#Wod5
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songoftrillium · 2 months ago
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Likes don’t increase visibility to others! Please reblog this to spread the word! 
I think Werewolf is an inherently queer medium
This is all a part of a larger long-term project.
I am trying to hold the World of Darkness to higher standards of inclusivity
Read our introductory comic here
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Werewolf: the Essentials Project Update 04/02/2025
Hello, Kinfolks. Woof. What a time to be alive. This is a period that's been reflected many, many times in the past under many different names. It seems like every time I pick up my phone there is always some new awful thing awaiting us. The intentional composition of the writers on this team are diverse and come from cultures across the world, and what ties us together has been our queerness, our passion for Werewolf, and our commitment to let our passions fuel our writing. The result has been a product that shows the passion from one page to the next.
In short, the state of the world has impacted the pace at which we're working on the book. The priority right now is survival, and surviving is the task that has consumed most of the attentions of those helping with W:tE. It should come as no surprise that people who passionately care about Werewolf also care about the world around them at large, and that is exactly what many of us are doing.
All the same, what's agreed between everyone on the team is that we all feel the work we're doing matters, and in many ways it can be a good way to keep one busy when the other option is the good-old doomscroll. And so, work is still happening, and beyond that, its starting to pick up again.
So, what work remains?
Writing
Writing is more or less finished. Editing is ongoing and as small issues or missing mechanics come up we've been working them in. Chapters 1-7 are complete, and Chapter 8, our storytelling and chronicle section, is in its last few pages before calling it done. We have a small number of writers still working on this, and so far we're looking at 100 Rite of Passage Story Seeds, and 40-60 Cliath Story Seeds. All in all we're handing Storytellers enough game material to be able to keep their tables plenty busy for at least a year of weekly game sessions. Also as a spitball number, by the time this book hits shelves we are looking to be at around 450 pages.
Layout
We are at the 75% complete mark! Chapter 6 of 8 is underway. Due to an influx of support, we're able to have one of our editors pick up work on a more daily basis, so this process should similarly be speeding up in the immediate future. It always feels like the work is neverending, but slowly and surely we're making progress. I've promised myself once this book enters preflight I'm taking a long vacation.
Now, onto the fun stuff:
New W:tE Preview - Meet the Gaians!
With our full tribe writeups completed, we're happy to entice you with a new preview. For those ko-fi subscribers on the Fostern tier or above, you can now read not just our society and history dives, but can now see all the new tribes as written for Werewolf: the Essentials! This massive 80 page preview encompasses all twenty tribes of Gaians represented in Gulaka'i including background, territories, patron, and an all-new cultural outlook section!
All proceeds from ko-fi supporters help fund our commitment to using cultural consultants on our project!
To sign up and gain access to previews and our exclusive BTS discord to our project, subscribe to our ko-fi today! We've already raised $2,450 of our $3,500 goal!
I'd like to also extend a special thank you to my Adren and above supporters Durodragon, Tobias, Madame Badger, The Bohemian, and SmilingCoder for helping make this passion project a reality. THANK YOU!
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reikiajakoiranruohoja · 9 months ago
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W5: Oral histories are bad
For an edition focusing on being more aware of different cultures, W5 sure does spend a lot of time hating on oral histories; NOTE: LONG post and critical of W5, don't read if you like it.
"A history of the Garou is both impossible and reductive. The stories of the past that werewolves tell are oral histories, part legend and part reality, revised, reinterpreted, and redone, according to the needs of the generation doing the telling. They contain multiple narratives that are all considered to be true. The finer details, locations, and players in these grand dramas may shift with the times, and with the storytellers spinning the tale for those listening to them. " - W5 core, p.22 "The Garou Nation, as it was known, existed for a brief period of relative success, but even there, its actual duration is unknown and varies by who’s reciting the history. Was it decades? Centuries? Millennia? Because the historical events involved in it date to various times across myriad locations, to say with any certainty is impossible, and even spirits speak of it in terms unsuited to the physical world. " -W5 core, p.37 "Much of the Garou’s history is oral, more within the realm of legend and even self-mythology than a true history. Given the animistic perspective of Garou, when one says, “the mighty Silver Fang rode upon Falcon’s back,” that might literally mean a werewolf rode an enormous falcon in a legendary time, or it may mean that a falcon-spirit carried the werewolf, or even that Falcon himself transported the werewolf through the Umbra.
