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#alot of balls
bright76 · 2 years
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(via Lose golf balls pun Coasters (Set of 4) by Bright76)  Golf is a game of skill they say.  The aim is to sink the ball into the hole using the least moves possible.  However that sneaky ball will sink often in the sand, under bushes and in the the water.  This double meaning pun will bring smiles to every golf lover.
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0straycat0 · 2 months
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Tomodatchi saving my ass from having zero ideas
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xplore-the-unknwn · 6 days
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The Core of the Planet of the Apes Franchise ft. Wes Ball (Director)
"Can Ape and Human live together? and I think what its really saying is Can two people who are different live together?"
Sci Fi’s purpose is always to question, test and challenge what we understand. And Planet of the Apes has always been a satire to the ego of humanity and their hunger for dominance. In a fictional world where Apes became the 'humans'/sentient intelligent species and men are likened to beasts. What kind of world will that look like? What kind of dynamic or relationships can that bring? and the Franchise has always been about asking that question.
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Now enter our new main characters. Wes said the focus of the new movies will center around Noa and Mae’s very unique dynamic. A girl and a sentient ape both different but both similar in doing what they can to protect their loved ones.
and there’s nothing wrong if you get curious with how their relationship will develop. Is that something heinous? to root for a dynamic that can greatly influence the fictional world they live in?
tbh thats what the film WANTS- Make you curious. ASK THE QUESTIONS IT WANTS ASKED.
Peak storytelling. All I see is a Director smartly pinning the tension between these two main characters to further hook us to seeing more of the next films they’re making. A masterclass in creative writing too. With that we can ask the questions- If apes were sentient like humans how will we treat them? Who do we root for knowing human nature tends to be destructive? IF we understand each other’s differences can we learn from each other and live side by side? Circling back to the question-
Can Ape and Human live together?
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And those questions will be answered through THEM- Noa and Mae.
Theres a-lot of importance in their dynamic and the future that they’ll bring with it. Will it be tragic or hopeful?
See, it intriguesss.
and thats Sci Fi’s purpose. That’s the Planet of The Ape’s message.
Also with the fandom ship or not ship yall just ENJOY this franchise and let its underlying messages speak to you. Thats what the filmmakers and actors behind this film would want too (I feel for them sm and see the passion to get this done and I just want to VOICE out that this beautiful movie and the characters they worked hard on are greatly appreciated)
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turtletoads · 1 month
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im never not thinking of them
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carrioncider · 5 months
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bastard's box more like bastard's Ball
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castiels-undercoat · 1 month
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I actually think Cas WOULD be a better fuck then Dean. Like if they had sex Dean (self-proclaimed sexpert) would low-key be jealous at how good Cas was at it.
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averageludwig · 10 months
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I HAVEN'T DRAWN HIM IN A WHILE SO frieza arttt also kinda practice,, I think i was bit much with the textures and such but i lowkey like it I missed drawing this form its so cute :p
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kamukuraenjoyer · 6 months
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trying procreate dreams. him spin
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samarecharm · 2 months
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Ryuji is so anxious in the beginning of the game :( hes so caught up in his head during the kamoshida arc; makes me think hes been like that for awhile, at least until u get a bit further in the game. The rumors, the self loathing, the whole stint w kamoshida; hes got too much on his brain and its kinda nice (and a little sad) that he starts sharing those anxieties and doubts the second hes in a safe space to do so.
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maxaroniiiii · 1 year
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shepards-folly · 1 year
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wow those birds sure do sibling,,,
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ravoress · 3 months
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love his mane
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ganondoodle · 6 months
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(this went on to be a longer ramble, talking about shrines and the abilities in totk i had more thoughts about the overworld repetition but im putting this into a separate post)
something i havent seen anyone mention before is also that it is a problem that you can skip nearly any puzzle in the totk "temples", some of which just by climbing walls ... and that wasnt possible in botw bc the titans were made of the same material as the shrines and prevented you from climbing on them, which feels like they knew making them climable would reduce the amount of puzzle you had to do and make it even less impactful, surely there are some glitches or movement tech that can make it easier, but at least you had to think about it a little?
but i guess that went against their newly adopted "more freedom equals better" way of thinking .. but then ..
