Tumgik
#Ville kallio
xxhwoarangxx · 1 year
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Collection of works by Ville Kallio (Creator of Cruelty squad)
Ville captures the violence of the corporate world.
252 notes · View notes
saltyspitoonz · 10 months
Text
Mr kallio
Tumblr media
18 notes · View notes
backstib · 6 months
Text
Tumblr media
Me and who
7 notes · View notes
grrl-bubble-acid · 1 year
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Tresor
51 notes · View notes
lechoarts · 9 months
Text
So is like nobody from the Cruelty Squad Fandom on Tumblr going to talk about a new game by Consumer SoftProducts/Ville Kallio that's recently been announced?
7 notes · View notes
torson · 1 year
Text
Tumblr media
16 notes · View notes
terorismus · 1 year
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Cruelty Squad by Ville Kallio/Consumer Softproducts (2021)
4 notes · View notes
pisspukemaggotshit · 1 year
Text
gorbino s quest
3 notes · View notes
tothepointofinsanity · 2 months
Text
Tumblr media Tumblr media Tumblr media
The body is just hardware for the soul.
Heavily inspired by artist Ville Kallio’s drawings as well as Armored Shell Nightjar.
695 notes · View notes
txttletale · 10 months
Text
I have this image stuck in my head of my body being riddled with machine gun fire as a sort of final cyberneticisation. Total opening up of the body to external flows. That's how I'd like it to feel when you use a computer, hands melting into the keyboard, the screen as a meat grinder pushing you out into the world in meat string format.
— Ville Kallio, Island Island interview
132 notes · View notes
cryptid-catnip · 2 months
Text
piracy (especially of games) is cool and based because under late capitalism you don't really own anything
all the steam games you buy for instance are not actual copies of the game, just a revocable license to play it
which is why I find it unfathomably based when developers like dennis whedon and jonaton soderstrom (creators of hotline miami) and ville kallio (creator of cruelty squad) say "yeah you can pirate hotline miami/cruelty sqaud idfc"
Hell, dennaton went out of their way to put hotline miami on pirate bay after learning that the version being circulated was pretty shitty and buggy
moral of the story? piracy is based, you should do it
23 notes · View notes
xxhwoarangxx · 1 year
Text
Tumblr media Tumblr media Tumblr media
Venmo Combat - Ville Kallio
15 notes · View notes
saltyspitoonz · 10 months
Text
Tumblr media Tumblr media
Some Ville Kallio doodles and le epic rare cruelty squad cut scene!!
18 notes · View notes
brouzoufgainer · 3 months
Text
Tumblr media Tumblr media Tumblr media
Kallio, Ville. Venmo Combat. 14 Sep.-5 Oct. 2019, SIC Gallery, Helsinki.
11 notes · View notes
e3khatena · 9 hours
Note
What're your top 4 favourite games of all time?
I actually pretty recently went through my Top 25 on Twitter but that's mostly a contextless image with no words to it, so I do wanna spend a little more time to highlight my four favorite games (1024 words):
4. Earthbound (SNES, 1995)
Tumblr media
Earthbound is a truly superb JRPG, with a kitsch and a camp to it that feels simultaneously cheesily-dated and timeless to boot, with a charisma and world that's ripe for exploration, from a guy who is a master craftsman of compelling stories. This is by far my favorite game to actually play in the SNES' library.
3. Hypnospace Outlaw (PC/XBO/PS4/Switch, 2019)
Tumblr media
Back-to-back 90s-flavored games with phenomenal storytelling, Hypnospace Outlaw is a game about playing the moderator of an alternate timeline's niche corner of the Internet. Users on Hypnospace create webpages with their mind so they can hang out and be productive while asleep, and the characters are deeply nuanced with tons of personal details and secrets in tow. It's fun to be an enforcer and track down cases, but it's just as fun to go down the rabbit hole and follow links, and your curious nature is handily rewarded with shortcuts, hacks to be a better enforcer, fun Angelfire/Geocities webpages with MIDIs or ripped MP3s for backing music, and an utterly stellar story of corporate mismanagement, cover-ups, and an attempt to pin this universe's Y2k bug on an innocent kid that makes up the game's final act, a retrospective as you work to archive Hypnospace for modern audiences and tie up any loose ends. Jay Tholen's world is eclectic, surreal, and so oppressively 90s that you *will* listen to their fake Linkin Park on its own long after you play this.
