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#To Thine Own Pokémon Be True!
inkyyasteroid · 1 year
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Hello and happy friday! Today I ask this: what’s your all time favorite pokemon episode(s)? Episodes you could watch- or have watched- time and time again, never getting old? And if you wish to talk about it, why is it your favorite?
Oh man where do I start? most of these are the sake of nostalgia (watching them on tv rather than streaming them) but some are just iconic enough that i know about them and watch it again a lot. I'm looking these episodes up thru pokeflix and im getting hit HARD with memories
DP, To Thine Own Pokémon Be True! (ping pong episode. whats more awesome than that)
BW, A Night in the Nacrene City Museum! Scare at the Litwick Mansion! (insert commentary about how these are the designated "spooky" episodes of the season) and the entire Meloetta/Dawn reunion arc
XY, Lumiose City Pursuit! (like that episode was baller as hell and it was only the second ep) Scary Hospitality! (again... no idea why i was able to only watch the spooky episodes growing up)
"SWSH", A Rollicking Roll… (big day for gay people) The Winding Path to Greatness! (big day for gay people)
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theangrypokemaniac · 4 years
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Then Ambipom showed up, and the little miss wasn't half so bad in retrospect.
I never felt too keen on Aipom. It was okay but that inane grin possessed a sinister edge, like Tony Blair after the '97 election.
Bloody hell, what's that?
Yer tail's got more fingers than you!
Nasty thing this freak:
• Teeth like bathroom tiles.
• Grimace about as reassuring as an escaped mental patient peering in the window.
• Chevron nose implying a porcine snout.
• Tail ends like silicon knockers, each sporting a trio of red-raw teats.
• Screechy, gurgling cackle.
• Bobbing up and down, heaving, like a Steamboat Willie reject.
It's the voice mainly. The cheap attempt rolled out by The Pokémon Company ruins much of it for me.
Aipom began Sinnoh as Ash's Pokémon, but so enamoured was she of the whole Contest palaver, and with no chance of joining whilst still in his custody, the decision was made to trade her for Buizel.
I repeat: she left Ash, whom she clearly cared about, given the hat antics, because Contests were a wondrous jewel in her eyes.
It did then anyway. The boss-eyed ugliness is more of an issue now.
It was all going so swimmingly. Dawn and Ambipom made a grand team, sticking it to Ursula and Gabite good and proper.
That is, until she made the mistake of entering a table tennis event.
Really? To this we are reduced?
Remember that. It's important for later.
His name is O.
It is not. That's blatantly an alias for ulterior motives.
What's he up to, sneaking about under a pseudonym of evident fabrication?
O? Yer couldn't even think up a proper sobriquet for this devilish creep?
It's all Barry's fault, the bitch.
I consider folk who fanny hither and thither, referring to themselves by initials only, to be insufferably pretentious.
T.A.P. won't have it on this blog.
Dawn progresses with ease, thoroughly thrashing opponents, for Ambipom reveals herself to be quite the skilled operator.
With no fingers, no wrists, and no joints. Just the palms.
As if!
How can Shiftry be a champion? Look at it, man!
Alright, it's not so severe a drawback as Oddish, who had No Bloody Arms, but it ain't much of an improvement.
It's got no bloody hands!
Yet they come up against real competition at the close, for O and Shiftry are legends of the art.
It's a master ping-pong player... with No Bloody Hands?!
You're 'avin me on here!
What's it meant to do, slap away with a frond?
How?! There's no bloody bones in them there leaves!
Can't have a cup of tea with them, can yer?!
What a surprise, Dawn loses in the final.
Something else to fail at then?
Oh come on love, can't you do anything right?
Then O guilt trips her. Apparently the shrieking simian is a natural talent, but her deadweight presence is cramping its style.
Charming.
Ambipom is given the choice: spotlight and seals or bats and balls. She picks the latter.
Each time the ball approaches, either it'll just bend the foliage, or, when aflame, burn a hole right through, and Shiftry would go up like a woollen nightgown!
Of course she does. The compelling story arc of twenty minutes could lead only to this conclusion.
Aipom gives up entering Contests, a career she adored, in preference for a thing no one knew existed before this single episode, even if it means parting from all of her friends forever.
Perfectly logical thought process there.
Two options:
1. Contests are crap. They look all flash at a distance but it's a soulless procedure.
Ambipom twigged this early on, jumping ship at the first opportunity to escape a lifetime of feudal drudgery under Dawn's baronial whip hand.
O claims to run his own ping-pong school, because in these parts that's how people fill the empty hours waiting for death.
Bizarrely it's situated in Vermilion City.
I know. It's on a entirely different continent to Dawn, as if they don't want her visiting.
Back in day Ash and Brock almost died trying to reach said settlement. It ain't easy even for them.
Oh Vermilion City! Of course it is! I remember it so well now from Electric Shock Showdown.
Lieutenant Surge loves a game of ping-pong! Him and Raichu batter fragile Pidgey and Rattata all day then unwind with a bit of back-and-forth paddle-whacking.
He's at every hour under the sun with the Fishing Guru and Fan Club Chairman.
2. The writers responsible are baggy-arsed oafs and this is the most inept exit in the show.
Yeah, and I bet O's vehicle is the one hiding Mew.
Ah! That's the explanation I've waited for!
Disembarking from the Saint Anne? It's the first place you go when in town.
Captain, calm thy sick, and Sailors, put down those women of ill repute. There's pongs to be pinged.
A likely scenario as ever I did see.
Or is it?
Well, well, well. This tissue of lies is unravelling before me.
• Calls himself O?
• Has such a mundane, yet ludicrous profession?
• Works with a disabled Pokémon incapable of the very action for which it is famed?
• Professes to own an establishment we know from past experience isn't there?
• Enters the aforesaid competition, immediately targeting his favoured prey?
• Grooms Ambipom with flattery, adding a reduction in status by beating her, inspiring a useful hunger for better?
• Emotionally manipulates a young girl into surrendering her Pokémon?
• Shows no remorse in removing an animal from her family?
• Travels thousands of miles from home, keen to avoid recognition by fellow countrymen?
• Supposed base happens to be in a city difficult to access for Dawn?
• Oh, and a port town to boot, stamping ground of smugglers passing illegal goods, like exotic pets and contraband?
• Disappears on a bus, never to be seen again?
The evidence is piling up!
He ain't no ping-pong player! He's scouting for specimens for his animal research lab!
Ambipom's gonna get stuffed and placed in a cabinet for snotty students to study!
Hey, science man. Anything's justified in its name. The future's now thanks to it.
Thumbs up from Pope Clemont.
Could be worse. Could be talentless twat Damien Hirst picking up creatures to bisect in a vat of formaldehyde for the pleasure of a lot of beard-stroking bourgeoisie.
If I were Ash I'd be well aggrieved at the entire situation.
You give away yer best chimp, assuming it'll be safe with a friend, and she gifts it to the vivisectionist!
Oi bitch, yer wanna take the shirt off his back too?
You should've handed it to Jessie when asked. She never would've done such a thing.
She cares.
She just dumps all hers in the tender embrace of H.Q. and forgets.
Might be dead now. Much better.
What is it about Sinnoh? Chimchar gets grief, and Aipom's headed for China's cruelty-free wet markets.
From Poffin to coffin: aye-aye-aye.
Mmm-mmm: Mashed Ape coming to a dinner plate near you.
I tell yer, shameless spanking of monkeys going on all over.
But lo, the somewhat misnamed Galar region is set in Vermilion City!
Obviously Ambipom will be at Chloë's for a cup of tea and a banana on a regular basis.
Yep, definitely will happen. No doubt about it. We're due a remake of Diamond and Pearl after all.
Should that come to fruition, any old excuse to promote it on screen will do.
I'm handing yer that loose story strand, Game Freak!
Any time now. The first day Ash was in town he raced to the famous ping-pong school round the corner.
He couldn't resist, not when he hadn't bothered to visit in three previous generations.
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It's coming. It will. Just wait a minute.
...
That's right, you wave goodbye. That's the last we'll be seeing of 'er outside of a packed lunch with mustard.
No? Again I give you two options:
1. What choo expecting canon coherence from this shower for?
I keep telling yer: when a new era begins it erases all that has gone before. That's why they explain the concept of Pokémon EVERY SINGLE BLOODY TIME.
2. It is consistent, and Ambipom can't return as her skin's decorating a fine Gucci handbag.
Plus the rest of her made a top-notch tin of dog food.
