#Textmate command line
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Textmate command line

#Textmate command line how to#
#Textmate command line series#
❯ cd /bin ❯ ls [ df ln sh bash echo ls sleep cat ed mkdir stty chmod expr mv sync cp hostname pax tcsh csh kill ps test dash ksh pwd unlink date launchctl rm wait4path dd link rmdir zsh ❯ pwd /bin ❯ cd /System ❯ ls Applications DriverKit Volumes Developer Library iOSSupport ❯ pwd /System touch and mkdir - Make files and directories Let us jump a bit around and look at some directories on a macOS system (will be similar on Linux). If you have forgotten where you are, you can use the pwd command. You can change to a working directory with the cd command. It is the directory your commands will apply changes to. Just like with a graphical terminal, there is a current working directory. To try out the ls command, we will use the cd and pwd commands. As soon as you see the words foo, bar, qux or baz you should know that they are placeholders. What is up with the foo and bar names? Those a just silly names we tend to use in programming and Unix circles. So a? would match files named ab, ab, ad, ae and so on, while *.txt would match files named foo.txt, bar.txt, baz,txt and so on. The * matches any number of letters while ? matches a single letter. You can use glob patterns to filter what files are show. Characters such as * and ? get interpreted in a special way. The ls command is smarter than your file manager. We call a file containing a program you can run for binary. That is where Unix keeps binaries for the most common commands. This shows the contents of the bin directory on a Unix system. ❯ ls /bin [ expr pwd bash hostname rm cat kill rmdir chmod ksh sh cp launchctl sleep csh link stty dash ln sync date ls tcsh dd mkdir test df mv unlink echo pax wait4path ed ps zsh ❯ With the ls command, you can see what files and directories are in a directory, just like you can with a file manager. Let us look at the most basic commands ls, cd, pwd, man, cat, touch and file. It adds several cool features, but you don't have to use it. Mine is a ❯ because I am using the Starship prompt. The prompt at the start of the line is usually one of the symbols $, # or ❯. You will have a cursor next to a prompt, indicating that the CLI is waiting for you to type a command and press enter.
#Textmate command line how to#
Mine looks like this: Last login: Thu Jun 23 22:10:30 on ttys001 Welcome to fish, the friendly interactive shell Type help for instructions on how to use fish ~ ❯ It will differ depending on the system and configuration you have. When you start the Unix command line, you will get some kind of greeting. What are environment variables, and what can you use them for?.It is used by the terminal to locate the command you write. Look at what files are in a directory and filter out files or directories you are not interested in.Navigate around the file system just as you would do with a graphical file manager.In this article, I will teach you how to do the following things: Searching images of a graphical UI is much harder. These notes can later easily be retrieved using search tools. Complex operations which you easily forget how to do, so you can easily copy to a notebook and write an explanation. Text-based interfaces in contrast are straightforward to explain in articles such as this one.
#Textmate command line series#
Finding the right buttons to click or dialogs to open may require a video or series of images with careful step-by-step instructions. Large and complex graphical applications can be hard to learn. It is true that it is easier to understand a graphical user interface, but only up to a point. The second point requires some justification. Text-based interfaces naturally lend themselves to automation, which can be a big time saver.Complex graphical interfaces are harder to learn than complex text-based interfaces.They often prove a lot more power and flexibility.But text-based interfaces have numerous advantages which are hard to replicate in graphical user interfaces: Why should you learn how to use a Unix command line interface? Isn’t it much easier to just click around in a file manager? Indeed, graphical user interfaces tend to be easier to explore and learn. Finder file manager showing Godot directory

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Free Cgi Software For Mac
Make my user profile visible to unregistered visitors? (Note that your username, published gallery and tutorial content are always visible.).
CGI Programming With Apache and Perl on Mac OS X
These instructions are for Apache 2.2, which comes already installed on new Macs. If for some reason you're using an older mac with Apache 1.3, click here for the old configuration instructions.
Autodesk Maya is a feature-rich CGI software designed for the Windows, Mac, and Linux operating systems. The CGI tools and features provided by this software are divided into five distinct categories i.e. Motion Graphics, 3D Animation, 3D Modeling, Dynamics and Effects, and 3D Rendering and Shading.
Commonly known as Maya, it can be the best VFX software for Mac, Windows and Linux. It is widely used in the production of movies, TV series, video games and other works. Coming with a rich array of features, this VFX software program is great for 3D modeling, animation, rendering, motion graphics and more.
You're going to need a text editor, both for editing the config files and for writing your CGI programs. You can get by with using TextEdit, Apple's free text editor. Or you may want to check out BBEdit or TextMate.
Who can see your website?
If you have a permanent, fixedIP address for your computer (e.g. your computer is in an office, or you have your own T1 line), your Apache server will be able to serve pages to anyone in the world*. If you have a transient IP address (e.g. you use a dialup modem, DSL modem or cable modem to connect to the internet), you can give people your temporary IP address and they can access yourpage using the IP address instead of a host name (e.g, http://209.189.198.102/)*.But when you logout, your server will obviously not be connected, and whenyou dial in again you'll probably have a different IP address.
Obviously for permanent web hosting, you should either get a fixed IPaddress (and your own domain name), or sign up with an ISP that can hostyour pages for you.
* Unless you're behind a firewall, and the firewall is not configured to allow web traffic through.
Programming Locally, then Uploading to the ISP
You may want to develop and debug your programs on your own computer, thenupload the final working versions to your ISP for permanent hosting. Since OS X is Unix, all of the programs shown in CGI Programming 101 should work seamlessly both on your Mac and on a remote Unix host/ISP.

Configuring Apache on Mac OS X
You need to modify the Apache configuration file to tell it where yourpages are, and enable CGI programs. The config file is located in /etc/apache2/httpd.conf. If you have BBEdit, use 'Open File By Name' from the File menu to specify the path to the file to edit. If you're using TextEdit or TextMate, use File->Open and then type Command-Shift-G to show the 'Go to Folder' window, then enter /etc/apache2 in the input box.
You can also use the Terminal application, then type sudo pico /etc/apache2/httpd.conf to edit the file. You'll be moved to a text editor inside of Terminal. Use the arrow keys to move around. Help and instructions on the pico editor will appear along the bottom of the window. When you're done editing, use control-X to quit out of pico (you'll be asked if you want to save the file or not).)
Once you have the httpd.conf file in your editor, use Find (⌘-F) to find 'AddHandler'. Uncomment the cgi-script line (remove the '#' that appears before this text):
This causes any file with a .cgi extension to be processed as a CGI program.If you want to also have files with a .pl extension be processed as CGI programs, add the .pl extension on that same line:


Also uncomment these two lines to allow for server-side includes:
Now save the configuration file. (If you're using BBEdit, you'll be prompted for your system administrator password; this is required since the config file is owned by the root user.)
Edit the User File
You also need to modify the configuration file for your userid. Follow the same process as before: File->open then Command-Shift-G to open /etc/apache2/users. Look for the conf file for your userid (e.g. if your username is 'ted' then the file is named 'ted.conf'.) Open the file.
First you'll need to change the Options line to add some more parameters:
Options specifies what options are available in this directory. The important ones here are Indexes, which enables server-side includes, and ExecCGI, which enables CGI programs in this directory.
Free Cgi Software Download
After the Options line, add the following DirectoryIndex line:
Save the file.
Start Apache
To restart Apache, go to the System Preferences panel and select the 'Sharing' icon:
Check 'Web Sharing' to start Apache. (You may have to click the lock in the lower left-hand corner to unlock the sharing panel and allow you to make changes.)
Once web sharing is on, the right side of the sharing panel will show you links to your mac's main web page (in the above example it's http://192.168.1.100/), as well as to your personal web area (your Sites folder). You can click on those links to confirm that Apache is running.

