Fact #84
While Yo-kai Watch 2: Psychic Specters is meant to be the definitive third version of Yo-kai Watch 2, it is actually missing content from the other versions, Bony Spirits and Fleshy Souls, namely the version-exclusive requests, which all instead have their own counterparts in Psychic Specters.
Train Lie-in with Pride/Slicenrice Under Fire are replaced with Directator's All-Star Cast, Seal No Evil/The Price of Iron are replaced with A Real Charmer, The Realest Kappa/From the Future are replaced with Trying Tangle Tango, and The Bony General/Fleshy Souls General and Enma and the Serpent/The Old Fox Shrine don't have replacements, though many new requests were added to the post-game.
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#365DaysOfVGM Day 182:
Youkai Butler Whisper’s Theme ~Serious Edition~ (Yo-Kai Watch 2 [2014])
Such a Classical-sounding Violin at the center of this track! This one’s got a somber vibe because of the melody alone. Given the “spook” noises at the beginning, it seems to depict Whisper as a lone ghost who lacks a significant purpose. I liked the melody of Whisper's theme from the 1st game, but the overload of cartoony noises prevented me from enjoying it, so it’s great to see what I consider a glow-up for the sequel, even though this version still isn’t considered the “main” one in comparison to the earlier one that’s still used in Yo-Kai Watch 2 as well
(Length before loop: 1.5+ minutes)
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◇Some Yo-kai Watch Headcanons Pt. 2!◇
Currently replaying YKW2 in the form of Psychic Specters this time. Bony Spirits was my first, so it's gonna be awesome to see all the little differences. Anyway, here's another one of these!
Part 1
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• Some powerful Yo-kai are able to slip into human forms. These forms are temporary and can't be sustained for long periods of time but it allows them to talk to and interact with the human world. Weaker Yo-kai are able to manage this with the help of certain charms but these human forms last for an even shorter amount of time and can be easily dissipated by outside forces or a lack of concentration.
• Yo-kai fusion, specifically the fusion between two Yo-kai, is almost always temporary and can actually be achieved by any two Yo-kai as long as they are on good terms with each other.
• Some Yo-kai evolutions are temporary as well, acting more like powered-up forms these Yo-kai can learn to take during a crisis. For example Komasan and Komajiro into Komane and Komiger, or Noko into Bloominoko.
• Since obtaining the Yo-kai watch, Terror Time is something you have to deal with possibly happening at night. It's not exactly common but can occur. The origin of terror time was to act as punishment for children who are out disobeying their parents, but if you're an adult, it seems to occur when you're struggling with strong feelings of guilt, anger, self-doubt, or other, complicated emotions.
• Why it still occurs is unknown, but the oni aren't necessarily evil, so maybe it is still in some way supposed to be a trial to help you grow as a person.
• Whisper encourages you to pull from the Crank-a-kai regularly, insisting that nothing but good things can come from it. So far he's been right since it seems to spit out a near unending variety of items of both supernatural and mundane origin; you've even made some new Yo-kai friends that way.
• Using human currency always seems to work just fine but you've found more than a couple coins of Yo-kai origin and the different types seem to yield different results. The capsules in the machine itself also never seem to deplete.
• Putting a Yo-kai's medal into the coin slot of the Crank-a-kai and turning the knob will trap said Yo-kai in the machine. You found this out one day while messing around with Jibanyan, only to have to spend the rest of the evening and a lot of coins trying to get him back out.
• That's actually how Whisper lost his Yo-kai medal. Most Yo-kai are simply able to replicate their medallions when they're lost, but he was either in the Crank-a-kai for way too long to be able to, or he just hasn't figured out how yet. (Probably the latter.)
• Hopefully you'll never have to put that trick to any use, considering you have to be friends with a Yo-kai in the first place to even obtain their medal. You automatically receive the medals of any Yo-kai you free from the Crank-a-kai though, so if you ever release a more unsavory one that had good reason to be sealed away, you can easily put it back in its place.
• Out of curiosity one day, you asked one of the Mt. Wildwood ground keepers about how long it has been there, but they responded that there was no such abandoned capsule machine on the mountain that they knew of, near the sacred tree or otherwise.
• Whisper also thinks it's a good idea for you to continue to pull from the oni misfortunes despite the consequences. The tags you receive seem to have evil warding properties at the expense of the mini curse placed on you each time you claim one. It can range from minor to major inconveniences and lasts until the end of the day, so it's up to you to decide if they're worth it.
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Really wanna talk about specific Yo-kai and characters next as well as their relationships with the player, so that's what I'm gonna do!
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-*I put a copy of yo kai watch 2 psychic specters in he*-
[ J:\\ [NOW PLAYING!] ]
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My yokai names in YW2
Cadin/Cadable: Kendin (Kendo + Cadin)
Shmoopie/Pinkipoo: Cutist (Cute + Cultist)
Lie-in/Lie-in Heart: Medion (Meditation + Lion)
Second, unevolved, following Lie-in: Lie-by (lie-in + baby + laying by)
Appak (former Walkappa): Kappana (Kappa + Katana)
Supyo: Dudappa (Duuuude + Kappa)
Rhinormous: Shinotle (Shinobi + Beetle)
Dragon Lord: Drorld
Singcada: Evening
Azure Dragon: Riu (Ryu, japanese for Dragon + Río, spanish for river)
Vacuumory: Devavu (Deva + Deja vu)
Wobblebock: Wobbleby (baby Wobblebock)
Toiletta (aka Hanako): Sadako
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Darknyan has arrived in YO-KAI WATCH 2: Psychic Specters, and you have a chance to befriend this spooky Yo-kai by scanning this QR code after completing the main story!
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