#Super Robot Taisen A Portable
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etes-secrecy-post · 9 months ago
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Hi, before I explain my post, I want to say something important.
• What you see my blog has become a major overhaul. And despite the changes, I decided that my 2nd account will be now my artwork blog with a secret twist.
⚠️NEW RULE! (W/ BIGGER TEXT!)⚠️
⚠️ SO PLEASE DO NOT SHARE MY 2nd ACCOUNT TO EVERYONE! THIS SECRECY BLOG OF MINE IS FOR CLOSES FRIENDS ONLY!⚠️
• AND FOR MY CLOSES FRIENDS, DON’T REBLOG IT. INSTEAD, JUST COPY MY LINK AND PASTE IT ON YOUR TUMBLR POST! JUST BE SURE THE IMAGE WILL BE REMOVED AND THE ONLY LEFT WAS THE TEXT.
⚠️ SHARING LINKS, LIKE POSTS, REBLOG POSTS, STEALING MY SNAPSHOT PHOTOS/RECORDED VIDEOS/ARTWORKS (a.k.a. ART THIEVES) OR PLAGIARIZING FROM UNKNOWN TUMBLR STRANGERS WILL IMMEDIATELY BE BLOCKED, RIGHT AWAY!⚠️
😡 WHATEVER YOU DO, DO NOT EVER LIKED & REBLOG MY SECRET POST! THIS IS FOR MY SECRET FRIENDS ONLY, NOT YOU! 😡
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Okay? Capiche? Make sense? Good, now back to the post…↓
#OnThisDay: Sept 23rd, 2009
Title: Cuteness ACE 3 the final retro
IMPORTANT NOTE: Umm... Before I shared my throwback, I just wanted to say, I'm still not okay from yesterday [CLICK ME!]... 😞😔 I'm still had jealousy feeling from my siblings owing to their own jobs and I DON'T HAVE ONE. My cure from depression is going albeit slow... But, I'll try to dust myself off and standing my two feet. Maybe a nice morning walk will make myself a little better, like what happened in 2022. 🚶
Anyway, enough of my sorrow, let's moved on to my Monday's throwback:
Here's a fun fact of me playing video games: Did you know, 15 years ago, I've played the SUPER underrated mech-based game gem called "Another Century's Episode" franchise exclusively on Sony PlayStation consoles/handhelds (specifically, PS2, PS3 and PSP; PlayStation Portable)? 🤖🎮😁 Yup! It was a lot of fun, at the time when PS2 still going strong (over the new PS3).
• For those who don't know, this Japanese exclusive video game 🇯🇵🎮 was created by the old gaming publisher/company "Banpresto", the same team behind the "Super Robot Wars" franchise (formerly known as "Super Robot Taisen") before Banpresto was merged with "Bandai Namco Games", now called "Bandai Namco Entertainment". Now, ACE (short for "Another Century's Episode") wasn't your typical mech-based chess strategic game like the aforementioned "Super Robot Wars", ACE had a different approach using "Third-Person Shooter" game where you played different mechs based on Japanese most memorable TV Anime Mecha shows like of course "Gundam" (which we're never forget in our hearts as a fan), "Martian Successor Nadesico", "Getter Robo" series, "Eureka Seven" series ,and more... Heck, they even collaborate with Banpresto and Atlus (well known for "Shin Megami Tensei" and "Persona" series) creating their own mechs and characters for the 3rd ACE installment, and its SUPER DOPE in a good way! 😃
BTW: let's not forget "From Software", who also developed the said underrated mech series. Which, you may known today behind "Soulsborne" genre, like the over popular "Elden Ring". ⚔️🏰
• And as you can see, I draw Pocoyo 🔵👶 armoring the "Exblau Form H", along with Kirby ⭐ armoring the "Burning/God Gundam", and two Muglox faries of Mirmo 🪇 and Murumo 🥁 armoring the "Gundam Double X + G-Falcon" and "Freedom Gundam", respectively in a colored-retro style! 🤖😁
If you want it more, then please go to these provided links 😉👉 [CLICK ME! #1], [CLICK ME! #2], [CLICK ME! #3].
