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aboleth-eye · 5 months
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D&D Homebrew Class: the Valiant
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In your own D&D 3e/3.5 campaigns, have you always wanted to fight with the powers of light and big elemental explosions? A pretty protector leaping over enemies to rescue your friends from the forces darkness? Channel the powers of goodness through awesome kickboxing and unique bursts of fire, water, earth and/or air?
Then check out the Valiant! A homebrew monk/battle dancer-based class inspired by the classic anime/tv genres of Mahou Shoujo (Sailor Moon/Pretty Cure/Cardcaptor Sakura/etc) and Sentai Tokusatsu (Power Rangers/Super Sentai/etc)!
Just did a major overhaul and expansion to the Valiant class recently! Added in tons of new options such as the Wildheart, Lostheart and Planar Valiant!
All homebrew is free to use and play in your own games! (Though a shoutout would be nice lol) -- Love, @aboleth-eye
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aboleth-workshop · 5 months
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D&D Homebrew Class: the Fiendknife
Posting more regularly about my homebrew classes! Welcome to my latest class, the Fiendknife! A living weapon class for D&D 3e/3.5 edition, inspired by the Hybrids from Chainsaw Man!
Tear into your opponents with blades, arrows, bombs and more from your own infernal body! Includes several combat styles for your bladelimb weapons, and a class variant just for Tieflings!
All homebrew is free to use and play in your own games! (Though a shoutout would be nice lol) -- Love, @aboleth-eye
P.S. Have fun with this homebrew class! I made it in an coldbrew coffee writing frenzy. lol
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Freaks & Facades: The Introduction
Welcome one and all, to the beginning of Freaks & Facades, a 3e/3.5 Ravenloft campaign written recap series!  I am your humble avatar of the Dark Powers, @aboleth-eye!  
My amazing players are my d&d and ttrpg friends from my main blog’s discord, brought together across time zones (and even national borders) every two weeks to face the challenges I am compelled to set before them.
**Warning: this is a d&d horror setting campaign recap, there will be dark subjects touched upon.  Currently we do not wish to delve into any truly adult topics, the horror is expected to be Rated T for Teens as of writing this.  
**Multiple ttrpg safety net tools have been made available to our players, but as we are sharing this to the public we will do our best to tag our content to warn against possible triggers.  
**Please do not hesitate to request additional tags and warnings, this project is run by one person with some friends so we will do our best to keep things updated and safe for a general audience.**
Below the cut, meet the Host, the Player Cast and the Premise!
The Host
A humble worldbuilder and sculptor of adventure, Aboleth Eye has been hosting games of the beloved tabletop roleplaying Dungeons & Dragons for over 10 years.  They started sharing their thoughts and love of fantasy and tabletop roleplaying games through tumblr in 2015.  Ever since, Aboleth-Eye has continued to evolve their ways of sharing their hyperfixations and inspirations.  They are a stalwart believer in crediting artists, writers and all creators for their original work!  They are also obsessed with tagging every post to high heaven, mostly to help creative minds find things they love. :-)
Classic Ravenloft (Sword & Sorcery) is their absolute favorite setting for Dungeons & Dragons.  They are only a mostly-eternal Dungeon Master between multiple overlapping groups of players, and they love to create content for new D&D 3e/3.5 races, classes, etc. to share.  They are extremely privileged to have gathered together fantastic and creative people to be a part of this project.  
Inspired by several S&S Ravenloft modules and sourcebooks (as well as a re-listen to The Magnus Archives), Aboleth-Eye has gathered friends new and old alike to survive the gothic fantasy.  They host the game every two weeks, recaps written by them with the aid of the players.   