So it goes with the Litany, a code of Garou custom that’s equally as impressionistic and open to interpretation as the animistic lens through which werewolves see the world." -W5 core,p.46 "The Litany is an imperfect set of rules by which to wage a guerilla war of resistance during an ongoing Apocalypse. Those rules mean different things at different times to different werewolves, and the oral tradition of the Garou is rife with the Litany being used to justify self-dealing or even atrocity. " -W5 core, p.47 "Above and beyond the tribes and the septs, there used to be something called the Garou Nation. It was understood that all Garou were united in their war against the forces of the Wyrm.
Some dispute whether this was ever really true. Were the Garou of old really united in a global nation in the mythical prehistory of Garou legend at a time when humans had barely managed to get from one continent to another" -Shattered Nation, p.37
"The Garou are creatures of the present, their traditions built on oral storytelling. This means that factual accuracy is often not considered particularly important as long as the broad outlines fit what the crowd at the moot wants to hear. The stories of Garou from the '80s and '90s are already ancient history, having happened before most Garou today were even born.
Garou legends are notoriously difficult to date accurately. When was the War of Rage or the Impergium? In the Middle Ages? In the Stone Age? Who knows, and the spirits are no help either. Their sense of time is so different that it’s impossible to translate into human reckoning."
-Shattered Nation, p.40
I apologize for the paste spam, but I wanted to show you that this is not a one-time thing. This is constant. This is not that the books are saying that the garou specifically are bad at keeping histories straight, it is saying that with oral storytelling, it is impossible to tell when things happened. Which doesn't pass the smell test even if we focus solely on Europe. People have, for generations, kept information up through oral histories. Minor things might change, but the core details are there.
Think about it, how many of your family histories are written down? Most likely they are told orally a put into memory. And the time these events happened is usually a big part of it. Those of you with immigrant backgrounds will know why your family left, what kind of journey it was and when they arrived. It gets even less acceptable once we get to Indigenous people. Australian Blaks are very strict about accuracy and so there is no drift in stories over the centuries. Most Native American nations told their histories orally, maybe using metaphor but still recalling exact details over the centuries. W5 says that garou don't know when the Garou Nation existed. Given the former silver fang king is alive, it is clear it was within living memory. Yet the book still paints the garou as ignorant of their own history, the origins of their laws and so on. What is worse, is that this is often contrasted with written history being accurate. Essentially implying that the correct history is only found in books. A VERY Western European take if I ever heard one. Let's remember that, according to W5, any tribe can be found anywhere. So those garou found in mostly oral cultures just failed to record their own history? Writing like this, in a work with heavy animistic inspirations from Native American cultures and other animistic cultures, is insulting because it suggests only the western method is accurate.
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gnost-stories · 1 year ago
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I'm gonna start unapologetically dropping my positive World of Darkness 5th Edition takes if y'all aren't careful.
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songoftrillium · 9 months ago
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This literally unfolded at my Werewolf: the Essentials playtest table. I had intended for Esme Leaping Ghost to pass away, but this happened relatively early on in my chronicle and in a wholly unexpected and particularly brutal way. Her like, oafish butch would-be partner Bites the Bully was there along with another Black Fury player that were trying to keep her safe, and it backfired so spectacularly that Esme ended up taking 24 dice of unsoakable aggravated damage. In the end 17 landed. She soaked what she could, both she, the player, and bites the bully expended all their fate dice to intervene, and she still ended up taking more damage than she was capable of raging back from. When it happened she was standing over the player and literally collapsed ON her, just dropped completely gone, and Bites the Bully was just a few feet away. The sound she, and I made as I roleplayed her was just absolute grief.
