#SimsFan
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❤️ Vatore siblings ❤️

Sims Fan Art By Absgaming
#the sims 4#thesims4#ts4#the sims#sims 4#fanart#fan art#simsfan#sims fanart#caleb vatore#lilith vatore#vatore siblings#sims townies#artwork#artists on tumblr#digital art#sims art
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Okay so I finally got Sims 2 UC working on my MacBook!!! 🎉 It looks sooo good like the graphics are actually decent ngl (though terrain and edges are a bit blurry lol)
BUT like, I was all hyped thinking maybe the dreaded pink flashing wouldn't happen on Mac?? Like Macs are different, right??? NOPE 😭 Pink flashing still came for me like "hey bestie remember me??"
I don't know why this happens on such modern computers. Like my MacBook is FAST and honestly Sims 4 runs flawlessly on it but sims 2? Nah it’s like “I’m gonna ruin your life with cursed textures lol”
Anyway I still love this game so much but omg EA please fix your ancient masterpiece (even though they never will 💀)
#sims2#sims2ultimatecollection#macgaming#pinkflashing#simscommunity#retrogaming#ea#macbookgaming#gamingproblems#simsfan#eahelpmepls#throwbackgames
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Gameplay Mechanics The Sims Games through Tumblr
Gameplay Mechanics The Sims Games through Tumblr - As the gameplay mechanics of the McKays' Sims are unique in that they are based on prevalent societal conceptions of the material world, yet woven with a distinctive level of flexibility. As such, free will is a monumental part of the gameplay and creating storylines. The game is designed to be playful and flexible; however, the introduction of playful and flexible gameplay means that far-reaching mayhem over the story and the world is possible. The ability to custom-create characters, families, houses, workplaces, towns, and cities, not just in terms of looks and aesthetics but also in terms of a different underlying character creation, comes with an associated large portion of ill will. With the possibility to make choices, there exist the chances of making the wrong choice.

The software uses generative techniques to generate content and is to be experienced alone – many use the game to avoid real-world problems. But, at the same time, The Sims, as a user-generated content platform, promotes rather than challenges traditional stereotypes. The base game is described as a "sandbox" experience. When accessing a friend's game with no add-ons, using the base game, the Sims framework promotes a constructionist interpretation of the world; the vanilla game is described as being, in a sense, policy-producing in its promotion of "the traditional" through the systematization of types from biophysical, social, cultural, ethical, and moral codes, in order to enable a player to conceive in dynamic and consistent games.
Character Creation
Character creation in The Sims is both a very mechanical process and an often reflexive, creative act. Its players adapt a system of menus, sliders, mouth corners, size selectors, and opacity settings to give physical form to their virtual people. Personality is communicated in two methods: by either selecting traits from a list of adjectives and deciding in which order their texts affect their protagonists, or allowing the game to decide the personality from a palette of predetermined percentages. This work involves a cyclical process of adjustment, during which players constantly gesture with their avatars, cycle through all the game's camera settings, change the light, and adjust the visual equivalence to brighten the man's face anywhere. Players steer other aspects of the realization of their Sim's identity using a graphically simulated genetic recombination of two existing Sims. A cursory search also reveals a deeply involved form of creativity in the ways the community of Sims players creates and shares their characters. Sims custom creators share their Sims, often satisfying the TV show or movie style guidelines.
Both the creativity and the control of its material expression are essential to the experience of Sim creation. This process is underpinned by mechanical constraints in the game's architecture. Sliders and percentages that define the virtual body often do not tune individual Sim features in the way that a different game mechanic or external software might. Changing the body type is difficult because the game employs a genetic algorithm in its realization of Sim genetics, and not merely a recombination of physiognomies the player previously created. Consequently, Sims players tend to define the company that the player creates her real self by tampering with some of the game's character creation options, or through game changes and modifications independently created by the player community. Its players, then, describe the Sim related to their logic as a vector of social mechanics, expressing their inclination to build stories with which they have a powerful tool always at their disposal.

