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#and making commentary on it or at least setting aside the most egregious parts
senadimell · 2 years
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oof, the 1990s Agatha Christie’s Poirot is often very nice but it did NOT handle anything remotely east Asian with anything resembling tact.
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blackjack-15 · 4 years
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Silly Rabbit, Ecological Terrorism is For Kids! — Thoughts on: The White Wolf of Icicle Creek (ICE)
Previous Metas: SCK/SCK2, STFD, MHM, TRT, FIN, SSH, DOG, CAR, DDI, SHA, CUR, CLK, TRN, DAN, CRE
Hello and welcome to a Nancy Drew meta series! 30 metas, 30 Nancy Drew Games that I’m comfortable with doing meta about. Hot takes, cold takes, and just Takes will abound, but one thing’s for sure: they’ll all be longer than I mean them to be.
Each meta will have different distinct sections: an Introduction, an exploration of the Title, an explanation of the Mystery, a run-through of the Suspects. Then, I’ll tackle some of my favorite and least favorite things about the game, and finish it off with ideas on how to improve it. As ICE sends off the Jetsetting Games category and moves into the Odd Games category, there will be a section between The Intro and The Title called The Weird Stuff, where I’ll go into what storyline marks this game a bit Odd in the Nancy Drew series as a whole.
If any game requires an extra section or two, they’ll be listed in the paragraph above, along with links to previous metas.
These metas are not spoiler free, though I’ll list any games/media that they might spoil here: ICE; TRT; mention of FIN; mention of CUR; mention of TRN; mention of SEA.
This meta is under a read more because of its sheer length.
The Intro:
Ughhhhh. UGHHH.
The White Wolf of Icicle Creek has a lot of things that make it distinct in the Nancy Drew video game series — it sports the first new interface since SHA, it has the world’s most boring list of ‘enticing moments’ from the game on the back, its assets look like they were forcefully molded out of gummy bears, it randomly was released on Wii, it’s the best-known game among non-fans thanks to the Game Grumps — but it also stands out because not one of those things make it enjoyable to play or to watch without a heavy amount of MST3K-style commentary.
Also because it features the fandom’s least favorite puzzle of all time…but more on that later.
A point to get out of the way before we get into the game proper is that this game feels a lot like a cheap knock-off of Treasure in a Royal Tower. Like, a lot like a cheap knock-off. One of those animated films called “Bemo’s Lost in the Ocean” or “A Toy Tale” that come out around Disney/Pixar films to try to trick hapless grandmas into buying them.
Just lining it up, we have Nancy stuck in/around a lodge in winter, an edict from the owner of the lodge to figure out what’s up with repeated Incidents and possible sabotage while most guests have left, an academic around Nancy’s age, an Old Coot, an Olympian whose grandparent was important, chores (including food related chores) to do in order to progress in the story, a suspect you can only talk to face-to-face for part of the game…the list honestly goes on in both big and small ways.
While ICE isn’t the only one that tries to do this (since I’m not doing a SEA meta, I won’t get into the fact that SEA literally just remastered DDI’s characters and said ‘good enough’), it does feel particularly egregious because, for all its copying, there’s not enough in the game to distract from it even a bit.
ICE is a game searching for an identity and unable to find one, no matter how many plot points, chores, or games (horrible, unskippable games) they throw at the player. We have full on international espionage and ecological terrorism here (more on that in the next section), and it just…doesn’t matter, at the end of the day. It also takes place in Canada, but your only clue to that is that one of the characters says “eh” a lot, so that’s not great either.
If ICE is a new game to you (it can be a bear to install and even worse to complete, so I’m going to go off the assumption that not everyone will be familiar with it), you’ve probably only heard of the cooking chores, fox and geese, and that this is the game with the Return of Tony Balducci, previously of TRN fame. (Honestly, ICE had a big enough cast without its phone characters, but HER decided to shove three phone characters along with one partial phone character at us anyway.) And, to be honest, that’s pretty much all there is to the game.
Now I know this sounds harsh, but there is a possible explanation to the lack of content in this game. In my previous meta (link at the top of this post) I made a note that CRE’s production in all likelihood suffered because the company was focused on ICE’s new interface. I don’t think it’s a leap at all to say that ICE’s story and characters could also have suffered because of the same thing.
The biggest problem with ICE — besides the weird stuff we’ll get into below — is that it’s a shallow game. None of the characters have any real depth, the plot is a paper-thin copy of TRT, the puzzles are alternatingly impossible and extremely easy, and in an effort to add “depth”, we get…well, we get this next section.
The Weird Stuff:
With each of the Odd Games (ICE through RAN, Heaven help us all), there’s something that makes the game truly…well, odd. Odd for the Nancy Drew series, odd for the age range specified on the front of the box, and odd in general when you look at the rest of the plot.
In this game, it comes in the form of terrorism — or rather, two types of terrorism. Guadalupe is our first (and only, in this series) ecological terrorist, belonging to a fringe group called “Run and Go Free” and being perfectly fine with illegal acts (destruction of the fishing lodge, sabotage of personal property), even telling Nancy that she’s done worse in the name of Run and Go Free.
Nancy Drew Games are no stranger to hippie/naturalist types (see DOG, DDI, CAR, etc.) but Lupe is our first to be legitimately dangerous. Sure, she doesn’t end up being the ultimate Bad Guy, but she is A Bad Guy, and it really does seem very odd to me that after everything Lupe does (and insinuates that she’s done), that she gets away with barely a slap on the wrist in having to leave the lodge.