Dungeon Master  - @aboleth-eye / @aboleth-workshop; AbolethEye on twitter
The Player Cast
In alphabetical character name order below, from whence their characters started the campaign:
Channa Devir - human duskblade - @aureliagaming 
Fenri Sunwillow - halfling cleric - Redbrown (not on socials, recently a guest on Random Encounter Productions PvP tourneys)
Ludwig Hossler “Schrödinger” - human boneblade - @atlysium
Pryrrish Norfaer - star elf warlock - @moonstruck-vixen
Solange Therese Charron - banshee caliban gravedigger - @owldork1998 (owldork1 on Twitter)
The Premise
In the year 752 BC on the Core of Ravenloft, on an especially misty night, five strangers arrive at a mysterious tavern by unorthodox means.  Each of these strangers, some plucked from realms far beyond the Domains of Dread, experienced great horror before their arrival.  They pursued, fled from and sacrificed themselves to their fears and have all come together for purposes unknown.  All strangers and outsiders in their own right, wearing masks of incompetence, delusion and apathy to hide their innermost selves.  
What do the cards have in store for these strangers?
What to the Dark Powers have in store for these five Freaks?  
Why did they arrive in the mysterious tavern?  How will their adventures, starting in the elegantly bilious realm of Dementlieu, bring them together?  Or will they be torn apart by the pull of the Dark Powers in the land of mad opulence?  
Stay tuned.  We welcome our audience to watch these adventures unfold!  
**thunder crash, lightning flash!**
Love, Aboleth Eye
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dwollsadventures · 2 years
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Aquatic Races Round-Up
Kuo-Toa - Amphibious fish folk. Despite their piscine appearance, their life cycle most resembles frogs, starting off as indistinguishable from normal fish and then growing limbs, losing their tails until they're approximately humanoid. Originally inhabited shorelines where they made settlements simultaneously in and out of water. Archaeology shows mud brick homes on land and in water, where younglings could swing alongside parents until they got their land legs. Then the sahuagin came. The stronger fish folk stole their territory, forcing them downwards.
Aquatic caves proved to be similar enough to the coastal environments they'd lived on, but brought about more dangers than benefits. Aboleths and mindflayers frequently raided their villages for slaves and experiments. Great monsters roamed the underdark constantly. The only benefits were better access to metals and the ability to trade with other subterranean races. All in all, modern kuo-toa are anxious creatures, worried about their continued privacy and safety. Traders and hunters leave their homes for months at a time to prevent anyone from tailing them back.
Locathah - Fish folk similar to the kuo-toa, but are almost exclusively aquatic. Cannot survive for very long away from water. This means, unlike sahuagin, they have very little access to metals. Hard to work metal underwater, after all. Live in shallow seas as hunter gatherers, using tools of bone and waterlogged wood. The nature of the ocean makes permanent sources of food in one discrete location impossible, so they follow schools of fish far distances. When metal sinks, locathah that find it prize it greatly. Tritons and sea elves trade with them for rare aquatic materials. Sahuagin raid to exterminate them for no good purpose.
Merfolk - Similar in fairies to most respects, being hidden creatures that pop their heads out to do stereotypical activities, like singing, combing their hair, or sunning on rocks. For most land dwellers these rare sightings, and refuse of their that washes up onto the shores, is all that they'll ever know about merfolk.
Under the water, they have a reputation similar to elves. They like their privacy immensely and show up at portentous times to play some role in fate. Or, they're so magical that fate bends around them. Mystical laws bind their will, making dealing with them a nightmare for the good ol' salt of the sea traders.
Sahuagin - The largest population of marine folk, and the only true marine empire. Originally they came from open oceans, where they dwelt in the twilight zone, rising to the surface at night to hunt and plunder. Then, as if overnight, there was a grand cultural revolution, with warriors bearing bronze weapons taking supreme power, and four armed barons becoming common lords over all. Being able to breathe water and air, their main cities are beneath the waves. Strategic forts, the equivalent to castles and citadels, are located on sea shelves, while towns are in shallower waters. Coastal cities exist as well, primarily to guard their greatest treasure. See, they can gather and mine metal ore underwater, but need special stations on the coast to melt and work it. These buildings are round brick workshops, resembling huts at first glance. Blacksmiths work while inordinate numbers guard them, providing water to cool the hot workers. These are the sahuagin life blood, as without them, they would have no metal.
