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#also maybe went to darkest dungeon in terms of the designs for the other things...
kelocitta · 1 year
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rat concepts feat. not looking at a bone for reference
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bookandcranny · 4 years
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Stone Heart Gambit
 Part 1 - Chapter 4
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“Is it me, or is trying to walk down stairs in the dark kind of not fun.”
The librarian- the faerie, the liar, her friend- whatever he is to her now, he casts her a backwards glance and raises a hand, which begins to glow. It’s not like the light of a bulb or even a flame dancing on the wick of a candle, it’s like bottled daylight, the serene glow of a merry spring day. All Soso wants to do is stare at it, bask in it. It brightens the stairwell, but doesn’t make watching her step much easier. Surehouser grins knowingly at her. She huffs.
“Show off.”
Eventually she does manage to tear her eyes away and look around. The library basement is a proper dungeon. The stairs seem to go on forever, the stone walls are streaked with mildew, and as they delve deeper she notices tapestries and even an old battle-axe mounted on the walls. They’re marked with a variety of emblems, intricate and beautiful, but none the least bit familiar to her. Part of her wonders if it would change her opinion of them, knowing whether they are relics of the humans or the fae.
She’s still processing the overwhelming amount of information Surehouser has placed on her, the knowledge that not only are the creatures of myth real, but apparently are her ancestral enemies. Surehouser himself doesn’t seem bothered by it, so maybe she shouldn’t be either. After all this war he speaks of was so long ago that she can hardly conceive of it. On the other hand, for Adamantius, humankind’s champion, the wounds seem to be a lot fresher. He won, but it doesn’t sound like he got to reap many of the rewards.
That’s the part that puzzles her most. Both sides had to lay down their arms for the sake of creating peace, but she doesn’t understand why that would lead to Adamantius being sentenced so cruelly. If he was truly humanity’s saving grace during the war, why did no one before her come to rescue him?
The passageway opens onto a subterranean archive of sorts, which darkly mirrors the charming little library directly above it. The shelves here are far less welcoming, set in rigid lines like rows of headstones in a military cemetery. It’s lit from a above by hanging lanterns which flicker to life upon their entry, as if they were expecting the pair’s arrival. And still, the stairs don’t end, rather continue to a lower sublevel, and another below that, far further down than Soso can make out.
“How deep does it go?” she asks.
“As deep as you can imagine and deeper. There’s an entire floor set aside for illegal poisons, and a special wing for forbidden texts on summoning demons.” He isn’t quite gleeful as he says it, but neither does he seem properly horrified. Soso sure is.
“Why even keep all this stuff? Why not destroy it, if it’s so dangerous?”
“Everything you can find down here is a part of history,” he explains. “The darkest part of our shared history, but history none the less. So much knowledge was lost when the world was split, so much that most humans no longer even remember us outside of stories. The idea of sacrificing even more was unthinkable, and between you and me, I think some people feel better knowing they could theoretically still access this garbage should we ever go to war again.”
He walked through the aisles, pointing out spots of interest as he went. “Books of banned spellcraft here, manuals for the construction of basic torture tools, recipes for Gnomish explosives. Someday I must show you the section for djinn containment bottles, it’s quite the treat. Of course, you’ve already met the crown jewel of the entire collection.”
She resists the urge to argue the point again. She’s coming to suspect that he only brings the former gargoyle up to try and rile her, maybe trick her into confessing that this was all some plot of long-belated human vengeance after all.
“How did I not know about this?” she asks instead with a slight shiver. “How does no one know about any of this?”
“I wouldn’t say no one, but as for most, I think you can guess. It’s because it was better that way. When the human forces won and claimed our shared world as their own, the fae assembled a council of powerful magi to split the world and create the land of Underhill, where the fae could live peacefully, unseen in humanity’s shadow. Apart, each side was free to heal, free to forget the past. Still, not everyone has that luxury. Now you’re one of those in the know. How’s it feel?”
She swallows. “Kind of like riding a rollercoater with a full stomach.” She looks at the librarian. “How do you deal with it? How do you deal with having this huge secret just sitting inside you like dead weight?”
“Drinking mostly,” he says cheerfully. The joke falls flat. He sighs. “You know, before this I was living a wonderful carefree life in Underhill, enjoying all that the endless summer had to offer. Then I was told that because my family line descends from some faerie noble that was on the peace council nigh millennia ago, I was expected to live up to my pedigree. It was either take over watching the vault of wartime horrors or go into politics, and if there’s one thing I hate more than wasting away in this nothing town guarding a pile of dusty relics, it’s politics.”
“And they didn’t tell you ahead of time that the job included watching a prisoner of war who also just so happened to have razor-sharp teeth and horns?”
