#always have to insert akechi somewhere
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takashinji anon here.. if it is not too much, may i humbly request shiho suzui with facial/ear piercings?? up to you!! :D i'm cooking a shiho & goro blackmask au rn...
piercings ? mental shutdowns ?? texting detective idols ??? teenage rebellion & other signs inside ➥
#persona 5#p5#persona 5 royal#p5r#procreate#2023#shiho suzui#goro akechi#4.5 hours#taitavva sketches#didnt mean to post the last one LMAO#wanted to schedule it but oh well <3#waiting until tmrw to post something else then#ANYWAYS#wanted to give her cheek piercings maybe but.#a little too much ... idk#so lip ring + eyebrow piercing#kind of more tame#always have to insert akechi somewhere
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Fixes to the Persona Series
Oh boy I hope you all are ready to talk about this for the hundredth time!
My recent tirade about the FES vs Portable discussion started to make me think about what I think could be done in the next coming installments of the series to make it either feel a bit more fresh or just as an overall improvement. Now, I know many of the things I’m about to say have been said time and time again, but...this is my post so I’m going to give my opinion on this :)
Enjoy and feel free to vent with me about your biggest gripes with the series, because I’m always ready for a salt-fest.
(This post will pretty much have any spoilers about Persona 3, 4, and 5 (including Royal) so beware if you haven’t finished those)
To clarify right off the bat, anything I don’t mention in here as something I would fix I either don’t think it is a problem or I just happened to forget it.
1. Player Gender Options
(Royal Spoilers)
Starting off with a great one, I think that an improvement to the series would be to allow an option between a male and a female MC. I don’t think this choice would affect the story in Persona 3 or 4 very much (and we’ve seen that with Persona 3), but I have imagined and seen so many fanfics about how it would actually be a really interesting twist for Persona 5. For most of the story it probably wouldn’t matter too much, but it could impact the first palace so much. The first palace/story arc is already one of the best arcs in the game, so imagine if the player could relate to Ann and Shiho on an even deeper level? To be clear, I’m not saying the player has to be sexually assaulted or something, but I imagine Kamoshida would at least treat the player more like Ann rather than just a delinquent nuisance.
Also, and this just came to mind, but picture this: in the third semester Maruki actualizes things that he thinks will make others happy. Obviously, Joker and Akechi are against this. In the game itself there are a lot of clues to point that Joker does care about Akechi, and does want to see him again, but in the end they both agree that they need to fight for the real world that they worked for, not for a fake reality. If Joker was a female, they could still go the route of doing this (especially if romancing Akechi was an option? Or they just hint at them having feelings but Akechi doesn’t want to commit because he’s a self-loathing boi who needs to work on himself first).
Alternatively...what about a badass narrative of a girl, in a powerful position as the leader of the Phantom Thieves, fighting against a man who believes he knows what’s best for her and tries to appease her by just bringing back Akechi? Kinda like a “Yeah fuck what you did, you just need Akechi/a man and he’ll make you happy” type of thing. Obviously this would all be subtle, because I do think Maruki has good intentions, but he also blames himself for all of the hard things Rumi has gone through and may internalize that as women needing a “strong man” to protect them. Of course this might seem too preachy for people, but I thought it was an interesting idea to run with and that some people could relate to the whole “Woman trying to think and do things for themselves? Nah just sit in your little fake world and be happy, thanks.”
(Sidenote, Sae would be such a good role model...after her change of heart of course. You crush it girl.)
However, I do understand that this could be a lot of extra work, especially when the game is so long and tedious. That’s why I would also be fine with the strategy of “switching off” per say. By that I mean if Persona 5 has a male MC, then Persona 6 would have a female MC, and if a 7th game was made (in 2040 or whatever) then it could go back to a male. This would eliminate the issue of having to record all the voice lines twice or any other extra work that would come with having to make both genders an option. Honestly I know this option doesn’t matter too much to people, they just want an MC who is either a self-insert or actually a character (more on that later), but I do think it would be a very nice inclusion especially for the female fans of the game. It kind of sucks that three of the most popular games in the series all have male protags, and the female protag who was introduced often gets shafted for very dumb reasons. (Oh no, you have the option to romance a kid that most people don’t even choose or like, that means she’s a p*do! :I I know this comment is normally a joke but seriously it’s not funny).
2. Setting of the game (not transfer but also maybe involve the other games?)
(Spoilers for the Arena games and Persona 5/Royal)
So there are two main points to this suggestion: where the game takes place and how it relates to the other games.
As we all know, the three latest entries in the mainline Persona series have all followed a certain trend. They are all high schoolers, who transfer to a town, and know basically no one there. This formula has been repeated for the last three games, and while they are still great games, I think this trend needs to change. Any amount of switching this up would be better than nothing in my opinion. For example, the MC could be a new college student who goes to a new place for college (if they wanted the MC to move somewhere), and there meets the party members who are a mix of people who also don’t know the area (new to the college) and those who do know the area/some people there. This would appease people who have been really wanting an MC to not be a high schooler, while also giving the feel of meeting new people and seeing a new place.
