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#Next up is dialogue window icons and then battle art!
poorly-drawn-mdzs · 22 days
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Teehee! (Spritesheets your Wangxian)
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My Lethal White episode 1 recap
After having had a lot of fun recapping episode 2, I went back and did episode 1 as well. It got a bit out of hand and is a loooong post...
Under the cut, because, evidently, there will be ALL THE SPOILERS! 🚨
*SQUEEEEE!!!* THEY’RE BACK!!! 🤗💃🏻🙌🏼  (Yes, I’m still squeeing, although this is a rewatch)
Let’s look at the title sequence, shall we? They’ve added a few new details: There’s the wooden cross from the dell, the White Horse of Uffington and Robin’s Houses of Parliament guest pass. The child from Billy’s memories and the pink blanket. Someone’s already mentioned the ‘whore’ swirling in the coffee cup, and then later we have a fencing icon in the pint. Cool hints. 😎
Cut to tired, head-achy Cormoran at the wedding. Strike has a slightly different haircut, and I wonder: they dye Tom’s hair darker for the role, but he has a glint of natural first grey at the temples that I’ve seen on Tom pre-Strike. How did they keep that? (Sorry about the hair kink digression…☺️)
Pet peeve of mine they carried over from Career of Evil: in the book, Donald Laing slashes Strike’s palm, but it didn’t happen in the series. There was no blood on his hand when he called Robin, and his glove was intact. And yet, Strike has his hand bandaged. I know it’s a silly pet peeve of mine, but stuff like that pulls me out of the moment. And Strike wouldn’t slap on a bandage just for a little bruising. *steps off soap box*
“You look beautiful.” - “And you look terrible.” - “It’s this jacket, needs taking in.” 😂
“I want you back.” - “What?” Augh, the double meaning of it all, Strike’s softness and Robin’s initial uncertainty of what he means. 🥺
When she realizes that Matt deleted Strike’s messages, there’s a tear spilling from her eye, and she quickly wipes it away. 😢 Such good acting. Such a brave girl.
A few of us have already addressed this in the chat: did Matt BLOCK Strike, or delete his calls and messages? Or both? They’re frustratingly unclear about this detail, and it makes a difference in terms of Strike being able to reach her or not. (I’m a continuity nerd, sorry)
Sarah standing next to Matthew. *gags*
Robin looks so beautiful! And so very sad. (Holliday is acting her heart out of this season, can’t say it enough). This is award material, hands-down. 🏆
Her look across the room at Cormoran while they’re eating! And he’s… just been staring at her all through the meal? Good god. These two.
If Cormoran falls asleep before dessert he’s got to be really, REALLY tired.☺️ Poor baby.
We’ve got to work on your fine dining skills, Cormoran darling! It’s very cowboy and rugged, handling cutlery like that, but you would SINK during an aristocracy under-cover op. Maybe the Comte de la Fère is available for a lesson?
The first chords of The Calling’s “Wherever you will go”. Ack. They really went for the original, and as someone who’s always been ridiculously in love with that cheesy song, I AM HERE FOR IT.
Cormoran walking slow-mo past the bridesmaids, looking at Robin dancing with Matt The Twat. My heart…💔
When I’m gone you’ll need love to light the shadows on your face… *sniff*
Cormoran’s FACE during the dance. I can’t. He looks like a puppy about to get shot. 🥺
(and what a juxtaposition to the little lady with the funny hat bobbing happily next to him, to everyone looking awww and being completely ignorant of the drama that’s playing out. Ugh. I’m dead.)
Matthew moves like someone who’s (painstakingly) learned exactly one (1) dance, and for their wedding only, and why is he even smiling so proudly? They must’ve just had the biggest row in history? Is he really so full of himself?
Even Robin is smiling, although staring longingly at Strike. I bet they did that so Strike would be a little mad at her and want to walk away.
AND HE DOES! 😟 You can just see the “Fuck this” from the book crossing his face as he turns around and leaves. Ack. I’m dead again.
