#aethershot
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aethershotgame · 9 months ago
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AetherShot Now on Steam!
AetherShot is a 2D dungeon delving rogue-lite with a custom spell system to create your own spells to take into the trials below! This is my first fully fledged game and I have many plans to improve it during the early access period!
AetherShot releases into Early Access on Sept 27, add it to your wishlist so you're the first to know when it goes live!
Developer: @proteanderg (Me!) Artist: @koboldfactory (https://kobold-factory.carrd.co/)
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koboldfactory · 2 months ago
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hey just in case
here's my bluesky. it's where i'm most active anyways and my tumblr has been slowly decreasing in activity over the past year or so i feel like
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gamecrag · 2 years ago
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The Kharadron Overlords are a faction in the Warhammer Age of Sigmar game. They are a race of duardin, or dwarves, who dominate the skies of the Mortal Realms with their sky-ports and skyvessels, which are held aloft by Duardin engineering, science, and magic. They are characterized as being fiercely independent, bound together only by the mercantile laws of the Kharadron Code. In Age of Sigmar, the Kharadron Overlords are considered a good faction due to their unique playstyle and strengths. They are a ranged-focused army with many powerful shooting units, such as the Grundstok Gunhauler and the Skywarden. They also have access to powerful abilities such as the Aether-Khemist's ability to increase the damage of nearby units' weapons. Additionally, their airships are highly maneuverable and can transport units around the battlefield with ease. 10) Aether-Khemist Datasheet The Aether-Khemist is a hero unit in the Kharadron Overlords army that is highly regarded for its ability to enhance the abilities of friendly Kharadron Overlords units. Armed with an Atmospheric Anatomiser that shoots clouds of Noxious Aether and Heavy Instruments with which they can bludgeon foes, the Aether-Khemist is a powerful addition to any Kharadron Overlords army. One of the main strengths of the Aether-Khemist is its ability to boost the effectiveness of nearby Kharadron Overlords units. By using their Aethersight ability, the Aether-Khemist can allow friendly units to re-roll hit rolls of 1, making them more accurate in combat. Additionally, the Aether-Khemist's Aethersight ability can also increase the range and damage of friendly Kharadron Overlords weapons, making them even more deadly. Another strength of the Aether-Khemist is its durability. With a 4+ save and 5 wounds, the Aether-Khemist can withstand a significant amount of damage before being taken down. This makes it a valuable asset for any Kharadron Overlords army that needs a tough hero unit to hold the line. 9) Endrinmaster Datasheet The Endrinmaster is a hero unit in the Kharadron Overlords army that is highly valued for its ability to repair friendly Skyvessels and enhance the firepower of other Kharadron Overlords units. Armed with an Aethermight Hammer and Gaze of Grungni, the Endrinmaster is a formidable combatant in its own right. One of the main strengths of the Endrinmaster is its ability to repair friendly Skyvessels. At the start of your hero phase, you can pick one friendly Skyvessel within 1" of the Endrinmaster and heal up to D3 wounds allocated to that Skyvessel. This can be a critical ability in keeping your Skyvessels in the fight and preventing them from being taken out of action. Another strength of the Endrinmaster is its ability to enhance the firepower of other Kharadron Overlords units. The Endrinmaster's Aetheric Augmentation ability allows friendly Kharadron Overlords units within 12" to re-roll hit rolls of 1 in the shooting phase. This can be particularly useful for units with high damage weapons, such as the Skywardens, which can dish out significant damage with their Aethermatic Volley Guns . 8) Ironclad Datasheet The Ironclad is an Arkanaut class airship in the Kharadron Overlords army that is highly regarded for its versatility and firepower. Armed with Aethershot Carbines, Aethershock Torpedoes, Boarding Weapons, and one of the following weapon options: Great Sky Cannon, Great Skyhook, or Great Volley Cannon, the Ironclad is capable of acting as a transport, heavy bomber, or gunship depending on its complement and the Admiral's wishes. One of the main strengths of the Ironclad is its ability to deal a significant amount of damage to enemy units. With its vast array of weaponry, the Ironclad is an excellent beneficiary of the Unleash Hell command ability. Charging units will take the full force of all the guns, and then have a mine dropped on them for good measure. This can make it a daunting opponent for any enemy unit to face in combat.