To keep their empire running long term, sahuagin have begun expressing interest in joining the trade networks around them. They provide fish, aquatic treasures, and amphibious slaves. Many are still reluctant to see them step up to the plate, seeing them as sea devils and pirates turned pawn shops.
Tritons - Children of the sea gods, sometimes literally. The Triton from which they derive their name is equivalent to an angel beneath the waves. The race is his offspring, possessing quite a lot of sway in the sea. Meaning, their society sprung up already loaded with knowledge and metal treasures. They also have a bit of control over the waters themselves. Tend to inhabit green seas where vegetation is abundant for their underwater agriculture. Dugongs are farmed like cows. Their control of the water means they can create otherwise impossible air bubbles in their dwellings for curing and cooking meat and heating metal. As well as hosting air breathers, usually friends and lost sailors.
Aquatic Elves - Aside from the legendary gray elves, they are the most private and shy branch of the family. They hide themselves away as a form of religious acceptance of their fall from grace. [The elven equivalent of the Amish]. Their homes are located near coasts for ease of access and are actually contained in bubbles beneath the water. When tides recede and the moon is full, their illusion magic fails and the entrance is wide open. They farm land animals beneath the water, giving them odd characteristics. Aquatic elves sometimes leave in disguise to trade, often bringing valuable amber and pearls. Tend to live in the West, but there are some settlements as far into the White Sea as Oinotra and Inumiden.
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leam1983 · 2 years
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Placing D&D's Failures In-Context
TL;DR: it isn't because Tolkien and Lewis followed in the footsteps of Chaucer and Snorri Sturlesson that you also need to play out stories involving clean-cut Good and Evil forces.
Y'ain't writing a Narnia redux, so go nuts and do workshop that trusting, gentlemanly and wise Beholder with a wee little top hat. It's your game, and yours alone.
I might be a Marketing-related writer by trade, I still primarily identify as a world-builder. As such, I have to credit Dungeons & Dragons, Pathfinder and other similar roleplaying avenues for helping me come up with my interest in specificity.
I've noticed a few people making note of the inconstant delivery of lore in D&D as of the 5th Edition, and especially of certain bad stereotypes that are being bandied about. I'm not looking to excuse them, so much as to make sure any other theory or lore-crafters understand why some concepts are so deliberately slapdash or offensive.
As with a lot of other things, it all goes back to Tolkien and Lewis, and to the myths and legends they themselves drew from.
You have to remember that The Lord of the Rings and Narnia are both serving as in-fiction national epics of a sort, the storied tale of the Good Guys thwarting the Bad Guys in your usual bout of identity-forging on a national level. You're effectively looking at Middle-Earth justifying its own existence, and at Narnia effectively setting up its main antagonist as someone who's not so much as deserving of nuance.
Nuance isn't foundational, after all. It isn't Biblical. It doesn't inform an etiological project for a greater Society. For the same reason, reading old Natural Science encyclopedias dating back to the late seventeen-hundreds would show us an outdated view of what constitutes an optimal ecosystem. Poke around for old news briefs dating back to the werewolf panic in France (yes, this is a thing) and you'll find no mention whatsoever of what primarily caused said panic, which was a combination of superstition, ergotism and excessive hunting of the local deer population. Wolves won't naturally attack humans, but a starving wolf who's had nothing to eat for days on end might be desperate enough to think otherwise.
Once Gygax realized there'd be more potential in his pen-and-paper jousting model if he freed it from the constraints of History, he felt the need to evoke that specific feel of classic Fantasy. The need to classify distaff character classes as protagonists likely initially edged them towards the Good side of the prototypical Alignment system, while fishing for antagonists obviously called for the opposite approach.
