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#Raycast
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gurupanguji · 4 months
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Adding Google's "web" search to Raycast
If you want the "web" only version of Search '''https://google.com/search?q={Query}&udm=14''' #google #lifehack
I’ve added a quick link in Raycast with “gw” pointing to https://google.com/search?q={Query}&udm=14
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jobthomas · 2 years
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Raycast as Alfred alternative
Raycast as Alfred alternative
For the last several years, I’ve been using Alfred, a macOS app that allows me to create a more efficient workflow. In an ideal world, I want to create a shortcut for every action that I repeat and that requires me to take more steps than it needs to. It’s not an ideal world because I’m often too lazy or distracted to prioritise setting up custom workflows, but where I spent the time, I almost…
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Scratch Raycasting Engine v0.9
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This is a 3D engine made using the Scratch block-based programming engine. It features realistic lighting, shadows, textures, sprites, spatial sound, and more. I forgot to post this version on Tumblr when I released it, but it's easily the largest release yet.
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viatoris-viatrix · 2 years
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Ready to break the fourth wall? For *real* this time???
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Gagana: Connection Established. Team Viatoris members are now open for Questions, Commissioned Dares, and Magic!Anons.
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tom-butch · 2 years
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PCSSY
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foxreigen · 2 years
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reuploading it in 60fps instead because 12 was too janky
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gtg3000 · 1 year
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Here's the little thing I made
Here is the prototype dungeon crawler I mentioned before
It's made in lua, in a framework meant for simple business forms. It really chugs.
I spent way too much time making and playing it so here it is. You can play it.
It will be gone soon.
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Hi here’s more angsty D&D character backstory fic, featuring unethical lesbians and vampire bites :)
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dabidagoose · 2 years
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Thinking about how Toby fox went in to program Undertale without a lot of programming experience and had some really messy code as a result as I consider coming up with the worst way to code this part of my game
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prism-empurress · 9 months
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"Do you, like,...wanna go out sometime...?" MMD pose practice! It's simple but really cute, I love this Gothic Luka Model by https://twitter.com/MizuShiro15/status/1025724508857151490
Sakura petals + motion effect taken from this video https://www.youtube.com/watch?v=Vj6HNj8ywMg The tree is from here; https://bowlroll.net/file/274608
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onelittlefoxen · 11 months
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wowzas!! coding discussion time
its been a couple months now since I started working on a silly little roguelike project and i guess im gonna talk about it?? i kinda want to make little devlogs and i guess now is a good time for that since im not too far in?
my goal for this project is a raycaster roguelike since i haven't...actually seen that done much. there's 3d roguelikes but normally if they're 3d they're pretty much assured not to be turn-based. my current system allows you to turn and look smoothly in all directions, and you move on a grid (all 8 directions) depending on where you're looking.
ive been mostly inspired by caves of qud for this, so im looking to do a hybrid of the open world/dungeon exploring like caves of qud has.
the thing that im most excited about for this has been a spell system that's been brewing in my head. im thinking that everything is turn-based, but then the spell casting is done in real time, as you draw certain symbols in order to cast spells. spells are made up of multiple symbols, and if you don't draw these fast enough, then a turn passes, leaving you vulnerable to any enemies as you continue casting spells.
currently ive got:
free-looking and movement on a grid (which is my raycaster)
sprites
......
uhh...
basic...random generation? i guess?
.....nothing really else
........oh i just looked at when i started this project and it was IN JULY!!!!!
holyy
i am....a very slow programmer. i see timelapses of people coding and they go really fast and that is not me. i am very slow. i have very long coding sessions (like 3 to 5 hours) and i get maybe 1 or 2 tasks done?
i guess i cant completely blame this long amount of time on me being slow. i think i didn't actually start dedicated work on this project until a couple weeks after i made my first couple of files. i was following a tutorial on youtube (3dsage's raycasting tutorial) and it took me a while to finish that.
but! this was where things went wrong. i did not realize that this tutorial was solely focused around 8 by 8 tile grids. i spent....quite a while getting things to work with larger grids. there's a couple of magic numbers in there that aren't quite explained either, and they work perfectly fine if you have everything the same as the tutorial. however, they don't work well if anything is different, so as i changed my rendering size i had to spend time figuring out where those numbers came from, and i spent hours trying to figure it out. I asked a couple nice people on discord for help, and they did help a lot! its just that some things they didn't know how to solve either, and so i had to figure that out myself.
and then...everything was perfect. everything was perfect with a 10 by 10 tile grid. so i added my random generation, increased the size of the map....and everything failed again.
i spent so long figuring out what was going wrong. i spent hours pouring over my code, trying to figure out what i was doing wrong. sought help again, and somebody else had a github repo similar to what i was doing, so i copied their code over and...it still didn't work.
it took me so long to realize that the raycasting algorithm i was using just wasn't suited for larger maps.
after that, i found a wonderful website that had a tutorial on making a DDA raycaster (this one) and EVERYTHING WORKED!!!!!!! (after days or weeks of following the tutorial and...you know, getting stuff to work)
so now 4 months later i am at a point where stuff looks nice, but its just a walking simulator right now. i don't think im going to be working on the rendering for a while after this.
where im planning on going next is a system for enemies and fighting them, and then hopefully items and an inventory. i am very scared for items and an inventory. but it'll be fine!
anyways here's some screenshots:
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(ignore the fact that it is the backrooms i did that as a joke for my friends. to get the textures for these i just downscaled some things to 32 by 32 textures) (the wall texture is a really cool texture that i got here)
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(ah, there we go. bad art and painful contrasts. this is a little more my style) (the art will get better everything is just basically example textures right now)
anyways that's everything!! sorry that this was just me rambling, i've never made a devlog before. devlog? devpost? idk.
anyways ill be back in like a week or a month or something to post more progress.
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shandyykh · 1 year
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I've been playing ROTT on the DOSbox, can't wait for ludicrous edition!!
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nyxpilled · 1 year
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made a little raycaster in windows forms doesnt run well because i made it in windows forms with a custom paint event but its still pretty neat :3 10 or so fps and choppy on my win7 vm -w-
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capybara-on-the-ezh · 2 years
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hello! sorry for not posting for a while. i've been working on my raycasting engine! i added variable heights, bilinear texture filtering (it's not as bad as i thought it would be; the geometrical interpretation with weights is pretty fun) and re-implemented floor and ceiling casting!
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viatoris-viatrix · 2 years
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December 27th | Kai and Svetlana's Birthday
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"In their first life, they threw the witch into a fire. In their second, they were eaten by a demon. In their third, they were child soldiers. And now, in their fourth, they finally can live peacefully with their true mother and father."
Birthday Messages
Lumine: Happy Birthday, Kai and Lana! I'm so glad to be your mother. Thank you for finding me and your father. I love you both so much ♡
Childe: Hey kiddos. Happy Birthday. Thank you for coming into our lives. I'm so proud to be your father. You two are such great children. Love you both.
Aether: Happy Birthday to my niece and nephew! You two look so much like your parents. Thanks for taking care of me from time to time. You both are amazing.
Rosalyne: Happy Birthday, my little Prinz and Prinzessin. You make living in the Serenitea Pot with your father much more bearable. Your auntie will be sure to shower you in gifts~
Amostia: ...Happy Birthday. Or something. Thanks for naming me. Amostia isn't a bad name... I guess.
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