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I haven’t had chemistry since like 2008, and I’m also an idiot who likes to make my friends upset, so I rated the periodic table in order to tilt my friends:
Hydrogen - this is like your childhood friend who has always been with you more or less and always will be down to get a drink and chill even tho you haven’t spoken in years. Solid bro imo 7.5/10
Helium - always down for a good time, even if probably created Alvin and the Chipmunks which in some places is considered a war crime. 4/10
Lithium - Gives me bitchy vibes and is flammable as fuck if I remember. Skinny bitch with an attitude 3/10
Beryllium - idk this sounds like a sailor moon villain lol for that it can have a 6/10
Boron - more like BORONG amirite ha ha wait no seriously I have no idea lol 5/10 clean neutral rating
Carbon - *screaming* 2/10 I will not be taking questions
Nitrogen - cool cool cool tight tight tight 9/10 Nitrogen just is the cool hot chick you wish you were
Oxygen - kid who takes up all the glory for the group project even tho you did all the work, 4/10 for natural charisma
Fluorine - lol what are you knockoff chlorine lmfao bitch 3/10 reminds me of the dentist
Neon - I can vibe with this boy for his contributions to signs which cause my eyes to scream 8/10 modernized Art Deco thanks you
Sodium - 10/10 this is me and I won’t be taking questions next element
Magnesium - magnesium is a close relative of magnificent and therefore I think the case is closed folks 9/10
Aluminum - 10/10 for providing a home to my Diet Coke addiction I’d be dead without you
Silicon - 6.9/10 :smirk:
Phosphorous - This has a very soundly name and it’s welcome to do that but idk, not a fan, seems like he’d be smelly, 2/10
Sulfur - 1/10 pretty sure that dog farts are purely comprised of this and as such if I was leaving negative ratings I would
Chlorine - 7.8/10 for being in pools so we could swim without brain eating amoeba in the south you a champ
Argon - he seems like a nerd jk this guy has a good color 9/10 for just being himself
Potassium - I hate bananas and this word gives me the physical sensation of biting into one but only by thinking of abstract letters and making them into something which we can nutrientise from bananas and to me that shit is bananas, b a n a n a s — 3/10 for making me sing hollaback girl thru adhd word association
Calcium - hm my brain went to mega milk so you get a 2/10 today bud I don’t make the rules
Scandium - pretty sure this is fake lol what’s next faxdium, e-Mailite and copinium? 5/10
Titanium - this song’s a banger and also is the only thing that lets me wear earrings 10/10
Vanadium - if your erection lasts for longer than like idk it’s supposed to then don’t take vanadium wait what do you mean it’s not an ED treatment 4/10
Chromium - decent bloke shame the browser eats all your memory 5/10
Manganese - if a weeb tries to tell me how to pronounce mayonnaise one more time... 1/10
Iron - excellent tool against the fey, in your blood, what a bro, 10/10 this bitch slaps
Cobalt - has a powerful energy; I respect him. 8/10
Nickel - if I had a nickel for every time someone made this joke lol 5/10 he’s doing his best
Copper - taste bad 3/10
Zinc - isn’t that the dude in the green tunic and white tights who saves premcess Lelda or something lol 7/10 those games are good
Gallium - seems like a prick 4/10
Germanium - sounds like a child pronouncing geraniums which are superior 3/10
Arsenic - bad vibes coach 1/10
Selenium - isn’t this just sailor moon lol 10/10 love this bitch
Bromine - farmine wherever you aremine - 9/10 I love a good bro
Krypton - he’s okay I guess 5/10
Rubidium - yet another Steven universe villain who will be redeemed I imagine 4/10 seems a bit dull
Strontium - I feel nothing when I see this lad’s name and that seems like a shame 1/10 I don’t like it
Yttrium - this is an atrium in Yharnam, or something 8/10 would love to sit in one and make contact with higher beings
Zirconium - oh wait THIS is the sailor moon villain from the dead moon circus! 9/10 I enjoyed that arc
Niobium - seems sassy, I like that in an element 7/10
Molybdenum - I hate this one, rancid. 1/10 for making me have flashbacks to difficult Ancient Greek vocabulary there is no fucking way that sound combination is anything but Beta and Delta borking and then Latin being like oh imma steal that
Technetium - 6/10 decent name but seems a bit forced
Ruthenium - 5/10 kindly old lady element I guess lol
Rhodium - 10/10 this ain’t my first rhodium babee this lad has good vibes what a name what a king
Palladium - 10/10 for making me think of paladins
Silver - 12/10 I’m breaking the rules for this silver is the best it is so cool and also it is the other best tool for dealing with supernatural creatures when iron has failed you highly suggest Even if I am extremely allergic to it going into my ears...wait hold on
Cadmium - 2/10 sounds like a total douche
Indium - 8/10, i just think it’s independent and neat
Tin - 10/10 good ear sounds when involving rain and roof shapes and automatically reminds me of Nora Jones’s come away with me album which is also 10/10
Antimony - 7/10 decent protagonist good name all around seems rad
Tellurium - tell ur mom what? That’s so early 2010s league of legends humor bro 2.5/10
Iodine - strikes fear in my soul from having it poured on my wounds but this is why I have more pain tolerance than god 5.3/10
Xenon - I think this is a declension of Xena warrior princess which is a win in my eyes, 8/10
Caesium - kind of has a cunty Latin name, 4.5/10
Barium - yeah boss, bury’im! 7.5/10 I love a good mobster gag
Lanthanum - A bit pretentious on the Tolkien spectrum sorry bud 3/10 sounds like you’d be the dickwad elf everyone hates
Cerium - 6.5/10 I like this one, gives me a clean vibe
Praseodymium - the fuck who sneezed all their alphabet soup onto the paperwork and called it an element Christ we can’t keep doing this 1.5/10
Neodymium - oh my god what did I just say 1/10
Promethium - thank Christ we’re back to greek 9/10 Prometheus was a Chad I could get behind
Samarium - 5/10 gives me boring wizard vibes
Europium - 4.5/10 don’t rename opium chrissake can’t take these nerds anywhere
Gadolinium - 5/10 it’s a starship knockoff but it’s trying to be bold with the G sound
Terbium - 2/10 I don’t vibe with this one
Dysprosium - sounds like an antidepressant that has a lot of shitty side effects 3/10
Holmium - sounds like someone anxious asking their beloved to hold them 8/10 I like hurt/comfort fics
Erbium - you can’t just describe something as herby you daft bastard 2/10
Thulium - sounds like a spell I like it 8.5/10
Ytterbium - macguffin in a shite sci-fi show that gets highly overrated because BBC produced it and superwholock stans emerge and go utterly feral 1/10
Lutetium - bards are an element I agree 10/10
Hafnium - sounds like a river (my dog) sound and has a cute vibe, I’d offer it head pats 7/10
Tantalum - noooo you can’t be sad yuor so sexe haha 6.9/10 tantalizing
Tungsten - 10/10 this is a lad with history
Rhenium - 5.5/10 it’s ok
Osmium - 4/10 I wasn’t a big wizard of oz fan
Iridium - 9/10 sounds like iridescent and that’s in my top 10 favorite words and concepts
Platinum - 10/10 best Pokémon game
Gold - 7.9/10 all that glitters and all but it’s still pretty on some people, silver is better tho
Mercury - yikes 8/10 so it doesn’t kill me
Thallium - sounds like the brother character in a ps4 exclusive western rpg that oddly falls under the radar in terms of reviews and gets shafted at awards for no reason 7/10 I’ll support you tho
Lead - 2/10 that’s gonna be a no from me dawg pretty sure I still have lead in my hands from stabbing myself with my mechanical pencils
Bismuth - 6/10 sounds good in mouth and reminds me of biscuits for some reason, I’ll take it
Polonium - to thine own self be true so stop trying to act like the arts don’t influence science jk pretty sure this is named for Poland but hey that’s where we get the Witcher so you get a pass 6/10
Astatine - 1/10 I don’t even know what you are
Radon - 7/10 this motherfucker knows his shit and how to party, rad is right
Francium - I bring you francium...and I bring you myrdurdium... 7/10 for a good vine
Radium - killed the video star probably 9/10 I can get behind her
Actinium - as opposed to passtinium I prefer actinium in the voice of writing 8/10
Thorium - overrated Norse god 5/10 because lightning is still cool
Protactinum - sounds like some pretentious condom brand 4/10 wouldn’t do it with a dude who bought these
Uranium - I always thought she was a hot sailor scout 10/10
Neptunium - same for her I knew they weren’t cousins you couldn’t lie to me 4kids 10/10
Plutonium - sounds like a macguffin unfortunately 5/10
Americium - I read this with a pivotal letter missing and nearly died, 7/10 for the laugh
Curium - 10/10 gives me Curie vibes and also reminds me of curiosity which reminds me of—[old yellered before the association could set in]
Berkelium - what I shout when I want Burke (fam dog) to slaughter innocents and raze territories 2/10 world was not meant to know his commands
Californium - 1/10 California is cool with geography but probs could stand to chill with the ego sorry to my friends in Cali
Einsteinium - 6/10 it’s alright but we’re really running out of ideas huh
Fermium - 3/10 this one is porny
Mendelevium - 1/10 my brain didn’t like parsing this and I stand by my earlier statement of running out of good names
Nobelium - 0/10 you didn’t name any noble gases this cowards this gas can’t be a noble oh wait it’s NOBEL I take it back 5/10 seems an alright chap
Lawrencium - fear the old blood my sorry dead hunter’s ass I’ll never get back my life from the hours I spent trying to beat this lava shitting bastard 2/10 for being a boss who eats Taco Bell specifically before being challenged to have fresh lava shit with which to punish you for having the audacity to exist in his space
Rutherfordium - my god what a snob 4.2/10 I respect him a little but only because he sounds like a right lad
Dubnium - DROP THE BASS 10/10
Seoborgium - not sure about this one but it can have a 7/10
Bohrium - as an American English speaker this sound combination makes my pathetic throat become a black hole as I try to properly create the sound of it 10/10 I love when my body becomes a massive void in the universe
Hassium - lazy 2/10
Elements 109-118 can go fuck themselves I hate them all, collective 6.66/10 for their general demonic vibe
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brotherofmay · 4 years
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Max’s appearances after Advanced Generation
I’ve been interested in Max’s cameos after the Pokémon Advanced Generation series, where he originated from, lately. I thought that Max was originally intended to stay forgotten, since he’s gotten hate from the beginning, but there’s actually more appearances of him than I thought.