The rest sort of followed. If you're going after a Tolkien-esque propagandistic take on heroic deeds, then you don't need to give much nuance to orc, gnolls, trolls, goblins or what have you; you're entirely free to go as cartoonishly evil as you want. The apex of that approach was probably reached once the concept for Mind Flayers was pitched in 1977: when you're walking in H.P. Lovecraft's footsteps - as the man made it easy to misconstrue unknowable as being a synonym for evil - it's not exactly hard to start pitching the concept that some races are always Evil-aligned, no holds barred. That sort of talk unsurprisingly gives rise to purists.
Enter our contemporary era, wherein what isn't dissected or cancelled is revised for the good of Progressive gamers everywhere. You're a DM, you know the later editions pack resources for players wanting to play monsters, but D&D is so rigid in its presentation it might seem difficult to reason out of certain established canons.
What I do for my own campaigns is as follows.
I start by acting as if the Alignment system didn't exist. Githzerai, Aboleth, Bugbear, Illithid, whatever it is you're looking to play, it's just a stat block and a pretty picture. Then, I revisit the background info for your selected species and voluntarily ignore everything that involves agency-stripping "evil forces" shaping your character's native culture. Instead, you're born of a culture that is, as any decent Sociology teacher would tell you, the product of its environment.
Let's pick the Illithids. Canon-wise, they're extra-planar invaders long-since established in your setting of choice, to the point of usually forming a good chunk of your Underdark-esque setting's sociopolitical tensions. Having supposedly escaped annihilation, they're looking to rebuild at any cost and see all outsiders as tools to be put to use. This utilitarian concept goes so far as to inform how they reproduce, and also exposes a society where terminal sociopathy is the norm.
Okay. Let's break that down and keep only what I need to build upon or what I find interesting:
Extra-planar invaders? That's on-the-nose to the point of parody. Seeing as there's an element of survival involved, extra-planar refugees seems like a more cogent starting point. That angle gives me interesting societal hooks to play with, starting with various forms of PTSD, trauma, survivor's guilt, isolationism - or even more positive aspects, like the survivors seeing themselves as messengers warning the natives of a greater incoming threat, and deciding to arm both themselves and their new neighbours - at any cost. That gives the culture a large enough moral range to allow for both Good and Evil-aligned characters.
It doesn't make sense for shell-shocked survivors to effectively take over their new home. You're not looking at a civilization's worth of warriors, especially not with the Illithid - they're effectively betentacled bookworms that might be lucky if they had a few hardened soldiers left. Considering, they could either survive by ingratiating themselves with the local Drow or Dark Dwarf populations - as advisors, strategists, court scientists or sponsored researchers. Warriors in their ranks could make for an interesting spin on the concept of the wandering mercenary...
Ceremorphosis as a concept inspires no possibility for mutual exchange. Purists could argue that Flayers don't need to exchange what they can assimilate, but we're trying to avoid pejorative notions, here. Let's imagine, instead, that ceremorphosis is something they reserve for mutants derived out of the animal kingdom as a point of absolute bare necessity, and that they generally copulate in ways that are either closer to an actual cephalopod's or that follow the usual bipedal body plan. That implies some degree of sexual dimorphism that might go against the visual canons for Flayers, but the Internet's more than amply proved how much the community doesn't really mind that concept. If ceremorphosis has to be used, an easy workaround is to accept that the victim's original consciousness remains, but finds itself altered at the identitarian level. You'd die Bert the Barbarian and wake up still as Bert the Barbarian, except you'd feel a sense of distance from your former comrades and countrymen and would find it difficult not to imprint with your new "parents" or keepers.
Eating brains is an obvious issue. Let's stick with the Mother Nature-approved status of opportunistic carnivores, and leave the usefulness of learning through osmosis as a concept to the DM. If you really need to play up their intellectual capabilities, you can infer that Flayers have species-based total recall, which should make them fearsome or versatile enough in any context.
