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#Piper Cassidy
alfairy · 4 months
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Some of my designs for some of the fnaf kiddos
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imdoingsortagay · 2 months
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In honor of the fact that wwe made a little reference to Chappell Roan and Charli xcx of all people 😭😭😭
Here’s my list of characters I think would have a fun storyline with Chappell Roan
Wwe :
- Seth Rollins, those two can utilize their joint slay together
- Chelsea Green and Piper Niven , they would just vibes me thinks
-Bronsen Reed , he can play bodyguard
- Pretty Deadly , they would also utilize their joint slay with your favorite artist’s favorite artist.
- Maxxine Dupri, it fits okay
All of chase U , they seem liked they’d all be fans of her music , mostly duke hudson 😭😭😭
Aew
- Willow nightingale , she literally tweeted at her she’s welcome to are
- Orange Cassidy , it works in my mind
- Toni storm , she’d love Chappell and her style I just know it
That’s all also fuck max caster for replying to Willows tweet say he doesn’t want Chappell 🖕, bowens is better anyways
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macncheesytoes · 3 months
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songs in my playlist in think fallout companions would like (4 and a few from nv)
sorry i havent posted in agrs, i downloaded new vegas
FALLOUT 4
CAIT: paranoid - black sabbath
CURIE: army dreamers - kate bush
CODSWORTH: love of my life - queen
DANSE: twist and shout - the beatles
DEACON: moonage daydream - david bowie
HANCOCK: girls, girls, girls - motely crue
MACCREADY: dazed and confused - led zeppelin
NICK: people are strange - the doors
PIPER: like real people do - hozier
PRESTON: seaside rendezvous- queen
STRONG: the handler - muse
FALLOUT: NEW VEGAS
ARCADE: i want the one i cant have - the smiths
BOONE: all things end- hozier
CASS: stone cold crazy - queen
some of these might be a bit out of character lmao, but obviously my music tase is really not what dome of these people would listen to. and obviously i had to put my faves mac and led zeppelin together.
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softlyapocalytpic · 2 years
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Character Analysis of Fallout Companions
Perhaps I’m outing my self as cringe here, but I have a draft to do with Homestuck God Tiers??? So I thought about trying my hand at it again. I actually used to have a pretty moderately successful analysis blog back in the day but its been. some time. since I seriously classpected. So any Homestuck fans dont come for me, I’m a little rusty.
Doing characters from 3, NV, and 4! I’m not doing everyone as there are some characters I don’t feel like I know well enough to give one to, or just didn’t have any good matchups into a god tier. This is a 100% me metaing about the characters through the lens of Homestuck godtiers. You can check the tags to see if a character made it in! Also, if you want somebody in specific, please do send an ask! I’d be willing to do it <3 (I’d be open to doing OC’s but I’d probs have to an extensive interview haha. Oh nooo, not a reason to info dump about you’re characters to an interested party that wants to meta about them <3) And if anyone is curious about what all this homestuck jargon means please do send an ask and I’ll be happy to explain in fuller detail.
Fallout 3
Fallout 3 is a story of sacrifice, duty, responsibility, and a story of selflessness vs selfishness. It’s within the karma system, it’s within the dichotomy of choices, and the kind of companions you can bring with you. Star Paladin Cross is the picture of lawfulness, duty, and responsibility and she admires James and Catherine who were selfless and self-sacrificial. Vs the selfishness and cruelty of a lot of the characters we meet; Burke, Jericho, Moriarty etc. Also I’ve cheated on this one, the only companion we have is Butch, I’m so sorry. Take Amata and Moira as my apology.
Butch
He’s a shit talking bully, he’s a rebel without a cause, he’s a smooth talker hiding behind coping mechanisms that he made to help him survive. He doesn’t give a shit about whats strictly “right” or “wrong”, but his own ideals that he’s decided to live by. That’s what he’s true to, and he wants to disturb the status quo. He’s the aspect of Rage, baby, in the best ways possible. Rage players aren’t just destruction incarnate, they’re the people who would rather live in anarchy than live in a broken system. I love Rage for Butch because I think he shows the best and worse sides of it depending on how you want to frame him. As for his class, totally thief. Cocky, but hiding insecurities. Skilled at manipulating his aspect, at pushing people’s buttons to get what he wants, and using conflict to bond with the people around him. Also Thieves end up in positions of leadership often for their charisma, and while they may begin as bullies they often change and develop over time.
Final Diagnosis: Thief of Rage - Yeah! I kinda said it in the main paragraph, but I think to connect back to what I wrote in the beginning... I think that while Fallout 3 the game might kinda condemn Butch for who he is, he is neutral! Not Evil, not good, and I think that speaks to something even if they didn’t think about very deeply. Butch represents himself, but he’s not necessarily cold-hearted, especially within my own interpretation. I think he does lean towards the selfish/bad karma end as far as how Fallout 3 views his character, but I think ultimately his archetype is that of a trickster which makes Thief of Rage a great fit. He’s here to cause some chaos!
Amata
Amata, as a character, is thematically, emotionally, and morally in opposition to Butch as a character (I don’t think their godtiers reflect that however). She’s the daughter of the Overseer, and that comes with a responsibility that struggles with but ultimately accepts on her own terms. She’s responsible and duty bound to the tasks set in front of her, and will work within side and bend the system that she lives in until she gains the power to change it. She’ll break the rules to save her closest and oldest friend, but in the face of leadership she chooses that over her own personal emotional bonds. It’s her own form of self sacrifice that I think is alluded to being the best option for the vault even though it’s at the cost of the Lone Wanderer. That is all to say, she’s a Blood player. Her class? Mage, I think. The Mage has a deep personal understanding of their aspect through personal experience. It means that they suffer for that understanding, but ultimately come out wiser and more experienced than those around them.
Final Diagnosis: Mage of Blood - Amata carries her burdens with her, her promises, her bonds, and even in the face of them being burdensome, flawed, and broken she chooses to understand them. To stay and make something more out of it. She loves her father, she doesn’t want him to die, and she cares about the LW, but she knows that the vault would be just as bad for them as they are for the vault. She knows what it’s like to make personal sacrifices for the greater goods, but she rebels in little ways because she won’t be caged by it.
Moira
When I think about Moira there’s one line in particular that stands out to me: “ Well, the world broke just like glass. And everyone's trying to put it back together like it was, but it'll never come together the same way.” I adore Moira. For me, she’s the most heartfelt character of Fallout 3, the one that felt like that the writers created with soul, and that line is seals it for me. And in this way, most definitely Moira is the aspect of the Space, from quirky experiments, to the way she recycles the old and lets go of the old, as well as being intensely creative. That leaves her class which I’m very honestly unsure about. Moira does have big Jade vibes, but I think that as much as she’s the wacky scientist the biggest act she commits in the games is the Wasteland Survival Guide. Pursuit of knowledge, of understanding of the world, to help others survive. Trying to reform the Wasteland into a new mosaic after the world shattered, that tells me that she’s a healer, a guide. So, I think I’ll nominate her with Sylph, if only for the idea of putting the wasteland back together.
Final Diagnosis: Sylph of Space - While I’m not super sold on her class I really love Space for Moira. I think its a perfect fit and I like how it ties into her story. Moira represents healing for the Wasteland and a step towards not just surviving, but building something new and more beautiful.