Pocoyo - POCOYO © Zinkia Entertainment Kirby - Kirby series © Nintendo, Hal Labs Mirumo & Murumo - Mirmo! © Hiromu Shinozuka/Shogakukan, TV Tokyo Armor - Another Century's Episode © Bandai Namco Entertainment (BANPRESTO) Armors (Mobile Fighter G Gundam, After War Gundam X, and Mobile Suit Gundam SEED) - Gundam series © Bandai Namco Filmworks, Inc. (SUNRISE), Sotsu
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wyrdo01 · 2 years ago
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Little Things asks! 🎨 What is the exact shade of their favorite color? 🎥 Do they have a comfort movie/show? (What was that one their Pokemon was making poses from?) ❔Give us a random fun fact! 
"Whoa! OK there buddy slow down there, one at a time!!!"-Roya
Let's just answer this. I'll go first for the 1st one, my favorite color shade is Navy blue.
"My shade of favorite is either deep aqua or teal."-Roya
Kamen rider W is that one show I watch to have my me time. (And apparently is something both taifū and keystone enjoy as well, though keystone seems to like both 01 and Black)
"Every now and then I watch the getter robo series"
For a second there I thought you go with ideon to mess with us cause bloody distortion that show is just depression embodied!
"Hey even I have limits on what I watch and enjoy...."-Roya
Fair enough. As for the fun fact, The tekkaman blade series was in the Super robot taisen/wars series twice in the portable games but never on console.
"as for my fact, there're 2 Delta variants of the beldum line with one having a unique mega evolution and type upon mega evolving."-Roya
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satoshi-mochida · 7 years ago
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Super Robot Wars A Portable has gotten a full fan translation for the game’s 10th anniversary. The game is a remake of Super Robot Wars A that came out for PSP in 2008.
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The game features two characters you can choose as your protagonist, Axel Almar and Lamia Loveless, who fans may recognize from the Super Robot Wars OG series. This is their debut game, and they fight alongside Londo Bell and countless other robot pilots against the villainous Shadow-Mirror faction.
While the translation is fully working, there are several incompatibilities and limitations with the Japanese version, and you can find the full list of them, as well as the translation patch itself, through the link here.
Super Robot Wars A Portable is available for PlayStation Portable.
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gamersonthego · 5 years ago
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GOTG SP 8: The N64 Transfer Pak
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A version of this posted is featured in episode 151 of The Casual Hour podcast.
Sparsely supported, finicky and a bit convoluted, the Nintendo 64 Transfer Pak is one of Nintendo’s many long forgotten peripherals, but it’s one I have a deep fondness for as a handheld gamer. In telling you its history, maybe you’ll learn why.
The Nintendo 64’s controller had a built-in expansion port in the back, originally designed to hold the console’s Controller Pak memory card unit. The Controller Pak would eventually fall out of favor: partly due to the more widespread practice of utilizing the N64 cartridge’s integrated storage, and partly because of the growing appeal of the N64 Rumble Pak that launched with Star Fox 64/Lylat Wars a year after in 1997.
But those two devices would not be the only uses of the controller expansion port. Nintendo would create the Transfer Pak, allowing the Nintendo 64 and Game Boy line of consoles to be able to connect and talk to one another, and they’d debut it with their biggest handheld franchise: Pokemon.
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The Transfer Pak would launch in North America on February 29, 2000, bundled with copies of Pokemon Stadium. Japan would actually get in much earlier, August 1, 1998, with Pocket Monsters Stadium, a much more basic game that only featured 42 of the original 151 Pokemon (just the fully evolved forms…except for Raichu, who was replaced with franchise mascot, Pikachu). Both versions would use the Transfer Pak in the same ways: You could send over your Pokemon from Red, Blue and Yellow (and Green in Japan), and have them battle in Stadium’s various tournament cups. You could also examine your Pokemon and items, arrange them in your PC in a much more efficient way than on the Game Boy, trade Pokemon between cartridges and (perhaps most notably for GOTG fans) play your Game Boy Pokemon games on your TV through a built-in emulator. Even better, optional Doduo and Dodrio modes (unlocked by completing the games Poke and Prime Cups) would allow you to play these emulated versions 2x and 3x faster respectively.