The end-result is a basic framework that's compatible with the notion of a "good" Illithid, without the need for some hackneyed messianic framework like the Adversary being involved - and that allows the idea of Mind Flayers being individuals in their own right to take shape. If the Elder Brain matters that much, you can retool it to be less a gestalt than a pool of shared knowledge, accessible depending on the subject's proximity to it - sort of like your Illithid colony's own flesh-based Intranet.
Remember that D&D is only a massive collection of suggestions. You're the creator of your own stories, so if you're looking to follow the trials and tribulations of a Gnoll Bard from a setting where the hyenafolk coexist with your distaff Rangers across forests and fields, go for it!
More importantly, if purists tell you the Monster Manual says X or that Mordenkainen's says Y, tell them you're running your own campaign.
It's all that matters.
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aboleth-eye · 3 months
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D&D 50th Anniversary - Ask a DM!
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Hey there friends! If you didn't know, Dungeons & Dragons came out in 1974, exactly 50 years ago this year! I for one am excited to make this a year celebrating my love of D&D and other tabletop roleplaying games!
(despite what stunts certain companies try to pull)
SO! To celebrate I (Aboleth Eye) wanted to hear from you wonderful ttrpg enthusiasts! I've been regularly playing and hosting Dungeons & Dragons since 2012 (starting and sticking with 3.5 edition), as well as a bevvy of other tabletop roleplaying games! Anything you've always wanted to know about running or playing Dungeons & Dragons? Got a story you wanna share from your own tables? How about sharing how you yourself got into the hobby (e.g. Critical Role, Stranger Things, Dimension Twenty, etc)?
Ask or Share Anything you like! DM me here at @aboleth-eye , @aboleth-workshop or tag me on Twitter!
I eagerly want to share experiences, lessons learned and recommendations with those of you who are amazing fans of ttrpgs! And while drama in the ttrpg community often brings us down, I know we're all going to be playing D&D and other games for ANOTHER 50 YEARS!
See y'all at the 100th Anniversary in 2084!
(I'm gonna be eighty and still hosting should my brain not be mush haha).
With love, Aboleth Eye
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aboleth-workshop · 6 months
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D&D 3e/3.5 Homebrew Requests!
Hi there friends! Do you like Dungeons & Dragons (specifically 3e/3.5 edition)? Do you like to read or use homebrew in your own campaigns?
Well, Aboleth Eye is happily taking requests for new homebrew ideas! They already have such a huge amount of ideas ready and free to be used! Check them out here!
Have a character option in mind you'd love to see written out with lore and abilities? A fantasy race and culture of lore? A unique class option for your players?
What about a magic item you'd love to integrate into your own campaigns?
Or, perhaps you'd love to see something fresh in the Aboleth Eye Bestiary? From behemoths to tiny little friends, all ideas welcome!
Maybe you are a Dungeon Master that wants a hook or seed for your own campaign? Something to bridge together two great ideas you already have, or a plot to introduce something new for your players?
Ideas are all welcome (within reason)! Send your requests to either @aboleth-workshop or @aboleth-eye! And let's get November rolling with new ttrpg stories!
And feel free to read all about the wondrous creatures, classes and races we've done already!
Thanks,
Aboleth Eye
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aboleth-eye · 4 months
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D&D/TTRPG Asks? Send them on over!
It's 2024 this marks about ten plus years I've been hosting tabletop games like Dungeons & Dragons! And I've been on here a while too, absorbing all the amazing stories and advice from D&D/ttrpg enthusiasts have posted over the years.
If you have thoughts on tabletop roleplaying games, stories from your own tables to share, or need a second DM's opinion; then by all means send them on here! Aboleth Eye has got your back, and wants to hear from everyone! I've got stories of my own to share and the lessons learned from hosting games and building my own worlds!