Fallout: New Vegas
So the funny thing about all of the companions is that they have similar core themes because its the core themes to the games. New Vegas is just deliciously written that way. Will they dwell in the past, or begin again? That lends itself to the ideas of hope, growth, change, new beginnings, etc. when they choose to begin again, and themes of cynicism, “old world blues”, violence, and stagnation/inability to move on from trauma and grief when they choose to stay in the past. (Although, hey, I do KINDA think Cass’s more violent route is better than the diplomacy one. Fuck the Van Graffs my dude. She had the right of it.)
Which makes analyzing them for individual god tiers difficult even if it makes them well written lmao. I think with these four I tried to focus on the differences in how they approach these scenarios to inform their godtiers.
Arcade
Arcade has some healing imagery off the bat in the medical sense of the word, as well as knowledge for his research role with the Followers of the Apocalypse. In my mind, Arcade is thematically Veronica in a decade from now. He has some important differences, but their stories really have a lot of connective tissue especially in comparison to the other companions in this game. It’s that Enclave-Brotherhood parallels baby. However,  he’s been burned, lived a life of constant paranoia and lost connections, and it’s made him close-off. Bitter. He has so many ideals and dreams for a better world, and he wants to fight for them, but gets stuck. I think in this way he’s definitely a Life Player whose finally getting to strut his stuff after years of not being able to. As for his class, that’s a lot harder! He’s got the vibes for a few different ones, but I think that he definitely falls into a Passive class for me. I also would really love to put him as a Sylph if only to parallel Veronica so they could be a Passive/Active duo, but I think that he’s actually a Seer. He’s watched the world, seen it, understands it, and struggles to find a way to effect. He sees himself in Virgil. He feels like the guide that others go to in order to seek understanding, but he’s grappling with how to change the world as well. I think about his Independent Vegas end card, about how it wasn’t what he thought it was, but I think in the end that is a minor setback to the journey he hopes to help cultivate in the Wasteland afterwards.
Final Diagnosis: Seer of Life - He sees raw potential, what the world could grow to be, and its a double-edged sword. On one hand, it means that he has a more hopeful vision for the world, on the other
Veronica
Originally, I thought she was dead on for being a Life player, but in actuality I think that Time is better suited for her. Veronica Fixes things things. Her imagery is mechanical based. She gets stuck in the past being surrounded by the BoS and is desperately trying to lead them in to the future. She’s a fighter. She wants to heal the world, but she’s doing that though her tools, her technology, and her fists. I love the imagery of her surrounded by the current of electricity, or ticking clocks, and the fact that she has end card that points out that she fixes and solves things for people in the background. She loves solving a problem by punching it, but she’s a compassionate person. She wants to make people care. But as much as she’s a fighter she’s forced into the sidelines and forced into never making change, unable to Fix or heal. She’s overlooked, underappreciated, and is a sturdy moral backbone for people that send her away to get supplies. To take care of things out of the way. So I believe that makes her a perfect fit for Sylph! Sylph’s have to learn how to trust in themselves and to embrace their own paths. She wants to help people that aren’t willing to help themselves, and for many Sylphs their story leads them to realizing that they can’t help everyone, or they shouldn’t be burdened with that responsibility.
Final Diagnosis: Sylph of Time - Veronica needs to make a choice: to get stuck in the past trying to save whatever she can of people who refuse to change, or to leave them behind and move on so that way she can effect the change she wants to see in the world. I always left incredibly dissatisfied by her end card in the latter ending as I refuse to believe that Veronica would just... give up. But I think it takes time to heal, to realize that the BoS can’t chase her to ends of the earth, and in my canon she ends up in the FotA.
Boone
Honestly, off the bat, he reeks of being a Doom player. He literally goes around walking thinking that maybe this time his number will be up only to forced to keep on going. He’s angry, cynical, and feels (and is sometimes) like he’s at the whims of fate and other systems bigger than himself. Yet, I think this makes him able to have a large well of understanding and a kind of emotional intelligence for the people around him that suffer similarly. If Life players are here to give you a pep talk, Doom players are here to sit with you in the shit. I think one could make an arguement for a disaffected Time player, but a lot Boone’s will to fight comes less from a cause to fight for and more because of self-destruction, an attempt at a kind of “redemption” (not that he believes he will ever or even can achieve that), and hatred for what the Legion in specific did to him. It’s not that he wouldn’t hate them otherwise, but it’s a personal hatred rather than something that comes solely from his own morals. I think that’s because a lot of Boone’s ideals are informed by the system that shaped him, and made him into a perfect soldier that just listened to orders and absorbed whatever they wanted him to believe, and now he’s (subconsciously) in a search for individuality and purpose. As far as his class, easy, Heir. Heirs are often controlled by their aspect by virtue of it being channeled through them. This fits in perfectly to his background as a solider being the perfect vessel for discipline, rules, and etc that he eventually learns to question.
Final Diagnosis: Heir of Doom - I think I explained it all pretty well in the above, but I think as a final note: Heirs are often under the influence or leadership of someone else as they look to others, but I think they all most have a moment of breaking away. Of self definition, or else they feel out of control of their life and at the whims of others. I feel like this fits Boone.
Cass
She’s a tough nut to crack. I don’t think she translates incredibly well into homestuck classpecting, however if I had to choose an aspect for her it’d be Blood. I considered Rage, but based on the official Extended Zodiac website there was a pivotal difference that helped me with the decision: Rage players will burn everything down, but Blood players will stay stubbornly on sinking ship. I think that Cass’s want to take down the Van Graffs and Alice McLafferty can be read as her burning down the old because she values the truth more, but we meet her stuck in the Mojave Outpost refusing to sell even when she has nothing less. Cass is oddly loyal for someone who has spent most her life walking from place to place with connections. Despite knowing the flaws of the NCR she sticks with it because she believes it’s the best answer into the anarchy of the Wasteland, and that’s an important difference. Rage players would rather live in anarchy than in a broken system, but Cass isn’t like that. For all her Rage, she values the sentimentality of the caravans and how it’s her last connection to her father. The NCR is home no matter how badly they fuck up so she’s here for the long run. So where does that leave her class? I honestly can’t say, but if I had to throw a dart I’d pick Thief. It enables her to stay true to the aspect of blood while still being able to have a more destructive side that would reflect Cass’s proclivity for righteous outrage. I think, as well, as the Thief is a manipulator, it reflects Cass manipulating the system in order to dispense justice in order to get her revenge in the diplomacy route. She also has no issues with moral ambiguity. The ends often justify the means.
Final Diagnosis: Thief of Blood - I think I covered it pretty well, but TLDR, Blood represents her loyalty to her connections as well as her stubborness that prevents her from hopping from a sinking ship. Thief represents her willingness to bend the rules and manipulate things in order to exact her revenge. Also her cockiness/confidence lmao.
Fallout 4
So I fucking struggled with Fallout 4. It has a shit ton of themes going on for it’s characters, and I think only one was easy. Fallout 4 talks about a lot; the themes synths bring up the most is the nature of identity and soul, but they bring up so many questions from that. When has science gone to far? What are you willing to sacrifice in the name of progress? Blind faith vs being critical of everything around you. Paranoia, trust. Freedom. Is there any place to stand morally within a broken world? It asks, a lot of questions, which I have my own answers to, but it makes analyzing the companions to distill their stories complicated especially when not all of them speak to core thesis of identity. (These frustrations very much come from a place of love, dw.)