Another strength of the Ironclad is its ability to transport up to 25 friendly Marine models, even though it is not a terrain feature. This can be a valuable asset for the Kharadron Overlords army, allowing them to quickly move troops across the battlefield and deploy them where they are needed most. 7) Gunhauler Datasheet The Grundstok Gunhauler is an escort-class airship in the Kharadron Overlords army that is highly valued for its mobility and firepower. Armed with a Sky Cannon and Aethershot Carbines, the Gunhauler is capable of providing supporting fire for other Kharadron Overlords units or engaging enemy units on its own. One of the main strengths of the Gunhauler is its mobility. With a Move characteristic of 12", the Gunhauler can quickly move across the battlefield and provide support where it is needed most. Additionally, the Gunhauler's Fly ability allows it to move over terrain and other models, making it highly maneuverable. Another strength of the Gunhauler is its ability to provide supporting fire for other Kharadron Overlords units. With its Sky Cannon and Aethershot Carbines, the Gunhauler can target both enemy units and terrain features, making it a versatile addition to any Kharadron Overlords army. As well as this the Gunhauler's ability to transport up to 10 friendly models can be a valuable asset, allowing Kharadron Overlords units to quickly redeploy across the battlefield 6) Brokk Grungsson Datasheet Brokk Grungsson is a unique Kharadron Overlords character and Lord-Magnate of Barak-Nar. He is a single model who is borne aloft in his magnificent custom-built dirigible suit, dealing death from afar with Grungsson's Boast, the Magnate's Charter, and his mustache-mounted Aetherblasters. When called upon to trade blows with his enemies, he does so with his Aethermatic Saw. Brokk Grungsson is rapacious in the hunt for aether-gold, and daring in his explorations of the skybound wonders of Chamon. Brokk Grungsson is considered one of the best Kharadron Overlords units because of his versatility and firepower. With a 3+ save, 12" move, and 8 wounds, Brokk Grungsson is a solid fighter. He has three guns, including a mustache gun, all hitting on 3s, and packs in a total of 7 shots. Brokk Grungsson's unique ability, Grungsson's Boast, allows him to reroll hit and wound rolls of 1 for friendly Kharadron Overlords units within 12" of him. In addition, he can use the Magnate's Charter ability to reroll a single hit, wound, save, or run roll per turn. Brokk Grungsson's Aethermatic Saw can deal a significant amount of damage to enemy units, making him a formidable opponent on the battlefield. Overall, Brokk Grungsson is a valuable addition to any Kharadron Overlords army 5) Skywardens Datasheet Skywardens are one of the elite formations of Arkanaut warriors in the Kharadron Overlords army. They are granted the power of flight by portable aether-endrins and can swoop from on high to skewer enemies upon long-hafted skypikes or hover at short range to incinerate them with vulcaniser pistols [1]. Skywardens are considered one of the best Kharadron Overlords units because of their versatility and mobility. With a 4+ save, 8" move, and 2 wounds, Skywardens are a solid fighter. They have access to both melee and ranged weapons, allowing them to engage enemy units at different ranges. Not only this, they can use their portable aether-endrins to fly over terrain and other models, making them highly maneuverable]. Skywardens can also be equipped with special weapons such as the Grapnel Launcher, which allows them to move up to 6" in any direction during their move phase, and the Drill Cannon, which can deal a significant amount of damage to enemy units. Skywardens also have a unique ability called Skymines, which allows them to drop a mine on enemy units within 1" of them, dealing mortal wounds 4) Grundstok Thunderers
Datasheet Grundstok Thunderers are heavily armored marines employed by the Kharadron Overlords airfleets to defend against hostiles. They are expert marksmen and battle-hardened veterans of many voyages, who obliterate their foes in a storm of aethershot and mortar rounds. Grundstok Thunderers are considered one of the best Kharadron Overlords units due to their high damage output, range, and versatility . Grundstok Thunderers can be equipped with a variety of deadly aethermatic weapons, including aetheric fumigators, multi-barreled decksweepers, and mortars that lob high-arcing shells that terminate in a blinding explosion of lethal aether-energies. They are well-drilled and trained to fire quickly with great accuracy, laying down a blistering hail of firepower to protect the Kharadron Overlords' airfleets and the goods they carry. In the Age of Sigmar, changes to triumphs now give units such as Grundstok Thunderers the option of giving them +1 to wound once per battle with Inspired, a great bonus thanks to the Kharadron Overlords' Aether-gold ability 3) Endrinriggers Datasheet Endrinriggers are elite Kharadron Overlords units who perform repairs on airships with their aether-endrins, but in battle, they become deadly warriors with their aether-powered tools. They are equipped with saws and drills that can slice through armor and limbs, making them a formidable melee unit. Endrinriggers are also versatile, as they can be equipped with ranged weapons such as skyhooks, which allow