Submit an Ask here; or DM me here at @aboleth-eye / @aboleth-workshop! Anonymous if you like! Or comment on this here post! I eat problems like candy!
Happy 2024 to us all and our play groups! -- Aboleth Eye
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Aboleth Eye icon artwork commissioned from @ladyzolstice
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aboleth-eye · 4 years
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d20borne Project Update!
Hey everyone, it’s Aboleth-Eye!  You know, the blog who tried turning Bloodborne into a D&D 3.5-adjacent game and has been stumbling to get anything public and free out for the newer 2.0 draft version of the game.  As I told my discord members, I decided at the beginning of October to finally put down a free semifinal draft of the d20borne Project game system and a starting bestiary before the month was out.
This month I really really tried to get something out there for everyone to use!  But complications kept coming up both in and out of the game design process.  Real life stuff got in the way, I expected that at the start.  However, upon reflection while working on the d20borne Hunter’s Guide (a player/game master guide to the system) I made the unfortunate discovery that I would have to explain all the minutia of the d20 System for this new audience.  I’m sure a lot of you know how D&D works in every edition, but I realized this might be someone’s first opportunity to play or host a d20 game.  So I got bogged down with explaining a lot of the nitty gritty rules and abilities of d20.
It doesn’t help that a lot of the resources I could reference in this rehashing aren’t as supported anymore.  As the d20borne Project is based on Dungeons & Dragons’ 3.5 edition, almost all the resources on the older d&d/Wizards of the Coast sites for the standard reference document are very out of date or bogged down by an ungodly amount of ads that make them hard to navigate.  
So I’m chipping away at explaining the rules and abilities of the game system in my own way, and I’ll be doing that for a good while.  With that endeavor now stretching out ahead of me, I am going to need more time to get something out.  I can probably get a Bestiary out for you all to look at and give feedback on, but the Hunter’s Guide is going to take some time.
Thank you all for your patience.  I hope this game interests a lot of you and you’ll have the d20borne Project in your hands soon (in digital form).  I hope you all had a safe Halloween and a great, healthy next few months!
-- Aboleth-Eye
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aboleth-workshop · 5 years
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D&D/Worldbuilding Asks!
Hey Friends!  From now on, I’ll be taking regular Worldbuilding and D&D/Tabletop RPG Asks every Friday!  
I will try to answer as many questions as I can that day at @aboleth-workshop, while peppering in a few asks during the week so I don’t overwhelm your feeds.
I take all questions (keep it PG-13 ish please) regarding the following:
Dungeon Master Problems
Tabletop Horror Stories
Perpetual Problem Players
Campaign/World Creation Obstacles
How to get an idea working
D&D/Fantasy Races - discussion of canon, ask for new lore for older stuff, or share your own spin
Recommendations for D&D books and other TTRPGs (I’ve read a good few)
My Game Design: 
Currently playtesting my D20borne (D&D Bloodborne) system
Want to see past D&D Asks?  Click here for #d&d-ask, or the few ask masterposts I’ve done.
I’m deciding to put all my Worldbuilding and Tabletop Writing posts in Aboleth-Worshop, leaving my main blog ( @aboleth-eye ) for artwork, reblogging campaign ideas/stories, and other fun stuff!
And if you want to join my Discord where I post memes, host D&D Bloodborne and other rpgs, etc. Click here!!
Thanks!  Love you all!
-- Aboleth-Eye!
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aboleth-workshop · 5 years
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Worldbuilding Ask Prompt: Genre Flipping/Merging Worlds
Hey Friends, its @aboleth-eye! I haven’t received any asks for Friday Worldbuilding Asks so far; and so I decided to start off with a prompt.  
Your World Changes in One Fell Swoop
What would happen if your setting (with all its preconceived ideals and aspects) were to suddenly merge with an entirely alien setting?  What if a never seen before force or faction from a completely different world were to invade (or appear diplomatically)?  Or, what if some terrible event undoes all the standards and knowledge of your world?