If I could then I would, I’ll go wherever you will go
(Perfectly placed, kudos) 👏🏼
And she runs after him, looking like a fairy-tale princess. Did you see how frigging COLD it must’ve been, judging by her breath?! Poor Holliday must have been freezing to death during the shoot. And then to pull off such a heartbreaking scene…
(Also, the lawn in the park? A shitload of rolled sods. No grass looks this lusciously green in winter, and you can see the edges everywhere. Some landscaper had a field day there!)
“Are you sure?” - “Yeah. I am.” About WHAT, you idiots?! *wrings hands* To her coming back to work, of course, but there’s so much more to their statements. And I’m sure that non-book-readers thought they were about to kiss and elope, but - alas! - we know that’s not going to happen.😔
But at least we get The Hug™️, and it’s everything we hoped for: Robin crying, digging her fingers into his jacket; Cormoran closing his eyes… God help us, we are all DOOMED sailing this ship! 🙈💔
I was a little miffed upon first watching that they faded out of that hug so quickly. That was it? No, it wasn’t, as we now know, and I love, love, love that we’re getting all these extended flashbacks that reveal more and more of what happened to us!
ONE BLOODY YEAR LATER (I still can’t get over that time jump)
Lol at the subcontractor crashing his moped into the cab! It was only briefly mentioned in the book, and turning it into an actual dialogue was a fun idea.😂
And there’s Denise (that IS her, right?), completely uninterested in doing her job. Good grief - Strike and Robin are BAD a picking employees! 🙈
Robin looking not-jealous-at-all at Strike walking off with Lorelei. Ouch.
I like Lorelei, btw. They chose the actress well, and she’s nice and mature. Which doesn’t mean that I’m not secretly flinching every time she kisses Cormoran. It’s just not right.
Billy. Joseph Quinn does an incredible job playing him. 👏🏼 As dangerous as he appears at first, his despair and his efforts at holding himself together are heartbreaking. That battle he wages against his mental illness is on full display, and his scared big eyes are killing me. 🥺
Cormoran is admirably unfazed by Billy’s appearance - is that his Army training kicking in? Robin, though, is shaking but braving it out, recording with her phone although her hands are trembling. Good acting by Holliday.
Good riddance, Denise.
The good ole’ pencil trick. “I didn’t know people still did this.” 😌
I was surprised that Cormoran chose to simply break into the house on Charlemont road. It’s breaking and entering for no good reason. Could’ve been anybody’s home.
He’s not going to- EWW! He’s sitting down on that filthy couch. And plucking hairs from it. EWW!🤢
Robin: “...and some porn.” 😂 Says it as if it’s what they always find. The usual. Men… 🙄
Who’s the guy taking pictures of Cormoran? I seriously don’t remember this from the b- Oh, WAIT! Reporter guy. Patterson. Yeah. Him.
The CORE members are as cliché in their looks as are Chiswell’s upper class folks. It’s all a bit on the nose for my taste, but then clichés are clichés for a reason.
Cormoran needs to work on his disguises. Not fitting in at all with the CORE crowd, age-wise or in his look. No wonder they don’t trust him. He does it better in the books.
Oh Robin. I actually think you need a lot more therapy to work through your shit.
Ah, here we go. Seaborn bacteria. But first, Matt’s got to be a prick again. 🙄
Chiswell with his arrogance and his rudeness and his finger-snapping. *shakes head* I think if Cormoran hadn’t known he could make some serious money with this case, he may have walked out on him.
Btw, the “large” jacket is making Strike look slimmer instead of bigger. 😄 They’re so desperately mentioning Strike’s largeness, as if beating it over our heads could actually make us not see barely-6-foot and slender Tom Burke.
“Couple more potatoes wouldn’t hurt.” And his FACE! 🥰
Glenister is a really good actor. I always listen to the Strike audiobooks that he narrates, and I was worried hearing his voice in the show would be confusing, but it’s not because he sounds so different. Can’t wait for him reading “Troubled Blood” to me! 🎧
Is it a coincidence that Drummond’s art gallery has a painting of a horse in its front window? I think not.