them to grapple onto enemy units and pull themselves into combat. Endrinriggers are considered one of the best Kharadron Overlords units due to their high damage output, versatility, and mobility. They have a 4+ save, 8" move, and 2 wounds, making them durable and able to move around the battlefield quickly. They can be equipped with a variety of weapons, including saws, drills, and skyhooks, allowing them to engage enemy units at different ranges. Endrinriggers can also be upgraded with special abilities such as the Aetheric Augmentation, which gives them +1 to hit in melee combat 2) Arkanaut Company Datasheet The Arkanaut Company is the main fighting force of the Kharadron Overlords army and consists of heavily armed and armored skyfarers who descend from airships to engage their enemies. They are equipped with aethermatic weapons such as volley guns and skyhooks, which allow them to unleash a deadly hail of fire and grapple onto enemy units. The Arkanaut Company is also adept at traversing difficult terrain, thanks to their specialized suits and equipment . The Arkanaut Company is considered one of the best Kharadron Overlords units due to their versatility, mobility, and high damage output. They have a 4+ save, 6" move, and 1 wound, making them fast and durable enough to get into position and hold objectives. They can be equipped with a variety of weapons, including volley guns, skyhooks, and heavy skyhooks, which allow them to engage enemy units at different ranges. Additionally, the Arkanaut Company can be upgraded with special abilities such as the Aetheric Navigator, which allows them to reroll failed charge rolls . 1) Arkanaut Frigate Datasheet The Arkanaut Frigate is a powerful unit in the Kharadron Overlords army in Age of Sigmar. It is a flying transport vessel that can carry up to 15 friendly marine models, including the Arkanaut Company. This unit is armed with Aethershot Carbines, Boarding Weapons, and one of the following weapon options: Heavy Sky Cannon or Heavy Skyhook One of the strengths of the Arkanaut Frigate is its versatility. It can transport units across the battlefield and provide aerial support with its powerful weapons. The Heavy Sky Cannon is a long-range weapon that can deal significant damage to enemy units, while the Heavy Skyhook is a grappling weapon that can be used to pull enemy units closer to the Arkanaut Frigate.
In addition to its transport and combat capabilities, the Arkanaut Frigate can also be used as part of the Grundstok Escort Wing or Iron Sky Attack Squadron warscroll battalions, providing additional bonuses to nearby units.
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fransartcrap · 7 years ago
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Wildstar is closing down, so my boys are migrating to guild wars 2...
My heart goes out to all the writers, artists, and players who flourished in WS and made it their homes. It’s sad to see such a fun and quirky community being shut down. :(
I hope it doesn’t dampen your creative spirits for long! 💕
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tw6464sloreblog · 8 years ago
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The Leagues of Valkyrea, Barak, and Vostarg, Durin, Davisson, and the Clanless
While there are many minor squat leagues, each with their own set of traditions, values and societies, some of the larger leagues are so varied in their look, how they act, etc. that to not speak on them would be doing an injustice to them.
Here are descriptions for 5 major leagues, as well as detailing the outcasts known as the Clanless
*the League of Valkyrea are a matriarchal league of Squats. They are ruled by a high queen. While the males of Valkyrea still hold an important place in their society as laborers and merchants, it is the women who ultimately hold the final power. They are ruled by a High Queen, who in the 41st millennium, is Freya Sifsdottir. Freya is an example to all the warriors of Valkyrea, as she is an experienced warrior and commander, a learned philosopher, a intellectual without peer, and, above all else, a fair and just Queen.
*The society of Valkyrea is extremely militaristic, but also honorable. They won’t attack a wounded foe unless they are extremely dangerous, and they will always offer a condition of Surrender. Their mastery of medicinal sciences is well known throughout all the Squat leagues, and Valkyrea have a reputation for arriving at just the right moment.
*Their most elite troops are called the Nirn Valkyries. these troops are given heavy exo armor, jump packs, shields and a large polearm with a power field, and dropped down from orbit, crashing into the enemy lines and ripping through them like tissue paper. They are always deployed at the moment when the tide of battle must be turned, and are nicknamed “The Choosers of the Slain”
*the League of Barak are a Merchant Guild-led League. They make their living possible through trade, providing mercenary work and mining a unique form of cosmic dust known as Aethergold, which is used both as a commodity, a fuel source, and ammunition. Their navy is the strongest amongst the leagues, but they are also extremely protective of it. They are governed by a strict code of law, which prevents them from fighting in anything that could unprofitable. As such, when they fight, they fight to win as quickly as possible.