Piper
Piper is an innately compassionate person, but she seeks truth above all else, and that ends up pushing the people she cares about away from her. It alienates her, and sometimes she doesn’t realize that the Truth can be harmful in the way she spins it. She’s quite a good fit for Light player, although a much sweeter one than the ones we get in Homestuck canon. Light players seek out knowledge at all costs, which often puts a bad taste in people’s mouths. Light players are know-it-all’s by nature, and believe that it’s important to be informed about everything for the sake of being informed. They shine light on people’s lives, and because of that, often shine light on places that people didn’t want to be seen. Piper’s class, Witch, allows her to manipulate information; a power that is incredibly powerful and could have catastrophic implications if not wielded carefully. I think this a perfect way to reflect the impact of the Publick Occurrences- it has the power to shape the perceptions of the wasteland, and she had a long learning process with that power. Witches are also rebels! That rebel against the status quo of their aspect and are generally the more positive and peppy of the classes by nature. Piper doesn’t go with the flow, she follows her own path, come hell or high water.
Final Diagnosis: Witch of Light - Piper is a good person at her heart, and a lot of Witches are, but they came with the old adage: “With great power comes great responsibility”. I think Piper really did love the attention that came with the paper, and valued the trust of the people around her, but didn’t realize that digging into people’s crap wasn’t going to make her loved. She’s nosy, opinionated, and ends up pushing people away in her pursuit of her highest value: the truth.
Danse
Oh Danse. I had, so much trouble nailing him down. I debated a lot because his story has themes of personal identity (Heart), strong convictions and faith (Hope), and despite how empathetic he can be to his allies, he doesn’t extend that to the rest of the world. In fact, thanks to the BoS, he has a lot of violent hatred. BUUUT, it’s hilarious how obvious it was in the end. Danse seeks out bonds. His story begins with a close friendship, one that defines him. The BoS gives him a community he desperately wants and needs which then informs everything about him. He’s a leader, and a good one at that. He’s empathetic and reliable at his best, and stubborn and narrow-minded at his worse. His bonds make him blind to the hypocrisies and flaws, and his loyalty makes him easy to manipulate. He’s easily a Blood player, and one that is pretty far a long his journey, but it’s his class that really informs why he’s unable to grow. Heirs have a hard time knowing when to move on, when to let go, and when paired with the stubborn Blood aspect it makes for a very loyal and very stuck in their ways person. Heirs are very naturally inclined to their aspect, and have a lot of power because of it, which I think lines up with a tough beefy boy given that Blood is connected to the flesh as well. I really wanted to give him Knight because I thought it’d be cute, but he doesn’t fit the bill. ;;
Final Diagnosis: Heir of Blood - I think there’s something very telling that two of the soldier characters have ended up as Heirs. Heirs are powerful/skilled, but get taken advantage for that very purpose as they’re kind of like vessels for their aspect. As the vessel of Bonds, Danse is primed to let the things he attaches himself to blind and manipulate him, despite how much he prizes critical thinking and independent thought within his own troops. And then it’s no wonder, when everything he’s ever bonded to is ripped away from him and he’s revealed to be the very being he’s sworn to kill, that he falls apart and spirals out of control. Even then, even when he runs because he’s scared, he’s willing to die for his cause without intervention. He’ll go down with the ship.
Hancock
Hancock is an inspiring leader that leads by example- he’s not holding people to expectations he wouldn’t ask of himself first. When he feels like he might be getting out of touch, that leadership might be going to head, his answer is to do travel and explore. To see the world again so way he knows what it’s like to be a follower. Even if he’s loyal to his community, he doesn’t commit to sinking ships. If Diamond City is gonna be some bigoted assholes, then he dips. He’s not attached to even his own identity, carving out a new one when the old one no longer speaks to his values. He’s cocky, confident, charismatic, and has no issue getting his hands dirty to rid the Commonwealth of shitty elements. He supports synths and the Railroad, but won’t be held down to their cause, preferring the more fluid position of someone who can turn the blind eye the RR needs to operate. All of this, however, hides someone with a deep sense of self-loathing. Before John Hancock let John McDonough die he floated with no anchors, he wasn’t someone he admired, and that person didn’t get to just disappear. He’s an easy mark for the aspect of Breath, and I think that the confident yet secretly self-loathing Thief is another great fit.
Final Diagnosis: Thief of Breath - I think at the core of Hancock’s identity is Freedom, freedom to live one’s own life and decide who and what they are for themselves. It’s why he aligns with the Railroad, but as much as he adopts of a new identity I think it was to be someone he could be proud of being. An identity to allow him the freedom to be a leader, a hero of the people, because he felt that John McDonough wasn’t that. So he quite literally stole a representation of freedom in the US for himself. I think there’s also something really poetic about how Thieves are often seen as selfish, but Hancock really isn’t. His aspect counteracts that as it would go against his beliefs to violate someone else’s freedom.
Nick Valentine
Nick’s story is entirely about nature of his identity; whether or not he’s even real or has a right to exist. He’s so clearly a Heart player which fits right at home with his neon side and aesthetic, there’s even a connection between hats and the soul in Homestuck, it’s perfect. Heart Players are regarded as self-absorbed in the analysis community (and I guess canon), but I don’t think that necessarily true across the board. There’s a difference between being self-absorbed and being fascinated by, or toiling with, the nature of one’s identity and soul. People who have a strong sense of internal self often use that to connect with other people, and help others reveal things about themselves they didn’t know. This is where Nick falls for me. He’s an intensely compassionate person who connects with other people and cares deeply about the world. There’s also the fact that Heart often has the “splintering” of the self, and Nick is quite literally that, a splinter self from the OG Nicky Valentine. As for his class, I’d say that he’s a Mage! Nick has suffered because of his identity, he was kind of “born” from it. The snapshot of OG Nicky was taken from a time where he’d just lost an important romantic relationship, and then our Nick woke up in the trash. Before that, he was forced through different iterations of personalities that didn’t stick. Nick’s internal turmoil doesn’t come from a place of insecurity, but of deep personal suffering that has given incredibly wisdom, compassion, and understanding. This is all textbook Mage, especially for one of the Heart.
Final Diagnosis: Mage of Heart - I think I really said it all, but Nick really is a great example of a well-developed Mage of Heart, and I love that within Homestuck Canon he’d classified as a splinter made real. I think it really fits thematically for him. Nick is really our quintessential exploration of the theme of identity and soul within Fallout 4, and so I think that Heart is a great match up for him.
And that’s it! I wrote a lot about X6 and Deacon who unfortunately didn’t get through the final cut because I couldn’t come to a good conclusion for them. Generally speaking, I think that Knight of Mind could work for X6 but my meta felt really incomplete and repetitive. Deacon fucking ALLUDES ME. I know all his potentials, but I can’t find a good match up that really nails him down, so I’m putting him to the side for now. As for the rest of the companions who didn’t get written about, if I didn’t mention them it’s because I just didn’t feel like I could come up with something for them. I would love to do Preston in the future, maybe try something for Raul, and Mac as well.