The man broaches this next subject carefully, uncertainty writ plainly on his face. “I knew about Adamantius- vaguely! I just didn’t expect that he would ever be quite so… alive.”
“Isn’t turning a soldier into some kind of life-size trophy post war against the Geneva convention?”
“It may seem cruel to you, but you must remember that he isn’t human. He may claim to be a son of man, but even the human side didn’t want him when they had nothing more for him to kill. He was built for destruction. He can’t be allowed to wander freely.” His voice takes on an uncharacteristically grim note. “As I understand it, the terms of the treaty exempted him from execution, but he was, and is, too dangerous to just be let go. This, this should have never happened.” He fidgets nervously. “But it has, which means, Soso, that a great burden, a great responsibility has fallen to you.”
She takes a reflexive step back. “Responsibility? Me? What am I supposed to do? Put him back in the rock?”
He shakes his head. “Perhaps there might still be a way, but for now, just keep him occupied. You set him free. That means, in his eyes, he owes you a debt greater than his very life. You are the only one who can control him. And you must, or he’ll be the end of us all.”
“Whoa whoa whoa, Adami might have some… quirks, but he’s not some mindless monster. He- he helped me.” Granted it had been because of him she had nearly passed out on the kitchen floor, but he had caught her and carried her to bed. He’d been gentle despite the sharp shape of him. “I think he wants to do right, he’s just sorta confused about what that means.”
“Are you claiming since he’s been awake he hasn’t done any harm,” he asks, disbelieving.
The image of clawmarks and frightened frat bros flashes through her mind. “Well…”
The man nods. “Come with me. I want to show you one last thing before we go up.”
Down they go to one of the lower lower-levels. Surehouser counts shelves and follows the cryptic keys until he finds a thick book of yellowed parchment. It’s almost too large for him to maneuver open on his own while keeping the ball of magic light aloft and the cover is inscribed in something that, to Soso’s inexperienced eyes, looks like a cross between German and Old English. Thankfully the inside looks to be more pictures than words. The illustrations remind Soso of the decorated margins of medieval bibles and bestiaries. The linguistic aspect may be lost on her, but art history had been one of her more preferred courses in school.
The design Surehouser flips to is much larger, taking up the bulk of both pages. It depicts armored soldiers being besieged upon by a familiar figure. Here, Adamantius is painted in red, making him look like a classic Christian devil. He’s tearing the retreating knights limb from limb, and smiling as he does it. Soso isn’t inclined to believe everything she reads in strange old books, but the altered likeness is disconcerting.
“He was called by many names back then, I’m told,” says Surehousr, breaking her thoughtful concentration. “When I first heard the story as a child, Adamantius the unmerciful was the popular title.”
Soso shakes her head. “I thought you said you were a neutral party,” she accuses. “You said it yourself, it was horrible for both sides. He was a soldier, not some gleeful mass-murderer.”
“Oh dear, do you still think there’s a difference?”
No more words are exchanged as they begin their ascent back up to the main floor. Soso is pensive, her head full of questions she doesn’t trust herself to voice. Not a day ago her biggest concern was building up the courage to talk to her parents, now she was supposed to be responsible for some sort of living breathing war machine? She doesn’t seem to have much choice other than to defer to the librarian’s relative expertise. After all he’s a real life faerie and until quite recently she hadn’t known that faeries existed. Still, the situation doesn’t sit right with her.
Adamantius is waiting where she left him in the doorway. He seems anxious, or as anxious as a formidable creature like him can be, and she wonders if he’s been like this ever since she left his sight. When he said he would stay by her side, she’d thought it was a sweet, if a little strange, declaration. She doesn’t know what to do with the reality of his dedication.
“Told you I’d be back,” she says, trying to keep her tone light. She shoots him a reassuring smile and it actually doesn’t feel as forced as she might’ve expected. Somehow, seeing him waiting for her is still a comfort to her. Maybe it’s all those days of spilling her guts to him in statue form. Somewhere in the back of her mind she can’t shake the feeling that this man is her friend, no matter what some people a thousand years ago had to say.
“I believed you,” he says lowly, casting a sideways glance at the librarian. “But faeries can be tricky.”
“Well I’m fine, and I’ve done some thinking too. Adamantius, I know you think you owe me something, but I don’t want you to serve me. Instead, if I ask you for a favor, can you please try your best to do it for me?”
Instantly the warrior lights up. If he had a tail he’s surely be wagging it, she imagines. “Anything. I would do anything to please you, Lady Willoughby.”
He’s missing the point, she thinks, but the enthusiasm is nice. With a great deal of caution, she takes his clawsome hands in her own. “Then here’s what I’m requesting. Stay here at the library with Mr Surehouser.”
Both of them look at her with alarm. “What?”