I love that soft blue shirt they put Cormoran in. Makes him look very huggable. *blushes*
“Not sure I would make a convincing goddaughter either.”😂
So in England you can just walk up to a minister’s house and ring the doorbell without any security people stopping you? Interesting.
Chiswell just shutting the door in Cormoran’s face. RUDE.😠
The brown contact lenses. 👀 Okay, they make her look different, but not THAT different. It’s her sudden posh accent that’s the real stunner.
The panic attacks. Holliday plays them so well, I almost feel like I can’t breathe myself. 😧
I was expecting the Houses of Parliament to look a little less like a stuffy basement full of old junk. *ducks*
Barclay! Definitely looking more attractive than his description in the book. And I thought I’d gotten food at understanding Scottish. I haven’t. *turns subtitles on*
Izzy is the only Chiswell offspring who doesn’t make me want to immediately vomit.
“Venetia. Like the blinds.” Oh God. 🙈
Winn is such a creep. 🤮 Poor Robin. GET AWAY FROM HER YOU LEECH!
Of course Matt doesn’t want Robin to wear the Green Dress. Twat.🙄
The house warming party. I always wonder why Robin doesn’t have friends of her own. I have a feeling Matt has something to do with that.
The earrings. So we will see Robin finding out Matt’s cheating on her! I can’t wait for her to rip him a new one! 😈
Robin calls Cormoran - and it’s not Coco but Lorelei who picks up. That’s a smart change from the book. And it makes her the rebound girl. Which she doesn’t deserve, but it is what it is.
“And she bakes.” 🥴 Is it just me wondering how Lorelei got that cake into the tin without ruining the icing?!
Flashback to The Hug™️. God, their faces are so close. Cormoran is so soft. Nnnnhhhggggg.
Enter the plaid shirt. Lumber!Cormoran is a good look on him! 😍
The Armchair of Sadness™️. Of course that’s where the devastating phone call to Robin’s house happens! The disbelief and disappointment on Cormoran’s face is heart rending. 😢💔
@lulacat3 and I have already established the continuity error with Cormoran’s facial injuries suddenly missing when he’s reached the pub. (And they should still be there; he’s still wearing the plaid shirt from that same evening.) If I were the makeup person I would have been deeply regretful of having missed dabbing fake injuries on Tom’s face again.
The Uffington Horse. Robin’s in appropriate Wellingtons, weather jacket and a beanie for their outing. Cormoran is wearing what he always wears, and Tom clearly wishes he had a beanie. At least he gets to wear a t-shirt under his eternally blue shirts this season. REVOLUTION! 😄
Sure. Let’s just go and dig for a corpse with a shovel so conveniently available! Just the two of them - one delicate Robin and one invalid. And then Robin finds the bones after ten seconds of digging. No further comment. 🙄
But I like the change with Cormoran’s leg. As stupidly heroic as he acted in the book, I like it better in the show where he has to acknowledge his handicap and Robin takes charge.
The bones. Dun-dun-DUN!
(Good first episode, although all in all the pacing wasn’t quite right yet, and compared to the book it all felt a bit rushed. I liked episode two better.)
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tumblunni · 5 years
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Okay I know that kingdom hearts has a bad reputation for sticking crucial plot information on obscure spinoff games but HOLY SHIT I just finally watched a lets play of the fuckin digimon tcg game and found out it ACTUALLY HAS A GODDAMN CONCLUSION TO ANALOGMAN FROM DIGIMON WORLD 1
like 90% of the damn game has no plot whatsoever let alone indicating its a digimon world sequel! and then suddenly in the last battle without being foreshadowed whatsoever analogman returns and gets possibly the best boss battle ever IN A GODDAMN TCG GAME
holy shit his whole fight is framed as ‘this is literally the same guy from digimon world 1, hacking another game’, the interface wigs out and a bunch of fake command windows pop up with rapidly scrolling code of the game supposedly falling apart. And then his boss battle flips the entire gameplay system on its head by giving him fourth wall breaking special moves that pull overpowered effects by “hacking the engine”, with cool animations to fit. Fuckin badasssss!!
