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#Victory Heat Rally gameplay
alpha-beta-gamer · 9 months
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Victory Heat Rally is a full throttle power-sliding retro arcade racer inspired by OutRun, Super Hang-On and Sega Rally!
Read More & Play The Beta Demo, Free (Windows)
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blogofmines · 11 days
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Steam Next Fest Log Part 2
This was a short log of demos that I played during the Summer Next Fest. Never posted it over here, but since cohost is shutting soon I figure I transplant some of the post from there over here.
Victory Heat Rally
One of my favorite demos of this next fest. Its a super fast paced arcade racer with a colorful pixel art style. The music is amazing and the gameplay felt great.
Tiny Glade
A cozy building game with zero resource management. You just go build your cute little castle or house and just chill with the nice atmosphere.
Grunn
The best way to describe this game is a gardening sim with constantly ominous vibes. Everything about it is neat, but I always have this nagging at the back of my head that something is wrong. Which at one point was my suspicion was confirmed when I got a nice jump scare.
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reynaacero · 4 years
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Ateneo vs La Salle | UAAP Season 76 Finals Game 4
COURT DIMENSION
The match is played at Mall of Asia Manila the volleyball court 18 meters (59 feet) long and 9 meters (29.5 feet) wide, divided into two 9 m × 9 m halves by a one-meter (40-inch) wide net placed so that the top of the net is 2.24 meters (7 feet 4 1/8 inches) for women's competition (these heights are varied for veterans and junior competitions).
EQUIPMENT
The different equipment’s used in UAAP are:
Solid Ball(MIKASA)- color blue and yellow a heavy medicine ball type that allows setters to strengthen their fingers.
Jerseys( sleeveless and cycling shorts)- The Lady eagles(Atenean) wore a jersey that is color blue at the body and white at the shoulder part while their libero wore a jersey that is color white at the body and blue at the shoulder part all of them having different jersey numbers at the center in there jerseys , while the Lady spiker(Lasallian) wore a jersey that is color green and white with their school logo in the upper right and jersey numbers at the center.
Knee pads- are protective gear worn on knees to protect them against impact injury from falling to the ground or hitting an obstacle, or to provide padding for extended kneeling.
Proper Footwear- it can be observed that each player wore a comfortable and proper volleyball shoe for the match that enables them to be nimble.
Elbow Pads- Elbow pads are protective padded gear worn on the elbows to protect them against injury during a fall or a strike. I can observe that not all player wore this equipment it really vary to the comfort of the player.
BASIC SKILLS-
The six basic volleyball skills are passing, setting, spiking, blocking, digging, and serving.Passing is often thought of as the most important skill in volleyball. If you can't pass the serve, then you won't ever put your team in a position to score a point.The importance of serving is often undervalued. Many coaches don't teach players to serve aggressive and use this opportunity to give the team an advantage for scoring points.Blocking is perhaps the least taught skill in volleyball. Players can get away with poor blocking skills because not blocking isn't going to hurt the team as much as being poor at executing other skills in volleyball.Digging is another skill that isn't focused on quite as much as most skills in volleyball.The setter position is considered to be the most important position in volleyball. The setter basically runs the team offense. The spike is a great attacking tactic. A spike is a lethal fast shot in a downwards motion that would score you most of your points and if it doesn’t score you a point it still scrambles your opponent and puts pressure on them.
TECHNICAL & TACTICAL SKILLS-
Ateneo (Lady Eagles)
Serve- it can be observed in their matched that almost all of their serves are in and they don’t use underhand serve, mostly jump overhand serve or overhand serves.
Passing- their passing is immaculate and almost by instincts, they precisely pass the ball to the person that they want to receive the ball.
Digging- they don’t frequently use the dig during the match and they only use dig in the early match or in every first sets of a match.
Setting- this technical skill is frequently seen in the match it is due to the fact that they frequently use spike as their attack, they always use setting and pass it to their renowned spiker which is Valdez.
Spike- spikes are very frequently seen in the later parts of the match when the score is heated and both teams became more aggressive in playing to pass/catch up the score of the other team.
Diving, rolling, sliding- this is usually seen especially if the teams receives a spike or a drop ball, the players can’t help but to tumble just to save the ball and pass it to their teammates.
Communication- it can be clearly seen that the lady eagles has a great communication it can be observed in their way of passing, setting, serving and even in their mistakes, you can see that they’re movements are honed through thorough trainings.
La salle(Lady Spikers)
Serve- it can also be observed in la salle that almost all of their serves are in and they don’t use underhand serve, mostly jump overhand serve or overhand serves.
Passing- just like in the ateneo team their passing is immaculate and almost by instincts, they precisely pass the ball to the person that they want to receive the ball, but the only problem is they are always caught off-guard by the lady eagles that’s why sometimes they can’t pass the ball correctly.
Digging- it’s also like the other team they don’t frequently use the dig during the match and they only use dig in the early match or in every first sets of a match.
Setting- they also frequently use setting in their gameplay especially after receiving a pass from their teammate, the setter then set the ball to the spiker.
Spike- just like in the other team the spiking in this team can also be observed in the later part of the match where the game is heated they are now mostly using spike as their attacking tactic to pressure and get the opponent off-guard.
Diving, rolling, sliding- they usually do this especially if they encounter a spike or a surprise drop ball from the other team.
Communication- their communication is also good as the other team, you can say that they have great bonds that are honed through different their experiences and training together, they are professionals, and you can really observe that they don’t need to shout they just need to signal each other in order for them to understood each other’s minds.
RULES OF THE GAME
*6 players on the floor at any one time - 3 in the front row and 3 in the back row
*Maximum of 3 hits per side
* Points are made on every serve for wining team of rally (rally-point scoring)
* Player may not hit the ball twice in succession.(A block is not considered a hit.)
* A ball is out if it hits an antennae, the floor completely outside the court, any of the net or cables outside the antennae, the referee stand or pole, the ceiling above a non-playable area.
* Ball may be played off the net during a volley and on a serve.
* A ball hitting a boundary line is in.
* The match goes to a fifth set this game is only played to 15 points. In order to win a set, a team must win by two clear points.
* New ball introduced for the first time at the Olympic Games with complete new design, two colours and a complete new panel design. New ball has only 8 panels.
