Tumgik
#Some left (and Nintendo got a good chunk of them)
theviolenttomboy · 8 months
Text
Something all the layoffs made me think, another legitimately sad and fucked up thing about the video game industry is at this point, Nintendo's probably the only company left that still has almost all of their OG devs from the 80s and 90s, their version of Disney's Nine Old Men. Almost all the veteran staff from other older, still existing companies, even the Japanese ones like Capcom and Sega, are long gone, either retired or went indie to wildly differing degrees of success. And all the newer companies keep shutting down or get absorbed before they even get a chance.
17 notes · View notes
bittermause · 9 months
Text
End of Year Review 2023
Tumblr media
It is currently Christmas Eve-Eve at the time of this writing, which can mean only one thing; The End of Year Review for 2023. These past three years held a lot of significant changes and growth for me, most of which I likely wouldn't have experienced had I remained in that horrible part of the mid-west. Despite the mass 'rona pandemic and the constant mental health battles/challenges, 2020-2022 were very good to me and I consider them the best years of my life.
2023 is a welcoming addition to that train.
The first major reason were the goals I set at the end of 2022, all of which were achieved without fail (to a point);
I continued making animated shorts, but only produced 2. However, this was a good glow up year for The Boris Blobinski Show! I got to manage a smaller production team, consisting of my talented friends, and together we banged out a beautifully animated episode!
I got my contact lenses! However I haven't really worn them since I left the optometrist's office. I still intend on using these for when I go swimming or to the spa, but I can see why some people aren't crazy about this option.
I finally got my hair dyed, and it wound up being a vibrant cherry red. Had it done back in March, and most of my hair is still pretty red despite the roots coming in.
Been losing a small chunk of weight still, which means I was able to convert to smaller shirt and pants sizes.
I did a lot more exploring this year! I finally secured my Californian rite of passage by visiting In-N-Out burger, discovered a couple awesome local bakeries, and went to the movies for the first time in years. First major achievement was going to Universal for the first time ever and visiting Nintendo Land! The second biggest crowning achievement was the daytrip to The Ventura Harbor in April, where I got to board a small wildlife sea cruise and witness dolphins, whales, sea lions and seals.
I got back to working on comics again, and produced two short stories for a larger collective that is still in production. Second major reason were the events that weren't planned out of the gate, but were absolutely welcomed;
I saved enough money to get a new desktop PC built. My friend from Colorado flew down and spent the week with me, partially to help get the PC built to proper standards and to also spend some quality time together in person.
I started freeway driving practice mid-year; taking smaller steps to feel more comfortable driving in the faster/wider lanes without having my PTSD invoked. I have a long way to go, but even driving within a 5 mile radius is still worth celebrating, especially since I've actively avoided freeway driving for most of my life.
My best friend is finally coming to visit me at the end of December! I have not seen them in person since 2016, and it will be their first time visiting my apartment space as well.
As far as plans for 2024 go, here's what I have on the docket;
I will be going to an actual jury duty selection at the end of January for the first time. (Exciting, I know!) I'm curious to see what the process is like, but I hope I can dismiss myself from the proceedings. (Respectfully, of course.)
I plan on hosting another friend visit me around the Spring/Summer.
I will be working on a very ambitious episode of The Boris Blobinski show that will take up most of the first quarter of my year.
I will continue my weight loss regimen as I have started back in 2021. As of this writing I am now down to 186 lbs. This is actually pretty close to my first goal, but I want to continue this trend until I hit between 135-140.
I still want to do more local travel and discover new venues. I'm eyeballing Downtown Ventura and will likely add a few more intended places to my list.
Attend activity based events like Life Drawing and other art related functions. As an artist, it's important I find different means to shake the rust off of my skills, and as a human I need to start making efforts in social connections again.
Continue freeway driving practice to the point where I can actually go beyond 5 miles comfortably.
Continue working on my one shot comics, see if I can at least produce two more stories before building a website/platform to host them all.
Outside of Boris Blobinski, I want to be more active in the animation space again and make a few more originals outside of that project.
Lastly, I want to look into Toon Boom Harmony official Certification. I've worked with the program for over 10 years, both for traditional hand-drawn animation and character rigging, and I would love to have that piece of recognition. Hell, I am not against the idea of applying as an instructor if I can get that far!
Of course I don't think I'll be able to jump into everything as intended. I know 2024 will also be met with some unexpected surprises, but I'll gladly welcome them all the same. And lastly, before we pull the plug on this, I want to thank everyone involved in my life that has made 2023 a fantastic experience. You know who you are.
7 notes · View notes
charbway · 2 years
Note
asks you about the miiverse wars
im so glad you asked
so this all starts with the super smash bros community. miiverse was unhinged as everybody knows, but the super smash bros community was unique even in that regard. whenever people talk about "cursed miiverse posts" they're usually from the youtube community or the new super luigi u community, but smash bros was where it all originated for the most part.
the users there had a habit of posting off-topic, meaning they would talk about things not strictly related to smash bros. this could mean talking about other nintendo games, other games in general, other things in general, or just posting nonsense, like this:
Tumblr media
i wasn't really on miiverse while this was all first starting out, but they posted so frequently and about such random topics they all kind of started to recognize each other and a little community was formed within that community itself. they called themselves the smashers.
a bit after this, the smash bros. series community went through a redesign which separated the 3DS smash bros players and the Wii U players. not wanting to be separated, they decided to invade a general community so they could stick together and continue to shitpost or whatever. the community they chose to invade was the legend of zelda community, which was where the first "miiverse war" happened.
the gist of it was this: the people who actually used the legend of zelda community for its intended purpose (to talk about loz games) were not happy when a whole bunch of random people showed up and started talking about shrek and bigley and whatever, so they formed a group called the admin brigade (T.A.B) and started report bombing everyone who was posting off-topic. this was around when i joined the smashers and i went through about 3 different alts, and a friend of mine was permanently banned for drawing a panda. here are some of my posts from that time:
Tumblr media Tumblr media Tumblr media Tumblr media
(while this was going on they had planned a massive "final" attack on the smashers to keep us out of the legend of zelda community for good.)
eventually after losing a whole bunch of members, the smashers got tired of fighting with T.A.B so we decided to find another community to occupy. there was some discussion about where we should move, but we ended up trying to move to the volleyball community first.
Tumblr media Tumblr media
the main reason the volleyball community didn't pan out is, iirc, it wasn't a general community so people's posts would be separated depending on if they owned the game or not. we ended up finding a general community that was completely abandoned, that being the wii fit u community.
Tumblr media Tumblr media
we remained there for a good chunk of time, though at the beginning some smashers would purposefully go back to the legend of zelda community to harass T.A.B members/random users which would lead to more fighting all over again. it eventually died down, but another kind of "mini war" happened when some users from the youtube community took notice of us and wanted to join. the smashers were pretty hostile to new people and would refer to them as "bandwagoners," and they were especially not fans of people from the youtube community because they were "cringy weeb roleplayers" or whatever. here were some of my posts from when that was going on:
Tumblr media Tumblr media
the funny thing about all this was i was technically a bandwagoner, i joined while the smashers were in the zelda community and wasn't originally part of their smash bros community. if you got popular enough you would generally be left out of the whole "ew cringy ytc bandwagoner gtfo" thing, and i was considered a popular user at the time.
after that little hiccup we basically just stayed in the wii fit u community with little conflict, until the miiverse redesign was announced. it made it so that if you didn't own a game, you couldn't post to its community, and each user was limited to only being able to make 30 posts per day including comments. since barely any of us actually owned wii fit u (i didn't even own a wii u), we were having a lot of trouble coming up with a community to move to and we thought the redesign would basically end the smashers for a hot minute.
then, for some reason, the new super luigi u community wasn't affected when the redesign rolled around. anybody could post there regardless of whether they owned the game or not, so that's where we all moved. and that's why the new super luigi u community was so goddamn cursed. there's been a lot of articles and videos about how dumb and cursed miiverse was, but nobody really knows what went on or how tight-knit the community behind most of it was. one of my friends had one of their posts featured in the article (the very first one), and my other friend had one of their posts featured in the video at 7:00.
around when miiverse was ending, we were all joking about a supposed "miiverse prom" that would take place in the nsluc and who we would take to the prom or whatever. (it was just a meme, not serious) but it caught the attention of a shit ton of people from the youtube community. and as previously stated, the smashers fucking despised the youtube community.
now by the point all this was taking place the smashers had been a thing for years, tons of people had gotten banned or just left and so there were more bandwagoners than there were actual og smashers or people from the lozc era at least. and since a lot of the newer bandwagoners wanted to fit in, they were furious with the amount of new people joining from the miiverse prom trend and would shit talk anybody who mentioned about hearing about it from the ytc.
this kind of ticked me off since there were basically no og smashers left and being possessive over a miiverse community was fucking stupid, so i decided to kind of mess with the newer users who weren't used to seeing me around by pretending to be a "cringy weeb ytcer undertale fan roleplayer" or w/e. people who knew me knew i was joking and thought it was funny, and so i could immediately tell who the bandwagoners were based on how they'd respond to my posts. hence stuff like this:
Tumblr media
also here's the original post about me shitposting on miiverse in this manner lol
17 notes · View notes
vulturevanity · 2 years
Text
My very legit Nintendo DSi Enhanced and totally existent physical cartridge with the game Pokémon White stopped chugging and crashing every 5 minutes just after I left Mistralton, so I guess the town was the issue. We continue on to POKEMON WHITE DAY 6. A lot of things happened today, so I'll put it all under a break.
Cheren and I went down into the bowels of Twist Mountain and witnessed a fascinating chunk of ice; of all the ice I've seen in my life, that was some of it! I could tell something was bothering Cher, but I didn't want to pry. Then Team Pokemon Rights Terrorism showed up when we were just leaving, which made things a little awkward, but we dispatched them quickly, and Ruby evolved into Emboar. Cher and I parted ways then, and then I got to Icirrus and went straight to the gym because it looked like it was about to rain.
Ruby and Jasper went wild on the baby bears and snowflakes, with the rest of my team watching enthusiastically -- Yuri going so far as to act as a cheerleader for them. It was really cute, especially when Jasper volunteered to once again solo the battle vs the leader (Brycen's Beartic threatened Ruby with Brine and Moxie is very convenient). She actually evolved mid-fight, as soon as she knocked out Cryogonal, and it was such a hype moment I jumped to celebrate, slipped on the ice and fell on my butt. Good times. Ow.
Cher and Bianca were arriving just as I was leaving, and by their looks I knew the conversation was going to be important. Cher shyly said, and I quote, "a lot of soul-searching has been done" since we'd first bumped into Champion Alder and had a heart to heart about how we wanted to live our lives (this happened a few days ago, I didn't mention it because it didn't seem important. But old people are awesome), and with a bit of encouragement from Bianca, quietly came out as trans. I was like "oh. Cool, me too. Can we get out of the rain now?", because it was pouring and we were soaking wet.
And we were going to, but then freelance ninjas hired by team Plasma ambushed us and said N was waiting for me at the Dragonspire Tower. A few emotions were running high at the moment, and Cher stomped ahead furious. Bianca looked at the verge of a panic attack, so I left her at the Pokemon Center with Professor Juniper Senior and ran after Cher, Brycen right after me.
The Tower was besieged with grunts. We beat some of them up and Ferb evolved in the process, finally making team EAGLES into the best version of themselves. But progress was slow and so Cher and Brycen stayed behind to stall them while I snuck my way up to the top, where something very large and very furious was throwing a tantrum. At the very top I found N talking to a LARGE FUCKOFF WYVERN-HORSE THING who is apparently Reshiram. N said something about wanting me to challenge him -- I have no idea what he wants from me, I'm just a guy. I think deep down he knows what he's doing is wrong and wants someone to stop him, and I just so happened to be there that one time in Accumula, so he picked me to be his rival. Which technically makes me Enemy of the Crown, huh.
Oh boy. I hope my mom is not in a dungeon somewhere.
Anyway, they left, then we gathered and left to the Pokecenter, and Alder conveniently showed up with another half of the legend that says a second Legendary, Zekrom, will respond to whoever gets a Dark Stone from Relic Castle. Knowing that this whole thing has been made my business by The King of Unova himself, I had no choice but to go. I bid farewell to the elders and the girls, flew back to Nimbasa and walked back to the Desert Resort to be absorbed by the shifting sands of the Relic Castle and fulfill my destiny, or whatever.
Team EAGLES, at last:
Ruby (Emboar F, lv 39)
Ferb (Archeops M, lv 39)
Lilo (Galvantula F, lv 39)
Yuri (Lilligant, lv 39)
Orion (Excadrill M, lv 39)
Jasper (Scrafty F, lv 39)
P.S.: I realize I don't have an active pokemon that can learn Surf. this is fine, Prince (my service Herdier) can aid me in that regard.
3 notes · View notes
iamheadphones · 1 year
Text
June 10, 3027
She sighed before putting her phone down, and doing a quick stretch. She got up and walked over to the dresser. When she opened one of the drawers she quickly realized how much of her clothes were still hanging up. Leaving her with dresses and long sleeved shirts. She quickly moved around her room and picked up all the dirty laundry lying around before shoving them all into a hamper. She’d have to wait till tomorrow to wash it since it was Emily’s laundry day. Digging through her closet she decided against any of the dresses or long sleeved shirts, and stuck to digging in her drawers. In the end she settled for a black tank top, black shorts, and clean underwear. She changed out of her old clothes, and into her new ones. Looking back at her closet she grabbed a long sleeved teal shirt, and put it on. The mall could become cold at times, and it would do just for that day. She left the room, walking over to the bathroom. She knocked on the door only to get no response. She walked in, shutting and locking the door behind her. Turning on the light and looking in the mirror. Before her eyes drifted down to the counter. She grabbed her hair brush and did a brush through her hair. It wasn’t much considering that she had cut a good chunk off only three days ago. Walking out she quickly noticed Chase who stopped and stared at her. “When did you get your haircut?” Chase asked as he pointed at her hair. “Three days ago, I thought it was obvious.” She joked as he shrugged before walking past her into the restroom. She rolled her eyes and kept walking towards the stairs and to the kitchen. Robin was still there. Only this time they were on the sofa, and in some different clothes. Alongside them was Emily entering from the backyard, and Jake playing on the nintendo. Robin had this plastered look of boredom, but also the look of something went down earlier and they're still reliving it. “What’s with them?” Marina asked as Emily passed by her. “Rain lost her crap with them a couple of minutes ago when they called her out for the B.S she put Addie, and Julia through yesterday.” Emily explained as she walked back up the stairs to her room. “They had it coming.” Robin said as they sat up. Their legs dangling off of the arm. “Besides, we all need a call out.” Robin explained as Marina walked over to their coffee pot. “Although you need them more than Rain does.” Jake commented softly. “Well duh I know that, I’m a narcissist, but so are they, besides they didn’t have a right to yell at them for something stupid like that.” Robin said as Jake shrugged. Marian ignored them before pouring herself a bit of coffee. Well that explains their shitty mood. She thought to herself as a pair of shoes came rushing down. She turned her head over to see Ella and Julia running down the stairs. Both were giggling and running around the living room. “I’m going to get you!” Ella exclaimed in a fake deep voice with a stuffed dragon above her head. “Oh, no!” Julia exclaimed jokingly as the two ran past Marina and past two doors. One door opened and Laura froze. When the two passed she rushed to the front door in a pastel uniform. Slamming her room door behind her. She dashed through it, not letting it properly shut behind her. “Guess someone’s late.” Robin said as they got up and shut the front door as Ella and Julia’s thudding footsteps could be heard from above. As Marina walked over and sat at the island. “No breakfast, brunch or lunch?” Robin joked as they flopped back down on the couch. “I’m meeting up with my mom for lunch at noon.” She replied as she took a sip of coffee.