Lupe in no way fits in with the rest of the plot; there’s nothing to justify her being present in the game, she can appear about halfway through the game and then leaves to become a phone contact soon after, she’s not present enough to be an actual suspect — she has no place in the plot nor the game, and it really does just boggle the mind that a character is in it at all, especially with ICE having a greater than average number of suspects to begin with.
On the other hand, however, we have Yanni, an Eastern European Olympian spy/terrorist, sent by the Fredonian (a commonly used fake country) government to bomb around the lodge to find uranium under the cover of training for the next Olympics.
That is a whole lot of things for one character.
You’d think with the presence of Lupe that Yanni would fit right in, but he doesn’t make her — or himself — any less odd or out of place than he would have been alone. It’s a ‘suspicious Olympian’ character that we already got with Jacques, but he’s a million times worse, setting off friggin bombs to find a metal that his government wants for…well, the normal reason that governments want uranium.
So we can add in “reference to ongoing nuclear warfare” as another thing that makes this game Odd.
Yanni doesn’t fit the game or the plot, which is pretty bad considering he’s responsible for about half the plot in the first place. He also has that weird aside about his grandmother being eaten by wolves, as if HER wants the player to suspect him because of some twisted revenge against wolves plot (which would have been Very Weird) so that they can pull the rug out at the end and be like “see?? He’s a political terrorist looking for uranium for nuclear bombs for his country!!! Gotcha!!”.
Like, it’s not a Gotcha if it’s absolute lunacy. My land.
With that explanation out of the way, let’s get to something a little less Odd.
The Title:
 I actually don’t have much to say here. The White Wolf of Icicle Creek is honestly a great name; it tells us the focal point of the game (the wolf), the location, (Icicle Creek), and even pretty much tells you the season that this game is happening in (white, icicle). It accomplishes a lot in a very short amount of words, and pertains accurately to the game we’re dealing with.
We’ll chalk that up in the “Win” category…especially since we’re going straight back into the “Lose” category with the next section.
The Mystery:
The mystery is a mess, full stop. There’s way too much going on for the amount of payoff (i.e. little to none), and the plot, thin at best, completely drops off at the 2/3rds mark when all the player has left to do is wait for random events to occur and keep putting off fox and geese.
Anyway.
We begin with strange, destructive incidents of sabotage happening at a renowned winter resort. Most of the guests have left, and there’s been some damage to parts of the resort. Asked for help by the owner of the resort who’s away on business, Nancy must pick up the slack left by staff who have quit, run food-related errands, and discover who might be behind these attacks before it’s too late.
Oh wait, that’s Treasure in a Royal Tower. Lemme start again.
We begin with strange, destructive incidents of sabotage happening at a renowned winter resort. Most of the guests have left, and there’s been some damage —
You get the picture.
The biggest difference pre-game is that after every incident, a white wolf is spotted, only to disappear before the police get there. People start connecting the wolf to the crimes, and go as far as blaming it for cases of food poisoning and slashed tires, as if the wolf is cooking food and using a knife with its paws.
Just as Nancy’s arriving on scene, the bunkhouse is blown up and she hears the wolf howling — so obviously there must be a connection there, and a wolf definitely isn’t just responding to a loud noise.
This part honestly feels a bit like the beginning of CUR, where the game tries to establish Scary Feelings and Ominous Threats and just comes off ham-fisted.
The back of the box features three ‘exciting’ things that Nancy gets to do in this game, which are as follows: cook lunch and dinner, ride a snowmobile and wear snow shoes, and do snowball fights and ice fishing. While it’s sad that those moderately exciting things are the best that the box can boast, it’s even sadder that they really are the best the game has to offer.
It’s easy to lose thread of the mystery nearly as soon as Nancy gets to the lodge, because she’s immediately bombarded with laundry that has to be done before a certain time, meals that have to be done within a certain hour or two, and a suspect (Lupe) that can just refuse to show up.
Oh, and the return of Tino Balducci.
Returning in a game where he doesn’t fit in and where no one wanted him in the first place, Tino’s there to “help” Nancy solve the mystery by giving her a questionnaire for her suspects to fill out that asks what planet they see themselves as, among other inanities.
Honestly, this whole section could be summed up as “Tino returns, among other inanities”.
Nancy, throughout all of this, somehow has time to do a bit of detective work, interviewing a cast of rather one-note suspects, figuring out that more than one person is responsible for the many accidents. Guadalupe’s sabotage is discovered and she’s sent home, Yanni is increasingly unavailable (which is hugely suspicious), snowball fights are more prevalent than necessary, and finally the villain is exposed, all culminating in a glitchy, nigh-impossible snowmobile chase.
Oh, and there’s a half-tamed wolf storyline that kinda pops up every now and again.
All in all, the mystery is a weak thread throughout the game — which is a problem, because it’s the only thread throughout the game — that’s easily overshadowed by the chores, games, and frankly awful visuals throughout the game.
Now, to those who contribute (in a way) to the non-entity that is ICE’s story:
The Suspects:
Ollie Randall is our resident grumpy caretaker and is Chantal’s right-hand man, along with being on the Avalanche Patrol and a firm believer in the bad luck that wolves bring. His wife can’t handle cold temperatures due to a nerve condition, so he’s also his daughter Freddie’s sole parent during the winter.
As a culprit in the game as it now is, Ollie would have been the only sensical option; fed up with the awful guests that come and cause havoc, he starts causing little easily-solved accidents to spook away the less hardy-type guests, but it keeps spiraling as it doesn’t keep out everyone but people like Bill Kessler. Frustrated by the treatment the lodge gets, he decides that if people don’t treat it nicely, they can’t have it at all…
Unfortunately, Ollie is limited to being Grumpy, and not a lot else.