* For FIVB and world events for senior teams there is the possibility introduced, within the Specific Sports Regulations, of up to 14 players being nominated for the final team roster. Where a team chooses to register more than 12 players, it is mandatory to register two liberos: the coach may for any reason exchange the original libero with the reserve libero – but only once in the match.
* Quick substitutions system implemented.
* Net fault: only hitting the top band of the net or taking support from the net classed as interfering with play. Contact with the opponent’s court with any part of the body above the feet also permitted, in conjunction with the net rule. This extends current centre line rule. But if the contact interferes with an opponent physically, or with the opponent’s ability to play the ball, then it would be considered a fault.
*Check ball if any of the opposing opponent touched the ball in any part of their body may it be arms hands or fingertips the score will be from the other team.
OFFICIATION OF THE MATCH
A first (or main) referee, second referee, a scorer and two line judges are required to umpire an official game of volleyball. Just like most sports, the main referee upholds the rules throughout the whole game and their decision is final. A volleyball team is allowed to make a formal protest with the scorer. The second referee stands opposite the main referee and is responsible for all substitutions, timeouts and the actions of the scorer's table. The official scorer keeps track of the score throughout the volleyball game and they also note down all the players' names. two to four line judges are needed to govern each game but in this match they have 4 line judges.
ANALYSIS OF THE UAAP MATCH
The match between the Ateneo and La salle is very heated but I can clearly see that the Ateneo team will win because they won the 2 sets of the game and also the last set, I can say that it was heated because their scores are not far from each other for the first set Ateneo got 25 while La salle got 23, second set is 26:24 and the last set is 25:21, all of their scores doesn't have a huge gap in it because both teams are competent and very professional, the Ateneo only got the lead because of their deadly attacks specifically their spikes and also their unexpected drop balls that leaves the La salle team to be flustered and pressured, because of those sneaky attacks the perfect passing of the La salle team is destroyed which leads to the victory of the Ateneo (Lady Eagles).
The link of the video: https://youtu.be/sXYDqXapGKg
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bltngames · 4 years
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SAGE 2020: Indie Games
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SAGE may closed more than a day ago, but thankfully, the website remains up for those who still want to download its games. So even though this article is technically very late, nothing listed here is out of date. The event may be over, but the games live on! Which is honestly a relief, because I think doing ten games per article is taking its toll on me. Normally, when I’d write for TSSZ, I’d do somewhere in the realm of 5-7 games per article, and even that would eventually burn me out. After writing about 20 games this year, I was clearly starting to feel like I was running out of steam. Oh well. We live and learn. Here’s another ten games!
There’s one more article left after this, a sort of “honorable mentions” round-up that will feature much shorter blurbs as I blow through way more games way faster. If I didn’t talk about your game here in these three articles, now’s your chance to let me know so I can say something about it in the final article.
Anyway, onwards to our ten indie games.
Victory Heat Rally
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I’m all for any game channeling the spirit of Sega’s old SuperScaler arcade technology, and Victory Heat Rally is all about that. Everything about this game seems so MY AESTHETIC that my only complaint is that I’m hungry for more. A lot more. This demo is a simple time trial on one race track and I’m itching to sink my teeth into literally anything else this game has to offer. There is an older demo from back in April with more content, but it’s running on a different version of the code base -- this newest demo is significantly improved both in terms of visuals and control. I really don’t have anything else to say about it. There’s not much here, but what’s here is charmingly retro in the style of Sega’s Power Drift, but cuter and even more colorful.
  Sondro Gomez: A Sunova Story
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I had been interested to revisit Sondro Gomez after playing the first demo last year, but I don’t know if I just wasn’t in the right mood for it this year or what, but I kind of bounced off the game this time. To my memory, Sondro Gomez is a kinda-sorta side game in the Kyle & Lucy universe. You may remember Kyle & Lucy as one of a growing number of games coming out of the Sonic fan gaming community trying to break out as an original title. A while ago, the developers announced a partnership with Stealth to use the Headcannon engine to make the game with, something that extended to Sondro Gomez here. The problem is, it feels kind of weird now, and I can’t quite put my finger on why. I think it’s the little stuff -- you don’t get a lot of positive feedback when attacking using your whip (the sound is a bit quiet), and the difficulty balancing errs on the side of caution. I died a couple times in my time playing this newest demo, but I wouldn’t characterize Sondro Gomez as a game that feels challenging. Some of that probably has to do with the fact this is still just a demo, which means you spend a long time fighting the same four enemy types in every single level. There’s a lot of charm to the story and the characters it involves, but that only takes you so far when it feels like you’re doing the same things over and over in the actual levels, you know? Either way, the touched up visuals and the new boss fights are welcome. Interested in seeing what the full release looks like next year.
  Delta Gal
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In retrospect, a Mega Man Legends fan game seems like a no-brainer, doesn’t it? Where Delta Gal has a leg up is in controls. Even considering the era Mega Man Legends was released in, it had very awkward controls. Delta Gal’s response is to embrace standard third person action game controls with a mouse and a keyboard. Now, there is controller support, but even once you get it set up, you have button layout presets like “Bad” and “Almost Good.” Honestly, if you can, just play it with a keyboard and mouse. The demo offers about 30-40 minutes of gameplay, with a bit of the town, a forest section, a cave, and one whole dungeon. Visuals nail the best parts of the Mega Man Legends low-fi aesthetic, colors are vibrant, and the pixel art textures look very good. The town is full of characters with lots of personality, too. A particular favorite being the guy who runs the junkyard who likes to show off by flexing his muscles but then ultimately chickens out when it comes to exploring the cave he discovers. The only downside I’d say is the sound design. The game sounds okay, but some of the music is a little bland, and certain sound effects lack the right kind of punch. Granted, this style of sound design isn’t easy, so I can empathize with the developers in that respect. Honestly, it doesn’t really detract from anything at all, so maybe it’s not even worth bringing up. Either way, good stuff, and I’m looking forward to the full release.
  Bun n’ Gun
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Here’s a cute little game about a bunny in the old west. I’m absolutely in love with the visuals and the music here, but the gameplay is… interesting. Bun isn’t a typical shooter or platformer, thanks to the fact that he appears to only have one arm, which is occupied by his gun. Now you wouldn’t think this would matter, as it’s pretty easy to design a game around only having to jump and shoot, and that’s fair enough. But there’s a strange heft to this character. It takes them a little bit to pick up speed, and it takes them a bit to slow down, and there’s an unmistakable, split-second delay between pushing the jump button and actually jumping. I know enough about this kind of game development that a delay between pushing a button and actually jumping has to be a deliberate design decision, and I split on whether or not I like it. I don’t think I hate it, because it’s pretty easy to get used to the way it feels, but it does mean you’re working with a handicap when it comes to split-second movements. Given the bunny seems to only have one arm, though, perhaps that’s the point. Either way, it’s cute. Give it a look.