-Aethergold: when used as a fuel lasts more days longer than promethium or other fuel sources of similar nature. When used as a propellant in ammunition, it increases the killing power of a weapon by tenfold, the muzzle velocity created by traditional propellants not even coming close to the force generated by Aethershot ammunition. However, this extremely useful material comes at a steep cost... Aethergold is highly toxic, breathing in just a miniscule, almost insignificant amount of it can cause numerous health problems, from a minor cough to tumors colored a deep jaundice, the most horrifying of which is Geld Sickness, which drives those in close proximity to it insane with avarice and warps their perception of reality to where they view everyone as attempting to steal what they see as theirs. While by no means a death sentence, contamination by Aethergold is still a very serious matter. As such, everyone in Barak wear a specially sealed suit in order which, if breached or otherwise compromised, can alert the nearest Aether-Khemist who will immediately quarantine the victim, and determine if they can be saved or not. Using their Atmospheric Anatomizer, they are able to detect if the level of contamination is low enough to where they can be saved.
*Their Navy is powered by Endrins, which are large, spherical-shaped metal objects, which are powered by Aethergold. The sizes of these endrins are all different, as each is made for a different class of ship, and some must be small enough to allow Skyriggers to make repairs on the fly and to allow Skywardens to provide a form of air support to their brethren. Each of the larger classes of ships have an Endrinmaster, who serves as an equivalent of a Guild Engineer and are armed with a Macro-Hammer and a built-in Laser Eye in their Exo-Armor; an Aetheric Navigator, who serves as the ship’s cartographer and chief navigator who are equipped with a Ranging Pistol and a Zephyscope; an Aether-Khemist, who serves as the chief medical and science officer, as well as a detector of Aethergold via smell, the only known method of detection known; and finally, and most importantly, a Captain, whose word is law onboard a ship. An Arkanaut Admiral will accompany a fleet detachment, often taking the largest ship or the ship with the most experienced crew as a flag ship. Admirals are clad in baroque Exo-Armor, and wield a Aethershot Volley Pistol and a Macro-Hammer.
*The sizes of Barak’s naval fleet vary wildly, from the tiny Grundstock Gunboats to the massive Khrundal Battleships and Grundcarriers. The most commonly seen ships are the Arkanaut Frigate and the Ironclad. These ships are equipped with a variety of weapons, ranging from Heavy Cannons to Heavy Aethermatic Volley Guns and Harpoon Guns, while also having aethershot carbines for close quarters defense.
*Since there is not a “centralized government” in the traditional sense, there is no need for conscription amongst the League of Barak. However, there are still those who wish to rise above their station in the society, and so they join the Arkanaut Companies, who serve upon the ships of Barak’s fleet. Given a sealed suit of carapace armor, an Arkanaut Cutter, and an Aethershot pistol, they fight in order to earn their keep and for the chance to advance in society. Veteran Arkanauts are equipped with Aethermatic Volley guns, which rival Rotor Cannons in terms of fire rate; Skypikes, a large polearm with a hook on the end for horrific tearing power; and Light Skyhooks, which are harpoon guns that strike with the force of a melta blast.
-For those who wish to continue on the path of a mercenary, the Grundcorps Corporation is more than willing to bring on the most experienced Arkanaut Companies to “upgrade��� with Exo-armor and equip them with powerful and experimental weapons, but only after they pass the Grundstok Academies and their brutal training regime. Once that is done, they graduate and are inducted into the Grundstok Thunderers, and outfitted with Aethershot Rifles, which act similar to standard Squat Shot rifles, but can also switch these out with Aetheric Fumigators, which spit out a deadly gas laced with Aethergold; Decksweepers, which have multiple barrels which fire in a 90 degree arc; Aethercannons, which are packed with concentrated aethergold to create an explosive force equivalent to a Missile Shot; or a Grunstok Mortar, which fires explosive charges that fire in an arc in order to bombard enemy fighters.
(why yes I did literally take the Kharadron overlords and put them into 40k, why do you ask??)