Viewing Your Site
http://localhost/ is thehomepage for your site; it shows the index.html (or more specifically index.html.en) page located in the /Library/WebServer/Documents folder. You can change the location for the server-wide files by changing the DocumentRoot directive in the httpd.conf file.
For developing your own pages and CGI programs, you'll want to use the Sites folder in your home directory. You can view pages in the Sites folder by looking at http://localhost/~yourusername/ in your browser. For example, my short username is 'kira', so the URL to my pages is http://localhost/~kira/. This displays the index.html file located in /Users/yourusername/Sites/. The 'Sites' folder in your home directory is where you can put all of your HTML and CGI programs.
Writing Your CGI Programs
Now you're ready to write some CGI programs! Here's a simple one you can useto get started. You can write this in your choice of text or Perl editor:
Save the file in your Sites folder as 'first.cgi', then go to http://localhost/~yourusername/first.cgi to view it.
If you get an 'Internal Server Error', that probably means you need to fix the permissions on the file. Launch the Terminal app (its in Applications->Utilities), type cd Sites, then chmod 755 first.cgi. We'll look at this (and other debugging techniques) in Chapter 1 of the book.
Now you're ready to go to Chapter 1 and start learning CGI programming.
Free Cgi Software For Mac Os
Accessing the Unix Shell
Your Mac is built on Unix, so you can access the Unix Shell by launching the Terminal application (in Applications/Utilities). A new terminal window will appear and you'll be connected in your home directory. Type ls -l to see the contents of your home directory as it looks in Unix.
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Consult the Unix tutorial to learn more about working in the shell.
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Perl For Mac
Download Perl from ActiveState: ActivePerl. Download the trusted Perl distribution for Windows, Linux and Mac, pre-bundled with top Perl modules – free for development use. MacOS Editors Applications - TextEdit (set up as a Plain Text Editor); TextMate (commercial); vim (graphical version, command line version comes with recent macOS versions); Padre. If you have ever thought about getting into programming on your Mac, Perl is a great place to start! Preparing for Perl. All you will need for this primer is a text editor, the terminal, and Perl (of course!). Luckily for us, Perl comes with OS X 10.7 and previous versions of. Perl on Mac OSX. OSX comes with Perl pre-installed. In order to build and install your own modules you will need to install the 'Command Line Tools for XCode' or 'XCode' package - details on our ports page. Once you have done this you can use all of the tools mentioned above. Perl on other Unix like OSs. Start developing with Perl for free on Windows, Mac and Linux. Trusted by Developers, Proven for the Enterprise. The #1 Perl solution used by enterprises. Save time and stop worrying about support, security and license compliance. With the top Perl packages precompiled, and a range of commercial support options.
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Download the trusted Perl distribution for Windows, Linux and Mac, pre-bundled with top Perl modules – free for development use.
Get ActivePerl Community Edition
32-bit and other older/legacy versions are available through the ActiveState Platform with a paid subscription. See pricing here.
ActivePerl is now offered through the ActiveState Platform. Create a free account above and get these benefits:
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Panic's Nova text editor (a review)
Review: Panic’s Nova text editor
Panic, the long-established makers of Mac utility software, seems fully aware that introducing a new, commercial code editor in 2020 is a quixotic proposition. Is there enough of an advantage to a native editor over both old school cross-platform editors like Emacs and explosively popular new editors like Visual Studio Code to persuade people to switch?
I’m an unusual case as far as text editor users go: my primary job is technical writing, and the last three jobs that I’ve worked at have a “docs as code” approach, where we write documentation in Markdown and manage it under version control just like source code. The editor that works best for me in tech writing is the venerable BBEdit. When it comes to editing code, though, BBEdit lags behind. My suspicion is that BBEdit’s lack of an integrated package manager has hurt it here. Also, BBEdit’s language modules don’t support extending one another, making it effectively impossible to do full highlighting for a templating language like JSX or Jinja.
When I was a web programmer, I was one of many who moved to TextMate, and used it for everything for a while. When the Godot-like wait for TextMate 2.0 became unbearable, I wandered the text editing wilderness, eventually splitting my loyalties between BBEdit, Sublime Text, and more recently VS Code. At this point, I suspect nothing will pull me away from BBEdit for technical writing, but for programming I’m open to persuasion.
So: meet Nova.
I’ve been using Nova off and on in beta for months. I’ve reported some bugs, although I may mention a couple here that I didn’t catch until after 1.0’s release. And, I’m going to compare it to the GUI editors that I’ve been using recently: BBEdit, Sublime Text, and VS Code.
Nova is a pretty editor, as far as such things go, and with files of relatively reasonable size it’s fast. With stupid huge files its performance drops noticeably, though. This isn’t just the ridiculous 109MB, nearly 450,000-line SQL file I threw at it once, it’s also with a merely 2MB, 50,000-line SQL file, and Nova’s offer to turn off syntax highlighting in both files didn’t help it much. This may sound like a silly test, but in my day job I’m occasionally stuck editing an 80,000-line JSON file by hand (don’t ask). This is something BBEdit and VS Code can do without complaint. Panic wrote their own text editing engine for Nova, which is brave, but it needs more tuning for pathological cases like these. They may not come up often, but almost every programmer has one stupid huge file to deal with.
Nova has an integrated terminal and an integrated SSH client, and even an integrated file transfer system based on Panic’s Transmit. In fact, if you have Transmit and use Panic Sync, it knows all of those servers out of the box. Nova has a task workflow system for automating building and running. You can associated servers, tasks, and more with individual projects; Nova’s project settings are considerably more comprehensive than I’ve seen in other editors. You can even set up remote tasks. Nova has a serviceable Git client built in, too. Like VS Code, Nova uses JavaScript for its extension API, and it has built-in Language Server Protocol support—it’s a superbly solid foundation.
Beyond that, some smaller features have become table stakes for modern GUI editors, and Nova handles them with aplomb. “Open Quickly” can jump to any file in the open project, as well as search by symbols or just symbols in currently open files; it has a command palette; you can comprehensively edit keybindings. It has multiple cursor support for those of us who like that, and a “mini map” view for those of you who like that, although know that you are wrong. Nova’s selection features include “Select all in scope” and “Select all between brackets,” a command I often use in BBEdit and miss dearly in Code. (Both Nova and BBEdit select between brackets and braces, although BBEdit also selects between parentheses.) This effectively becomes “Select between tags” in HTML, a nice touch. There are a few other commands like “Select all in function” and “Select all in scope” that I didn’t have any luck in making work at all; a little more documentation would be nice.
That’s worth an aside. Panic has created a “library” of tech note-style articles about Nova sorted by publication date rather than an actual manual, and it’s not always easy to find the information you want in it. I know this is just what a technical writer would say, but I’d dearly like to see a human-organized table of contents starting with the editor basics and moving to advanced topics like version control, server publishing and extension authoring.
The Zen of Language Servers
A lot of Visual Studio Code’s smarts depend on the implementation of a “language server” behind the scenes: language servers offer almost spookily intelligent completion. For instance, take this PHP snippet:
if ($allowed) { $response = new Response(405); $response->
If you have the Intelephense PHP language server plugin, Code understands that $response is an instance of Response and, after you type the > above, offers completions of method names from the Response class.
Right now, Nova’s mostly limited to the language servers Panic provides, and they’re… not always so smart. In that snippet above, Nova starts by offering completions of, apparently, everything in the open project, starting with the variables. If I type “s,” it narrows things down to methods that begin with “s,” but it’s all methods that start with “s” rather than just the methods from Response. The “Jump to Definition” command shows a similar lack of context; if I highlight a method name that’s defined in multiple places, Nova shows me a popup menu and prompts me to choose which one to jump to, rather than introspecting the code to make that decision itself.
But, this is a solvable problem: there’s (I think) no reason someone couldn’t write an Inteliphense plugin for Nova. If Nova’s ecosystem takes off, it could be pretty formidable pretty quickly.
Walk like a Mac
Even so, LSP support isn’t Panic’s biggest selling point. Unlike Sublime Text or VS Code, Nova isn’t cross-platform: it’s a Mac-only program written to core platform APIs. Is that still a huge draw in 2020? (Is it instead a drawback?)
You can definitely see a difference between Nova and BBEdit on one side and Sublime and Code on the other in terms of resource usage. With the two Ruby files shown in the screenshot above loaded, I get:
VS Code: 355 MB, 6 processes
Sublime Text: 338 MB, 2 processes
Nova: 101 MB, 2 processes
BBEdit: 97 MB, 1 process
Code is an Electron-based program, although Microsoft famously puts a lot of effort into making it not feel like the black hole a lot of Electron-based apps are. Sublime uses its own proprietary cross-platform framework. In fairness, while us nerds like to harp on research usage a lot, if your computer’s got 16G or more of RAM in it, this probably isn’t a big deal.
You notice Nova’s essential Mac-ness in other ways. Its preference pane is, like BBEdit’s, an actual preference pane, instead of opening in another tab like Code or just opening a JSON file in a new tab (!) like Sublime. And while all editors better have first-class keyboard support—and Nova does—a good Mac editor should have first-class mouse support, too, and it does. You notice that in the drag-and-drop support for creating new tabs and splits. Nova’s sidebar is also highly customizable, possibly more so than any editor I’ve regularly used. (Yes, Emacs fans, I know you can write all of Nova in Lisp if you want. When one of you does that, please get back to me.)
Unlike BBEdit, though, Nova doesn’t have a Mac-like title bar, or a Mac-like outline view of the project files, or Mac-like tabs. (Well, BBEdit doesn’t have tabs at all, which turns out to be a great UI decision once you have a dozen or more files open, but never mind.) This isn’t necessarily bad; people often say BBEdit “looks old,” and it’s hard not to suspect that what people mean by that��whether or not they know it—is that it looks like the long-established Mac program it is. Nova is relying less on “we have a Mac UI and the other guys don’t” than on “we have Panic’s designers and the other guys don’t.” Make no mistake, having Panic’s designers counts for a lot.
What may be more disappointing to old school Mac nerds is AppleScript support: none whatsoever. It doesn’t even have a vestigial script dictionary. Again, this may not be something most people care much about; personally, I hate having to write AppleScript. But I love being able to write AppleScript. BBEdit’s extensive scriptability is one of its hidden strengths. Nova’s Node-based JavaScript engine is probably more powerful for its own extensions and certainly more accessible to anyone under the age of 50, but it may be hard to call it from external programs.
So is it worth it?
That probably depends on where you’re coming from.
If you loved—or still use—Panic’s older editor, Coda, this is a no-brainer upgrade. If you used Espresso, a Coda-ish editor that always seemed to be on the verge of greatness without ever reaching it, Nova may also be a no-brainer for you.
If you’re a fan of Sublime Text, BBEdit, TextMate, or another editor that doesn’t have native Language Server Protocol support, you should definitely try Nova. Sublime and TextMate have more plugins (especially Sublime), but many extensions seem to be languishing (especially TextMate). BBEdit never had a great extension ecosystem to start with. All of these editors have strengths Nova doesn’t, but the reverse is also true, and Nova may catch up.
If you’re an Emacs or Vim power user, we both know you’re just reading this out of academic interest and you’re not going to switch. C’mon.
If you use Visual Studio Code, though, it’s way tougher to make the case for Nova. Code has a vastly larger extension library. It has the best support for LSP of any editor out there (LSP was developed for Code). Despite being Electron-based, it’s pretty high-performance. Code doesn’t have an integrated SSH or FTP client, but it does have an integrated terminal and task runner and Git client. If you don’t object to using an editor that isn’t a “perfect fit” with the Mac UI, Code is very, very good… and it’s free.
I don’t object to Nova’s pricing model—$99 up front including a year of updates, $49 for future years of updates—but I can’t help but wonder if Panic should have gone with super aggressive introductory pricing. Also, I saw more than a few suggestions on Hacker News about how there should be a Code-to-Nova extension translator; I’m not sure automatic conversion would be practical, but a guide on manual conversion seems like an excellent idea.
For my day job of technical writing, I’m going to stick to BBEdit. (One day I’ll write up an article about why I think it’s the best “documentation as code” editor on the market.) For programming and web editing, when I was working on both a Ruby and a PHP project—the former a Rails learning exercise, the latter an obstinate “I am going to write a modern PHP app without using a framework” exercise—I kept trying Nova’s betas and then switching back to Code for Inteliphense and, I swear to God, MacVim for Tim Pope’s amazing rails.vim plugin. I suspect Nova could duplicate both of those, but I’m not sure I want to be the one to do it. (Also, while Panic has decent reference documentation for writing extensions, I’d like to see a few simple end-to-end walkthroughs for those of us who look at a huge list of reference topics and don’t know where to start.)
But Nova isn’t just pretty, it’s powerful, and has a lot of promise. The editors I’ve been comparing it to have been around since 2015 for VS Code, 2008 for Sublime Text, and 1992 (!) for BBEdit; it’s not reasonable to expect Nova to blow past them in every respect right out of the starting gate. Even so, they are Nova’s competition. Catching up fast is an essential requirement.
So: yes, I’ve bought Nova, and I’m rooting for Panic here. I’ll come back in a year and report if I’m willing to stay on the update train.
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Sublime text tutorial