0 notes
kieuecaprie · 2 years
Text
KieueCaprie's Games Completed List of 2022 - Reflections
I don't think I'm gonna be able to throw in one last entry into this (and that would be unhealthy to do so) so I'm gonna call this list good. It would've been nice to at least put Super Lesbian Animal RPG on there but I've been taking my time with that game. (RPGs are also exhausting after a while so I need time to recharge. I love the genre, it's just that I lack the energy to go through them in long bursts and I appreciate it when the RPG breaks itself up into chunks that have clear endpoints)
With that out of the way, however, it's time for the opinions nobody asked for. That's right, this is a blog post about my opinions on what impressed me this year. No restrictions on release date, it just has to be something I've completed. And no repeats. If you wish to unveil my bad opinions, click that funny "keep reading" button and let's get on with it.
Favorite Replayed Game: Banjo-Kazooie
(The entry can be found here!)
This was a toss-up between Banjo-Kazooie and Plok, and while I like the Incredible Exploding Man (who has a webcomic now for some reason, not gonna question it), Banjo-Kazooie has left a deeper impression on me.
Hell, I've completed it, like, six or seven times! Several of which have been true 100% completions! Stop'n'Swop notwithstanding...
I genuinely enjoy the Banjo-Kazooie universe a lot and it saddens me to this day that the only modern-day relevancy they have is as merch to sell and a fighter in Super Smash Bros. Ultimate, which I guess is more than can be said for a lot of old fogies.
I appreciate Microsoft for 1) keeping backwards compatibility with Rare Replay for Xbox and 2) allowing Nintendo to put Banjo-Kazooie on N64 Online, so that's something!
Favorite Modernized Remake: Klonoa Phantasy Reverie Series
(The entry can be found here!)
Again, another toss-up because this and LIVE A LIVE came very close to leaving their mark in my soul. However, I have to give my little wahoo mans his due, even though I appreciate LIVE A LIVE for finally leaving Japan.
It's just that the game is cute as hell and it's a crime that Namco-Bandai really likes to not advertise their games sometimes (I wonder where I've seen this before. Maybe where The World Ends with You?) and dooming the game to obscurity.
So, I will not shut up about how good this game is, even if it's a re-release of the two major games in Klonoa's lifespan. But two good games they were.
Favorite VR Game: Cosmonious High
(The entry can be found here!)
The only new VR games I've played this year has been this, BONELAB, and Zenith VR, all of which are great, however Zenith VR is an MMO and MMOs are long and it is still fairly barebones atm, PLUS I didn't finish the MSQ for it so...
Cosmonious High is yet another Owlchemy Lab VR Toybox-like game with similar mechanics to their previous titles, more specifically Job Simulator and Vacation Simulator. But boy do they know what they're doing. There's a more proper STORY going on this time!
I genuinely enjoyed my time playing through this, even though BONELAB has the better replay value in the end, and I loved pretty much every character I came across, including the one who is a big fan of blebs. I, too, love blebs, they are friends. :)
Favorite Series I Got Introduced To: Armored Core
(Armored Core 1's entry in my games completed list can be found here!)
Gran Turismo (and Forza Horizon) are close second(s) and introduced me to the other side of the racing genre that wasn't just yeeting (beat) koopas and bananas at opposing drivers.
Armored Core, however, is a different story. For the longest time, the title made me think of it as some sort of generic mil-sim game and not the dystopian sci-fi mech action game it truly was. As much as I hate to say it, The Game Awards and them showing the Armored Core VI trailer opened my eyes to its true colors.
Started with the very first game in the series, it was clunky, it was a Playstation 1 game, it was very clunky, but I liked it a lot. Sure, there were times when it got frustrating to deal with like the final section of the game or fighting bunny-hopping enemy ACs but I really liked everything.
Then I started playing the other numbered games, up to 4, to see what each generation was like. 2nd Gen was more of the same but it was on PS2 and introduced a heat mechanic that I have a love-hate relationship with. 3rd Gen took 2nd Gen and improved upon it, I dare say it may be my favorite AC generation by far. 4th Gen took everything and made it significantly faster, which I enjoyed, with a more story-based focus which was great but the missions had horrible, and I mean horrible, difficulty spikes where the game at its lowest was a slogfest and where the game at its highest was fun. It's the only generation that I have mixed feelings about really, the pace was nice but 4A kind of made everything too fast.
But all in all, I'm now looking forward to the day that Armored Core VI comes out to see what kind of game it turns out to be. I just hope it isn't locked to something like PS5, which I still don't have btw.
The Game Of A Time: Hello Neighbor 2
I didn't even include this in my Tumblr list but it's on my Twitter list. I dunno what to say about this one other than it was a game and it was a time. And it was surely Hello Neighbor 2.
(High On Life would've been my pick had I actually bucked up and finished it... but it's exhausting.)
My Game of the Year: My Friend Peppa Pig
(The entry can be found here!)
Yeah, sorry, can't compete with perfection. :)
My Actual Game of the Year: Kirby and the Forgotten Land
(The entry can be found here!)
The best ever 3D Kirby title that is actually in 3D and not played in a 2.5D perspective! Sure, the powers were a little small in selection but it was made up for in the amount of upgrades you could have for each of them. Not to mention that the game is fun and cute as hell!
Yeah, it's a little on the easy side, even in Wild Mode, and the True Arena didn't pose much of a challenge this go around but Kirby is a good game and I love it so much.
(Honorable mentions go to: Klonoa Phantasy Reverie Series (already picked for Favorite Modernized Remaster), Cosmonious High (picked for Favorite VR Game), LIVE A LIVE, Bugsnax, Earthbound (the one on SNES Online))
And that's all for now.
I'll start up a 2023 list as soon as I have something to report. As I've said, I'm currently working through Super Lesbian Animal RPG and Silent Line: Armored Core. Fortunately, the former works on Steam Deck so I can get my Super Lesbian Animal Role Playing Action before going to bed.
...yes I know what I said. No, I refuse to reiterate.
0 notes
Text
Look, Louts! Lilies! - Yuri For A Hope-Flung Present and Hopeful Future
Look, I’ll be frank. I typically try to keep to a more formal tone when I write for this blog. I’m not in a formal mood. It is June October 2020, and I, like the rest of you, have been under quarantine for a little over three almost seven months now due to the Covid-19 virus. Throw in a eensy, teensy bit of massive political movements and change in response to police violence and racism, and an increase of police violence and racism in response to those movements, and I think it’s fair to say it’s been a tumultuous couple of months. Except, strangely, it also hasn’t been, because so much of this time has been characterized by ennui and isolation. Stressful, yet soul-numbing. In short, it’s been a very weird place to be in.
So, we’ve all found our different ways to cope. My sister’s way has been getting really into succulents(?), and my way has been buying digital manga and video games. I’ve finished stuff I’ve put off for literal years and bought stuff I had heard was good but wasn’t that hyped to get into. And somehow, the one thing I’ve really gotten into has been yuri? 
Now, yuri has a very long and rich history, as well as its own sets of conventions and nuances, so it is with a great, great, GREAT deal of respect that I say that I’m going to simplify it for this essay as “Japanese media with a particular focus on romance between women” for brevity’s sake. If you want to know more, there’s actually quite a lot that’s been written about it in English, but I’m aiming this essay at English-speakers who have had at least a little experience with yuri and more than just passing knowledge.
Because you see, I’ve found that yuri fans have a lot of things to say about yuri! And a lot of those things really bug me!! “Yuri is only fetish quasi-porn written by men,” “yuri is only bland wholesome fluff,” “yuri is only high school drama,” so on, so on. It made me mad, but it also made me realize something: a lot of people simply must not know how big this field of lilies truly is! How else can we get people saying “yuri is oversexualized” and “yuri is sexless” as gospel truth? Something’s not adding up here, guys!
So, all that is to say I’m doing something different for this blog: I’m writing up a recommendation list of yuri. A large chunk of it will be stuff I’ve read and can officially give my seal of approval to, while some of them are just titles I’ve heard of that I think will interest others. All of them have been specifically chosen to counter common untrue things I’ve heard about yuri as a whole. I hope you can find at least a few things on this list that you will enjoy and help you keep your head as the encroaching darkness lurches yet a few inches closer!
1. “Yuri is all schoolgirl stuff! Where’s the sci-fi, the period pieces, the action, the fantasy?”
Tumblr media
Otherside Picnic
What It Is: A light novel series written by Iori Miyazawa (illustrated by shirakaba). Ongoing, four volumes at time of writing. The story is being adapted into a manga by Eita Mizuno, and an anime adaptation directed by Takuya Satou will be airing in January 2021.
What It’s About: It was on her third trip to the Otherside that Sorawo Kamikoshi almost died, and it was on that same trip she was saved by an angel. Toriko Nishina is a beautiful and confident young woman who also happens to have intimate knowledge of the Otherside, a dangerous yet captivating world that Sorawo can’t help but being drawn to. Toriko convinces Sorawo to join her on her expeditions to the Otherside, fighting off bizarre creatures that have somehow been ripped out of Japanese urban legends and finding strange artifacts in order to make a little extra cash-- all the while keeping an eye out for someone dear to Toriko’s heart.
What I Think: Otherside Picnic is heavily inspired by the novel Roadside Picnic by Arkady and Boris Strugatsky and features several creatures and scenarios from ghost stories, net lore, and-- there’s no other way to put this-- creepypasta. On paper this sounds deeply unoriginal, so it’s pretty surprising that OP has an incredibly strong identity. The idea of fusing horror with a yuri love story excited me enough the moment I heard about it, so when I finally got to read it for myself, I was delighted to find that the horror elements and the romance elements are both quite strong. 
I will say that thanks to the author’s commitment to following his sources of inspiration to the letter sometimes causes him to undercut his own writing (good example: in one arc there’s an ominous train that keeps being mentioned, causing the reader to dread its arrival with each passing page, but seeing what’s on the train will inevitably fall flat in comparison to the reader’s imagination), but those moments are made up by the more original moments-- the things that are left unseen and unexplained.
The place where the story truly shines is the relationship between the two leads. Sorawo and Toriko are great characters, both incredibly charming and deeply flawed, and they achieve a great chemistry with each other right off the bat. Sorawo is a very interesting protagonist, one who turns out to have a deeply tragic past that has made her into a reclusive, somewhat selfish young woman. What’s great is that Toriko, vivacious and confident, everything Sorawo isn’t, accepts this part of her, in a way. Toriko flat out admits she’s not looking for a particularly virtuous person to accompany her, but an “accomplice.” A big part of the appeal of OP is seeing these two “accomplices” bounce off each other, and eventually come to care about each other, all playing against a background of some genuinely spine-crawling horror. Otherside Picnic is a truly underrated series, and I deeply hope that the anime adaption next year will finally get it all the eyes it deserves (menacing phrasing very much intended).
Where To Get It: The light novels are published by J-Novel Club and can be found via various digital platforms and bookstores. The manga will be published by Square Enix Books starting May 2021. The anime will start airing on January 4th, 2021.
Tumblr media
Goodbye My Rose Garden
What It Is: A manga by Dr. Pepperco. Three volumes, complete. It inspired a stage play that ran for a while in Japan, but not much information is available about it in English. 
What It’s About: Hanako has two goals: to meet Victor Franks, the mysterious author who pens the books she adores, and to become a writer herself. Despite having the mettle to travel to England on her own to pursue her dreams, she soons finds that it’s difficult for a young, unwed Japanese woman to dream in 20th century London. However, her luck seems to turn around when she meets Alice Douglas, a noblewoman who offers her a job as her maid-- as well as a surprisingly warm friendship. Alice even offers Hanako a way to meet her idol… but at the price of a horrifying request.
What I Think: In the afterword of Volume 1, Dr. Pepperco openly admits that Goodbye, My Rose Garden was the result of them trying to marry all of their favorite tropes (“Victorian maids! Loads of frills! An English family manor!” are some standout items), and this is apparent in the best way possible. GMRG is a lush period piece that will likely appeal to fans of movies like The Handmaiden and Portrait Of A Lady On Fire, with loving attention paid to details like clothes and settings. 
The relationship between Alice and Hanako is quite charming, with Alice supporting Hanako as much as she can while still taking every available opportunity to tease her, while Hanako constantly surprises Alice each time she shows her moxie and strength. It’s an adorable, sweet dynamic, yet a dark, melancholy weight lurks in the background in the form of Alice’s request-- in short, it’s a relationship that feels tailor made for me. Still, I believe this “darkness” never threatens to overwhelm the story, only enhance it in such a way that the reader will soldier on, hoping for a happy ending for our two leads. With an engaging plot and gorgeous art, this is a great manga for both longtime yuri fans and newcomers looking for an introduction to the world of yuri.
Where To Get It: Seven Seas Entertainment has translated the first two volumes, with the final one coming to English soon all three volumes into English.
Tumblr media
Seabed
What It Is: A visual novel by paleontology, a Japanese doujin circle.
What It’s About: Mizuno Sachiko is a designer who is haunted by visions of Takako, her vivacious childhood friend and former lover. Narasaki Hibiki is a psychiatrist who wants to help Sachiko make sense of these hallucinations. Takako is… confused, trying to figure out why she keeps losing her memory and why she and Sachiko drifted apart despite being so close. Seabed is a story that spans the pasts and presents of these three women as they attempt to find and understand the truth.
What I Think: At first glance, Seabed seems simple, but it’s a bit of a hard story to explain. In a way, there isn’t much to explain-- it’s a very slow, down-to-earth story that gets almost tedious at times. I think it would be a hard sell to someone who isn’t used to visual novels, but I could imagine it being challenging even for fans. All I’ll say is this: if you give Seabed a chance, it will draw you into a surreal, gentle, melancholy tale akin to slowly sinking beneath the water of a strange, yet not unfriendly sea. For its simplicity, it’s got quite a few surprises in its long, long runtime, and any attempt to explain further will just ruin an experience that’s meant to wash over the reader over time. The only thing I’ll say is the one thing I think everyone knows: the climax will make you cry.
Where To Get It: Seabed is published in English through Fruitbat Factory and is available on Steam, Itch.io, and Nintendo Switch.
Tumblr media
SHWD
What It Is: A manga by Sono. Ongoing.
What It’s About: Sawada is one of the few women working for the Special Hazardous Waste Disposal, and the only one in her office. But that changes when the stunningly-strong yet staggeringly-sweet Koga is hired, and the two become close in no time. Sawada trains Koga and soon the two go on their first mission to dispose of the “hazardous waste” left after a recent war… the dangerous, organic anti-human weapons known as the Dynamis.