“I know there’s some bad blood between you two, but I consider you both my friends and I don’t want you to fight. Besides,” she admits. “I can’t really put you up at my place without someone finding out, and I’m pretty sure you’re a wanted criminal by now.” Anticipating his protests, she adds, “I’ll still come by every day. It’ll be just like before, except better because you’ll be free.” She lets her eyes drift over to meet Surehouser’s troubled gaze. “You’re going to stay free.”
Adamantius bows his head, although it seems to be just as much about hiding the sour look on his face as it is about any sense of fealty. “As you wish.”
“It’s going to be fine,” she assures him. “Just try not to kill each other when I’m not around.”
As she does her best to console the beast, Surehouser walks away shaking his head. She doesn’t stop him. She knew he wouldn’t like her decision but it’s the only thing that makes sense. This way she can keep Adami from terrorizing the neighborhood without having to take the responsibility of ordering him around. He’ll come around, she just knows it.
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sven-kroosl · 7 years
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My Top 10 Games of 2016
Man I'm glad 2016 is over but the games were good...
Some years play rough and 2016 was one of those years and I am very happy for it to be over. On the other hand in terms of video games, and only video games, this was a really great year. From a really solid resurgence in the quality of triple A shooters, to the Juggernaut that was Overwatch, and some really solid indie releases, there were actually too many good games for one person to play. Also there was a massive update to DotA 2 this year which is always welcome. So here we go, my top ten games of 2016.
 Honorable Mention - The Final Station
 Of all the games I played this year I had the most intense reaction to The Final Station. Upon completion of this game I set aside my controller, turned off my monitor, not the PC, just the monitor, then I went for a walk around the block. I was moved to this act not by any great aspect of the game’s production or by some jaw dropping set piece but instead by the oppressive weight and bleakness of The Final Station’s world. A dangerous world where even the simplest task can expose you to being torn apart by brutal attackers. A world where infrastructure is crumbling and the people normally trusted with protecting everyone have secretly betrayed the trust of the people. After the way 2016 played out, the bleak outlook of The Final Station resonates even more.
 10 - Pokemon Go
 I am not a Pokemon fan. I fully recognize the good and great qualities of the Pokemon universe, but the games and cartoons have just never done much for me. The runaway success of Pokemon Go demanded that I give the game a shot despite my usual lack of enthusiasm. What I found was a really solid AR experience filled with tons of excuses to get me up and about in the real world and a great new icebreaker to start conversations with people I would otherwise have nothing in common. Oh yeah, and some weak ass Pokemon.
 9 - Reigns
 Reigns is a truly fantastically simple game. Of the two mobile games on this list Reigns is the one that fit into my life the best. In that way Reigns was the anti Pokemon Go; Pokemon Go was the mobile game that changed my routine and Reigns was the game that fit into my routine. When you’re waiting in line for the movies or whatever you can’t go running after that stupid Zapdos. But you know what you can do? You can live the lives of half a dozen Medieval Kings, you can meet the devil in the form of you dog, you can fight skeletons in a dungeon, and even more cool stuff. Also it’s a mobile game that you just pay for up front and it never bothers you for money again, which is always nice.  
 8 - Darkest Dungeon
 Fun fact: for most of my 2015 Extra Life Marathon I was having internet service issues and about the only game I could reliably stream was the early access version of Darkest Dungeon, so I have more than a little experience with the game. The way that every part of The Darkest Dungeon works together to to create a gothic horror landscape is just fantastic. The way the cartoony artstyle contrasts with the animation and sound design is just dissonant enough to be unsettling. The way that the psychological maladies effect the gameplay and can just straight up end a dungeon run or in some cases even end a game is a risky gamble that really adds a sense of tension that works incredibly well with the tone of the game. Ultimately Darkest Dungeon is a really great, creepy, game. Be ready to grind a bit though because you'll definately need to.
 7 - The Banner Saga 2
 In a year when the second entry in the XCOM franchise was a disappointment there was a shining star in the turn based strategy genre and that star was The Banner Saga 2. Where XCOM 2 made the mistake of assuming players had maintained their skills from the first game The Banner Saga 2 eased players back into the combat system with a few easier battles before dialing up the difficulty. It also doesn’t hurt the game that it has some of the best hand drawn style art and animation of any game ever. Bottom line: The banner Saga was the best turn based strategy game released this year and I really like that type of game.
 6 - Overwatch
 I really enjoyed my time with Overwatch this year. Zarya is top tier A-plus defensive tank, and is also just the best. The way that Blizzard has built not just a great multiplayer game but also the UI framework around that game which celebrates every player’s contribution is a great accomplishment. I think that the characters in Overwatch are all really fun as is the game itself. It’s just a shame that there’s really no good single player experience in the game and that the story exists entirely outside the game, and that the community for that game is becoming toxic in spite of some masterful design efforts to combat that. Also shameful is Blizzard's decision to add the worst free to play practice, blind loot boxes with repeats, to a full price retail game. Overwatch is a really great game that is slowly getting worse over time and that’s kind of sad.