His first reappearance was a brief flashback in the Diamond & Pearl episode A Full Course Tag Battle, since May came back for a few episodes.
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And her other episodes in the DP series gave Max actual small cameos, watching May on TV in Staging a Heroes’ Welcome and Strategy with a Smile. Those small appearances were great.
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After that, he made a reappearance in one of the Japanese DP openings, High Touch, which was neat.
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Then he appeared in a flashback in To Thine Own Pokémon Be True, which was focused on Aipom because Dawn’s Ambipom was departing in that episode.
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And his last appearance in the Diamond and Pearl series was in the very beginning of a Japanese-exclusive special episode that took place after the series. He was in one of the pictures of Brock’s album, alongside other characters like Ash, Misty, May, and Dawn.
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Then he made 2 appearances in Black and White, the first being in the final Japanese ending, which also included every other main character/companion as of 2013 together.
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And the second in the final episode of BW, again, alongside the other companions.
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And lastly, he appeared alongside the rest of the companions during the end credits of Pokémon: I Choose You back in 2017 (couldn’t add it because I hit the image limit).
This was the final reappearance of one of my favourite characters, being gone from any screen for nearly 2 and a half years, and he has so much potential for an actual comeback, much like what Misty, Brock, May, and Dawn got over the years. He has a Ralts by his side once he becomes a trainer, his newer voice actress retired, leaving Amy Birnbaum open to voice him again, there was even another younger kid character by the name of Bonnie, and it would be so nice to see her meet Max, there are so many opportunities for a perfect return of the know-it-all brother of Coordinator May... but instead, they wanna focus on the bromance of Ash and... Go (whatever the hell his name is) for an entire series for some reason.
I don’t want him to be stuck in the void of forgotten Pokémon anime characters until the end of time. A reappearance of him in Pokémon Journeys would make me so happy. Here’s hoping for his possible return.
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ckret2 · 5 years
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Toxic Genes
SPOILERS for Detective Pikachu below!! Even the summary has spoilers, avert thine eyes.
Fandom: Pokémon, Detective Pikachu movie Characters: Harry Goodman, Mewtwo, and Detective Pikachu Words: 5000 Summary: Three weeks after regaining his body, Harry and Pikachu come home to find Mewtwo crouched under a furniture fort in a way that reminds Harry far too much of how Tim used to hide when he was a scared child. Harry crawls in to see what’s wrong. They talk about nature and nurture, about murder, about friendship, about guilt, about hugs—and make the first steps toward processing the nightmare they went through. Notes: Vaguely a sequel to “Medical Research”, which is available on my ao3 linked in my description or on my blog in the #my writing tag, and I’d link it here except if I included a link then tumblr would hide this post from search results. If you don’t want to read "Medical Research”, all you need to know is that pre-movie Harry asked Mewtwo to voluntarily come to PCL, because he’d been told that PCL was doing totally harmless medical research.
"What the...?"
Harry's gaze was first caught by the streetlight coming through his inexplicably broken window blinds; then by the shattered glass beneath the window; and then, as his gaze moved across the floor, by upturned books and papers, smashed mugs, a broken TV, and half his furniture—desk, upturned couch, coffee table, and a bookcase from his bedroom—piled haphazardly in one corner.
"Oh, god." Who? He'd investigated a couple of criminal organizations over the last few years, he'd helped a thug with a Geodude get arrested only a couple of days before he'd been Pikafied— "Tim? Tim!" Pikachu jumped off his shoulder and darted for the pile of furniture while Harry rushed to the door to Tim's room. The bed frame was overturned and dragged halfway to the door, the mattress was missing—
"He is not home."
Mewtwo's appearance always came with what felt like an atmospheric change inside Harry's head, like a low pressure front heralding a coming storm. Its voice was a rumble of thunder: booming, inescapable, everywhere. Harry could clearly feel Mewtwo's pressure on his mind now; had he been too distracted when he came in to notice it sooner? "Mewtwo? Where are..."
Pikachu squeaked to get Harry's attention. He turned back to the living room just in time to see Pikachu's crooked tail disappear under the furniture pile.
"You've gotta be kidding me," he muttered.
Harry knelt in front of his desk. (Hoo boy, his old knee injury did not like that; maybe Mewtwo really did change atmospheric pressure wherever it went.) He bent down, peering under the desk, deeper into the furniture pile—
And there, in the dark, was Mewtwo. Sheltered beneath a fort made of upturned furniture, the couch and bookcase propped precariously over its head, sitting in a nest made with Tim's mattress and the couch cushions, huddled with arms and legs crossed in a way disturbingly reminiscent of how Harry had seen it curled up while in containment at PCL.
"Uhh... hi?"
"Hello."
Harry tried to shuffle on all four under the desk. "What's—ow." His back had banged into the bottom of the desk. He dropped down to army crawl in instead. "What's up?" He stopped when his forearms bumped into Tim's mattress and looked up at Mewtwo.
Mewtwo looked down on Harry like an alien surveying an Earthling for the first time, with vast violet eyes that seemingly held all the vast space and potential of a distant star-birthing nebula. It was humbling and terrifying, the profoundly powerful mind that could be glimpsed through those eyes.
And with that unearthly mind shining through its massive eyes, Mewtwo gazed down upon Harry—and with a voice like the thunderous warning of an inexorably advancing storm, it spoke—
"I wanted company," it mumbled.
"Oh," Harry said. "Under—under my furniture?"
Mewtwo adverted its gaze, like any embarrassed human would. "I—wanted a cave," it said. "But not to be alone in one."
"Oh," Harry said again. "Got it."
Pikachu had already climbed into Mewtwo's lap and settled there, nuzzling its crossed arms.
"I apologize for the mess," Mewtwo said. "I did not intend..." It started to trailed off, leaving the thought unfinished; but before it could truly leave the thought behind, it finished, "... to turn your home upside-down." It hadn't needed to finish the thought. Maybe, Harry speculated, a telepathically-transmitted thought came all in a package, and you couldn't just... stop one in the middle? That made sense to Harry, at least.
"Ahhh, this place has looked worse," Harry said, although it wasn't really true. He'd had a hell of a time getting his files reorganized after he got his memories—and his body—back; but he hadn't needed to worry about straightening out pieces of furniture that were precariously propping each other upright. But he'd worry about that later. He wasn't about to scold the most powerful Pokémon on the planet for making a mess.
Especially since, Harry figured, right now, Mewtwo probably needed its "cave" more than Harry needed a neat apartment. Harry wasn't as good at reading Mewtwo's body language as Pokémon he was more familiar with, like Pikachu or Ludicolo. But from what little Mewtwo had said so far, and from what Harry could see in the dark of its eyes, curled shoulders, and drooping tail, Harry got the impression that it was tired. Tired, and more than a little shellshocked.
When Tim had been four or five, he'd gotten a cheap blue toy tent, kept up with plastic white rods, with a big swirly Polywag face on the side. They'd set it up in a corner of the dining room for him. He'd loved to play in the tent. But when he'd started school, or when a babysitter was coming over, the tent gained a new purpose: it was a hiding place, where more mornings than not he'd run to hide when his parents looked for him to get dressed for school, or when the doorbell rang indicating the babysitter's arrival.
The phase hadn't lasted long. He soon got to know the kids and had fun at school. He always remained suspicious and distrustful of his babysitters, but when his grandma had retired and taken over babysitting duties he'd happily latched on to her. He outgrew the tent.
But Harry still remembered when his little boy had used it—how he'd curled up under the tent, crying tears of anger and fear, terrified to be taken to a strange place or left with a strange person.
Mewtwo was calm, quiet, subdued—almost abashed at its own behavior—but Harry was reminded so much of Tim in his Poliwag tent.
So he said what he'd always said when he found Tim hiding: "Do you wanna hang out?"
Mewtwo hesitated. "Yes."
Climbing into Tim's child-sized tent had been hard enough, and that had been when Harry was fifteen years younger. The furniture cave was a little roomier, but the underside of his tilted bookcase was a lot less forgiving than a vinyl tent when he bonked his head on it. Mewtwo hovered a few inches to the side to give him more space, tilting its head under the slope of the upturned couch, and Harry eventually managed to squeeze into the space beside it, turn around, and sit. At this close range, he was uncomfortably aware of Mewtwo's scent, which was something between "urban alley overrun with wild Meowth" and "Machoke that missed a shower after a good work out." He tried to breathe shallow breaths and told himself he would get used to it. He'd gotten used to a Pikachu in the apartment. Granted, Pikachu wasn't nearly seven feet tall and taking up half the space in a poorly-ventilated furniture fort.
Now that he was properly situated, he moved on to the second question he'd asked whenever he'd been permitted to enter Tim's tent: "You wanna talk?"
Tim had usually shaken his head and hid his tearful face in his crossed arms. So he wasn't surprised when Mewtwo replied, "I do not know that there is anything for us to discuss."
It was wrong, of course.
They could talk about Howard Clifford's pending trial, and whether or not Mewtwo was willing to appear as a witness. It was rare for Pokémon to provide testimony in trials, but it did happen, more frequently when the Pokémon was a telepath that could directly speak for itself, or when the Pokémon didn't have a trainer or partner who was involved in the trial and so couldn't be suspected of having been coached in its answers by a human—both of which circumstances applied to Mewtwo. But Mewtwo might not want to go to the trial, where it would be the center of astronomical attention and possibly a target. Having suddenly burst out of the tabloid pages into the streets of Ryme City, already tourists, scientists, and collectors were flocking to the city with hopes of catching a glimpse—or more—of the hitherto-unproven Manmade Miracle, The World's Only Clone Of The Mythical Mew, The Most Powerful Pokémon In The World.