I remember her pulling Esme off, like, doing the nonononono thing, and I had planned to have her tell Marie to get Sunshine (her son.) I actually stuttered myself, so I decided Julie (BtB) was too, and as she was saying it I realized she would be absolutely hysterical, and I admit I had a complete breakdown at the table playing it out as she screamed at Marie to "Get Sunshine." One of the most powerful things to ever unfold at my table in my 25 years of Storytelling. And that's part of why WtE starts with Leaping Ghost having passed away. It's so thoroughly shaped who Julie is now that it's become woven into the fabric of the game's metaplot now.
This request was sent to us and we made a poll in response to it. Send any Blorbo-related question you want to our inbox and we’ll make a poll on which people can vote with their own Blorbos in minds
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relleytrots · 1 year ago
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More questions! Would you consider having cross splat play for a group with v5, ww5, and h5? Have the mechanics been simplified/streamlined enough for that to be possible without being a huge headache?
Also, unrelated: I think in today's ttrpg terms WoD5 wants to be a "fiction first" type of game. It definitely has introduced some features that add support in that way, such as the relationship maps, considering Coterie type, and the touchstones. But I think some of its mechanics still cleave to that "simulationist" mindset of the 90s and aughts, and get in the way of what the narrative does well 😅
This is a bit meandering, but I hope you gain something from it anyway.
So for my money, the big issues with cross splat play are thematic. Vampire and Werewolf are asking different questions of their players, and pursuing different kinds of horror. For all that they're nominally set in the same world, they don't fit right when they're shoved in next to each other. It's like how comics crossovers reduce the cosmic splendour of interplanar warfare between godlike entities and the workaday world of a nerdy student/photographer to a sort of spectacular slurry when they're put together - it can be fun, but it feels like less than the sum of its parts because none of them are getting to do what they were designed for.
Hunter is the exception. I think Hunter can dovetail with another splat reasonably well, because the Hunters are real people in over their heads and confronting a supernatural horror; a premise that can adapt to whatever kind of horror the other splat is presenting. Hunter also has tidier mechanics, which brings me to the "why I, specifically, wouldn't include Werewolf in a crossover" part.
When I've checked out Apocalypse in the past, I've found it aggressively America-centric (why do werewolves in the Celtic nations or the Balkans use terms from the First Nations?), not quite selling the "melting pot" pack (maybe this is me, but I feel like a werewolf pack should all be from the same tribe and differentiated by something else, like auspice), and worst of all - dull. Between Tribes and Gifts and Auspices and Spirits and five different statblocks it's managed to make pretending you're a werewolf fussy and pedantic.
I like trad games. I came up with Call of Cthulhu and WFRP. Pass me the percentile dice, we're going in! But the strength of V5, specifically, is that it's modular. From "only players roll" to "only simple conflicts" to "right, look in the back of the book for a combat move", V5 scales to an extent where it can be mechanically present, imposing the bare minimum of Hunger and Predator Type, in even a fairly lightweight chronicle - or it can go full tradgame, if you want it to!
The trouble with the wider WOD, in my opinion, has been the development outwards from Vampire. Most of the splats have started with Vampire's mechanics (an equivalent to blood points, humanity, disciplines, clans and so on) and adapted them and developed on top of them, which means they end up overburdened because they weren't working out from a neutral core. (CofD sidestepped this by starting with the human-focused core game and building very similar sets of numbers into the different splats, one direction at a time.) Combine that with the ever more convoluted world-building of the One World of Darkness conceit - you and I know that no amount of "the Lupines from Vampire aren't the Garou from Werewolf" holds up to the way the Revised books were written - and by the time you get to Wraith, both the system and the setting are overdeveloped and creaking at the seams.
