405 vs 607
Season 6 of Schitt's Creek was a love letter to the fans, with callbacks to the other seasons littered throughout every episode.
As much as she tried to be, Stevie was not immune to getting sucked into the Rose's shenanigans. Moira pulled Stevie in to craft the perfect spin on why she'd ended up not dead in Schitt's Creek, and landed on joining a cult as an explanation. Alexis later brought Stevie along with her as a recruit to elevate and ascend to the gateway. Luckily they realized their total physical and emotional transformation would require joining a cult, and Stevie had already scoped out the nearest exit.
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three cups of coffee and I've only been awake for an hour and a half
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meeting wyll at the grove, as someone who the tieflings trust enough to train their children, says so much about him. it's so sad that he doesn't get explored in acts 2-3 as deeply as the other companions, when his problems are equally intense. the average player probably long rests once before coming across the grove, but even if not, in that time wyll has already proven to the tieflings that they can rely on the Blade of Frontiers.
this is the immediate first thing he chooses to do after being condemned to slow death via ceremorphosis. his priority list in the first conversations with tav is: 1) hunt down a dangerous devil, 2) help zevlor with the goblins, 3) once nothing threatens the tieflings he will gladly search for a tadpole cure. wyll is perpetually his own last priority, and i wonder if it has to do with the lore about souls.
if he believes mind flayers' souls have been destroyed, and fiend warlocks will all have their souls sent to the hells after death, then becoming a mind flayer isn't the worst possible way for him to die. he would never become a mindless monster to save his own soul, but he's not gripped by horror the way that some of the other origin characters are. lae'zel has been made revoltingly impure to her people, astarion is terrified of losing the scrap of bodily autonomy he just regained, gale is guilt-ridden over the orb detonation if he dies, shadowheart has to survive to prove herself to her cult leader, and karlach has also just regained bodily autonomy and is desparate to live.
this is just another quest for the Blade, whose persona guards wyll ravengard against the vice of self-concern when he ought to be concerned for those in need.
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they're baaaaaack
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my gun-loving, car guy, "i'm the straightest man i know" brother who just finished baldur's gate 3 talking about astarion:
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So does he, Gallagher.
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pray for eli he’s gonna lose it
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"Wow...Guess he really is asleep..." You whisper, the kazoo you had been playing in an attempt to wake the Avatar of Sloth up now safely in your pocket, lest Lucifer confiscate it again.
You poke Belphie's forehead with your pointer finger, then continue poking it, because it was fun. Still Asleep Belphie seems to hate this more than you attempting to play Vivaldi's Winter on the kazoo and failing miserably, seeing as his cowlike tail swings out, wraps around your leg and pulls you to the ground.
"ARGH! What?!" You barely have time to process before you're dragged up by the tail that's latched around your ankles and quite meanly (may you add), dropped on the bed. Belphie entraps you in a hug, and thankfully this time, doesn't crush your internal organs. How sweet! <3
"Go to sleep MC...." The demon mutters half awake for a moment before drifting back off again.
You try to reach for your kazoo, for the second time, Belphie's tail whips out gently at you. "Don't even think about it." He pouts, before his expression and breathing even out once more.
You might as well get comfortable, seeing as you were now trapped for what looks to be hours.
You can't even play your kazoo.
Why do your plans always backfire? :(
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“The Artificer’s campaign has little impact on the overall story” bitch I cannot stress how much of an impact the Artificer had on the entire world. You just need to pay attention to some things.
By the time of the Artificer, Scavengers are basically in the middle of a massive golden age. They have a Chieftain (with a mark of communication (maybe Five Pebbles gave them the mark and citizen ID drone and tried to use them for something but they rebelled and found Metropolis)) with armour made from Red Centipede Scales, they have a permanent home in metropolis above the rain, they figured out how to harvest electrical scrap and broken down Rarefaction Cells from the ruins of Looks To The Moon and pieces of Five Pebbles to make electric spears and Singularity Bombs, they even have specially trained Elite Scavengers, which did exist before in the time of the Spearmaster but it’s still worth bringing them up.
Overall, Scavengers are at a golden age of invention and life in general.
And then they anger the Artificer, who slaughters countless Scavengers, kills their Chieftain and drives them out of Metropolis, locking the gate behind them.
