#SC11
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Gemini-Titan 11 (SC11/62-12566) lifting off from Launch Pad 19, with Saturn V Facilities Test Vehicle (AS-500F) on LC-39A in the background.
Date: September 12, 1966
NASA ID: 66-HC-1476
#GT-11#GT-XI#Gemini 11#Gemini XI#SC11#Gemini Program#Project Gemini#Gemini Titan#rocket#Titan II#Titan II GLV#LC-19#Cape Canaveral#launch#September#1966#Richard Gordon#Pete Conrad#Saturn V#SA-500F#AS-500F#Facilities Test Vehicle#Apollo Program#NASA#Florida#LC-39A#Kennedy Space Center#my post
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New Products-#jdm-parts-nz

NISSAN TIIDA / TIIDA LATIO C11 NC11 SC11 SNC11 Genuine Taillight STANLEY P7511 R Right Side x1 Compatible Car Model: NISSAN TIIDA , TIIDA LATIO ,C11 ,NC11, SC11 ,SNC11 Note: Must match Compatible Car Model & Parts Number. (Always match the Parts Number first) [block id="headlight-taillight-mirror"] Condition: Used Note : Please check all photos & must match the model ( ID / STANLEY# / KOITO# / Other ID ) for fitting / Install TAILLIGHT, TAIL LIGHT, TAILlamp, TAIL lamp, REAR LIGHT, REAR LIGHT, [block id="jdm-parts-nz"] https://www.jdm-parts.co.nz/product/nissan-tiida-latio-c11-nc11-sc11-snc11-taillight-p7511-right-side-x1/?feed_id=413404&_unique_id=683d89c445b6d We sell Classic Wheel, Smart Key,Headlight, Taillight , Wing Mirror , Indicator, Starter Motor,alternator,Other Here https://www.jdm-parts.co.nz/shop/





#NISSANTaillight#Taillight#C11#Genuine#LATIO#NC11#NISSAN#NISSANTiida#P7511R#Rearlight#Right#SC11#SNC11#STANLEY#Taillamp#Tiida#TIIDALATIO
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Maxitrol Sc11-B-Sign Condenser 4-20Ma 0-10In/0-20Out | PartsHnC
The Maxitrol SC11-B is a sophisticated signal conditioner that accurately converts and amplifies sensor data in HVAC systems. This device is essential for improving the efficiency and dependability of HVAC systems since it can receive input signals between 4 and 20 milliamperes (mA) and output signals between 0 and 10 inches and 0 to 20 inches.
#Maxitrol#MaxitrolParts#SC11-B#Condenser#partshnc#airconditionerparts#hvacparts#furnaceparts#partshncbuzz
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Sobbles 💧
Pattern below the cut ⬇️
Head
In blue
1. Mr6 (6)
2. Inc x6 (12)
3. [Sc, inc] x6 (18)
4. [Sc2, inc] x6 (24)
5. [Sc3, inc] x6 (30)
6. [Sc4, inc] x6 (36)
7-10. Sc around (36)
11. [Sc5, inc] x6 (42)
12-13. Sc around (42)
14. [Sc5, dec] x6 (36)
15. [Sc4, dec] x6 (30)
16. [Sc3, dec] x6 (24)
Body
In blue
1. Mr6 (6)
2. Inc x6 (12)
3. [Sc, inc] x6 (18)
4. [Sc2, inc] x6 (24)
5. [Sc3, inc] x6 (30)
6. Sc around (30)
7-8. Sc around (30)
9. [Sc3, dec] x6 (24)
10-12. Sc around (24)
Arms
In blue
Make 2.
1. Mr6 (6)
2. [Sc2, inc] x2 (8)
3. Sc around (8)
4. Sc around (8)
5. Dec, sc6 (7)
6. Sc around (7)
Legs
In blue
Make 2.
1. Mr6 (6)
2. [Sc, inc] x3 (9)
3-6. Sc around (9)
Tail
1. (Starting in dark blue) Mr4 (4)
2. Inc, sc3 (5)
3-5. Sc around (5)
6. (Switch to blue) Sc around (5)
7. Inc, sc4 (6)
8-10. Sc around (6)
11. Inc, sc5 (7)
12-13. Sc around (7)
14. Inc, sc6 (8)
15-16. Sc around (8)
17. Inc, sc7 (9)
18-24. Sc around (9)
FO. Do not stuff the dark blue portion of the tail, but lightly stuff the regular blue portion. Roll the tail tightly and use a scrap piece of blue yarn to sew through the spiral of the tail to hold it in its shape.
Head frill
Piece A
In dark blue
1. Mr3 (3)
2-11. Sc around (3)
Piece B
In yellow
Ch and turn at the end of each row .
1. Ch12, starting in 2nd stitch in chain, sc11 (11)
2. Dec, sc5, leave 4 stitches unworked (6)
3. Dec, sc2, dec (4)
4. Dec, sc2 (3)
5. Sc, dec (2)
FO. Reattach hook in the end row 1 in the last unworked stitch and continue.
1. Sc4 (4)
2. Dec, sc2 (3)
3. Dec, sc (2)
FO. Sc border around entire piece aside from foundation chain.