Or they could talk about where Mewtwo was going to go now. Did it want to go back to Kanto, where Harry had found it and persuaded it to come to PCL? If so, did it want to fly all the way back itself, or would it be willing to ride? Harry would be happy to pay for whatever means of transportation Mewtwo was happiest taking—hell, Harry would buy a used car and drive it all the way back to Kanto himself, it sounded like a great road trip anyway—if Mewtwo even suggested that it was nervous about traveling, visible and exposed, all by itself, all the way home. It would be a valid fear, now that it had made international news. Or did it not want to go to Kanto? Did it plan to hang around a while longer? Or maybe go traveling, see some other regions, perhaps find somewhere new to live?
Or they could talk about the phantom pains Harry still had. They'd improved steadily during his first few days back in his own body, but the recovery had hit a plateau, and he felt like he'd been basically the same for the past couple of weeks. Even though Mewtwo had restored his body in perfect health—even reducing a few (but not all) old aches and pains he'd picked up in the course of his detective work—at times he still faintly felt the burns, the injuries, the broken bones, that he'd had when he'd dissolved into Pikachu. Like a second body, ghostly, superimposed over his own, still carrying his fatal wounds. Would these psychic hurts fade over time? Or otherwise heal? Was there something Mewtwo could do about them? Not that Harry wasn't grateful beyond words for everything Mewtwo had already done to save him; but it was exhausting to keep waking up feeling fire on his back and broken glass under his cheek and hands, to realize that the fire was his comforter and the glass was his mattress.
Or they could talk about what plans Mewtwo had now to protect itself. Early on, after Mewtwo had come to PCL but before they scientists had discovered the treasures hiding in its genes and demoted it from "volunteer research participant/consulting geneticist" to "harvestable cache of R," it had mentioned—and downplayed—its concerns about the organized crime syndicate that had pursued it before discovering its new location. Surely that fear had been multiplied tenfold, now that every eye in the world was peeled for a sign of Mewtwo. Anybody who spotted it would know what it was; any information about its location would spread much faster and farther without being dismissed as a hoax or urban legend. Was it going to withdraw from civilization completely again, find another cave or a deep jungle to hide in? Harry had been approached by an agent of the International Police a few days after the whole incident, interviewed, given a card in case he thought of or found any information to share with her, and told he might be contacted again later for more details. He could pass on Anabel's contact info to Mewtwo. She'd said she had experience with incredibly powerful and nearly unknown Pokémon, and that where Mewtwo was concerned, her top priority, above all else, was to ensure that it was safe and not about to end up in another lab. Harry felt like they could trust her; and if Mewtwo really did fear some crime syndicate coming after it, it could find few better allies and defenders than the International Police.
Or they could talk about whatever internal turmoil had driven Mewtwo to break into Harry's apartment, to trash the place in its frantic efforts to make a safe "cave," and to huddle there all alone for however long it took Harry and Pikachu to get home.
But Mewtwo said there was nothing to discuss.
So Harry said, "Okay. We can just sit for a while. How's that?"
"Very well."
And so they sat. Harry doubted the silence would last long. It rarely had with Tim.
Pikachu had been looking back and forth between them as they spoke, but now that things were settled, he returned to nuzzling. In the dark under the furniture, Harry could see tiny sparks where he rubbed his cheeks against Mewtwo's arm; and then faint spectral psychic light rippling through Pikachu's fur. Was Mewtwo petting Pikachu telekinetically? Pikachu started making that faint, high pitched, whispery "piiiii~" he always made when Harry found just the right spot to scratch under his chin, so apparently so. Wow. That was a new one.
Mewtwo held out longer than five-year-old Tim ever had. But eventually, it said, as quietly as a fleeting reminder of a subconscious memory, "My genes are toxic."
It was so quiet that it took Harry a moment to recognize the absurd statement as a rumble of thunder rather than some strange flicker of his own brain. "What?"
"The R," Mewtwo said. "It was derived from one of my own genes. Did the doctor tell you what she named the gene?"
"The doctor" always meant "Dr. Ann Laurent." Harry found that Mewtwo had difficulty telepathically conveying human names if they weren't also words with definitions. It had called him "Hairy"—which sounded the same as "Harry," but he could feel the difference in the way Mewtwo thought the word—until he'd persuaded it to stick to "Good Man" or "detective" instead. "Ann" or "Laurent" were far beyond its communicative capabilities.
"No, she didn't say."
"The Berserk Gene," Mewtwo said morosely. "It makes Pokémon vastly more powerful, but—confuses them. It makes them lose their minds with fury."
Harry nodded. He knew all that, of course—far too well. He and Pikachu had seen R at work in the streets, and they'd tracked it back to the source. His stomach had filled with lead every time they'd uncovered another clue suggesting the drug came from PCL, where he'd thought he'd left Mewtwo to safely work on developing medicine. But if Mewtwo felt the need to re-explain all that, even though it knew Harry knew—
"And this gene is inside me. This gene, that makes Pokémon powerful, but dangerous. And I, the carrier of the gene, the most powerful Pokémon..." Mewtwo could have trailed off there; but it again went on anyway, shame and regret tinging its thoughts: "I have been very dangerous." During the car wreck, Harry's nose had been clogged and singed by hot ashes, and he'd felt them coat the back of his tongue; carried on Mewtwo's thoughts, he tasted ashes now, but he didn't think Mewtwo was remembering the wreck. "After everything—is that, then, my nature? Is that what is foundational to me? To what I am? Danger, and an inborn incapacity to control my own anger?"
"No!" Harry said immediately. "No, no, that can't be— Look, you saved my life, didn't you? And the whole city. All while not destroying PCL in a fit of fury, or—or snapping Howard's neck." Harry had called him "Howard" the whole time he'd been working for him, back when Howard had been claiming that his work at PCL with Mewtwo would be used to create medicine for Pokémon and humans based on Mew's genes; now, after everything, the name felt wrong coming out of Harry's mouth. It sounded too familiar.
Even now, Harry still wondered if Howard Clifford had been lying, if he'd always planned to use Mewtwo to forcibly fuse people and Pokémon together; or if at one point he really had been planning to make medicine, and only zealously seized upon his new plan when the lab accidentally stumbled upon R and started working out what it and Mewtwo's powers were capable of.
"There's a whole lot of people you have some really good reasons to be furious at—even me, I'm the one who got you into this mess—but you never lashed out. You didn't punish—you saved. That's your nature."
"No, that's my nurture," Mewtwo said. "My nature is—destruction. My first conscious act was a massacre." It flinched, tail twisting and thumping against the wall, and it jerked its head to look away from Harry again, as though it hadn't meant to spill that revelation out. Pikachu hopped back at the suddenness of Mewtwo's motion, landing on the mattress in front of its crossed ankles.
And Harry was suddenly aware, once again, of Mewtwo's scent, of the weight of a thunderstorm pressing down on his mind, of the way the tilting furniture seemed to trap them together, of how thickly Mewtwo's presence filled the air surrounding Harry.
Mewtwo had killed people.
Harry swallowed hard; and asked, with a twitchy crooked smile, like he was trying to make it a joke: "Well—well, did—they deserve it?"
Mewtwo still didn't look at him. That was answer enough. But still Mewtwo replied: "No."
Harry tried to process this. He tried to lean back a little, to get some space to think; his head thunked against the bookcase again. "Ow."
Mewtwo flinched again, then shifted, and the furniture shifted with it. "I shouldn't have intruded."
And once again Mewtwo wasn't a killer but a self-conscious child. "No, no wait, hold on—" Harry automatically reached out and grabbed its arm. Mewtwo went still, and so did the furniture. "Hey, you came here because you needed company, right? What kind of friend would I be if I turned you out just like that?" ... Were they friends?
"Are we friends?" Somehow, when Mewtwo asked the question, it came across like a Pokémon one fifth its height.
Which sealed the deal for Harry. "If we weren't, we are now. How's that sound?"
"Even though I've killed humans?"
"What's a couple of murders between friends?" Harry asked, unconvincingly. "Hey. I'm a detective. I've worked with the police more times than I can count. You're far from the first murderer I've met."
Although it was the most terrifying murderer he'd met. And honestly, he wasn't sure how he was going to get over that knowledge.
Mewtwo didn't leave, but it did shrink back from Harry's touch, pulling its arms and legs in closer to its body. Pikachu scooched closer to it, but didn't try to get on its lap again. Harry wondered if Mewtwo could feel his doubts.
"Okay—it's scary," he admitted. "You said you killed a bunch of people who didn't deserve it, that's scary. But you know what's scarier? The killers who say their victims did deserve it. That's—I don't know if it's possible for people or Pokémon to be 'dangerous' in their very nature. I honestly feel like it isn't possible, personally—no matter what genes you happen to have. But, if it is possible to have a dangerous nature—I think the only people with that nature are the ones who'd kill someone else, and then, looking back on it years later, say that they were asking for it. And that's not you. Right?"
Mewtwo lowered its gaze, thinking that over. Pikachu tentatively climbed back into its lap.
"Perhaps," it said grudgingly. Then straightened its back and snarled silently. "This is foolish. I decided years ago that I was not going to let who I was be dictated by how I was created—or what I was created to be. That what I am is determined by what I choose to do, and nothing else."