On the other hand, the next game could take place in the MC’s home town, where plot stuff happens and they connect more to the people they already knew (aka party members) to solve the plot stuff. They could be in high school or college, either I think would work, but it would appease people who don’t just want to be a transfer student each time and also have some connection to the characters prior to the game. However, this would be difficult to do given the current “flow” that the games have, that is that the MC doesn’t know anything and has to ask a million questions. It would be very strange to go up to someone you have known most of your life and ask them a basic question, which is why that style of storytelling(?) would not fit well with this and other methods would need to be used.
Now, for the second point, I understand that they don’t make strong connections to the other games because they want each game to be able to be played as a stand-alone, and not to hold people back by forcing them to play the other games to understand this. Makes sense, but usually what happens is that people play one game in the series and then try another game, if they really like the one they started with. After playing through the ones they want to, and if they like them, then there is an appreciation for the series as a whole. Of course Atlus sneaks in little references here and there, like having the P4 gang go to Iwatodai or some TV news announcements on P5 that allude to Adachi and other characters, but those cant always cut it. One of the biggest letdowns I would come to know is the fact that the Shadow Operatives are not mentioned at all, outside of those small references, in P5.
Persona 5 literally has the PT’s broadcasting all of their heists, and includes major government officials like Shido. There are also the mental shutdowns/psychotic breakdowns, which also have people confused, along with how the PT’s steal hearts in the first place. I don’t know about you all, but this seems like the perfect opportunity to get the Shadow Operatives involved. This is like...literally what they were made for? Investigating persona/shadow activity and such, and we already know that the PT’s deeds reached at least Hawaii so it would be strange for the SO’s to have not heard anything. There are headcanons that they were blocked by Shido or something, which is pretty interesting to think about/develop, but it was only thought up to make an excuse for why they aren’t there. Persona 5 introduced a lot of people to the story, so yeah some people would probably be very confused about who the SO’s are and stuff, but it could payoff in the long run for long-time fans and those who play the other games after.
Depending on the story of P6, I don’t think it would be a bad idea to start including casts from the other games into newer ones...especially when each game introduces 8-9 new characters per game, and those games usually get made into spin-offs that include the characters made in the previous games! Counting only the characters introduced in the previous games (3-5), Persona Q2 has 33 characters (11 P3, 10 P5, 10 P4, and 2 P3P, this includes the velvet room assistants for each respective game). That’s a ton! Sure, having new characters each time is part of the fun, but I believe there is definitely a way to split them up. I don’t think it would be too much of an issue to have a smaller party member group (you can only have 4 fight at a time anyway), that way there is still the enjoyment of seeing new characters, while also filling up some of those spots with preexisting ones.
3. Characterization
This kind of piggybacks off of the second point, but personally I think they need to stop with the self-insert protags. First, like I mentioned earlier, it kind of messes up the “flow” of the game since they have to pretend that the character doesn’t know anything because the player doesn’t know anything (yet). For example, how many times did the option to say “Probation?” or “Expelled?” or something like that come up as a dialogue choice in P5? Too often, in my opinion. I assume anyone over the age of 15 would probably know what those things mean, but in case anyone doesn’t they have to make it an option to say.
Adding onto this, it also seems like people start to like the characters a whole lot more when spinoffs or movies/animations come out that really expand on the character, because in those games/mediums the player is taken out of the self-insert role. I would say out of the three games, the Persona 3 protags have the most characterization in game through their dialogue. I haven’t watched the movies, but I heard it fleshes the MC out a lot more. In Persona 4...well, I see what they’re going for but I also feel like Yu has the personality of a cardboard box. The animations definitely helped out this one, as did Arena, and I’ve seen other people agree that they liked Yu a lot more after playing/watching those things.
As for Persona 5, I think they tried to give Joker some characterization (and oddly enough “Joker” has a lot more to him than Akira/Ren, but he still fell more on the side of self-insert. P5 the animation is...of questionable quality, but I think Xander did a good job in the Dub (which is the one I watched) in trying to make him feel more like a human being. I haven’t played Strikers, but I assume it goes more on the route of P5 because you’re still controlling Joker. Oddly enough, I feel like the dancing game gave him the most characterization? Call me crazy, but his dance moves and voice lines just ooze of his suave, friendly, and supportive attitude. I wish that they took whatever those voice lines embodied and just put them into the game, because I would like Joker a lot more than I already do (which, to be clear, I do still like him a lot).
Although this doesn’t have much to do with the characterization, it would also be nice if Atlus could just put the “canon name” in the game while also still having the option to choose your own name. Again, this might add a little more work but maybe if someone chose the “canon” option then their name could be spoken in voice lines, but if they don’t then the names would be left out (except for text) like usual. Honestly this is mostly up to personal preference because I like some of the “not canon” names more so I would want to use those if I could, but I also don’t like having the characters just randomly cut off in the end of sentences when they’re saying your name. Just kind of breaks immersion, which is probably why I really like Joker because at least they say “Joker” quite a bit.