What I Think: SHWD opens with several close-ups of Sawada’s arm muscles as she works out. I have found that page alone is sometimes enough to convince someone to read SHWD, and if not, pictures of Sawada and-- especially-- Koga are often enough to do the job. In all seriousness, what I love about SHWD can be summarized by something Sono said in an interview about the manga:
‘The first motivating force was "I want to write a yuri manga featuring strong women." I was very drawn to strong female characters by watching "PERSON of INTEREST" and "Assassin's Creed Odyssey." However, I felt that I should differentiate myself by doing something other than a "strong woman" and "weak woman" dynamic. So, I thought about coupling women with different types of strength. This is why all of the SHWD main characters are "strong women."’
It’s a mindset I love a lot. Koga is remarkably strong in a physical sense, but her mental fortitude is fragile due to her past experiences with the Dynamis, and as such, it’s Sawada who uses her immense mental strength to support her. Indeed, every character in SHWD so far bears intense trauma born of the Dynamis in some way, and it’s hard to see how their pasts still hurt them in the present. But that just makes it satisfying to see these women come together to support one another. SHWD drew me in with a unique and often dark action-oriented story with horror elements, but it’s this idea of “strong women” who make up for each other’s weaknesses that really makes it dear to me. 
Also, it can’t be stated enough that Sono is so so so so so (etc) good at drawing muscular women. 
On a completely unrelated note, there’s a side story about Koga and Sawada playing sports together. This includes judo. I am saying this for no reason.
Where To Get It: The English translation of the manga is released in chapters by Lilyka Manga.
Tumblr media
Sexiled: My Sexist Party Leader Kicked Me Out, So I Teamed Up With a Mythical Sorceress!
What It Is: A two volume light novel series by Ameko Kaeruda, illustrated by Kazutomo Miya. Possibly complete.
What It’s About: Tanya Artemiciov is an absurdly talented Mage. So why the hell was she kicked out of her adventuring party? Her leader and former friend sums it up in four words: “You’re a woman, Tanya.” In a fit of rage, Tanya channels her anger into a “venting” session that involves swearing her head of and casting a volley of Explosion spells into the wasteland… and accidentally releases a legendary sorceress! Luckily, Laplace is actually quite nice, and just as powerful as the legends say, so the two decide to team up so Tanya can have her revenge!
What I Think: So, this is a silly one, but after a couple of darker entries I think it’s a good palate cleanser. Sexiled is a loud, not-even-remotely subtle, unabashedly feminist take on the “power fantasy” light novel, especially the “revenge fantasy” subgenre-- and even if that sounds awesome on paper to you (ex. me), it will probably feel over-the-top at times to you (ex. me). But in a way, that’s actually kind of its charm. 
I like that Kaeruda utterly refuses to let up on what she wants to tell you, especially because the story was inspired by a real case in Japan. One may be tempted to think “this story is ridiculous, no one would ever be this cartoonishly sexist!” and then you read a news article about how in a famous Japanese medical university was found rigging the test scores of women, and you realize, “oh, people are still this cartoonishly sexist.” So I’m fine with Kaeruda letting it all out in this story. At the same time, I think Sexiled is best when it’s focused not on Tanya’s revenge but on her kindness, and the way her compassion, her strength, and yes, her anger inspires the women and girls around her. 
Tumblr media
Sexiled is a fun and often very funny romp about assholes getting theirs, with some surprisingly deep and nuanced moments hiding in a very unsubtle story.
Where To Get It: The light novels are published by J-Novel Club and can be found via various digital platforms and bookstores.
BONUS: Other titles with sci-fi/fantasy/action elements that may interest you!
The Blank Of Describer: A one-shot manga by kkzt about a pair of two dream-builders. They’ve taken all kinds of commissions in the past, but one job they recieve throws them for a loop: a request for a shinigami that can predict and report death. And then comes the kicker: the customer asks the two of them to give it features that the both of them “adore the most…” (Published in English by Lilyka Manga)
A Lily Blooms In Another World: A light novel by Ameko Kaeruda (illustrated by Shio Sakura), author of Sexiled, about Miyako, a Japanese wage slave reincarnated into another world based on her favorite otome game. However, she’s not interested in her would-be love interest, but in Fuuka Hamilton-- the game’s villainess! After Miyako confesses her love, Fuuka decides to give her a challenge: if Miyako can make her say the words “I’m happy” in fourteen days, she’ll stay by her side! (Published in English through J-Novel Club, available on various platforms)
Superwomen In Love: An ongoing manga by sometime about the sentai villainess Honey Trap and her infatuation with the masked superheroine Rapid Rabbit. After being kicked out of her evil organization, Honey Trap decides to team up with her former nemesis to fight evil-- and hopefully, find romance! (To be published in English by Seven Seas Entertainment, coming in April 2021)
2. “Yuri is all stories about teenagers! Where’s the stuff about adults?”
Take a look at the previous section: there’s the stuff about adults! Otherside Picnic, Goodbye My Rose Garden, Seabed, SHWD, Sexiled, The Blank of Describer, A Lily Blooms In Another World, and Superwomen In Love are all stories with adult-aged protagonists! But if you’re searching for a more down-to-earth romance, I’m happy to report there’s quite a bit of options to look into!
Tumblr media
Still Sick
What It Is: A manga by Akashi. Three volumes, complete.
What It’s About: Makoto Shimizu is an office lady with a secret: she’s a yuri fan who draws doujinshi. She’s able to keep her two lives separate, all until the day she comes face-to-face with her co-worker at a convention! To Makoto’s horror, Akane Maekawa is amused by her nerdy secret, but Akane may have some secrets of her own...
What I Think: This one was a roller coaster for me: I loved the premise of the manga, but wasn’t sure about the dynamic between the leads… that is, until near the end of the first volume, where something happened and everything changed. Without giving too much away, I implore people to give Still Sick a chance-- it has a much deeper story than one might initially guess, as well as an interesting character dynamic between the two leads with some surprising turns.
Where To Get It: The first two volumes of Still Sick are published in English by Tokyopop, with the final one coming soon All three volumes have been published in English by Tokyopop.
Tumblr media
After Hours
What It Is: A manga by Yuhta Nishio. Three volumes, complete.
What It’s About: After being ditched by her friend at a club, Emi Ashiana is ready to write the whole night off. All that changes when she meets Kei, a DJ who seems to be everything Emi is not-- cool, confident… employed.... But Kei and Emi hit it off and Emi’s life changes as Kei draws her into the world of Japan’s club scene!
What I Think: It’s hard to explain exactly why I like this manga, but I reeeeally like this manga. 
Tumblr media
There’s just something about the sleek art, the amazing atmosphere of the scenes set in nightclubs, the chemistry between Emi and Kei, the focus on more mature topics.... it’s a manga that’s remarkably magnetic for how down-to-earth it is. It’s also just interesting to read stories about subcultures that don’t normally get a spotlight in comics. To sum it up, After Hours is just a lovely manga that’s severely underrated that’s perfect for someone who’s looking for a story that’s both fun and mature.
Where To Get It: All three volumes are published in English by Viz Media.
Tumblr media
How Do We Relationship?
What It Is: A manga by Tamifull. Ongoing, five volumes at time of writing.
What It’s About: Miwa and Saeko’s first meeting is… interesting. But despite that, and despite their clashing personalities, the two of them become fast friends. Well… actually, perhaps more than friends. You see, pretty soon the two of them learn that the other is into women. With that in mind, Saeko suggests they try dating each other-- might as well, right? “Might as well” seems like a strange place to begin a relationship, but perhaps even something like that could end in true love?
What I Think: “Why do romances always end when they decide to start dating?!” That’s the question Tamifull poses in the afterword of Volume 1. And it’s a great question! What makes How Do We Relationship? an interesting manga is how oddly realistic it is, highlighting things like the compromises people make in relationships, people who get into relationships for pragmatic reasons rather than love, the whole “thing” about sex… as well as highlighting the additional issues queer people have to deal with. That may sound like a heavy story, but it’s actually quite light-hearted, as well as very, very funny at times. With a cute art style and surprisingly deep premise, HDWR is a great manga for older yuri fans who are craving a more mature story.
Where To Get It: The first volume has been published in English by Viz Media, with more on the way.
BONUS: Other titles with adult protagonists that may interest you!
Even Though We’re Adults: A manga by Takako Shimura about two women in their thirties. Ayano and Akari meet each other in a bar and almost immediately feel a sense of chemistry between them. There’s just one problem: Ayano is married to someone else. (To be published in English by Seven Seas Entertainment, coming in January 2021)
Doughnuts Under A Crescent Moon: A manga by Shio Usui. Uno Hinako wants nothing more than to be seen as a normal young woman, but she just can’t seem to make a “normal” romance work. But maybe Sato Asahi, a woman who works at the same company as her, can show her a new kind of normal? (To be published in English by Seven Seas Entertainment, coming in February 2021)
Our Teachers Are Dating: A manga by Pikachi Ohi. Hayama Asuka is a gym teacher, Terano Saki is a biology teacher. One day, they come into work both looking suspiciously happy… because they’ve started dating! (Published in English by Seven Seas Entertainment)
I Married My Best Friend To Shut My Parents Up: A one-volume manga by Kodama Naoko. Morimoto is sick and tired about constantly being badgered about finding a man to marry, so her kouhai from her high school days offers a solution: marry each other to make her parents back off! (Published in English by Seven Seas Entertainment)
Now Loading…!: A one-volume manga by Mikan Uji. Takagi has just snagged her dream job at a games publisher, but being put in charge of a mobile game that’s barely pulling in any attention isn’t exactly what she was hoping for. What’s worse, she’s drawn the attention of her strict higher-up Sakurazuki Kaori… who also happened to design her most favorite game of all time?! (Published in English through Seven Seas Entertainment)
3.  “Yuri is all schoolgirl stuff! Where’s- wait, didn’t we already do this one?”
Yes we did. And you know what? I’m making a stand! There’s a lot of really, really good yuri stories set in high schools, and I think more people need to give them a chance! Here are some high school titles that I think are worth a second look for one reason or another!
Tumblr media
Bloom Into You
What It Is: A manga by Nakatani Nio. Eight volumes, complete. A twelve episode anime aired in 2018, covering about the first half of the series. A three volume spinoff light novel series written by Hitoma Iruma was also published.
What It’s About: Yuu Koito has long dreamed of the day she’d find That One, Storybook Romance that would make her feel like she was walking on air, but the day that a boy confesses to her, her feet remain firmly planted on the ground. When she meets Touko Nanami, a girl who seems to have the same strange, distant relationship to romance as she does, Yuu feels like she has found a comrade. But what will happen when the next person to confess to Yuu… is Touko?
What I Think: What can I say about Bloom Into You that hasn’t already been said? There’s a reason it’s basically considered a staple of yuri despite being only five years old. The art is beautiful and delicate, the story has a deft mastery of comedy, drama, and romance, and the characters are deeply loveable. Really, the only reason this one is here is to tell you to get to reading this manga (or watching the anime) if you haven’t already. So get to it!
Where To Get It: The entire series-- as well as the spinoff light novel series Regarding Saeki Sayaka-- has been published in English by Seven Seas Entertainment. The anime is currently streaming on HiDive.
Tumblr media
Yuri Is My Job
What It Is: A manga by Miman. Ongoing, seven volumes at time of writing.
What It’s About: Hime wants nothing more than to be adored by everyone and to someday bag a rich husband. Of course, being loved by all takes a lot of work, and she prides herself in keeping her perfect, adorable facade so well-maintained. But of course, the one time she slips up, she ends up injuring the manager of a local cafe! Hime finds herself strong-armed into working for this cafe under their star employee, a kind, graceful girl named Mitsuki. But things aren’t quite so simple-- you see, this cafe has a gimmick in which all the employees are constantly acting out yuri-inspired scenes for the customers, so in a way, the employees also have their own facades. And under her facade, Mitsuki… hates Hime’s guts!
What I Think: Yuri Is My Job is an odd duck, but in a good way. It’s advertised and initially framed as a comedy, but it becomes a surprisingly thoughtful drama about the personas people adopt and why they do so (though, luckily, the comedy never truly goes away). There’s an interesting web of relationships between the girls, and having those interactions take place in a setting where they must act out a completely different sort of drama adds an extra level of drama and intrigue. The cute, polished artwork is just the icing on the cake. YIMJ is a good manga for those who are already familiar with yuri tropes and those who are interested in a drama that doesn’t get too heavy.
Where To Get It: Six volumes have been published in English by Kodansha comics, with the seventh on the way.
Tumblr media
Riddle Story of Devil
What It Is: A manga written by Yun Kouga and illustrated by Sunao Minakata. Five volumes, complete. A 12 episode anime aired in 2014.
What It’s About: At Myojo Private School, an elite all-girl’s academy, Class Black has a secret. Twelve of the thirteen girls are actually assassins who have been offered a dark deal-- one wish will be granted to whoever manages to kill Haru Ichinose, the thirteenth student. But there’s still hope for Haru in the form of Tokaku Azuma, one of the assassins who has decided to defect to Haru’s side-- and defend her from the other girls at any cost.
What I Think: I’m not sure… if I can say Riddle Story of Devil is “good.” It’s definitely something. Although its premise is vaguely similar to Revolutionary Girl Utena, its tone and atmosphere remind me a lot more of the Dangan Ronpa series. It’s schlocky and ridiculous and often over-the-top and at times exploitative. It’s pure junk food, basically… and I believe that’s where the charm comes from. It’s my guiltiest of guilty pleasures. It may not exactly be good, but more often than not, it’s fun. It’s hard not to be immediately interested in a yuri battle series, you have to admit. 
And if it does have one undeniably good element, it’s Tokaku and Haru’s relationship. They contrast each other nicely, and while one might expect Haru to be boring and helpless, she’s actually quite proactive at times, and some of the most interesting, engaging parts of the series come from seeing how the two work together to fend off the latest assassin. It’s a short read and if anything, it’s worth it to see how each girl ends up. I recommend it for older viewers who are okay with violence and ludicrous battle scenarios.
Where To Get It: All five volumes are available through Seven Seas Entertainment. The anime can be watched through Funimation.*
*Please don’t watch the anime.**
** At the very least, please don’t watch the anime unless you’ve read the entire manga. Riddle Story Of Devil was one of those unfortunate cases where the anime adaption was produced before the manga reached its conclusion, and as such it has a very strange, rushed ending that includes none of what I enjoyed about the actual ending. Several scenes were also changed, and if I recall correctly, fanservice was added in several places where there was none previously. All in all, I’d really only recommend it for big fans of the series.
Tumblr media
Side By Side Dreamers
What It Is: A light novel by Iori Miyazawa, illustrated by Akane Malbeni. One volume, complete.
What It’s About: Saya Hokage has been suffering from insomnia, but one day finds relief in the form of Hitsuji Konparu, a strange girl who can put people to sleep. As it turns out, Hitsuji is a person who has the special ability to move freely in their dreams, known as a “Sleepwalker.” The Sleepwalkers have been battling beings that possess people through their dreams, and it turns out they want Saya to join them in the fight.
What I Think: Side By Side Dreamers is short and… well, dreamy. I really enjoyed the premise and I think it’s a good novel for people who think Otherside Picnic may be a little too much for them. I also enjoyed each dream sequence-- I tend to find that the writing in light novels is a little dry, so the use of figurative language to describe these scenes was really refreshing and interesting. SBSD is a fun oneshot that I think is especially ideal for newcomers to yuri.