Pokemon Stadium would go on to be the 6th best-selling N64 game, totaling almost 5.5 million copies. With that many Transfer Paks in the wild (even more as Nintendo also sold the accessory by itself), you might think other developers would take advantage of that hardware. They…would not. Outside of Japan, the N64 Transfer Pak only supports six games. You already know about Pokemon Stadium, so let’s break down the other five.  
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In Camelot’s Mario Golf, players could bring over their Game Boy Color campaign character to the N64 version to compete in tournaments and mini-games. Playing with your character in the N64 Mario Golf gains them experience that can then be transferred back to the GBC version (and your N64 scores could also be brought back over to display in your GBC game).
Camelot also made Mario Tennis, and it has a little more going on with the Transfer Pak. Similar to Mario Golf, you could bring over your GBC campaign character (and doubles partner) and play with them in the N64 game, but instead of being a temporary thing like in Golf, in Tennis, they’d be unlocked permanently. In addition, linking the games unlocked Yoshi, Wario, Waluigi and Bowser in the GBC game, as well as four mini-games featuring those characters. And if you completed those mini-games on the GBC, you could then link your games again to unlock four more tennis courts on the N64 version. I did all of this as a kid. Because Mario Tennis rules.
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Connecting the Mickey’s Speedway USA games would get you Huey as a playable racer on the N64 version and...well, that’s it. Do you even remember which of Donald Duck’s nephews is Huey? It’s the red one. 
So if you love this knockoff Mario Kart game (made by Rare) so much you’d buy both a $50 N64 game and a $30 GBC game, I mean, this is a thing you can do with them.
But Mickey’s Speedway USA wouldn’t be Rare’s only foray into the Transfer Pak. They’d also use it with Perfect Dark. Connecting the GBC Perfect Dark to the N64 version would net you four of the N64 game’s cheats: Hurricane Fists, Cloaking Device, R-Tracker (which makes it easier to find special weapon caches) and All Guns in Solo, which you’d otherwise only be able to unlock by beating the final mission on the hardest difficulty in under five minutes and thirty seconds…which you can only even attempt if you’ve already beaten every other stage on the hardest difficulty.
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That’s not all that was originally planned for Perfect Dark though. The N64 Perfect Dark was also supposed to connect to the Game Boy Camera, letting you take a picture of your face and map it onto multiplayer characters. Rare officially stated that technical problems were the reason the feature was ultimately cut, but it should also be noted that we were a little less than a year out from the Columbine High School shooting at the time, and video games were still a favored target for politicians looking to be tough on gun violence without…y’know…doing anything about the actual guns themselves. A similar type of feature would be used in the Japan-only Mario Artist: Talent Studio, allowing you to use transfer faces over to avatar characters and use them in animations. Those characters could then be further transferred into a Japan-only SimCity 64 where they could live in your virtual town. Sounds complicated, but awesome.
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The final game should be fairly obvious: Pokemon Stadium 2. While this version wasn’t bundled with the Transfer Pak like its predecessor, it did use the Transfer Pak to its fullest extent. Like the previous Stadium, it let you play with, arrange and trade your Pokemon from the Game Boy games, this time including Pokemon Gold, Silver and Crystal. But you could also trade items between cartridges, use Pokemon Stadium to unlock Mystery Gifts and redecorate your portable game’s room in 3D. Of course, like in Stadium, Stadium 2 also let you play your GB and GBC Pokemon games on TV with the built-in emulator. Hackers have gone on to open this feature up to work with a limited set of non-Pokemon games as well. It’s not as functional as Nintendo’s Wide-Boy 64, but since that thing was never officially released this hack is the closest thing to having a Super Game Boy on your N64.