*the League of Vostarg are a League where members are required from birth to take up the Slayer Oath. While many leagues consider taking the Slayer Oath to be an admittance of shame and dishonor, The Squats of Vostarg consider it a badge of pride and honor and a way to become closer with Grimnir, the Great Ancestor God of Vengeance, Righteous Anger, Avenging lost honor, and, perhaps appropriately, volcanic rage. The Vostarg Squats make their homes on planets with obscenely high temperatures and with nigh-constant volcanic and tectonic activity. Their society is ruled by a single Patriarch of the Lodge, known as the Runefather. The male children of the Runefather, called Runesons, compete to eventually inherit the title of Runefather. Those who do not inherit the title sometimes choose to leave their family behind to become the Runefather of their own Lodge, and thus the cycle repeats.
--As a symbol of their great importance, the Runefathers are often given a Latchkey Grandaxe as both a ceremonial weapon, and an actual weapon. This grandaxe is specifically designed to catch the melee weapons of enemies and, with a motion similar to the turning of a key, snap the weapon in twain. Of course, with weapons such as Power Fists or Power Klaws, it’s not as effective; However, the grandaxe has the reach to engage those equipped with such weapons, and sharp enough edge to even injure Bloodthirsters. Runesons are often equipped with Wyrmslayer Javelins, which are tipped with an explosive charge which can prove deadly to enemy vehicles and armor.
-The Runesmiters are another vital part of the Lodge, as it is they who can seek out Runegold, also known as Ur-Gold, which is everything to the Vostarg. After discovering, the Ur-Gold into runes, the Runemaster (the equivalent of a Master Guild Engineer of other Leagues) then form and place the newly-forged Rune (often still smoldering) onto the open skin of the recipient. While extremely painful at first, overtime the more Ur-Gold runes one has, the higher their pain tolerance will be. Ur-Gold runes often bring a number of significant powers, such as enhanced strength, speed, durability, and, in certain rare cases, mastery of pyrokinesis.
-there are those amongst the League of Vostarg called the Battlesmith, who is in charge of holding their Icons and maintaining the history of their Lodge, as well as creating Forge Weapons for their Lodges. Also, they help to create 
-The greatest champions of the Lodge are called the Grimwrath Berserkers. Their strength, speed and endurance, in addition to their Runes and main weapon, which often take the form of a humongous Forge Weapons. Their ferocity is rarely matched by an invading force, and more often than not, a single member of their number is enough to make an army second-guess their invasion.
-Finally, the Vostargs have another secret weapon: the Magmadroths, giant reptilian creatures who appear to be made of super-heated lava. They make their homes in the deepest part of the crust of a planet, where the temperatures reach unbearable levels. It is a right of passage for a Runeson or Runesmiter to steal a Magmadroth egg and return it to their Lodge in order to raise it on their own and ride them into battle.
(why yes I did literally take the Fyreslayers and put them into 40k, why do you ask??)
*the League of Durin, so named after one of the Great Ancestor Gods, are the oldest known Squat League in both Imperial and Squat records. They are extremely isolationist, often burrowing deep into their strongholds. As such, there is not much known about them, except one surprising detail: they are often aided in battle by Eldar of all stripes, from Craftworld Eldar to Dark Eldar to Harlequins and even Corsairs and (most bafflingly) EXODITES (of course this is very rare). 
-The Ancestors of the League of Durin, according to Squat historical records, first came into contact with the Eldar shortly after the Fall of the Eldar Empire and before the Age of Strife, which is known to the Squats as The Age of the First Reckoning. First contact went surprisingly well; the Squats opened their holds to the Eldar refugees and took them in, sheltering, clothing and feeding them. Among those Eldar was a young Asdrubael Vect, who would go on to become the Supreme Overlord of Commoragh; However, despite his often meaningless and harmful decrees, he never forgot the kindness that the Durin showed him. As such, he decreed that the Kabal of the Black Heart shall never raid a world where the League of Durin inhabits, and any other Kabal who does so would suffer severe consequences. Of course, Vect being Vect, he made sure the other Leagues were not afforded the same protection.
-However, then the Age of the First Reckoning began; soon after taking on the Eldar refugees, warp storms began manifesting around the Squat worlds. Entire systems were cut off from each other, but amongst all the clans, the Ancestors of Durin were hit the hardest. Daemons began manifesting like locusts, sweeping across the surface of the planet, slaughtering everything in their path. Before this carnage began, the people of Durin weren’t so inclined to spend their entire lives in their Strongholds, and as such, had a number of outposts scattered across their worlds. It soon became apparent that in order to protect the majority of those in the strongholds, they would have to seal themselves in. After intense debate, it was decided that the great stronghold doors would be sealed, dooming those outside to their fate, and forever associating the world outside their Strongholds with death and destruction
-When Durin goes to war, it is a momentous occasion; there is often an air of ceremony and pride not usually seen by those who frequent their strongholds. However, there is also a distinct feeling of death; almost like a mass funeral for those who venture outside their safe holds. They wear masks and helms that obscure their faces, shaped like skulls. They fight like they go to their deaths.