Where To Get It: Side-by-Side Dreamers is published by J-Novel Club and can be found via various digital platforms and bookstores.
Tumblr media
Cocoon Entwined
What It Is: A manga by Yuriko Hara. Three volumes, ongoing.
What It’s About: Hoshimiya Girls' Academy is a strange, almost otherworldly paradise with a peculiar tradition. For all three years, each girl grows out her hair to absurd, breathtaking lengths, in order for it to eventually be cut and weaved into uniforms for future students. Perhaps it is these strange uniforms that seem to whisper about the past that makes the school seem frozen in another time… picturesque, yet stagnant. But one day, a shocking incident shatters the quiet peace of the academy, and the tumultuous feelings that have long been hidden in the hearts of these girls come rushing into the light.
What I Think: Cocoon Entwined is, in a word, eerie. It’s not marketed as a horror story, and I don’t think it’s intended to be one, but I’ve seen some that say they get horror vibes from it. I definitely understand that-- there’s a deep sense of unease that permeates the entire story in a way that’s a bit hard to articulate. The running thread of uniforms made from human hair definitely doesn’t hurt (it does-- I’ve seen many people understandably turned off by this element), but it’s more than that. It’s the sense that everything at Hoshimiya feels frozen and fragile. It’s the sense that everyone is burying their true feelings under countless layers. It’s the fact that in one scene, Saeki reaches out in a dark room full of uniforms and feels her arm touched by countless hands made of hair. 
Tumblr media
Cocoon Entwined is a strange manga, and I feel it’s not for everyone-- besides the way many are put off by the central premise, the way that the story jumps around in time can be a bit confusing to follow. But in my opinion, I love it for these elements: the uniforms and their marriage between beauty and grotesque, the sense of frozen time, the delicate artwork that feels like it might be shattered by the weight of your gaze, the strange, airless atmosphere, the girls and their clear exhaustion of having to be ideal women. It’s a strange little series that I think should be given a shot, particularly if you want something a little more out there, or a darker take on Class S tropes.
Where To Get It: Yen Press has currently published two volumes in English.
BONUS: Other high school titles that may interest you!
A Tropical Fish Yearns For Snow: A manga by Makoto Hagino. Konatsu Amano has just moved to a new town by the sea, and must deal with her new school’s mandatory club policy. Luckily, she meets Koyuki Honami, an older girl who runs the Aquarium Club. Recognizing her loneliness, Konatsu decides to join her club. (Published  in English by Viz Media)
Flowers: A four-part series of visual novels published by Innocent Grey. Flowers focuses on Saint Angraecum Academy, a private high school that prides itself on overseeing the growth of proper young ladies. One notable thing about the academy is the Amitié program, a system that pairs students together in order to foster friendships between the girls. But friendship isn’t the only thing blooming… (Available in English from Steam, J-List, and JAST USA)
Adachi And Shimamura: A series of light novels written by Hitoma Iruma and illustrated by Non that has recently received a manga adaptation and an anime adaption. Adachi and Shimamura are two girls who encounter each other one day while cutting class. Little by little, the two girls become a part of each other’s lives, and feelings begin to form. (The light novels are published in English by Seven Seas Entertainment, the anime is licensed by Funimation)
And there we go! 24 different yuri titles. I didn’t even go into the series that I tried but personally didn’t like that still might interest other people. I primarily made this list to gush about yuri that I liked, but I also tried to include a fairly wide range of things so that, hopefully, any random person who read this whole list could find at least one new title that interests them. And I hope that includes you!
The yuri scene is quite large and wonderful if you know where to look, and it too often gets a bad rap. I hope that this list could give you a new perspective on what kinds of titles are available, and I hope it gives you something new to try. And remember: if you want something specific, try looking for it! There’s a good chance the story you’re craving is already out there, waiting to be discovered!
527 notes · View notes
zaptap · 3 years
Photo
Tumblr media Tumblr media Tumblr media
ive made a few of these bingo sheets and theyre fun so i decided to make one not just for e3 but also JUST for splatoon 3 (not just for e3 but for like the whole lifetime of the game). also heres my updated list of characters id like to see in smash, ordered generally by which id like more and/or think are the most realistic
since min min got in i took out helix, and since i couldnt decide whether to add in waluigi or madeline i added another row (realistically i dont think any indies are getting in but i threw some in anyway). also i was like “oh yeah maybe theyd put in a gen viii pokemon” so i threw in hatterene since thats one of my favorites.
also as for waluigi (and shovel knight for that matter) i think it would be nice to see an assist trophy get in just to break that rule. also i remember being super surprised he wasnt in brawl (back then i thought he and wario were equally important) and even though that was based on a wrong impression ive still felt like he should be in there ever since
notes about the bingos under the cut
really is about time for those n64 games, especially now that mario is dead so theyre free to release sm64 on it. game boy games would be nice sometime too
would also make sense to include banjo-kazooie in that, nintendos had a good relationship with microsoft lately and the total absence of anything banjo-kazooie on the switch is odd since it’s a dlc character (every other one has a game on switch they can use for cross-marketing, even if joker’s took a while) and i think the best explanation for that would be that theyre holding off for the nso n64 app (this is easiest from a technical standpoint because all they have to do is make a deal to use the roms)
when are they putting octolings in mk8d
xenoblade chronicles x is one of the only wii u games left that they could port (aside from ones that wouldnt make much sense like splatoon and ssb4) so i guess that might as well happen sometime. also monolith soft might be doing something else besides helping with splatoon 3
im not ready for metroid prime 4 (im over halfway through mp2 and therefore the trilogy as a whole) but it’s been a while, they might show it and it could even come out this year
hal apparently recently hinted at a new kirby game or something
the upgraded switch is obviously going to be called the Nintendo Switch ͥ  since they already did the ds lite so theyre clearly naming everything in the family after the ds family, theres absolutely no flaw in this logic. idk if theyre showing it, but unlike 2019 they didnt say they werent showing new hardware (just that they were showing software, which could be taken as denying rumors, but they sometimes specify when certain things arent being shown)
metroid prime trilogy also might come this year. would make sense to release it before mp4 since not everyone is going to buy a wii u to get it (and at this point that doesnt get nintendo any money since they stopped making them)
where is detective pikachu 2. i hope it has the blue pikachu from that first tease they gave us in like 2014 (2013? that was a loooong time ago idk)
they said this was MOSTLY 2021 so i am absolutely getting my hopes up for splatoon 2
the two sinnoh games could likely be there
would be super cool if oddity came to switch. and almost as ironic as megalovania getting into smash
we havent seen the botw sequel for a couple years so we’re kind of due for an update on that
it’s ace attorney’s 20th anniversary this year so maybe theyre doing something. theyre already porting those games though so idk. maybe he’s getting in smash
whats with that watermelon mario render
i held off on watching a playthrough for ndrv3 on the off chance it came to switch and i could play a dangan ronpa game for real for once but it’s now been 4 years and we just passed the 10th anniversary of the series (albeit during a pandemic when i wouldnt expect them to have done anything) so it would be cool to see the series come to switch. i think if it still doesnt after this though i’ll just watch the playthrough, 4 years is long enough. amazed ive avoided spoilers this long, i still know next to nothing about the game
im about done with acnh but im still waiting on those splatoon items. and i ran out of storage in february so i need more of that too
nintendo did stuff for zelda’s 30th anniversary so i doubt theyre forgetting the 35th. maybe wwhd/tphd ports, idk
been a couple years since fire emblem, intelligent systems is probably up to something besides planning yet another paper mario spinoff
miyamoto forgot pikmin 4 in the oven 6 years ago and it got burnt to a crisp and thats why it hasnt come out yet because he had to start over
and splatoon
the inklings scared daft punk into quitting so now that theres no competition in the robot musician scene they should have a daft punk style group
i waited and waited and neither of my top two splatoon stages (flounder and d’alfonsino) came back in splatoon 2 so i hope just because splatoon 3 isnt in inkopolis doesnt mean they still wont return
would be sick as hell if there was a real hide and seek mode instead of just sticking to your own rules in private battles. havent played that since 2015 but it was super fun
show us the effects of the chaos world
i wanted mc craig to have a song in octo expansion and they didnt deliver. heres another chance
splatnet 3 baby
cant wait for nogami to do a funny 3 pose
abxy came back for splatoon 2.... am i gonna be that lucky again...?
salmon run doesnt make sense if youre friends with a smallfry but they could either change the story context (you just fight “evil” salmonids?) or replace it with an equally fun co-op mode
amiibo!!! i think i said this before but they should label them by weapons if these cephalopods dont have genders, would make more sense (the gendered ones had different weapons anyway)
returning characters!!!! would like to see everyone have a role of some kind
maybe #GearForAll wasnt successful in getting the emperor/spy/mecha gear, but perhaps theyll at least consider not making that stuff exclusive this time around
squid girl gear should be back. and they should call it a dress instead of a tunic because its a dress. and theres no gender now anyway
as ive said before... TRIPLIES!! you hold one in each hand and another in your mouth. and you can spin around like the tasmanian devil
remove splatfest tee annoyances: you should have a prompt at the end of a splatfest to pay to scrub your tee (to make sure you get the chunks) also it should be on a neutral brand so you dont end up with an overabundance of ink resistance up (or whatever else)
better online and cloud saves would certainly justify having a second splatoon game on the same console, as much as im loving that it exists
hopefully theres a global testfire again
sooner or later the workers will rise up and kill mr grizz
remember in splatoon 1 where if you had squid beatz (via the amiibo) you could “play” it in the lobby and change the music? then you were stuck listening to only bubble bath in splatoon 2? why did they take that option away they should bring it back
looking at those apartment buildings in the trailer i think it would be cool if you had your own room and could decorate it
an octavio redemption arc would be fun to see. in the manga he stole the zapfish because the octarians had an energy crisis, and in the end they worked out a deal to share the electricity
38 notes · View notes
sugarbundust · 2 years
Text
updates; blurb; semi-rant
ᕙ( •̀ ᗜ •́ )ᕗ At the home-stretch! Wanted to try to post early, but the last few days have been a bit chaotic.
tl;dr til next bold point - Money issues, and a random ass deer deciding it wants to live rent-free in my yard lmao
So many job interviews while being on/off sick, and then got sent bills for additional things we didn’t anticipate having to deal with (like a giant tree in our front yard the township decided it wants to cut down, but the law in our State is we have to pay??? I’m;??;). So I had to try and sell a bunch of things for quick cash, because they won’t work with us for a payment plan.
Goodbye special edition Pokémon Nintendo Switch, and majority of our games and manga. 😑 (Also why are these town services so expensive????) 
I’m incredibly salty. I keep telling myself it’s only monetary goods we can rebuy when we’re not hurting financially, but it’s still upsetting. I hate having to sell stuff. Our savings are pretty much depleted by now, so that’s a looming cloud that’s just the best. /s 
Got some positive news about one potential source of income, though, so knocking on wood that that works out. 🤞🏻
Then today we found out a pregnant deer somehow got into our gated backyard and had a baby, and it was in the middle of a rain storm so bad you could barely see. 😵‍💫 
For context, I live in a town. Deer like this don’t ever wander around here. I can count on a single hand the amount of times I’ve seen them (and never in our yard!). They’re way, way more common farther up by the river, which is like a half-hour drive, so I guess it wandered and got lost? They just... they don’t live here lmao it’s too many people/cars, no shelter or trees for them to hide, etc.
And I don’t say all that because I’m enamored by the fact that they exist—I’m actually very used to deer being around, due to living in areas where they’re far more common. They would run in huge herds through my parents’ property when growing up, along with bear and the like. 
It was just super weird to see one at random when our gates are too tall for them to normally jump???? Like, we don’t even know how she got in?? The baby deer couldn’t get out on its own, we had to help them both leave and stay united, and also panic that they don’t go running into a street with cars. @w@
So that was fantastic way to start the day, being in the heavy rain with a dog that I had to walk, and being surprised by and then advanced on by an angry/panicked mother deer. I don’t need to be trampled lmao and right after I woke up, sans coffee 😂 It was a good thing I had my dog on a leash for all parties involved lmao 
It’s one of those weeks where it’s like, what else can happen?
Also, for those wondering, yes, both deer are fine. 
Now, the positives! Got a lot of editing done last night. Went through over half of the chapter, making it more coherent and trimming fat. Only a small chunk left to go, and then I can post and start drafting the next chapter. Got a bunch of ideas for that, but I’m trying to figure out how far I can stretch things before the fighting/action-scenes begin again. I don’t want to have another mini arc turn into a full-blown ten chapter episode (thank you again, Shinsou). 😂 But there are a few things I want to touch on before we get to the 1-VS-1s. I hope it will be entertaining!
Also had to redo my embedded blockquotes all over again (Thank you AO3 for not following my inputted HTML every time I Save Draft.) lol, so I’m really hoping mobile-readers are going to be okay 🥲  It’s actually worse than the chapter with Aizawa’s learned packet breakdown. OTL If it’s not easily legible when posted, I sincerely apologize!! I tried for a ridiculously long time to make it work 😭 
I’m not going to do deep-set blockquotes going forward. This was it lmao. I understand now why most people just create graphics and embed them into their work 😭💀 Rich Text to HTML conversion was hard enough already. (Why did I make so much more work for myself? lol I always seem to do this. 😂)
But alas. Gonna try to finish tonight! ᕙ(⇀‸↼‶)ᕗ I hope it will be worth it! ❤️
4 notes · View notes
nintendroid · 3 years
Photo
Tumblr media
Conker’s Bad Fur Day is a cult classic, a staple of the Nintendo 64 library and I want to throw it out the window. 
Ok, maybe that’s going overboard, especially considering how expensive an original copy is. To say that Conker’s BFD was a less-than-stellar experience for me is an understatement. After completing my 14-hour playthrough, I was left bummed out and disappointed - thanks in part to the unbelievably depressing ending.
I understand why it’s a  cult classic - it’s got a lot going for it, but after years of hype and top 10 lists and accolades, I just don’t feel that it’s up there with the likes of Super Mario 64 or Donkey Kong 64. 
Tumblr media
“Blasphemy!” you say, “Heresy!” you say “You’re talking out of your rear-end!” you say, but that’s physically impossible, sir. I have my reasons and I think they’re justified. Does it mean you should hate the game too? Absolutely not. Play what you enjoy - this is simply a recital of my personal experience and at the end of it all, this is one guy’s opinion. 
Tumblr media
So let’s start with the good stuff. Conker’s BFD is a very good-looking game graphically, and I adore the sound effects in this game - walking through mud/poop is like ASMR to me. The juxtaposition of a foul-mouthed, drunken squirrel with a cutesy, cartoony backdrop is funny at times and when the humor is good, it’s good. While a majority of the humor fell flat with me, there is some clever humor sprinkled throughout. I enjoyed the fourth-wall breaking stuff, the way stacks of cash would insult you in a Brooklyn-esq accent, the references to R-rated movies are pretty fun as well. 
Some of the levels have enjoyable gameplay. The Mighty Poo boss-fight and the gladiator-style caveman fight kept me playing, when I felt like tapping out. For better or worse, there’s a fair amount of variety here, ranging from platforming segments to third-person shooter, to puzzle-solving.