(Rip Cait & Curie but I almost never traveled with them. Same goes for Gage & Old Longfellow.)
Maybe I could explore more standard NPC’s in the future? idk lmao.
I wrote New Vegas first and 4 last and I think you can see me gradually get into the swing of things. I really wanted to do more, but I think I’ll just have to make a follow up post with people I missed. I’m not fully satisfied on all my picks, but I think to ever get this out of my drafts I’ll just have to live with that.
Anyway! I hope anyone who is in this same niche as me enjoys this, I definitely haven’t been in the Homestuck community in years, and in all reality won’t actually ever return to it, but it was really fun to do this.
<3 Thanks for reading.
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aith-art · 1 year
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Do Fo4 + NV Companions Play Caravan
Yes, I know Caravan isn't in fallout 4 but I have headcannons as to who plays it. Cause it's got to have travelled with the Caravans.
Fallout New Vegas
Cass - She 100% plays caravan. She was a caravaneer for years. She knows how to play and she's good at it. She also bets high on games of Caravan, both her own and other people's. Likes to place bets on who will win.
Boone - He knows how to play, he just doesn't care about playing He'd rather be on the lookout rather than playing the card game.
Arcade - Again he knows how to play, he's even looked into some strategies for playing. Some of the followers enjoy a good game after dinner. Occasionally he plays, but not very often, it's more of a social event than he's overly comfortable with.
Veronica - She didn't start playing till she started scavenging for the Brotherhood out of Trading Post 188. She gets fiercely competitive about it at times. Could go head-to-head with Cass and have a standing chance.
Raul - He's had years of experience. Probably helped refine some of the rules used across the Mojave. He traveled a lot and has seen many different renditions of Caravan so sometimes gets rules confused. He's always down for a friendly game to while away the nights on the road.
Lily - I can't see her playing caravan. She'd rather tell stories than play a game of caravan on an evening. I have no real justification, but I don't think the folks in Jacobstown really play caravan.
Fallout 4
Piper - She knows how to play, she and her sister play it on an evening when Pipers not writing
Valentine - He doesn't know how to play but would be willing to learn. He knows people that do play, including Ellie who learnt from a travelling merchant
Hancock - He knows how to play, he's very good at it. Preferse the fast-paced games but will play Fahrenheit on occasion
Danse - Doesn't know, doesn't want to know. He's never had anyone be willing to teach him. Though I imagine the Brotherhood has a game of a similar nature.
Deacon - He's one of the best players in the Commonwealth. He claims to be the one who brought Caravan to the east but no one can confirm this info. When downtime arises, he and Desdemona will play a game. She thinks he cheats
X6-88 - Doesn't play. He's never been taught, but if he is taught. He's good at it. Strategy is his thing. He's good at it. He doesn't gloat about it but will challenge Deacon to a game.
Preston - He picked it up from a trader and he and the minutemen play it on an evening. The castle has a room with tables and chairs that are only used for card games. He's challenged Ronnie Shaw on more than one occasion and had his ass whipped
Curie - She's curious about the game and will watch people play it. She can't get her head around the rules
Cait - Doesn't care enough to play. Would rather train than play such a slow-paced game.
Codsworth - has a hard time playing due to being a Mister Handy but he understands it. He referees games in Sanctuary
Strong - Doesn't care. It doesn't help him find the Milk of Human Kindness
MacCready - He's played a few games. He doesn't bet very high, not one to take unnecessary risks. He's good at it. Learnt to play in Goodneighbor. Plays against Daisy on slow nights.
Longfellow - A passing stranger to Far Harbour taught him how to play, ain't many people in town who want to play. He doesn't get a chance to play very often. But when he does he's good.
Gage - Two of the Traders in NukaWorld were playing and he forced them to teach him. He knows how to play but he's a sore looser. No one in Nuka World wants to play against him.
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eljackinton · 1 year
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Decided to put everyone together to create a Fallout Wrestling Tag Team poster. Now I'm starting to think the next Fallout should be a fighting game.
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You’re No Better Than I Am || Multi-females || For Brittney
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campgender · 6 months
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Then outta the blue everything about you started changin’ like the colors on a mood ring
Nothin’ lasts forever but you’re quicker than the weather, I shoulda known better but you fooled me
Good thing goin’ to a good thing gone
Just when you think you know someone
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ikroah · 9 months
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A girl can get somewhere in spite of stringy hair or even just a bit bowed at the knees if she can show a faultless…personality! —“Personality,” Johnny Mercer and the Pied Pipers (1946)
It Keeps Right On a-Hurtin’ #26 - Ring-a-Ding-Ding V
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Read IKROAH on Archive of Our Own
Notes / Original Pencils / Transcript:
Notes:
ohhhhh my god why did i make this script so long my hand hurts this took forever aaaaagh
Welcome to the Lucky 38! This is a script that has remained basically the same for a long time but went through COUNTLESS extremely small rewrites over the course of production just to really nail Mr. House's dialogue. He's a long-winded guy, this whole issue is basically just him doing monologues, and I wanted to make sure it was all interesting and non-repetitive. I think I took out at least three uses of "merely" from the first draft.
One of the biggest production decisions of this issue was whether or not to cut the scene with Agnes and Cass and Victor, which immediately follows the end of the previous issue. The reason to include it was because it very necessarily established the change in location from the Vegas Strip to the Lucky 38 penthouse, which would have been jarring otherwise; the reason to exclude it was that it the issue was already extremely long and I thought opening right on Mr. House would have been more impactful. Ultimately, I did keep it, which was a good decision, but only because of the literally issue-saving idea to convey it as closed-circuit television footage instead of actual panels. Every single attempt at overlaying them with the lead-in to Mr. House was way too busy, but that idea really tied the page together like a nice rug.
And lastly, the framing device of the tarantula and the tarantula hawk was actually an extremely late addition to the comic. I had already finished the first three pages when I thought of it. My problem was that Mr. House's constant monologuing and Agnes' sad expressions got pretty repetitive. I needed something to break the action up while adding thematic heft and artistic variety. I've become a real enthusiast for wasps and tarantulas over the last couple months, so this one really was just a stroke of luck. It took only minimal revisions to make room for the framing device, with the most dramatic change being the complete replacement of the last page (which was originally just a splash page of the Lucky 38 in Vegas; bookending the first and last pages is so much better). So you see, the only reason for weaving a scene into this issue of a skittish desert-wanderer getting paralyzed and dragged toward a certain demise by a predator almost perfectly evolved to destroy it was just that I like bugs a lot. That's the only reason, yep.
Original Pencils:
Due to all of the photo-collage in the final version of the comic, there's a lot of panels and details that I (thankfully!) didn't have to draw myself. Sorry that the pencil isn't blue on the last three pages, I've been on the move for the holidays so they got scanned in grayscale by accident.
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I did experiment with drawing the tarantula framing device myself, but ultimately went with the photo-collage method because the artistic juxtaposition actually made it much more readable when interspersed with the proceedings in the Lucky 38.
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Transcript:
EXT. DESERT OUTSIDE OF NEW VEGAS. The city glitters in the distance, nestled between the shadows of mountains, with the spire of the LUCKY 38 towering above all else.
In the wilderness, a TARANTULA emerges from its burrow.