"Yeah!" Harry nodded encouragingly. "Exactly! That's the exact right attitude."
"But I had hoped that, for once, I could—find something in my nature to be proud of," Mewtwo said. There was an edge of desperation, of grief in its voice. "I wanted to—be something inherently good. The source of medicine. Not merely something inherently bad endlessly striving to try to become good. I thought I could be different. Even after they found the Berserk Gene, I thought—if I stayed long enough, if they kept looking, and found something else... they might find... it."
Mewtwo sounded unsure what "it" was supposed to be. Like it had no idea what, exactly, it had been hoping for.
"I don't know," it said. "I don't know. I wanted something good to come from me. Instead—I—permitted atrocities. Who knows how much R is still out there? Everything that has happened to Rhyme City is my fault."
Harry sat up straighter. (And, for the third time, bumped the sore spot on his head against the bookcase. Ow.) He'd had no idea Mewtwo blamed itself. He'd thought, if anything, Mewtwo would blame him.
(Harry elected not to explain that "Ryme City" didn't have an H, he knew it didn't make a difference to Mewtwo.)
"Hey," he said softly. "You didn't know. How could you have? You were trapped in there, remember? If you'd been able to get out of that tank, you would have."
"But I wasn't contained at the start," it said. "I had a choice. I could have chosen to leave at any time after they discovered what the Berserk Gene did. But I stayed, even while they were experimenting with what would become R, and I saw them losing interest in other avenues of research—because I thought I could make up for it. Until they sealed me up for good." Its tiny nostrils flared. (Harry found itself wondering whether Mewtwo could adequately breathe, seven-ish feet tall with those little holes. Was it getting enough oxygen?)  "I'm not naïve around humans. I should have known better. I allowed myself to be deluded by hope." In Mewtwo's venomous mental voice, "hope" came out like a dirty four-letter word.
Harry didn't know what to say to that. It felt cruel to try to tell Mewtwo it shouldn't have worried so much about proving its DNA was "good" when its actions were what mattered, when Mewtwo itself had clearly already learned that lesson and was disgusted with itself for forgetting it; it felt disingenuous to try to reassure Mewtwo that it was indeed a good person regardless of what weird side effects one or two of its genes held when, suddenly, Harry himself wasn't entirely confident he thought Mewtwo was good after learning just a little bit more about its past; and so he said the only other thing left he could think of to say, the only thing that made sense and that he felt was true.
"I'm sorry," he said. "Everything they did to you, everything they made you feel about yourself—it's my fault. You never would have gone to PCL if I hadn't tracked you down and talked up all the great research they were doing. Whatever you blame yourself for—I don't blame you. I've never blamed you. The experiments they did on you, the R, the—the weird Poké-fusions—all of it, every bit, was my fault."
He paused.
"Okay, that's—that's not true, it's Howard Clifford's fault, and I can't wait to see his trial, but—that's not the point! I was the middle-man! I let you fool yourself into thinking that PCL was gonna do great things by playing around with your genetics, because—because I thought they were, too. I fooled myself. I—I really, really wanted to be doing something good."
He'd wanted, so much, to think he was doing something right with his life. He hadn't been able to somehow miraculously save his wife from a slow, declining death. He hadn't been there for his son when he'd needed a dad—not when he was grieving, not when he was struggling through puberty, not when he was trying to figure out how to be an adult. Even as a detective, he felt like half of his jobs were jealous spouses asking him to follow around their partners and see what secrets they were keeping—that wasn't fighting crime or helping people, it was just paid stalking.
And then Howard Clifford had asked him if he wanted to do something revolutionary for both human- and Pokémon-kind.
And Harry had gone and proudly asked Mewtwo the same question.
"You know—murdering aside," Harry said, "from what I've seen, I think, overall, you've been a much better person than me."
Mewtwo tilted its head, considering that.
"If you consider yourself responsible for everything I did because you brought me to PCL," it said, "then you must also consider yourself responsible for everything I did because you rescued me. I could not have saved myself, much less Rhyme City, if not for you."
"Well," he said grudgingly. "When you put it that way." Now he was the one avoiding eye contact. He could feel Mewtwo's gaze on the side of his head.
"You find that difficult to accept."
"Well, I mean—I guess."
"Feeling guilt is easier than feeling anything else. If multiple emotions are in competition, guilt wins." Mewtwo spoke with the authority of someone who had decades of experience and careful study to draw upon. "Is that true for humans, too?"
A lump formed in Harry's throat.
Howard Clifford had said Mewtwo had been made about twenty years ago—it might be younger than Tim, even if only by a few months.
Harry thought again to Tim crying in a tent by himself because he was scared to go to school, and tried to imagine someone younger than that being a murderer.
Surely, Mewtwo hadn't been responsible. How could it have been? It might have been its fault, but that didn't mean it was responsible.
Harry said, "Do you do hugs?"
"What?"
"Is that—is that a thing that Mewtwo do? Or that Mew do? I don't know where that behavioral instinct would come from. You, do you do hugs?"
"I—don't know," Mewtwo said. "Nobody has ever tried to hug me before."
"Oh, that's heartbreaking."
"I have been cuddled," Mewtwo offered. And dropped its gaze demonstratively to Pikachu, who was still snuggled up in its lap.
"Yeah? Cuddles are good, then?"
"I suppose."
"Great, then we're trying out hugs. C'mere. If anyone needs a hug, you do." He scooted over, looked Mewtwo up and down, tried to figure out the least awkward way to manage this—after a pause, Mewtwo helpfully leaned a few inches away from the couch—and at last, he slid one arm around Mewtwo's upper back, and another just below its crossed arms, so he wouldn't pin its arms in place. He'd pet a hairless Delcatty once. The texture wasn't quite the same, but it was close. "There. Good?"
For a moment, Mewtwo tensed; and then after another moment, it started to relax. It didn't uncross its arms, but Harry did feel a very light telepathic pressure around his torso, which he figured was probably about the same as getting hugged back. It was honestly a little disconcerting, but not bad for a first effort. "Thank you."
"Listen," Harry said. "You've had an incredibly rough time lately. And—throughout life in general, from what little I know about your whole mysterious history, but—especially lately. And I get that you're an independent Pokémon, you don't wanna be tied down by a trainer, that's fine, but—just because you're a loner doesn't mean you have to be alone, you know? You've got friends here—me, and Pikachu—"
"Piiika!"
"—and Tim too, I know he's grateful for all you've done to help us. If you ever need something—company, a safe haven, anything—you're always welcome to do just what you did tonight, and come right back here. I'll leave a window unlatched for you, okay?"
"You would let me take refuge here?"
"Of course. Why wouldn't I?"
Mewtwo looked at Harry, then at Pikachu, then at Harry again; then finally looked away, and repeated, "Thank you." The words hung heavy with a multitude of conflicted emotions. Harry hazarded a guess that this was what Mewtwo being choked up sounded like.
"Any time."
After a moment, Mewtwo said, "I should tell you—because of the Berserk Gene, I am literally toxic."
"Yeah. That's the first thing you mentioned. It's all right. It doesn't define you. And hey, maybe it isn't even active in you? I mean, I've got the genes for my dad's blue eyes, but they don't show up in—"
"No. I mean I am toxic. At the lab they found a pheromone in my perspiration caused by the Berserk Gene. I sweat diluted R."
Harry jerked his arms off Mewtwo. After a moment, he scooped up Pikachu too. Pikachu squealed in surprise. "Thanks for the head's up."
"I should have mentioned it sooner."
"We'll do hugs with blankets next time, okay?" He wagged a finger at Pikachu. "And you're getting a bath." Pikachu whined.
He could see Mewtwo curling in on itself again. "Hey, c'mon. Don't be like that." He figured if he was mildly infected, it wasn't going to get any worse if he put a reassuring hand on Mewtwo's shoulder. "Vaguely poisonous sweat isn't a death sentence. It's—sure, it's a challenge, but—" Everything about Mewtwo's life seemed like a challenge. Who did it torque off in a past life to end up with such a bad hand in this one? "But now you know about it, and you can adjust. Right? And you've still got friends here."
Mewtwo didn't reply, apparently sunken into its own thoughts again. It was a melancholy thing, wasn't it? 
Well. It had a lot to process. Harry didn't blame it if it had to spend a lot of time just trying to think things through.
They all had a lot to process. Mewtwo, Harry, Tim, Pikachu—the whole city... They'd hardly even started.
Harry was exhausted.
Mewtwo looked exhausted.
"Stay the night," he said. "You can sleep in here. And you should have something to eat. I have poffins, got any flavor preferences?"
"Grepa and occa berries make me sick."
"I'll check the ingredients." He set Pikachu down to let him exit first, and then awkwardly crawled out after him.
As he walked to the kitchen, he pulled out his phone to text Tim a warning about the state of the apartment. Tim could sleep on Harry's bed. Harry was used to roughing it.
He wondered if there was a place nearby where he could buy a small tent to set up indoors.