-One wonders if they remain in their holds, how are they able to interact with the outside world for trade purposes?? simple: they use Robots. In fact, the number of remote drones and giant combat androids rivals the Legio Cybernetica in size and grandeur; the bulk of their forces are these combat machines.
*the League of Davisson were created at the start of M39 by a disgruntled Overlord of Thor, known only by the clan name of Davisson. Tired of the constant need for ceremony and ritual, he took his clan, who are famed for their bike squads, and left, forming his own League. They have no Stronghold worlds, which would go against their very nature as free spirits. Instead they form “biker dens”, essentially temporary outposts where they can refuel, rest, eat, drink and (more often than not) brawl before heading out on the “road” again.
-They live, act, dress and ride like a bizarre version of a biker gang from old M2 motion pictures. They sell their services as mercenaries or enforcers. They are rowdy, brash, rude, crude, and irreverent; however, they also practice a bizarre form of honor, always paying back what they owe and taking responsibility for their actions. They have always fought for the oppressed, and act as vigilantes. They never attack civilians or the Clanless and only fight in self-defense (at least.... that’s what they’ll tell people). However, there are exceptions; for Example, Wazdakka Gutsmek has earned the eternal ire of the League of Davisson due to multiple raids upon their dens.
*the Clanless are those who have either lost their League, whether due to their planet’s destruction, because everyone in their clan was banished from their Stronghold, or because of an overwhelming attack forced them into exile. Whatever circumstances may be, they now carry a stigma, for every stronghold that has ever taken in the Clanless has had a great tragedy occur. While many of these cases are merely coincidence, some attacks fall a bit too conveniently to be mere coincidence.
aaaand that’s pretty much all the Leagues I’ve got for now. Let me know what you think of them!
christ this post took way longer than i thought it would
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proteanderg · 1 year ago
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Just got the first Alpha build of AetherShot up on my testing discord!If anyone wants a link to try it out, let me know, I could use some more testers~
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lex-cursus · 5 years ago
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@aethrshot​
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“...” Fox ears, heels, weird clothes, a greatbow and...floating? She’d seen a few weird things in the hunting life, sure, but this? This felt stranger still. At least the woman herself was cute but she wouldn’t imagine her riding that bow was any sort of fighting strategy. 
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“So, uh...What’s the mileage on that thing?”
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aethershotgame · 9 months ago
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Have a sneak peek at the new trial tilesets Kay is working on!
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aethershotgame · 9 months ago
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AetherShot out now!
AetherShot is now available for early access! As a launch special, it will be on sale until Oct 4th for $7!
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aethershotgame · 9 months ago
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AetherShot goes live tomorrow + Raffle
Tomorrow at 12PM PST, AetherShot will go live on Steam! To celebrate, we'll be giving away some keys! Just like, comment and reblog to enter! At 20, 30, 40 and 50 entries we'll add an additional key to the pool for a maximum of 5 to give out! Following not required but appreciated! Winners drawn at 11AM PST tomorrow
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aethershotgame · 7 months ago
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AetherShot 50% Off
AS is 50% off until Dec 4th for the Autumn Steam Sale!
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aethershotgame · 7 months ago
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Working on some sprites of my own, can't let Kay have all the fun! WIP of a new NPC!
-Derg
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aethershotgame · 6 months ago
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We're holding a key raffle over on Bluesky if you want a chance to win a copy of the game!
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aethershotgame · 9 months ago
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Workbench Mockups
Working on redesigning the workbench interface, and this is just super basic, but I want to see if people prefer the multiple panels or the one contiguous panel more.
Multiple Panels:
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One Panel:
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aethershotgame · 9 months ago
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Dev Art
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In order to not crunch AetherShot's main artist, Kay, I've been learning pixel art to do a lot of temporary sprites for Early Access! They're not quite as polished, but here's some I'm rather proud of~ - Derg
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aethershotgame · 6 months ago
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AetherShot - Sights and Sounds of the Trials (pt1)
Our big graphical update has released! It has a load of asset updates as well as a few other changes! Go check it out, or pick up the game while it's on sale!
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