Freddie Randall is Ollie’s daughter and the self-proclaimed Snow Princess due to her ability to stay out in the cold for hours in her snow fort, and to take repeated snowballs to the face courtesy of a teen detective.
Freddie is…I know I talked about how Yanni and Lupe don’t really fit into the game, but Freddie really doesn’t fit any version of this game. She’s there for a mini game, she doesn’t have a personality, you can’t skip her mini game, she’s voiced by Lani Minella…the list goes on and on. Her shining moment of glory is acting as a red herring by throwing a snowball through Lou’s window.
She’s pointless to talk about as a potential culprit, even though she would have been an interesting “culprit” in a case where all the incidents are actually Freddie accidentally causing trouble, but that probably would have been even less satisfying than how the game actually went, so we’ll just move along here.
Our cross-country skiing Olympian from the fictional Eastern European country of Fredonia, Yanni Volkstaia is both our only suspect wearing a onesie and our only suspect with a family member eaten by wolves.
I know, that’s already a high bar to top. Don’t worry, he’ll fall very, very far below it.
Yanni, as mentioned above, is our odd spy/terrorist villain who is disguising his being there for uranium by saying that it’s his Olympic competitors trying to throw off his training. Why an Olympian is training alone without any coaches or security…well, let’s just say that Yanni didn’t really think his cover story through.
Just because Yanni’s the obvious culprit doesn’t mean he fills the role well; Yanni is obvious, annoying, and his paper-thin cover is just annoying enough to be…well, annoying. He throws out that his grandmother was “killed and devoured” by wolves as if he wants Nancy to believe that that’s the reason he’s targeting the lodge but…it still points directly to him. It’s just not great all the way around.
Joining Yanni in terrorism is Guadalupe Comillo, activist from California and hard-to-find suspect. Lupe can, as mentioned above, literally just not appear for a bit, stalling out the game and making her even more annoying than she already is.
Lupe’s cover is that she’s a bird watcher, but she knows absolutely nothing about birds — like honestly nothing, even though she had time to make her cover story (not unlike Yanni).
She gets sent away by destruction of private property (Ollie’s gun – super dangerous to make a gun misaim out in the wild and she’s lucky he didn’t hit anything problematic [like another person] because of it) and good riddance, but appears as a phone friend to rather pointlessly exonerate herself and do pretty much nothing else but stop the game in its tracks until she lets it proceed.
As a culprit, Lupe would have been the other obvious choice, but she’s just not in the game enough, so she’s easy to ignore. Her cover is thin, but so is her motivation (!!! Save the wolf!!!), so she’s one of the most annoying non-entity suspects in this series.
Our second Californian in the cast is Lou Talbot, who is a college student, master of ‘earthitecture’ (inspired by Poppy Dada) and stealer of dinosaur bones for money. He also plays fox and geese with Bill in his spare time. He does a really good impression of the Guy in my MFA twitter as well, but that’s literally it.
No, really, that’s his entire character. I can’t even posit what he would be like as the culprit because that is LITERALLY all we’re given on him. End of bio. My gosh, what a waste of pixels.
Lou’s partner in fox and geese is Bill Kessler, who loves to fish and whose grandmother used to own the lodge before Chantal. While he feels that his grandmother Tilly was cheated out of the lodge, he has little desire to get it back, and really just wants to hide the fact that he’s been to the lodge before (an odd thing to hide, but whatever makes him feel better.)
Like Lou, apart from that, he really doesn’t have any character. He basically is a mix of TRT’s Jacques in his family connection to the lodge and SHA’s Dave in actual amount of motivation (i.e., 0 motivation) to do anything about it. He is, however, the person who makes Nancy play fox and geese, and for that alone, I hate him.
As a culprit, Bill’s played as a red herring for a solid 5 minutes of gameplay (though not very well — why would an avid fisherman blow up a fishing shack?), and then totally discounted the moment Nancy finds out his backstory. He’s really just there — like most of the cast, worryingly enough — to pad out the number of suspects and to give Nancy a taste of Hell through fox and geese.
The Favorite:
There are a few bright spots in this confused mess of a game, so let’s go through them.
My favorite moment in the game is when Nancy, after Yanni says the horrific line about his grandmother being killed and devoured by wolves, can ask “how”. As if that’s a sentence that needs a ‘how’. It’s a great moment of Nancy being absolutely tone deaf, and I giggle like a madman every time I think about it.
My favorite puzzle in the game is probably the cooking minigame, which I dislike in frequency and time requirement, but do love in actual practice. It’s fun to cook in every Nancy Drew game, and this one is no exception. I just wish it wasn’t regimented so heavily.
I love the atmosphere of the lodge; it’s beautifully animated (in fact one of my favorite locations in the ND games), big without being too big, and is never boring, even by the end of the game. The lodge is largely a character unto itself, and is quite successful as a wonderful location.
The Un-Favorite:
There’s a lot to unpack here, but we’ll keep it short because the fix section of this meta is gonna have me by the throat.
My least favorite moment in the game is the moment Tino comes into the game. As the game now stands, there’s no reason for him to be involved, and short a comment about him by the Hardy Boys, which would at least justify it a little, he’s purposeless. He’s worse than that, actually — he’s there to slow the game down, and that’s a cardinal sin.
My least favorite puzzle in the game is a tie between fox and geese (UGH) and the final snowmobile chase. My problems with fox and geese are obvious — they’re everyone’s problems with fox and geese: it’s a required puzzle, it’s hard to do, there’s no way to cheat through it, and it takes forever.