What big events would this change interrupt and put into perspective? The Final Battle to the War?  The Wedding of the Century?  The Celebration of a New Year?  A Protagonist’s Graduation from University/Apprenticeship?
How would your original world’s denizens react? Peacefully?  Horrified? Defensively?
What does this force/faction/group/event desire or create upon arrival?  Peace?  Destruction?  Colonization?  Trade?  Survival?  Nothing?
Was this change in your world planned?  Did the new force arrive by design?  Was the world-shaking disaster an accident?  
What elements does this great change place/remove in the world?  Magic resurfaces in your world, or has the power begun to fade?  Technology to be shared from across the stars, or does all technology fails?  Mutation and ascension, or abhorrent and virulent destruction?
Ask away: What settings or genres would you like to see merged?  Do you have any ideas you’d like to share or get advice on successfully merging?  Submit your ideas to @aboleth-workshop, and get sharing today!  
-- 9/20/19, Aboleth-Eye
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aboleth-eye · 4 years
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D&D Bloodborne Updates!
Hey Friends!  It’s your friendly eldritch blog curator, Aboleth-Eye!
I wanted to give everyone an update on how D&D Bloodborne is coming along!  Truth be told, these last few months have been hindering progress on the project--and I was very disappointed in myself that I wasn’t able to get the Beta package out to you all!  I had planned to have the D&D Bloodborne Dungeon Master’s/Storyteller’s Guide, the first Bestiary and the first Armory all prepared for people to use by mid-October.
Obviously, that didn’t happen.  I had to focus completely on relocating by the end of October (finishing out a multitude of other non-gaming projects in the meantime), and still provide support for the two Discord rpg games I am hosting.  
I still host D&D Bloodborne playtesting on Sundays, and now have The Storied Lands campaign on Wednesdays.  As of right now, those games included, I am participating in four games a week.  All in all, it’s been a lot of fun but also super stressful.  Thankfully, with the end of the year coming up some of my more imposing responsibilities in and out of the game room will be off my plate.
I am actively getting work done on D&D Bloodborne!  The playtesting is going into higher-level gameplay, and I am getting seriously good feedback in between sessions.  I’m also working hard to proofread and edit the formatting for the game documents.  It won’t look super fancy, but it will be readable and easy to navigate word documents!
All in all, I want to thank everyone for your support and understanding during this super stressful year.  I hold myself to very high standards and want this project’s first iteration to be the best it can be!  
Thanks you for all the support--it truly has made a difference in my life!  And I promise that I will have a great product for you guys to play and share!
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aboleth-eye · 4 years
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3,000 Follower Appreciation!
Hey Friends!  @aboleth-eye​ / @aboleth-workshop​ here!  I wanted to express my sincerest thanks to all my followers (from the grim beginnings of this blog up to now) for being awesome and amazing!  This blog (just reached 3,000 Followers and I am overwhelmed!
I’ve always been afraid my main blog--despite all the effort that goes into this--would never reach anyone.  Truly reach anyone.  To avoid this fear I never really paid attention to the numbers of how many people follow.  I was always just happy to see people liked the curated content, and hoped people would be inspired to create!
But today I looked up to find 3 new people followed, and it met 3,000 exactly.  It took me completely by surprise!  
So from the bottom of my heart, Thank You!  This blog has always been a joy to curate, and it has grown into something so much bigger than I ever imagined.  It inspired me to create my side blog @aboleth-workshop​ for my personal worldbuilding and campaign writing; and the Aboleth-Eye Discord within the last year (to host real-time games and share memes and worldbuilding)!
I thank you all so so much for supporting me in this unpredictable endeavor, and all the side projects I’ve been working on.  Thank you all!