And that’s pretty much it. Japan had 12 additional games that worked with the Transfer Pak, notably PD Ultraman Battle Collection 64 which was compatible with any Game Boy or Game Boy Color game as each game would unlock a random character (like in Monster Rancher or Skannerz or some games with Amiibo support). And notable for me since I’m such a fan of the series, Super Robot Wars 64 used the Transfer Pak in conjunction with the Game Boy Color’s Super Robot Taisen Link Battler to unlock additional mechs and pilots.
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So despite most people only using the N64 Transfer Pak with one or two Pokemon Stadium games, it was technically a commercial success, if not a long lasting one. However, it lives on as an example of Nintendo’s experimental nature, a relic both ahead of its time and also kind of a mess. From the failures of the Virtual Boy and the E-Reader, to the flash in the pans like the Transfer Pak, to the incredible successes of the Wii, DS and Switch, Nintendo tries things other companies don’t. And it’s why I love Nintendo to this day.
But seriously, someone come over and play Mario Tennis with me.
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videogamesdensetsu · 8 years ago
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Kow Yokoyama / 横山宏 - Part 1: 1984-1987 https://www.facebook.com/kow.yokoyama http://homepage3.nifty.com/kow/ http://kow.c.ooco.jp/ Part 2: http://videogamesdensetsu.tumblr.com/post/166919653155/kow-yokoyama-%E6%A8%AA%E5%B1%B1%E5%AE%8F-part-2-1987-1996 Part 3: http://videogamesdensetsu.tumblr.com/post/166957013780/kow-yokoyama-%E6%A8%AA%E5%B1%B1%E5%AE%8F-part-3-1999-2012 Part 4: http://videogamesdensetsu.tumblr.com/post/167011326790/kow-yokoyama-%E6%A8%AA%E5%B1%B1%E5%AE%8F-part-4-other-video-game Creator of the S.F.3.D Original (1982), also known as the Maschinen Krieger which influenced many games (Destiny, Hawken, the Metal Gear series) and artists around the world, although it seems his creations are more known than the creator himself -Yokoyama doesn't even have a dedicated Wikipedia page other than the Japanese one. He is mostly known for his mecha models but he also created models and dioramas for other genres such as fantasy and science fiction as well as illustrations and concept art for many games. He was a regular contributor to MSX Magazine in the mid-80s and produced many illustrations for it. I'm not sure if he produced new content for each of the Carnage Heart episode. He is credited for the design of the OKE (OverKill Engines). Games pictured above: 1) Okhotsk ni Kiyu / オホーツクに消ゆ (PC-6001 - 1984) 2) Point X Senryō Sakusen / ポイントX占領作戦 (MSX - 1985) 3) S.F.3.D Original Operation V (PC-88 - 1985) 4) Xanadu / ザナドゥ (PC-88 - 1985) 5-6) Robot Battle V / ロボットバトルV (PC-88 - 1986) 7) Taiyō no Shinden: Asteka II /太陽の神殿 Asteka II (PC-88 - 1986) 8) Silpheed / シルフィード (PC-88 MkII SR - 1986) 9-10) Ashguine / アシュギーネ (MSX2 - 1987) Games he has worked on: Ashguine / アシュギーネ (MSX2 - 1987) models, original chara-design Browser Carnage Heart : Programming soldier / ブラウザ カルネージハート (browser game - 2012) mecha-design Carnage Heart / カルネージハート (PS1 - 1995) Mechanical Conception Carnage Heart Exa / カルネージハート エクサ (PSP - 2010) OKE designs Carnage Heart EZ / カルネージハートEZ (PS1 - 1997) Mechanical Conception Front Mission / フロントミッション (Super Famicom - 1995) mecha design Junkmetal / ジャンクメタル (Windows - 2003) mecha design Kileak: The blood / キリーク・ザ・ブラッド (PS1 - 1995) "Pictorial Design & Direction" Kileak: The blood 2 / キリーク・ザ・ブラッド, AKA