EXT. THE NEW VEGAS STRIP. On closed-circuit television monitors, a SECURITRON ROBOT approaches AGNES SANDS and ROSE OF SHARON CASSIDY, saying
VICTOR: Well howdy, partner! Fancy meetin' again here in Vegas!
CASS: What the fuck?
AGNES: Victor?
Unlike the usual police units, VICTOR's robotic "face" is that of a cowboy.
VICTOR: And heck, ya clean up nice! Sure lookin' a lot better now than when I rustled ya outta the bone orchard back in Goodsprings*--
CAP: *As was explained to Agnes way back in IKROAH #2. --Lou
VICTOR: --so how's about ol' Vic skips the rigamarole, huh? 'Fore all my yappin' makes ya want to go back, heh-heh-heh! I'm the welcome wagon, see. I'm to come and collect ya.
CASS: Agnes--
VICTOR: Boss wants t'see you, is what I'm sayin'.
AGNES: Boss?
VICTOR: Only of all of Vegas, friend!
CASS: Agnes.
MEANWHILE, the TARANTULA crawls beneath the starlight.
VICTOR: So why don't we mosey on over to the Lucky 38? And your good pal can come along, too!
CASS: I need to know what the fuck is going on, right now.
AGNES: I...I don't know.
VICTOR: And y'know, boss ain't ever let a soul inside before, least for not as long as I've been rollin' around on my spurs, so this ain't just an everyday social call, mind...
On the closed-circuit television monitors, VICTOR escorts AGNES and CASS to the entryway of the LUCKY 38.
VICTOR: ...but heck, I reckon ya'll oughta get along like franks on a fire! So come on! Lift's in the lobby here, and up to the top floor--and we can get the formalities out of the way before ya'll get [cut off]
INT. THE LUCKY 38 PENTHOUSE.
AGNES stands awestruck, looking upward, bathed in electronic green light. With horror, she ekes out a single question.
AGNES: ...what are you?
???: A "Hello" would have been preferable, but it'll take more than a crude faux pas to tarnish this moment. Who I am, Agnes--
What AGNES is looking at is a gigantic SUPERCOMPUTER and terminal, flanked by closed-circuit television monitors and guarded on both sides by SECURITRON police units. On the supercomputer's massive screen is the green-lit image of a face. The face
MR. HOUSE: --is ROBERT EDWIN HOUSE. The President, CEO, and sole proprietor of New Vegas--and more to the point, the intended recipient of a long delayed package.
AGNES: Oh, you...you mean the platinum chip?
MR. HOUSE: Correct. It's a...very precious artifact of the old world.
MR. HOUSE: My world, once.
In the back of the room, beyond AGNES, is an oil painting of MR. HOUSE, standing outside in front of what must have been a very large robot.
MR. HOUSE: In that world, I was the founder of RobCo Industries--a titan of innovation. We created a litany of robotic solutions for diverse markets, such as the Securitrons that you see here, and even a line of consumer-grade devices like the wrist-mounted Pip-Boy. But the platinum chip was, more than any other, my design. It was my vision.
MR. HOUSE: But it never left the factory in which it was originally made. Before it could even cool off from its assembly...we had the Great War. An international, thermonuclear bombardment of unimaginable power that annihilated the world in all of two hours.
MR. HOUSE: But not the entire world. Not Vegas. Not my Paradise. From my fortress of the Lucky 38, I saw to that. But as for the rest of the world, and my platinum chip--it took generations.
MR. HOUSE: First for the scarce remnants of humanity to crawl out from under their rocks, and for the world to at least resemble a functioning society again in which to do trade. And then for the work itself--of countless scavengers, treasure-seekers, and the like, all contracted to comb over the wreckage of Sunnyvale. It cost millions of caps, and later, New California dollars. And a not insignificant piece of my pre-war fortune as well. I, quite literally, moved mountains.
MR. HOUSE: I do not believe in providence, Agnes, but I do believe in destiny. How else to explain it? It was pristine when it was found. Neither the bombs nor the passage of time had so much as scuffed its sheen. But still...its value far transcended the mere market price of pure platinum.
MR. HOUSE: Amusingly, despite the discovery, I was still only as close to acquiring the chip as I had been originally in 2077. A final ordeal remained for me: how to ensure the safety of the platinum chip en route to its destination, from Sunnyvale to Vegas, without broadcasting its preciousness to thieves, armies, and raiders--or worse, to heavily armed fetishists for pre-war technology like the Brotherhood of Steel?
MR. HOUSE: Misdirection. Through a network of anonymous liaisons, I contracted the Mojave Express for a batch of deliveries, all superficially similar knick-knacks, to various intermediaries of myself. All but one of the orders were totally worthless decoys. But your identity as the carrier of the one genuine item was somehow compromised, leading to you getting attacked, and to the second disappearance of the chip.
MR. HOUSE: But look around you. Look where you are. You've made it, haven't you?
AGNES, still staring up at the visage of MR. HOUSE on-screen, doesn't respond. She frowns, nervous. The SECURITRONS guarding MR. HOUSE observe her stoically.
MR. HOUSE: Let me clarify: I had nothing to do with Benny's ambush. Heavens no! It goes completely against my interests. It would have been a perfectly quotidian day's work for you if not for his, and I stress, unexpected involvement. The platinum chip...belies its significance. For Benny to have not only discovered its delivery route but possibly enough of that significance to motivate such an act, this constituted a very troubling breach of my security. And I had been looking into it...but in a way, the issue seems to have resolved itself. Hm?
MR. HOUSE: A wild card. Now removed from the deck.
AGNES' gaze sinks to the floor.
MEANWHILE, a small shadow blots out the starlight in the desert outside of Vegas. It flies over the exploring TARANTULA.
AGNES looks back up at MR. HOUSE.
AGNES: I killed him.
HOUSE: So you did. I only wish that we could have spoken before you went rogue on my former protégé: if this story breaks, I can grant you amnesty, but not without controversy. And your infamy as an assassin could make our further arrangements quite difficult.
AGNES: Um...I didn't think there would be more to it than delivering the--
MR. HOUSE: Oh! Of course, of course! My apologies. Two hundred years of anticipation and yet I'm still getting ahead of myself. Well--would you mind? I've been waiting a long time for my mail.
The SECURITRON closest to AGNES wheels forward with its claw outstretched. AGNES reaches her fingers into a pocket beneath the belt of her dress to produce it: the PLATINUM CHIP. She holds it in her hand for a brief moment.
MEANWHILE, the shadow descends; the TARANTULA HAWK engages the TARANTULA.
AGNES relinquishes the PLATINUM CHIP to the SECURITRON.
MR. HOUSE: Thank you--it's a relief to pay for this chip for the final time.
The SECURITRON inserts the PLATINUM CHIP into a slot in MR. HOUSE'S supercomputer, feeding it into the drive with a CLIK.
MEANWHILE, the TARANTULA is fighting the TARANTULA HAWK.
From behind AGNES, another SECURITRON presents her with a stack of NEW CALIFORNIA REPUBLIC DOLLARS, which she gingerly takes in her hand and looks over.
MR. HOUSE: And I trust that you're satisfied with the agreed-upon compensation from the delivery contract, yes?
AGNES: Yeah, it's...it's fine...I'll be going now. Thanks.