  Shield Cat
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I feel like I’ve been over-using the word “charming” to describe games at SAGE this year, but you know what? Shield Cat is charming as heck. People also tend to think it’s reductive to describe things by comparing them to something that already exists, but I say nuts to that, too. Saying “It’s like…” is an easy shorthand, and besides, if somebody is saying your project is like one of their favorite games, it just means they’re giving you praise and might lack the words to accurately describe that praise. Thing is, that’s actually kind of hard to do with Shield Cat. The nearest relative to this game would be The Legend of Zelda, but Shield Cat honestly plays very little like Zelda, beyond having a top-down perspective. Secret of Mana, maybe, with the stamina meters? I don’t know. Regardless, this is a charming (!!!) top down action game where you roam around exploring an overworld and solve light puzzles. It controls well and the aesthetics are nice. Can’t really get much better than that, though I do have to wonder what it is you’re supposed to be doing in this game. It took me about 30 minutes to see everything available in this demo, but there’s no story setup and only the smallest pieces of what could be considered a dungeon. What’s on offer here is interesting enough that I find myself wanting to know more about this world. For example, it’s called Shield Cat, but clearly you’re some kind of ferret. What’s that about? Guess we’ll have to wait and see.
  Prototype N
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I’ve sat here staring into the void wondering what to write about for this game for a long time, because it’s one of those demos that’s just… a solid and fun game that nails exactly what it’s going for. I would say that Prototype N leans a little too far towards the easy side of things, but the third level provided in the demo ramps the challenge up enough to be just about perfect. And, really, that’s it. That’s the game. You get two softer introductory levels to get you acclimated to the controls (which are similar to Mega Man, but different enough not to be a direct clone) and one “real” level to actually give you a bit of a work out. There’s nothing else to really say. This has the vibe of a 1993 or 1994 Capcom game, or maybe something from Data East. Every single part of this game’s presentation is laser-focused on that aesthetic, and it pulls it off flawlessly. Sound design, music, visuals, it’s a bullseye. This game fell out of a time machine in the best way possible. Definitely give it a look.
  Yan’s World
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From a game that nails the SNES aesthetic to this, a game which pays tribute to the Virtual Boy… but not really? I actually became aware of Yan’s World many years ago through a mutual Discord, and it always looked interesting, but simultaneously a little confusing, something that still mostly holds true to this day. Per the game’s own Kickstarter sales pitch, Yan’s World is “stylized as a lost title for Nintendo's Virtual Boy.” I can get down with that, but the game almost instantly breaks its own rule because Yan’s primary method of attack is to shoot a missile from his head that can only be aimed using the mouse. As such, Yan’s World doesn’t have controller support, even though one of the stretch goals currently listed on their Kickstarter page is to make a version that can be played on real Virtual Boy hardware. And, honestly, what’s the deal with this game’s whole… everything else? Why is this kid an onion? Why are the platforms made out of clocks? Why does all of Yan’s dialog make him seem like he’s sort of pissed off when he’s got such a big happy smile? There’s a bit of a hand-wave to suggest the entire game takes place inside of a dream, and for once that actually means throwing logic out the window, I guess. Oh, the missile is a pillow? Fine, whatever. Use it to blast this demonic apple, and then threaten to kill an innocent NPC. It’s a dream! Despite how little sense that makes, it… kind of works? The sprites are big and lovely, the game controls well, and the level design is plenty creative. I can’t fault the game for that, it’s just trying to figure out everything wrapped around the game that feels so bizarre.
  Cosmic Boll
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I don’t know if I really understand what’s going on in Cosmic Boll, but I love to play it just the same. This plays like if Treasure made Dragon Ball Advance Adventure while strung out on cocaine. The end result is pure hyperactive chaos. There is a whole complicated combat system at play here, and a very lengthy in-depth tutorial when you first start the game, but you can figure out a lot of it by just skipping the tutorial and playing the game for real. You can get by pretty easily by just mashing buttons and seeing what happens, and that’s not a complaint, because a lot happens in this game. Like, constantly. It never stops, it never really slows down. You’re always zipping around, spinning and flipping and punching soldiers, explosions everywhere, collectibles everywhere, just utter madness. It’s Sonic the Hedgehog plus Devil May Cry plus Gunstar Heroes and all of it is mixed up in ways you probably don’t expect. All of this is to say that Cosmic Boll is messy and cool and fun and you should probably play it.
  Brock Crocodile
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This is a game I’ve seen a lot of around social media, and it’s nice to finally be able to try it. Weirdly enough, this is the first game all SAGE that has flat out refused to see my controller. For the last few years at SAGE, I’ve been using a Playstation DualShock 4, which typically causes me all kinds of headaches with games expecting an Xbox controller. This year, I’ve been using an 8bitdo SN30+. These things are designed primarily to be used on the Switch, but using a controller macro, you can change it to Xbox or Playstation modes. The “Xbox” mode has served me well so far, but Brock here fails to let me use the controller at all. Fortunately, with only three buttons, Brock manages to be mostly playable on a keyboard. That being said, a lot of this game feels a little bit off. The camera is kind of swimmy, as it's almost constantly in motion trying to get a better angle on what's around you. Brock himself doesn't have a smooth acceleration curve either -- it's more like shifting gears in a car, where you reach one top speed and then click up into the next highest speed. That can work, but Brock changes gears much too quickly and without much feedback, making it look like one jerky acceleration curve instead of two. And then there’s the visuals. Level art looks great, character portraits look great, but I’ve never been the biggest fan of the sprites I’ve seen in this game. Take Brock himself, for example: he’s got insanely thick thighs for some reason but the rest of his body looks thin and wispy, and he stands with kind of weird posture. The good news is, despite these complaints, Brock Crocodile is actually really fun to play. You eventually get used to the game’s control quirks, and the level design and included boss fight are excellent, striking that perfect balance where they aren’t too easy but don’t feel unfairly difficult, either. Plus, even though the cutscenes aren’t skippable (annoying as I was dealing with controller issues), the writing is snappy and the dialog is funny. It may not be perfect, but there’s still a lot to like here.