and it also fuckin FINALLY EXPLAINS THE DAMN PLOT LIKE GEEZ
digimon world’s conclusion was so rushed, you never even meet the villain until the final battle and it ends all weird with just “something” going wrong that causes him to get sucked into a portal or something while screaming dramatically in weirdly high resolution terror faces??? the tcg game confirms that this was him attempting to flee back to the human world after you defeated him, but one of the stray attacks from the battle damaged his machine and it caused him to essentially commit accidental suicide when he turned it on.
and HOLY SHIT MY FUCKIN OBSCURE HEADCANON IS TRUE????
the game had some sequel bait hints that maybe analogman is somehow still around and that the portal explosion just turned him into “corrupted data” so he can never return to the human world. and i always thought it would be super ironic if he actually got turned into a digimon aka the thing he hates more than anything
WELL OKAY I GUESS CRITICAL LORE IN A TCG GAME IS OKAY WHEN ITS A BIG YES BUNNI U THEORY BE CORRECT
he appears in this game as a malomyotismon who does a damn good vexen face during the fight, lol. And he’s all “gahh that stupid kid ruined my plans but this accursed body at least improved my hacking abilities!” Tho its implied that his corrupted state is more like a bodyless cloud of data that can possess/copy different digimon, which would be REALLY FUCKIN CRITICAL to explaining the goddamn plot of Digimon World Next Order!
Seriously wtf is up with this series? Digimon World 2 is not the sequel to Digimon World 1, all the numbered games are entirely separate individual stories with wildly different genres from pet sim to roguelike strategy. The real sequel is fucking DIGIMON THE CARD GAME THE GAME and then Digimon World Next Order a bazillion years later for the ps4. In which i am STILL REALLY SALTY that they have a FUCKIN RAD remix of analogman’s boss theme yet he doesn’t appear in the game. The added context of this damn tcg game confirms once and for all that the Ambiguous As Fuck Ending actually WAS him appearing in the game, this unexplained “oh wait the villain was good all along and he was just possessed by an evil virus” was supposed to be corrupted-digi-analogman and seriously WHY DONT THEY JUST FUCKIN EXPLAIN IT!!! this tcg game wasnt even released in europe!! and even american fans probably had no clue it was linked to this entirely separate subseries! You have to friggin piece it together with context clues like the battle music and the fact analogman’s signature mon was machinedramon. I mean vjesus christ Next Order is a litera; sequel with the grown up version of Digimon World’s protagonist as a badass home ec teacher who still defends the digital world in his free time yet you couldnt spare ONE LINE OF DIALOGUE mentioning the name of the villain?? and summarizing the fuckin tcg game everyone missed??? AND CONFIRMING THAT THE VILLAIN IS INDEED MAKING A REAPPEARANCE POSSESSING THIS GUY??? oh god everything makes SENSE, thank you terrible card game adaptation. ehh but i do still love Next Order for making Hiro/Mameo’s canon partner Mamemon, he’s even more badass as this big tough bishie version of himself with a tiny adorable pal that can shoot rocket fists through space and time. (its funny tho cos the DW1 intro movie showed metalmamemon and metalgreymon and the american boxart flipped a coin and decided metalgreymon must have been the one the protagonist was using in that scene. Whoops!)
anyway even with the added context that IT WAS INDEED GODDAMN ANALOGMAN, the final boss fight in Next Order was as terrible as the rest of the plot. So I’m glad trash gramps got a suitably badass boss fight after all, even if it was a CARD GAME VERSION! lets all celebrate the awesomeness of this obscure fuckin spinoff game’s obscure fuckin intercontinuity cameo with the boss fight music that other game wasted
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seriously fuckin hell the biggest challenge in that final boss was that i was so distracted by SHEER OFFENDEDNESS at the cool music not matching it that it was hard to keep focused
its not just a great boss theme for a terrible boss, its a really fuckin EMOTIONAL song for anyone whose childhood was fuckin defined by the first game!!!