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(( I have no idea what this gif is from but it is entirely my mood right now!  ))
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aboleth-eye · 5 years
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Hey Friends!  I take asks and prompts for D&D/Fantasy worldbuilding, character concepts, ttrpg lore/history headcanons, etc!  If you’ve seen my D&D Asks and Worldbuilding Ideas before, and want to talk fantasy writing, tabletop rpgs and worldbuilding; don’t be shy!  
I’d love to get a backlog of asks and questions so I can regularly post to @aboleth-workshop--my side blog devoted specifically to the worldbuilding and lore posts I churn out pretty irregularly on this main blog.
Thanks, Tabletop Tumblr!
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aboleth-workshop · 5 years
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Aboleth-Eye’s D&D and Worldbuilding Hooks
50 D&D QUESTIONS Answered
5/6/9 - Multi-Ask
27 - Spell I’d want to have
D&D Races
Lizardfolk:
Far from home
Dwarves
Hill Dwarf Families
Elves
Evil High Elves vs Evil Drow
Drow--Non-Cliche Good Alignment
Drow--Campaign Lore Change Idea
Gnomes
Personal Thoughts
Halflings
Courtship and Love
Birdfolk
Aarakocra vs Kenku
Aasimar
Variety of Celestial Traits
Gnolls
Lore and History
Celestial Warlock Gnoll
Great Old One-worshipping Gnoll
Dungeon Master Discussions:
New Dungeon Master Advice
Planning Things Out: New DM vs Experienced
Players: Greater Goals
Half-Elf Pyromantic Lycanthrope
Convoluted Character Concepts
Homebrew Races 1 
Homebrew Class Creation
Ghosts of Saltmarsh: Captain Confidence
My Funniest Encounters!
Ridiculously Evil
Bringing in Backstory w/ Consequences
Adjusting Homebrew (AroAce vs Succubus/Fiends)
Lightvision --> Blindsight/Blindsense in 5e
Campaign Hooks:
Aboleth vs Kraken
Minotaur City
Shardmind Monastery
Dragons and Xorvintaal -- The Great Game
Sphinx Riddles
The Crown of Fantasy -- Homebrew/Relic
Skull of the Autumnal Messenger -- Homebrew/Relic
Alignments
Lawful Good vs Greater Good
Morality of a Divine
Monsters
Unique Celestials
Virgavis, Antlered Birds of Omen -- Homebrew
Favorite Hags
Wraiths vs Ghosts/Spectres/Shadows
Aberrations
Favorite Elementals
Class Discussions
Wizard
Necromancers (Moral Quandary)
Shy Imp Familiar
Warlocks:
Celestial Warlock Pact
Personalized Tome Pacts
Braille: Secret Script
Bardlock Patron (the Artist’s Caretaker)
Clerics
Not Automatically Good or Kind
Bards
Bard Spies
Wondrous Items/Wondrous Garbage
Submissions #1
Pistachio Scale Mail
Magical Item Decay/Mutated Sentience (Raven Crossbow)
Pumps of the Scaled Princess -- Homebrew
World Concept/Creation
Hollow Sphere/World
Genre Flipping/Merging Worlds
Electric Discovery 
Caliburn: a Ravenloft Domain idea 
Anyone want to discuss D&D Races and Lore?  Want a new spin on a piece of Lore?  How about a Campaign/Worldbuilding Hook for your own game?
Ask away at @aboleth-eye​ or @aboleth-workshop​!!!!
Updated as of 01/09/23!
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aboleth-eye · 5 years
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Aboleth-Eye Discord
Hey Friends!  I’ve got a Discord where I host D&D Bloodborne and my Land of the Lustrous RPG sessions!  I want to make the server a place where people can share their worldbuilding questions and ideas, as well as talk about the homebrew games in development.
Therefore: if you like this blog and all that Aboleth-Eye does ( through @aboleth-eye and @aboleth-workshop​ ); you are invited to join!
Click Here for the Aboleth-Eye Discord!!!
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Icon Artwork by @ladyzolstice
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