The final snowmobile chase is somehow even worse. It’s buggy, laggy, has nothing to do with the actual plot, has arbitrary win conditions — it’s the worst (or at least among the worst) that HER has to offer with final puzzles. If everything else about ICE was perfect, engaging, fun, and thought-provoking, this final puzzle would still put me off of playing it. It’s just that bad.
The storyline with Isis and that whole backstory isn’t treated well in game; it’s almost as if they came up with the title and then remembered at the last minute that there’s supposed to be an actual wolf. I would have loved more of a focus on that storyline; as it is, it barely counts as a blip on the game’s radar — which is a shame.
The Fix:
Gosh, how on earth will I fix The White Wolf of Icicle Creek? The answer is that I don’t feel like I can just apply a few quick fixes and be on my way; the only answer I could find is to approach this as if I was at the proposal meeting for this game — how would I outline the barebones scenario?
This section will be long, as I’m going to start just from the skeleton and build things in. What follows is my own imaginings of what my own personal ideas would be to create ICE, rather than to fix it from what the finished product was. As an important note, the side-plot with the wolf, as it was really neglected and bare-bones to begin with in the game, is mostly removed.
The first section I’ll work on is structure. Though it wasn’t done perfectly in FIN, I feel like the pacing of ICE could be vastly improved by putting a clock on the game by assigning designated days and tasks. Three days is still probably a good idea, as it lets us easily break the story into a 3-act structure and delineate certain tasks for certain days without overloading one day in particular. We’ll get more into what should happen in Days 1, 2, and 3 later in a general overview of how the plot would go.
The mechanism used to get Nancy there — Chantal being a friend of Carson’s — isn’t bad, but I’d change it up just slightly. Nancy’s not yet a “professional” detective, but we’re only 2 games from her being hired by a foreign country’s authorities, so she should be making her way up there. It stands to reason that Nancy would attract some attention from the business in CRE since the Hardy Boys would definitely mention Nancy in their de-briefing and Aikens is a big name, so let’s build on that from here. Chantal is still Carson’s friend, and she still wants to get these incidents solved while she’s away from the Lodge for legal matters — someone got injured at the lodge and is now suing.
Carson decides to officially hire Nancy — paperwork, legal documentation, etc. — as a “concerned third party” in Chantal’s problems, telling her that her job is to find out two things: find out what’s causing the incidents of sabotage, and give Carson enough evidence in favor of the lodge’s safety that he can prove reasonable doubt against the people accusing Chantal. Nancy will be there undercover as a family friend of Chantal’s, with only Ollie knowing that she’s there in an official capacity.
ICE has a cast that is both unwieldy and characterless, and I feel like the way to fix that is through combining characters. Starting out we have Ned, Chantal, Tino, the ex-maid, her boyfriend, Ollie, Freddie, Lupe, Yanni, Lou, and Bill — 10 characters that we deal with in the present, plus one other player (in the boyfriend/stalker guy). 11 in total. That is a huge, huge cast that we definitely need to pare down.
The first thing to do is to take out Tino Balducci. He slows down the plot, is completely unnecessary, and isn’t even entertaining. Since there’s no Hardy Boys to play off of him (and I would keep the Hardy Boys out of this game, even with my love for them), Tino needs to go the way of the dodo. And good riddance to him, honestly.
Freddie, an obvious subject to axe, should instead be aged up to around 20 and combined with the maid whose ex-boyfriend’s letter Nancy finds at the beginning of the game. Freddie would handle all the chores the first day except the cooking.
Instead of a nebulous, incident-causing ex-boyfriend, Freddie would have just started a relationship with Lou, keeping our cast tight and visible, rather than one-off characters with nothing else to give to the story.
By now we’re down to Carson, Ned, Chantal, Freddie, Ollie, Lupe, Yanni, Lou, and Bill. I think we can do a little better than that.
The next step I’d take is to remove Yanni entirely. Yes, I know it’s a big change to remove the canonical culprit, but bear with me. With Yanni and Lupe having so many similarities and together being guilty of 99% of the Crimes in this game, I’m pretty comfortable in combining them. I’d also make the minor change of having Lupe be an Indigenous Canadian rather than Hispanic and from California, since our game is set in Canada and there’s absolutely no reason for a large portion of our cast to be American.
With Yanni gone, Lupe (or whatever her new name would be, since the name ‘Lupe’, all nationality changes aside, in a game ostensibly about a wolf makes me want to kill myself) assumes a few of his personality quirks – most importantly, a family member with a past with wolves. It doesn’t really matter if it’s positive or negative, you just want the association there as a herring (red or otherwise).
That puts us down to 5 suspects to talk to and three phone friends for a total of 8 players in the present. Since Chantal is supposed to be busy, I’d remove the ability to talk to her entirely — anything that Chantal could offer can come through Carson as Nancy’s official “employer”, which brings us to a nice 7 players — an entirely manageable number.
So let’s begin.
The beginning of the game with Nancy at her desk always includes a case file, so this time the case file would say that Nancy, at the behest of her ‘client’, Carson Drew, is flying out to Alberta to investigate strange happenings at Chantal Moique’s lodge. Chantal is trying to settle with people who got hurt there and are trying to sue her, and Carson’s helping to advise her. Nancy’s mission is two-fold: figure out what’s causing the incidents at the lodge, and find evidence that Chantal can’t be held liable for the injuries incurred by the guests suing her.
Wolves are commonly seen around the area of the lodge — Northern Alberta has some of the highest population of wolves in North America — and there’s a rumor at the lodge that the spirits of the wolves that are hunted in the area every winter are causing some of the sabotage.