After that, a new Chieftain is never made, armour like the chieftain once wore is never made again, Scavengers suffer a massive population loss, they can’t enter Metropolis without a Citizen ID Drone and Elite Scavengers slowly disappear as the methods used to teach them and the knowledge of how to scavenge and create electric spears and singularity bombs is lost, with the last Elite Scavengers being seen in the Hunter’s campaign, which happens next in the timeline. In other words, the Artificer literally sent Scavengers into a dark age.
It takes until the time of the SAINT for Scavengers to show real signs of recovery, now appearing in larger numbers than before. And even THEN Scavengers never do anything like they did during the time of the Artificer. The Artificer plunged Scavengers into a dark age for countless years, and they STILL haven’t recovered.
And that’s not all. According to the wiki, Scavengers are afraid of Slugpups, most likely because they remember how the last time they killed one they were hit by the full force of an angry explosive lobbing goddess of destruction that slaughtered countless members of their kind. They are afraid of Slugpups in all campaigns, even the Saint’s. So even by the time of the Saint Scavengers know not to mess with Slugpups, presumably because the last time they did so is a legend among Scavengers by that point in time.
Hell, the Artificer’s existence even explains something about the Hunter. The reason that the Hunter starts with a negative reputation among Scavengers is because they look like the fucking Artificer. Scavengers look at the Hunter and see the goddess of vengeance and destruction that they’ve only ever heard of from stories.
Both of them have red fur and a scar on one eye, and will the time gap between campaigns, there’s a good chance that only a few Scavengers that saw the Artificer in person are even alive by that point in time (without even taking into account how the Artificer murdered so many Scavengers that it’s probably rare that a Scavenger saw them and lived to tell the tale), meaning that the Artificer is probably told about in Scavenger stories and her appearance would therefore differ, leaving the most obvious details like the scar on one eye and red fur.
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I carried this thing for MONTHS with the EXPRESS PURPOSE of putting Raphael in it (knowing full well Larian wouldn't let me do that, mechanically) and I had one major miscalculation.
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[[ All Croissant Adventures (chronological, desktop) ]]
[[ All Croissant Adventures (app) ]]
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sasori week 2023 // truth / trapped //
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i wish there was an option to give astarion a forehead kiss or a cheek kiss or a nose kiss or a hand kiss or unlimited cuddles. literally any soft or gentle little action to make him feel safe, loved and happy
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Something something about Bucks downstairs bathroom and it representing his innermost and truest self - almost a representation of his heart.
Because the door to Bucks bathroom being open and the room lit blue when Tommy came over, both of them crossing in front of that doorway has got me thinking because the bathroom door was firmly closed when Eddie was at the loft in 7x05.
This did a couple of things, it removed the blue light from the space so it was overwhelmingly yellow. But it also closed of a part of Bucks loft, metaphorically closing off a part of Buck.
I’m not 100% sure but I’m pretty sure we’ve only ever seen that door closed or very slightly ajar (I think when Taylor was around we saw it ajar - I’m going to have to go rewatch to be categorically sure) before now, the one big exception being when Buck was in that bathroom putting on a bullet proof vest in 4x14.
The other aspect is that Bucks bathroom has a glass door - and we all know about Buck and glass doors. Buck has metaphorically opened the glass door to his inner most self to Tommy, but he’s not able to do that for Eddie.
Because this isn’t about coming out, this is about opening up to the possibility of love and being loved in return - in a romantic sense.
If I’m right about the door being ajar around Taylor (not always but at certain points) this shows he was still somewhat closed off - he was open, but not all the way. He went into that room - into his innermost heart - when Eddie was injured - and put on a bullet proof vest - protecting his heart (and don’t get me started on that artwork about shouting at the top of your voice that is now also at the diaz house).
And now the door was fully opened when he had his first queer kiss - Buck being open to possibility- but firmly shut when he comes out to Eddie.
Something something about it no ring shut to Eddie, because he’s not ready to open the door to the possibility of Eddie yet (Eddie is also not available at the moment). But I think when he is and when Eddie is also ready or nearly ready, we’ll see that door open again when Eddie is in the loft.
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A fine secret to share and never speak out loud
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