  Marble Launcher
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Here’s one of those games where you can tell the creator is just starting out making games. And that’s great! These sorts of endlessly complex, winding mazes are exactly the kind of levels I started making when I first got into game development when I was 16 or 17 years old. One could spend hours searching every nook and cranny in these levels, which is simultaneously awesome and exhausting. Thankfully, near as I can tell, nothing FORCES you to go exploring, so if you’d rather just finish the game, it’s easy enough to head straight for the goal. Gameplay is extremely simple, otherwise. You’re a marble, you can attack enemies by bouncing off of their heads, and you have a slam move. That’s it. You might think that with this being a marble game, you’d get real rolling ball physics, but all you get is simple platformer controls. They’re good enough, especially considering how esoteric the shape of the levels can get, but it’s hard not to be a little disappointed. Still, it’s not a bad little game for what it is. Controls a bit better than some of my earliest attempts at game development, too.
Thirty games total! That’s a lot of games to talk about. And there’s still more to come, so stay tuned for that.
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terryblount · 6 years
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New gameplay trailer for DiRT Rally 2.0 showcases stages and cars
Codemasters has today released the latest trailer for DiRT Rally 2.0, showcasing the pace, intensity and thrill of playing through FIA World Rallycross Championship events. Alongside all the traditional rally content in the career and historic rally modes, Dirt Rally 2.0 will launch with eight tracks from the 2018 FIA World Rallycross Championship, including new locations to the series: Mettet, Silverstone and Circuit de Barcelona – Catalunya.
Four different classes of rallycross cars will be available at launch in DiRT Rally 2.0: the official FIA World Rallycross Championship Supercars, RX2, RX Super 1600s, and RX Crosskarts. New Supercars to the DiRT Rally franchise include the GCKompetition World Rallycross team’s Prodrive-built Renault Megane RS RX, the Audi S1 EKS RX quattro, and 2018 FIA World Rallycross Champion Johan Kristofferson’s PSRX Volkswagen Polo R Supercar.
Paul Bellamy, Senior Vice President of IMG Motorsports, the promoters of the FIA World Rallycross Championship, said:
“The partnership with Codemasters gives us the chance to inspire the next generation of World RX drivers through our engagement with Codemasters’ vast gaming community.
With the release of DiRT Rally 2.0, which features eight FIA World Rallycross tracks, we are able to provide players with more world-class rallycross content than ever before.
The innovations Codemasters have brought to the game through enhanced visual effects and the introduction of weather conditions, and the Joker Lap, really does put fans firmly at the heart of the action.”
Jonathan Bunney, SVP of Publishing at Codemasters, added:
“Working so closely with IMG and World Rallycross has enabled us to create our most accurate World Rallycross experience. Working with official reference data from tracks, having great relationships with race teams and close access to the incredibly talented drivers gives us amazing insight into this really exciting and accessible sport. We are extremely pleased to have eight of the World Rallycross tracks in the game, with more to come in the post launch service.”
Further World Rallycross circuits and vehicles will arrive post-launch via DiRT Rally 2.0’s seasonal content, including the introduction of the Group B Rallycross class.
Rallycross will also form as part of DiRT Rally 2.0’s online multiplayer offering, giving players the opportunity to race wheel-to-wheel with their peers in eight-player online sessions. A new Rallycross Championship mode has also been added to the game, so players can choose to focus their experience on multi-car racing. Players will have the ability to jump into their favourite driver’s car and go through the full heats, semi-final and final structure of an official FIA World Rallycross event in their bid for victory.
Dirt Rally 2.0 is currently planned for a February 22nd release.
Enjoy!
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New gameplay trailer for DiRT Rally 2.0 showcases stages and cars published first on https://touchgen.tumblr.com/
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junker-town · 7 years
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Let’s replay 25 classic football games with ‘ESPN NFL 2K5’
Classics on classics on classics on classics.
A long, long time ago in 2004, the sports gaming world welcomed a classic.
ESPN NFL 2K5 was released, and football gaming fans have cherished the game for well over a decade. From the cool game modes like First-Person Football that allowed you to view the game from a player’s helmet to the ability to get a phone call from Carmen Electra challenging you to play against her in football, the gameplay, announcing, and ESPN integration made this a complete video game.
One of my favorite game modes was ESPN’s 25th Anniversary. To celebrate, ESPN took 25 scenarios from classic games and turned them into replayable levels so that we could have both a challenge and learn some NFL history in the process.
I decided to play all 25 levels and try to defeat them all without cheating to analyze how difficult each one is. My esteemed colleagues have also decided to chip in with their personal recollections of each game. We also talked with fans about what the classic football moments meant to them.
So for the younger crowd, sit back and learn some NFL history, and for those who do remember these games, feel free to comment on your personal experiences!
Classic name: The Ice Bowl
Teams: Dallas Cowboys vs. Green Bay Packers
Video:
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Play as: Packers
Difficulty: Easy
Luckily, you get to replay one of the coldest football games ever from the comfort of your humble abode. You have a lot of time to complete the drive and win the game. You shouldn't be in a rush to finish this one.
Staff notes:
Go to any neighborhood Wisconsin bar on a Sunday, and you’ll find at least one old man or woman, body pickled by decades of Korbel brandy, who will bring up the Ice Bowl without provocation during that week’s Packers game. Few games hold the combination of Green Bay victory and hometown pride over the elements like this 50-year-old win against the Cowboys.
When you listen to the stories, you’ll assume some of the details have been exaggerated (“It was 35 below! Tom Landry’s thumb snapped off!”), but you can’t really know for sure. - Christian D’Andrea, SB Nation
I saw it live in living color on CBS. I can't remember much at all about the Ice Bowl, except the way it ended with the Cowboys' defenders slipping on the frozen surface as the Packers scored the winning points. But I do very clearly remember what it meant to Cowboys fans. Although they didn't win the game, getting there was sort of a coming out, and taking Green Bay to the end of the game proved that this expansion team from Texas belonged with the original franchises.
Don't forget: This was just four years after the Kennedy assassination in Dallas, and the city and region were still recovering from the stigma of that horrific day. For many, this was a turning point, not just for a young sports franchise, but for the self respect of a whole city. It was just one of many steps in recovering, but it was an important one. And it was the beginning of the Landry run of playoff success. On that day, in truth, the Dallas Cowboys came of age, even in a loss. - Tom Ryle, Blogging the Boys.