Epidemic (PS1 - 1995) "Total Art Direction" Okhotsk ni Kiyu / オホーツクに消ゆ (PC-6001 - 1984) map illustration Panzer Front / パンツァーフロント (PS1, Dreamcast - 1999) Designer (with others) Phantom Crash / ファントムクラッシュ (Xbox - 2002) Robot Paintworker Point X Senryō Sakusen / ポイントX占領作戦 (MSX - 1985) cover art Remote Control Dandy SF / リモートコントロールダンディSF (PS2 - 2005) mecha design Robot Battle V / ロボットバトルV (PC-88 - 1986) illustrations S.F.3.D Original Operation V (PC-88 - 1985) models S.L.A.I. - Steel Lancer Arena International (PS2 - 2005) Mech Paint Design Silpheed / シルフィード (PC-88 MkII SR - 1986) manual illustrations Star Hearts: Hoshi to Daichi no Shisha / スターハーツ 星と大地の使者 (WonderSwan - 2001) Illustrations, characters, monsters, item designs Sword World SFC / ソードワールドSFC (Super Famicom - 1993) cover art Taiyō no Shinden: Asteka II /太陽の神殿 Asteka II (PC-88 - 1986) cover art Venus Fire / ヴィーナスファイヤー (MSX - 1987) illustration Xanadu / ザナドゥ (PC-88 - 1985) cover art, modeling, monster design Zoids 2: Zenebasu no Gyakushū / ゾイド2 ゼネバスの逆襲 (Famicom - 1989) cover art, illustrations Zeus - Carnage Heart Second / ゼウス カルネージハートセカンド (PS1 - 1998) mecha design Zeus II - Carnage Heart / ゼウスII カルネージハート (PS1 - 1999) cover art, mecha design Zowazo World / ぞわぞわーるど (MSX - 1988) illustrations (there is probably a better way to transcribe this title Latin alphabet) ZXE-D: Legend of Plasmatlite (PS1 - 1996) concept art, character illustration(s) To be confirmed: Carnage Heart Portable / カルネージハート ポータブル (PSP - 2006) the game is based on Zeus II, it seems that it reuses the designs created for the PS1 game. Revival Xanadu 2 / リバイバル ザナドゥ2 (PC-98 - 1995) it seems that it only reuses models created for the original Xanadu Other video game related works: Ashguine / アシュギーネ 爬人の邪都 (book - 1988) cover art Carnage Heart / カルネージハート お助けプログラム集 (book) illustration CM for the Panasonic MSX2 A1 MkII : chara-design, models. The CM was produced by CM Land whose logo looks like a signature. Front Mission (novel) illustrations Front Mission: In Huffman (artbook) models Galaga Fighter GFX-D002b (plastic model - 2013) design, box art Log In (magazine - 1985) cover art, ATF illustration MSX Magazine (magazine - July 1989, August 1990) illustrations Panasonic MSX2 A1 MkII (computer - 1986) box art Sakura Taisen / サクラ大戦 (Plastic model - 2007) design Shooting game Illustrated / シューティングゲームイラストレイテッド (Magazine supplement - December 1990) illustrations Takeru (paper ad - December 1986) illustration Ultima IV: Avatar e no michi Notebook / ウルティマIV アバタールへの道ノートブック(guide book) illustrations Sources: http://www.mobygames.com/developer/sheet/view/developerId,660815/ http://www.zimmerit.moe/kow-yokoyama-sf3d-original/ Ashguine http://mall.fc2.com/item/tradersguild/729/ Before G https://twitter.com/colonydrop/status/881957869062504450 Browser Carnage Heart http://bbs.hangame.co.jp/noticebbs.nhn?gameid=PUBCARNAGE_NOTICE&m=read&docid=2181018 Carnage Heart http://www.artdink.co.jp/japanese/title/chez/index2.html Carnage Heart Portable https://game.watch.impress.co.jp/docs/20060320/ch.htm Front Mission Front Mission in Huffman / フロントミッション in Huffman https://e-hentai.org/g/819224/e11f2e1d6d/ Front Mission novel https://twitter.com/towel_roborevo/status/339395614225887232 Galaga Fighter GFX-D002b http://www.hobby-wave.com/LINE_UP/kit/galaga/galagafighter/index.html JunkMetal http://www.4gamer.net/shots/jm/jm2.html http://www.4gamer.net/shots/jm/jm7.html http://www.junkmetal.net/images/jm01.jpg Kileak the Blood 2 Consoles + 46 - September 1995 Log In (magazine