Chantal thinks the rumor is being spread by whoever is doing the actual sabotage to make her guests leave and force her out of business, so Carson tells Nancy to pay attention to the stories about the wolves — and one snow-white wolf in particular, who is often sighted very close to the lodge. Carson suspects that, if it exists, the white wolf is actually a trained dog (a white/white and silver Siberian Husky, for example) being used to whip up panic, but tells Nancy to keep an open mind.
As Nancy’s arriving at the Lodge, an explosion occurs in the distance, causing the rumbling of snow to start. Ollie, who’s picked up Nancy from her plane, says darkly that he’s been waiting for something like this to happen, and that this will probably cause a minor avalanche (his opinion as the head of Avalanche Patrol in the area), making it impossible to leave the lodge for a few days. He tells Nancy to head straight to bed once they get to the lodge, as she’s in for an exhausting time dealing with the “weirdos” still left at the lodge.
Nancy wakes up and Day One begins with Freddie freaking out outside Nancy’s door. After explaining that the regular chef (who was off for the last month visiting family) can’t get back to the lodge until tomorrow and that Freddie’s only manned the kitchen once or twice, Nancy says that she has experience cooking and offers to take the chef’s duties for the day.
Day One has Nancy meet all the suspects – Bill’s playing a game (I don’t care what it is as long as it’s something that involves writing things down) with anyone who passes by and talks about how out of all the lodges in Canada, this one’s his favorite; Lou hangs out near the bones (make him an archeology major or something related to but not exactly paleontology) and Definitely Doesn’t Know the Cute Girl Who Works at the Lodge, How Dare Nancy Assume; Not-Lupe is gone until 4pm when it starts getting dark because she loves spending time in nature, especially with the Super Special Wolf running around the place; and Ollie’s in the workshop fixing the things that have been sabotaged, worries about his daughter being away from her mother and about her ‘cavorting’ with a guest.
Nancy still preps lunch and the day goes on without a hitch other than Lou having an overheard argument with someone at around 6. Nancy cooks dinner, accidentally (due to smudged instructions from Freddie) sprinkling paprika in everyone’s food and setting off an allergic (mild to moderate anaphylaxis, helped by an epi pen) reaction + hives in Freddie, who they fly out via helicopter that night.
Ollie, feeling hostile towards Nancy, takes a look at the instructions/recipe that Nancy worked off of and says to her that the first page is Freddie’s handwriting, but the second page isn’t — someone did this on purpose. Nancy calls Carson, who says that the soonest he can get there is the day after next, and to keep herself safe above everything — he’ll check in with the hospital Freddie’s at since it’s also in Edmonton, where Carson and Chantal are. Carson warns Nancy that the guests were about to settle the lawsuit when the news about the explosion hit the news, and are now more determined than ever to sue for all Chantal’s worth.
Day 2 opens with the cook (who’s unseen and just exists in order to relieve Nancy of kitchen duty) arriving and a phone call from Carson asking for Chantal/Freddie if Nancy can grab the laundry bags from the guests’ rooms and that the spare key is in the register at the front (of course guarded by a puzzle — I’d even accept a mini fox and geese, as one of the big problems with that puzzle in the vanilla game is that it goes on way too long.
While snooping in the desk, Nancy finds evidence that Chantal might have been guilty of criminal neglect — a few things around the lodge are listed as “fixed” and totally safe when really they still need some maintenance — and wonders how she should tell Carson and if she should wait until she has more evidence. Before she goes out for the day, Not-Lupe mentions to Nancy “in confidence” that she overheard Lou fighting with Freddie before dinner, calling it a “lover’s quarrel”.
After lunch and talking with all the suspects again, Nancy goes to grab the laundry with the master key and snoops in everyone’s rooms, finding various clues and suspicious things: Bill’s journal detailing how Chantal is running the place into the ground and needs to be replaced, along with a few lodge magazines; Not-Lupe’s gloves with suspicious specks of things on them (Nancy takes a sample of it in a Kleenex or something); Lou’s heavy suitcase that has a case with imprints of bones in it; Ollie’s has maintenance books that also detail how to take things apart and maintenance notes that say he saw the wolf around but didn’t have his gun; Freddie’s only thing of interest is a little dinosaur pin on her dresser.
Nancy takes the opportunity to snoop in Chantal’s normal room and finds that the things that were listed in the documents in the front desk really were fixed; Ollie reported to Chantal that things that he fixed were un-fixed by the time he went back to them the next day — most of the time suffering damage as well, such as the sauna that injured the guests that are suing Chantal. Nancy calls her father with the news, and Carson says to save those documents so that he can come get them tomorrow, and to see if she can find any clues to who might have done it.
After dinner Nancy talks to Lou, who confesses that he and Freddie started dating a few days ago after meeting online last semester in a dinosaur enthusiast forum — hence his decision to come to the lodge, as Freddie said there were cool bones here. He was originally going to steal a few small ones and thought no one would notice if he replaced them with resin-cast replicas, but Freddie caught him and they had a fight which ended with Lou deciding not to steal, and Freddie saying that she could help him make replicas for him to take home and keep in his house.
Nancy asks why he’s telling her, and Lou says that Ollie seems to get along with Nancy well, and he’d like Nancy to calm Ollie down if Ollie discovers that he’s dating Freddie. Nancy asks Lou about the wolf, and Lou says that some of the stuff could be a wolf — he’s seen one around the lodge once or twice — but he hasn’t really been paying attention to anything except the bones and Freddie (who he’s looking forward to visiting once he can).