I watched it, but that is so long ago the only thing I remember is what has been shown on replays over the years! Sneaking in on fourth-and-1 having failed three times and with the game on the line was a gutsy call by Vince Lombardi and a heartbreaker for Bob Lilly and the Dallas Cowboys. Can't win the big one was the slogan that attached to the team until they destroyed Miami in Super Bowl V, when Lilly finally got to smoke his victory cigar.
I always know how long I've been following the Cowboys, because it started with those first two Super Bowl years and the NFL Championship showdowns with Green Bay. That rivalry is still going strong. - VAfan, Dallas Cowboys fan
Classic name: The Heidi Bowl
Teams: Jets @ Raiders
Video:
youtube
Play as: Raiders
Difficulty: Medium
You have a choice to either tie with the field goal or go for the win. It's your choice. This level isn’t hard, but it isn’t a walk in the park either. If you play your cards right, you won’t have any trouble completing this level.
Staff notes:
Just a few weeks later, these teams played another classic as the Jets got revenge in the AFL Championship Game. That game also was not shown live in New York. It’s amazing how much great football local fans didn’t see between these teams in 1968. - John Butchko, Gang Green Nation
Classic name: Merry Christmas Miami
Teams: Dolphins @ Chiefs
Video:
youtube
Play as: Dolphins
Difficulty: Easy
You start off receiving the ball with a seven-point deficit in the fourth quarter. You should have no trouble winning this game. You have Dan Marino. You can do this.
If you tie and go to OT it's sudden death and not the new Iftheykickafieldgoaltheotherteamhasachancetokickthefieldgoal rule.
Staff notes:
Ed Podolak’s 350 all-purpose yards, which was a postseason record, was all for naught. It’s incredible this game still stands all these years later as the longest game in NFL history. -Joel Thorman, Arrowhead Pride
Classic name: The Immaculate Reception
Teams: Raiders vs. Steelers
Video:
youtube
Play as: Steelers
Difficulty: Super Difficult
This is truly a miracle when you think about it. You have no timeouts and 22 seconds to get in either field goal range or score a touchdown. You have Terry Bradshaw running things and solid receivers on both sides, so you're not completely out of luck. But you're going to have to be smart about how you do this or you will be here for a while.
If you are lucky enough to make it into field goal range, keep calm; don’t let the wind distract you and make the field goal.
I said MAKE the field goal.
Dude.
That’s better.
Staff notes:
In Pittsburgh’s first-ever playoff victory, it took every second for the game to get the job done. In what has become the greatest, and possibly most famous, play in NFL history, there is a reason Franco Harris has a statue of this play at the Pittsburgh International Airport. Everyone remembers Bradshaw scrambling, throwing over the middle, the debate of Frenchy Fuqua potentially making first contact with the pass, and as the ball careened to Harris, the rest is history. - Jeff Hartman, Behind the Steel Curtain
Classic name: The Sea of Hands
Teams: Dolphins @ Raiders
Video:
youtube
Play as: Raiders
Difficulty: Easy
You have no timeouts left, but you do start inside the Dolphins 10-yard line and have the full playlist at your disposal. You'll be fine; this isn't that hard of a level.
Score the TD, then do your dance.
Classic name: The Final Comeback
Teams: Washington @ Cowboys
VIDEO:
youtube
Play as: Cowboys
Difficulty: Hard, but not impossible
This one is difficult because of the time restraint, but you have a QB with a rocket arm and some WEAPONS.
If you score quick enough then you don't have to use an onside kick. You have a fast punt returner that can make some plays. The second drive is less stressful in my opinion because you know that you only have to score one more time.
Staff notes:
After Washington had demolished the Cowboys a month earlier, this was the sweetest revenge for Cowboys fans. We won the NFC East and helped knock them out of the playoffs. Unbridled joy! Bonus satisfaction as Harvey Martin threw a funeral wreath into Washington’s locker room after the game, a wreath that had been sent to the Cowboys facility earlier in the week, supposedly from a Washington backer. - Dave Halprin, Blogging the Boys
Classic name: The Aints Biggest Choke
Teams: Saints @ 49ers
VIDEO:
youtube
Play as: 49ers
Difficulty: Pretty Damn Hard
This is one of the more challenging games on the spectrum, and this comeback is hard to pull off because instead of 15-minute quarters you get five-minute quarters. You might feel the need to get creative with this one.
Notes:
A couple things about that time period. The bagheads were like the worst team in football, where we had been the second worst. We had pretty much sucked for five seasons, where the bagheads had sucked since entering the league. They had some very good players on offense, but nothing on defense, and they had a terrible head coach.
Since inserting the young QB as starter a handful of games before, you could see little flashes giving some hope. This was another, where we put things together in the second half, great TD from Dwight Clark, another from Freddie Solomon. It was kind of like, yeah that was great, a win’s a win, but it’s still the bagheads. - az9rfan
Classic name: Longest Playoff Game Ever
Teams: Chargers @ Dolphins
VIDEO:
youtube
Play as: Chargers
Difficulty: Easy
Unlike the other levels where you have to come from behind to win, you're given a 24-point lead in this challenge. If you somehow blow this lead, you should stop playing and sell your console. Your quarterback and halfback are both a 90+ rating. This is all you.
Staff notes:
Arguably the most entertaining NFL game ever played. Air Coryell at the height of its glory. Longtime backup QB Don Strock comes off the bench for MIA, trailing 24-0 in the first half, and rallies MIA to 24-17 at halftime on a hook and ladder. By the fourth MIA has a 38-31 lead. HOF QB Dan Fouts leads a late TD drive, followed by a blocked MIA FG attempt to force overtime.
In OT, Rolf Benirschke misses a chip-shot FG, and MIA has a second FG blocked. Benirschke gets a chance at redemption and doesn’t miss. HOF Kellen Winslow catches 13 for 166, a TD, a blocked FG, and is cramping in the heat so badly he has to be carried off the field. - Jeffrey Siniard, Bolts from The Blue
Classic name: The Catch
Teams: Cowboys vs 49ers
Video:
youtube
Play as: 49ers
Difficulty: Easy unless your defense is trash.