(Little rant, but why do the PT’s get like two group names? At first Morgana defaults to “The Phantom Thieves of Hearts” but then when you get to choose the name of your team, that name is what shows up instead. However, everyone still calls you the “Phantom Thieves” and the gang refers to themselves as that too! I get naming the group is kind of cool, but I would have preferred if they were just called The Phantom Thieves (of Hearts) and that way their name could be spoken in dialogue too.)
4. Choices matter...please? (romance and regular dialogue)
This might be easy or difficult to implement, I’m not so sure because I’m not a game developer, but I really wish choices mattered more in this game. I feel like most of these suggestions (especially later on down the list) are just little things that could be added to the game that would really amp it up, and this is one of them.
When I talk about choices mattering, I do not mean that dialogue should be so open that there are branching paths and that your choices affect the story. What I mean is that you could choose two different options and not get the same exact answer. I get that this isn’t always the case, but when it is it feels very strange. In this same vein of things, please stop with the illusion of choice because everyone sees right through it. I didn’t really see this as much in P3, and I still need to finish P4, but it was definitely apparent with P5. I felt that so many times in the game there were two options that were just “Option A” or “Synonym for Option A” as the choices.
Along the same lines, I think it would be great if romance choices were actually acknowledged. Again, there is a little of this in P3 and P4 where some party members comment on your relation to the other party members (Ex. Junpei saying to take care of Fuuka if you date, Yukari stating that Akihiko probably wouldn’t want FeMC going on a group date if they’re dating, and Yosuke coming to assumptions about who Yu spends the summer festival with), but they are very few and far between. I also saw no evidence of this at all in P5, which was pretty disappointing. In fact, in Persona 5 Royal if you are dating Ann and go on the Christmas Date with her, she makes some comment about not wanting the others to find out about them. Like...girl, considering someone can finish Ann’s social link as early as June or so on NG+ I’m pretty sure your friend group would notice if you’ve been dating for 6 months?? I know that romance is definitely not the focus of the game, but if you’re going to include it why is it shoved into the farthest corner and never touched?
Don’t get me wrong, it is cute to see the romances in the game play out and such, but on the same hand I can see how much better it could be. In reality it kind of sucks to romance someone in the Persona games because no one acknowledges it, and you only get like 3-4 small scenes in each game to spend with them (beach in P5, festival in all, Christmas in all, valentines except for 3, White Day in P5R). Just imagine if you could take a walk in Kyoto with whoever you romanced, or were able to take your partner to the Jazz Jin in P5R and they would get like special date dialogue or something? Very very small additions, but it would go a long way in making the romances feel a bit more connected.
5. LGBT Romances
I went into this in some detail in Part 3 of my FES vs Portable debate post, so I to save your eyes from reading more I’ll just quickly say that Atlus definitely needs to add in more LGBT romance options because it’s ridiculous at this point. The fact that you can’t romance any guy (because all of the MC’s are male, this is not including the FeMC stuff because that’s not typical in the Persona series) but can have a whole harem (despite what they may do to you) is just ridiculous. They’d rather let you date a fully-fledged adult than someone of the same gender.
Also they’re cowards for scrapping the Yosuke romance and that’s that :)
6. Fixing Social Links
Link to the stand-alone post about this section.
I literally was going to include this in this post, but this section alone (which I knew was going to be the biggest) was almost as large (a few hundred words off) than everything prior to this point put together. I’ll make a separate post with just this section soon, but this criticism of mine can basically be boiled down into the fact that the main growth of a character should happen outside of their social link in order to avoid tonal whiplash in the story, and that this will fix the problem of some characters feeling “one-note” if you do not do their social links/confidants. Essentially, go back to the P3 method.
However, something that needs to be fixed for all of the games is that you shouldn’t only get social link points for saying what the person wants to hear. I get the train of thought that if you say what they want to hear they will like you more, but that’s not how real friendships work? Obviously you shouldn’t be saying something that offends them and think it will raise your points, but sometimes people just need to hear things?
I can think of three standout examples: Nozomi in P3 (Gourmet King), Mishima in P5, and Shinya in P5. Nozomi’s link is a hot mess in of itself, but it was very frustrating to at one point just be like “Hey can you chill?” when he’s trying to induct you into a scam/cult or whatever, and it reverses the social link. Like ok buddy fuck you too, I was just trying to say no and that you need to stop scamming people?? For Mishima in P5 (I’ll go more in depth on him in a later post), it’s just kind of strange that you can clearly see him starting to obsess about the PT’s but you can’t really tell him he needs to stop until the social link demands it. Even then, the only way to get points is pretty much to go “Wow Mishima, you’re the best! You’re the reason we exist! We love you!!!” and it just feels kind of wrong. Shinya’s is very much along the same line as that, except you basically have to do something even worse and encourage him to keep being a bully? Thankfully P5 doesn’t reverse confidants, but I probably would have done so with Shinya because I kept telling him he shouldn’t bully others until I realized how to get points with him. It just feels wrong to encourage such behavior until the character suddenly realizes they’ve been acting wrong. No shit, I’ve been trying to say that.