and look you had a PERFECT FUCKIN EXCUSE for a REALLY GOOD boss battle against MY MAN GRUMPY GRANDPA OF THE COOL DAMN NAME. Seriously guys analogman was THE FIRST digimon villain! digimon world came out before the anime, digimon world was the BETA FOR THE ANIME! this was the first place they had the ideas for file island, so much of the areas in the game are awkwardly mistranslated versions of stuff that would later appear in the anime in a different form. before this digimon had never been anything more than a fuckin 2-bit graphics tamagotchi and this was (after the manga) only the second goddamn time these monsters had an actual full colour character design! all of those charmingly janky 90s gross out show styled tcg illustrations? that was concept art that this game was working from! fuckin hell this game thought up the idea for metalgreymon’s changed design that ended up becoming the iconic partner of tai in the anime. (you can also see beta tai in the manga with a beta veemon as a partner instead! o_O)
SO LIKE...
JUST....
I HAVE FEELINGS ABOUT ANALOGMAN OKAY!!! he’s a badly written guy with only like five sentences across all the videogames but fuckin hell he was such an Iconique part of the development of this series that they named him fucking ANALOGMAN
like dude you could have SO EASILY made me scream at my tv in a more positive way by bringing him out as the surprise villain and showing us wtf his deisgn is even supposed to look like cos god all we have is a blurry faceless early ps1 model buried under the glow filters of Mt Infinity’s funky background effects.
AND FUCKING
IF IT IS CANON
THAT MY FUCKIN
STUPID THEORY
IS CANON
slap a fuckin O on this man and LITERALLY LET ME BEAT HIM UP
like dont even give him a team or anything, just let me fight THE MAN HIMSELF
you canonically fuckin said he’s a digital ghost now and basically the same as a digimon
let me beat the shit out of a regular businessman in a suit and tie while he pulls his badass ‘i’m hacking the game i’m in’ bullshit from the GODDAMN TCG GAME THAT WAS MORE CLIMACTIC THAN YOUR SHITTY CASH GRAB FAKE SEQUEL
man god i didnt expect a fuckin TCG GAME to revive my righteous fury from back when i first played that piece of shit. i hate it cos Next order is so pretty and its gameplay is so good and i really loved my twin digis but there were SO MANY bugs and cut corners and missing content and really bad writing and GOD it made me so sad that the dub team really really tried, they tried so hard that they got fuckin renamon’s original voice actress back even though the renamon in this game has nothing to do with the anime one. THE DUB WAS REALLY GOOD BUT IT COULDNT SALVAGE THAT SCRIPT!! THE MUSIC WAS REALLY GOOD AND THE ART WAS REALLY GOOD AND THE DIGIMON THEMSELVES WERE MY BEST DAMN FRIENDS FOR THAT MONTH OF MY LIFE BUT THE GODDAMN FUCKIN SCRIPT!!! the postgame was MORE FUN because FINALLY everything opened up like the sandbox of the first game and you could just fuckin hug u digis without being distracted by constant cutscenes butchering your childhood nostalgia
man i wanted to write a fic/draw a comic about my headcanons on how to fix it but i never managed to do it cos holy shit it was basically “throw everything out and make a different game geez” I COULD RAMBLE FOR HOURS ABOUT THE ENTIRELY DIFFERENT SEQUEL THIS SHOULD HAVE BEEN!! and a fuckin!! tcg game!! was closer to that sequel!!!
and fuckin MY THEORY WAS RIGHT AND MY BETTER GAME IDEA ACTUALLY WOULD WORK IN CANON
fuck it im gonna do draw myself decking business gramps in the face
oh! and the female protagonist design! thats another rare good part of that thing! i loved the pixellization effect on her ponytal, way better than the male equivelant having a very ordinary costume design just with a pixel corner taken out of his jacket. also why did the plot never actually make a thing out of that? like you’d think that ‘unlike every other digimon tamer i’ve got this scar of my digitization’ would be a plot point. like they didnt give everyone else a cool pixel squares mark! they could have at least used it as an excuse why the protagonist is the Only Chosen One who can do all this plot shit. or if it was me i would have made it early foreshadowing for the Return Of Business Gramps, like you were partially infected by the Oooo Mysterious Unexplained Digi Virus (seriously why did they not just have ONE SENTENCE explaining its the fuckin original villain returning????) during the prologue and i dunno somehow that gives you powers to break analogman’s control on the digimon he possesses. or maybe the pixel thing is like a tracking device he put on you? or just give that cool design trait to the protagonist of digimon cyber sleuth instead, whose entire plot is that theyre a digimon human hybrid with literaly the power to pixellize themself into computers.
