#ZBrsuh
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artstationable · 5 months ago
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Adrian CS
3D Artist
artstation instagram
More from «Artstation» here
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xydove-modeling · 9 months ago
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((160) ZBrushでの様々な髪の毛の作り方 - YouTubeから)
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whiterabbitars · 8 years ago
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My first head in zbrush?
If I hate to say it but if this is my first head created in zbrushs, I did not know the use of the render for that time and well I passed it to Maya 3D to see if I could take some captures
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ldbean · 8 years ago
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Corgi WIP!
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shushanto · 5 years ago
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Character Modeling Learning in ZBrush 2021
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jesuka-arts · 8 years ago
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Decided to update my @therealjacksepticeye Model for the the Save the children Stream!! Donated $25 and you should too! You can donate here: http://spr.ly/6005DGvwx It’ll be up for a while so you can still donate! 
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neuralgazeio · 8 years ago
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Pew Pew! WIP. Alien! #alien @adskfusion360 #fusion360 @zbrushatpixologic #zbrsuh
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simstiful · 7 years ago
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Hey, I saw that that you made your first mesh for sims 3, and I downloaded it because I loved it. I am also anewbie to ccmaking too. And I just wondering if you could tell me how exactly you found out how to make cc in Zbrush and put it to sims 3? and what tutorials did you watch to learn? I just love 3d sculpting I only use blender 3d and sculptris right now but I have no idea how to get anything I have I have sculpted into the game. If you could help me out that be great :)
Hi! I am horrible at explaining things & there is so much to explain, so I hope this is somewhat helpful. I learned ZBrush from tutorials, my favorites are from Flipped Normals (here is a playlist. They made a great introduction video to ZBrsuh). 
Blender and Sculptris are great for sculpting too. Especially Blender bc everything is free and you can just switch from edit mode to sculpt mode all in the same program. For your first question: You just export your mesh as a obj from Zbrush and import it into Blender. Try to work with a low polycount and don’t forget to scale your object down (for that you can use refrence meshes which you can just export from the TSRW yourself)
I can’t go through all the steps (I may do a organized tutorial in the future) bc there is so much to explain and I don’t know how much you already know about the programs so I highly recommend going though this masterlist of tutorials (they’re all very helpful) as well as Frankie’s channel on youtube that helped me sa lot. I also made a playlist  where I collect all kind of tutorials for Sims 3. It’s really about watching and reading all kinds of tutorials and based on that slowly growing your knowledge.
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aut2imagineart · 8 years ago
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I also make models in Zbrsuh.  This is a 3d model of one of my mythology inspired Kaiju Dakuwaqa.  He actually exists in the same universe as my oc White Jinn.  I have old 2d artwork of him but I want to make an updated 2d version at some point.
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victoriasinko-blog · 7 years ago
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Week 4
During week 4, I finished off the Gate for our scene and now I can take the stones into Zbrush to create cracks on them. That will be the only part that needs to be imported to Zbrush, which will give me more time to focus on other things. 
I finished the base of the fountain in week 3 which still needs to be taken into Zbrush. However, I felt like I need to do a different 3D model because I wasn’t enjoying it enough, so I decided to finish off the gate one. Now this will allow me to just focus on Zbrush for next week. 
I do feel like I’m still a bit slow with some stuff because I need to get back into the routine. However, I believe that we’re on the right track and not falling behind with any work in BA3a.
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This is the finished version of the low poly fointain with the sides, I’ll be taking it into Zbrush later on to make it look more worn down by weather and age. 
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This is the low poly gate that I have created for the scene. I will only be taking the crystal bit(on top) into Zbrsuh, to follow Ninas concept art of the gate. It will need some some lines engraved into it, but nothing more. Which will allow me to have more time to focus on other things, instead of taking everything into Zbrush and spending a long time trying to do retopology for it.
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photoshopmagazin · 8 years ago
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Organizar Subtool en Zbrsuh Core
Organizar Subtool en Zbrsuh Core
En este punto vamos a ultimar detalles para exportar el archivo y llevarlo a la impresión 3D.
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dmaguire · 9 years ago
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Something I’ve learned on my first sculpt: Loose designs are worse than no designs. I should have done this earlier.
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