SUBLIME TEXT TUTORIAL INSTALL
SUBLIME TEXT TUTORIAL CODE
Whether you're new to Sublime and feeling your way around or a Sublime Text expert. We’ll be skipping lightly over the coding parts and focusing on using SublimeGit, so it should be usable for any project using git. We will go through building the Django tutorial application, and managing it in git. Installing : sublime-text-3126-1. Here on my channel you'll find all manner of tips, tricks and tutorials for getting the most out of Sublime Text. This tutorial will take you through the usual stages of using SublimeGit for managing a project. Prerequisites Before you continue with this tutorial, we accept that you have an essential comprehension of use of different Text editors like Visual Studio code, P圜harm for Python and Integrated Development Environment (IDE) like NetBeans. You can do it by running the following command. After the fulfillment of this tutorial, you will have a top to bottom information of Sublime Text editor.
SUBLIME TEXT TUTORIAL INSTALL
Now is the time to install the Sublime Text Editor. One it is downloaded, add the required repo file for sublime text editor to your machine as follows. Let us begin by downloading the rpm of Sublime Editor by using the following command.
Compatible with many language grammars from TextMate.
Extensive customizability via JSON settings files, including project-specific and platform-specific settings.
Simultaneous editing: simultaneously make the same interactive changes to multiple selected areas.
SUBLIME TEXT TUTORIAL CODE
Brackets is an open source code editor which is best suited for Website Designers and Front-end Web Developers. Ich habe verwendet TernJS für Sublime für eine Weile und die Vorschläge, die ich bekomme, sind viel besser als die Standardvorschläge. This article is about Adobe Brackets Tutorial.
" Command palette" uses adaptive matching for quick keyboard invocation of arbitrary commands Wie bereits erwähnt, tern.js ist ein neues und vielversprechendes Projekt mit Plugins für Sublime Text, Vim und Emacs. Sublime text editor menyediakan banyak sekali fitur yang sangat berguna.
Goto Anything," quick navigation to files, symbols, or lines.
Though you might not have a text editor downloaded on your own computer, youve more or less used one. In this tutorial you will be briefed about the installation of Sublime Text Editor on CentOS 7. Text editors are programs developers write their code in. It supports many programming and markup languages and its functionality can be extended with the addition of surportive plugins, which are community-built and maintained under free-software licenses. Sublime Text is a cross-platform source code editor developed based on Python' s Application Programming Interface (API). To install Sublime Text Editor on CentOS 7

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Cmake debug build

#CMAKE DEBUG BUILD MAC OS X#
#CMAKE DEBUG BUILD INSTALL#
#CMAKE DEBUG BUILD FULL#
#CMAKE DEBUG BUILD SOFTWARE#
#CMAKE DEBUG BUILD CODE#
So in micro-services land is key to be cross-platform and as of today C++ is the greatest cross-platform language of all.
#CMAKE DEBUG BUILD SOFTWARE#
CMake is a command line tool used to control the software compilation process and it can be used for cross-platform software development. In case you wonder, CMakeLists.txt is the input file of CMake. Let’s get started by creating a workspace in VSCĬreate a directory where your project will reside let’s say (in a very informal way) ~/Desktop/hello-vsc and open that directory on VSC (Command + O):
#CMAKE DEBUG BUILD INSTALL#
To Install the Microsoft C/C++ extension:
#CMAKE DEBUG BUILD CODE#
Launch VS Code Quick Open ( ⌘+P) and paste the following commands, then press enter.
In my case I have already installed Xcode that I use for my iOS projects so is convenient, but if you are only interested on pure C++ you can install any of the previously mentioned or both.
A C++ compiler already installed, whether it is clang or gcc.
So this article is about the steps I followed to configure VSC to work with C++, CMake and LLDB.
#CMAKE DEBUG BUILD FULL#
It runs with native performance on Windows, OS X and Linux and with a very adaptive UI that looks and feels native to the OS where it runs, which is a plus.Īt the time I started working on my micro-services project, VSC was quite new and there was not full support for C++ except for the syntax coloring and some very experimental integration with GDB and LLDB, but today after less than a year VSC is quite operational on the C++ development cycle, you can integrate it with CMake and build a C++ project from inside VSC and not only to use CMake but to use a C++ Debugger (GDB or LLDB) inside VSC. Visual Studio Code (VSC from now on) has a similar idea as Emacs has, to provide a very simple editing tool but powerful at the same time providing the full development cycle (editing, building and debugging all inside the tool). This made me think about returning to Emacs which, even when I used it in the past, I would say I’m not an expert and re-loading it in my brain will take me some time to interiorize the shortcut keys and so on, so I thought about looking for something similar but modern, for that I passed through TextMate, Atom, Sublime and Visual Studio Code. I tried disabling all code completion options in preferences without any success. Even when Xcode is a fine tool to work on a C++ project, with a very appealing UI and an not a super good debugging experience but useful IMHO, it has a really annoying feature: it is constantly indexing the code while I’m typing it and, in consequence, spinning my MacBook Pro’s fans up to 5000 rpm and making it really hot.
#CMAKE DEBUG BUILD MAC OS X#
I started using Xcode on Mac OS X (now macOS). Through my journey I’ve seen to emerge quite a bunch of interesting tools to work with C++ on this field (micro-services and Docker). I’ve been working for almost a year implementing micro-services on C++11 running as Docker containers. Building C object trouble/CMakeFiles/trouble.dir/src/crc32.c.C++ Development using Visual Studio Code, CMake and LLDB Building C object trouble/CMakeFiles/trouble.dir/src/rc4.c.o Building C object trouble/CMakeFiles/trouble.dir/src/trouble.c.o Building CXX object cryptor/CMakeFiles/cryptor.dir/src/ Building CXX object madvise/CMakeFiles/madvise.dir/src/ Building CXX object computeChecksums/CMakeFiles/computeChecksums.dir/src/crc32.c.o Building CXX object computeChecksums/CMakeFiles/computeChecksums.dir/src/ Scanning dependencies of target computeChecksums Building CXX object encryptFunctions/CMakeFiles/encryptFunctions.dir/src/rc4.c.o Building CXX object encryptFunctions/CMakeFiles/encryptFunctions.dir/src/ Scanning dependencies of target encryptFunctions Building CXX object fakeHeadersXBit/CMakeFiles/fakeHeadersXBit.dir/src/ Scanning dependencies of target fakeHeadersXBit Building CXX object stripBinary/CMakeFiles/stripBinary.dir/src/ Scanning dependencies of target stripBinary Build files have been written to: /home/albino-lobster/dontpanic/build Check for working CXX compiler: /usr/bin/c++ - works Check for working CXX compiler: /usr/bin/c++ The CXX compiler identification is GNU 5.4.0 Check for working C compiler: /usr/bin/cc - works Check for working C compiler: /usr/bin/cc The C compiler identification is GNU 5.4.0 To compile create a build directory, run cmake, and the type make. I've written all about the techniques used in The binary is a bind shell named Trouble. This project combines a variety of Linux anti-reverse engineering techniques into one binary.

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Text editor mac os

TEXT EDITOR MAC OS CODE
TEXT EDITOR MAC OS LICENSE
TEXT EDITOR MAC OS MAC
Syntax highlighting is of course present, as well as the ability to open multiple files in the same window. TextWrangler is simpler than TextMate, but has saved me in a few cases where strange non-ASCII characters have made it into a text file, as it has a nice ‘Zap Gremlins’ feature than can remove any non-ASCII character. Emacs is, of course, free.Īnother (free) powerful text editor that is definitely worth trying out is TextWrangler which is a ‘lite’ version of the commercial editor BBEdit.
TEXT EDITOR MAC OS MAC
Emacs has support for many programming languages, and has fantastic auto-indent capabilities: despite being a heavy TextMate users, I always run Fortran 95 files through Emacs to tidy up the indentation! The Emacs team does not provide pre-built Mac versions, but cutting edge builds can be downloaded from this website.
TEXT EDITOR MAC OS LICENSE
At around $50, a license is a little pricey, but you can try out a 30-day demo to help you decide whether you like it! There is a 15% education discount, and larger discounts if you order 4 or more licenses.Įmacs needs no introduction, but what I want to mention here is not the old command-line emacs, nor the X11 version xemacs, nor the modified emacs for OSX, Aquamacs, but the official Emacs which is now available in native mode for MacOS X (no X11 needed). Be sure to check out the screencasts to make the most out of TextMate. A number of bundles are installed by default to support programming languages, but if your favorite one is missing, there are instructions on installing bundles here. One great feature is the ability to just type ‘mate filename’ or ‘mate directory’ on the command-line, and have the file or directory open in TextMate.
TEXT EDITOR MAC OS CODE
Customizable syntax highlighting makes writing text/code pleasant, and code collapsing and expanding makes editing long programs much more manageable (for example, one can ‘collapse’ if statements and do loops in Fortran). One can create projects with multiple files, search and replace text simultaneously in many files, and typeset LaTeX files. It provides support, through bundles, to over 150 programming languages (C/C++, Fortran, Python, Perl, Ruby, LaTeX, HTML, …) and tools (subversion, diff, mercurial, …). If any text editor can be compared to a swiss army knife, it is TextMate. Sublime will cost your grant (or your advisor’s grant) $70 USD. Check out these tutorials to see some of the more advanced features in action. Many packages are available for both LaTeX and Python (but maybe not IDL, as far as I can tell). Update (by Kelle): New text editor on the block is Sublime Text and it looks just as powerful as TextMate, but more so. Choosing a good text editor is just as important as having a good chair to sit on, and can have a big impact on productivity! In this post, I will go over a few of the best text/code editors out there for MacOS X. One of the things we spend the most time doing as astronomers is writing text and/or code, whether to develop a pipeline to reduce/plot data, write papers/proposals, or write simulation codes.