I bring up Wraith because I really, really want Wr5 (technically it'd be the fourth edition, but whatever). I want a Storytelling Game of Psychological and Survival Horror, something that interrogates why the dead haunt the living and poses that as its central question. You can keep your Kingdoms and your Legions, but they're the threats that drive the playable ghosts into the periphery - they've made unacceptable compromises to survive deeper into the Shadowlands, closer to Oblivion. The Guilds offer another way - true death staved off by staying close to the truly alive. Maybe that's been the premise of Wraith all along, but I got the impression the game as published was more interested in building Stygia as a dark fantasy adventure than in ghost stories.
You're not wrong though: the WOD games have always existed in the space between blow-by-blow gun-catalogue tradgame and experimental, experiential storygame. When they're good, they turn that space into a sliding scale. When they're bad... well, when they're bad they're the detailed rules for kung fu in Requiem. The whole thing runs better when you're fiction first, but retain just enough risk/resource management that the mechanics get to intrude and remind you that you're not playing heroes. You are the monster. The more action you take, the more those trackers move. The Hunger is rising. When will you Rage?
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dragon-noises · 1 year ago
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i noticed your tags on that post abt working class vampires vs. bougie werewolves and on god i'm about to become an unskippable wod cutscene; what you'd be describing is the average brujah, nosferatu, or (if you want to dip into the weird lore) healer salubri, versus certain glass walker camps. it wouldn't work in wod5 though because fucking nothing works in wod5 (and believe me our troupe has tried, it was absolutely miserable)
I only play Vampire sometimes so I'm not brushed up on all the lore and dynamics but my husband runs vampire and werewolf games and I planned on showing him this stuff later for him to chew on!
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wurmholz · 2 years ago
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In case you haven't been told, the hunters bad vampires good mentality? Yeah it comes from the official WoD5 books. The Second Inquisition book might as well start with "big bad hunters are hunting poor widdle vampires!"
Oh great fun. Tbh in my opinion I feel like the opinion might have always existed in a very limited capacity but with the newest edition they're rly cultivating this sort of thought process.
It's ridiculous in my opinion and the 5th edition is rly horrid with black and white morality.
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bekandrew · 1 year ago
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There are so many videos to go through, if any of my followers have seen my work on a WoD video, THEY DID NOT GET PERMISSION OR CONTACT ME. If any of y'all see my work in a World of Darkness video, please notify me, it would be greatly appreciated! If you represent PDX, you are on notice to be incredibly sure you have not used my work in promotional content without express or contractural permission.
'Vamily Spotlight': WoD Brand Team is Taking Art Without Permission
Recently, I was informed by a friend that some work of mine had shown up in the World of Darkness’ official ‘Vamily Spotlight’ section of their latest video. In this they talk about the gameplay reveal of Bloodlines 2 and generally drum up hype for it, which is largely what you expect from company channels when they’ve a new product out. 
There’s a problem with this: I was never informed, or asked. No consent was given to use that work, or any others.
Through some excellent efforts by friends I also found that my work was in two other videos, with the earliest being well over a year ago-- totalling three, and they were up on both Twitch and YouTube.
Now, you’ll note that I’m a professional artist with two separate art degrees and well over a decade and a half of training. I’ve also a basic understanding of copyright and fair use. 
The Vamily Spotlights are little to do with the review and news section of the video and therefore do not really have bearing on the main point of the video. To this end, I’d assume they’re there as a draw to viewers, maybe to see if their or their friends’ work has turned up in these official videos. And nominally that’s a valid tactic for engagement, if you have permission to use these pieces of work.
They do not however have permission, and certainly not from me. 
As of writing, (5th of February 2024) I’ve issued a DMCA request for all three of the videos my work shows up in on both Twitch and YouTube, and takedowns are pending but I would urge people in the WoD tag here on Tumblr to check the available videos for themselves, if they are as concerned as I am. The screenshots of art in the videos they use to spotlight seem to come from Tumblr, as well as whole TikTok videos and other social media posts. If this makes the rounds elsewhere, do check your stuff wherever you are, WoD fans. 