 5 - Dark Souls 3
 Dark Souls 3 is my first Souls game so I was unprepared for the absolute savagery with which this game assails players, even in the tutorial. Once I played for a while, though, patterns began to reveal themselves and a game that seemed ferocious at first became simply challenging but fair. The appeal of Souls  games was lost on me for a long time. I couldn’t understand why people were so excited to play blatantly unfair games. Now that I’ve played one I understand that these games aren’t really unfair or even onerously difficult. Souls games simply operate at a different tempo from other games and learning that tempo is the really difficult part of mastering them.
 4 - Stellaris
 Just. One. More. Turn.
Getting you to say that after 8 hours is  the ultimate goal of all games like Stellaris.  What Stellaris offers you that others like it don’t is freedom. Freedom to design your own civ, freedom to find your own way to win the game, freedom to be weird. Games like Stellaris, most notably the Civ series, tend to force players into a few basic strategies. Sure you can try a pacifist playthrough in a Civ game but good luck actually winning or even surviving very long that way. Stellaris has a way of making all playstyles viable by making them all just flawed enough that really drew me in to an extent greater than any other game I played this year. That said I tend to be fairly biased in favor of this type of game in general so it’s not a huge surprise that it affected me this way.
 3 - Doom
 Doom is a game about momentum which is important because that is the way it is different from practically every other game this year. The new hotness in games lately has been agility; letting players flit about the environment hither and thither. Doom ignores this trend, almost with disdain, forcing players to keep their feet mostly planted on the ground but letting them move at unheard of, in recent years, speed across it. What this means is that Doom isn’t a game about not getting blasted so much as it is a game about blasting things. The whole point of the game is to treat enemy encounters the way the Kool-Aid Man treats walls. This isn’t just a return to form to the series because this year’s DOOM added a new piece to the old formula; storytelling. In DOOMs of yore story was an afterthought for the most part. This DOOM, though, actually has a story with a plot and everything and actually interesting supporting cast members. This game even managed to give the “Doom guy” a little bit of a personality and for that alone it will go down as maybe one of the best shooter campaigns ever. In a year where the most popular game is often about five opposing team members finding ways to keep you from killing the sixth Doom is a breath of fresh air, letting you really cut loose against a horde of angry demons released by the worst kind of short sighted corporate greed.
 2 - Hyper Light Drifter
 I’ve said this a lot this year and I’m going to keep on saying it, because apparently it needs to be said. Everyone, play, Hyper Light Drifter. As a medium video games are often criticized, occasionally correctly, for being too over the top. With that being the case Hyper Light Drifter is possibly the exception that proves the rule. Which is to say sublimely simple and quiet but also incredibly fun and engaging. It doesn’t hurt that the game has the what is probably the best pixel art and sprite work in a game since Fez, an amazing synth heavy soundtrack and great sound design overall. The real beautiful aspect of Hyper Light Drifter, though, is the gameplay, specifically the combat. Few things this year have been more satisfying than mastering the combat in Hyper Light Drifter. The combat is just different enough from other similar games to be challenging while being familiar enough to not be off putting. But more than anything about the game it is the quiet  tone of Hyper Light Drifter that impressed me. So what are you waiting for. Go play this game!
 1 - Titanfall 2
 Titanfall 2 is a truly magnificent accomplishment in game design and execution. Every bit of the game is impeccably well done, it looks and sounds amazing, plays like a dream and most importantly is a joy to play. While a lot of games have the kinds of traversal mechanics that Titanfall 2 has, nothing feels like Titanfall 2.  That is what makes this the best game of the year, the way it feels. More than any other aspect of the medium, feel is what defines and differentiates games. In a year where great games were built to make you want to gamble on a loot box or increase accuracy of your favorite GPS app, the relative purity of Titanfall 2 makes it stand out. Instead of trapping players in a restrictive character class Titanfall 2 lets people customize almost every aspect of their multiplayer loadout. The game is even more distinctive on account of its campaign, remember those, which is a masterclass in how to pace mechanics. Titanfall 2 is constantly introducing and discarding new, interesting gameplay mechanics and consequently never gets dull or repetitive. When the mechanical brilliance of the campaign is put together with Titanfall 2’s solid “A boy and his robot” story and one of the year’s standout new characters, BT 7274, and you get, arguably, the best campaign of the year.
As parts of video game industry more and more often leave out parts of their games so they can sell them to us later or add sleazy free to play hooks to games they also expect us to pay for up front, it becomes important to celebrate games for simply being complete experiences on release. Unlike some games on this list Titanfall 2 is at that and more, the best game of the year.  
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