I think social links need quite the fix to them, but this is definitely one of them. Strong, real relationships are not just built upon telling the other person what they want to hear.
7. Have Characters Hang Out
This is mostly a suggestion based off of P5′s downfall in this aspect. I think that P3 and P4 did a good job at showing the characters hang out in other aspects, or hang out separately outside of the MC. P4 had a lot of good group hangouts, but not many scenes without the MC. P3 had the opposite where members kind of hung out together a bit, but also showed or mentioned them hanging out without the MC. However, P5 didn’t have much for the group hangouts and also I can’t really recall a single scene of the party members hanging out outside of the MC.
Along with all of the problems I mentioned earlier with the cardboard cut-out personalities, I feel that this contributed to P5′s group feeling a bit less cohesive. Obviously when they all hung out they acted like a real group of friends, but it’s hard to see it as legitimate when 95% of their hangouts are just meetings for the Phantom Thief stuff. The only times they hang out outside of the PT stuff is the TV station, the fireworks festival, helping Futaba + the beach trip, and the culture festival. Like I said, I can’t recall them hanging out together outside of being with the MC/PT business, although I could have missed some stray text message if one was mentioned.
In this aspect, P5 feels like a small step down from P3 and a huge step down from P4. I think some of the events in P4 are a bit unnecessarily long, but at least they go through the effort of showing that the group is also a real friend group, not just people trying to solve the murder. Strikers may be a step up from P5, but I haven’t played it yet so I can’t judge that.
Also bring back school trips to prior locations of Persona games. Imagine P5 group going to Inaba and it turns out this is the small country town that Joker came from? And they sprinkle in references to P4? *chefs kiss*.
8. Remove/Change Certain Tropes
(Spoilers for the babe hunts, stupid ass hot springs scenes, and Ryuji abuse after certain palace)
By that spoiler tag, you can probably tell that this is the category I’m most passionate about. I can deal with social links feeling a bit disconnected. I can deal with the MC being a self-insert. What I cant deal with anymore? These. Dumb. Ass. Scenes.
Let me explain (insert Sojiro voice here)
Every game has three main tropes. One, the babe hunt scenes. Two, the hot springs scenes. Three, one character being dunked on by everyone else. I’ll go through each, scream about my feelings about them, and why they need to change.
First, the babe hunt scenes. I don’t have much of a problem with this trope to be honest, I just think it could be done better in some games. I actually think the one in P3 was quite funny, because the group treated it like an “operation” which added a bit to humor. Truth be told, I was just a bit disappointed in P3P FeMC route when you didn’t have your own version of the “babe hunt” thing. I know Yukari and Mitsuru aren’t the types to go hunt for boys, but perhaps the MC could have suggested it as a fun idea. In P4, this scene happens in Okina and largely remains the same as the P3 formula, but I think it lacks just a bit of the humor that the P3 one had. Lastly, in P5 this scene happens during the beach trip but compared to the others it’s pretty...lackluster?
It shows a montage of Joker, Ryuji, and Yusuke talking to girls but no actual dialogue goes on. After talking to three or so, Yusuke disappears and this is when Joker and Ryuji meet the two “flamboyant” men again. This time, the men either chase them down or call after them (?) depending on if you’re playing Vanilla or Royal. I don’t like how they use these men in the first place, but on top of that it kind of takes the “babe hunt” out of “babe hunt” if you don’t actually...hunt for babes? Like no actual dialogue is spoken when trying to convince the girls, which was most of the fun in the other scenes. You don’t even have free reign to walk around at the beach, and the scene is formatted in a more cutscene type of way. It just makes P5′s babe hunt fall flat in many ways, and overall I finished the scene with a strong “meh.” The only good things about this was watching Makoto and Ann defend themselves and Yusuke with the lobsters.
Now for the hot springs scenes....hoo boy.
Simply put, in my opinion, these scenes suck ass in almost all of the games. P3 is the least egregious in my opinion, for a couple reasons. First is that it shows that Junpei and Ryoji were kind of trying to peep on the girls, and Akihiko and MC were just dragged into it. They have some funny dialogue, and in FES and Portable they even included the option to try and evade the girls. I found the little evade minigame to be really fun, even though every time I can’t help but fail because I want to say “It was a cat!” I find it interesting that there is the option for the men to get off scott-free, and that their dialogue after the trip is over changes slightly because of this.