2. Hot Dogs, Horseshoes, & Hand Grenades (PCVR, 2016-)
Tumblr media
Rust LTD's range simulator/physics sandbox stands out as one of the defining games in PCVR spaces. Being the brainchild of developer Anton Hand and having been in incredibly active development for eight years, H3VR's dedication to the craft of firearm simulation is matched with a quirky, lighthearted sense of humor that extends into the enemies; sosigs bleed mustard* and say cheesy one-liners or compliment the player before exploding into meat, and Anton's strict adherence to not including real-world human enemies or gore extends to the lore explanation of the seemingly endless number of enemies being a giant meat grinder and casing stuffer that brings units to life. This has pissed off *tons* of fans of other VR FPSes, but I've been long enamored with Anton's realization that what people want from gore (satisfying particles and deformation, cathartic violence) can be done super cheaply and in an approachable manner for all-ages while still maintaining a very strong network of AI pathing and handling systems.
Even if you aren't fighting the enemies, the game's core simulations are still fun to engage with, with lovingly rendered guns that let you see their specific oddities, effectively digitally preserving over 500 firearms, both real and fictional (including a handful of pop cultural pieces like the guns from Robocop, Blade Runner, and Team Fortress 2 in an official collab with Valve) and their inner workings while giving you an expansive sandbox for building scenarios, be they IPSC-style accuracy trials or a simple bed of targets to plink at. Anton still updates this game weekly, working on things like night vision goggles/scopes, thermal cameras, and a Hitman-inspired ImSim mode. Despite this, Anton still does not see the game as a 1.0 finished build, and has plans to continue updating the game for a long while to come.
Cruelty Squad (PC, 2021)
Tumblr media
There is no other game like Cruelty Squad, man. Its roots lie in underground artist Ville Kallio, a Finnish creator of the strange, surreal, and visceral. So much of Kallio's art centered around video games and they way they depict and discuss violence, and he took his work to its logical conclusion with an Immersive Sim unlike any other. The visuals are garish, the music is shoddy, the maps are nonsensical with a bizarre fetishization of ad-soaked dystopia, and does a great job of putting you into the headspace of the depressed former Death Squad member Empty Fuck, who finds himself becoming a gig economy worker settling petty corporate disputes for his former boss with the aid of a slew of lethal, stupid weaponry.
For your trouble, you're paid out a pittance, so most of your income has to come from side hustles. Gibbing enemies lets you harvest their organs, which is fantastic for you as modern medicine has made death a thing of the past, stitching cadavers back to life and saddling them with medical debt. If you're not fishing or playing the incredibly volatile stock market that experiences a short squeeze that reaches MOASS levels, you're organ harvesting, which also nets you an opportunity to steal a fallen foe's weapons after you scoop up his liver and kidneys, as you can only get new guns by carrying them out with you on a successful hit. The game takes you to cultist lairs, cushy offices with armed guards, a bombed out nightclub in Helsinki created in the aftermath of a chemical weapons attack to blockbust the district, and straight up to Cruelty Squad HQ to confront the balance of life and death in the world.
Tumblr media
Cruelty Squad is truly so beautiful in its unabashed ugliness. The NPCs complain about their life and financial woes while their bosses gamble the extracted value of their labor on buying new yachts, advertisements for the game's brands are everywhere, and though the wealthy bourgeois are free to flaunt their wealth and perversion, the common prole finds themselves in a constant loop of being caught in the crossfire of mass shootings and waking up an instant later with discharge paperwork and a hospital bill. Kallio has made a truly chaotic, bitter, visceral world mirroring our own frustrations with the modern technology and finance sectors, and displays an incredible understanding of game design through all of the design decisions clearly meant to draw the most ire and frustration. It's not an easy game to enjoy, Cruelty Squad. It's difficult with an unfair difficulty curve and some decently bad levels, but my GOD its marriage of Deus Ex and Hitman ImSim sensibilities and a passionate disdain for late-stage Capitalism make it an easy choice for my favorite game of all time.
3 notes · View notes
adz · 1 year
Text
Tumblr media Tumblr media
BIO-WHALE by Ville Kallio
15 notes · View notes