Belly panel
In light blue
Ch and turn at the end of each row
1. Ch3, starting in 2nd stitch in chain, sc, inc (3)
2. Sc2, inc (4)
3. Sc3, inc (5)
4. Sc across (5)
5. Dec, sc, dec (3)
6. Sc across (3)
Face panel
In light blue
1. Ch11, starting in 2nd stitch in chain, inc, sc8, inc (12)
2. Sc across (12)
3. Dec, sc8, dec (10)
4. Dec, sc6, dec (8)
5. Dec x4 (4)
6. Dec x2 (2)
7. Sc across (2)
8. Dec (1)
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ive got my diss organised into scenes so each starts with a heading that says SC11 or SC18 or whatever but since ive had to delete so many of them to keep within my wordcount ive completely lost track of where i am and now half of them just say SCIDK
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excerpt from: http://sagaconference.org/SC11/SC11_North.pdf
#the part of me that's you will never die#here i go falling down; down; down#norse polytheism#lokean
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Adeline Sound Design Notes
Below are my notes from my Sound Design for Adeline:
ADLN POST NOTES:
TUES DUB NOTES: ✓ Take bass off PROD SOUND ◦ QUICKLY GRADUAL PAN SC5 into the room ✓ PROD SOUND CREAKS - TAKE OUT - then back in: cheat a creak - the rest lower ✓ Clock: start mono end stereo ✓ Take wind out SC7 ✓ Thump ✓ Breath up SC9 ✓ Put low pass filter: on PROD SOUND MIX ✓ WOL gradual to high ✓ Memories CHANNEL STRIP THING ◦ Adjust Pro Limiter Trim to get to the right levels ✓ More piano track 1 ✓ Strings track 2 ◦ Remove/lower/place back whistling in WOL ✓ Score start centre speaker SC5 (needs to feel diegetic) ✓ Change volume of diegetic score on cuts: a few dBs each (raising last would cover the boom handling in SC5) ✓ Treat score - record player (remove REEL2REEL - hum too in your face) ✓ Deal with LOW BASS RUMBLE in SC5 PROD SOUND ✓ Gradual build in memories: try panning and placing first to get clarity - then after try happy to sad in a more gradual climb ◦ SEND PFISH MOV TO YOUR EMAIL FOR POSTCARDS ✓ Foot sweeping moments - take down more ✓ Come back to SC6 PROD sound ✓ PROD SOUND SC5: LEAVE FOR NOW ✓ Sweep through the eye? ✓ Windows rattling, creaks, glass shaking, glass breaking, ballooons popping ✓ More wind in SC7 EXT ◦ Take PROD DOWN SC5? ◦ Keep TV WT GOING - SC8 - BRING VOL UP? ◦ Bring back feet CU PROD SOUND - SC9? ◦ Look at AMB SC7 - walk to window ◦ Look back at memories: something feels off about end ◦ Clock VOL ✓ SC3 TV
NEW DUB NOTES: ◦ Adjust Pro Limiter Trim to get to the right levels ✓ Try SC11 - bring rain/ or some water over memories: COME BACK TO ✓ Fade in WOL sounds sooner: ✓ Add BASS rising AMB to lead into WOL: maybe tuboscity ◦ More piano track 1 ◦ Strings track 2 ✓ Look at humming for first punch in for clock SC6: ✓ Look back at the spotlight sound: could add layer of glass bulb popping?: FINE WITHOUT ✓ Look at end of memory: a bit off right now - maybe bring back weird sound sooner ◦ Remove/lower/place back whistling in WOL ◦ Score start centre speaker SC5 (needs to feel diegetic) ◦ Treat score - record player (remove REEL2REEL - hum too in your face) ◦ Deal with LOW BASS RUMBLE in SC5 PROD SOUND ◦ Gradual build in memories: try panning and placing first to get clarity - then after try happy to sad in a more gradual climb ◦ SEND PFISH MOV TO YOUR EMAIL FOR POSTCARDS ✓ Hand grabbing SC9: TOO HARD LEAVE ◦ Foot sweeping moments - take down more ✓ Take weird sound out end of memories
DUB NOTES/TO DO: ✓ Meter film: -22dB ◦ Adjust Pro Limiter Trim to get to the right levels ✓ Bring down PROD SOUND in SC9 ✓ ADD FURNITURE SHUFFLING IN DISTANCE - if you have time: DONT NEED ✓ Add some kind of AMB instead of furniture shuffling - if above doesn’t work: DONT NEED ✓ Layer some subtle house AMB under dancing in SC5: NO NEED ✓ Grunt when kidney: from bathroom tracks ✓ Add light flickering sounds in SC8: some hum ◦ Try SC11 - bring rain/ or some water over memories ◦ Fade in WOL sounds sooner: ◦ Add BASS rising AMB to lead into WOL ✓ Raise the AMB in SC4: DONT NEED ◦ ◦ ✓ GHOSTLY AIR - When hand goes out: Deep basy ambience ◦ FADE AMBIENCE UP: RISE: SC8 ◦ Try same warp as tv on FX AMB ✓ Chuck some REEL2REEL in SC8: DONT NEED ✓ Effect score in SC5 when kidney?: DONT NEED ◦ Look at humming for first punch in for clock SC6 ◦ Look back at the spotlight sound: could add layer of glass bulb popping? ✓ Raise up AMB before she grabs hand and score begins SC9: DONT NEED ✓ Look at footsteps to window SC7 - sync ✓ Look at footsteps SC9 - veiled dancer sync ◦ Look at end of memory: a bit