You have two plays to score with a great QB (Joe Montana) and a solid wide receiver core, and you only need 6 yards. There are way harder levels to play in this game. You don't have any timeouts, but that shouldn't be a problem. If you score quickly you have to worry about the Cowboys’ comeback because all they have to do is get into field goal range. I'd suggest shaving some time off the clock with a run play if you're not good at defense.
Notes:
If you had watched the team all year, this wasn’t terribly anti-climatic. Our defense was awesome, offense was good and made plays when they needed to. I was at home, watching with my youngest son who was 10 at the time. My wife at the time had bought him a Cowboys jacket in ‘76, and after they won in ’77, there was no turning him back. So this was gonna be good. Game see-sawed, which gave us both opportunities to rub it in. They score late in the fourth to take a 6-point lead, he’s jumping and screaming all over the place, game over, crap like that.
Still over three minutes left, I tell him, "we got ’em right where we want ’em." Joe marches ‘em down the field, Dwight Clark makes the catch, I go nuts. He gets up, runs to his room, slams the door. I’m like, “wait a minute, it’s not over yet.” He’s not hearing it, in his bed with pillow over his head shedding a few little tears. I try to offer a little comfort/hope, but I gotta go see the rest of this. In the melee after the game, what I remember most was Lawrence Pillers making mud angels on the sideline.
The thing is, very few people can fathom how atrocious this team had been for a very long time prior to ‘81. The field was cement with patches, ugly as sin. The team played down to that level on a routine basis. ’81 was like rising up out of a sewer we’d been in for years, and finally breathing fresh air.
And it wasn’t due to some No. 1 overall pick magic bean QB, or magic bean WR. It was a stud defense that came together in one year, a bunch of guys on offense that could execute a scheme together. Out of those players that had been not much the year before, turned into three pro bowlers on offense, 2 first team all pro’s and three pro bowlers on defense. it was a great time. - az9rfan
Classic name: Greatest Washington Comeback
Teams: Raiders vs. Washington
VIDEO:
youtube
Play as: Washington
Difficulty: Super hard
This comeback is a tough one. You start on your own 13 down not 14 points, but 15. As with most of these levels here, the offensive line seems to not care about the health and well-being of the quarterback or running back. It's literally like that time in the Adam Sandler version of The Longest Yard where they stop blocking for him.
You're going to have to go for two at least once. (Twice if you're daring.) You're given two good wide receivers, but since this game gets drop happy you can't just expect them to make these outstanding plays for you all of the time ... or even get them the ball.
Classic name: The Drive
Teams: Broncos vs. Browns
VIDEO:
youtube
Play as: Broncos
Difficulty: Medium
This one is in the middle of the spectrum due to Jon Elway's ability to scramble. We all know that in video games, scrambling quarterbacks are king, and Elway gives you that added element that makes this level easier than some of the other ones that involve a drive. You have the option to play for the tie, but if you're like me and you listen to the bad coach conscience, you go for the win right there.
I'd be a terrible coach.
Staff notes:
Remember when beating the Browns was considered an accomplishment? Like half of John Elway’s legacy is based on this one fact, which feels somehow dirty today. - Christian D’Andrea, SB Nation
Many kids turned Broncomaniacs this day. I was one of them. I was too young to care too much about football when there were G.I. Joe’s to play with, but when there are a dozen adults in the room going crazy with each play, I began to watch. I saw The Drive. And then saw every Broncos game I could ever since. - Tim Lynch, Mile High Report
I saw this request and said “Fuck that, I'm not reliving that shit pile of a game where some horse-toothed bastard goes down the field.” - Matt Wood, Dawgs by Nature
Classic name: The 2-second miscalculation
Teams: 49ers vs. Bengals
Play as: 49ers
Difficulty: Fairly easy, but it may take you a few tries.
As hilariously sad as this level is in real life, it's going to take you a couple of tries in this game. It's not like you have an all-time QB-receiver combination at your disposal.
Oh shit, it's Jerry Rice and a store-brand Joe Montana. How convenient.
While Rice being on the team is a big help, I actually found A to be open more often. If you do plan on only targeting Rice (and I don't blame you), make sure you figure out where he is on the field before you snap the ball. He pops up in different places depending on the play call.
Classic name: Same old Bucs
Teams: Bucs vs. Cardinals
Play as: Cardinals
Difficulty: F**cking impossible
You want me to score 26 points in five minutes? This is just hell. Forget about not letting the Bucs offense score, because this is about not even letting the Bucs offense take the field because you don't have time for it. I'm not going to lie. I threw my controller a couple of times back then. Softly because of the controller was on a cord.
If anyone ever told me in person that they beat this level not on rookie and not with the penalties turned off (you ain't slick) I still wouldn't believe you. Your QB is 92 over. That's cool. YOU'RE STILL DOWN 25 IN THE FOURTH QUARTER. You have to be an absolute deity at onside kicking to get the ball over and over again with the time limit that you're given. I totally understand if you still haven't. You have to average five points a minute just to tie the game. I don't blame you fam.
Staff notes:
NFC South teams and 28-3 leads, amirite folks? - Christian D’Andrea, SB Nation
In many ways that Nov. 8 in St. Louis was a microcosm of what it meant to be a Bucs during the Ray Perkins era. The Bucs had lured Ray Perkins to replace the atrocious Leeman Bennett after consecutive 2-14 seasons. The Bucs were on the road and that meant the game would be broadcast on local TV, which never happened for lowly attended Bucs home games. To make it better, the team was winning for the first time since 1981: Only the defending champion Bears were ahead in the NFC North, and a playoff spot looked like a real possibility at 4-3. The future looked bright, too, with Vinny Testaverde waiting to take over as the savior of Tampa, and that interception-prone bum Steve Young traded to the 49ers for a second-round pick.
Perkins looked like a genius for three quarters against the Cardinals, exploiting their lack of speed at linebacker. James Wilder and Jeff Smith routinely turned checkdowns into big gains, combining for 130 yards in a 3-yards-and-a-cloud-of-dust era. Quarterback Steve DeBerg danced on the field, Bucs fans like myself danced in front of their TVs, and the Cardinals got agitated. Tampa would enter the fourth quarter up 28-3.
And that’s when life as a Bucs fan in the 1980s happened. Instead of continuing to rely on speed, Perkins tried to outmuscle the Cardinals. Instead of blitzing, they started to play soft, off coverage. Wilder fumbled on an exceptionally obvious running play, and suddenly the Cardinals were down by just 11 points. The Bucs then tried to run out the clock, and instead found themselves down 31-28. DeBerg would give the Bucs one final shot from the 36-yard line, but the wind got into Donald Igwebuike’s kick and it hit the crossbar.