ALSO!!! actually do something!!! with mameo!!!
they really fuckin hyped up in all the prelease materials that the digimon world 1 protagonist was gonna be in this game and he’s all grown up now. and then he does NOTHING in the plot except babble exposition and stand around your home base. and has one line about how he’s a badass teacher now and his partner is mamemon but hey we made a bullshit excuse for why his digimon is sealed away and he never gets to fight :<
give me an actual cool teamup of new protag girl and her cool teacher dude beating the shit out of business trash with their bare fists and also their digimon’s bare fists while THE BEST DAMN MUSIC GOES UNWASTED
...fuck i sure do Feel Intensely about nostalgic games lol. i wonder if i’ll be so rambley when i play kh3? maybe itd be a really shitty lp, aaagh...
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clickbliss · 5 years
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The Caligula Effect Overdose Review
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by Amr (@siegarettes)
The Caligula Effect Overdose
Developer: FURYU Corporation
Publisher: NIS America
PS4, PC, Switch
When I originally reviewed The Caligula Effect for the Vita I found it to be a dire RPG, with a half-baked story and combat that was held back by its abysmal technical performance. I questioned the merit of returning to it for a PS4 remake. Still, I was curious if any of the original game could be salvaged. So once again I found myself, like the game’s protagonists, stuck in an endless loop of high school life.
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A quick refresher for those who (justifiably) skipped the original release of Caligula: during a speech welcoming the incoming class, you begin to hallucinate, seeing distortions in the world around you, and in the faces of your classmates. You’ve “graduated” and become aware of the true nature of the world, specifically, that it’s a simulation named Moebius, whose residents live an endless loop of high school life, finishing school only to return to their first year again.
Moebius is the creation of Mu, a virtual idol who seeks to bring comfort to fans of hers who’ve experienced trauma, and provide them with a world free of pain. Your attempts to escape Moebius bring you into conflict with Digiheads, people corrupted by their strong desire to escape their lives, and the Ostinato Musicians, students who compose music for Mu and seek to increase her influence. Basically, you gotta fight Vocaloid stans and artists who refuse to stop posting and log off.
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To stop them each of the members of the Going-Home Club have to awaken to their inner desires, channeling their strong impulses through the Catharsis Effect, which allows them to fight back against Moebius. Basically their arms turn into guns and stuff.
It’s a loaded premise, full of interesting directions to pursue. Questions about the nature of fandom, virtual personhood, the value of pushing back against a restrictive society and particularly the endless adolescence, are all potent for thematic conflicts. The endless high school life and stunted growth that comes with escapism could easily form a strong meta-commentary, taking aim at the culture and fans of anime and games that constantly returns to high school life and sometimes feels incapable of moving on. Or it could provide commentary on a homogeneous society with little tolerance for aberrations.
Don’t worry, they don’t do anything meaningful with any of these themes. Instead characters get their catharsis by talking at length about how much they hate fat people and other inane garbage, while the main plot relitigates the value of escapism in a format that’s been done better by other games and half the isekai genre.
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Overdose is largely the same story, aside from allowing you to play as a female protagonist, introducing a few characters (one of which is even more unlikable than the original cast), and adding scenarios that allow you to take sides with the Ostinato Musicians. It definitely bulks up the story, but it’s hard to argue that it meaningfully alters it. The script does get small improvements, and in one case it helps make a character read more like their awakening come as a result of strong determination, rather than having a tantrum.
Most of the meaningful revisions come as a result to changes to the UI and battle system. Functionally, it’s mostly the same, but a visual overhaul and technical changes turn make the game a lot more readable. The UI moves the grungy, noisy art direction to a more fitting pop aesthetic, with the textured black elements becoming lighter, pastel colors with slight transparencies. Battle icons also take up a lot less screen estate, letting the visuals breathe and allowing the hectic and often crowded battles more room before they turn unreadable.