off right now - maybe bring back weird sound sooner ✓ Before WOL weird breathing and plastic flickering - take out ✓ Look at WOL DX - some rustling - especially after there’s no pain line: quieter - too in face ✓ Add birds after the end of WOL ◦ Remove/lower/place back whistling in WOL ◦ Score start centre speaker SC5 (needs to feel diegetic) ◦ Treat score - record player (remove REEL2REEL - hum too in your face) ◦ Gradual build in memories: try panning and placing first to get clarity - then after try happy to sad in a more gradual climb ◦ SEND PFISH MOV TO YOUR EMAIL FOR POSTCARDS ✓ Look at TV WT SC8 - warp to movements ✓ Build in shaking glass: like the house is shaking - towards the end ✓ Bring creaks to their footsteps and movements: basy though - low and rumbling ✓ Work on AMB FADE - house sounds rising if it needs more of a sweep ◦ Hand grabbing SC9 ◦ Foot sweeping moments - take down more ◦ Take weird sound out end of memories
ZOE NOTES: ✓ Rumble over kitchen at start
BASIC TO DO LIST: ✓ Mark Scenes ✓ List scene descriptions ✓ Note AAF tracks (double check) ✓ Create DX tracks ✓ Create PROD tracks ✓ Create AMB tracks ✓ Create SFX tracks ✓ Create MX tracks ✓ Separate DX from AAF ✓ Separate PROD from AAF ✓ Separate SFX from AAF ✓ Make a list of WT needed ✓ Mute clips we don’t need: keep them muted (not deleted) for reference ✓ Make a Foley list ✓ Send another bounce mix Mov to Sot - end of the day: ✓ Add the new score in: THE STEMS! ✓ Download the new smash stems ✓ MIX SC5 MX BEFORE RECORDING ON REEL 2 REEL ✓ Download TRACK 2 STEMS ✓ MIX SC5 ✓ MIX SC8: NO NEED ✓ BOUNCE MIX MIXED MX SC5 MIX ✓ BOUNCE MIX MIXED MX SC5 NO MIX ✓ BOUNCE MIX INDIVIDUAL MXSC5 tracks [NO MIX] ✓ BOUNCE TELEVISION TRACK ✓ BOUNCE TRACK 2 STEMS [NO MIX] ✓ BOUNCE TRACK 2 MIX MIXED NO NEED ✓ BOUNCE TRACK 2 MIX NO MIX ✓ Record bounced mixed MX from different distances ✓ Record individual MXSC5 tracks ✓ Record individual MXSC8 tracks ✓ Record TV WT track ✓ WETRANSFER ALL BOUNCE FILES TO EMAIL ✓ Upload all REELTOREEL recordings and place on session ✓ Add new VFX MOV to session ✓ Download files from George ◦ Import George’s storm sounds ✓ Download track 3 WAV and reply to Sot ✓ Send version to Alfie ✓ Remind Alfie that SC5 score needs to be locked before Friday - so tomorrow ✓ TEST OUT WOL ALL SEND TO VERB ACTIVE: WAS FUCKED ✓ Deactivate sends on WOL that are unused ✓ Download new SMASH STEMS from Sot and reply to email ◦ PUT ALL RUSHES WT ON GOOGLE DRIVE ◦ MAKE A DUBBING SUITE MIX LIST ◦ TAKE PICTURES OF SESSION FOR BLOG: ADLN AND PFISH ✓ Take pictures of recording REEL2REEL STUFF:)
WEEKEND TO DO: ✓ Upload all REELTOREEL recordings and place on session ✓ Sync R2R clips ✓ Trim excess noise of R2R clips ✓ Add new VFX MOV to session ✓ Move session to match new MOV ✓ SC2 AMB: add something low - Windows rattling maybe ◦ ADD FURNITURE SHUFFLING IN DISTANCE ASK ALFIE ◦ Layer some subtle house AMB under dancing in SC5 ◦ Grunt when kidney ASK ALFIE ✓ Work with Alfie on change to score from R2R - and below point ◦ Effect score when kidney ASK ALFIE ◦ SOUNDS OF THE HOUSE: Rising through 678 and coming to one note: EXT STORMISH NOISE - INT HOUSE GROANS ◦ MORE HOUSE GROANING - CREAKING - GROANING ✓ SLOW TO FAST: TV ✓ Make score-ish for SC8 - bring with rising house noise. Manipulate TV, STEMS, or DANCE 1 (FIRST TWO MAINLY) ✓ Echo for clock - maybe lower as well ◦ Add light flickering sounds in SC8 ◦ Clean up SC8-9 PROD SOUND ✓ add footsteps for veiled dancer hand out ✓ Add breath Louise SC9 ◦ Clean up SC8 PROD SOUND - AFTER SWELL ◦ Clean up SC9 PROD SOUND AFTER SCORE ◦ ADD WEIRD SOUND FOR SPINNING LIGHTS - transition into SC9 ✓ Add more noticeable memories in start - cooking, speaking ✓ Add weird REEL TO REEL to Memories ◦ Try SC11 - bring rain/ or some water over memories ◦ Fade in WOL sounds sooner: ◦ Add BASS rising AMB to lead into WOL ✓ Take crackling out of memories: rise up to come in later ✓ Render in elastic audios: NO NEED ✓ Do SC5 MX: distant R2R into closer ✓ Clean up SC5 PROD SOUND - AFTER SCORE ◦ BOUNCE MIX ALL SURREAL PART OF THE FILM: RECORD FROM REEL2REEL TONIGHT ✓ Track 2 violin - reset ◦ More piano track 1 ◦ Strings track 2 ✓ SPOTLIGHT ◦ GHOSTLY AIR - When hand goes out: Deep basy ambience ◦ FADE AMBIENCE UP: RISE: SC8 ◦ Push the AMB in sc4 ✓ Bring SC7 grin into Sc8 ◦ Try same warp as tv on FX AMB ✓ LONGER CURVE: ◦ Chuck some REEL2REEL in SC8 ✓ Ring into spotlight
WEEKEND NOTES: ◦ Try offset the TV WT track in SC8 - might be freaky and cool - bring in at certain moments?