As the videos are also present on the Twitch VOD platform, this means they are actively charging money using our work without permission. I am unsure if their YouTube channel is monetised. Notably, on their 
If they use your work for their spotlights, they are making advertisements and revenue off of your work without any reimbursement or prior consent. 
I don’t know if other artists were asked, but I definitely wasn’t, and by now we all know the issues with ‘exposure’ and how that does not keep artists fed or housed. 
And Paradox Interactive, having artists, they should know that you do not take for free from any of us-- at any level of influence or professionalism. The WoD community is not a free for all for companies to pick and choose free art to use like a bowl of cute little multicoloured sweets, it’s a bunch of creative, inspired and crafty people who come together across any edition of the many worlds in the setting to create as is our fair right to do so. Without being taken for granted, and without being cynically harvested for ‘content’. How vampiric. 
Additionally I would like to note that all of my World of Darkness fanworks are based on legacy books; Vampire 20th Anniversary Edition, Mage the Ascension 20th Anniversary Edition and Hunter: the Reckoning First Edition most often, though there are appearances from others. You’ll note that not one of these books is the territory of Paradox Interactive or their World of Darkness brand management team-- looks to me like they’ve simply trawled the tag without reading what they’re looking at, which means they certainly didn’t take the time to ask permission to use these works. Not only were these actions tantamount to theft, it was also not even their fanart to begin with. And once again, they’d have known this had they contacted me at all, which they did not. It’s a failure on their part on several levels and not only do I want the videos taken down, I think the community is sorely owed an apology for this frivolous theft of art under the banner of ‘community content’. I didn’t opt in to having my work taken, and it should not have been assumed that it was okay to take my work just because it’s using a tag they also use!
I want everyone to know I have had zero benefit from their use of my work-- no money, no notes and no dialogue. This does not help artists. This does not help the community.
I’m willing to talk about this should anyone want to ask, but this is a gross abuse of artists and creatives’ rights for the sole purpose of gain by the World of Darkness brand team, and I expected better. I know I personally deserve an apology for this at the very least, as well as the WoD team to commit to actually contacting artists and sourcing permission in future-- and to set up an opt-in or out system for whether people want to be featured. I know I don’t, and I never asked to be. My work’s lovely, and they’re right to have said so. But it’s not for Paradox, and it’s not for Outstar or any of the other Brand team.  
It’s for me, and people here on Tumblr who like it. 
I’m disappointed, in PDX and in the WoD Brand team, because they should know far better than this. 
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songoftrillium · 6 months ago
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Cracking the Bone
This comic was created to introduce people to the pathos of Werewolf: the Apocalypse so as to introduce the upcoming reference guide for it: Werewolf: the Essentials. A team of dedicated fans and scholars on the setting have amalgamated all the best of WtA into an easy to parse format, coming to Storytellers Vault this winter! At long last, all the deep lore on Garou Society and the denizens of the tellurian are coming together into a single series of references that span the entirety of their lore, condensing thousands of pages into a single series.
Enjoy, and don't forget to share with your friends and follow this account and @werewolfessentials to stay up to date on news!
A very special thank you to @mekanikaltrifle for illustrating the comic, and to @wolfgirlbites @excelgarou @redratt @balthazarslostlibrary and @bekandrew for their contributions to writing this!
Trigger warnings in the tags
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reikiajakoiranruohoja · 10 months ago
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NOTE: When I'm speaking about 'the artist', I do not mean the guy who made the video. I would not post this, if the artist hadn't done this multiple times now. Regardless of my opinion on WoD5, having this artist work on pieces for products that are meant to be bought and blatantly trace and steal textures is a problem. Do not harass the artist, report him to Paradox, Renegade, White Wolf. Make it clear this is not okay. There are plenty of artists around who do not trace.