the thing that i find confusing is that the shrines interior in totk are once again, NOT climable, but similar sonau buildings in the overworld ARE climable, they even restrict how you can use the tech in shrines, so ... they arent actually against restrictions? but then dont restrict anything else? not even in the main dungeons?? its kinda inconsistent and conflicting (like everything else lmao)
and that kinda extends to the abilities too, both the ceiling jump and ultrahand make alot of puzzles obsolete bc theres always a way easier way to skip everything; i know they kidna based it around people doing crazy thigns in botw, but there it felt like you were actually kinda missusing the mechanic of stasis for example in a smart way, YOU came up with that and it felt rewarding creating your own solution to shrine puzzles bc there were multiple ways to do it in this engine (like isntead of aligning blocks to lead electritiy to one end to the other you put out your weapons and place them there instead, and it WORKS) it felt more non intended, even if they had thoguht about it, it still FELT like you just came up with that, and sometimes it really was the only way your mind worked with and everyone had their own way of thinking
while in totk, they kinda tried to encourage that way of thinking, but it doesnt feel like your own idea anymore really, and, while its not every single one, in alot of totk shrines .. or even overworld puzzles you were just .. literally given the puzzle pieces for you to put together, but the pieces were like .. in parts of 6 at most so putting together the picture was both obvious and also kinda boring, like you were treated like you are a 4 year old and they were giving you 4 piece puzzles over and over- and fine you CAN just glue the two fans together and stand on them to fly high enough to just glide over to the end instead of building the flying thing they gave you the pieces for BUT its still .. expected, like you dont feel like you are working on it your way but seeing what the devs obviously planned for and then knowingly circumventing it i dont think its good either that in combination with the ceiling jump you really can just skip almost anything, take out a fly thing and fly near the end to spam the jump until it works, instead of using the building blocks they gave you for the obvious solution you build some platform and just ceiling jump to it, theres a rocket here? fuse it to your shield and fly high enough to glide to the end, its both too easy and obvious for the intented way and then you can even entirely skip that too, and you dont even feel smart about it bc it doesnt feel like you came up with it on your own and instead feel like a child that is way too old for the toys its given and the adults giving them to you stare at you while they wait for you to solve the puzzle- and alot of the solutions were either build something with these three pieces or fight something with these pieces-
i still remember that one (or more?) botw shrines were it lead you to a button to press and once you stand on it the wall slides open and reveals some fun and unexpected challenge, over and over- there was a hallway you had to glide through but there were big moving spiky metal balls hanging from the ceiling, maybe one has a normal rope on it and you can shoot it down if you notice it but the others dont so what do you do, stasis them so you can avoid it in time, grab it with magnesis to make it swing harder and then hope for the best as you fly there or dont do anything of that and just jump in- the one were a spiked wall was chasing you and as you run more obstables are put in your way right before you get to it, you stand on a button and the wall opens greeting you with an immediate guardian laser to the face? it felt more creative and fun to me, tho granted i havent done all shrines in totk bc i grew too tired of the everything to play more
(at least thats how i felt like, like i was treated like i was stupid for alot of totk, not just in the shrines sometimes .. which were one of the more enjoyable things in it, but also in the story .. like you dont have to think at all to get everything before its said to your face over and over)
and that thing with the abilities and the tech also makes the world less like a world and more like a playground bc you can just skip to every point of interest, you dont have to walk or climb or fight your way anywhere really bc you can just go up and fly to whereever you want, the new weird ass towers only make it worse bc .. of course youd make use of them to get everywhere even quicker, its also kinda in the combat, they might give you the tools to be creative (with arguably very simple things .. like a wheel, a rocket a fan and flamethrower arent realyl that interesting to begin with) why would you build a laser firing tank maschine to fight some bokblins you can just .. clobber like you usually do way quicker and easier
i do like the abilities in botw more than in totk too, but its got multiple reasons, like the world felt built around it without putting it into your face all the time, and the shrines were more built around giving you fun challenges, or just .. a fun experience, with often more subtle puzzles and not always forcing you to make use of the shiekah stone runes, plus the totk abilities feel more like the same thing .. or less interesting? fuse and ultrahand really are one and the same thing but separated into two for .. some reason, the time reversal is like stasis but with less ways to apply and use it (and kinda clunky how everything freezes in place when you prime it), and both it and the ceiling jump are a skip button from one location to the next (even tho we already have the fast travel) so you dont even need to climb, like those weird towers in the underground i thoguht looked cool and interesting when i first saw them only to realize its just a way to get to the surface via ceiling jump and nothing more .. you could fast travel up with the same amount of loading time, and more often than not it wasnt even in an interesting spot or somewhere you couldnt get to otherwise; the autobuild too even lets you skip building!! the thing thats the supposedly focus! i know its annoying to build something for a long time with its clunky function but isnt it yet another skip button
... another random ramble, much more incoherent too, again i want to mention im not trying to hate on everything, jsut kinda communicate or ... spill out my thoughts and feelings; i do absolutely agree that ultrahand is a very impressive mechanic and i did have fun with all the abilities for a while ..... i still like botws more bc its more diverse and is more restricted (which i LIKE) while also having more ways to use them
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swift-sage44 · 1 year
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are you okayers
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kittynomore · 1 year
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Vote THE ELDEST BROTHER! @tmntaucompetition
@debb987 debb we gonna make things wild 💥
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im expirementing on perspective :D
uhh i just started doing different perspectives rn so sorry if the perspective looks kinda weird, overall i really like this drawing :)
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Also i drew tb and gb
Cuz yes
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