When talking with Bill, he offhandedly mentions that he used to be a handyman — the sink in his room started acting up, but he fixed it easily because he thinks that Ollie has enough to do without doing this easy fix. Bill says that this would never have happened when Chantal’s father was running the Lodge and accuses Chantal of preferring to spend long “business trips” in the city to actually paying attention to the Lodge — he says she should just live in the city and hire a manager with experience who actually cares. Nancy asks Bill about the wolf, and he says if anyone could be haunted by wolves, he’d believe it was Chantal.
Nancy, it should be noted, during her explorations around the lodge, sees a few pawprints and some chewed-on debris, but otherwise hasn’t seen the wolf in person. Just traces and tracks.
Not-Lupe and Ollie both dodge Nancy’s questions – Ollie’s busy as everything seems to be breaking at once, and snaps at Nancy that without Chantal around, he’s the only person keeping the lodge afloat, and he’d be better off without the stress of this job. When Nancy asks him about the wolf, Ollie says that the last thing they need is some idiot tourist being attacked by a wolf, and so he refuses to believe that there’s a wolf around the area.
Not-Lupe is at her normal place at the window (though there’s a chair there because no one stands all day), and when Nancy asks about the wolf, says that that’s why she’s there — she heard the rumor about the wolf and wanted to see it, but that her visit’s been very disappointing — just a junky lodge with incompetent staff and no wolves anywhere. Her hobby is visiting winter lodges, and this one just Isn’t up to snuff.
Nancy tries to pry deeper, but Not-Lupe shuts her down and goes to bed; Nancy investigates the living room as everyone leaves for bed and finds crinkled up under the couch a magazine cutout about the Premier Lodge Group, a company that owns winter lodges all over Canada and the United States, and their plans to build a group of lodges in Alberta as soon as a few “minor inconveniences” with location are solved.
The day ends with Carson calling; Nancy tells him about all the suspects (Carson confirms Lou’s story by having talked to Freddie), the magazine, Ollie wanting to quit, etc. Carson promises to do some research on Premier Lodge Group and tells Nancy to send him a picture of the stuff she found on Lupe’s gloves. Nancy does so, and that’s the end of Day 2.
Day 3 opens again with Carson’s phone call, informing Nancy that he’ll be there in the early evening — he’s having a contact of his look at the photo Nancy sent, but he’s pretty sure it won’t be good news.
Premier Lodge Group was investigated a few years ago for sabotage to their competitors but ultimately nothing came out of it, and Carson suspects that people were paid off to keep quiet about it. Carson says that he’s looked into Ollie (since Carson suspected him the most) and apparently Ollie always grouches about quitting when he’s stressed but has been there for 20 years and is as loyal as they come, so Nancy says she’ll focus on Not-Lupe and Bill — the two lodge-hoppers who seem dissatisfied with the lodge.
Both Not-Lupe and Bill are gone when Nancy gets downstairs, and Lou (who’s planning on leaving that night to go to Edmonton) says that they both got a sack lunch from the kitchen and left early in the morning to go explore outside. He tells Nancy she can borrow his snowshoes and says that they both headed out (independently) in the direction of Skookum Ridge.
When Nancy gets up to the Ridge, she spots the “wolf” — really a Siberian Husky, like Carson thought, who seems very well trained. When the dog comes up to Nancy, a gunshot ripples through the air and nearly hits the dog, who would have gone running off had Nancy not grabbed her collar and yelled not to shoot. Nancy sees Bill across the ridge and waves him over, explaining that it’s a dog, not a wolf. The dog (whose name is something way better than Isis — literally anything else would do) is suspicious of Bill at first, which convinces Nancy that it’s not Bill’s — the only suspect left is Not-Lupe.
When she tells Bill what she knows about Not-Lupe, Bill admits to having seen her before at a lodge that went out of business due to mysterious accidents, but thought it was a coincidence before digging deeper in the magazines he brought and finding Not-Lupe in the back of a small photo of Premier Lodge Administrative Staff — he was worried about keeping it safe and knowing that there would be no cleaning staff until at least the next day, crumpled it up and put it under the couch he normally sits by.
A happy, friendly dog in tow, Nancy and Bill head back to the lodge only to find Ollie and Lou standing outside looking worried. They tell Nancy that they both went outside because they heard a loud noise, only to find the door locked behind them — and every other door locked as well. After realizing that Not-Lupe wouldn’t open the doors for them, Ollie went to get an axe for the door, only to have a note appear on the door’s window that if they forced their way in, the whole Lodge would be burned to the ground in an instant.
Carson calls then, saying that he’s a few minutes away, but that his friend got back to him — Not-Lupe’s gloves were covered in residue from explosives. Bill takes Nancy’s phone and begins to fill Carson in on who they think Not-Lupe is working for and who she is. Nancy asks Lou and Ollie to hoist her up to her own window, which she keeps unlocked, and crawls in, creeping downstairs to the main room to try to find how Not-Lupe will burn the lodge and stop her.
Nancy confronts Not-Lupe, who confirms her identity as a saboteur for the Premier Lodge Group, saying that with the bad press around the lodge Chantal would have already had to sell — but she’s going to go one step further and cause an ‘incident’, blowing up the lodge with fuses hidden around its ground floor — Chantal’s father won’t spend the money to rebuild the lodge, and the only proof that is against her is the word of two American kids, an old man, and a lodge-hopper with a very incriminating diary that would be found soon enough. She tells Nancy that she can either try to catch her or try to save the lodge and runs out the back, intent on escaping as she pushes the button to arm the explosives.