MR. HOUSE: Oh? But you've only just arrived. I insist that you make yourself at home.
SFX: KZZSZZZTTT
The faces on the screens of the SECURITRONS in MR. HOUSE'S penthouse suddenly change from policemen to soldiers. AGNES recoils and tries to step away.
AGNES: H-hey, uh--
MEANWHILE, the TARANTULA HAWK pierces the underbelly of the TARANTULA with its stinger.
SECURITRONS surround AGNES.
MR. HOUSE: You are the first guest ever through the doors of the Lucky 38, you know. Nobody has so much as checked a coat inside since the war, so this meeting confers you a significant level of privilege...and inevitable celebrity. The people of Vegas have always gossiped, after all. Many have even clawed at the door desperately with dreams of being where you now stand. Surely you can comprehend how this compulsion to leave after such a deliberate and remarkable invitation risks considerable insult--to both myself and my citizenry? And very deliberate this invitation was. Don't you realize: if handing off my package was all for which you were needed, why wouldn't I have just had Victor relieve you of the chip outside? No, no, you see, as necessary as its acquisition was, the chip is ultimately just a key, for unlocking a new frontier...of possibilities.
MR. HOUSE: Possibilities for prosperity, peace, and technological advancement that haven't been seen in two hundred years. Possibilities greater than anything the New California Republic or Caesar's Legion could dream of, let alone achieve, by playing pretend in the clothes of their forebearers and convincing everyone else that it's statecraft. Possibilities--which if they key is turned by human hands--become certainties.
AGNES (a whisper): Are you not human?
MR. HOUSE: Don't let the video screens and computer terminals fool you: I am a living human. No less so than you. I just live with a particular set of, well...handicaps.
AGNES: You said you'd waited hundreds of years to--
MR. HOUSE: One could argue that the world has been waiting hundreds of years for this moment. Waiting for me. For the chip. For the long-dormant doors of the Lucky 38 to finally open, to a single and specially ordained individual: you, Agnes. And there are tremendous things waiting for us, waiting for us to accomplish them, together. I certainly couldn't do them with Benny. What do you say?
MEANWHILE, the TARANTULA has become completely paralyzed by the TARANTULA HAWK'S venom. The TARANTULA HAWK seizes its prey.
AGNES: ...no.
MR. HOUSE: I'm sorry--"No?"
AGNES: Yes--I mean, no. No! I don't want to help you! I...
Tears well in AGNES' eye.
AGNES: ...I just want to go back home.
MR. HOUSE: ...I see. Hmm.
MR. HOUSE: How do I put this in a way you'll understand?
MR. HOUSE: The die is cast.
AGNES, crying, looks up at MR. HOUSE again. Fear bulges on her face.
MR. HOUSE: Throughout the long delivery of this chip, several precise plans and fortuitous coincidences have aligned in just such a way as to make you, you specifically at this exact juncture, an irreplaceable asset in the ongoing endeavor of this wounded world's recovery from otherwise hopeless ruin.
MR. HOUSE: Your cooperation going forward is not merely crucial to this endeavor's success, but it's utterly non-negotiable. Should you entertain the moral issue of what's at stake, it's obligatory, even. It's why your refusal comes as such a...genuine surprise. Can't you see?
MR. HOUSE: I'm not a fascist, Agnes--I would never force you. But given the circumstances, I'm entitled, wouldn't you agree, to at least a brief demonstration of my vision? The vision that the platinum chip promises? Victor has surely seen your companion to the presidential suite by now--my other Securitrons can escort you to the basement, where I'm sure you can make a...properly informed decision.
The SECURITRONS close in on AGNES, who screams in protest.
AGNES: No! I said no! I already delivered your chip, I--I killed Benny! I-- I-- ...what do you want with me!?
MR. HOUSE: Haven't you been listening? I want what's best for you--for us. I know it's a lot, but bear with me for one moment longer, and I can assure you--that this is the beginning of something very incredible.
MEANWHILE, the TARANTULA HAWK has dragged the paralyzed TARANTULA back to the entrance of its own burrow.
The TARANTULA HAWK shoves its helpless prey into the hole, and then crawls in after it.
The TARANTULA is not seen again.
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larkkspuur · 8 months
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Pied Piper
ID:
A drawing of Five Nights at Freddy's characters. At the front is William Afton/Spring Bonnie marching and playing a flute, looking at the viewer and smiling. Behind him are the Missing Children, wearing the masks of the animatronics they inhabit. In order, it goes Gabriel, Jeremy, Fritz, Susie, Cassidy, and Charlie. They lean over more the further back they go. They are lit from above, standing on black and white tiled flooring.
END ID
alt version under cut
This piece is incredibly desaturated compared to my normal art so here it is with a full saturation filter for funsies
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ID:
The same image as above but all the colors are fully saturated
END ID
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podgoldenrod · 11 days
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Happy Audio Drama Sunday! To celebrate, we're kicking off casting announcements! Please welcome Bonnie Calderwood Aspinwall (@bonnie-bonnie) as Olive Belisle, Lauren Tucker as Joan Cassidy, and Kaleb Piper as... hm. Well, we'll have to wait for the smoke to clear on that one. Stay tuned for more! 🏚️🎙️🌲🔥❤️‍🔥
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ssavinggrace · 3 months
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𝑾𝒉𝒆𝒏 𝒚𝒐𝒖 𝒇𝒊𝒏𝒅 𝒂𝒏 𝒐𝒍𝒅 𝒑𝒊𝒄𝒕𝒖𝒓𝒆 𝒐𝒇 𝒖𝒔— 𝑨𝒏𝒅 𝒚𝒐𝒖 𝒄𝒍𝒆𝒂𝒓 𝒂𝒘𝒂𝒚 𝒕𝒉𝒆 𝒅𝒖𝒔𝒕 𝑰 𝒉𝒐𝒑𝒆 𝒚𝒐𝒖 𝒎𝒊𝒔𝒔 𝒎𝒆 𝒔𝒐𝒎𝒆𝒕𝒊𝒎𝒆𝒔.
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hey !~ welcome to my blog ☆★-
•about me•
-----••☆☆••------
my names - thalia, cassidy, billie, cyrus, piper, jules, cobain, orion, darcy, harley, finn, mavis, gwen, ash, vi, athena, alex, eddie, sydney, jasper, robin, tori, emilio, raye, and august
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i use they/she/he/it pronouns, and I'm genderqueer
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Im a minor (don't freak out)
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i am a demisexual lesbian, I'm in a relationship
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my sideblong for anything i dont want on my main blog is @fall-0f-grace
my pjo dedicated sideblog is @hungryd0gs-arenever-l0yall
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•more info•
-----••☆☆••------
interests: osemanverse. daisy jones and the six. fourth wing. minecraft. atsv. msmischief. percy jackson. roblox. mytholgy. poetry. writing. disenchantment. fiona and cake. adventure time.
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other things I like: my gf!!. brooklyn nine nine. arcane. fourth wing. iron flame. nimona.
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artists i like. car seat headrest. lil darkie. freddie dredd. bad omens. artemas. hozier. noah kahan. twenty one pilots. ghostmane. mothica. post malone. billie eilish. alex g. tv girl. 6arelyhuman. asteria. ayesha erotica. gracie abrahms. alot more.