On the FeMC side, I also find it fun that you have the reverse of the minigame and actually seek out the boys. My only letdown with this entire scene is if the boys are caught. I get it, it’s supposed to be funny with Mitsuru executing them and such, but as a reasonable person with a brain it seems really dumb to me that Mitsuru would just punish all of them when it’s just Ryoji and Junpei’s fault? This is nothing against Mitsuru, but her actions just seem so...exaggerated for some reason? Like Mitsuru is usually smart, and even if she is embarrassed I don’t get why she would punish innocent party members. A huge disappointment for me was that the FeMC isn’t able to stop Mitsuru from doing this either. Not even a choice to try and encourage Mitsuru or discourage her (so both options would be available). You just kinda sit there and watch, even after Akihiko say “It was a misunderstanding!” or something. For me it was especially strange because MC was dating Akihiko at that point, so why wouldn’t I try to hear him out? Just struck me as kind of dumb.
If I thought that was dumb, P4 and P5 were out to really make me roll my eyes and sigh in disappointment. Unlike P3, which has most of the scene being pretty good besides the very end where Mitsuru punishes the boys, the P4 and P5 scenes are all bad. This is not the first time anyone has said it, and won’t be the last, but they aren’t funny scenes in the slightest.
In P4, it’s actually the girl’s fault that they’re in the hot springs when the boys walk in. They stayed over their allotted time and into the time when boys are supposed to be in there. So what do they do? Get flustered, yell at them, and throw buckets at the group. Oh, and they don’t listen to the boy’s protests at all. Really.
Who thought this was a good idea?? The girls even realize after that they were in the wrong, say they should apologize, but I don’t think they ever show a scene of them apologizing after. This whole scene, like the hot springs ones in general, are just exaggerated (ie. throwing masses of buckets) to be funny, but they really fail in my opinion. It just serves to make the player kinda angry (since they’re usually on the receiving end) and make the girls look wildly unrealistic and dumb. I have never really thought that needless physical abuse is funny, so these scenes are just the bane of my existence apparently.
There actually isn’t a hot springs scene in P5, but they did add one in Strikers.
If they wanted to still do these scenes, maybe they could switch from making it “just beat up the boys” into something else. For example, the girls could try to peep, or walk in on the boys. Equality y’all, sometimes girls can do those things too (but still don’t beat them up. Just don’t beat anyone up). If none of that happens, or maybe that’s how the scene ends, the rest of the scene could just be a chill, relaxing scene between those involved. Essentially, how the scenes go before the whole “lets beat up the boys” thing comes in.
Lastly, on basically the same vein as why I don’t like the hot springs scenes, I’m starting to get real sick of the “let’s shit on this one character” trope. In Persona 3, I don’t think it’s that bad because they kind of do it with Junpei but they also give him a lot of character development, and eventually the sort of hostile shitting on him turns into just gentle teasing.
For P4 I still don’t think it is too bad, because Yosuke is kind of the one being shit on but he also does the same to the other people in the group? I suppose the only thing that really sticks out to me is how Teddie abuses Yosuke’s wallet (making him buy/pay for a lot of stuff with his hard earned cash), but I also don’t like Teddie at all in the first place so I may be biased about him. Oh well, he still shouldn’t do those things and I don’t really find it funny but to each their own.
However...this problem walks and rocks the fucking runway in Persona 5. Namely, this happens with Ryuji. The most obvious aggressor in this is Morgana, because him and Ryuji butt heads so often, but the other thieves kind of do it as well. Obviously they don’t do this all the time, but it’s extremely frustrating when they do. Morgana getting into arguments with Ryuji at the drop of a hat get old very quick, and the other thieves poking a bit of fun about how dumb Ryuji can be is also not that riveting. Despite all of that, the scene that highlights all of this is the scene after Shido’s palace collapse.
You all knew this was coming, but I couldn’t resist talking about it. The scene is so tone deaf in so many ways that it takes away all of the emotional impact that they were trying to build. Even the first time I watched this scene, in which I didn’t think they would kill off Ryuji, I could still sympathize with the group being concerned about him. Then when he shows up they...just beat him up and leave him unconscious next to a pole while they walk away? Wow.
On all subsequent playthroughs I just skip this scene, but I truly cannot understand why that was the angle they went for. Were they trying to insert some humor right after an emotional scene? That can be done in certain cases, but....why??? It’s so unbelievable it’s almost laughable. It’s not even like the bath scene where the the girls think the guys are trying to peep on them. It’s simply because he survived which I assume is what they wanted!
“Oh no you made us thought you were dead (even though he didn’t because he couldn’t control any of this), we’re going to beat you up!” Now you just make the characters look like irrational idiots.
Seriously Atlus, stop doing this. In most cases it just serves to make the player kind of frustrated, and in this case it it literally takes all of the emotional weight out of the scene and makes me think worse of the entire female cast. Please. Stop.
Well that’s the end of that. I don’t think I said anything too revolutionary, although my opinions about the social links and characterization might get me some flak. I just want the characters to be more than one personality trait... This was a really long post again, so kudos to whoever made it to this point!