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Azumarill (Pokémon) From Bulbapedia, the community-driven Pokémon encyclopedia. For Pokémon GO information on this species, see the game's section. ← Marill #183: Marill Pokémon #185: Sudowoodo Sudowoodo → Azumarill Aqua Rabbit Pokémon マリルリ Marilli #184 Azumarill Images on the Bulbagarden Archives Type Water Fairy Abilities Thick Fat or Huge Power Sap Sipper Hidden Ability Gender ratio 50% male, 50% female Catch rate 75 (9.8%) Breeding Egg Groups Water 1 and Fairy Hatch time 2570 - 2826 steps Height 2'07" 0.8 m Weight 62.8 lbs. 28.5 kg Regional numbers Pokédex #133 Johto #057 Hoenn #126 Sinnoh #032 Unova Central #043 Kalos Browser R-020/N-124 Oblivia Base experience yield 153 Gen. II-IV 189 V+ Leveling rate Fast EV yield Total: 3 3 HP 0 Atk 0 Def 0 Sp.Atk 0 Sp.Def 0 Speed Body style Body06.png Footprint F184.png Pokédex color   Blue Base friendship 70 External Links On Smogon Pokédex: Generation II Generation III Generation IV Generation V Generation VI Generation VII On Eevee's Pokédex Artwork on Bulbagarden Archives Azumarill (Japanese: マリルリ Marilli) is a dual-type Water/Fairy Pokémon introduced in Generation II. Prior to Generation VI, it was a pure Water-type Pokémon. It evolves from Marill starting at level 18. It is the final form of Azurill. Contents 1 Biology 2 In the anime 2.1 Major appearances 2.2 Minor appearances 2.3 Pokédex entries 3 In the manga 3.1 In the Magical Pokémon Journey manga 3.2 In the Pokémon Adventures manga 4 In the TCG 5 Game data 5.1 NPC appearances 5.2 Pokédex entries 5.3 Game locations 5.3.1 In side games 5.4 Stats 5.4.1 Base stats 5.4.1.1 Generation II-V 5.4.1.2 Generation VI onward 5.4.2 Pokéathlon stats 5.5 Type effectiveness 5.6 Learnset 5.6.1 By leveling up 5.6.2 By TM/HM 5.6.3 By breeding 5.6.4 By tutoring 5.6.5 By a prior evolution 5.7 Side game data 5.8 Evolution 5.9 Sprites 6 Trivia 6.1 Origin 6.1.1 Name origin 7 In other languages 8 Related articles 9 External links Biology Azumarill is a blue, bipedal Pokémon that has an ovoid body. The lower half of its body is white with a white, bubble-like pattern above it, which helps to camouflage it in water. It has elongated, rabbit-like ears with red insides and circular eyes. When in the water, it rolls up its ears to prevent the insides from becoming wet. Its arms and feet are short with rounded ends and no discernible digits. It has a black zigzagging tail with a blue, bubble-like tip. Azumarill has highly developed hearing that allows it to hear distances, even when it is underwater. By keeping still and listening closely, it can identity prey even in wild, fast-moving rivers. If Azumarill spots a drowning Pokémon, it will make a balloon out of air. It lives in rivers and lakes, and can live in the water all day long. In the anime Azumarill in the anime Major appearances Azumarill debuted in Love, Totodile Style, under the ownership of Trixie. A female one was used in a circus, and Ash's Totodile developed a crush on her. However, the Azumarill already had a boyfriend of sorts: a Golduck. An Azumarill is one of the friends of the Pichu Brothers. It appeared in Trouble in Big Town, Of Meowth and Pokémon (Part 1), Big Meowth, Little Dreams, and Pichu Bros. in Party Panic. It also made a cameo appearance in Giratina and the Sky Warrior. An Azumarill appeared in Tie One On!, where Jackson used it against Ash in the Silver Conference. Paul used an Azumarill in his battle at the Oreburgh Gym in Shapes of Things to Come to Roark's Geodude. However, it lost and Paul gave it away to a passing Trainer. An Azumarill appeared in PK13, in which it was about to perform a song in the Summer Festival before a wild Skarmory kidnapped it. An Azumarill appeared in The Pirates of Decolore!. It was a powerful and eager member of Croconaw's pirate gang, who had no problems with stealing food from humans. It battled Ash's Snivy and Pignite alongside Croconaw but was defeated. However, it did assist in the rescue of the Darumaka before happily joining Officer Jenny. Minor appearances An Azumarill was one of the Pokémon living at Temacu's father's lab in The Heartbreak of Brock. An Azumarill appeared in The Big Balloon Blow-Up, where it competed alongside its Trainer in the Pokémon Balloon Race. An Azumarill appeared in Dueling Heroes. An Azumarill was seen at a Pokémon Center in The Legend of Thunder!. An Azumarill appeared in Pokémon Heroes: Latios & Latias, where it was used by a competitor in the Tour de Alto Mare. A star Azumarill was brought to sing to all the Pokémon at Pikachu's Summer Festival. An Azumarill appeared in A Ruin with a View. A Trainer's Azumarill appeared in Off the Unbeaten Path, where it was participating in the Pokémon Orienteering. An Azumarill along with an Azurill and a Marill made a cameo in the beginning of Pokémon Ranger and the Temple of the Sea under the control of Solana's Capture Styler where they put out a fire in a forest. An Azumarill appeared in The Rise of Darkrai, along with a Marill and Azurill. An Azumarill appeared in One Team, Two Team, Red Team, Blue Team!, where it was used by a student of Pokémon Summer Academy in the second leg of the Pokémon Triathlon. An Azumarill appeared in To Thine Own Pokémon Be True!. An Azumarill made a brief appearance in An Old Family Blend!, under the ownership of a Trainer competing in the Lily of the Valley Conference. An Azumarill appeared alongside an Azurill and Marill in Zoroark: Master of Illusions. An Azumarill appeared in Mewtwo — Prologue to Awakening. Two Azumarill appeared in Kalos, Where Dreams and Adventures Begin!. An Azumarill appeared in Lumiose City Pursuit!. A Trainer's Azumarill appeared in Mega Evolution Special III. An Azumarill appeared in A Fashionable Battle!, under the ownership of a Furisode Girl. An Azumarill appeared in Hoopa — The Mischief Pokémon. Three Azumarill appeared in Pikachu and the Pokémon Music Squad. A Trainer's Azumarill appeared in A Performance Pop Quiz!. An Azumarill appeared in Volcanion and the Mechanical Marvel. Pokédex entries Episode Pokémon Source Entry EP153 Azumarill Ash's Pokédex Azumarill, the Aqua Rabbit Pokémon. The evolved form of Marill. This Pokémon uses its large, highly developed ears to hear great distances, even underwater. This concludes the entries from the original series. Episode Pokémon Source Entry DP015 Azumarill Dawn's Pokédex Azumarill, the Aqua Rabbit Pokémon. Azumarill lives in rivers and lakes, and while in water its body color and pattern confuses its enemies. This concludes the entries from the Diamond & Pearl series. In the manga Azumarill in Pokémon Adventures In the Magical Pokémon Journey manga Main article: Madam Azumarill Madam Azumarill is a ninja master and Apricot and Marimaru's teacher in the ninja arts. She is also Marimaru's mother. In the Pokémon Adventures manga Azumarill debuts in Forretress of Solitude where it was used to battle Red in his aptitude test to be the Gym Leader of Viridian City. Azumarill appears in Absolutely Azumarill, being chased by Crystal's mother, Mirei. In Fortunately for Feraligatr, Mirei was seen with an Azumarill in her possession, though whether it is the same individual as the one she chased after previously is unknown. Matt uses an Azumarill in VS. Azumarill I and VS. Azumarill II in an attempt to drown both Sapphire and Flannery in the cable car of Mt. Chimney. An Azumarill appeared in a fantasy in Pinsir Me, I Must Be Dreaming. In Weavile Wobbles But It Won't Fall Down, a Trainer at the Safari Zone owns one. An Azumarill appears with its Trainer at the Mini-game Corner in the X & Y chapter. In the TCG Main article: Azumarill (TCG) Game data NPC appearances Pokémon Mystery Dungeon: Gates to Infinity: Azumarill is the Pokémon in charge of the Request Counter, where job requests can be accepted and canceled. Pokédex entries This Pokémon was unavailable prior to Generation II. Generation II Gold By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers. Silver When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet. Crystal The bubble-like pattern on its stomach helps it camouflage itself when it's in the water. Stadium 2 By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers. Generation III Ruby Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers. Sapphire Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe. Emerald It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water. FireRed When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet. LeafGreen By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers. Generation IV Diamond It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes. Pearl Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds. Platinum It can spend all day in water, since it can inhale and store a large volume of air. HeartGold