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Macports or fink

#MACPORTS OR FINK HOW TO#
#MACPORTS OR FINK MAC OS X#
#MACPORTS OR FINK INSTALL#
#MACPORTS OR FINK CODE#
#MACPORTS OR FINK DOWNLOAD#
See Using XeTeX with TeXShop for details. If you installed XeTeX, you should also change these settings in the "Misc" tab: If you use teTeX, you don't have to change anything. (pdf)TeX /usr/local/teTeX/bin/powerpc-apple-darwin-current Distiller (Ghostscript) /usr/local/bin XeTeX Distribution If you would have installed teTeX using the i-Installer, this should be: (pdf)TeX /opt/local/bin Distiller (Ghostscript) /opt/local/bin Secondly, go the to the "Engine" tab, and set the paths based on the installer you used.įor Macports, set the path to the following values: Even if you are going to stick to ASCII, do choose UTF-8, since UTF-8 is fully backward compatible with ASCII. There are few settings to make, depending on the installer and distribution.
LyX, a graphical-only LaTeX editor, targeted at users who do not care about the intrinsics of tex code, but like a GUI editor.
TextMate, an all-purpose text-editor with LaTeX bundle.
However, it sometimes is benefical to use a dedicated editor. You can type your tex files in any text editor and run latex or pdflatex from the command line. This installs texlive_base, texlive_texmf-minimal, texlive_texmf-full, freetype, fontconfig, ncurses, zlib, libpng, texinfo, texi2html, ghostscript and XFree86.
reconfigure shell to include /opt/local/bin.
#MACPORTS OR FINK DOWNLOAD#
Download XCode (aka Developer Tools need free Apple Developer Account to download).
#MACPORTS OR FINK MAC OS X#
This guide installs LaTeX on Mac OS X using ports.
#MACPORTS OR FINK INSTALL#
If you want to make a nice looking brochure, use ConTeXt.Īs described above, there are multiple ways to install software. So if you simply want to write text with pictures, and want to share with colleagues: use LaTeX. However, if you care about lay-out you may want to consider ConTeXt, which allows you to fine tune your lay-out. LaTeX is the de-facto standard, and great for writing articles. A good change that others can then read it too. A good rule of thumb is to only use package that already came with the distribution. I usually deal with it by Googling for the correct package, get overwhelmed, pick one and hope for the best. And for small in-line pictures, do you use picins or wrapfig.
#MACPORTS OR FINK CODE#
For example, do you use verbatim, moreverb or listings to produce code listings. But even then, there are many choices for packages. That way you slowly learn the different type-setting commands in LaTeX. That said, LyX is a great way start with LaTex: you can do most of the editing in LyX, and when an article is done, you can export to LaTeX and do some fine tuning of the lay-out. While LyX allows you to import tex files, I wouldn't count on that to work reliable. If you don't feel comfortable using TeX, you way want to start with LyX, a GUI-editor for LaTeX. One of the best editors is TeXShop, which has a window to edit your TeX files, and allows you to simply click a button to do the typesetting (calling pdflatex, texexec or any other tool applicable). To actually use TeX, you can either use the command line: While support ended at January 2007, it is still a good choice since the main purpose was to install TeX-related packages. If you don't use MacPorts of Fink, I recommend the i-Installer. I heard some reports that those package did not get the fonts correct when exporting to PDF, but to be honest: it worked flawlessly for me. If you use a package manager like MacPorts or Fink, simply use that manager to install the required package. proTeXt Recommended Windows distribution by the TeX Users Group. MacTeX Recommended Mac distribution by the TeX Users Group. teTeX One of the most widely used distributions. Has nice features like the ability to include any (TrueType or OpenType) font, and natively supports UTF-8. XeTeX A newer distribution originating on the Mac. It is now the recommended choice, as it contains platform specific latex binaries, such as XeTeX and MacTeX. See for example TeX Distributions at, Common LaTeX distributions at the Latex Project or. If you use MacPort, use MacPorts to install it, otherwise install it manually. If you use a Mac and don't want to decide yourself: install TeX Live. What typesetting variant to use ( LaTeX, ConTeXt or others).What user interface to pick ( TeXShop, LyX, or commandline).
#MACPORTS OR FINK HOW TO#
How to install your distribution (manually, with i-Installer, Fink or MacPorts).
What distribution to use ( teTeX, XeTeX, TeX Live or others).
If you want to install TeX, you need to think about three things:
2 Install ConTeXt and LaTeX using portsįirst of all, there is TeX.

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Textastic dropbox

#Textastic dropbox full#
My point is Xedit and Kedit were soraly missed. So basically PC based, maybe AIX or Red Hat. I want to say Kedit wasįor DOS or Command Line but no GUI. LOVE IT! I am an old mainframe guy, and most of my career I used Xedit. Local and remote web preview for HTML and Markdown filesĭon't hesitate to tell me the features you want to see in the next version!.File information like character count and word count.Find & Replace (including regular expression search).Supports different tab widths and soft tabs (spaces instead of tabs).Supports most encodings like UTF-8, UTF-16, and ISO-8859-1.Split View and Slide Over multitasking on iPad.Easily move the cursor using swipe gestures.Cursor navigation wheel for easy text selection.Displays additional keys over the virtual keyboard to make it easy to type characters often used for programming.
#Textastic dropbox full#
Full support for external keyboards, trackpads, and mice.Symbol list to quickly navigate in a file.WebDAV server to easily transfer files from your Mac or PC over Wi-Fi.Supports TextExpander snippet expansion.Git repositories from the Git client app Working Copy can be opened as external folders in Textastic.FTP, FTPS (FTP over SSL), SFTP (SSH connection), WebDAV, Dropbox and Google Drive clients.Code completion for HTML, CSS, JavaScript, C, Objective-C, and PHP.Compatible with TextMate 1 and Sublime Text 3 syntax definitions and themes.Syntax highlighting of more than 80 languages: HTML, JavaScript, CSS, C++, Rust, Swift, Objective-C, XML, Markdown, PHP, Perl, Python, Ruby, Lua, YAML, JSON, SQL, shell scripts and many more (full list available on the website).Use the built-in SSH terminal to work directly on your server. Connect to SFTP, FTP, and WebDAV servers or to your Dropbox or Google Drive account. It supports syntax highlighting of more than 80 programming and markup languages. Textastic is the most comprehensive and versatile text and code editor available for iPad and iPhone.

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Mac Text Editor For Large Files
Active10 months ago
What are your recommendation for opening large text files on OS X? I found both BBEdit and Textmate to be struggling in this department.
If you prefer text editors with GUIs, Vim and gEdit are both good options and are available. Vim is essentially the graphical version of Vi. For help editing text files in Vi or Vim, see our Beginner’s Guide. You can even use TextMate as your text editor in the terminal with the command mate. If you're looking for a WYSISYG editor, TextMate—and this entire category—is not for you. BBEdit is pretty much the standard for opening large text files on a Mac. I've opened some good-sized files with it, and BBEdit didn't even break a sweat. How large of a file are you talking about?
Jason Salaz
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nandananda
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10 Answers
I'm using HexFiend to work with a 60 GB text file and it works great (apparently it can handle files as large as 118 GB).
PaulCapestanyPaulCapestany
I found MacVim pretty good at opening large files.
There's even a plugin to speed it up, if the file is really large.
(If you don't want to compile it yourself, you can download a DMG to install it pre-built.)
Loïc WolffLoïc Wolff
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BBEdit is pretty much the standard for opening large text files on a Mac. I've opened some good-sized files with it, and BBEdit didn't even break a sweat.
How large of a file are you talking about? And how much RAM does your Mac have (both installed and free)?
Edited to add…
Bare Bones released BBEdit 9.6 today, and according to the Release Notes1 (under Changes):
It is now possible to open files significantly larger than before; the ceiling isn't unlimited, but it is no longer limited by the previously extant constraints in the OS.
Sounds to me like it's worth upgrading (free for anyone with BBEdit 9.x) and trying again.
1 If you've never read a Bare Bones release notice before, you should. Even if you have no interest in BBEdit. Even if you have no interest in Bare Bones. Even if you have no interest in text editors in general. They're that good. Yes, really. Iä! Iä! Pnoies fhtagn!
DoriDori
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Check Sublime Text 2 out. It is one of the best out there.
bassplayer7
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mencinamencina
TextWrangler is a great tool for opening editing and saving large files. I wouldn't recommend if for copying and pasting large amounts of content though. Use it if you don't want to have to deal with the vi interface/commands. Like Loic mentioned, MacVim is a great app if you're more familar with vi.
chrislarsonchrislarson
If you are reading the file only, use the 'less' command. You can navigate and search through the file like vi, but much faster and without the nasty 'line too long' type problems. For working with big production logs, this is an invaluable tool.
Brad Schneider
If you are dealing with files over 2 GBs I recommend 010 Editor. It won't load the entire file in memory which means you can use it to open files larger than your available RAM and opening times will be much shorter (took about 20 seconds to open a 7GB file).
Mihai DamianMihai Damian
http://code.google.com/p/macvim/ worked with a 1 gig filesearching file took about 1 min
user53081user53081
For me, where BBEdit choked on 750MB, UltraEdit (not free) worked satisfactorily fast.
MastaBabaMastaBaba
My first choice is SlickEdit. It looks a bit old fashioned, but I have seen no other editor that deals with large files (even GBs of text) that fast, and still giving a ton of features.
GhostCatGhostCat
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Best Mac Text Editor For Programmers
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Best Text Editor On Mac
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Best text editors for Mac
Seasoned programmer or a Beginner trying his hands-on coding for the first time, a good text editor is a primary need. Today, there are tons of free text editors for Mac that you can use to work as per your preference.
1. Sublime Text 3: Sublime Text is probably one of the best text editors for Mac and for all the right reasons. The software brings a ton of features including syntax highlighting and folding, a high level of customizability, easy to navigate interface, multiple selections, powerful API and package ecosystem, and more. One of the best features of Sublime Text 3 for Mac is the “Goto Anything” feature. As its names suggest, the feature allows you to instantly jump to symbols, lines, or words that you are looking for, and can be activated simply by hitting the keyboard shortcut. Furthermore, the software’s capabilities can be enhanced with the aid of plugins, which are often developed by communities and offered via free software licenses.
2.Brackets: Brackets for macOS that is open source and maintained by Adobe Systems ��� one of the major companies in the industry. One of the outstanding features of Brackets is its beautiful interface. Its unique Extract offering lets you grab font, gradients measurements, and so on from a PSD file into a CSS that is clean and ready for use on the web. One of the best features of Brackets text editor is the “Live Preview” feature which allows users to see any changes that they make to the CSS and HTML of the code reflected live in a Chrome window. This feature allows developers to keep an eye on their code and stops them from making any drastic mistakes.
3.TextMate: TextMate promises to bring Apple’s approach to operating systems into a text editor. TextMate is a simple yet feature rich code editor for Mac . Easy clipboard management, sophisticated find and replace, autocompletion, foldable code blocks, are some of the powerful features of TextMate. TextMate text editor basically employs the extremely robust capabilities of the UNIX command console in a user-friendly and neat GUI. This provides you with the best of the two worlds — as a committed programmer or a beginner code user.
4.BBEdit 12: BBEdit text editor is developed by Bare Bones software and is probably one of the oldest and most reliable text editors you can find on Mac. Some of the biggest features of BBEdit includes built-in tools for text manipulations, Hard Wrap, customizable syntax coloring support for over two dozen built-in languages, placeholder options for easier site maintenance, multiple file manipulations, complete set of HTML Tools for fast, easy, and correct markup, extensive file handling capabilities, and more. One of the things that is important when choosing software like a text editor is its longevity.
5.Atom: If you want atom text editor which is as capable as Sublime Text but doesn’t cost a penny, then Atom is for you. Developed by the same minds which are behind the popular SVC service GitHub, Atom is an open-source the software which is both modern and approachable and yet hackable to its core. Atom is built on HTML, JavaScript, CSS, and Node.js integration and it runs on Electron. Although the software is already feature rich, if you want more features, you can install any of its thousands of open-source packages to add new features and functionality.
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5 Best Front End Web Development Tools in 2019