Building and Design
Building and Design. Building stuff isn’t actually what the game is about anyway: if the game can be about anything, it’s about building your house and controlling your weird little virtual people. But people use the game to build—and re-enact—lots of things. People build famous landmarks or cities, or recreate their favorite games, or a space marine deathmatch tournament. Then the game switches from being a tactful dig at consumer culture to being tactical. Instead of complaining about the cost of virtual furniture, it competes in the ‘expensive furniture’ Olympics by building more expensive furniture.
The game fosters this. It’s conceptually extremely pernicious and effective in encouraging you to spend your hard-earned money on a few new paintings and some shabby furniture, let me tell you. The game is focused on interior decoration mostly. With the graphics and the underpinning simplification of objects down into all equating to little more than a price, the game is more of an interior decorating game than a game about legitimate architecture. The ease of the platform kind of de-kings me from Creative Tyrant Status as well. If I want to live in an unassailably huge glass and steel box, I can do that in real life, but if I want to live in an old-timey place with carpet and fancy wallpaper, I’m pretty much going to have to get a high-powered job and acquire some taste first.
Life Simulation
The Sim series has always been a part of the niche genre in mainstream life simulation games. Unique to the game is its game-experience nature that does not revolve around competitions or time pressures but rather on simulating real-life experiences. Throughout the series, you grow emotions for your very 'sim,' the doll-like avatar inside the game, emulating life-like relationships and doing daily activities such as shopping and eating just to win a job promotion. The game series makes a dedicated Sims player believe it can actually reflect someone's personality. The player also shares that they use the popular daily tactic, the 100 Baby Challenge, aggressively in the game as a way to check on something they love and ensure the game is still functioning well. Running the challenge will not take up a lot of energy and can also cultivate the fun of elimination.
The appeal of the Sim series brings the 'slow life core' into the hearts of a broad range of cross-generational players. The player shares that even looking at Sims series content is relaxing. 'Just by looking at photos of other people's builds, you can feel how time just flies away.' They add that because the game also goes online, the challenges inside can transform into a 'story' for others to share the joy, and they will also receive more fun works from the community. Since the players of the Sims series can be classified as casual gamers, the response to the screenshots is a response to interactive play, which can satisfy the pleasure of gamers wanting to say, 'I was there... I was the one who composed this performance.' Media reports significant sales on the first day of release for the game and has surpassed the top-selling PC game in history. With grand sales in the US and European markets, it demonstrates that it is the main player at the same time and promotes the continuous development of the scenario expansion pack.
#TheSims#SimsGames#SimsOverview#TumblrCommunity#SimsFan#GameOverview#SimsLife#SimMerch#SimulationGames#TheSimsFamily#Sims4#Sims2#Sims3#VideoGameHistory#GamingContent#SimsArt#SimsCulture#TumblrErrors#SimmyVibes
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Połowa mnie - Serial The sims 4 Youtube
🎭 Intrygi, tajemnice i emocje! 🎭
Co jeśli Twoje życie, które znasz, jest tylko iluzją? Co jeśli ktoś odebrał Ci to, kim naprawd�� jesteś? 🔥
💃 Amaya – dziewczyna, która nigdy nie przestała szukać prawdy. 🩰 Seraphine – zagubiona w świecie, który nie jest jej własnym. ❓ Tajemnicze zaginięcie, sekretna przeszłość i sieć kłamstw, z której nie ma ucieczki...
Odkryj razem z bohaterami mroczne sekrety i zanurz się w historię pełną napięcia, namiętności i nieoczekiwanych zwrotów akcji!
🔗 Obejrzyj pierwszy odcinek tutaj: LINK 🌟 Jeśli lubisz dramaty, tajemnice i emocjonujące historie, to ten serial jest dla Ciebie!
📌 Polub, udostępnij i dołącz do naszej społeczności! Nie przegap kolejnego odcinka!