Nancy yells out the window for them to catch Not-Lupe, who’s got to be headed out to the main road, tossing the cushion of the seat Lupe usually sat in so that her dog can catch her scent, then has the final timed puzzle be switching off each detonator (which would be in each of the places where the suspects usually were, with the exception of Ollie’s whose is in the front desk).
As soon as Nancy disarms them, Bill calls out to her that Carson just called — Lou and the dog tracked Lupe to the main road, and Bill called Carson to let him know. Carson’s car stops Not-Lupe (Carson brought a policeman on a hunch), and the day is saved. Premier Lodge is snagged in a major lawsuit by Chantal’s father and other lodge owners who have had the same thing happen to them, and Chantal hires Bill as co-manager to ensure there’s always someone there to manage the lodge and for his wealth of knowledge of what makes a good lodge and good experience for guests.
The game ends with Nancy writing her letter to Hannah (so that Hannah doesn’t worry about them), and with her dad’s praise for a job well done.
I realize that this is a monumental fix; it’s a brand-new game made out of the skeleton of the old one. I also realize that there are a million and one ways to re-write this game; this one takes the idea of sabotage, one of the most frequent inciting incidents in the Nancy Drew world, and just makes it a little bigger.
No terrorism required.
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scribblesandsnark · 3 years
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“Days Gone Bye” (TWD 1.1)
There’s so much about “Days Gone Bye” that is well done – not least because it operates primarily on silence and visuals rather than the preachy dialogue that takes over down the road. (Yes, season 2, I’m looking at you.) That said, not gonna lie, it took me bloody ages to figure out where the opening scene falls in Rick’s post-hospital, pre-Atlanta adventures. (And when I say ages, what I really mean is it took me about six or eight times watching the episode. Ye gods.)
I feel like Rick might have lucked out in the apocalypse. He’s a cop, so there’s obviously a uniform to wear as he waltzes off into the unknown. What would you opt to put on if you were in his shoes and didn’t have a uniform to default to? (Personally, I’ve realised I have a serious lack of practical apocalypse shoes on hand. Although I’m inclined to think that my high heels would come in handy for breaking dead limbs and stomping in undead brains, so there’s that to consider.)
Burnt out and/or flipped cars are popular for set design in post-apo/dystopian TV and films, as are buildings with blasted out/shattered windows, but until fairly recently I’d always viewed them as sort of abstract decorations without really registering how they might get that way. Indeed, in earlier drafts I spent some time snarking about how the zompocalypse must infect people’s driving abilities (a terrifying thought considering the actual driving ability of your average non-zompocalypse-affected person) and, to quote myself,
Given the amount of fire damaged/cars upturned/miscellaneous damage inflicted on cars, you’d think that fcking flamethrowers and grenades and rocket launchers were being wielded by random Georgian citizens as they frolicked through the streets escaping the dead.
But this year [2020], between the port explosion in Beiruit, which flipped cars with the force of the blast and turned high rises into ghouls with hundreds of gaping mouths, and the fires in California, leaving burnt-out hulks in their wake, it’s really come home to me how easy and careless that kind of destruction can be – and how swiftly it can come to be seen as a norm. No flamethrowers or grenades necessary.
Even the empty streets and the silence we’re greeted with in this opening scene, as Rick drives down a barren street and walks through an abandoned campsite, now has more resonance since the 2020 lockdowns brought that apocalyptic empty street into reality. I don’t think I’d ever really thought to walk down the middle of a street before, because, you know, traffic – and yet for a time, when there were no cars on the road and people were hidden away in their homes, that became a new normal. There was a freedom in knowing you could walk in the middle of the road with almost no risk, because all normal rules had been suspended indefinitely. Why stick to the sidewalk when you know a car’s unlikely to drive through?
I guess apocalyptic fiction only ever seems apocalyptic and unimaginable until the real world catches up.
There are a lot of things I could say about this opening scene, aside from the great visceral pleasure of getting absorbed by the camera work, feeling one with Rick as we witness the destruction, the abandonment, the death… There’s a stillness that I wish we saw more of in the later episodes. The introduction of the little walker girl sets up Rick’s hope and his despair in a wonderful way. Having the first appearance and first death of a walker be a little girl in her jammies really shows us just how much the world has been turned on its head – Rick’s a police officer, whose job is to help people (ideally, at any rate), and the realisation that in this new world the only way to help is to kill those he used to protect sets up a(n albeit inconsistent) through-line for the rest of the series.
So yeah, I could wax lyrical about the excellent beginning of “Days Gone Bye” – but because I’m a snarky arsehole, I’m going to talk about the dead. And I’m going to do so with the caveat that while I’ve read some of the behind-the-scenes commentary etc., I am not actually a Walking Deadhead, and consequently do not have at my fingertips the reasons why certain production decisions were made.
There’s an oddity in the first…two seasons? when it comes to cars and the dead, in that there are a startling number of people who seem to have just…died, while in the driver’s seat of their cars. We see two clear examples in the opening scene, as Rick passes between two cars, facing opposite directions, each with their own definitely dead driver slumped at the wheel. This appears, rather more egregiously, in the traffic snarl at the start of season 2, but for the moment we’ll stick with season 1. The camera’s shown us an abandoned camp, any number of cars that seem to have become part of stationary living. Yet we’ve got two dead people behind the wheel, in cars facing opposite directions. Now, I’m not disputing that people could die at the wheel. As the show later goes on to show us, you can get chomped, die, and resurrect within minutes. The problem is in the fact that a proportionally ridiculous number of people seem to die at the wheel. I suppose the logical conclusion is that said individuals stupidly had their windows down and their arms out, got chomped, and sent away the rest of the car’s occupants or anyone else in the vicinity, and then opted to just hang out in the car until death – at which point zombrain kicks in and any attempt to use a door handle is moot. (See, e.g., the number of zoms hanging out in closed cars.) Combine that with people more likely than this show’s putative heroes to shoot someone who’s been infected in the head before they turn and simply move on… Eh. I suppose it’s plausible. It’s just not very realistic. (Not least because oh my god, there are undead people, roll up your fucking window you fucking idiot. I know it’s hot in Georgia but roll those windows up, babe. You might sweat, but at least a stealth zom won’t use your hand for a snack. Gah.)