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chronic procrastinator
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hobbies: drawing. writing. writing songs. reading. making jewelry. sculpting with clay. procrastinating.
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my discord is ssavinggrace. my spotify is ssavinggrace. my main on roblox is r0ckstarrzz, and I don't plan on giving out my insta, unless we're close.
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𝑾𝒉𝒆𝒏 𝒚𝒐𝒖 𝒔𝒆���� 𝒂 𝒇𝒓𝒂𝒎𝒆 𝒕𝒉𝒂𝒕 𝒓𝒆𝒎𝒊𝒏𝒅𝒔 𝒚𝒐𝒖 𝒐𝒇 𝒎𝒆 𝑫𝒐 𝒚𝒐𝒖 𝒓𝒆𝒎𝒆𝒎𝒃𝒆𝒓 𝒕𝒉𝒆 𝒕𝒊𝒎𝒆𝒔 𝑶𝒉 𝒕𝒉𝒆 𝒕𝒊𝒎𝒆𝒔 𝒕𝒉𝒂𝒕 𝒘𝒆 𝒃𝒆𝒍𝒊𝒆𝒗𝒆𝒅? 🌣
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swooning-skulls · 5 months
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--- character list
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blue - currently interested | red - not taking requests | green - no romance | pink - yandere allowed
i will occasionally write characters not on this list, that doesn't mean they will be requestable.
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{...live action...}
BULLET TRAIN: Lemon, Tangerine, The Father, The Wolf
COMMUNITY: Jeff Winger, Britta Perry, Annie Edison, Abed Nadir, Troy Barnes, Shirley Bennett, Ben Chang, Dean Craig Pelton
WHAT WE DO IN THE SHADOWS: ---coming soon
YOU: Joe Goldberg, Peach Salinger, Guinevere Beck, Candace Stone, Love Quinn, Forty Quinn, Delilah Alves
YELLOWJACKETS: ---coming soon
FALLOUT: Lucy MacLean, Norman MacLean, Chet, Maximus, Thaddeus, Cooper Howard, Lee Moldaver, Bud Askins, Henry "Hank" McLean, Betty Pearson
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{...animation...}
A.N.) depending on the continuity, i may decline romantic requests for scooby-doo characters since they're not adults in all continuities.
SCOOBY-DOO (all except hbo velma): Norville "Shaggy" Rogers, Scoobert "Scooby-Doo" Doobert, Fred Jones, Velma Dinkley, Daphne Blake, Thorn, Luna, Dusk, Vincent van Ghoul
G1 MONSTER HIGH: Frankie Stein, Clawdeen Wolf, Draculaura, Lagoona Blue, Cleo de Nile, Ghoulia Yelps, Deuce Gorgon, Clawd Wolf, Toralei Stripe, Scarah Screams, Abbey Bominable, Spectra Vondergeist, Operetta, Venus McFlytrap, C.A. Cupid, Nefera de Nile, Mr. D'eath, G. Reaper, Ms. Kindergrubber, Mr. Rotter, Mr. Where
G3 MONSTER HIGH: ---coming soon
SONIC BOOM: ---coming soon
LOVE, DEATH & ROBOTS: ---coming soon
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{...video games...}
MARIO FRANCHISE: Mario, Luigi, Pauline, Princess Peach, Princess Daisy, Princess Rosalina, Yoshi, Bridette, Bowser, King Boo, Wario, Waluigi, Vivian, Goombella, Madame Flurrie, Lady Bow
CLASSIC SONIC FRANCHISE: ---coming soon
MODERN SONIC FRANCHISE: ---coming soon
FALLOUT NEW VEGAS: Courier 6, Arcade Gannon, Craig Boone, Lily Bowen, Raul Tejada, Sharon Cassidy, Veronica Santangelo, ED-E, Rex, Christine Royce, Dean Domino, Joshua Graham, Benny 'Gecko', Legate Lanius, Robert House, Ulysses (MORE COMING SOON)
FALLOUT 3: The Lone Wanderer, Butch Deloria, Charon, Clover, Cross, Dogmeat, Fawkes, Jericho, RL-3 (MORE COMING SOON)
FALLOUT 4: Nate, Nora, Cait, Codsworth, Curie, Danse, Deacon, Dogmeat, John Handcock, Nick Valentine, Piper Wright, Preston Garvey, Ada, Old Longfellow, Porter Gage, Bobbi No-Nose, Desdemona, Erikson, Ham, Irma, Kent Connolly, KL-E-0, Pickman, Red Tourette, Swan, Tinker Tom, Travis Miles, Vault-Tec Rep, Whitechapel Charlie (MORE COMING SOON)
COD: COLD WAR: Bell, Russell Adler, Lawrence Sims, Frank Woods, Alex Mason, Dimitri Belikov, Perseus, Vikhor "Stich" Kuzmin
RAINBOW SIX SIEGE: ---coming soon
APEX LEGENDS: ---coming soon
OVERWATCH: Soldier 76, Reinhardt, Sojourn, Mercy, Winston, Tracer, Genji, Mei, Brigitte, Echo, Lucio, Pharah, Zarya, D.Va, Baptiste, Bastion, Doomfist, Moria, Reaper, Widowmaker, Sombra, Sigma, Ramattra, Junker Queen, Roadhog, Junkrat, Wrecking Ball, Hanzo, Ashe, B.O.B., Symmetra, Lifeweaver, Zenyatta, Orisa, Illari , Venture
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{...books...}
---NA:
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judgementdaysunshine · 11 months
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Our girl baybay
Pairing: Maxwell Jacob Friedman x Fem reader x Adam Cole
Description: When you keep being harassed by Orange Cassidy, your partners challenge him and Danhausen to a tag team match
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You felt frustrated as you slammed the door to the boys shared locker room having run away from Orange Cassidy who would not stop harassing you even though you were with not just one man but both MJF and Adam Cole. The tears pour as knocks hit against the door afraid to open the door until finally you open it only to see Max with adam next to him both instantly worried when they see your tear stained flushed face being pulled into their arms "What's wrong sweetie are you hurt?" you mumble that you wanted it to stop with tears flowing "Want what to stop dear? What happened?" you sigh as you remain in max's arms after all of you walk in the locker room sitting on the couch "Orange Cassidy has been messing with me and I just can't get him to stop" they both feel anger boil inside them as they hold you showering you with affection before changing into your matching ring gears and accompanying them in the ring for a promo which is interrupted halfway through by Orange Cassidy who just wouldn't leave you be despite how much you said no and fought back even throwing slaps and punches on him for how much he just kept bothering you. As cassidy talked max almost jumped out of the ring while adam held him back yelling "You better be glad that we're not beating your ass right now but we challenge you and Hausen to a tag team match next week!" max helps you out of the ring after adam leaves staring eye to eye with cassidy as he grabs the microphone from adam "One more thing to know, this girl is our girl Baybay!" smiling as the crowd adds "And you know it!" while the three of you walk hand in hand backstage sharing a group hug in your locker room sharing kisses together before watching the rest of Rampage heading back home and immediately holding both of them after you all showered and were laying on the couch watching tv "Thanks for earlier boys I didn't want you guys to think that.. something else was going on" they each lightly squeeze you as max gently lifts your face up to look at both men "We would never think that at all babygirl you don't have to ever think that we'd be mad because someone doesn't want to take the point that you're taken" you smile as the three of you head upstairs sharing a final tender kiss with each man before you were all tangled together watching tv with piper at your feet and the dogs on the floor in their beds all of you falling asleep and hour later limbs wrapped together with your head in the crook of max's neck and adam's chin placed lightly on top of your head.