#TheSims4#Sims4Series#Sims4Story#Sims4Drama#Sims4Mystery#TheSims#Sims4Machinima#Machinima#Sims4Film#Sims4Cinematic#Drama#Mystery#Thriller#SimsStory#SimsLife#SimsCommunity#SimsFan#YouTubeSeries#WatchNow#Youtube
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#sims#sims4#simsfamily#simsta#sims4life#simsaddict#simsobsessed#simsfan#simsgame#sims4game#simslover
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Creating Buyable Skins: My Attempt 💡
Let me start by saying: I'm not very knowledgeable about this subject, and the way I've understood things might make those who know better laugh. But I hope what I’ve learned can be helpful to someone!
After downloading buyable pajamas from two different creators, I was confused when they said to place the skins in the Skins folder. Why would buyable skins need to go there?
To figure it out, I compared the SkinsBuy and Skins folders and realized a few things:
Buyable skins start with the name of the mesh body and include the body type, gender, and skin tone. Custom skins usually come in three skin tones and body types, but they don't include multiple styles.
Regular skins also start with the mesh body name and gender but add the creator's name and the name of the clothing. This lets creators make recolors of existing skins.
🧦🌙🧦🌙🧦🌙🧦🌙
The step-by-step method I used to create a buyable pajama:
I looked at two sets of buyable pajamas from different creators. Each had CMX files for four body types. I copied the skinny skin file (L300FAsknlgt) and saved it to my desktop.
A nude skin is essential for creating something completely new. You can download the default skins from Moon Sims. For my pajama, I wanted a retro ‘90s style and found inspiration in an old catalog. I didn't worry about the image size or quality too much, as long as it wasn’t blurry - since the in-game resolution is small.

3. I reduced the image colors to 256 and saved it as a BMP. Then, I renamed the file to L300FAsknlgt_aplays_bpj.
The body name (L300FAsknlgt)
My nickname (aplays)
A name for the pajama (bpj)
Finally, I placed the file in the SkinsBuy folder. (I think it might also work in the Skins folder, but I prefer SkinsBuy because it's easier to find textures there.)
And there you have it - my blue pajama!
🧦🌙🧦🌙🧦🌙🧦🌙
Conclusion:
This method is similar to The Sims Creator tool, as it involves recoloring existing skins and renaming them. However, to use this method, you need a buyable skin file in the Skins folder since buyable skins are different (?) I suppose.
If you are looking for buyable skins, I recommend checking out creators like SimsFan and AllSkins. Just remember to read their permissions. I made this purely for personal use =)
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This BIG BOEY is Freg Drizdu. He's the husband and father of one of my families in Test of time. I finally made hot sims with minimal cc.
• fishing •gathering• animal lover •friendly •neurotic
Best skills : making babies with wifie. And sum above mentioned.
STAY TUNED FOR REST OF FAMILY(IES) and sum gag(laugh)worthy pics.
#sims#sims4#sims3#simsstory#simslife#simsfamily#simsta#Simstory#simscc#simslegacy#simsaddict#simslove#simsstories#simsrp#simstories#simsobsessed#simstagrammer#simsfan#simsgame#simslover
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Finally finished my Cowplant painting from the Sims. #thesims4 #thesims #thesimsfanart #simsfanart #simsfan #cowplant #acrylicpainting #acrylic #painting https://www.instagram.com/p/B9Vh0c2Fxm4/?igshid=11uaqi83nmkqo
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Bonjour à tous ! Voilà Bery Graouw 🦁🔥 #sims #thesims #sims4 #thesims4 #simsfamily #simsfan https://www.instagram.com/p/B9zHLzpngwL/?igshid=15gmt5zjdid5o
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~when sun and moon meet~ Isis 🤍Clary many thanks to @sarina_sims for this inspiration ❤️ It's nice to work together. the pose is from us🥰 . . #sc8bk . . #originalbysc8bk #becreative #thesims #thesims4 #ts4 #mysim #mysims4 #simstagram #simsinlove #simsfan #simslove #simslover #simsgirl #simsgirls #sims4fantasy #ts4fan #ts4girl #ts4love #ts4fantasy #simsedits #edits #art #grafikdesign https://www.instagram.com/p/B9FGwuEI3pS/?igshid=gf3i5c9dn98j
#sc8bk#originalbysc8bk#becreative#thesims#thesims4#ts4#mysim#mysims4#simstagram#simsinlove#simsfan#simslove#simslover#simsgirl#simsgirls#sims4fantasy#ts4fan#ts4girl#ts4love#ts4fantasy#simsedits#edits#art#grafikdesign
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Fairy home inspiration