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sharkrad08222222 · 10 months ago
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Should have used mage20th That thing could kill a cat if you drop it
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pov: you killed a robber with your world of darkness books, now you need to hide the body.
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antipathiczora · 3 years ago
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you know what? no, actually, i will touch W5 for a minute
what an absolutely limp-dicked evisceration of a game with otherwise really rich and prominent lore.
first of all, it is absolutely okay for a game to not be for everyone. werewolf, at its core, is messy, and not in a bad way. it’s visceral, it’s gritty. the tribes are all problematic in their own ways, and the toxic attitudes that have been seeped into garou society and their treatment of their disabled and different is part of the core of the game. it goes into sexuality and reproductive drama in a way i have never seen another game do. if i’m honest, most other games are scared to go to these places, because there are people on twitter and even on this blue hellsite that will lose their minds and start screaming if you even so much as allude to those topics. the game isn’t for these people. and that’s absolutely okay. not everything has to be for everyone, and i’m kind of tired of seeing things try to be for everyone. some gatekeeping is fine, not to exclude people who aren’t ‘the in-group’ (on the contrary, i love getting people into the world of darkness games), but because some people genuinely can’t handle stuff like this and will not treat it with the tact it deserves. and that goes for WoD5, in general, because V5 also stripped down its core conflicts to push any and all strife out of the group considered t be ‘the good guys’.
second of all, the idea that Gaia is dead and that the garou are all deluded absolutely crushes the spark of hope that the game has always held as one of the pillars that it’s built on. to me and many others, werewolf has always been about hope in the face of hopelessness, and keeping that grit and determination in the hopes that you can make a difference and effect change. and, hell, even the idea that if you’re determined enough, you can change things. to hear that the new writers have taken that central pillar and just made a mockery of it by destroying the very thing that the player characters were made to fight is, to me, abjectly terrible. the tone of hopelessness and grimness that pervades vampire doesn’t belong in werewolf, and i will hold to that until the day i die. there should be things to fight for, reasons to keep going. the garou are not the kindred.
there’s a lot more i could say, but these are most relevant to what i’m feeling, i guess. shit sucks.
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songoftrillium · 6 months ago
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Likes don’t increase visibility to others! Please reblog this to spread the word! 
I think Werewolf is an inherently queer medium
This is all part of a longer term project
Read our intro comic here
Coming soon:
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Book 1: Cliath
In 1992, White Wolf Publishing released the first edition of Werewolf: the Apocalypse to the public. Throughout the 1990s, it rapidly grew to become one of the most played role-playing games of all time, and this persisted well into the noughties when the series concluded with the Revised (3rd) edition.
Its a game that speaks to the core fears many of us hold about the uncertainty of the future. Of corporations harming the world to meet their profit margins, of everyday people whose homes and lives are destroyed by disasters caused by those corporations or by storms that wouldn't have been so severe even a decade before. Of politicians who sell agencies to those who pay them the most to make the most vulnerable groups in society even more vulnerable. Of people who don't even have that. It looks you all in the eyes and asks you to be enraged. It asks you to care while handing you the tools to do something about it. Then, you get to work. You don't just blow up the factories; you empower the little guy, heal communities, and confront the stagnant society that you've become a part of, and you have to be responsible custodians of the greater world around you while not trying to be consumed by the very darkness you fight against. It was as intense as it was touching, heartbreaking, and entertaining. At times its just as absurd (and nuanced) as real life.
It was revolutionary at the time for the space it held at the tabletop. Werewolf was the first tabletop roleplaying game ever made that defaulted to using feminine pronouns in all Player and Storyteller interactions, as well as the default pronouns of the Garou in its first three editions. For its many flaws, it saw itself as the first tabletop roleplaying game that held any space for Indigenous groups. It made activism a core theme of the game itself, and would conclude its books with a list of related real-world demonstrations where the players can get involved in protecting the world around them, just like the werewolves they represent at the tabletop.