Next time, on Dragon Ball Z Casual’s pointless posts: something Persona related :)
#long post#persona 3#persona 3 portable#persona series#persona 4#persona 5#persona 5 royal#p3#p3p#p4#p5#that's a lot of p's#ready to get shit on for my opinions#but maybe just ask me first before doing so#who's ready to play persona 6 when it comes out and be slightly disappointed#I am!#but I'll still like it because it's persona
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Persona 5 Familiar AU
@ren-amamiyaa (hope you don’t mind me tagging you since you were interrested in the AU)
This will be just a more in detail post from the AU I brought up.
This AU was created and developed by me and my friend @oracle-nila.
More under the “read more” because this is long because I don’t know when to stop
The basic idea behind it is that each of the PT’s persona have an animal form they use in the real world to follow around their user, look after them, give them advice or be a be a nuisance if they want to be.
Each of the persona’s can only be understood by persona users, normal people will only hear animal sounds. Each persona has the general needs of the animal they are and not taking proper care of them can affect fighting inside the Metaverse, meaning that each Phantom Thief has to properly research of how to take care of their respective animal. Depending on animal and personality they are varying degrees of hard to keep alive, they can get sick and even “die”.
Death is not that permanent for Persona. A Persona dying in the real world means that they will be unable to be used for a short while and be weaker than normal until growing back to full strenght. During this time the user of the respective Persona will also be affected, they suffer from a lack of energy and will be pretty tired, their Persona dying will also cause an emotional imbalance. (Using persona uses SP more often then not which is pretty much “mental energy” or at least it’s referred to such in pq so I think it makes sense for their death to affect their user mentally)
Now I’ll just go into detail about each persona for a bit: Also hope no one is bothered my unrealistic desings and hhhh art abwfk also tumblr sucks and likes to resize images so rip me
Arsene:
Arsene is a Raven (not a crow as some heathens from shujin would like to make you believe) I mostly made him one because of Arsene’s majestic wings (also fun fact: a group of ravens is called an unkindness or a conspiracy)
Arsene stays around Ren 24/7 having a habit if sitting on him (I mean Ren’s hair is basically a nest awnflfw) which confuses some students at Shujin and does bother some of the teachers (though I can’t recommend trying to throw a piece of chalk at him)
He is smaller than the average raven making it easy to mistake him for a crow
He also has the habit of stealing things from students at Shujin (he steals a lot of different things, mostly food, but he has stolen a wallet before)
He’s also a pretty good spy if need be
It isn’t suprising to see Mona or Loki get annoyed with him (he does get along with Carmen tho so not the entire cat squat wants him dead awfbkbw)
Zorro:
[ He’s a small bug and I didn’t have the energy to make a desing for him so there’s nothing here]
Zorro is a mosquito. Why you ask? because he reminded me of a mosquito when I first saw him and was 100% convinced he looked like one. (and because it’s funny)
He is the most fragile of all of the Persona (even if he says otherwise) this is used to tease him most of the time
Zorro is a male mosquito so he doesn’t drink any blood, though that doesn’t mean that that everyone isn’t going to be worried if he were to complain about hunger
Stays in Mona’s fur most of the time for safety reasons
Kidd:
Kidd is dog, more specifically a border collie. The border collie is a dog breed originating from the scottish border, we thought it’d fit more than some other dog breeds because: scottish breed - scottish pirate
Both eyes work fine, but he has the eye patch because pirate aesthetic
also has a scar on his right hind leg but my idiot butt didn’t reallly make any kind of ref for how the scar looks and didn’t really draw it in the only drawing I have of him
Carmen:
Carmen is a calico cat and also extremely fluffy
She’s a little taller than Mona
She often comes to school with Ann and charms people into giving her food (she’s quite talented at it)
She uses her close connection to Ann to her advantage when she can by manipulating Morgana or making small deals with him (that almost always end up with her not actually holding up her end of the deal)
Goemon:
Goemon is a ferret and possibly the least realistic and most colorful desing of all of them
[haha he hasn’t actuallly gotten that much development]
Johanna:
[also hasn’t gotten a proper desing/drawing made yet]
Johanna is a swan
HONK HONK
one of the least convinient persona to care for since Makoto not only has to explain to Sae why a swan keeps following her around at some point, but also is way too big or heavy to be carried via bag (though the latter thing could also be said about all of the other bigger/heavier persona)
Makoto can usually be found around the park because of her persona
Makoto is team mom and I’m 100% convinced Johanna is team mom for all of the persona
Necronomicon:
Neccie is a bat (the desing was based of a brown bat specifically)
They’re nobinary and I’d give my life for them
Futaba and Neccie have both terrible sleep schedules due to both staying up when they should be sleeping (being the only nocturnal one of the group is hard)
They try to make Futaba go to bed at more resonable times, but often get too invested in whatever Futaba is doing at the time
They also like cuddling (which is good with Futaba’s tendency to manhandle animals)
has a tendecy to swear when angry
Milady:
Milady is a fox, looks cute but can be still quite dangerous (her desing is mostly based of a red fox)
[she also hasn’t gotten much development, sadly]
Robin Hood:
[doesn’t have a desing yet]
Robin is a golden retriever (golden retriever RH ftw)
He is trying his best to help Akechi (he has gotten both gotten the nickname of “Akechi’s self control” and “what’s left of Akechi’s moral compass” by me)
He actually likes to cuddle
Robin is also larger than the average golden retriever
Robin and Loki can bud heads from time to time, but they can still get along
Robin urges and tries to get Loki to interact with the other Persona whenever he can
has a habit of picking up Loki by the neck when needed
He also follows Akechi during bike rides (being a dog means that he needs proper daily exercise)
Loki:
Loki is cat, he’s a lot bigger than the average cat and is a short hair. (and also gets second place in least realistic desing)
I like describe the relationship between Loki, Robin and Akechi as: Loki gets Akechi in trouble and Robin tries to get him out if it
He has the habit of pushing stuff of tables, annoy Akechi and in general be the asshole cat he was meant to be.