Frontend development tools have come a long way in the last few years, so with the technological advancements, we can also harness the power of highly tested libraries to improve our workflow to achieve responsive website application design. In addition to this, we can also build things together through ever-improving version control systems. So, from browser plugins to processors that streamline your code, there is more scope for creating excellent web applications, but with the number of web application Development Company which increase on a daily basis, finding the most reliable software to get the job done.
So, below are the given arrays of essential front end developing tools:
Sublime Text
Sublime Text is a source code editor which is written in Python and C++. It also supports many programming languages and functions which can be added with the help of plugins. Additionally, it is also compatible with the markup languages as it provides simultaneous editing, which means you can make the same change to various selected areas. As it also has a feature of “Goto Anything” which helps to navigate with files, symbols or lines. However, the tool is very efficient, well designed, and also has the speedy user interface.
Below are the given features of Sublime Text:
· It provides command palette feature to allow matching keyboard invocation of arbitrary commands.
· Its synchronous editing allows making the same interactive changes to multiple areas.
· It provides Python-based plugin APIs.
· It allows developers to give project specific preferences.
· Compatible with many language grammars from TextMate.
Chrome Developer Tools
Wouldn’t be great if you could edit your HTML and CSS in real time, or debug your JavaScript while looking at an in depth analysis of your website performance? So, the built in Google Chrome development tools are used as web authoring as well as debugging tools built by Google Chrome which are also available in Safari, where they also provide the deep access to the internals of web applications which are basically use for tracking down layout issues, to get insights of code optimization and to set JavaScript breakpoints. However, there are main 8 groups of tools available such as Resources, Elements, Network, Timeline, Sources, Audits, Profile, and Console.
Below are the given features of Chrome Developer Tools:
· It enables adding custom CSS rules.
· It provides users to view Border, Margin, and Padding.
· It helps to Emulate Mobile Devices.
· Possible to use developer tools as editor.
· User can also easily disable the browser’s caching when a developer tool is open.
JQuery
JQuery is a widely used open source JavaScript library which is designed to make things like HTML document traversal, animation, manipulation and event handling with much simpler application program interface (API) which works on various numbers of browsers. It is also considered to be one of the fastest, smallest and feature-rich among JavaScript libraries. Besides, it also possesses the feature of versatility and extensibility through plugins.
Below are the given features of JQuery:
· JQuery UI enables you to make highly interactive web applications.
· It provides extensive browser support.
· Enable you to create documentation.
· It is open source which is free to use.
· It gives a powerful theme mechanism.
· It is pretty stable and maintenance friendly.
GitHub
GitHub is a development platform, or you can say it is a web based hosting service for version control to help you to write a better code so this helps to improve the software you build. Nevertheless, it also consists of project management features where the code is secure to maintain a high standard code. Besides, it also enables developers to review code, manage projects, and to build software.
Below are the given features of GitHub:
1. It enables all code in a single place.
2. This allows developers to host their documentation directly from the repositories.
3. This provides easy documentation, as well as quality coding.
WebStorm
WebStorm is smart coding assistance for JavaScript where it also provides advanced coding assistance for Angular, Vue.js, React.js and Meteo. Besides, it also helps developers to code more efficiently while working with big projects.
Below are the given features of WebStorm:
· It provides built-in tools for testing, debugging, and tracing client-side and Node.js applications.
· It also integrates with popular command line tools for web development.
· Spy-js built-in tool enables tracking JavaScript code.
· It provides a unified UI for working with many popular version control system
· It is also customizable to suit various coding style.
· It provides built-in debugger for client-side code as well as Node.js apps.
So, for wrapping up,’ web technologies are growing rapidly for making web industry more vibrant as well as extensive. In addition, there are numerous tools of web application development that are rising to help developers. However, front end development tools are one of those technologies which are evolving to simplify the development process for developers. Hence, by using these front end web development tools, mobile app builder can enhance their skill set to build top notch apps as well as websites for their clients in the least time.
Source URL: https://medium.com/@panaceainfotech/5-best-front-end-web-development-tools-in-2019-e09835914fd1
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What I learned by building my own VS Code extension
VS Code is slowly closing the gap between a text editor and an interactive development environment (IDE). At the core of this extremely versatile and flexible tool lies a wonderful API that provides an extensible plugin model that is relatively easy for JavaScript developers to build on. With my first extension, VS Code All Autocomplete, reaching 25K downloads, I wanted to share what I learned from the development and maintenance of it with all of you.
Trivia! Visual Studio Code does not share any lineage with the Visual Studio IDE. Microsoft used the VS brand for their enterprise audience which has led to a lot of confusion. The application is just Code in the command line and does not work at all like Visual Studio. It takes more inspiration from TextMate and Sublime Text than Visual Studio. It shares the snippet format of TextMate (Mac only) and forgoes the XML based format used in Visual Studio.
Why you should create an extension
On the surface, VS Code does not seem to provide many reasons for why anyone would create extensions for it. The platform has most of the same features that other editors have. The snippet format is powerful, and with extensions like Settings Sync, it is easy to share them over a Gist. Code (pun intended) is open source and the team is fairly responsive to requests. Basic support can be provided without a plugin by creating a "typings" file in the npm module.
Still, creating extensions for VS Code is something all web developers should try for the following reasons:
Playing with TypeScript: Many developers are still on the edge with TypeScript. Writing an extension in VS Code gives you a chance to witness how TypeScript works in action and how much its type safety and autocomplete features can help with your next JavaScript project.
Learning: The web gets a lot of slack for its performance. VS Code demonstrates how you can develop a performance-sensitive applications in Electron and some of the techniques — the multi-process and cluster-oriented architecture is so good that all Electron apps should just steal it for their own use.
Fun: Most important, it is a lot of fun developing VS Code extensions. You can scratch an itch and end up giving back to the community and saving time for so many developers.
Trivia! Even though TypeScript is an independent programming language with many popular uses including the Angular (2+) framework, VS Code is the sister project with the most impact on the language. Being developed in TypeScript as a TypeScript editor, VS Code has a strong symbiotic relationship with TypeScript. The best way to learn the language is by looking at the source code of Visual Studio Code.
What an extension can do
VS Code exposes multiple areas where an extension can create an impact. The exposed touch points could easily fill a book. But there’s unlikely a situation where you need all of them, so I’ve put together a listing here.
These outline the various places that can be extended as of version 1.25:
Area Description Language grammar Variables, expressions, reserved words, etc. for highlighting Code Snippets Items in autocomplete with tab-based navigation to replace certain items Language configuration Auto-close and indent items like quotes, brackets, etc. Hover action item Documentation tooltip on hover Code Completion Autocomplete items when typing Error Diagnostics Squiggly red underlines to indicate potential errors Signature Helper Method signature tooltip while typing Symbol Definition Location of the code where the symbol is defined in the inline editor and go to the definition (including a ⌘+Hover tooltip) Reference For the inline editor with links, all files, and places associated with the symbol Document Highlighter List of all positions where the selected symbol exists for highlighting Symbol List of symbols navigable from the Command menu with an @ modifier Workspace Symbol Symbol provider for an entire workspace Code Action Squiggly green underline to indicate fixable errors with a fix action on click Code Lens Always present inline metadata with clickable action items Rename Support for renaming symbols used in multiple places Document Formatting Fix indentation and formatting for the entire document Document Range Formatting Fix indentation and formatting for selected text On Type Formatting Fix formatting and indentation in real time Color Provider Color popup menu alternative Configuration Defaults Override settings and save as a new set of defaults Command Commands in the ⌘+P menu Menu Menu items in the top level menu, any menus alongside the document tab bar, and context menus Key bindings Keyboard shortcuts Debugger Debugger settings for debugging a new or existing language Source Control Overrides to support a custom source control system Theme Color theme Snippet Same as code snippets above View A new section in one of the docked panels on the left View Containers A new docked panel on the left bar TypeScript server plugins Overrides for the built-in TypeScript language server Webview Alternative page in parallel to a document to show a custom rendering of a document or any custom HTML (unlike a View Container that is docked to a side) Text Decoration Decoration on the gutter of the text area Messages Popups for error, warning and informational messages on the bottom-right Quick Pick Multi-select option selector menu Input Box Text box for the user to input values Status Bar Item Icon, button, or text in the status bar Progress Show a progress indicator in the UI Tree View Create a tree like the one used to define the workspace (which can be put inside a View or a View Container) Folding Range Custom code folding into the plus button on the gutter Implementation The implementation provider (languages like and TypeScript can have declaration and implementation as separate) Diff Provider Diff view in source control mode Commit Template For commits in source control mode
Apart from this, you can invoke any functionality that the user can invoke in any of the menus with whatever parameters the user can pass. There are events on almost every functionality as well as a lot of file systems and text file-related utility methods.
Let’s start building
Alright, enough with the preamble — let’s start putting an extension together with what we’ve just learned.
Creating the extension
To build an extension, start with the VS Code extension generator.
npm install -g yo generator-code yo code
Next up, configure the options. Here’s how I set things up:
Extension Generator for VS Code
TypeScript is optional, but highly recommended. Just another way to remind you that VS Code works really well with TypeScript.
Now, you can open the folder in VS Code. I would recommend checking the initial commit. You can look at the quick start guide that gets generated in the project to understand the file structure. Take a quick stab at seeing it live. Go to the debug panel and launch the extension in debug mode. Place a breakpoint inside the activate method in extension.ts to walk through this in action. The “Hello world" application already registers a command that can launch an informational message in the footer. Go to the commands menu with ⌘+⇧+P (Ctrl+Shift+P on Windows) and select hello world.
Hitting the debugger
You can put another breakpoint in the registerCommand callback to get the command event.
Open package.json for a description of the plugin’s configuration. Change activationEvents to a more specific one based on what type of language or file protocol you want to support. All Autocomplete supports all file formats, indicated by an *. You should also look at the contributes section if you want to contribute to things like settings, commands, menu items, snippets, etc.
All Autocomplete in the contributes section with contribution points
Many of these contributions have additional JSON in the same package.json file with all the information. Some APIs require code that has to be used in the activate call like vscode.commands.registerCommand for creating a command. For an autocomplete extension, the contributes section is not required and can be removed.
To use the same All Autocomplete options in extension.ts, replace the activate function with the following:
export function activate(context: vscode.ExtensionContext) { context.subscriptions.push(vscode.languages.registerCompletionItemProvider('*', { provideCompletionItems(document: vscode.TextDocument, position: vscode.Position, token: vscode.CancellationToken) { return [new vscode.CompletionItem("Hello")]; } })); }
You can specify further details about the completion item, like attached documentation using more options in the object. Now, if you debug this and type H you should see Hello in the completion menu. The code to register most of the language-based providers is nearly the same.
The All Autocomplete menu
You can see the All Autocomplete menu in vscode.languages, which provides options to register providers. Each provider has its own set of parameters that we can fill up similar to the completion item provider.
All Autocomplete with the list of language-specific providers
The document object provides access to the document with utility methods to access text at specific positions and ranges. It is strongly encouraged to use the APIs to access all documents instead of the raw Node.js APIs.
You can parse the document on demand or keep a data structure (like the trie used in All Autocomplete) optimized to search for inputs as the user is typing.
Tip: If you are looking for some text selection/manipulation APIs, there will most likely be an API already available. No need to reinvent the wheel. You can precisely get text with document.getText(document.getWordRangeAtPosition(position)). Alt+Click on any VS Code object to get to the class structure and JSDoc documentation.
Publishing the extension
Once the extension is complete, it is time to publish it to the marketplace. VS Code has a command line tool (vsce) for publishing but it does require creating an account.
Here’s how to prep the extension for submission:
Clean up the package: The package.json and README.md files provide the description and details about your extension that get displayed in the marketplace. It is essential to spruce up those files and fill all missing information so that the documentation comes out clean. Good to add some badges and a self-describing GIF to the repo.
Create an account: You need to create a Visual Studio Team Services (VSTS) account. This is the only place where VS Code ties up with Visual Studio. You need to sign up and get an access token. The VSTS interface is slightly confusing, but you don’t need to learn a new code management tool to publish. Go to the security section to get the access token. (Don’t make the same mistake as me and confuse the gear icon in the menu with security.)
Install: Use the vsce command line tool to publish extensions. It is available in npm and is extremely easy to use.
Security Settings in VSTS
Tip: The access token for VSTS expires every year and therefore the account information is extremely important. It is also required to reply to the comments on the marketplace, though most users are active on GitHub and that is where you are more likely to get bugs and feature requests.
npm install -g vsce # One time installation vsce create-publisher <name> # One time create publisher vsce login # One time login. Asks for access token. vsce publish <version> # Publish or update the extension
VS Code does not compile extensions on the server. Make sure the output folder created by compiling your extension is up to date. Also be sure to check case sensitivity of your file names because incorrect file paths will break in Linux. Native modules in Node are a huge pain and should not be used. It is impossible to compile and provide all platform variants for specific Electron versions. (Someone needs to create a PhoneGap build for npm!) This will get better over time with WebAssembly and N-API.
Support and Maintenance
The VS Code team is super active on GitHub and StackOverflow. GitHub is the right place to file bugs that you might discover in the API. The team is fairly responsive though you need to make the context extremely clear as you would with any helpful bug report.
You should have a GitHub repository for your extension and expect users to file issues directly on GitHub. Expect VS Code users to be proficient with tools and technology (some of them may have a lot more knowledge that you). Even though it’s a free endeavor, keeping humility and treating issue reporters as customers is the right behavior.
Tips on performance
VS Code has good performance because it is built with an architecture that isolates things like extensions that can cause slowness. If your extension does not return in time, your output might be ignored.
A few things that can help maintaining the performance of the editor include:
Using the official APIs: It is easy to ignore them and build your own. The "typings" file is wonderful and has documentation for all of the available APIs. A five minute search there can save a lot of time. If you need some files, it is better in most cases to request VS Code to open it in an editor than it is to read it from a disk (unless you are reading thousands of files and not leaving them open).
Expose options: Ensure there is a way for users to turn off capabilities that rely on heavy events, like every keystroke. It may not seem noticeable on your machines, but this is not the place for that. Developers maintain their dot files forever and they spend time going through options if there is an issue they to work around. There is no harm in exposing a way to gracefully degrade in case every keystroke is not possible.
Child process: Developer tools — especially on the command line — are extremely fast and well optimized. If you need something that involves a lot of files that could choke the JavaScript thread, call into a native tool and politely ask the users to install the dependency. Electron has limitations and we should accept them.
Wrapping up
VS Code is a very flexible application and provides almost all of its guts to extension developers. The workflow to develop and debug extensions is easy and every JavaScript developer should feel at home trying them out. The biggest advantage of developing extensions outside of improving our own lives is the possibility to see a huge TypeScript project in action. For that alone, I would recommend all users to definitely give it a go and share your extensions in the comments.
My extension is live on the VS Code marketplace and I would love to get your feedback on that as well. 🙂
The post What I learned by building my own VS Code extension appeared first on CSS-Tricks.
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Pip Install Python 3.7 Mac