LOCK IN TO DO: ✓ SCENE 2 ADDITION (LONG): BAR AMB ✓ SCENE 3 CHANGES (SHORT/ANNOYING): DONT THINK IT WORKS - WORK WITH ALFIE ON THIS ✓ SCENE 4 ADDITION (SHORT) ✓ SCENE 6 (MEDIUM/ANNOYING): NOT DONE AT ALL - NEED TO GET ALFIES DIRECTION ON THIS ◦ SCENE 7 (LONG/WEIRD): ASK ALFRED IF YOU CANT CRACK IT ✓ SCENE 8 (HALF WORK/MEDIUM): STILL NEED LIGHTS: BUT WORK WITH SCORE ✓ SCENE 10 (SHORT) ✓ SCENE 11 (MASSIVE/LONG/FUN): NEEDS A SHARPER DIRECTION: HARSH SOUND CUTS - LESS REVERB CLIPS ✓ SCENE 12 (RELIESON11/LONGISH) ✓ SCENE 13 (MEDIUM/FUN): GO OVER WITH ALFRED
SECOND WAVE: ◦ SCENE 2 AMB - LOW PIPES ✓ SCENE 3 - WORK OVER VISION WITH ALFRED ◦ SCENE 6 - GET ALFIES DIRECTION ON CLOCK EFFECT
GENERAL NOTES: For separating breaths: I will separate them in the DX tracks - but IMPORTANT note - they will remain in the PROD SOUND (this means we won’t have changes in cuts - but we have the option/ability to raise the breaths within the mix, without affecting PROD SOUND
For DX separation: Scene 11 only has mix for first half of lens whacking section - just using mix - placing into boom: ask Robbie about this! We are also missing some Boom and Lavs from Scene 3: ask Robbie about this! (I have notes this red - similar to above)
If you feel like you are missing certain elements: especially plant mic - go back to AAF - sometimes the LAVS have nice sound: for running down stairs before veiled dance as an example
All stereo tracks will automatically pan to centre - remember to delete the pan automation when you place stereo clips
FRIDAY MAW NOTES: ◦ SC2 AMB: add something low - Windows maybe ◦ SOUNDS OF THE HOUSE: Rising through 678 and coming to one note: EXT STORMISH NOISE - INT HOUSE GROANS ◦ Echo for clock - maybe lower as well ◦ Add more noticeable memories in start - cooking, speaking ◦ Make score-ish for SC8 - bring with rising house noise. Manipulate TV, STEMS, or DANCE 1 (FIRST TWO MAINLY) ✓ Big swoosh for Abyss to her grabbing ✓ Grabbing sound ◦ Fade in WOL sounds sooner: ◦ Add BASS rising AMB to lead into WOL ◦ Take crackling out of memories: rise up to come in later ◦ Render in elastic audios
QUESTIONS FOR MAW: ✓ Do we want to keep the ‘fuck’ in scene 1? YES ✓ Where do we want the house sounds? ✓ What do you think of Adeline sighing/groaning in Scene 4 second take - I’m not sure it works - might be better: LEAVE IT OUT ✓ Can I get stems: YES ✓ Can I get access to the Spotify sends: YES ✓ Timeframe: 6TH OF APRIL FINAL DAY! BUT ANYTHING BEFORE - STEMS! ◦ What do you think of SC3? ◦ In SC6 do we want the pan for the clock to gradually move from LR to C - or to snap to C when it starts ticking to the same time (currently snapped) ◦ Can’t crack SC7 - any ideas?
MAW NOTES: ✓ Send Shruti box on Google drive - and send to Alfred ◦ Try Soft Wind Soundly Sound Library over abyss ◦ Noise cancelling headphone air pressure ear sound - have a look for Abyss ◦ Send Under the Skin to Alfie
QUESTIONS FOR HERVE: ✓ Video track keeps failing: CONVERT FROM H265 TO H264 ◦ Noise reducers keep not playing ✓ Ask about Clock Reverb send: NEED TO CREATE A BUS FOR THE STEREO AUX TRACK AND SEND THROUGH THERE
CREATIVE QUESTIONS: SC1 ✓ For the first clock ticking - start in mono (on stereo track) then pan to stereo as the clock is not focused on SC2 ◦ Could the house noises be low stretched creaks - as well as CONT noises - maybe wind too? SC6 ◦ For clock ticking: try first in mono - and second moving into stereo - for both! ◦ Do we want to change the sound of the clock - maybe add the metronome offset by the click back - to suggest broken SC7 ◦ Maybe we use a low wind AMB - to play with? Make it all a bit more tense - bring something like this over the whole scene - ramping in tension ◦ Create a weird haunting swell - that brings us downstairs to the veiled dancing ◦ Duplicate bird track: fuck around with effects of the birds in EXT SC12 ◦ For scene 12 - could we possibly bring a swell of noise up as we move through the eye (sounds from memory even) and then automate the denoiser? SC13 ◦ Layer under the Shruti Box for Wall of Light? ◦ Record humming over Shruti box and mix in - reference video in phone ◦ Record whistling matching humming and mix in SC14 ◦ For AMB birds - do we use the vinyl crackling one at the end?