By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers. SoulSilver When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet. Generation V Black It can spend all day in water, since it can inhale and store a large volume of air. White Black 2 Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are. White 2 Generation VI X Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds. Y The bubble-like pattern on its stomach helps it camouflage itself when it's in the water. Omega Ruby Azumarill's long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers. Alpha Sapphire Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe. Game locations This Pokémon was unavailable prior to Generation II. Generation II Gold Silver Evolve Marill Crystal Evolve Marill Generation III Ruby Sapphire Evolve Marill Emerald Evolve Marill FireRed Trade LeafGreen Evolve Marill Colosseum Trade XD Trade Generation IV Diamond Pearl Evolve Marill Platinum Victory Road HeartGold SoulSilver Evolve Marill Pal Park Pond Generation V Black Trade White Evolve Marill Black 2 White 2 Routes 6, 11, 20, and 22, Village Bridge, Abundant Shrine, Floccesy Ranch, Pinwheel Forest, Victory Road*, Relic Passage (Surfing in rippling water) Routes 6, 11, and 22, Village Bridge, Abundant Shrine (Rustling grass) Generation VI X Y Route 22, Friend Safari (Water) Omega Ruby Alpha Sapphire Routes 102, 111, 114, 117, 120, and 123, Petalburg City (Surfing) Generation VII Sun Moon Evolve Marill In side games This Pokémon was unavailable prior to Generation II. Generation II This Pokémon is unavailable in Generation II side games. Generation III Channel Cobalt CoastMorning, Camp StarlightFr Pinball: R&S Evolve Marill Trozei! Secret Storage 12, Mr. Who's Den MD Red MD Blue Evolve Marill Generation IV MD Time MD Darkness Blizzard Island (1F-20F), Crevice Cave (B1-B10, Lower Crevice Cave B1-B4), Mt. Avalanche (B1-B19) MD Sky Blizzard Island (1F-20F), Crevice Cave (B1-B10, Lower Crevice Cave B1-B4), Mt. Avalanche (B1-B19) MD Stormy Evolve Marill Ranger: GS Silver Falls Generation V Rumble Blast Lake: Sun-Dappled Bank MD GTI Silent Tundra (B1-B26), Dreamy Island (1F-25F), Moonlit Forest (Golden Chamber), Cape at the Edge (B1-B29), Magnagate dungeons Rumble U Aquatic Hill: The Colorful Park Generation VI Battle Trozei Safari Jungle: Stage 3Sa Shuffle Sweet Strasse: Stage 76 Rumble World Ruby Volcano: Lake of Tranquility (Center Boss, Back) Super MD Serene Village Café Connection Stats Base stats Generation II-V Stat Range At Lv. 50 At Lv. 100 HP: 100 160 - 207 310 - 404 Attack: 50 49 - 112 94 - 218 Defense: 80 76 - 145 148 - 284 Sp.Atk: 50 49 - 112 94 - 218 Sp.Def: 80 76 - 145 148 - 284 Speed: 50 49 - 112 94 - 218 Total: 410  Other Pokémon with this total   Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable. Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable. Generation VI onward Stat Range At Lv. 50 At Lv. 100 HP: 100 160 - 207 310 - 404 Attack: 50 49 - 112 94 - 218 Defense: 80 76 - 145 148 - 284 Sp.Atk: 60 58 - 123 112 - 240 Sp.Def: 80 76 - 145 148 - 284 Speed: 50 49 - 112 94 - 218 Total: 420  Other Pokémon with this total   Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable. Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable. Pokéathlon stats Speed 2/3 ★★☆ Power 5/5 ★★★★★ Skill 3/3 ★★★ Stamina 3/4 ★★★☆ Jump 2/2 ★★ Total 15/17 ★★★ Type effectiveness Under normal battle conditions in Generation VII, this Pokémon is: Damaged normally by: Normal 1× Flying 1× Ground 1× Rock 1× Ghost 1× Steel 1× Psychic 1× Fairy 1× Weak to: Poison 2× Grass 2× Electric 2× Immune to: Dragon 0× Resistant to: Fighting ½× Bug ½× Fire ½× Water ½× Ice ½× Dark ½× Notes: If this Pokémon is given a Ring Target, the effectiveness of  Dragon-type  moves is 1×. If this Pokémon has Thick Fat, the effectiveness of  Fire-type  moves is ¼× and the effectiveness of  Ice-type  moves is ¼×. If this Pokémon has Sap Sipper, the effectiveness of  Grass-type  moves is 0×. Due to the conversion to  Fairy-type , the effectiveness of  Steel-type  moves was ½×, and  Dragon-type ,  Dark-type ,  Fighting-type ,  Bug-type  and  Poison-type  moves were 1×. prior to Generation VI. Learnset By leveling up Generation VII Other generations: II - III - IV - V - VI Level Move Type Cat. Pwr. Acc. PP 1 Tackle Normal Physical 40 100% 35 1 Tail Whip Normal Status — 100% 30 1 Water Gun Water Special 40 100% 25 1 Water Sport Water Status — —% 15 2 Tail Whip Normal Status — 100% 30 5 Water Sport Water Status — —% 15 7 Bubble Water Special 40 100% 30 10 Defense Curl Normal Status — —% 40 10 Rollout Rock Physical 30 90% 20 13 Bubble Beam Water Special 65 100% 20 16 Helping Hand Normal Status — —% 20 21 Aqua Tail Water Physical 90 90% 10 25 Play Rough Fairy Physical 90 90% 10 31 Aqua Ring Water Status — —% 20 35 Rain Dance Water Status — —% 5 42 Double-Edge Normal Physical 120 100% 15 46 Superpower Fighting Physical 120 100% 5 55 Hydro Pump Water Special 110 80% 5 Bold indicates a move that gets STAB when used by Azumarill Italic indicates a move that gets STAB only when used by an evolution of Azumarill Click on the generation numbers at the top to see level-up moves from other generations By TM/HM Generation VII Other generations: II - III - IV - V - VI TM Move Type Cat. Pwr. Acc. PP Bag TM Normal VI Sprite.png TM01 Work Up Normal Status — —% 30 Bag TM Poison VI Sprite.png TM06 Toxic Poison Status — 90% 10 Bag TM Ice VI Sprite.png TM07 Hail Ice Status — —% 10 Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 60 100% 15 Bag TM Ice VI Sprite.png TM13 Ice Beam Ice Special 90 100% 10 Bag TM Ice VI Sprite.png TM14 Blizzard Ice Special 110 70% 5 Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150 90% 5 Bag TM Psychic VI Sprite.png TM16 Light Screen Psychic Status — —% 30 Bag TM Normal VI Sprite.png TM17 Protect Normal Status — —% 10 Bag TM Water VI Sprite.png TM18 Rain Dance Water Status — —% 5 Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical — 100% 20 Bag TM Normal VI Sprite.png TM27 Return Normal Physical — 100% 20 Bag TM Fighting VI Sprite.png TM31 Brick Break Fighting Physical 75 100% 15 Bag TM Normal VI Sprite.png TM32 Double Team Normal Status — —% 15 Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 70 100% 20 Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status — —% 10 Bag TM Normal VI Sprite.png TM45 Attract Normal Status — 100% 15 Bag TM Normal VI Sprite.png TM48 Round Normal Special 60 100% 15 Bag TM Fighting VI Sprite.png TM52 Focus Blast Fighting Special 120 70% 5 Bag TM Water VI Sprite.png TM55 Scald Water Special 80 100% 15 Bag TM Dark VI Sprite.png TM56 Fling Dark Physical — 100% 10 Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150 90% 5 Bag TM Ground VI Sprite.png TM78 Bulldoze Ground Physical 60 100% 20 Bag TM Grass VI Sprite.png TM86 Grass Knot Grass Special — 100% 20 Bag TM Normal VI Sprite.png TM87 Swagger Normal Status — 85% 15 Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status — —% 10 Bag TM Normal VI Sprite.png TM90 Substitute Normal Status — —% 10 Bag TM Water VI Sprite.png TM94 Surf Water Special 90 100% 15 Bag TM Water VI Sprite.png TM98 Waterfall Water Physical 80 100% 15 Bag TM Normal VI Sprite.png TM100 Confide Normal Status — —% 20 Bold indicates a move that gets STAB when used by Azumarill Italic indicates a move that gets STAB only when used by an evolution of Azumarill Click on the generation numbers at the top to see TM moves from other generations By breeding Generation VII Other generations: II - III - IV - V - VI Parent Move Type Cat. Pwr. Acc. PP PsyduckGolduckSlowpokeSlowbroWooperQuagsire GorebyssBidoofBibarel Amnesia Psychic Status — —% 20 GolduckSeelDewgongKabutoKabutopsSurskit EmpoleonBibarelBuizelFloatzelTirtougaCarracosta AlomomolaClauncherClawitzerPopplioBrionnePrimarina Aqua Jet Water Physical 40 100% 20 Poliwhirl Belly Drum Normal Status — —% 10 ClefairyJigglypuffPoliwagPoliwhirlLaprasSpheal SealeoWalreinShellosGastrodon Body Slam Normal Physical 85 100% 15 StunfiskSkrelpDragalge Camouflage Normal Status — —% 20 SkittyPlusleMinun Copycat† Normal Status — —% 20 ClefairySeelDewgongTogeticPlusleMinun SphealSealeoWalrein Encore† Normal Status — 100% 5 MawilePlusleMinunSwirlixSlurpuff Fake Tears† Dark Status — 100% 20 PsyduckSlowpokeLaprasTogeticDelibirdCastform Future Sight* Psychic Special 120 100% 10 WooperQuagsireMarshtompSwampertShellosGastrodon TympolePalpitoadSeismitoadStunfiskClauncherClawitzer Muddy Water Water Special 90 85% 10 LaprasPolitoed Perish Song Normal Status — —% 5 Delibird Present Normal Physical — 90% 15 CorsolaMiloticAudino Refresh Normal Status — —% 20 ClefairyClefableJigglypuffWigglytuffLaprasSkitty DelcattyPopplioBrionnePrimarina Sing† Normal Status — 55% 15 PikachuDratiniDragonairDragoniteMarillWooper Quagsire Slam† Normal Physical 80 75% 20 PsyduckGolduckRemoraidOctilleryPelipperAlomomola Soak† Water Status — 100% 20 TotodileCroconawFeraligatrMarillAzumarillBidoof BibarelInkayMalamar Superpower Fighting Physical 120 100% 5 MantineWingullPelipperTympolePalpitoadSeismitoad Supersonic Normal Status — 55% 20 OmanyteOmastar Tickle† Normal Status — 100% 20 PsyduckGolduckPoliwagPoliwhirlSeelMarill AzumarillLombrePelipperSurskitMasquerainMilotic GorebyssPiplupPrinplupBuizelFloatzelDucklett SwannaAlomomolaClauncherClawitzerDewpiderPyukumuku Water Sport Water Status — —% 15 Moves marked with an asterisk (*) must be chain bred onto Azumarill in Generation VII Moves marked with a dagger (†) can only be bred onto Azumarill if it hatches as an Azurill, and cannot be obtained otherwise. Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation. Moves marked with a superscript game abbreviation can only be bred onto Azumarill in that game. Bold indicates a move that gets STAB when used by Azumarill Italic indicates a move that gets STAB only when used by an evolution of Azumarill Click on the generation numbers at the top to see Egg moves from other generations By tutoring Generation VII Other generations: II - III - IV - V - VI Game Move Type Cat. Pwr. Acc. PP S M US UM Aqua Tail Water Physical 90 90% 10 S M US UM Bounce Flying Physical 85 85% 5 S M US UM Covet Normal Physical 60 100% 25 S M US UM Focus Punch Fighting Physical 150 100% 20 S M US UM Helping Hand Normal Status — —% 20 S M US UM Hyper Voice Normal Special 90 100% 10 S M US UM Ice Punch Ice Physical 75 100% 15 S M US UM Icy Wind Ice Special 55 95% 15 S M US UM Iron Tail Steel Physical 100 75% 15 S M US UM Knock Off Dark Physical 65 100% 20 S M US UM Liquidation Water Physical 85 100% 10 S M US UM Snore Normal Special 50 100% 15 S M US UM Superpower Fighting Physical 120 100% 5 S M US UM Water Pulse Water Special 60 100% 20 A black or white abbreviation in a colored box indicates that Azumarill can be tutored the move in that game A colored abbreviation in a white box indicates that Azumarill cannot be tutored the move in that game Bold indicates a move that gets STAB when used by Azumarill Italic indicates a move that gets STAB only when used by an evolution of Azumarill Click on the generation numbers at the top to see Move Tutor moves from other generations By a prior evolution Generation VII Other generations: II - III - IV - V - VI Stage Move Type Cat. Pwr. Acc. PP 298 Splash Normal Status — —% 40 298 Charm Fairy Status — 100% 20 298 Slam Normal Physical 80 75% 20 298 BounceSM Flying Physical 85 85% 5 Bold indicates a move that gets STAB when used by Azumarill Italic indicates a move that gets STAB only when used by an evolution of Azumarill Click on the generation numbers at the top to see moves from other generations Side game data Pokémon Pinball RS PinRS184.png Acquisition: Evolve Pokémon Trozei! Trozeiani184.png Rarity: Rare Pokémon Mystery Dungeon Red Rescue Team and Blue Rescue Team MDP184.png Body size: 1 Recruit rate: Evolve Friend Area: Turtleshell Pond Phrases 51%-100% HP My ears can pick up the sound of a pin dropping far away! 26%-50% HP Why is my health down to half already? 1%-25% HP I'm falling... My ears are failing me... Level up Yep! There's my level! I'll pick up the pace! Pokémon Mystery Dungeon Explorers of Time, Explorers of Darkness, and Explorers of Sky MDP184.png Body size: 1 Recruit rate: 0.5% IQ group: D Pokémon Ranger: Guardian Signs Group: Water Poké Assist: (present) Water Assist.png Water Field move: (present) Soak 2 field move.png (Soak ×2) Poké Assist: (past) Water Assist.png Water Field move: (past) Soak 1 field move.png (Soak ×1) Browser entry It attacks by spitting bubbles that make Pokémon Slowed. Pokémon Rumble Blast Attack ● Defense ●●● Speed ●●● Pokémon Battle Trozei Fairy Attack Power: ★★★★★ BT184.png Pokémon Shuffle None.png Fairy None.png Attack Power: 60 - 120 Raise Max Level.png 10 #060 Shuffle184.png Opportunist Rarely, attacks can deal greater damage than usual. Skill Swapper: Risk-Taker Pokémon GO GO184.png Base Stamina: 200 Base Attack: 112 Base Defense: 152 Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: N/A Fast Attacks: Rock Smash, Bubble Special Attacks: Play Rough, Hydro Pump, Ice Beam Evolution 298Azurill.png Baby form Azurill Normal  Fairy Sea Incense Breed holding Sea Incense ← Soothe Bell Friendship → 183Marill.png First evolution Marill Water  Fairy Rare Candy Level 18 → 184Azumarill.png Second evolution Azumarill Water  Fairy Sprites This Pokémon was unavailable prior to Generation II. Generation II Gold Silver Crystal Spr 2g 184.png Spr b 2g 184.png Spr 2s 184.png Spr b 2g 184.png Spr 2c 184.png Spr b 2g 184.png Spr 2g 184 s.png Spr b 2g 184 s.png Spr 2s 184 s.png Spr b 2g 184 s.png Spr 2c 184 s.png Spr b 2g 184 s.png Front Back Front Back Front Back Generation III Ruby Sapphire Emerald FireRed LeafGreen Spr 3r 184.png Spr b 3r 184.png Spr 3e 184.png Spr b 3r 184.png Spr 3r 184.png Spr b 3r 184.png Spr 3r 184 s.png Spr b 3r 184 s.png Spr 3e 184 s.png Spr b 3r 184 s.png Spr 3r 184 s.png Spr b 3r 184 s.png Front Back Front Back Front Back Generation IV Diamond Pearl Platinum HeartGold SoulSilver Spr 4d 184.png Spr b 4d 184.png Spr 4p 184.png Spr b 4p 184.png Spr 4h 184.png Spr b 4h 184.png Spr 4d 184 s.png Spr b 4d 184 s.png Spr 4p 184 s.png Spr b 4p 184 s.png Spr 4h 184 s.png Spr b 4p 184 s.png Front Back Front Back Front Back Generation V Black White Black 2 White 2 Spr 5b 184.png Spr b 5b 184.png Spr 5b 184.png Spr b 5b 184.png Spr 5b 184 s.png Spr b 5b 184 s.png Spr 5b 184 s.png Spr b 5b 184 s.png Front Back Front Back Generation VI X Y Omega Ruby Alpha Sapphire Spr 6x 184.png Spr b 6x 184.png Spr 6x 184.png Spr b 6x 184.png Spr 6x 184 s.png Spr b 6x 184 s.png Spr 6x 184 s.png Spr b 6x 184 s.png Front Back Front Back Generation VII Sun Moon Ultra Sun Ultra Moon Spr 7s 184.png Spr b 7s 184.png Spr 7s 184.png Spr b 7s 184.png Spr 7s 184 s.png Spr b 7s 184 s.png Spr 7s 184 s.png Spr b 7s 184 s.png Front Back Front Back 184MS.png For other sprites and images, please see Azumarill images on the Bulbagarden Archives. Trivia In Generation V, Azumarill and Marill are the only Pokémon that can have the Electric type as their sole weakness. This is because of their Hidden Ability Sap Sipper. Azumarill is the only member of its evolutionary line that was not publicly revealed prior to the generation it debuted in. Origin It may be based on a combination of a rabbit and a beach ball or possibly a personal flotation device or lifebuoy. It could be also possibly based on the swamp rabbits, which have a strong preference for wet areas (such as cypress swamps, marshland, floodplain, and river tributaries) and that will take to the water and swim. Azumarill's water-like splash pattern may reflect from the camouflage of Countershading of aquatic animals such as sharks and penguins, being that they have a dark coloration on top to match the dark water underneath and a white coloration on their under to match the sunlight from above. Name origin Azumarill is a combination of azure (a shade of blue) or azul (Spanish and Portuguese for blue), Marill, and possibly rill (a small river or brook) Marilli may be a combination of 丸い marui (round or circular) or 鞠 mari (ball) and 瑠璃 ruri (lapis lazuli). In other languages Language Title Meaning Japan Flag.png Japanese マリルリ Marilli From 丸い marui (round or circular), 鞠 mari (ball) and 瑠璃 ruri (lapis lazuli) France Flag.png French Azumarill Same as English name Spain Flag.png Spanish Azumarill Same as English name Germany Flag.png German Azumarill Same as English name Italy Flag.png Italian Azumarill Same as English name South Korea Flag.png Korean 마릴리 Marilly Transliteration of its Japanese name Hong Kong Flag.png Cantonese Chinese 馬利露麗 Máhleihlouhlaih Mandarin-based transliteration of its Japanese name. Also contains 露 louh China and Taiwan Flags.png Mandarin Chinese 瑪力露麗 / 玛力露丽 Mǎlìlùlì Transliteration of its Japanese name. Also contains 露 lù More languages India Flag.png Hindi अजुमेरिल Azumarill Transcription of English name Russia Flag.png Russian Азумарилл Azumarill Transcription of English name Related articles Madam Azumarill Azumarill (Gates to Infinity) External links ← Marill #183: Marill Pokémon #185: Sudowoodo Sudowoodo → Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species. Pokémon news from Bulbanews Dec 7 Generation III Pokémon, weather coming to Pokémon GO: To be available this week... Dec 7 Ryan Reynolds cast as title role in Detective Pikachu: To provide voice, motion ... Nov 28 Johto x Alola Competition announced: First Online Competition for Ultra Sun, Ult... Nov 28 Ho-Oh available in Pokémon GO until Dec. 12: To celebrate completion of Global C... Nov 26 Farfetch'd available worldwide in Pokémon GO for 48 hours: Kangaskhan available ... 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