Pip Install Python 3.7 Mac Os
Pip Install Requests Python 3.7 Mac
FROM ubuntu:14.04 # Install dependencies RUN apt-get update && apt-get install -y php5-mcrypt python-pip However, according to this answer you should think about installing the python3-pip package instead of the python-pip package when using Python 3.x. Mac, issue 5 Fix sitedatadir on Mac. Mac Drop use of ‘Carbon’ module in favour of hardcoded paths; supports Python3 now. Windows Append “Cache” to usercachedir on Windows by default. Use opinion=False option to disable this. Add appdirs.AppDirs convenience class.
Author
Bob Savage <[email protected]>
Python on a Macintosh running Mac OS X is in principle very similar to Python onany other Unix platform, but there are a number of additional features such asthe IDE and the Package Manager that are worth pointing out.
4.1. Getting and Installing MacPython¶
Mac OS X 10.8 comes with Python 2.7 pre-installed by Apple. If you wish, youare invited to install the most recent version of Python 3 from the Pythonwebsite (https://www.python.org). A current “universal binary” build of Python,which runs natively on the Mac’s new Intel and legacy PPC CPU’s, is availablethere.
What you get after installing is a number of things:
A Python3.9 folder in your Applications folder. In hereyou find IDLE, the development environment that is a standard part of officialPython distributions; and PythonLauncher, which handles double-clicking Pythonscripts from the Finder.
A framework /Library/Frameworks/Python.framework, which includes thePython executable and libraries. The installer adds this location to your shellpath. To uninstall MacPython, you can simply remove these three things. Asymlink to the Python executable is placed in /usr/local/bin/.
The Apple-provided build of Python is installed in/System/Library/Frameworks/Python.framework and /usr/bin/python,respectively. You should never modify or delete these, as they areApple-controlled and are used by Apple- or third-party software. Remember thatif you choose to install a newer Python version from python.org, you will havetwo different but functional Python installations on your computer, so it willbe important that your paths and usages are consistent with what you want to do.
IDLE includes a help menu that allows you to access Python documentation. If youare completely new to Python you should start reading the tutorial introductionin that document.
If you are familiar with Python on other Unix platforms you should read thesection on running Python scripts from the Unix shell.
4.1.1. How to run a Python script¶
Your best way to get started with Python on Mac OS X is through the IDLEintegrated development environment, see section The IDE and use the Help menuwhen the IDE is running.
If you want to run Python scripts from the Terminal window command line or fromthe Finder you first need an editor to create your script. Mac OS X comes with anumber of standard Unix command line editors, vim andemacs among them. If you want a more Mac-like editor,BBEdit or TextWrangler from Bare Bones Software (seehttp://www.barebones.com/products/bbedit/index.html) are good choices, as isTextMate (see https://macromates.com/). Other editors includeGvim (http://macvim-dev.github.io/macvim/) and Aquamacs(http://aquamacs.org/).
To run your script from the Terminal window you must make sure that/usr/local/bin is in your shell search path.
To run your script from the Finder you have two options:
Drag it to PythonLauncher
Select PythonLauncher as the default application to open yourscript (or any .py script) through the finder Info window and double-click it.PythonLauncher has various preferences to control how your script islaunched. Option-dragging allows you to change these for one invocation, or useits Preferences menu to change things globally.
4.1.2. Running scripts with a GUI¶
With older versions of Python, there is one Mac OS X quirk that you need to beaware of: programs that talk to the Aqua window manager (in other words,anything that has a GUI) need to be run in a special way. Use pythonwinstead of python to start such scripts.
With Python 3.9, you can use either python or pythonw.