Tumblr media
That sounds pretty good as I type it out and it gives me fond memories of the short times I enjoyed Conker’s BFD - then I remember the bad stuff. A big turn-off from the get go was the cynical humor. I know comedy is subjective - I watched “Joker” too but as a 30+ year-old man, my days of forcing myself to laugh at gore and mean-spirited humor are long in the past. Watching a cow crap like a fountain before being blown into bloody chunks or having the top of Conker’s head being sniped off with a fountain of blood accompanying it isn’t funny. Being that this dropped in 2001, Rare was definitely gunning for the South Park audience - which was white hot at the time. 
Tumblr media
Performance issues are a big problem in crucial moments. BFD looks awesome and for the most part plays ok. If there’s a lot going on onscreen however, expect the framerate to nearly rival that of a slideshow. The worst example I can point to from the top of my head is the “Saving Private Ryan” stage near the end of the game. The rockets and gunfire slow the action down to a crawl, while the enemies spawn out of nowhere to destroy you in one quick blast. Speaking of...
Tumblr media
Conker is pretty underpowered for the most part. You can’t upgrade your health so from start-to-finish you have six hits of life. Fall damage is ridiculous too and it’s very easy to take damage from falling even if you use your tail to float down. However, lives are easy to acquire and checkpoints are reasonable so it’s not an impossible game. It can be difficult, especially the dreaded  “Saving Private Ryan” stage as mentioned. 
I think next to the humor, the biggest flaw in BFD is just the gameplay. I mentioned the variety, but it isn’t variety in the same way as Banjo-Kazooie or Donkey Kong 64 where things feel different but cohesive - Its variety feels like they started with one idea to abandon it for the other. The “context” power-ups support that claim, where you only have power-ups related to whatever is going on in that stage. A clever humor device, but not an empowering video game mechanic. Is it really that hard to let me freely roam the land with a flamethrower and a shotgun? Why wait until I hop on a stupid “B”?
Tumblr media
Conker’s Bad Fur Day could’ve been so much more in my eyes. A little more thought put into the gameplay, scale the humor back to PG-13 territory who, knows what kind of heights it would’ve reached? From here on I’ll choose to remember Conker fondly as the little squirrel who was fun to race as in Diddy Kong Racing. I’m interested to check out his Game Boy Color game to see what could’ve been. As far as Bad Fur Day goes, I’ll probably never play it again. I know it’s a classic in the minds of many, but this kind of stuff just isn’t for me. 
I’ll leave off with a question: If a sequel was made today, would you want to see them continue in the direction of Bad Fur Day, or take a more traditional platforming mascot route?
Screenshots/images: MobyGames
21 notes · View notes
daleisgreat · 3 years
Text
Speed
youtube
Tumblr media
Today’s entry will mark the first official 4K home video release I am writing about. I already own a few other 4K UHDs, and a couple of months ago, I watched my first 4K video at home with 2001’s The Fast and the Furious. However, I already covered that movie’s BluRay release here several years ago, so I will not be dedicating another entry for it, other than to say that the 4K upgrade pops and makes it look like a new release. Today’s entry is for 1994’s Speed (trailer). Before diving into this movie, I noticed one of the tracks from this film’s score repeatedly used throughout sounds awfully like one of the main themes I primarily associated with the Metal Gear Solid franchise. I have no idea if this was pointed out before, and I just overlooked it all these years, or maybe I am grasping at straws. Click or press here to take a listen and decide for yourself. 1994 was a hell of a year for Hollywood movies primarily transpiring from a highway with The Chase, Speed, and the OJ Simpson Bronco chase….oh wait (although I highly recommend the ESPN 30 for 30 on it, simply titled: June 17th 1994). The majority of Speed has a straightforward premise: serial bomber and local madman Howard Payne (Dennis Hopper) planted a bomb on a bus rigged to explode once the bus drops below 55 miles per hour. Police officer Jack Traven (Keanu Reeves) is alerted to this by the bomber himself to exact revenge on Traven after successfully rescuing hostages from an elevator Payne armed at the beginning of the film.
Tumblr media
From there, for the middle hour of this nearly two-hour film, the action almost entirely takes place on the bus. Traven makes a grand entrance onto the bus by commandeering a Jaguar and having its owner (Glenn Plummer) take the wheel so Traven could heroically leap onto the bus and save the day. It would not be that easy of a rescue mission as Payne has eyes on the bus, and Traven has to play by his rules and get him his $3 million ransom to disarm the bus. Without question, the middle hour on the bus is the best part of the film. The opening half-hour is an excellent appetizer with the elevator hostage crisis that Traven and his partner, Harry (Jeff Daniels), successfully foil. However, once the action shifts to the bus is when Speed takes off. Shortly after taking control of the bus, one of the passengers freaks and inadvertently shoots the bus driver, and a fellow passenger, Annie (Sandra Bullock), takes over the wheel. Throughout the film, Annie and Traven have wonderful chemistry, and I could not help but root for the duo throughout. Every couple of minutes, there is a new potential conflict to overcome to keep the bus going over 55mph. The film wisely peppers in brief dialog exchanges to let the movie breathe just enough before the next hurdle makes itself present.
Tumblr media
The film's standout moment is the major obstacle for the bus to overcome when it encounters a stretch of unavoidable highway under construction and missing a hearty chunk of the road. Traven’s solution is that since that stretch of a road is on an incline, they may clear that gap if they build up enough speed! That epic stunt hits all the right notes, and I got goosebumps all over again re-watching it, and odds are, I bet you did too if you have seen this movie. If you have not, then watch this scene and see for yourself by click or pressing here. A lot of the critical discussion in the aftermath of this movie was if that jump was realistically possible. The best thing I can do is to compare it to another film, Road Trip, which is likely a better indicator of what could happen when attempting such a feat. Once the middle bus portion of the film is over, there are still about 20 minutes left where Traven tracks and chases down Payne in a subway station. The movie felt over once the bus portion had such a satisfying conclusion that it almost feels wrong to keep sticking with the film by this point, but I recommend you do since there is a satisfying payoff in the form of Payne’s demise. I have to share a story now when I first saw this film at around 13 or 14 on VHS. My dad’s VCR had what seemed to me at the time was a revolutionary feature where if I kept pressing the pause button repeatedly, it would slowly, frame-by-frame, play the film in super slow-motion. At that age, I thought this was a fantastic way to get the most out of the biggest stunts in action scenes. My favorite moment exploiting this feature was seeing Traven and Payne wrestle around on the top of a subway train until Payne was not watching his field of vision, and a warning light lead to his sudden beheading. I slow-motion replayed that sequence countless times in my awkward, early teenage years. Suffice it to say, Hopper plays the out-of-his-mind bomber perfectly, going so far as to make sure he receives his appropriate cinematic comeuppance.
Tumblr media Tumblr media
The director ensures the many passengers on the bus maximized their minutes to the point I where it feels like you are right there with them!
Tumblr media
Two audio commentaries are the only extra features of the 4K disc in this 4K/BluRay combo pack. One is with the director, Jan de Bont, and the other is with producer Mark Gordon and writer Graham Yost. Props are to whoever decided to subtitle the commentary tracks. I very much appreciate it! I first started to bounce back and forth between the two commentary tracks, but Bont was way too relaxed and had too many pauses to hold my attention, and I finished up with his track within five minutes. However, Yost and Gordon are very much engaged from beginning to end and have fun cracking jokes and sharing memories throughout. Some quick takeaways I got from them were how they wanted to film a major scene outside of a sports arena, dealing with critics poking holes at how unrealistic their stunts were, and how watching the movie felt very different at the time of the commentary recording just two months after 9/11. The BluRay disc contains the remainder of the bonus features. Inside Speed is a four-part feature lasting just under an hour breaking down the visual effects, stunts, and location sequences, but half of it also contains an HBO First Look special hosted by Dennis Hopper that hits all the right kinds of cheesy mid-90s EPK nostalgia that it is worth checking out. Aside from 12 minutes of extended scenes and a Billy Idol music video that seems totally off base with the tempo of the film, there are a couple of Action Sequences mini-features breaking down some of the stunts. I highly recommend watching the one dissecting how they did the bus jump, as it shows raw footage of what really happened when they shot it, and showed footage of some of the specific safety measures they instilled to make that stunt as safe as possible and had some eye-opening interviews with the stunt driver before and after.
Tumblr media
After watching that old VHS copy nearly a dozen times, Speed wound up being one of my favorite action films I got burnt out early on and never bothered upgrading to a DVD or standalone BluRay. Watching it again in 4K all these years later breathed new life into it for me. I am not an expert at breaking down video quality by any means, but watching the 4K disc on my 4KTV gave the impression of this having far more current production values. The editors somehow managed to remove all the old film grain defects for a smooth 4K upgrade. If you have not seen Speed yet, then it has everything you could want out of a mid-90s action movie with explosions, gripping thrills and stunts, dramatic rescues, plenty of zinger one-liners…..and a Billy Idol theme song. Pardon me while I attempt my best Dennis Hopper impression here, “Pop quiz, hotshot, which 1994 blockbuster that takes place primarily on a bus is a perfect candidate for beer and popcorn movie night at home?” Other Random Backlog Movie Blogs 3 12 Angry Men (1957) 12 Rounds 3: Lockdown 21 Jump Street The Accountant Angry Video Game Nerd: The Movie Atari: Game Over The Avengers: Age of Ultron The Avengers: Endgame The Avengers: Infinity War Batman: The Dark Knight Rises Batman: The Killing Joke Batman: Mask of the Phantasm Batman V Superman: Dawn of Justice Bounty Hunters Cabin in the Woods Captain America: Civil War Captain America: The First Avenger Captain America: The Winter Soldier Christmas Eve The Clapper Clash of the Titans (1981) Clint Eastwood 11-pack Special The Condemned 2 Countdown Creed I & II Deck the Halls Detroit Rock City Die Hard Dirty Work Dredd The Eliminators The Equalizer Faster Fast and Furious I-VIII Field of Dreams Fight Club The Fighter For Love of the Game Good Will Hunting Gravity Grunt: The Wrestling Movie Guardians of the Galaxy Guardians of the Galaxy Vol 2 Hell Comes to Frogtown Hercules: Reborn Hitman I Like to Hurt People Indiana Jones 1-4 Inglourious Basterds Ink The Interrogation Interstellar Jay and Silent Bob Reboot Jobs Joy Ride 1-3 Justice League (2017 Whedon Cut) Last Action Hero Major League Mallrats Man of Steel Man on the Moon Man vs Snake Marine 3-6 Merry Friggin Christmas Metallica: Some Kind of Monster Mortal Kombat Mortal Kombat Legends: Scorpions Revenge National Treasure National Treasure: Book of Secrets Nintendo Quest Not for Resale Old Joy Payback (Director’s Cut) Pulp Fiction The Punisher (1989) The Ref The Replacements Reservoir Dogs Rocky I-VIII Running Films Part 1 Running Films Part 2 San Andreas ScoobyDoo Wrestlemania Mystery Scott Pilgrim vs the World The Secret Life of Walter Mitty Shoot em Up Slacker Skyscraper Small Town Santa Steve Jobs Source Code Star Trek I-XIII Sully Take Me Home Tonight TMNT Trauma Center The Tooth Fairy 1 & 2 UHF Veronica Mars Vision Quest The War Wild The Wizard Wonder Woman The Wrestler (2008) X-Men: Apocalypse X-Men: Days of Future Past
Tumblr media
4 notes · View notes
stingray-stories · 3 years
Text
Day 29 7/26/2021
Hiiiiii! Look at me catching up teehee.
Today marks one month on the atoll! It went so fast!
This morning, Ben and I did a shorebird survey on the runway before breakfast. We saw sooo many cutie shorebirds. They have the best calls too! I’m definitely getting a better handle counting and identifying them, but still need some practice. After seeing lots of cuties, we headed to the galley for some yummy pancakes. I put peanut butter on mine. Yum! Later in the morning, Ben and I responded to some emails and did some excel data organization. Very fun stuff! Before lunch we started our smart shell acceptance test. So we collected some foliage and put it into a large container, picked up 3 hermit crabs, and put them in the container with two of the smart shells to see if they traded their shell for the 3D printed shell which resembles a PVC cap (crabs were seen using PVC caps as shells in the past). We started by watching them for 15 minutes and then left them for 3 hours to see if they accepted the shells. They didn’t. They were very disgruntled and were just trying to escape. I don’t blame them, but I’m eager to see one try the shell out. At lunch, I had a PBJ. MMMMMM YUMMMMY. In the afternoon, Ben and I headed to Strawn to transplant some Pisonia babies to a field near their mama tree. This will hopefully give them a better chance because they were all clumped together under the mama tree and would likely not all survive. It was pretty tough digging them out without disrupting their fragile little roots, but really fun to get my green thumb on! While we were moving the little babies it was very hot. No wind and lots of sun. Luckily the heavens blessed us with lots of rain about halfway through so we cooled off real nice. After planting, we explored a bit and looked for sooty tern nests. Then we headed to Southern end to switch out our caller and decoy colony SD cards. Everything looked good so we headed back to the boat. I had driven on the way there which was fun and was planning to drive back, but had some troubles starting it up and the wind and waves were rocking us quite a bit. I got pretty frustrated because I had a lot of trouble lifting the engine. I had to fling my body back to get it up and I just wish I was little stronger. Then I couldn’t get it started and was already a little on edge so wasn’t thinking through what could be the problem. Turns out I had turned the throttle a bit forward in my struggle to lift the engine. As a safety mechanism, the engine won’t start if the throttle is turned. The whole time I just thought I wasn’t strong enough to pull the belt lawnmower starter thingy (you know what I’m talking about…hopefully) and then I gave up and had Ben do it. In retrospect, I should have just taken a breath but I just felt a wee overwhelmed. Anyyyywayyy we headed back to camp in the rain, put away the boat, and I rinsed off. Then I headed to the lab to try and catch up on my blogs!! It’s been driving me nuts how far behind I am. I made some progress and headed to the galley for dinner. Marsha made beer battered fish (fried tofu for the veggies), french fries, chipotle mayo, and a yummy cesar salad. For dessert, I had a super yummy blueberry scone. It was quite the treat! After a tummy full of french fries (my absolute favorite thing just like my Mama!), I headed to the commons (big screened in room where we watch movies, play games, and attached is a little gym with a ping pong table) to do more blogging while watching The Office. The Cocos (Lauren, Ryan, Andrew) and Ben joined too! They played Mario Kart on their Nintendo DSesss (? what’s the plural of DS haha) so that was fun to listen to them play. I miss video games (might have my Mama put my DS in the little package she sends me :))). I was also really happy to get more pictures and VIDEOS!!?…up on my blog. I got an app to transfer the photos I take on snorkels onto my phone which is wayyyy faster than downloading. Underwater photos coming soon!! It took a good chunk of the evening to get everything uploaded but it was so nice chatting and listening to music with everyone.
After everything loaded, I headed off to bed for some sleepies.
Tumblr media
Smart shell acceptance trial with purple hermit crabs.
Tumblr media
I forgot to post this with my Sunday entry. Look at this hermit crab using a coconut crab claw as a shell. What the heck!!