The Garou have intricate and multi-layered cultures from their written language to their oral histories, the way they dress, and the ways they manifest across editions were presented with very little overlap when it comes to the multiple facets across their society, leading to a rich history and complex societies for Storytellers to weave chronicles together for their troupes.
Dark Surrealism Awaits
The World of Darkness is implied to exist just beneath a facade that all others take for granted as simply being a world gone wrong. Can you feel it? In a world of burning forests, flash floods, social inequality and seemingly worse things emerging day after day — a world where everything feels wrong and nothing in the world feels right — you are not alone.
The universe is itself a living organism, thrashing like a panicked animal at the biting darkness, and we, the Gaians, are those who join the fight to protect it. You are one of Gaia’s chosen warriors, about to experience your First Change, and become swept into a world of ancient warriors and sacred purpose.
We monsters ask nothing of you—other than to join us.
Book 1: Cliath includes • Over 400 fully annotated pages with cross-referencing and book citations for Storytellers to delve into the deeper lore of WtA • Cross-edition compatible character creation rules for Fifth edition and legacy games • Comprehensive information on the histories, societies, and politics of over 20 Tribes • Laws, Tenets, traditions and rites for 3 new factions • Downtime and Questing mechanics • Detailed breed information and roleplay tips on how to play a wolf • Full sept breakdowns including roles and duties • Over 600 level 1-3 Gifts in a whole new presentation • 7 New Patrons • New Renown system and detailed ranking info • Comprehensive character creation rules • Dozens of story seeds to get your players started • A localized Pacific Northwest setting with Sept, legends, and over 20 new NPCs • Citable information on first changes and rites of passage
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Read our latest project update here
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sharkrad08222222 · 1 month ago
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Knowing them, best we are going to get is WoD5
just because ive seen no one else say it? I'd kill to see the dimenson 20 crew play changeling the lost
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coloursfalllikesnow · 3 years ago
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Watched both episodes of the Renegade Games live play of Hunter 5 and it looks interesting so far but it's ALSO had almost no mechanics involved so I'm not really sure what to feel. like. Most of it has been generic WoD5 mechanics, which are fine and not the problem with V5 or what I've heard about W5 (😬), it's the stuff that's been done to the lore.
And admittedly, Hunter was kind of woefully incomplete and parts didnt age well, but the core of the game is super interesting and mostly needs polishing! I'm especially worried that so far at least it seems like the Hunters are no longer supernatural, which drove a really great conflict in the original game; are you really still human, or something else now?
And with as little as we've seen, I don't really have much to go on, admittedly. The preview looked very interesting and the writing's tone was excellent but I just hope it hasn't been changed TOO much like the other two.
also idk if it was deliberate in-verse, a typo, or WoD5 changing stuff for no reason like usual, but the ST spelled it 'Wurm" and not "Wyrm" which is Strange
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solimedsd · 5 years ago
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@crossfit_portu ACTCH WOD5. ¬ Ha vuelto a pasar... Como todos los meses, me he enfrentado al wod que nos traen los amigos de @amateurcrosstrainingchallenge y he vuelto a salir derrotado, pero no hay que rendirse. Un wod exigente, que si el peso hubiera ido acorde a mis capacidades hubiera tenido un buen resultado. Pero todo se ha torcido en el momento de hacer las 50reps de press de banca con 50kg. Tras hacer las 25 primeras reps los brazos me han abandonado y me he quedado solo en el box y he vuelto a la realidad jajajajajaja. En las fotos mi cara de sufrimiento es real. Finalmente y como cabía esperar no he acabado el wod pero lo he dado todo que es lo importante. Ahora toca recibir con los brazos abiertos al wod6. Vamos!!! 💪🏼🔥 Rebajita - 15% @solimedsd código PORTU × × #Crossfit #instafit #picoftheday #actch #actchwod5 - #solimedsd https://www.instagram.com/p/B9H2JGvIuBj/?igshid=klwn40m5gm5p
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