He likes to play the tsundere game strong
He avoids social interaction most of the time
He can be a bit chaotic and mischievous, you know, trickster god and all
He has the highest death count of all of the persona (suprising seeing how one of them is a mosquito)
Welp, now with the basic info about the persona and how the entire familiar thing works I might aswell go a little more into detail about scenarios and story and other shenanigans.
Akechi in this AU is found out way more quickly, at least the multiple persona and that he has a persona part, making him join the party earlier than in canon.
He is pretty much the first person they got to when they have questions on the whole persona thing since he had to deal with Loki and Robin for quite a while now. For example, if a persona were to get sick and they don’t know if it’d be better they can ask Akechi about or maybe even ask questions about how the whole “death” thing works. (how helpful he actually is can depend on the question and situation awnfljf)
Further on the topic of Akechi, he doesn’t get as strong of an effect if one of his persona then rest of the PT (because he only has one dead and the other is still alive), but if somehow both die he will barely be alive, because the effect is way stronger than the any of the PT would have. His brain would be short circuiting while the extreme exhaustion would make him almost pass out the entire time. (and let’s not forget that Robin and Loki are pretty much his only proper emotional support that he can genuinly talk to)
Btw, the first time Loki died was a shitshow, because that was during Akechi being really lonely and still young having no idea they could just “come back”.
The general story wouldn’t actually change that much give or take a few death and persona related shenanigans, even with Akechi getting to be part of the PT earlier and getting to know all of them better than in canon.
The interrigation room pretty much plays out exactly like canon with Robin being a good amount of disappointed that it had to end like this.
Later on while Loki is off on his own when Akechi, Robin and him where somewhere near the Diet building he notices the PT being a lot more active than they should be and aproaches then, realizing that Ren is actually alive, he makes sure to try and dissuade them from continueing doing what they’re doing, which ends up with Loki killing Arsene and then just legging it, trying to weaken their leader before getting the news what’s going on to Akechi asap.
Akechi is super worried at how bloody Loki is and it takes a moment to click what Loki is telling him. Akechi enters Shido’s palace and the traitor fight happens a bit earlier in the palace than in canon, meaning that they aren’t in that cursed boiler room. Cognitive Akechi shows and instead of any kind of sacrifices being made the PT just beats the shit out of it. (also I like to think that Ren can still use persona even with Arsene having freshly died, just that attacks take a lot more energy and he has to struggle with the effects)
From then on Akechi join the PT again and the awkward, tense road to redemption is now opened to him (with Loki having to apologize for killing Arsene)
Also might I also say that through my endless need to insert Shuake into everything I make, just imagine their persona trying to be their respective wingman/men, Robin would have good intentions, but I’m mostly conviced that if anything Loki would just use knowing about the crush to be a little shit.
PS: thing that that nila noticed was that Arsene was a raven and that’s really similiar to a crow and I’m sure there’s something you connect with crow and Loki a cat and there’s a certain character people often compare to a cat.
Alright, I don’t know what to add currently so I think this is it for now until I decide to maybe edit it incase I make some more proper desings and/or this AU gets more developed [edit 1] fixed problem
#note that i have done barely any research on each of the persona's origins#though I totally have to do more research later#excuse any typos and grammar mistakes. I suck at coherently writing down stuff#I'm sorry this got so long bawkf#persona 5#arsene#p5#p5 au#persona 5 au#persona#art#familiar au#all this work on a post and I can't tell left from right
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P 5 was kinda strange because I lost interest super early for some reason. I wish I realized it before seeing most of the story because I probably would have just assumed I was bored because I wanted to play myself and would have went to buy it. It looks fine gameplay-wise but I don't think I have any particular urge to play at this point.