2 notes · View notes
phoenotopia · 4 years
Text
2020 July Update
Things have gone slowly... again.
The good news is that the game is now submitted to the console "authority" and it's entirely off my hands. Once it gets through the console "checking" process, it can get a release date and we can sprint towards release. Until then, it'd be at least a month's wait or more until I hear anything. Understandably, their checking process is impacted by Corona, so wait times are increased.
On my end, I was also slow to submit the game. I submitted it late late June, since I ended up spending 7 weeks fixing bugs (and not 2-3 weeks like I estimated in the last blog post). There were just SO many bugs - now squished, thankfully. Since this is a blog post, I'll talk about what kind of bugs I've been fixing.
The other thing that slowed down the submission process was simply due to unfamiliarity with how these submissions proceed. There were pages and pages of stuff to read, guidelines to follow, and legalese to wade through. It really made me wish I had a publisher to guide me through the process. But I was able to clear it with a couple days work. I had an impression that the submission process went like A->B->C->D, with no room for concurrency. Turns out I could have done steps B & C at the same time and sped things up by 2 weeks... So that's that. I'm taking that as a lesson for next time.
The Console Revealed
What is this console that I talk about so stealthily? So that this blog update isn't completely unexciting, I'll reveal which console I've been working on until now. Drumroll please!
Tumblr media
It's Switch!
We actually got the Switch dev kit in late 2017. From my understanding, around this time in the USA, the Switch kit was quite hard to get for indies as it was just starting out and high in demand. So I was surprised that my application got approved. I didn't know it then, but the game would still need a few more years of development...
Tweaking performance and fixing bugs
Tumblr media
Here you can see my "expert" playtest setup. Since the Switch is more powerful while docked, I needed to playtest it in handheld mode, so I could catch and profile any problem areas where the framerate was unsteady. The most common thing that caused framerate drops were areas that went overboard with lighting. For these areas, I'd tweak or swap out the lights with alternatives that looked similar while also being less computationally intensive. Maintaining 60 FPS is a must!
An old camera (Nikon D3100) trained at the screen recorded my playthrough and would let me rewind to any moment a bug occurred. It could only record in 10 minute chunks, so I'd have to repeatedly repress the record button. On the plus side, because it's so old the movie file sizes were small and convenient.
The number one bug that I tracked and fixed in the past two months was what I dub the "Gear Ring De-equip" bug. The Gear Ring functions as customizable shortcut keys for the player to map items and tools (see an old video demonstration HERE). Through regular use of the inventory, somehow the equipped items on the Gear Ring would be de-equipped. It was an elusive bug since the de-equip event would happen very quietly and you would only suspect something had gone wrong much later. By then, the trail had gone cold and you weren't sure if a de-equip had actually occurred or if the player had simply de-equipped the item themselves. Two other playtesters noted that something left the Gear Ring in their playthrough, but I dismissed them. "Are you sure you didn't just de-equip it yourself?" It was a bug that bred mistrust and discord. I didn't truly believe it until it happened to me...
Luckily, with the camera setup, I was finally able to track it. In the literal 67th video, I caught a live instance of the bug occurring. After which, it was all too easy to recreate the exact same inventory and gear ring setup and replicate it.
Tumblr media
(With this exact item layout, combine the 2nd item with the 14th item... and viola! Gear Ring de-equip!)
After fixing this bug, I then proceeded to fix it 5 more times. Every time I fixed it, it would later reappear through a different mechanism. 
Why do bugs like this happen? Underneath, there are two lists of items. Tools on the right and items on the left. Items can occur multiple times because they're consumable. Both lists start counting their indexes with the value 0. However, both items and tools co-exist on the gear ring. So to uniquely identify an entry you need both the item ID and the data index. Failure to check both data types resulted in bugs like the Gear Ring de-equip. Now throw in a bunch of item operations that can confuse the system. You can split items, combine items, swap items, or discard items. The more freedom you allow, the more ways there are for the system to trip up.
If you didn't get all that, that's alright. It was needlessly complicated. Imagine doing more and better and with less code and less bugs! Such a thing is possible if you start with the right design. I'm definitely taking notes here on how to design inventory systems for next time. In the meanwhile, I'm very confident I've squished all inventory related bugs.
Other bugs squashed and features implemented in the past 2 months include the end game arts not unlocking properly, collection percentages climbing beyond 100, stray doors floating in the sky, low HP sfx blaring when loading different files, balance tweaks on bosses, a max HP display when the menu is open - too many to count really! It was only after I fixed them all that I was confident enough to move forward with submitting the game. I apologize for the delay this will cause!
PC version back in progress
You may recall in the March 2020 update I talk about how in pursuing the Switch version, I unwittingly ruined the PC version. Well, since the game is "done" now and I'm waiting for it to go through the checking process, I've started working to reclaim the PC version.
Tumblr media
And there is some good news to report. The PC version can compile again! Of course, it will need to have some work done, since it was late 2017 when I last had a functioning PC build. 
The opening menu is broken, the underlying save file system needs to be updated, and the controls... oh Lord, the controls. Controls were probably the #1 factor in pushing me to pursue a console version first. There are just so many controller options. Even just the usual suspects are numerous: Xbox, Nintendo, Sony, Logitech, Hori, 8Bitdo, Steam...
One of the number one complaints received regarding the flash game (which was keyboard primarily) was that I didn't allow controller rebinding to start. It was then that I learned of the vast array of different keyboard types.
Tumblr media
(Ever heard of an Azerty keyboard?)
I shan't make the same mistake twice! One of the things I'll definitely tackle is the Right/Left face button feud when it comes to which should one should be 'confirm' and which one is 'cancel'. I want to allow the player to choose which is their "YES" and "NO" preference and allow that to overlap other actions like Attack or Jump.
Even after control bindings are taken care of, some things just won't translate well. The right control stick is currently used to access the gear ring and for fishing. Keyboards have no right stick. Aiming the crossbow with a full 360 degrees of range is done with the left control stick - if keyboard only, would the crossbow simply be locked to the 8 cardinal directions? What about those tutorial prompts with button graphics (e.g. "Press 'B' to Jump"). If using the playstation controller, it'd need to be the CROSS symbol. How many button graphics are we gonna load into the text module? What if the player, mid-playthrough, decides to swap out controllers? Indeed, there are many issues to tackle where controls are concerned...
Perhaps I'm overthinking it because even some AAA games get this wrong (Dark Souls has 'B' as 'Yes' on Switch, and it's not remappable, which I find quite annoying). I've seen games on consoles where the controls wouldn't mention the console's controller at all but instead mention a mouse and keyboard. Or, if you remapped the controls, the tutorial prompts still showed the old control bindings, making for a confusing experience. I definitely want to do the controls justice, so this will take some time.
Phoenotopia DISCORD Channels
Ryan and Firana have been running a Phoenotopia discord since late 2017, which I promoted on this blog once. It's been a couple years and it turns out that the old discord link I promoted expired. It's long overdue, but their channel could use another shoutout. Here's their channel : https://discord.gg/cnjrYST
Also, Khalid recently reached out to me about creating a Phoenotopia discord as well. I see no reason why we can't have 2 or more discords, so he has created that one with my blessing as well. You can find his discord here : https://discord.gg/cfnsCwy
I personally don't use Discords, since I'm very busy and there's too much new tech to keep up with. I hear there's a Tik Tok now? Should I create a Tik Tok for Phoenotopia? Hmmm...
Anyway, if you'd like to chat with other people who are similarly enthused for Phoenotopia, do check them out!
Fan Arts
We have five new fanart submissions this time around from regulars and new alike.
Tumblr media
Cody G. returns with this pair of sketches of Gail. One seeks to answer the question, "how is Gail so strong?" Cody's answer is that under her sleeves she's actually really buff! This might be the most ripped rendition of Gail yet. Also, in the right drawing, the letter 'E' kinda melds with her bat, making it look like a keyblade!
Tumblr media
What if Gale was a Shrek character? A new artist, Samu Kajin, from tumblr answers that question with a rendition of Gail sporting ogre style antennae. Samu Kajin says she can be called "Gaek" or "Shrale". I like the poncho!
Tumblr media
Shafiyahh returns with a pretty portrait of Gail. Unlike their previous digital pieces, this one was made with color pencils! I like how her hair blends pink and purple colors together, and this pattern is also present in the eyes. Reminds me of a certain character. And the eyes are so sparkly despite using color pencils! Major props!
Tumblr media
Negativus Core also returns with this relevant image of Gail, masked and running, presumably from Corona. It gave me quite a chuckle! I like the angle and tilt of this run pose because you can see the sole of her foot - that's how you know she's at full sprint! A skillful blur localized to her left foot show's just the right amount of motion. Gotta love the robot's expression too!
Tumblr media
A rare 3D art has emerged. Dany Q crafted this adorable figure of Gail that is as cute as a button! I like how well it translates the pixel character over to 3D, capturing the 3 stitches on her shirt and even catching her stray strand of hair. It kinda reminds me of a Wallace and Gromit character, so I can picture it moving and animating in that unique claymation style.
Next Time
I'm ~80% confident we can clear the Switch console checking process and drop the trailer with a release date before the next blog post. But once again, if things go slowly, you'll hear from us in 2 months...
57 notes · View notes
coolgreatwebsite · 4 years
Text
Cool Games I Finished In 2020 (In No Real Order)
Oh, hey! Right! I have a website! I’m like a week late on writing this, but what’s a week on top of an entire year of not writing, right? 2020 was... well, we all know what 2020 was. For me personally, it was simultaneously the best and worst year of my life. The worst in both ways you can probably assume and ways you definitely can’t (neither of which I’ll be getting into), and the best in ways I absolutely never would have guessed. That uncertain job I mentioned last year got very suddenly much more certain, at a much bigger company, for a much larger amount of money. That allowed me to get my own place, making my weird living situation much less weird. Still haven’t gotten the majority of my belongings off of the east coast, but if the entire world wasn’t currently fucked up by a global pandemic I’d have sorted all that out too. What I’m saying is that, for the third year in a row, my life has been a complete whirlwind that has left me very little time to get comfortable with any aspect of it. But I did manage to play more video games than I did last year! Which is perfect, because it’s once again time for another one of these. Here’s a bunch of cool games I experienced for the first time in 2020.
Tumblr media
Astro’s Playroom (PlayStation 5, 2020)
My one word description of Astro's Playroom is "delightful". It's just an absolute goddamn delight. A total surprise too! Included with every PlayStation 5, Astro's Playroom is, in my opinion, one of the best pack-in games of all time.
First off, it's an incredible tech demo for the PS5's new DualSense controller. It was easy to brush off Sony's talk about the controller's haptic feedback and triggers as some Nintendo-style HD Rumble bullshit, but it really is incredibly cool once you get your hands on it. The game is obviously more than a tech demo though, or else it wouldn't be on here. It also just so happens to be an extremely solid and fun platformer on top of that. Astro controls exceptionally well and the levels are all well-designed and fun, even the gimmick vehicle ones designed to show off different features of the controller. It also has an oddly compelling speedrun mode, made all the more compelling by the PS5 notifying you when your friends beat your times and the ability to load into it within two seconds from anywhere on the console. But the biggest thing for me and, call me a mark, because I am, is that the game is an honestly incredible love letter to PlayStation history.
For the first time ever, Sony has pulled off a nostalgia piece without it ending up as embarrassing garbage in the vein of PlayStation All-Stars Battle Royale. There's a Nintendo-like joyful reverence for all things PlayStation oozing out of every single corner of this game. There are so many nods and references and gags for literally every PlayStation thing of note throughout the the last 25 years, and then on top of that there's a whole heap more for the things that AREN'T of note that only hyperdorks like me would get! A sly reference to the ill-fated boomerang controller? Yep. A goof on the fat PS3's Spider-Man font? You betcha. A trophy you can earn by repeatedly punching a Sony Interactive Entertainment sign until it breaks and reveals the Sony Computer Entertainment sign it was slapped on top of? Yeah buddy. It's deep cuts all the way down, even up until the final boss which had me grinning like a total dipshit the entire time. The game is endlessly, effortlessly charming.
Tumblr media
Animal Crossing: New Horizons (Nintendo Switch, 2020)
Animal Crossing: New Horizons was the perfect game at the perfect time. That doesn't mean it's a perfect game, I actually have some issues with it, but it could not have released at a better time than when it did. It came out at the very very beginning of everyone going into lockdown due to the pandemic, and it was the biggest game in the world for a couple of months as a result. I played like 300 hours and that pales in comparison to the amount of time many others put into it.
Animal Crossing: New Horizons is the most different Animal Crossing game there's ever been, and I'm of two minds on it. Like, I loved the game, I played a ton of it, but it's lacking so much of the stuff that made me love Animal Crossing in the first place. The series has been slowly trending in this direction for a bit now, but it's not really a game that happens around you anymore. It's all about total player control. You select where everything goes, you customize every detail of everything to your liking, hell, you can even terraform the landmass to be exactly what you want. Your neighbors take a backseat in focus and end up as little more than decorations with limited dialogue and next to no quests associated with them. Series staples like Gyroids are missing in action. Facilities and services that have been around since Wild World aren't implemented. It's similar to past Animal Crossing games in a lot of ways, but on the whole it feels like a different thing.
But like I said, two minds. New Horizons strays from what I truly want from an Animal Crossing game, but I can't deny that the game as it is is a hell of a lot of fun. There's SO much you can do and SO many options, it's super addictive. Plus it implemented my long-requested feature of letting you effortlessly send mail to friends online! Too bad the actual online play is as cumbersome as ever.
In conclusion, Animal Crossing: New Horizons is a land of contrasts. I'm kidding. It's good, but definitely missing something in a way where I can understand some people being disappointed in it. I had a ton of fun though, and I'm probably going to get back into it later in 2021.
Tumblr media
Trials of Mana (Nintendo Switch, 2019)
Late in 2019, with the physical release of Collection of Mana for the Switch, I decided I was going to play through each game on it for the first time and finally find out what this whole Mana thing was about. I went into Final Fantasy Adventure (the first game in the Mana series, because every RPG had to be Final Fantasy back then) with zero expectations and found a totally serviceable little Zelda-like with light RPG elements. I enjoyed my time with it. I went into Secret of Mana with the expectation of it being a beloved classic and found the worst game I beat that year, hands down. That game fucking sucks. I get why it made an impression on people at the time, but it's just so so SO awful to play. Needless to say I was pretty disappointed. Honestly, I would have been disappointed even if I hadn't heard it was one of "the best games" for so long. It would have been a disappointing follow-up to Final Fantasy Adventure, a game that in and of itself isn't anything incredible. Secret of Mana is just that rotten.
I braced myself for more disappointment when (after a much needed vacation from the series) I started up Trials of Mana. This game had a reputation too, as a long-lost classic that never made it stateside. One of the best games on the Super Nintendo, criminally never released for western audiences! Like Secret of Mana before it, I'd heard nothing but effusive praise. Unlike Secret of Mana, however, I was very pleased to find out that Trials of Mana mostly lives up to the hype. From a gameplay standpoint, Trials is an improvement on Secret in almost every single way. It's not perfect. The menus are still kinda clunky, animations for things like magic and items are still frequently disruptive. But the main thing is it actually plays like a sensible video game designed by humans with brains. Attacking is responsive! Hitboxes aren't complete nonsense! You don't constantly get stunlocked to death! There are more answers to combat than casting the same spell for five straight minutes to kill your enemies before they get a chance to move! It's great!