Looking on Pinterest as you do, to find some fairy inspiration for the Sims 4
#simspiration#the sims#ts4#sims 4#fairycore#fairy house#fairy cottage#inspiration#fairy aesthetic#sims 4 fairies#sims 4 fairytale#sims house#woodland#enchanted#enchanted by nature#simsfan#the sims 4
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Help me? No....okay
I really really hate aging up my sims. Like I get so overly attached to these little pixel people😭😭Ah my babies are getting old. MUST MAKE MORE SAVES ALFNDOENSLSJ
#s4mm#maxis match#sims 4 maxis match#simblr#simblog#sims 4#sims 4 screenshot#ts4mm#sims 4 gameplay#ts4#sims problems#whoops#Sims#ts#Thesims#origin#simsfan#lifestyle#friends
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The Sims Gaming Community And An Overview on Tumblr Website
Overview of The Sims Games through Tumblr - The Sims is a life simulation video game series that was developed by EA Maxis and published by Electronic Arts. The games in the series are unique when compared to other games due to the open, sandbox-like nature of them. Each installment allows players to create their own virtual reality through creating families and building, customizing, and developing homes, neighborhoods, and neighboring environments using available tools.

The inaugural entry in the franchise, The Sims, debuted in 2000 and was developed by a renowned video game designer known for other successful titles. Its popularity led to the creation of seven expansion packs that enhanced the base game with physical, intellectual, and supernatural growth options, while also introducing players to earning in-game currency for the first time, a feature that was well-received. In September 2004, The Sims 2 was launched, featuring a new game engine, 3D graphics, advanced simulations, and extensive customization capabilities. Until the release of The Sims 4 in September 2014, it remained the sole title in the series to offer custom-rendered 3D graphics. By September 2019, the game had seen the release of eight expansion packs, ten stuff packs, and eighteen additional content packs, allowing for ongoing updates and expansions until the cessation of new patches and updates in 2018.
The Sims on Tumblr Website
The Sims is a video game that simulates life, allowing players to create and oversee the lives of virtual characters. At that time, the game represented an innovative genre: its focus was not on skill but rather on the narrative. No objectives to surpass existed, nor targets to reach. Playing The Sims serves the dual purpose of crafting narratives and creating a virtual environment. Over the course of 17 years in daily life simulation, the franchise has achieved significant success. In addition to the initial game, over four sequels have been launched, and the input from The Sims community significantly impacts the choices developers make for their upcoming titles. A new version of the games has been launched and can be accessed on both Windows and iOS platforms. The Sims can be played on a computer, a video game console, or a mobile phone.
Players are also given the opportunity to personalize their experience by constructing houses, designing characters, crafting mission scenarios, and modifying items. Following their creative efforts, players of The Sims have the ability to showcase their creations to others through the "Gallery" feature found in the game’s interface. A gamer emphasized the autonomy offered by The Sims by describing the game as a sandbox. In this game, players are not bound by specific objectives, which allows for creativity. They can craft narratives during gameplay, personalize outfits, or modify a home, engaging in decoration, design, and adding whatever they can envision.
The Sims 2 on Tumblr Website
The Sims 2 was described as "a life simulation game situated in an urban setting, where agriculture plays a significant role." In response, the fan community began launching blogs that explored various themes, from enjoyment to key items within the game. There was a notable rise in the number of blogs dedicated to discussing game currency. Blogs also focused on residential areas and included a health aspect. The topic of urban living was addressed through connections with technology, highlighting its relevance in entertainment, architecture, and interior design. Blogs also emerged to cover gaming procedures, including the game's error log display. Users started blogs to showcase their creativity in the game's build mode.
