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#Vengeance of Alphaks
vintagerpg · 4 years
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Here’s M2: Vengeance of Alphaks (1986). For a long time, I thought the pegataur on the cover was an alphak, and that a bunch of them were pissed off. Turns out, no, Alphaks is the name of a demon who is pissed off about the events of the last module and hatches another convoluted plant to get them and destroy humanity at the same time. The pegataurs (I honestly thought I just made that up, but turns out that is what they are officially called) are the escort for the big Borg cube in the background, which in the adventure is called a flying castle, but honestly that doesn’t look like a castle to me at all.
Anyway. Because of the power level of the PCs at this point, and the assumption that they have domains to run, a good deal of effort is made to make the politics of the Known World feel both weighty and suitably complex here. I’m into that in theory. Not super into it in practice. It boils down to a lot of war, really. There are also enormous beetles that cause earthquakes and the aforementioned flying castle. I like this one better than M1, but the stakes seem simultaneously super high and totally shrug-worthy, and that is coming from someone who counts the Known World as his favorite conventional D&D setting.
I think part of this is that it is very hard to author conflict at this scale. Getting to this point in a homebrew, you’d feel the weight of history as a player. You’d know all the ins and outs of how things got to this point. But an outsider to that totally amazing 15 year campaign would probably feel like I do about this module. And TSR knew this and tried to address it, because a lot of the M modules spin right out of CM1: Test of the Warlords. It doesn’t help.
Jeff Easley’s cover is pretty great, though. I thoroughly enjoy Mark Nelson’s interiors, too, few tho they are. I’m a sucker for Zip-A-Tone.
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oldschoolfrp · 4 years
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Pegataurs, flying fighter/magic-users (Jeff Easley, AD&D 2nd ed Monstrous Compendium, TSR, 1989; originally from module M2: Vengeance of Alphaks, 1986)
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rpgcovers · 5 years
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D&D: M2 Vengeance of Alphaks ~ TSR (1986)
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dailybestiary · 7 years
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Ichthyocentaur
To paraphrase Krusty the Clown: Once in a great while, we are privileged to experience an RPG event so extraordinary, it becomes part of our shared heritage.
1986: Pegataur walks on the moon.  1989: Pegataur walks on the moon… again.
Then, for a long time, nothing happened.  
Until tonight.
[And in a perfect world, I would post a picture of Ben Wooten’s Bestiary 5 ichthyocentaur—BAM—right here.  But I can’t find a legit (i.e. not from Pinterest) copy anywhere.  Grrr…]
Okay, I may be overstating the case here.  Perhaps nothing will ever top my beloved pegataurs for awesomeness, but ichthyocentaurs are pretty badass too [as the art I cannot show you would demonstrate were it here I repeat grrr…].
With Pathfinder’s merfolk being more cagey and isolationist than in other RPGs—a legacy of Golarion’s wild and woollier early days—and aquatic elves being beset on all side from skum, sahuagin, and worse, ichthyocentaurs are left to take up the mantle of undersea courage and nobility.  Ichthyocentaurs are everything you want from a race you share a coastline with—friends of wisdom and courage; led by bards, clerics, or oracles; mentored by fey and sphinxes; able to pull a seashell cart when you need to move house…ideal neighbors, really.
But ichthyocentaurs are also proud, quick to defend their homes when necessary, and as susceptible as any other race to falling under the spell of charismatic demagogues or bloody-minded religions.  So while PCs should be inclined to think of ichthyocentaurs as friends, they could easily end up facing the wrong end of a masterwork harpoon.
Inspired by their time frolicking on the beach with a seilenos, a band of ichthyocentaurs began honoring a fey lord of revelry and intoxication.  The fey power answered them by sending a pair of maenads to tutor them in madness and the drinking of blood.  Now fish-men and fey alike stalk the coast for cogs laden with wine and victims.
A school of ichthyocentaurs traveled through the Strait of Misfortune to consult the famous Sphinx at Sparrow Rock.  When they got there, they found the Sphinx was a sham—the androsphinx that had once lived here had been slain and his taxidermied skin used by illusionists to gull travelers out of magic items. Distraught, the ichthyocentaurs seek vengeance for the sphinx and a new home for themselves.  Heartbroken and suspicious, they likely treat adventurers as enemies until the latter prove themselves to be friends.
The Quondam Conch is a spiraling, shell-shaped demiplane of sand and sea that houses civilizations that have sunk below the waves or been lost to tsunamis.  Ichthyocentaurs ply the seas between these city-states, on errands of their own or in service to the demiplane’s mysterious stone idol overseers.
—Pathfinder Bestiary 5 146
Do any of my readers have Wikipedia editing powers?  That entry on Vengeance of Alphaks needs some help (the right sidebar, especially).
Another place you might have seen pegataurs was the D&D Creature Catalogue, which I wrote a long appreciation of two years ago.
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