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#Rmx
nenyunavi · 5 months
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I'm going through the x - series and this is my personal conclusion
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godtier · 3 months
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random thought but in the context of the mmx universe: what exactly was the benefit of giving reploids any semblance of autonomy or feelings or thoughts or ability to make choices
like I get that it's a trope for media that contains sentient robots. I get it. but like. why.
to use a very obvious comparison, terminator is like "what happens when the robots wanna kill us" but in mmx, that's not even a plot point in any of the games at all. yeah, mavericks are implied to have attacked humans, but most of the damage they cause seems to be infrastructure related or just attacking other reploids... the majority of reploids aren't rebelling against humans at all
so like
again
what the hell was the point in making them sentient? you have this race of robots that are capable of autonomous actions and individuality that are basically, what... glorified appliances?
it's smth that I feel is kinda glossed over purely bc there's a huge lack of human representation in mmx specifically. like classic mm has plenty of instances of humans interacting with the robots etc, but mmx has like... Dr Cain.
like, let's pretend mmz doesn't factor in here bc that came out after the foundation of mmx was created and by a different team (it is also itself an alternate future by virtue of the direction the x series took after x5, anyway)
and then if you just look at mmx on its own, all we know rly is that like... humans had to go underground and such after Eurasia crashed due to the fallout
but we don't rly get much info on how they interact day to day with the reploids? or what their general feelings are about them. and it's just really really bizarre bc narratively, you'd anticipate smth like how mmz rolled out where there's an actual uprising against humans specifically... but mavericks in mmx (aside from sigma and some others) are generally characterized as either "disobedient" or "rogue" or "malfunctioned."
bc remember: sigma was a maverick hunter. mavericks existed before he rebelled and went on his spree about being a superior race. like, that implies that sigma's movement is about reploids being superior to humans, but I'm talkin like... overall. narratively, it's always been an odd thing how it was never really delved into in later games very much.
I feel like maybe it's bc they pigeon-holed sigma too early in the series into being infected by zero (it's implied as early as x2, iirc), which thereby degraded his personality until he basically didn't exist anymore. like his whole movement and motivation, if you think about it, lasted basically one game. the first game. every subsequent entry, sigma is pulling strings in the bg, rapidly declining from "reploids are superior to humans" into purely causing chaos either for the sake of it or to get x and zero to fight him again.
like at its core, it's a very bizarre thing to look at with more scrutiny. most things I have read about mavericks beyond "they're crazy or something" have been from supplemental, non-game canon materials (the manga, the light novel, the Archie comics, etc).
anyway it's just smth I was thinking about randomly when tryna workshop my fic 🥲 a lot of the stuff I come across is basically fanon territory and I just wonder if anyone else noticed how weird the way mavericks are treated from a narrative standpoint or if it's just me being crazy
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systemst91 · 9 months
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This remix is such a gift to all of you. Thank you for your support and lovely comments. I hope that 2024 will be a happy and successful year for you all.
Thank you all.😊❤
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nakamorijuan · 21 days
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林原めぐみ - インフィニティ[Red Zone Mix] Megumi Hayashibara - ~Infinity~ [Red Zone Mix] The BEST of LOST UNIVERSE (from TV)
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horstflemming-blog · 3 months
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Die nächsten 2h werde ich euch etwas mit meiner Sendung " Bunt Gemischt " Unterhalten …. Ich wünsche euch viel Spaß bei mir 😉.
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robowilofficial · 6 months
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Sometimes I randomly think about how the version of Mega Man X that's included in the PS2/GameCube Mega Man X Collection adds a "damn" in this line of dialogue towards the beginning of the game
For what I know, no other version of the game has this change
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boanerges20 · 1 year
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Gotta Get A Grip!
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8dmusictop · 5 months
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nono1ithic · 7 months
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Until We..
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donelektro · 9 months
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systemst91 · 1 year
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Just the overall artwork.😊
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gesehen-sein · 2 years
Audio
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queerwyrd · 1 year
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money on the dash - diplo remix//elley duhe, whethan, diplo
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horstflemming-blog · 3 months
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pitagain · 1 year
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#365DaysOfVGM Day 186:
Rina Aiuchi - CODE CRUSH (Rockman X7/Mega Man X7 [2003])
No matter the thoughts on the game, this was perhaps the best song to make for the game’s opening and promotional material.
Rina Aiuchi’s voice works in tandem with the intro’s and outtro’s Piano for one of the most beautiful pieces of music to bless my ears, and although I would’ve loved to see it go into that direction full-fledged, what we have here is still quite solid, with what could only be described as “cool with tons of adversity to overcome”, in both the melodies and the lyrics.
With those early 2000s samples and Electric Guitars, Axl was introduced to the world with this impressive song, maybe he’ll get his big chance at popularity one day, should he show up in a more mainline title in the uncertain future
(Length: Nearly 5 minutes)
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