But completely zoning out that early into any story at all isn't really like me, so that's been kind of bugging me. I can only think of one book I ever dropped on purpose because it wasn't interesting and I was at least over a forth of the way through. My attention faded in P 5 when they went back to the first dungeon the second time.
Probably gonna watch another playthrough at my own pace this time instead of a stream.
While this may change, I'm not really feeling the cast either. These are just... I guess sorta "early impressions" despite me seeing most of all the main story stuff.
Ryuji might be the closest to being ok but he's weird. He started off kinda strong imo. He's loud, angry and didn't immediately get all the Metaverse stuff but he seemed fine. It seemed like him not getting stuff and MC having the options to say they get everything was supposed to make him look dumb but I can't see it. Morgana even says it's fine not understanding everything immediately... to Ann, he trash talks Ryuji for not getting stuff though. But at the same time Ryuji's the one who figured out the app. Then later Ryuji seemed like he got flanderized into just being the ultimate idiotic butt monkey character. Of course the early character impression doesn't mean they have to stay predictable but his case just seems off to me. Generally he seemed to be the sole troublemaker of the group, thus the sole target. Everyone commenting when he says certain things was fine but some scenes just made everyone else look bad imo. Especially the part where he saves the party from wiping (for at least the second time) and gets beat up for it. I assume they were going for the "I'm an irrational woman! Don't scare me like that, baka!" garbage, but come on. The guys stood there and watched too, then just walked away after he was thoroughly beaten. All and all, as the streamer I watched pointed out, Ryuji just takes the "typical JRPG" role of being the non-MC guy who loves the ladies but will never get them due to being designed to be an idiot and a loser. Of course, this is so that the MC/self-insert doesn't have competition in getting a harem.
Morgana was pretty lame. I've seen the thing where the cute/talking animal/mascot character is foul-mouthed or rude but Morgana didn't really have any charm for me. Also his Metaverse appearance was always a tiny bit unsettling for me (some of his animations are kinda funny and cute though). I also couldn't care about his little tantrum arc or his constant identity crisis thing. Seriously, that "Useless" nonsense was dumb. Especially when Morgana trash talks Ryuji all the time anyway. It would have made sense if Morgana did the Teddie thing and wasn't able to fight early on so his only job was to navigate at first but this guy starts crying solely because he no longer has exclusive knowledge/power to lord over everyone else. Then he doesn't ditch the team when the bad guy offers to take him along for some reason and like... wasn't everyone cheering for him? Compare that to the reaction to Ryuji saving everyone. The most emotion I felt from his later role in the story was "wow, a cat mechanic!" Morgana also has a similar "typical JRPG" role to Ryuji, though he's just not supposed to be competition due to being a cat instead of a loser.
I don't actually remember much about Ann. She seemed to initially be kinda lumped in with Ryuji (but without anyone seeming to give her shit) then sorta just seemed to do whatever the majority of the party did. Also her thing with Makoto didn't actually go anywhere did it?
Yusuke too, in regards to seeming to just go with the flow. I think he said a smart thing here and there, but the Brains role was not supposed to go to him. According to streamer guy, he also takes the "typical JRPG" role of being the guy who would be competition for the MC/self-insert's harem, but he's just not interested in girls.
Makoto's odd. She reminds me of this other character in another story. With this other character around the time she showed up the entire tone and focus of the work seemed to change. I guess another thing that may sort of relate to how I see her is.... at the point in the game where you have 2 navigators in the party... unless I'm tripping, Makoto still reads some of their lines despite not being a navigator at all. She seemed to usually either be leading the group or just going with the flow as well.
Futaba's ok. Idk. She kinda reminds me of those annoying but endearing characters but somewhere in the middle. Not really annoying in the bad way, but I also didn't really care much. Though I do usually dislike genius/prodigy characters like her. Like when it's not "she's skilled and knowledgeable well beyond her years" but instead it's "she's easily more skilled and knowledgeable than everyone." And again, she also kinda just goes with the flow occasionally too.
Akechi just seemed like one of those characters who was intended to get carried completely due to having a sad backstory. Well actually I liked him early on, when he was at odds with the party. Wasn't he saying he didn't necessarily disagree with what the party was doing, just how they were doing it and that it was still illegal? Then it's like "oh wait no, he's a remorseless evil murderer but he has a sad backstory so it's not his fault uwu fuck adults!". Funny enough, I think Ryuji says something about still hating the guy after finding out. His obvious craziness when he's with the party was pretty fun though.
Some of the confidants are a least a little bit sketchy too. Not that that's automatically bad but I'm not sure about them. Plus a lot of them were extremely boring anyway. They just amounted to MC magically making their problems disappear. Even that's not satisfying when MC waits til the last second. I think in at least one of them the bad guy showed up early and was established as bad. Why wait? Especially when the start one of the confidants is trying to stop a guy from cheating in a video game, these guys just jump at whatever anyway.
Though, iirc the P 4 team got kind of annoying as the game went on too. Haven’t gotten that far in P 3 yet.
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