in New York on 5th September 2024.
I'm probably going to open up my island at some point in the near future to let people come and grab stuff (I'm pretty much getting rid of everything before the restart). I won't have too much time for opening more than once but if anyone is looking for any items in particular let me know. 😊
one thing about the 5sos fandom that i could have let annoy me but that i instead choose to see as entertainment is that whenever anything happens that could be interpreted in a negative light, you can bet your ass that at least one twitter girlie (gn) will assume the absolute fucking worst
July 2024 is shaping up to be an exciting month for car enthusiasts in India. With several automakers set to launch their latest models, the Indian automotive market is abuzz with anticipation. Whether you’re a petrolhead, a tech aficionado, or simply someone looking to buy a new set of wheels, the upcoming cars in India in July 2024 promise a range of options to suit every taste and budget.
What’s Driving the Excitement?
The automotive industry is constantly evolving, with manufacturers striving to incorporate the latest technology, design, and features into their vehicles. This July, we’ll see a blend of innovations and refinements that are sure to make waves. So, let’s dive into the details of the most anticipated cars set to hit the Indian roads soon.
Introduction to Mahindra Thar Modified New Thar 2024
Mahindra Thar, a rugged and iconic off-road vehicle, has captured the hearts of adventure enthusiasts and off-road aficionados with its robust build and go-anywhere attitude. In this article, we delve into the world of Mahindra Thar modifications, exploring popular aftermarket parts, off-road enhancements, interior customization options, and the specialized services offered by Jeep Clinic…
We are thrilled to announce the launch of Creativables Magazine, a publication made by creatives, for creatives!
Our mission is to inspire, empower, and entertain the incredible community of artists, dreamers, and visionaries. Creativables is your go-to destination for inspiration, education, and pure artistic bliss, celebrating creativity in all its vibrant hues. From thought-provoking articles to stunning visuals, we aim to foster creativity in every form!
And we want YOU to be a part of it! We're open for submissions—share your work with us by including #shareyourartcreativables in your Instagram caption or email it to us: [email protected] . Let's grow this amazing community together!
Follow us for exciting updates, featured works, and a whole lot of inspiration! Tag your creative friends and spread the word!
god I should stop reading online discussions on fighting games. Every single justification I've read for people wanting characters to be locked before playing some amount of single player (or even comparing older games with locked characters, to modern DLC characters???) is so fucking silly. Christ
With the new structure, customers traveling from Philadelphia to New York can buy tickets starting at $19 if they choose the low-cost Value option or $21 if they want more flexibility. Previously a flexible ticket for the same trip would cost at least $128.A ticket to Boston from Philadelphia in coach could cost customers as low as $35 with thenew flexible option, whereas it used to cost $223.
The thing about Microsoft shutting down Tango Gameworks and Arkane Austin is that it isn't really a case of finance bros not understanding how game development works. Sure, saying "we need smaller games that will win us awards" while shuttering studios which have a record of producing smaller, award-winning games looks dumb on paper, but you need to know how to parse corporate doublespeak.
In brief, they want the prestige of producing smaller, award-winning games, but not the risk. The way you get the former without the latter is by constantly buying up independent studios which already have successful titles in their portfolios, keeping them around long enough to provide post-launch support, crank out paid DLC for their already-proven properties, and finish development of whatever is currently in the pipeline, then dismantle them and shut them down before they get any funny ideas about risking your money on new, unproven projects.
If you're thinking "hey, that sounds a lot like a predatory business model", well, exactly.