The game's concealed features started to receive the recognition they merit, with blogs linking to fan sites and discussing cheat use within the game. There was also space for real-world connections, including topics like sexual orientation and individuals with pets selected by the fandom. Uplifting blogs that spread positivity and sharing provided a visual spotlight on some of the game's artists and the creations of users showcasing their themed families through renderings of houses and various constructions, adjustments in themes, and the sharing of memories across generations. Strategies involving competition and rivalries in gameplay were emphasized through blogs discussing cheats for The Sims 2. The patience necessary for managing the game’s graphic schedule and executing hex-editing routines also became more noticeable.
The Sims 3 on Tumblr Website
The user content in this chapter is distinct; users are typically interested in posting films that demonstrate specific tasks, highlight oddities, or highlight the greatest content in a given area. Though theories and questions about the game are raised, the game itself is not the main topic of discussion. There are almost none of the conversations concerning the game's development that are included in other chapters. This might be because players found The Sims 3's incessant commercials annoying in comparison to the game's best-selling mobile version. Bloggers are especially interested in discussions regarding many facets of life, the future, or choices made for the game.
The nearly perpetual state of unrest in the game had players yearning for a gaming experience free from tricks or codes, which became a topic of conversation for an entire generation. A rejection perceived as somewhat collective came from players who find the idea of expansion unappealing. Many expressed disappointment with commercial strategies, contending that rather than prioritizing the creation and sale of paid content and new towns, the focus should have been on fixing longstanding programming issues, resolving glitches and inconsistencies, and providing additional animations, clothing, and furniture for collective use in games designed for earlier players.
The Sims 4 on Tumblr Website
Similar to its predecessors, The Sims 4 aims to advance the legacy of life simulation games. Players have the ability to design and oversee virtual characters that engage with each other in an online environment.
Through the enhancements enabled by the game's coding and specialized tools, players can incorporate their own assets, including homes, characters, items, and various game packages. In blog posts tagged with the relevant marker, players express concerns regarding their creations and seek technical assistance within the game, particularly focusing on issues related to game packages.
This specific marker is discussed in Chapter 3, as it appears in the concluding list of tags linked to The Sims 4 and its category.
#TheSims#SimsGames#SimsOverview#TumblrCommunity#SimsFan#GameOverview#SimsLife#SimMerch#SimulationGames#TheSimsFamily#Sims4#Sims2#Sims3#VideoGameHistory#GamingContent#SimsArt#SimsCulture#TumblrErrors#SimmyVibes
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Połowa mnie - Serial The sims 4 Youtube
🎭 Intrygi, tajemnice i emocje! 🎭
Co jeśli Twoje życie, które znasz, jest tylko iluzją? Co jeśli ktoś odebrał Ci to, kim naprawdę jesteś? 🔥
💃 Amaya – dziewczyna, która nigdy nie przestała szukać prawdy. 🩰 Seraphine – zagubiona w świecie, który nie jest jej własnym. ❓ Tajemnicze zaginięcie, sekretna przeszłość i sieć kłamstw, z której nie ma ucieczki...
Odkryj razem z bohaterami mroczne sekrety i zanurz się w historię pełną napięcia, namiętności i nieoczekiwanych zwrotów akcji!
🔗 Obejrzyj pierwszy odcinek tutaj: LINK 🌟 Jeśli lubisz dramaty, tajemnice i emocjonujące historie, to ten serial jest dla Ciebie!
📌 Polub, udostępnij i dołącz do naszej społeczności! Nie przegap kolejnego odcinka!
youtube
#TheSims4#Sims4Series#Sims4Story#Sims4Drama#Sims4Mystery#TheSims#Sims4Machinima#Machinima#Sims4Film#Sims4Cinematic#Drama#Mystery#Thriller#SimsStory#SimsLife#SimsCommunity#SimsFan#YouTubeSeries#WatchNow#Youtube
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Crazy Couple xD
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