With it fell the Bucs season, as they wouldn’t win another game. Safety Ron Woods criticized his teammates’ effort on defense and was never allowed to suit up again. Perkins turned into the great dictator and would go to spiral out of control, at one point punching a player. He spent the rest of his four seasons in Tampa benching and then unbenching players, losing control at times, and laying blame everywhere but with himself. - William Malzone
Classic name: 49ers do it again
Teams: Bengals @ 49ers
VIDEO:
youtube
Play as: 49ers
Difficulty: Easy. You have Jerry Rice.
This is a 92-yard drive, but don't worry because you have GOD MODE JERRY RICE. Seriously you're given Rice. He's given a 100 overall rating. Or use him as a decoy and throw to his other weapons like say the tight end? This is a straightforward one compared to the dream-crushing level I just talked about. How do you blow a 25-point lead in one quarter? ONE QUARTER?! HOW?
Notes:
In retrospect, what seems so foreign these days about the memories of that game was watching them get the ball back with three minutes left inside their own 10-yard line, and yet still knowing — absolutely, unshakeably KNOWING — that they were going to pull it off. I knew it, my dad knew it, everybody else on our living room couch knew it. Uncle Mike knew it, and he had been asleep in the recliner since halftime. Everyone in the stadium knew it (even if half of them weren’t happy about it). Even Sam Wyche knew it.
And that’s what made it such a masterful work of art and so incredible to watch: They just couldn’t stop it. It was like watching a perfectly choreographed dance with just enough drama: Things go well, there’s a setback, then a big teasing false finish to heighten the anticipation, and finally the big finale, which—even though we all knew it was coming—brought forth such an eruption of celebration throughout the Bay Area that we’re fairly certain it prepped the San Andreas fault for Loma Prieta. In the aftermath, my hands were sore from high-fives, my ribs hurt from the hugs and my eyes were stinging from joyful tears, along with a few somber ones after watching Bill Walsh break down in the locker room.
It was incredible, and even after the curbstomping they put on the Broncos the next year, or Steve Young’s masterpiece in 1994, or the "Bummer" comeback, or even The Catch II, the closest I’ve come to how I felt after that play was watching the Vernon Post to beat the Saints, and it still didn’t quite compare. But it was close. - StripedKramer
Classic name: Wide Right
Teams: Bills vs. Giants
VIDEO:
youtube
Play as: Bills
Difficulty: If you can kick, you good. Easy.
Just get in field goal range and don't blow it am I right? You're QB/WR/RB core is crazy good ratings wise. You also have three timeouts and the two-minute warning.
Staff notes:
This all-New York Super Bowl is the first I can remember watching in my life. It was a much bigger deal just to be awake at 9:30 that night, but I remember the sense of bewilderment as Scott Norwood’s game-winning kick sailed wide right. No one at my parents’ viewing party had much of a stake in the game, but everything went quiet for those brief seconds the ball flipped toward the uprights — and then everything got louder than ever. - Christian D’Andrea, SB Nation
It was heartbreaking for me as a kid to watch my favorite team lose like that. As the 25th anniversary has come and gone and more people look back on the game, Bill Belichick really did a masterful job as the Giants defensive coordinator, but Buffalo had opportunities they needed to capitalize on. Bills fans chanted and cheered for Scott Norwood when the team returned home. No one blames him for the loss, and those Super Bowl teams are still revered in town. - Matt Warren, Buffalo Rumblings
Classic name: Houston's hearts Ripped out
Teams: Oilers vs. Broncos
Play as: Broncos
Difficulty: Medium
God Mode Elway strikes again. All jokes aside, having a quarterback as good that can scramble as well is a good help. It's a 98-yard drive, but Elway is a good in these classic levels, so you should be OK.
Staff notes:
I became a Broncomaniac during The Drive, but it was The Drive II that I was able to fully appreciate. Converting two fourth downs in the final two minutes in the AFC Divisional Round. It was clutch. It was John Elway. I lost my voice and ran around the house like a crazed boy from Lord of the Flies. - Tim Lynch, Mile High Report
Classic name: The Two TD comeback on KC
Teams: Chiefs vs Broncos
Play as: Broncos
Difficulty: Medium
Compared to the other ones, this is sort of a tame level. However, this is still a challenge. You're given 3:30 and John Elway (again) in the nice orange jerseys.
Staff notes:
No Way Elway! Too bad, Chiefs Kingdom ... Elway is still your King. - Tim Lynch, Mile High Report
Elway is enemy No. 1 in Kansas City. This is one of many, many games in which he broke our hearts. - Joel Thorman, Arrowhead Pride
Classic name: The Biggest Comeback Ever
Teams: Oilers vs. Bills
Play as: Bills
Difficulty: Hard as hell, but not as hard as the ‘Same Ol’ Bucs’ level
This level is already hard, and it's even harder when you realize that they only give you five-minute quarters to do so. You have to be perfect; you can't afford to level the Oilers score again. The more times you try to defeat this level, the more frustrated you are with the real-life Houston Oilers for somehow blowing a 35-3 lead. You are given five-minute quarters. How. This might take you days, weeks or months. This took me a long time to defeat on a respectable difficulty level and because of this I forever hate the Houston Oilers/Tennessee Titans.
Staff notes:
What a classic game for Bills fans, but most people don’t know it was blacked out in Western New York. I didn’t see the game until years later on DVD. I listened to it on the radio like so many fans. It’s still the most well-attended game in Bills history as easily 250,000 people claim to have been there that day to see it with their own eyes. In fact, a large number of fans left the January game to head to the parking lot only to storm the gates and re-enter when the Bills made their own charge. - Matt Warren, Buffalo Rumblings
Classic name: The Heartbreaker
Teams: Broncos vs. Chiefs
Play as: Chiefs
Difficulty: Medium
You start this level returning the kickoff. Your second-string QB has a higher rating than your first-string quarterback. Your running back is impressive, and you have a good receiver followed by other decent options. Unfortunately, you don't have enough time to afford running the ball.