On top of being an enjoyable video game to actually play, the presentation is top notch. Secret of Mana could be a pretty game with decent music in some spots, but Trials is consistently gorgeous and the soundtrack is across the board great instead of randomly having songs that sound like clown vomit. And while Trials of Mana doesn't have the deepest story in the world, it manages to avoid being completely paper-thin like Secret. The story actually kind of has a reason for being a bit straightforward, and the reason is that it has a really cool system where you pick your three playable characters from a pool of six. Each character has their own goals and storyline, some of which line up with other potential party members, some of which don't, and you'll even run into the characters you didn't choose as NPCs along the way. This and the relatively brisk pace of the game make it highly replayable.
I'm really glad that Trials of Mana made it over here in an official capacity, even if it was like 25 years late. It's as good as I expected Secret of Mana to be and singlehandedly saved my interest in seeing any more of the series. I'm aware the quality of what came after is very spotty, but I'll get to the rest eventually!
Tumblr media
Final Fantasy VII Remake (PlayStation 4, 2020)
They (almost) did it. They (basically) pulled it off. They remade (a chunk of) Final Fantasy VII and (for the most part) didn't fuck it up. Ok, funny parentheticals aside, Final Fantasy VII Remake is astoundingly good coming off of over two decades of just absolutely dreadful post-FF7 sequels, side games, and movies.
Final Fantasy VII has been historically misremembered as this kind of miserable, angsty, brooding thing, both by fans and by the company that made it. FF7-branded media after FF7 itself is a minefield of changed personalities, embarrassing original characters, and monumentally lame stories. Final Fantasy VII Remake is the first post-FF7 anything that actually remembers the characters, setting, and plot of Final Fantasy VII and what made them memorable and special to people in the first place. Which isn't to say it's a slavish recreation! There's a ton of changes and additions, and I actually like almost all of them! Except for some really big stuff I'll touch on in a bit!
The combat in Final Fantasy VII Remake is great. I was super skeptical about it when the game was first announced, but they actually managed to make the blend of real-time action and turn-based RPG menuing fun and engaging. The characters all play super differently from each other too, which is a huge and welcome difference from the original game. The Materia system fits like a glove in this revamped combat system as well. The remixed music is good as hell, and the visuals are beautiful (outside of a couple of very specific spots that I'm kinda of surprised they haven't fixed in a patch yet). It's a well-executed package all around.
But alas, as always, there are negatives. For starters, this is only part one of the overall Final Fantasy VII Remake project. It goes up to the party leaving Midgar which, as you may or may not recall, is the first six hours of the original game. They compensated for this by fleshing the hell out of the Midgar section the game, ballooning the overall playtime to total of about 30-ish hours. The game feeling padded is a common complaint but for what it's worth, I didn't really feel it until the unnecessarily long final dungeon, There's also the previously mentioned and funny parenthetical'd changes and additions I don't like.
This is big time spoilers for this game so if you don't want that jump ahead to the next game on the list. The Whispers suck ass. Final Fantasy VII Remake should have been brave enough to be different without having to constantly derail everything in the most ham-fisted and intrusive way possible. You can have Jessie twist her ankle without making a spooky plot ghost trip her. I don't want to fight the physical manifestation of the game everyone thought they were getting as an end boss. If you're not doing a straight remake, that's fine, but have the fucking guts to stand by your artistic decisions without feeling the need to invent the lamest deus ex machina I've ever fucking seen. The last couple of hours of this game are 100% about the Whispers and are awful for it. It's a true testament to the strength of the rest of Final Fantasy VII Remake that this aspect didn't completely sour me on it. I can only hope that they stay dead and gone for good in the games yet to come and the remake can be different while standing on its own two feet.
I truly cannot wait for the next entry in the Final Fantasy VII Remake project. I'm excited for Final Fantasy VII in a way I haven't been since the late 90s. I have a bit of trepidation that they could royally screw it up. I mean, they already got kinda close, as I said in my last paragraph. But they got so much right in this entry that, for the first time in decades, I'm willing to believe in Square Enix when it comes to Final Fantasy VII.
Tumblr media
13 Sentinels: Aegis Rim (PlayStation 4, 2020)
My one word description of 13 Sentinels is "fucking crazy". I realize that's two words, but shut up. A bizarre hybrid of visual novel, adventure game, and strategy RPG, 13 Sentinels not only makes that work, but makes it work incredibly well. 
The story is fucking bonkers. It's told entirely non-linearly and is purposefully dense and confusing, but it does an amazing job of hooking you with a cast of likable characters and some impressively well-paced twists, made all the more impressive by the fact that you can tackle the story in basically whatever order you want. I'll say it again for those in the back, the story is Fucking Bonkers. Wherever you think it's going, it's not going. Where it is going is PLACES. Seriously, if you want a wild goddamn ride, this is the game for you. The presentation is also stunning. It's a drop dead gorgeous game with a really nice soundtrack. Easily Vanillaware's best looking game, which is saying something seeing as looking good is Vanillaware's whole deal.
If I had to levy one criticism against the game, it's that the strategy RPG portion is just kind of ok. It's enjoyable enough, it doesn't get in the way and there's not too much of it, but once it starts introducing armored versions of previous enemy types it's kind of done doing anything different. It is really good at getting people to out themselves as having no idea what tower defense is as a genre though!
Tumblr media
Hyrule Warriors: Definitive Edition (Nintendo Switch, 2018)
I haven't really historically been a "Musou Guy". Not to say I've actively disliked them, they're just not something I've seeked out very often or played very much of. Hyrule Warriors: Definitive Edition kinda turned me into a "Musou Guy" a little bit? It's good, surprisingly-less-mindless-than-you'd-think fun.
I actually super don't care about the Zelda branding. I think all the fanservice stuff is meh at best. What I do care about is that there's a ton of character variety and a metric shitload of content. There's so many different characters and weapons for those characters that all play differently from one another and SOOOOOO many levels to play. Like the story mode is, again, kinda meh, the real meat of the game is the Adventure mode and there's a ton of it. It's 8 different world maps, each based off a different Zelda game, with each square of the map containing a little mini-scenario with unique objectives and rewards. There has to be at least 1000 scenarios between all the maps. There's so much. And that's not even getting into some of the other side stuff like the challenge modes and the fairy raising. It's a crazy amount of game in this game.
And again, it's not as mindless as it'd seem. It's not really a game ABOUT destroying 5000 guys, it's an area control and resource management game where the 5000 guys are one of those resources. Knowing who to send where and when to fight who is way more important than pressing the XXX YYY XXX YYY on the more than one million troops.
I'd say that if you're even cursorily potentially maybe interested in a musou game, this is the one to try. And if you like it, it could literally be your forever game. A sequel came out recently too, and I'm looking forward to trying that out soon.
Tumblr media
Phantasy Star Online 2 (Xbox One, 2020)
Phantasy Star Online 2 finally came stateside in the year 2020, eight years after its initial Japanese release and initial American cancellation. It's no Phantasy Star Online 1, but it is a really fun game in its own right provided you can find the willpower to break through its clunkiness and eight years of confusing poorly tutorialized free-to-play MMO cruft.
The main thing going for PSO2, and this is a major improvement from PSO1, is that the act of engaging in its combat is fun. The combat is just feels really really good. There's a bunch of different weapon types and classes, and once you find the ones that really click with you you're in for a good time, whether you're izuna dropping dudes with wire claws or literally doing air juggles and rainstorm from Devil May Cry with the dual machine guns.
The other stuff around that combat is weird. I generally like it, but it's weird. The story mode is one of the most bizarrely presented things I've ever seen. It apparently used to be something you'd seek out in the levels themselves, but presently it's just a list of scenes you pick from a menu and watch with next to no context until it makes you fight a boss sometimes. There's some weird moments in there that MIGHT have been cool if it were presented in literally any other way?
The systems and presentation are also way more... I dunno, pinball? Pachislot? In very stark contrast to how chill original Phantasy Star Online was, everything in PSO2 is designed in a way to maximize that flashy light bing bing wahoo you got ~*~RARE DROP CHANCE UP~*~  feeling. Which isn't to say I don't like flashy light bing bing wahoo, but it's a weird different thing.
Was it worth the wait? Yeah, sure! For me! This is another one that I played like 300 hours of! I haven't even seen half of it, I fell off right before Episode 4 released because it coincided with my move! I'm gonna go back and see all that shit! PSO2's fun! A different flavor of fun than the original, sure, but fun all the same. Another one that I'm glad finally made it over here.
Tumblr media
Riichi Mahjong (A Table, 1924)
Holy shit I fucking did it I finally learned how to play Mahjong and it rules.
It started when I picked up Clubhouse Games for the Switch. I saw that it had Riichi Mahjong and something in my brain snapped. For whatever reason, I decided that this was the time I was going to rip the band-aid off and figure this shit out. It wasn't too dissimilar to the first time I decided to try eggs, but that's a different and much stupider story for a different time. I did the tutorial in Clubhouse Games, looked up some more basics and advice because the tutorial wasn't super amazing, and I kept playing while being aided by the game's nice helper features like the button that pulls up recommended hands. I kept playing and... sorta got it. I learned the basic rules, but none of the strategy. And then I stopped playing for a few months.
In that few months, for whatever reason, a decent amount of people I know had their brains snap the same way? Like a more-than-two amount of people I'm either friends with or following online also decided to learn Mahjong. I decided to get back on the horse and downloaded Mahjong Soul and I don't know whether it was perseverance or the power of anime babes, but this time I got it. I still refer to a sheet with all the hands and whether they work open or closed, and I'm by no means a master player, but I actually honest to god understand what I'm doing and it's an incredible feeling.
Mahjong has such a huge amount of what I like to call "Get That Ass" energy. It is the energy you feel when you get someone's ass. In Mahjong you are either constantly getting someone's ass or getting your ass gotten. Someone puts down the wrong tile and you fucking GET THEIR ASS DUDE! They're got!! They're a fucking idiot that put down the wrong thing and now you have their points!!! Or you draw what you need yourself and you're a brain genius all according to plan and everyone gives you points because you're so wise!!!! It's great!!!!!
Mahjong has long been one of those games where I'd say "I'll learn this someday" and never reeeeally actually try to learn, and I'm so glad I finally took the effort to because it's good as hell. And, truth be told, it wasn't THAT hard to learn? Like you can get to the point where I was where I didn't know the strategy fairly easily in my opinion, and once you do that It's just a matter of continuing to play to understand the rest. I highly recommended that you also go out and learn it if you similarly revel in getting that ass, it's so satisfying once you do.
Tumblr media
Yakuza: Like a Dragon (PlayStation 4, 2020)
Ryu Ga Gotoku Studio took a big gamble with Yakuza: Like a Dragon. After seven games (more if you take spinoffs and remakes into consideration) they decided to focus on a new main character and, even more unexpectedly, they decided to change things up by turning the series into a turn-based JRPG. Their gamble paid off in spades. This is easily in my top 3 favorite Yakuza games.
The JRPG gameplay is surprisingly solid. There's definite room for improvement, but they nailed a bunch of it right out of the gate. Some mechanics are a little janky and I wish the job system was more fleshed out or just worked more like Final Fantasy V's, but they nailed one of the most important things and made the battles brisk and fun. It's a great foundation, especially for a team that's never attempted anything like this, and it's way more fun than the combat's been in any of the previous Dragon Engine games. I can't wait to see them iterate on it.
Everything else is top fuckin' notch. The music is great, the side content is fully fleshed out in a way it hasn't been since before they switched to the Dragon Engine, and I love the characters and story so much. Yakuza has a new main character in Ichiban Kasuga, and he's my son and I love him. Kiryu was great, and I love him too, but he was a bit of a passive protagonist. Stuff happened around him and he mostly just stoically reacted to it. Ichi is a much more active lead and it's great. He's a big lovable dope, and his tendency to keep an upbeat attitude and eagerness to leap into action is such a breath of fresh air. And it's not only Ichiban, since this is an RPG you have a whole party of characters and they're all great! Having them with you at all times bantering with each other and reacting to things is another great change of narrative pace, too. 
Yakuza: Like a Dragon just straight up rules. As someone who has historically not been too much of a fan of the Dragon Engine games, it's simultaneously a refreshing new take on the series and a fantastic return to form. I can't wait for what comes next. Wherever Ichiban goes, I go.
Tumblr media
Moon: Remix RPG Adventure (Nintendo Switch, 2020)
After 23 years of Japanese PS1 exclusivity, Moon: Remix RPG Adventure finally got an English release this year for Nintendo Switch. I'm glad it did, because Moon isn't just the very definition of A Sebmal Game. It's the Sebmal Game missing link. In addition to being just a great video game, it helped me make a mental throughline for a bunch of games I love and a large part of my taste in video games.
To keep a long story short (seriously, I have a much much longer version of this saved in my drafts that I'll maybe finish someday), Moon turned out to be not the JRPG I assumed it was, given the title and basic story pitch, but a secret prequel to a game I love named Chulip. Moon's developer, Love-de-Lic, was formed by a handful of ex-Squaresoft employees, many of which worked on an extremely formative game I love named Super Mario RPG: Legend of the Seven Stars. Love-de-Lic broke up in the year 2000 and its staff went on to form a bunch of different studios that ended up making a BUNCH of different games I love like Chibi-Robo, Freshly-Picked Tingle's Rosy Rupeeland, Dandy Dungeon, and the aforementioned Chulip. These games, when you make the connection and line them up, all have a very distinct weirdness in common that makes perfect sense once you've realized many of the same people worked on them. Figuring this all out felt like snapping a piece of my brain back in place, and it was really crazy to come to understand exactly how much this studio that formed and disbanded decades before I'd even heard of them had impacted my tastes and, hell, my life.
So what is Moon, for those who don't innately understand what I mean by "a secret prequel to Chulip"? Moon is an adventure game where you explore a world with a day/night cycle, learn about that world's inhabitants, and eventually solve their problems. Think of it kind of like The Legend of Zelda: Majora's Mask, but if the sidequests were the entirety of the focus with no Groundhog Day time reset mechanic and none of the Zelda stuff like combat and dungeons. You play as a young boy who, after a late night JRPG binge session, is sucked into the world of the game he was just playing. Everything is off from the way it was portrayed while the boy was playing the game, though. The hero he had previously controlled is actually a silent menace, raiding peoples' houses for treasure and slaughtering every innocent animal that crosses his path in an endless quest for EXP. The townspeople seem more concerned with problems in their day-to-day lives than the supposed world threatening crisis outlined in the game's intro. It's up to you as the boy to investigate this world's mysteries, help the townsfolk, mend the damage the hero has done, and eventually restore love to a loveless world.
