Tumgik
#Sky: Two Embers
retro-memo · 9 months
Text
First trailer
Tumblr media
Second trailer
Tumblr media
This is going to be pain
11 notes · View notes
coatl-cuddles · 14 days
Text
Tumblr media
New Eden friend :)
519 notes · View notes
mx-metronome · 5 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
I AM STILL BEING 300% NORMAL ABOUT THIS JENOVA CHEN INTERVIEW, REVIVAL EDITION
Rehashed my old theory now that Revival is almost over and I’ve had some epiphanies
208 notes · View notes
cmyksky · 8 months
Text
I have my fair share of criticisms for Sky lore, but I can't quite empathize with some of the things people say about it. Forgive me if this results in me sounding like a prick; this is my opinion, and nobody is obligated to agree with it. Ramble under the cut.
One such idea I can't get behind is that nothing/very little is confirmed; this is a game that relies on conveying ideas nonverbally, aside from some introductory/game mechanic stuff. I think a line has to be drawn when deciding that something is "unconfirmed" just because the game doesn't hold your hand and tell you "Hey, this is what happened" with a narration/cutscene sequence.
Tangentially related is the idea that Sky cannot be understood without supplementary material from outside the game. I do agree that some things would be harder to grasp or deduce, such as dark stone specifically being a source of conflict in the kingdom. However, I think Sky makes quite a few obvious points. If you breeze through the game without pondering it very much or paying attention, then sure, you miss a lot. Sky is fairly linear and cyclical, but there's plenty you can easily pass on your first few runs. But let's think about a few things that we can make connections between through the game alone, because I find it a bit surprising that some people don't think twice to pick up on the themes.
Your flame is the key to everything in the game: activating mechanisms, helping spirits, burning darkness, and so on. The Elders also take your flame in every cutscene in various ways. Elders have entire temples dedicated to them; the flame must be very important for these authority figures to accept your offering. The entire game beckons you to follow the light, and light creatures guide and assist your journey (pun unintended). I don't have to mention the title of the game, right? And yet, why do we see some spirits guide these creatures while others trap and kill them? Why do we free caged mantas from the forest temple and encounter a "light miner" in one of the most somber realms in the game? Why do we see war waged against these creatures? I personally do not believe it requires much complication to guess that the ancestors wanted their power and exploited them as a resource.
The game starts with our birth/rebirth, with dawn, with simple mechanics and architecture. The game ends with our death, with night, with the grand pinnacle of the kingdom and the worst of the destruction. We see joyful, carefree spirits who connect with light creatures and live in peace. We trudge through polluted waters and sludge-clogged pipes, relive memories and view murals of spirits dying and fleeing from dark creatures and war.
And no, I'm not saying I've never been disappointed or that the game should be immune from criticism simply for its format or intent in terms of player experience. I have been left wanting more, and I have oftentimes wished the devs would give at least some spotlight to the kingdom’s destruction outside of the base game and a handful of seasons/seasonal quests. I can't help but wonder why TGC wants to keep a long-lived, dedicated fanbase without giving us the deeper lore that we want! And yet, I feel like many of the criticisms I observe are skewed by burned-out players or simply exaggerated due to frustration. Hope this coheres; I just like contemplating this game's lore.
71 notes · View notes
twinsoftriumph · 9 months
Text
Tumblr media Tumblr media
eden diamond chamber?
61 notes · View notes
leafith · 2 months
Text
I can't be the only impatient ass who's checking everyday the Sky News to see if there are informations about the series The Two Embers. I can't be the only one. PLS TELL ME I'M NOT THE ONLY ONE ;-;
25 notes · View notes
bestestspirit · 8 months
Text
i'm gonna say, i do like it when games have very vague lore. when you get little bits and pieces of environmental storytelling and everyone connects the dots differently. i like when there are many different interpretations of the same characters and events, it really brings out the creative spark in us!
that's why i'm a bit worrying about the two embers solidifying everything in stone. not that i'm not exited about the show, but i'm gonna miss the vagueness and mystery of sky's world
best case scenario, this show gives us more questions than answers, and we can continue our lore speculations
41 notes · View notes
twilight-skies · 4 months
Text
THERES GONNA BE A SKY COTL ANIMATED SERIES???????????????
14 notes · View notes
a-skykid · 19 days
Text
Tumblr media Tumblr media
10 notes · View notes
slink-a-dink · 8 months
Text
Tumblr media
ALRIGHT (From here: https://venturebeat.com/games/how-sky-the-children-of-the-light-broke-records-for-most-simultaneous-people-on-the-screen-jenova-chen-interview/ )
26 notes · View notes
plutonium-sky · 28 days
Text
Tumblr media
I want two embers NOW to make this au real
7 notes · View notes
just-gingerkat · 9 months
Text
HOLY SHIT??!!
THERES GONNA BE A SKY ANIMATED SERIES???
WHAT
youtube
20 notes · View notes
gebo4482 · 8 months
Text
youtube
Sky: The Two Embers - Official Teaser Trailer | gamescom 2023
17 notes · View notes
mx-metronome · 8 months
Text
Tumblr media Tumblr media Tumblr media
I AM BEING 200% NORMAL ABOUT THIS EXCERPT FROM THE JENOVA CHEN INTERVIEW
177 notes · View notes
gretelfrei · 9 months
Text
UM WHAT i fear im going into cardiac arrest THE TWO EMBERS HELLOO?!.?.!.?.!.
15 notes · View notes
twinsoftriumph · 8 months
Text
so if we're seeing the king's corruption and destruction in the series then surely this means elder content RIGHT TGC?
Tumblr media
24 notes · View notes