WT NEEDED: ✓ Nail biting Scene 1 ✓ Nail biting Scene 3
SCENE CHECKLISTS: SCENE 1: ✓ Add Clock WT ✓ Pan clock WT mono to stereo on kettle cut ✓ Reduce volume of clock WT as we cut to kettle - and maybe EQ/reverb slightly ✓ Add birds over black ✓ Pan birds close to LR to full LR on kettle cut ✓ EQ/birds to be placed outside on kettle cut - maybe slight reverb? ✓ Create Bus for the stereo Aux track ✓ Reverb the clock in the space? When kettle ✓ Create blend between black clock and kettle noises (maybe Shruti - nod to end?) ✓ Bring the kettle noise as a riser into the scene - like a wave - this could be the sound we have now - or a suggestion of the flowing water before? Think emotionally ✓ Add nail biting WT ◦ Add some distant EXT AMB from outside the window? ✓ Bring the fuck back in SCENE 2: ✓ Take low bass bumps out: isolate clean PROD SOUND ✓ Replace AMB ✓ Take out weird mouth sounds ✓ Potential replace into bed movement - if weird mouth sound removal cuts parts out of this sound ✓ Match footsteps? ✓ Door creak open? ✓ Creaking noises (footsteps) ✓ EQ distant birds WT: DONT THINK WE NEED - HOUSE AMB WILL BE BETTER ◦ Play around with some subtle house noises to suggest/foreshadow things to come? ✓ Replace cup put down sound? ✓ Raise volume of PROD SOUND? ✓ EQ bass of PROD SOUND slightly? SCENE 3: ✓ Add nail biting WT ✓ Play around with bringing the TV noises out a bit - retreating into her mind - EQ LOW PASS AUTOMATION ✓ Add some white noise/buzzing - could play with the Shruti Box again for this ✓ Raise levels of kiss ✓ Remove Shruti Box ✓ Add other higher pitched buzzing ✓ Make EQ effect more subtle and take the volume out ✓ Try Reverb on the EQ bit ✓ Or try reverb everything else: WOULD BE WEIRD SCENE 4: ✓ Add bathroom wet noises WT - mild and carried over ✓ Emily grunting: TOO DISTRACTING ✓ Wind low EXT ✓ Rumbly pipes ✓ Match her footsteps? ✓ Add more high pitched wind: EQ out highs?: DONT NEED SCENE 5: ◦ Add MX distant, in Reel-To-Reel, then score like ◦ Make bird insert same in AMB ◦ Try and add scraping furniture WT - see if this reads (a little something in the background) ◦ Light rain light wind - really subtle ◦ Clean up walk down stairs SCENE 6: ✓ Add clock WT ✓ Remove hum AMB: ITS LEVEL AND WORKS ◦ Replace AMB with EXT (placed) AMB ✓ Pan clock from stereo to centre as it goes ✓ Raise volume of clock: incrementally as we go ◦ Effect clock: make it sound different as count on ✓ Add snap back sounds for time clicking and stopping ◦ Maybe a similar effect in next scene: a low rising AMB that brings tension to the clock? SCENE 7: ✓ Remove Dolly sound ✓ replace movement footsteps ✓ Match takes in 7A in terms of AMB: or add an EXT AMB that increases in volume and decreases in low pass filter as we move towards the window ✓ Replace L turning round sound: KEPT ORGINAL BUT TRIMMED ✓ Sort bass out in EXT ✓ Add EXT AMB to match/cover bass changes in EXT: NOT NECESSARY ✓ Maybe replace footsteps running back inside?: NO NEED ◦ Try weird low wind stretched ◦ Change the bird sound: make it more haunting ◦ Duplicate bird track: fuck around with effects of the birds in EXT ◦ Raise birds when we enter outside - or EQ slightly birds more at window ◦ Add another bird track: maybe crows? Fade into this as she turns around - get freaky ◦ Back inside: house creaking shit gets weird ◦ Create a weird haunting swell - that brings us downstairs to the veiled dancing SCENE 8: ◦ Add MX ◦ Make AMB consistent ◦ Add light flickering FX ◦ Clean up PROD SOUND ✓ Extend footsteps down stairs to match cut SCENE 9: SCENE 10: ✓ Just have a look ✓ Rain in here SCENE 11: ✓ Add rain WT ◦ Bring rain and water rising AMB/FX ✓ Create memory sounds ✓ Mark the changes and put sounds there
Comfortably Numb - Impressions Earthenware - Impressions Black Canyon - Impressions Impressionist Spring - Impressions
SCENE 12: ✓ Create abyss sounds ◦ For Abyss Noise Reduction- duplicate and automate noise reduction with faders: fade one into the other ◦ Make sound for the trinkets - and grabbing the trinkets ◦ Work on DX - crying - make her seem small or big - definitely in a wide cavernous space ✓ Big whoosh - will cover the trinket noises: WHOOSH OF AMB ✓ Add grab! SCENE 13: ✓ Have a look at DX in this scene - spacious ✓ Add kiss on forehead sound ✓ Create wall of light sounds ✓ Add humming ✓ Add whistling ✓ Maybe add score ✓ Stretch and add space Tibetan Gong ✓ Layer over original FX over Tibetan Gong ◦ Add more layers of humming: get different people ◦ Once plastic sheet (and I’m assuming other sound) have preferred reverb - maybe drag back along timeline to fit delay to chosen moments ✓ Add children laughing ✓ Add more plastic sheet wind - to first but when she walks - and cut to final shot of 13B ◦ Add some deeper notes: DO IN MIX ◦ Add humming: Adeline and Louise ✓ Fade last hum out sooner ◦ Bring whistling and humming down: and back: DO IN MIX ◦ Fade in slower: everything