Speaking of love, I fucking loved Moon. I loved the story, I loved the characters, I loved the music, I loved the way it looks (even though the Switch port is a little crusty in that basic emulator-y kinda way), I loved how constantly bizarre and surprising and funny it was. Like I said earlier, it's the very definition of a game made for me. It was essentially the progenitor of a long line of games made for me, and of games potentially made for me but I don't know yet because I haven't played them due to not understanding Japanese (UFO: A Day in the Life translation next please? Anyone from Onion Games reading this??). For as similar as Moon and Chulip are in their systems and pacing, I think I might actually like Moon better despite it coming earlier? It's not as full force maximum impact absurd as Chulip is, but it is a lot more playable and less obtuse once you get a grip on the time limit mechanic. You don't need a full strategy guide included in the instruction manual for Moon, and you don't need to exchange business cards with every single character to get information vital to finishing the game either.
I truly cannot recommend Moon enough if your taste in games ventures anywhere off the beaten path. Maybe this is a little conceited of me, but I assume if you're reading this article, let alone this far down into it, you relate to my video game opinions at least a little bit? You should play Moon. Everyone reading this sentence should play Moon. Moon: Remix RPG Adventure is my game of the year for the year 2020.
These games were also cool, I just had less to say about them:
Death Stranding (PlayStation 4, 2019): Death Stranding, much like Metal Gear Solid V, was a game I enjoyed for the gameplay and not much else. The story, characters, and writing were a huge disappointment for me, but man if I didn't enjoy lugging those boxes around and setting up my hellish cross-continental goon summer camp lookin' zipline network. Mr. Driller Drill Land (Nintendo Switch, 2020): I am a known Mr. Driller Enjoyer, and I enjoyed this Mr. Driller. Originally released for the Gamecube, Mr. Driller Drill Land is another long-time Japanese exclusive that finally came stateside this year and it's packed with new and novel twists on the Mr. Driller format. It looks super sharp, the music's great (also the credits music is the most impossibly out of place and extra as hell shit in the world and it's hilarious), and it's just a good ass time. The main campaign is pretty damn short, but if you're a post-game content kinda guy it has that and it's all super hard. Tony Hawk's Pro Skater 1+2 (PlayStation 4, 2020): They finally made another good new Tony Hawk game, and all it took was perfectly remaking two of the best old Tony Hawk games! Plays exactly like you remember it with the added benefit of the best mechanics from up to THUG1, looks great, packed full of content, even has most of the music alongside some mostly crappy new stuff. It's the full package as is, but I do hope they end up adding THPS3 to it eventually. Mad Rat Dead (Nintendo Switch, 2020): Mad Rat Dead was a pleasant surprise that I only picked up because I saw a couple of people on my Twitter timeline constantly talking about it. A fun and inventive platformer where all your actions need to be on beat with the music. The gameplay feels great (aside from some not so great performance issues on Switch), the soundtrack is fun, and it's got a real good style to it. Demon's Souls (PlayStation 5, 2020): I love Demon's Souls and this is Demon's Souls. It plays exactly the same with some minor quality of life changes. I don't agree with many of the artistic changes, but there's no denying it looks incredible on a technical level. If you want to play Demon's Souls again or for the first time, this is a perfectly valid and fun way to do so. Groove Coaster: Wai Wai Party!!!! (Nintendo Switch, 2019): Groove Coaster is one of my favorite rhythm games, and they finally made an acceptable at-home version with Wai Wai Party. It's not a perfect replication of the arcade game control-wise, I have some issues with the song choices, and the pricing is frankly fucking ridiculous if you're not a Groove Coaster maniac like I am, but the same ultra satisfying gameplay is all there. You can even play it vertically in handheld mode! Flip Griiiiiiiip!
And we're done! Phew! Honestly didn't realize I played that many good games until I typed all this out. Thanks as always for reading this far. I'm gonna try and get back to regularly posting Breviews this year at the very least. Honestly don't know if I'll get anything else up on here, but we'll see. Here's to hoping 2021 is a little bit less of a nightmare!
8 notes · View notes
spmcomic · 4 years
Note
nassy and chunks for the ask meme! >;3
nassy-
How I feel about this character:
i love this disaster woman. this terrible, awful, dumpster fire of a woman. i love writing for her, i love watching her try to keep the castle together and talk the count out of his plan at the same time in the game, i love the way her survival instinct buckles under her loyalty to this guy. the power of love nearly destroys her. and the fact that she knows he’ll never feel the same... absolute disaster.
All the people I ship romantically with this character:
in the comic i have her and the count kinda-sorta dating for a little bit before she, uh, burns that bridge. but the two of them are just terrible for each other, if left alone. their senses of humor don’t line up very well, so they tend to get dour and drag each other down... 
as before, i think nassy and mimi could be cute together. but honestly? for nastasia i kind of imagine the best-case scenario for her is that she eventually gets over the count and doesn’t feel the need to attach herself to anyone.
My non-romantic OTP for this character:
i love writing her and o’chunks bounce off each other in my story. i think in the game their friendship is much more fraught and unbalanced, but i do genuinely think that o’chunks would be a great presence in her life in the postgame. 
i also think that she and timpani would get along really well, once they got used to each other. they have a lot of reasons to be bristly with each other, but they are both mature enough to put it aside and at least try to get along, until they find that they do like each other.
My unpopular opinion about this character:
sometimes i feel like i’m the only one that figures nastasia had a very similar job with another group before joining the count lol. i depict her as a vampire because of the motifs- appearing as a bat, the hypnosis, the pallid skin, the fact that she takes a killing blow and then gets up a couple minutes later- and because it gives me a good way to explore what kind of organization she was part of before being rescued by the count.
One thing I wish would happen / had happened with this character in canon:
i wish she had gotten to interact with tippi even once.
chunky- How I feel about this character:
i love the big silly man! i think he has a lot of really interesting qualities- that sense of honor and chivalry, especially- that go under-explored in the game compared to his teammates. i get it, he’s the comic relief, he does 1 damage, and then he gets pretty good mileage out of the “that escalated quickly” begging for death thing. that’s his “depth”. but it’s only a glimpse into his “dark side”, as it were, compared to everyone else in the gang. i feel like he’s just... missing a scene, somewhere toward the end?
All the people I ship romantically with this character:
haha, well, here’s my l’chunks flag again. 
if i want to get academic about it i could say i see him getting with a lot of people over time and not really being able to stick with any of them permanently. he’s just a regular guy, basically, and he’s been through so much weird nonsense (and some pretty traumatic losses) that most other people would have trouble relating to him, as fun and genuinely caring as he is. he’d have a lot of friends, and he would have nassy and mimi, but i don’t see him getting married or anything like that.
My non-romantic OTP for this character:
this guy is bros with nastasia for life!! and i think his boss fight would have been nearly impossible if he had teamed up with mimi and gotten some cover overhead. he’s just so easygoing, i think he’d be friends with most of the people he met, if he managed to calm down about the self worth issues.
i think i got the idea from a tattle in the postgame, that tiptron gives you about o’chunks, but i really liked the thought that o’chunks and the count were actually close, and i wanted to take time to really expand on that in my own story. i don’t quite have a word for the nature of their friendship- “brothers” seems too familiar, but there’s not really any other family analogue that works either. brothers-in-law? haha. i’ve seen a few people write o’chunks and timpani as siblings, and i think that’s a funny little parallel.
My unpopular opinion about this character:
i hardly ever see chunky get attention in the fandom and i can understand why- he’s harder to draw, he’s got less substance in the game, he’s missing that final scene where we kind of have something to reconcile his darkness with his silliness the way we do with, say, nastasia. he just doesn’t talk enough after chapter 5. 
but i still want to see more of him. i think there’s a lot of potential to expand on his character, and the gang kind of does need a “resident responsible person” to balance out their energy, because nassy sure as hell ain’t gonna accomplish anything if literally 0 of the team members listen to her. 
One thing I wish would happen / had happened with this character in canon:
i wish we had gotten more out of him- during chapter 6 or 7, maybe, or at the end of the game- to define the extra dimension to his character a little more strongly. i know he’s hard to write for. i spent a week strolling around with my phone memos trying to draw comparisons to other characters that i DID understand well, just to figure out what i even wanted to do with him. nintendo could have made it a little easier.
18 notes · View notes
oofcori · 4 years
Photo
Tumblr media Tumblr media
CORI ACCOLA. anyone who knew her was aware of what she was like; she didn’t hide it. she was energetic, talkative, enthusiastic — maybe often too much of each. she was persistent, supportive, she liked to immerse herself with people at all times and she liked being liked so it was no surprise that she had a perfectly cultivated personality for every single person she met. they didn’t stray too far from one another, mostly sticking true to who she was, but her mannerisms, her tone of voice, the way she’d hold conversations or drop them in an instant — it all depended on who she was talking to.
on days like her birthday she found herself talking to everyone. even people she barely spoke to aside from the occasional check up or glance in the hallway were celebrating with her, and she knew it was down to the party as a whole, but still ! she’d accept any kind of attention, no matter what. 
it was strange how birthdays were both mutually the best and worst days of her life, no matter the year. they always started positive, like she’d just been birthed the very second she awoke and she was bursting with immense energy. she thrived from the birthday celebrations, the attention, all the gifts ! 
eventually things would calm down as does she and she’s left with a desire to get back to that happy place — she’s been familiar with all kinds of things in her years, often just getting trashed with whatever alcohol she can find but it’s not like she’s a stranger to narcotics. she doesn’t remember several birthdays because of this and she genuinely prefers it this way. she doesn’t know what exactly happened but she knows her twelve, fifteenth and sixteenth were her worst ones. 
it wasn’t that she was a bad kid, she was just a handful. and when she wasn’t even related to the people who had taken the role of her parents it was easy to decide she didn’t have to listen to them. so there were multiple times police had to be called, several times she’d end up needing her stomach pumped in hospital and eventually thousands of dollars were spent on therapy she refused to take seriously. 
there were obvious whispers from her godparents’ friends and family, always discussing how they didn’t NEED to take her in, how they didn’t owe carla and tobias anything even after their murders — corrine was too much to handle and not what they signed up for ! except her godparents were GOOD people, they were her parents best and closest friends, most trusted contacts and they knew corrine deserved some stability in her life, despite her being anything but. 
when her parents died she was seven and she only remembers one or two birthdays with them but even that’s enough to know how much they loved her and how much she loved them. she remembers opening up her princess annika barbie doll, her first nintendo ds ( then another a week later when she dropped it from the balcony ), and she remembers how they’d wake her up with a candle in a cupcake softly singing ‘ happy birthday ’ while she twiddled her feet and swayed along, trying her best to be patient and not blow out the candle too quick. 
and then she remembers her eighth birthday. the first one without them, how she dreamt of them the night before and how they weren’t there when she opened her eyes in the morning. she kept falling back asleep, maybe if she tried again they would be. she didn’t cry once, she didn’t eat any of her cake, didn’t open any presents, didn’t talk to anyone. 
her ninth was a bit better, she actually had some cake. tenth she had a party, though it ended up with everyone being sent home after she decided to see if she could set georgina wood on fire with one of the candles. turns out she could.
once she got to fourteen cori was well aware of how to seem normal. no setting people on fire, no fires in general ( twelfth birthday was a disaster, she’d now claim it was lit  ), no replacing her own cake’s sugar with salt, making sure she was actually contributing to conversations. it was a long list. so she was starting to act HAPPIER which was good, she was getting friends at school which was good — it was only really on her birthdays that she’d let go of that control and fall into old routines.
so with her twenty-first it was no different. 
perhaps it was the perfect night. she almost feels bad for stealing part of the attention away from it being the end of year party considering she got her own surprise mini-performance with faith jumping out from the cake. she was with all her friends. milena, sage, grey, jas, raina, claire, scott, lou, levi, maia, cyrus, maddox... honestly she had too many friends.  she loved seeing them all dressed up, loved dancing with them and drinking far too much together. she remembers how she was sad about the whole date situation, she’d told ella to ask grey and regretted it immediately, found out milena asked maddox and felt completely lost with who to ask herself, so many of her friends were DATING so they were automatically out... everyone was taken up quickly and the people she was depending on to go with were suddenly unavailable. faith had been a literal life saver because if she had to turn up alone on her BIRTHDAY she would rather have died. but the night was everything she could have wanted and she wouldn’t have changed it for anything. 
but as it gets later she’s feeling more and more drained, she’s stumbling around from the alcohol and she’s already ingested a bit more than advised of the edible cookie cyrus gave her. she’s fine, she just can’t stop thinking about things she definitely doesn’t want to think about. she keeps getting urges to do SOMETHING... but she doesn’t know what, she knows it’ll probably be bad, though — and it’s fine when you’re thirteen and your biggest issue is why henry malkovich would rather sit next to yasmin greene than you in english class but here, at gallagher, when you’re friends with EVERYONE... they can’t see you like that. 
she’s already losing her breath, feeling like her hearts going to burst from her chest if it doesn’t slow down and she’s making her way outside as subtly as possible because there’s nothing worse than someone coming to check on you when you’re freaking out and you don’t want them to know.
she’s outside, trying to figure out where she can go to think and just be anywhere but around other people. her heels are quickly discarded and then she’s running. she hadn’t decided where she was off to but she ends up somewhere in the forest, surrounded by the trees and it’s so DARK but the moon looks beautiful from what she can see through the branches above — there’s a comfort in how still everything is, especially when her body feels like it’s involuntarily spinning round and round. so she decides to sit. her hands playing with anything that’s on the ground beside her — twirling grass around her fingers, digging little holes then burying them back up with a solid pat, peeling off little chunks of bark from the tree and trying to engrave her name into it. anything to occupy herself with, a distraction while her mind calms down, something to DO. 
she’d been messaging some friends, all none the wiser except grey — only because she’d told him she was feeling sad, though it was something she regretted as soon as she did. she shouldn’t have told him she was outside, alone, and clearly too intoxicated to make wise decisions. he was always looking after her even when she didn’t want it, and tonight she REALLY didn’t want it and she hoped he was joking when he said he was coming to find her. it only frustrates her and makes her anxious, which just sends her thoughts spiralling. 
there’s no warning before she’s sobbing, a split second vision of her dad rushing for a hug — his laugh echoing in her head. she can hear her mother singing to her, cradled together in bed while there’s thunderstorms outside. and once she starts she can’t stop. she was emotional, sensitive, weak and it was something she didn’t like people knowing. but it’s never just about her parents deaths. it’s how she’ll never see them again, how she won’t have her father walking her down the aisle or that they never got to see her grow up and know just how much she looks like both of them. how she literally can’t look in the mirror ( which is something she loves doing ) without being reminded of them one way or another. she wished she had a sibling just so she could TALK about it — someone who could understand her and tell her that she’s not crazy for having a breakdown after she notices herself humming lullabies her mother would sing or how when she really laughs she has a squeak in her throat like her dad and that breaks her heart.
it’s about how she will never know if she’s good enough or if she turned out okay, how she despises herself for not making every day count and that she KNOWS they’d be disappointed in her today. how she’s sick to her stomach with the thought that they were better off without her, even though she felt non-existent without them. 
so she just stayed against the tree, determined tears refusing to stop as she wipes them away again and again and again. and she’s sure she looks a whole MESS right now but there’s not a single care in her being as her palms swipe at her eyes, leaving her mascara all over her hands. she bites down on the side of her palm, just below her thumb, in hopes to calm her breathing, to stop panicking quite so much and just relax.
after a while of forcing herself silent, she’s struggling to keep her eyes open, fluttering slowly but often as she lets her body sink and she’s drifting to sleep. 
8 notes · View notes