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acronym-chaos · 2 months
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Mayday (No Straight Roads) Inspired ID Pack
[PT: Mayday (No Straight Roads) Inspired ID Pack].
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[ID: A purple thin line divider shaded at the bottom. End ID].
Names
[PT: Names].
Ace, Axel, Ava, Blair, Blaze, Braxton, Brock, Brooke, Cade, Caden, Callie, Cassidy, Cash, Chase, Colt, Dash, Delaney, Diesel, Easton, Ember, Fallon, Finn, Gage, Gemma, Griffin, Harper, Jace, Jade, Jax, Jaxon, Journey, Jett, Kade, Kai, Kayla, Kendall, Knox, Kylie, Landon, Legend, Lila, Lyric, Maddox, Marlowe, Maverick, Nash, Nico, Nova, Piper, Quinn, Remi, Riley, Rowan, Ryder, Ryker, Sage, Scarlett, Slade, Soren, Steele, Stella, Storm, Sydney, Talon, Tatum, Thane, Thor, Titus, Trinity, Vance, Veda, Willow, Wren, Zane, Zara, Zayden
Pronouns
[PT: Pronouns].
Ampli / Amplify / Amplifies; Band / Band / Bands; Bass / Bass / Basses; Bea / Beat / Beats; Blast / Blast / Blasts; Cho / Chord / Chords; Elec / Electric / Electrics; Ener / Energy / Energies; Flare / Flare / Flares; Groove / Groove / Grooves; Gui / Guitar / Guitars; Hit / Hit / Hits; Jam / Jams / Jams; Music / Music / Musics; Note / Note / Notes; Punk / Punk / Punks; Rhy / Rhythm / Rhythms; Riff / Riff / Riffs; Ro / Rock / Rocks; Sou / Sound / Sounds; Spark / Spark / Sparks; Stri / String / Strings; Tune / Tune / Tunes; Vers / Verse / Verses; Vibe / Vibe / Vibes; Vol / Volume / Volumes
Titles
[PT: Titles].
A Punk Rocker with a Cause, An Energetic Performer, Rock 'n' Roll Revolutionary, The Dynamic Guitarist, The Fierce Musician, The Passionate Rocker, The Powerhouse Performer, The Rebellious Rocker, The Rock Star from Vinyl City, The Star Who Shreds, The Young Rock Prodigy, The Zealous Guitarist, [pronoun] Who Brings the Beat, [pronoun] Who Loves Music, [pronoun] Who Rocks the Stage, [pronoun] Who Strikes a Chord, [pronoun] With a Guitar, [pronoun] With a Passion for Rock, [pronoun] With an Electric Vibe
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[ID: A purple thin line divider shaded at the bottom. End ID].
Made for @rwuffles' 700 followers event!
Day 1: a niche / underrated game you enjoy (No Straight Roads)
Also tagging @pronoun-arc @id-pack-archive
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littlebluebarista · 2 years
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FALLOUT COMPANIONS POLL MASTERPOST
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Companions are randomly assigned and have been chosen from Fallout 3, Fallout New Vegas, and Fallout 4, along with any major DLCs.
This will be a 6 round poll with each round lasting one day. Each match will have its own poll, tagged on my blog under #fallout companions poll. May the best companion win.
ROUND ONE:
Waking Cloud (FNV) vs. Arcade Gannon (FNV) WINNER: Arcade Gannon
ED-E (FNV) vs. Ada (FO4) WINNER: ED-E
Roxie (FNV) vs. Preston Garvey (FO4) WINNER: Roxie
Clover (FO3) vs. Strong (FO4) WINNER: Strong
Fawkes (FO3) vs. Charon (FO3) WINNER: Charon
Deacon (FO4) vs. Veronica Santangelo (FNV) WINNER: Veronica Santangelo
ROUND TWO:
Arcade Gannon(FNV) vs. Dogmeat (yes) WINNER: Arcade Gannon
Dog/God (FNV) vs. Codsworth (FO4) WINNER: Codsworth
Paladin Danse (FO4) vs. Butch DeLoria (FO3) WINNER: Butch DeLoria
Dean Domino (FNV) vs. Follows-Chalk (FNV) WINNER: Dean Domino
Star Paladin Cross (FO3) vs. ED-E (FNV) WINNER: ED-E
Jericho (FO3) vs. Porter Gage (FO4) WINNER: Porter Gage
Rose of Sharon Cassidy (FNV) vs. Lily Bowen (FNV) WINNER: Lily Bowen
Curie (FO4) vs. Roxie (FNV) WINNER: Curie
Nick Valentine (FO4) vs. Strong (FO4) WINNER: Nick Valentine
John Hancock (FO4) vs. Cait (FO4) WINNER: John Hancock
Joshua Graham (FNV) vs. Raul Tejada (FNV) WINNER: Raul Tejada
Sergeant RL-3 (FO3) vs. Robert MacCready (FO4) WINNER: Robert MacCready
Charon (FO3) vs. Piper Wright (FO4) WINNER: Charon
Old Longfellow (FO4) vs. Craig Boone (FNV) WINNER: Craig Boone
X6-88 (FO4) vs. Rex (FNV) WINNER: Rex
Veronica Santangelo (FNV) vs. Christine Royce (FNV) WINNER: Veronica Santangelo
ROUND THREE:
Arcade Gannon (FNV) vs. Codsworth (FO4) WINNER: Arcade Gannon
Dean Domino (FNV) vs. Butch DeLoria (FO3) WINNER: Butch DeLoria
ED-E (FNV) vs. Porter Gage (FO4) WINNER: ED-E
Curie (FO4) vs. Lily Bowen (FNV) WINNER: Lily Bowen
Nick Valentine (FO4) vs. John Hancock (FO4) WINNER: Nick Valentine
Raul Tejada (FNV) vs. Robert MacCready (FO4) WINNER: Raul Tejada
Craig Boone (FNV) vs. Charon (FO3) WINNER: Craig Boone
Veronica Santangelo (FNV) vs. Rex (FNV) WINNER: Veronica Santangelo
ROUND FOUR:
Arcade Gannon (FNV) vs. Butch DeLoria (FO3) WINNER: Arcade Gannon
ED-E (FNV) vs. Lily Bowen (FNV) WINNER: ED-E
Nick Valentine (FO4) vs. Raul Tejada (FNV) WINNER: Nick Valentine
Craig Boone (FNV) vs. Veronica Santangelo (FNV) WINNER: Veronica Santangelo
ROUND FIVE:
ED-E (FNV) vs. Arcade Gannon (FNV) WINNER: Arcade Gannon
Nick Valentine (FO4) vs. Veronica Santangelo (FNV) WINNER: Nick Valentine
🔥FINAL ROUND🔥
Nick Valentine (FO4) vs. Arcade Gannon (FNV)
FINAL WINNER:
ARCADE GANNON!
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Thanks for playing everyone, it's been a wild ride.
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