Hydrogen- period table Distant Smear - Miscellaneous
SCENE 14: ◦ Have a look in general ◦ Add some AMB - birds
ZOE NOTES: ◦ Ask what key notes/base note is for score ◦ Ask for rough melody or anything ◦ Paul stretch - use for first scene
FOLEY LIST: ◦ Movement in for Wall of Light ◦ Movement from 7A to 7B
SCENE DESCRIPTIONS: Scene 1: A: black B: clock C: making tea Scene 2: eating biscuits and resting head bedroom Scene 3: watching TV and pill Scene 4: bathroom Scene 5: A: reading book upstairs B: walking downstairs C: dancing in living room Scene 6: A: counting pills B: clock ticking Scene 7: A: Mother is gone B: garden C: creepy kid Scene 8: run downstairs - veiled dancers Scene 9: Ballroom dance Scene 10: covered living room Scene 11: Memories scene Scene 12: Eye - Abyss Scene 13: A: Wake up Abyss B: Wall of Light Scene 14: Return to house NOTE: SPLIT SOME SCENES INTO ABC VARIATIONS - FOR CHANGE IN SPACE
DX TRACKS: Scene 4: Boom LLAV ALAV Scene 7: Boom LLAV Plant Scene 11: Boom LLAV Plant? Scene 13: Boom LLAV ALAV NOTE: CREATE DX TRACKS FOR BREATHING: IF WE NEED TO BRING ANY UP OR SEPARATE
PROD TRACKS: Scene 1: Boom Plant Scene 2: Boom Scene 3: Boom Scene 4: Boom Scene 5: Boom Plant Scene 6: Boom Plant Scene 7: Boom Plant Scene 8: Boom Plant Scene 9: Boom Boom Scene 10: Boom Plant Scene 11: Boom Plant Scene 12: X Scene 13: Boom Scene 14: Boom
FX TRACKS: Scene 1: clock (mono) Scene 3: TV (stereo) Scene 4: Bath noises (mono) Scene 6: clock (mono
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made alien mittens : pattern is for left hand and not 100% accurate. had to slightly alter for right hand and has resulted in little fingers being bigger so currently solving that
alien mittens
- [ ] ch11
- [ ] 10 sc rib for 28 st not inc chain
- [ ] connect, turn inside out
- [ ] 28sc around top row
- [ ] 28sc for one more row (28)
- [ ] 11sc, inc in 12, 13sc, inc, 2sc (30)
- [ ] inc in prev 2 inc st (34)
- [ ] sc all around (34)
- [ ] “”
- [ ] “”
- [ ] inc in 2 st in line with previous inc (38)
- [ ] sc all around (38)
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
AFTER THUMB
- [ ] sc12, sk10, sc16
- [ ] sc all around (28)
- [ ] “”
- [ ] “”
- [ ] sc 25, inc in next 2 ST, sc1
- [ ] sc 30
- [ ] “”
- [ ] “”
- [ ] “”
LITTLE FINGERS
- [ ] sc5, sk14, sc11
- [ ] sc all around
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] dec in each st (7)
INDEX FONGER
- [ ] sc in each stitch inc the ones that the other fingers are in
- [ ] sc all around
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] dec in every st
THUMB
- [ ] sc in each stitch inc ones the hand st were in
- [ ] sc in every stitch
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] dec in every st
THUMB
- [ ] sc in every st inc the end ones with. stitch already in
- [ ] sc in every around
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] “”
- [ ] dec in every st
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Seleção Caminhos SC11
A Selecção Caminhos é dedicada a toda a cinematografia nacional de produção e co-produção profissional, consagrando nesta secção todos os géneros cinematográficos. Nesta sessão serão exibidos os filmes: Autoerotico (João Martinho) Dildotectonics (Tomás Paula Marques) Sagrada Família (Diogo S. Figueira) Eu Estou Aqui (Bárbara Henriques, Jorge de Carvalho) A sessão decorrerá no TAGV no dia 14…
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Congratulations on 15 Years and Countless Memories: Tributes Flow in for Skipper Sunil Chhetri
Congratulations on 15 Years and Countless Memories: Tributes Flow in for Skipper Sunil Chhetri
Chhetri in his 15 years on the highest stage has performed for India 115 instances and scored 72 targets.
News18 Sports
Final Up to date: June 12, 2020, 12:58 PM IST
Considered one of Indian soccer’s most cherished gamers Sunil Chhetri completes a decade and half in worldwide soccer, having made his debut in opposition to neighbours Pakistan in 2005.
Having…
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#15 Years of Sunil Chhetri#bengaluru fc#captain sunil chhetri#India football team#indian football#SC11#sunil chhetri
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Double exposure photograph of lift-offs of Gemini-Titan 11 and Atlas Agena #11.