illustrations) ATF https://twitter.com/shikou_sensya/status/513546152264753152 MSX2 https://twitter.com/jyamikichi/status/455259914735067137 Ohōtsuku ni shō yu https://twitter.com/Lindberg1999/status/546320670460637184 Panasonic MSX2 A1 MkII https://www.youtube.com/watch?v=P64no9KeaBY Panzer Front Dreamcast Magazine - September 17, 1999 Remote Control Dandy SF http://www.konami.jp/products/nm0049/ https://blogs.yahoo.co.jp/curry_powder_sneeze/53495989.html Robot Battle V https://twitter.com/yataken/status/710404476755030016 https://twitter.com/Inji/status/297670248520372225 Sakura Taisen https://twitter.com/GwynCampbell/status/744544269390622722 Silpheed https://twitter.com/Kaz6801/status/765943734244483072 Shooting game Illustrated https://twitter.com/Tonya_Plan/status/880987854679048193 https://twitter.com/aoki_hiroshi/status/161841846388133888 Star Hearts https://game.watch.impress.co.jp/docs/20010330/keitai.htm https://www.famitsu.com/game/coming/2001/04/27/cs06.html Taiyō no Shinden: Asteka II Falcom Chronicle http://www.amazon.co.jp/メモリアルゲームシリーズ-太陽の神殿/dp/B00HFLPGH4 Xanadu Xanadu Visual Collection ZXE-D https://twitter.com/kgpravda/status/880049616569286657
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romsmania · 6 years ago
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Descarga gratis la ROM de Super Robot Taisen A Portable en ESPAÑOL para PSP Recuerda que la ROM es sólo una parte. Para poder utilizar esta ROM necesitarás descargar un emulador de PSP. Existen emuladores para diferentes plataformas como Windows, Android, iOS y Mac OS X. La rom contiene los ficheros del videojuego y el emulador actúa como la videoconsola. Para poder jugar debes introducir la ROM descargada en la carpeta de tu emulador. Si todavía no dispones de un emulador visita nuestra sección de emuladores para PSP donde encontrarás emuladores para PC, Android, iOS y Mac que te permitirán disfrutar
La entrada [ROM] Super Robot Taisen A Portable se publicó primero en RomsMania.
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gwimgamer · 5 months ago
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TOP 10 BEST MECH GAMES YOU MUST PLAY
Facebook X Threads Pinterest LinkedIn Tumblr Reddit Mechs, giant robots, and high-octane battles—what’s not to love? The PlayStation Portable (PSP) may be a handheld console, but it delivered some of the most thrilling mech experiences ever. From strategic RPGs to fast-paced action, these games showcase the best of mech combat, customization, and storytelling. Join us as we count down the…
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agamestorrents · 7 years ago
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Super Robot Taisen MX Portable PSP Download By Torrent https://ift.tt/2xbHhvp
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mobileplaaceinfo · 8 years ago
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Dai-2-Ji Super Robot Taisen Z Hakai-hen iso PPSSPP English Patched
Dai-2-Ji Super Robot Taisen Z Hakai-hen iso PPSSPP English Patched
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Dai-2-Ji Super Robot Taisen Z Hakai-hen apk android for ppsspp iso rom cso free download working on mobile and pc,Menus, mechas skills and names. seishins, pilot skills and names, items, bonuses are fully translated and some weapon names.Dai-2-Ji Super Robot Taisen Z Hakai-hen is a Strategy game published by Bandai Namco Games released on April 14, 2011 for the Sony PlayStation Portable.
Dai-2-J…
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