Staff notes:
If I had to pick my favorite Broncos loss of all time, it would be this game. Watching it, it just felt like I was watching something that would be one for the ages. It was special to see Joe Montana and John Elway go up and down the field in an instant classic. - Tim Lynch, Mile High Report
There is an entire generation of Chiefs fans who are fans because Montana came to Kansas City and this is the instant classic everyone thinks of. You can say “Montana Magic” to anyone in Kansas City and they will go right back to this Monday night game. Two Hall of Famers going at it in primetime with a dramatic ending. It doesn’t get any better than that. - Joel Thorman, Arrowhead Pride
Classic name: The Colts’ Collapse
Teams: Colts vs. Bills
Play as: Bills
Difficulty: Medium, but you have time.
Another Bills comeback? Fine. Ugh. This one is in 1997. You're given three quarters to work with, so while you're still in a deep hole, at least you have more time to chip away at the lead, unlike the Bucs-Cardinals one which I'm still mad about. I'm petty and I don't care. Not having to depend on the air attack is always a relief.
Staff notes:
This game is clearly overshadowed in Bills lore by the team’s Wild Card comeback a few years prior. A former player told me head coach Marv Levy’s speech at halftime included a Booker T. Washington quote that rallied the guys; 'Character, not circumstance, defines the person.' Levy was the perfect leader for those teams. - Matt Warren, Buffalo Rumblings
Classic name: The Super Bowl Drive
Teams: Packers vs. Broncos
Play as: Broncos
Difficulty: Not that hard
This is one of the few levels that start out with the game tied. Once again you're given God Mode Elway and you're already on the Green Bay 49. When you do score, you have to stop Brett Favre from getting you back. Simple enough right? Even if Favre does score you still have Elway the God to deliver you from evil.
Staff notes:
Everyone was rooting for Elway to get the monkey off his back and win his first Super Bowl — especially seeing as Favre had earned his the year prior. Watching him helicopter his way to a first-and-goal situation gave the world the iconic Elway highlight we somehow still can’t escape. Do us all a favor on this one and just slide for the first down. - Christian D’Andrea, SB Nation
Growing up in Northern California the late ‘80s and early ‘90s, it was brutal being the only Broncos fan around. So when the Broncos finally won it all, it was a moment that I’ll always cherish as a fan. I still get goosebumps when I watch the game. - Tim Lynch, Mile High Report
It was supposed to be a glorious repeat for the Packers, a hearkening back to their back-to-back wins in Super Bowls I and II. The Green and Gold were dominant most of the year, but just a bit less so than in 1996. The fans — myself included — were overconfident, and it seemed the team thought it was just going to be a walk in the park. Then Terrell Davis and John Elway happened. I can still remember a certain 10-year old sitting on the living room floor in disbelief. - Evan “Tex” Western, Acme Packing Co.
Classic name: A Yard Too Short
Teams: Rams vs. Titans
Play as: Titans
Difficulty: Easy
You have one play to win a Super Bowl for Steve McNair. You score the touchdown ...
and then kick the field goal for the tie ...
SIKE I LIED
Classic name: Vinatieri Strikes again
Teams: Rams vs. Patriots
Play as: Patriots
Difficulty: Medium
We've reached the young Tom Brady era. In this level, you have a chance to use the 86 overall Tom Brady OR the higher-rated Drew Bledsoe, who is the backup because of the Tom Brady origin story. Just get the ball to Vinatieri’s range.
and watch him work!
Staff Notes:
My favorite part of the Patriots final drive is John Madden saying that New England should just play for overtime, and then watching Tom Brady chip his way down the field and into field goal range. When you watch the drive over again, now with 17 years of Tom Brady in our minds, it makes sense. It’s the same Brady that you see come back against the Atlanta Falcons. No fear. No panic. He’s simply a machine. - Rich Hill, Pats Pulpit
Classic name: The Botched Snap
Teams: Giants vs. 49ers
Play as: 49ers
Difficulty: Medium
Not the hardest level in the "How did they blow this lead" category. This is actually a three-possession game if you convert on 3/3 attempts. It's your risk to take, though. You have a Hall of Fame-caliber wide receiver in Terrell Owens and a Jeff Garcia who has scramble capabilities. You have to contain Jeremy Shockey and Tiki Barber, so this is no cakewalk.
Staff notes:
When the 49ers fell behind 38-14 in the third quarter, I decided to get up and walk around our coffee table during the 49ers next drive. I just couldn’t sit there. The 49ers scored a touchdown and converted the two-point conversion. Suffice to say, I walked around the coffee table for the rest of the game. I’m sure my superstition didn’t swing the game, but you can’t prove it didn’t! - David Fucillo, Niners Nation
Classic name: 4th and 26
Teams: Packers vs. Eagles
Video:
youtube
Play as: Eagles
Difficulty: Medium unless you get bailed out.
This one looks difficult at face value, but there is a workaround to this level. Yes, a fourth-and-26 is difficult to convert; however, if you can draw a defensive penalty this level gets infinity easier. This level would have earned a harder rating if not for this workaround, but with that being said this is still going to take you a couple of tries either way.
Staff notes:
Fourth-and-26 will live on forever in Philadelphia history. The Eagles simply had no business converting that play. I remember having no faith they could do it. After two straight years of losing in the NFC Championship Game, the Eagles were about to choke again and get bounced at home in the Divisional Round.
But then it happened. Donovan McNabb hit Freddie Mitchell RIGHT at the first-down marker. It couldn’t have been closer. There are even some Eagles players who will privately admit they didn’t think he got it. But he did, and it was glorious. The crazy thing is that Mitchell was a big bust in Philly but he made some of the most memorable plays in franchise history. That was one of them. - Brandon Lee Gowton, Bleeding Green Nation
F****ing 4th and 26. That down and distance still makes Packers fans cringe.
That Packers team had the best offensive line and running back in football, and they blew it. But while most people will remember Freddie Mitchell’s catch to keep that drive alive, I remember two other things vividly. The first was middle linebacker Nick Barnett dropping only about 15 yards deep in zone coverage on that play instead of carrying his coverage to the first-down marker, where he could have been in position to break up the play. The second was the fact that this game went to overtime, and the defense got a three-an-out on the Eagles’ opening possession.
However, on the Packers’ only offensive snap of the extra period, Brett Favre threw a terrible, terrible interception, and Philly put the game away. That game exemplified the biggest problem with Mike Sherman’s tenure as head coach: He couldn’t rein in Favre from making some awful decisions, even when he had one of the league’s best running games at his disposal.” - Evan “Tex” Western, Acme Packing Co.
0 notes