Best of all, the instant battle transitions now bloom into lovely pastel arenas, with digitized effects dancing around the borders, creating a window into the setting around you. The improved presentation works strongly in Caligula’s favor, since the battle system carried me through most of my time with it. Essentially, you’re using a series of predictions to carry out a chain of up to three actions per character, attempting to inflict status effects to interrupt enemy attacks and put them into a vulnerable state.
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Characters move according to turn order, but their actions occur in real time once executed, and can be fine tuned to better interact with other characters’ moves. For example, you might set one character up to they counter two enemies’ melee attacks and send them airborne, have other characters juggle them with ranged attacks, then have another follow up when the enemy is downed to finish them off. It turns battles into interesting tactical problems, which when dealt with well become spectacles of stylish combos and super moves that lend a flair that calls to mind character action games. With good decision making even bosses can be interrupted and run over with the same momentum, providing a satisfying reward for playing well.
Of course, that’s only when everything plays out the way you want. Caligula throws a wrinkle into its battle system--the predictions of the enemy moves aren’t always accurate. The stronger the enemy the more likely they’ll be able to outwit you, and having backup plans to ensure your combos go off properly is key. Characters also need time to recharge their skill points after a few turns, which requires some long term planning to make sure you aren’t standing around out of energy while the enemy runs you over. These considerations keep battles from being predictable, but also makes an already finicky system more touchy. So while higher level enemies still prove engaging, later battles, with tons of fodder enemies and a larger squad of teammates, turns into a cacophony of abilities and explosions that are honestly better left to the auto-battle option.
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At its most messy, these battles still provide the main impetus to keep playing, and Overdose’s welcome makeover helped it get closer to its ambition. It’s the one part of the game I can say I found all around enjoyable. The same can’t be said for its ambitious social system, which incorporates and massive web of characters to talk to, both in person and over the game’s version of the LINE messaging app. There are literally hundreds of these NPCs, each which you can have a quick chat with to raise your affinity with, rewarding you with bonuses and unlocking other, more reserved characters in the massive relationship chart. 
While I appreciate the sheer amount of effort it takes just to name these characters none of them have a unique appearance or dialogue, mostly spouting stock lines that barely make any sense. Worse, your chats with them over messenger amount to you sending them a series of random questions with no connecting throughline. I don’t know about you, but if someone kept asking if I liked strawberries or oranges then jumped to something like what my greatest fear was the next sentence I’d think they were a bot trying to get my passwords, not a relatable human being. You party doesn’t fare much better, since not even they get real conversations.
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It’s even harder to escape comparisons to other high school life RPGs now, then it was at the time of its original release. Even if I’m not a fan of it, Persona 5’s shadow looms large over Caligula, since it explores similar themes and shares a history. Closer to Caligula’s scale, and maybe more relevant, Blue Reflection--Gust’s magical girl RPG--also released since then, which incorporates several similar ideas, but executes them more successfully. It’s hard not to look at the unique social media interactions and personal problems Blue Reflection gives to your schoolmates and see a better implementation of the generic, stock dialogue Caligula assigns to its high schoolers. It puts into perspective how thoughtless Caligula feels on that front.
I’m glad to see more games explore the space around modern day settings, and I’m all for more fake LINE interfaces where I can chat with friends. At the same time I can’t help but see that as a primary mode where The Caligula Effect Overdose falters. It can’t get by on the sheer novelty of the setting anymore, not with so many other notable players, and the story it tells nowhere near matches the ambition elsewhere.
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Worse, it’s genuinely ugly and cruel in places where it doesn’t feel justified, and which it never earns the right to be. Every social aspect of the game is riddled with narrative shortcuts, hoping to blast through the story fast enough and overwhelm you with a massive quantity so that you don’t notice that it’s not telling a story with any substance. Overdose makes it more tolerable, and highlights the more enjoyable aspects of the combat and artwork, but in doing so ends up bringing further into focus the other places Caligula is lacking.
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