4.1.3. Configuration¶
Python on OS X honors all standard Unix environment variables such asPYTHONPATH, but setting these variables for programs started from theFinder is non-standard as the Finder does not read your .profile or.cshrc at startup. You need to create a file~/.MacOSX/environment.plist. See Apple’s Technical Document QA1067 fordetails.
For more information on installation Python packages in MacPython, see sectionInstalling Additional Python Packages.
4.2. The IDE¶
MacPython ships with the standard IDLE development environment. A goodintroduction to using IDLE can be found athttp://www.hashcollision.org/hkn/python/idle_intro/index.html.
4.3. Installing Additional Python Packages¶
Pip Install Python 3.7 Mac Os
There are several methods to install additional Python packages:
Packages can be installed via the standard Python distutils mode (pythonsetup.pyinstall).
Many packages can also be installed via the setuptools extensionor pip wrapper, see https://pip.pypa.io/.
4.4. GUI Programming on the Mac¶
There are several options for building GUI applications on the Mac with Python.
PyObjC is a Python binding to Apple’s Objective-C/Cocoa framework, which isthe foundation of most modern Mac development. Information on PyObjC isavailable from https://pypi.org/project/pyobjc/.
The standard Python GUI toolkit is tkinter, based on the cross-platformTk toolkit (https://www.tcl.tk). An Aqua-native version of Tk is bundled with OSX by Apple, and the latest version can be downloaded and installed fromhttps://www.activestate.com; it can also be built from source.
wxPython is another popular cross-platform GUI toolkit that runs natively onMac OS X. Packages and documentation are available from https://www.wxpython.org.
PyQt is another popular cross-platform GUI toolkit that runs natively on MacOS X. More information can be found athttps://riverbankcomputing.com/software/pyqt/intro.
4.5. Distributing Python Applications on the Mac¶
The standard tool for deploying standalone Python applications on the Mac ispy2app. More information on installing and using py2app can be foundat http://undefined.org/python/#py2app.
4.6. Other Resources¶
The MacPython mailing list is an excellent support resource for Python users anddevelopers on the Mac:
Pip Install Requests Python 3.7 Mac
Another useful resource is the MacPython wiki:

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The 11 Best Code Editors for 2019
Whether you’re a new web developer or a veteran code junkie, you need a code editor robust enough to handle everything you can throw at it. In fact, that might just be the most important part of your toolset. Since this is an ongoing search for most everyone the field, we wanted to give lay out some of the best options — both free and premium — for you to integrate into your workflow.
The 11 Best Code Editors Available in 2019
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We haven’t placed the editors below in any ranking order. A developer’s code editor is a personal choice, and we are not trying to create a dustup about whose personal favorite is being snubbed. Our only goal is to present the field of contenders as we see them and allow everyone to come to their own conclusions based on their personal needs and preferences.
So let’s get started!
Free Code Editors
1. Atom
Atom, a project started by Github, has established itself as one of the premiere code and text editors out there. The best part is that Atom is totally free, open source, and highly customizable. Built around a minimal core, Atom comes with multiple language-specific packages built in, and the library of community-written ones has exploded over the years since the editor was first released. Atom is as robust as you need it to be – if the editor doesn’t do something you need, you can create that feature yourself.
Key Features (out of the box):
File system browser
Fuzzy finder for quickly opening files
Fast project-wide search and replace
Multiple cursors and selections
Multiple panes
Snippets
Code folding
A clean preferences UI
Import TextMate grammars and themes
Highly extendable
Highly theme-able
Platforms:
MacOS
Windows
Linux
Atom is for you if…
…you’re the kind of person who likes to have your software be exactly what they want it to be and do exactly what you want it to do. With the growing library of mods and add-ons, Atom is one of the most customizable code editors out there. It works great out of the box, but its real power comes from the open source community around it and the almost infinite customizations you can add to it yourself.
Price: FREE | More Information
2. Sublime Text
Sublime Text is pretty close to the industry standard for text editors. There’s a reason for that. Being designed for code, markup, and prose is a big plus. They haven’t put the same consideration into their prose workflows as say, Scrivener or Final Draft, but you have the option of doing everything within one editor. Like Atom, Sublime Text has as an incredibly active package repository that extends its features far beyond the initial download.
Sublime Text is a beautiful, feature-rich code editor. Maybe the biggest draw is that it puts a premium on user experience. The UX is probably the tightest of every entry on the list. This us because of features like distraction-free writing mode, quick shortcuts/search, split editing, and much more. One of the biggest features users flaunt is the ridiculously intuitive keyboard shortcut system.
While there is an $80 price tag attached to Sublime, they offer an indefinite, never-ending trial. You have to deal with upgrade prompts as you open the editor occasionally, but you can use it as long as you wish to evaluate it. This is done on the honor system as the developers feel confident enough in their product that you’ll like it enough to pay to support continued development.
And once you get used to Sublime’s, well, sublime keyboard shortcuts, you’ll wonder how you ever wrote a word without them.
Key Features:
Goto Anything (lightning fast search/shortcuts)
Command Palette
Split Editing
Highly customizable
Multiple selections
Distraction free writing mode
Instant project switch
Plugin API
And more
Platforms:
Windows
MacOS
Linux
Sublime Text is for you if…
…you prefer a good user experience over everything else. That’s not saying Sublime Text doesn’t have the features you need for almost every project (it does), and that’s not saying that Sublime Text isn’t a workhorse that can’t handle major projects (it is and it can). It’s just that just using Sublime Text is the most memorable part of the whole package. And there’s a lot in the package.
Price: FREE (technically it’s an indefinite, never-ending trial of the $80 upgrade) | More Information
3. Notepad++
Notepad++ is an extremely popular text editor. That is in part because it’s free and GPL-licensed open source. Even more than that, though, the reason it’s one of the best text editors around is that it’s simple. Beginners and veterans can get everything they need out of it. Coders and developers often recommend this one as a great option for someone just getting into code editing and might be overwhelmed by the environment offered up by Sublime or Atom. Notepad++ is a wonderful, simple option not just for beginners, but developers at any level. A lot of professional devs use Notepad++ as their daily driver because it’s light, effective, and does what it needs to do.
The downside: the software is Windows-only. Many devs are on Mac or Linux, but for those living in Microsoft’s turf, this is a great option to try out since it’s free. You’ve got nothing to lose.
Key Features:
Syntax Highlighting
Syntax Folding
Search/Replace
Highly customizable
Auto-completion
Multi-document tab interface
Zoom in and out
Multi-language environment supported
And more
Platforms:
Windows
Notepad++ is for you if…
…you are new to code editors and want to ease your way in. Additionally, if you want a resource-light option, Notepad++ is it. Because of how simple and easy the developers have made it, you’re not going to bog down your system as you work. That means you might not be loading gigabytes of information at once, but for most people’s web development tasks and so on, Notepad++ is more than enough.
Price: FREE | More Information
4. Bluefish
Bluefish is more of an IDE than a real text editor, which means it may be a little advanced for brand new users. It’s free, supports pretty much every language because it’s open-source, and comes with a wide variety of useful features for use across many platforms. It’s constantly updated by the community that’s built itself around the editor and can handle some pretty complex code bases. You can edit in full-screen or wrap the text as you want, and the powerful search-and-replace tool keeps things tidy. The IDE also supports a lot of secure connections, so you won’t have to worry about a separate FTP client, as you can work on your sites and repos remotely from within Bluefish itself.
Key Features:
Lightweight
Integrated Development Environment
Multiple document interface
Project support
FTP/SFTP/HTTP/HTTPS/and more
Snippets sidebar
Unlimited undo/redo
Auto-recovery
Full-screen editing
Powerful search and replace
Customizable programming language support
And much more
Platforms:
Linux
BSD
MacOS
Windows
Solaris
Bluefish is for you if…
…you want to learn all the nuance and power of a full IDE. This might not be the best option for brand-new coders because working in an integrated development environment can be overwhelming at first, but if you’re willing to put in the effort to learn how the environment works, you will have a fantastic tool. With Bluefish, you can do a lot if you want to put in a bit of effort learning how to make it sing.
Price: FREE | More Information
5. Brackets
Brackets is another free and open-source editor. This time, it’s not simply a community-driven project: Adobe itself is behind this one. Yes, the Adobe. Of Photoshop, Illustrator, and so on. Because of that, expect polish and power.
Brackets is designed to be minimal-yet-powerful. It does, however, offer some unique and useful features. One of those features being Extract, a tool which allows you to extract information such as colors, fonts, gradients, measurements, directly from PSDs as clean CSS. For front-end developers working in a design agency who have to recreate pixel-perfect sites from mock-ups, there may be no better tool for you.
Key Features:
Extract
Constantly growing library of extensions
JavaScript refactoring
Git integration
W3C validation
Massive extension library
Inline editors
Live preview
Preprocessor report
And a whole lot more
Platforms:
Widows
Linux
MacOS
Brackets is for you if…
…you’ve already bought into the Adobe ecosystem. You will feel right at home if you’ve ever used any Adobe product regularly. Brackets feels like it is a part of Creative Cloud, even though it’s not. The UIs are similar, and it feels very natural if you’re coming from Photoshop or InDesign. Additionally, the Extract tool makes Brackets a near must-have for front-end devs who work with designers’ PDFs.
Price: FREE | More Information
6. VIM
Vim is hardcore. Let’s be clear about that upfront. Where Sublime Text, Notepad++, and some of the other editors on this list are newbie friendly, Vim is unapologetic in its utilitarian brutalism. From the official website down to the software itself, Vim is a coder’s tool for coders by coders.
Once you get past the UI and the steep learning curve, you’ll see why the text editor is designed the way it is. It does roughly everything all the other best text editors can do. But more than maybe anything else on the list, it’s designed for efficiency and function. Watching people code in Vim is like watching a concert pianist. The UI is keystroke based, and if you thought the Sublime Text keyboard shortcuts were helpful, when and if you can get used to Vim, the experience is unreal. If you try to go back to a visual GUI for a text editor, you will feel like you’re working in slow motion.
Because Vim can be so intense to learn, they created a game for you to play to learn how it works. Not a tutorial, really, but a way not to overwhelm you with everything that makes Vim, Vim. It’s pretty fun.
Key Features:
Designed for coders and developers
Brutalist UI
Blurs the line between IDE and text editor, depending on how versed in it you are
Incredibly passionate community for documentation, updates, and help
Unix-based
Huge plug-in system
Secure login
Gamified learning process, if you choose
Support for every programming language imaginable
And more
Platforms:
Windows
MacOS
Linux
VIM is for you if…
…you’re the kind of person who doesn’t just dabble in code, but lives and breathes it. If you have any Linux installation, Vim is for you. If you have any Linux distribution other than Ubuntu, you will adore Vim. It is built for you. However, if you’re a newbie, downloading Vim is like stepping into the Matrix, so be wary. It is as powerful as anything out there, maybe even more so, but the brutalist UI can be off-putting. Get past the rough facade, and you will find a beautiful experience.
Price: FREE | More Information
BONUS: GNU Emacs
Having included Vim, we feel compelled to include Emacs as well. For developers, Emacs and Vim have the same relationship as Pepsi and Coke, Star Wars and Star Trek, M&Ms and Reece’s Pieces. They’re almost two sides of the same coin in that they are absolutely designed for the best developer experience possible while cutting out many of the extraneous features that are barriers to efficiency. Emacs is lightweight, command-line based, and being a part of GNU, available totally for free across a plethora of operating systems.
Emacs takes a slightly more visually appealing approach to editing than Vim, however, that doesn’t mean you lose any power or functionality. It may come down to taste when deciding which one you want. But if you’re in the market for a hardcore, no-nonsense text editor and IDE that will pretty much be around forever, Emacs is definitely an option. After all, the core came around in 1976 and this particular iteration (GNU Emacs) has been updated regularly since 1984.
Key Features:
Command line installation
Content-aware editing
Unicode support for roughly everything
Built-in documentation
Both Lisp or graphical interface
Passionate and involved community
Extensible with plugins and packages
Will be free forever because of GNU
Long, rich history (over 40 years) of stability and support
Available for nearly every operating system
And more
Platforms:
GNU
MacOS
Windows
Linux
Solaris
FreeBSD
NetBSD
OpenBSD
Emacs is for you if…
…you like function over form, but Vim is a bit too minimal for you. Additionally, you can install Emacs on any operating system, so no matter where you are, your coding experience will be the same. This is definitely not one of the best text editors for newbies, but if you’ve been dabbling in different environments for a while and want to take efficiency up a notch, Emacs is just what you’re looking for.
Price: FREE | More Information
Premium Code Editors
7. UltraEdit
UltraEdit is part of a family of developer products by IDM Computer Solutions. It can be used to edit HTML, PHP, JavaScript, Perl, C/C++, Python, and just about any other programming language. By all indications this editor is a solid entry on this list and has some industry clout to prove it. We’ve listed some key features below, but its full feature list is quite extensive and can be found here. As a premium product (compared to many on this list), it is clear that they are actively developing their editor to compete with the rest of the best.
Key Features:
Column/block editing
Multi-caret editing
Multi-select
Syntax highlighting
Integrated FTP client
Integrated SSH/telnet
Editor themes
File/data sorting
And much more
Platforms:
Windows
MacOS
Linux
UltraEdit is for you if…
…you work on large files and incredibly complex file systems. This is an industrial-strength program, and that’s what makes it one of the best code editors for people whose jobs require gigabytes of code open at a time. With built-in telnet and SSH access, UltraEdit is designed to make sure that even the toughest and most complex jobs are handled with care and ease.
Price: $79.95/year | More Information
8. CoffeeCup HTML Editor
The CoffeeCup HTML Editor is a simple tool for creating, organizing, and working on an HTML/CSS project. That’s what it does, even branding itself “The HTML Editor.” The devs are confident in their product, and it shows. They also offer a split view where you can see the edits you make in real-time (much like the Divi builder, but with code). CofeeCup isn’t just for HTML, however. It supports PHP development, as well as CSS and Markdown linting on top of the standard HTML.
There’s a free version and a premium version with more features, too. We are including this in the premium section because the features that you gain are well worth upgrading for, rather than staying with the free version.
Key Features:
Quick startup
Syntax highlighting
Code validation tools
Project organization
FTP sync
Site preview
And more
Platforms:
Windows
MacOS
CoffeeCup is for you if…
…you like to see your code develop in real time. Probably among the best text editors anyway, when you add in the real-time rendering of your HTML and PHP code, you have a modern take on what can be a pretty drab ecosystem. Not everyone may think the best text editors are as fun and cool as we do, but CoffeeCup may change their minds. Because it’s pretty fun and cool.
Price: FREE, or $49 for a more feature-rich editor | More Information
9. Espresso
Espresso is a Mac-only code editor, but it can’t not be mentioned. It’s nearly an IDE, but works as smoothly and cleanly as Atom or Sublime. The program is fast, and it’s relatively powerful. What sets Espresso apart is the real-time editing that you can do in the code editing window as well as in the browser, too. Anything you code will reflect in the browser, and you have an intuitive drag-and-drop interface that updates the back-end on the fly. With a slew of plugins and themes and a focus on efficiency and speed, Espresso has a strong community and users who advocate for its use. Espresso is not free, but you can download a free trial from the website so that you can see if it fits your work.
Key Features:
Simultaneous design
Modular SCSS and LESS
Custom spacing and tabs
Multi-edits (many changes at once with multiple selections)
Plugins for lots of language support and linting
Markdown support
Themeable — no one wants to work in an ugly environment all day
Many keyboard shortcuts
Intuitive find function
Tabbed workspaces
Set automatic replacement for tags and snippets for efficient coding
Platforms:
MacOS
Espresso is for you if…
…like polish. Espresso is stylish and functional, and it offers modern features such as real-time editing and a drag-and-drop interface. It is smooth and quick and robust. This is definitely one of the best code editors for web designers as you can see exactly what your CSS and JavaScript does in real-time. If you don’t mind a license fee, this is one premium code editor you may just fall in love with.
Price: $79 (with FREE trial) | More Information
10. BBEdit
BBEdit by Bare Bones is a bit more advanced than the name lets on. It’s more of a product you graduate to if you’re a beginner who started with a simpler product and are looking to work in a bit more of a heavy-duty environment. BBEdit is full to the brim with professional-level features for creating, editing, and manipulating text for your coding projects. It is MacOS only, so keep that in mind as well.
Plus, their tagline is “It doesn’t suck,” so you have to respect that.
Key Features:
Grep pattern matching
Search and replace across multiple files
Project definition tools
Function navigation and syntax coloring
Numerous source code languages
Code folding
FTP/SFTP
And more
Platforms:
MacOS
BBEdit is for you if…
…you want a code editor that doesn’t suck. But if you have more requirements than that, BBEdit is for you if you want a text editor that can handle heavy-duty projects and major code bases. If you like to work in an IDE where everything you need is wrapped up into one package, BBEdit may be what you’re looking for. And if you are coming from a simpler editor, BBEdit may be one of the best code editors to ease you into more complexity without overwhelming you with more features than you will likely ever use.
Price: $49.99 | More Information
11. Coda
Coda by Panic Inc. is everything you need to hand-code a website in one app. You get a real-time rendering of your code, a beautiful UI is beautiful, and regular updates and improvements to the softwar. It has a plug-in repo like many text editors, and you can contribute to development even if you don’t write Cocoa, the scripting language for Coda plugins. There’s also an iOS app you can buy if you’re on the go, and it seems to be just as rich as the desktop version.
Key Features:
Syntax highlighting
Code folding
Project wide autocomplete
Fast find and replace
Indentation guides
Automatic tag closing
Fast commenting and shifting of code
Great file management
FTP/SFTP/WebDAV/Amazon S3
And much more
Platforms:
MacOS
iOS
Coda is for you if…
…you find yourself without a laptop and need to work on projects. If you’re on-call or have issues that come up that are incredibly urgent, Coda might be the code editor for you. With its app interface, you can solve any problem while on the go, and you won’t even have to find a spot to settle in, unpack, and connect to wifi. You can handle it all from the palm of your hand.
Price: $99 for MacOS, $24.99 for iOS | More Information
In Conclusion
When trying to make a list of the best code and text editors available, it’s impossible not to miss a few strong contenders. Every writer, coder, and developer has a favorite set of tools just like every carpenter has a favorite hammer and an artist has a favorite set of brushes. So if we missed something you think we should have included on this list, please feel free to add it in the comments (with your reasons why, too, of course).
What do you think are the best code editors? Let us know in the comments!
Article featured image by Julia Tim / shutterstock.com
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How I like to set MAMP up
MAMP is a very handy server environment for web stuff, here’s what i do to set it up:
use my ‘Sites’ folder as document root - basically keep it out of the MAMP application so when i upgrade mamp or migrate my user folder it keeps my stuff
Change the apache port to 80 - that way my urls look normal and don’t have the colon/port number after them
read more about all that here:
https://www.mamp.info/en/documentation/
I like to make virtual hosts for all my development websites. I call them sitename.dev, rather than their online equivalent sitename.com for instance. This makes lots of things work better (i.e. the same document root for your code).
edit your hosts file here: /etc/hosts
I install the terminal command for TextMate and Sublime, so currently I type this in terminal to open that file:
sublime /etc/hosts
add a line to this file that looks like this:
127.0.0.1 yoursite.dev
The open this file within the MAMP application:
/Applications/MAMP/conf/apache/httpd.conf
Find this line (use the find tool - its around line 584 on mine, but this sort of thing changes):
# Virtual hosts #Include /Applications/MAMP/conf/apache/extra/httpd-vhosts.conf
remove the hash before ‘Include’ so it looks like this:
# Virtual hosts Include /Applications/MAMP/conf/apache/extra/httpd-vhosts.conf
Then go to this file:
/Applications/MAMP/conf/apache/extra/httpd-vhosts.conf
There are various examples there, but the minimum you need (and i never use any more than this) is below. You must redefine ‘localhost’ to be the same folder you set up as the MAMP document root above. Then you can define as many virtual hosts as you like with the second bit:
<VirtualHost *:80> DocumentRoot /Users/yourusername/Sites/ ServerName localhost </VirtualHost>
<VirtualHost *:80> DocumentRoot "/Users/yourusername/Sites/sitefolder" ServerName yoursite.dev </VirtualHost>
In the above example yourusername is your user folder, sitefolder is the folder you’ve got your site in, yoursite.dev is what you defined in the /etc/hosts file.
Now stop, then start the MAMP server and you should be able to go to yoursite.dev and it will work.
A hand trick to find the exact location of a file/folder in the way that MAMP and many other bits of software expect to see it is to grab the file and drag it into a terminal window - you can then copy this path, much quicker than typing it.
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