Date: September 12, 1966
NASA ID: KSC-66-17526
#GT-11#GT-XI#Gemini 11#Gemini XI#SC11#NASA#Gemini Program#Project Gemini#Gemini Titan#rocket#Titan II#Titan II GLV#launch#September#1966#Richard Gordon#Pete Conrad#LC-19#Cape Canaveral#Kennedy Space Center#Florida#Gemini-Agena Target Vehicle#Agena Target Docking Vehicle#Agena Target Vehicle#Agena-D#GATV-5006#SM-65 Atlas#Atlas#LC-14#my post
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New Products-#jdm-parts-nz

NISSAN TIIDA / TIIDA LATIO C11 NC11 SC11 SNC11 Genuine Taillight STANLEY P 7511 L Left Side x1 Compatible Car Model: NISSAN TIIDA , TIIDA LATIO ,C11 ,NC11, SC11 ,SNC11 Note: Must match Compatible Car Model & Parts Number. (Always match the Parts Number first) [block id="headlight-taillight-mirror"] Condition: Used Note : Please check all photos & must match the model ( ID / STANLEY# / KOITO# / Other ID ) for fitting / Install TAILLIGHT, TAIL LIGHT, TAILlamp, TAIL lamp, REAR LIGHT, REAR LIGHT, [block id="jdm-parts-nz"] https://www.jdm-parts.co.nz/product/nissan-tiida-tiida-latio-c11-sc11-snc11-taillight-p7511-left-side-x1-2/?feed_id=398434&_unique_id=6824746c21613 We sell Classic Wheel, Smart Key,Headlight, Taillight , Wing Mirror , Indicator, Starter Motor,alternator,Other Here https://www.jdm-parts.co.nz/shop/






#NISSANTaillight#Taillight#C11#Genuine#L#LATIO#Left#NC11#NISSAN#NISSANTiida#P7511#Rearlight#SC11#SNC11#STANLEY#Taillamp#Tiida#TIIDALATIO
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@c12productions Simply Clean 11 week Ready to see new and old friends And maybe a few cars 😎🤘 C12PRODUCTION.COM #simplyclean #SC11 #c12productions #import #tuner #bagged #airride #destonationdaytona #daytona #ormondbeach #daytonabeach https://www.instagram.com/p/B5A0D6sgRK3/?igshid=1gn35nrfgm7fa
#simplyclean#sc11#c12productions#import#tuner#bagged#airride#destonationdaytona#daytona#ormondbeach#daytonabeach
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Briefly coming back from my hiatus to make an XXL Pichu ⚡
Pattern is below the cut ⬇️
Notes: Pattern was made using Bernat Blanket yarn. You may need to adjust the pattern if you use yarn of a different weight.
Popcorn stitches in this pattern are made using 5 single crochets.
Head
In light yellow
1. Mr8 (8)
2. Inc x8 (16)
3. [Sc, inc] x8 (24)
4. [Sc6, [sc, inc] x3] x2 (30)
5. [Sc6, [sc2, inc] x3] x2 (36)
6. [Sc6, [sc3, inc] x3] x2 (42)
7. [Sc6, inc] x6 (48)
8. [Sc7, inc] x6 (54)
9. [Sc8, inc] x6 (60)
10. [Sc9, inc] x6 (66)
11. [Sc10, inc] x6 (72)
12-21. Sc around (72)
22. [Sc10, dec] x6 (66)
23. [Sc9, dec] x6 (60)
24. [Sc8, dec] x6 (54)
25. [Sc7, dec] x6 (48)
26. [Sc6, dec] x6 (42)
27. [Sc5, dec] x6 (36)
28. [Sc4, dec] x6 (30)
FO. Stuff and do not close.
Body
In light yellow
1. Ch17, starting in 2nd stitch in chain, sc15, sc3 in next stitch, turn to stitch in other side of chain, sc15, sc3 in next stitch (36)
2. [Sc5, inc] x6 (42)
3. [Sc6, inc] x6 (48)
4. [Sc7, inc] x6 (54)
5. [Sc8, inc] x6 (60)
6. [Sc9, inc] x6 (66)
7. Sc around (66)
8. Sc around (66)
9. [Sc9, dec] x6 (60)
10. Sc around (60)
11. [Sc8, dec] x6 (54)
12. [Sc7, dec] x6 (48)
13. Sc around (48)
14. [Sc6, dec] x6 (42)
15. Sc around (42)
16. Sc around (42)
17. [Sc5, dec] x6 (36)
18. Sc around (36)
19. Sc around (36)
20. [Sc4, dec] x6 (30)
21. Sc around (30)
FO. Stuff, optionally placing a weighted pouch in the bottom. Do not close.
Neck detail
In black
1. Ch37 (37)
2. Turn, starting in 2nd stitch in chain, sc36 (36)
3. Ch and turn, sc, hdc, dc, tr*, dc, hdc, sc2, hdc, dc*, hdc, sc2, hdc, dc, tr*, dc, hdc, dc*, hdc, dc, tr*, dc, hdc, sc2, hdc, dc*, hdc, sc2, hdc, dc, tr*, dc, hdc (36) The * are the points of the spikes. You may want to put stitch markers here to make sure to they get sewn in a way to be visibly pointy when sewn to the body.
FO.
Left Arm
In light yellow.
1. Mr8 (8)
2. [Sc, inc] x4 (12)
3. [Sc2, inc] x4 (16)
4. Sc7, Popcorn stitch, sc8 (16)
5-9. Sc around (16)
If necessary, sc to get your hook across from the popcorn stitch from earlier. We will now start crocheting in rows.
10. Ch and turn, sc9 (9)
11. Ch and turn, dec, sc5, dec (7)
FO. Stuff well in the hand but lightly at the top. Do not close.
Right Arm
In light yellow.
1. Mr8 (8)
2. [Sc, inc] x4 (12)
3. [Sc2, inc] x4 (16)
4. Popcorn stitch, sc15 (16)
5-9. Sc around (16)
If needed, sc to get your hook over the popcorn stitch from earlier. We will now start crocheting in rows.
10. Ch and turn, sc9 (9)
11. Ch and turn, dec, sc5, dec (7)
FO. Stuff well in the hand but lightly at the top. Do not close.
Foot
In light yellow. Make 2.
1. Mr6 (6)
2. Inc x6 (12)
3-9. Sc around (12)
10. Dec x6 (6)
FO. Lightly stuff and close.
Ears Fronts and Backs
Make 2 in black for the backs and 2 in light yellow for the fronts. Ch and turn at the end of each row.
1. Ch2, turn and sc2 in 2nd stitch in chain (2)
2. Sc, inc (3)
3. Sc2, inc (4)
4. Sc3, inc (5)
5. Sc4, inc (6)
6. Sc5, inc (7)
7. Sc6, inc (8)
8. Sc7, inc (9)
9. Sc8, inc (10)
10. Sc9, inc (11)
11. Sc10, inc (12)
12. Sc11, inc (13)
13. Sc12, inc (14)
14. Sc across (14)
15. Sc12, dec (13)
16. Sc11, dec (12)
17. Sc10, dec (11)
18. Sc9, dec (10)
19. Sc8, dec (9)
20. Sc7, dec (8)
21. Sc6, dec (7)
22. Sc5, dec (6)
23. Sc4, dec (5)
Sc border around piece and FO.
Front Ear Border
In black. Make 4. Ch and turn at the end of each row.
1. Ch15, turn and sc in 2nd stitch in chain, sc13 (14)
2. Sc13, slst (14)
FO.
Front Ear Spike Detail
In black. Make 2. Ch and turn at the end of each row.
1. Ch 4, starting in 2nd stitch in chain, sc3 (3)
2. Sc across (3)
3. Dec, sc (2)
4. Sc across (2)
5. Dec (1)
6. Sc (1)
FO.
Back of Ear Spikes Detail
In light yellow. Make 2. Ch and turn at the end of each row.
1. Ch6, starting in 2nd stitch in chain, sc5 (5)
2. Hdc, dc, ch2, slst, ch2, dc, hdc
Tail
In black.
1. Ch10, starting in 2nd stitch in chain, sc8, inc, turn to stitch in other side of chain, sc8, inc (20)
2-5. Sc around (20)
6. Sc3, skip 14, sc3 (6)
7-12. Sc around (6)
FO. Leave a long tail. Whip stitch the skipped stitches from round 6 together to close the tail.
Cheeks
In light pink. Make 2.
1. Mr8 (8)
2. Inc x8 (16)
3. [Sc, inc] x8 (24)
FO.
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-Incorrect BBC Sherlock Quotes-
1,000 followers celebration!
Original [x]
#1000 followers celebration#1 month anniversary#screencapped quotes#sherlock holmes#mrs holmes#ch : sherlock holmes#ch : mrs. holmes#source : scott pilgrim#incorrect quotes#incorrect sherlock quotes#sc11
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I made this pattern for a friends birthday, they really like the game so.... anyway if I did it again I think I would make the body/legs more straight like the sprite and not so - nutsack looking - Here's the pattern if anyone else wants a go to improve it :' ) Would love to see it if you do ! I'm happy to answer any questions. notes : I use US terms even though I'm a filthy brit. I'm sorry I didn't count the stitches- I used scrap yarn so don't ask. I also used a 2.5mm hook (just use what you're comfortable with, it only changes the size of it). Head : mr6 incx6 sc,inc around sc,inc. sc2,inc, around and sc in last stitch sc3, inc sc2,inc,(sc4,inc) around and sc2 in last stitches sc5 inc sc3,inc,(sc6,inc)around and sc3 in last stitches sc7,inc sc4,inc,(sc8,inc)around and sc4 in last stitches sc around - 1 2 3 4 5 6 7 8 9 10 rows sc4,d.(sc8,d,)around and sc4 in last stitches sc7,d sc3,d,(sc6,d),around and sc3 in last stitches sc5,d sc2,d,(sc4,d)around and sc2 in last stitches sc3,d sc,d.(sc2,d,)around and sc in last stitch sc,d around dx6 close shut
Legs : mr6 incx6 sc,inc around sc around - 1 2 3 rows f.o first leg but NOT the other, connect together by joining with a sc mark this place (36) Body : sc around 1 2 rows sc 16 d x2 (34) sc8 d,d, sc11,d,d,sc7 (30) sc6d,d,d,sc3 x2 sc7,d,sc10,d,sc3 sc9,dx2 sc6,d,dx2 f.o and leave long tail to sew head to body.
Arms : mr4 incx4 sc around - 1 2 3 4 5 6 7 rows sc tog f.o
Eyes : mr6 inc 6 sc,inc around sl,f.o - white mr 3, sl f.o
Tears : ch 8 ,ch1turn ch8,ch 1 turn x2 ch 8 sl, f.o
Mouth : mr, ch2 dc5
I sewed it together like this - head to body. arms to body. mouth in the middle, tears 1 stitch away from the mouth corners, then eyes on top.
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