…not going to comment on the inconsistent zombehaviour in which a smolzom stops to pick up her teddy (see, later, other zoms climbing ladders, scaling fences, and using rocks to bash through windows – and in one instance, tugging her zip hoodie back up over her arm). Instead, my issue is with smolzom’s slippers. How has she not lost those by now??
(Total aside, but I’ve been bingeing L&O:SVU lately, and boy howdy do a lot of TWD people pop up like daisies there. Daryl, Shane, Noah, Dale, Beth, Lori, Amy, Tyreese, Lizzie, Liza (tbf from FTWD)…)
The fries that Rick and Shane are eating just look sad and wimpy and not worthy of eating. Do better, cops. (Do better, fries.) Really, it’s almost a surprise they’re not nomming doughnuts and coffee. There’s no doubt that the two are meant to be close, though; you have to be close to dab your fry in your partner’s ketchup (oh no, Lori).
Jon Bernthal is a good actor. I just wish they hadn’t given him a character who was so all over the place. (I’ll delve more into this in later episodes.) The first scene he appears in, after the opening credits, clearly sets him up as a chauvinistic dick, in contrast to pauvre Rick, whose relationship with his wife is suffering – and, critically, this is not because of Rick, but because of Lori. Her first introduction as a character is as a woman at odds with her husband – and the fact that her husband is in law enforcement really should not be glossed over here, not given America’s contentious relationship with LEOs. (We’ll get back to Rick and Shane eventually.) It’s no secret that spouses of people in law enforcement, or in the military, often struggle because their partners are always absent. I’m not trying to apply blame, here; law enforcement and military positions require a lot, and there is absolutely a high degree of trauma that can result due to the kind of work in which they engage. That said, the way Lori is set up as the antagonist from the get-go is just…distasteful. Rick is presented as reasonable, as wanting to try to make things right, as trying to do what Lori wants and yet always being the bad guy. The sad thing is that Lori is no one’s favourite character, and yet the character never had a chance. She was fucked over long before she actually turned up on screen, ensuring that our perspective of her is negative from the start.  In a show that takes years to establish strong women, Lori stands out as a particularly egregious example of a woman, wife, and mother who realistically could have been a positive representation of a woman that instead was turned into a caricature everyone loves to hate. (We’ll get to Andrea eventually, I promise.)
I think perhaps, most egregiously, the fact that Rick says something like “It’s like she’s pissed at me and I don’t know why” sets up Lori as being irrational and Rick as being patient and anxious to fix things without knowing why. Lori is fucked in terms of character development from before she ever  appears on screen and never has the opportunity to claw back some of that lost ground. Rick literally labels her as cruel – and cruel in front of their son, to boot. Who doesn’t view a person cruel to their child as a villain? Gah. Lori was absolutely fucked by merit of being Rick’s wife.  And it’s really a shame, because every so often Sarah Wayne Callies absolutely kills it (no pun intended, but leading up to Lori’s death is perhaps the character’s best scene).
Of course, too, the whole convo between Shane and Rick sets up Shane as a “fuck me, women, man” – and yeah, absolutely, this attitude ends up extrapolated to his behaviour towards people in general. Yes, it bonds our two good ol’ boy policemen as lads who love each other and try to jive each other into better moods but are sensitive enough to listen to actual emotional shit… But ultimately it establishes Shane as a dick and Rick as a victim. Shane’s absolute disdain for women’s emotion/women talking about their emotions is in some ways bizarre when you look at his future relationship with Lori – and yet at the same time, that disdain echoes through all of anything he does with Lori, with Carl, and with Rick in future.
Okay, so, let’s move on to the fuckfest in which Rick gets shot. (Twice, Lord help me. These fuckers are alarmingly inept.)
Pro: they fling out the spikey “stop the bad guy” chains.
Con: …well, at least one dude doesn’t know about the safety, so that’s … not ideal. (His death: not surprising.)
Pro: Rick can apparently drive backwards with skill. I can’t even back around a corner.
Con: Leon is a fucking moron.
Pro: Rick and Shane disposed of their hats??
Con: what happens to the Black cop? Why is he the only one we don’t know the fate of? (See TWD’s treatment of Black actors in general…)
Pro: the car does not flip in their general direction.
Con: pretty much everything else in this scene.
I dunno about the average viewer, but I feel like the two apparently competent cops – Shane and Rick – should each be assigned to one of the shitty cops, rather than riding together, because really, do you want cops rolling in to save you when they clearly don’t know the first thing about gun operation? (Yes, as any number of viewers have pointed out, there’s no safety on the gun that Leon is holding, but the fundamental point is to articulate how much of a fuck-up he is as a cop. If you’re out in the field and don’t know how your piece works, should you even be out there? Don’t they give cops gun training? You’d hope so…yikes. Although I guess it does sort of set up the absolute nightmare of season 2’s gun control plot line. (Oh god, season 2. Help.))
Am I the only one amused by the name Leon Basset? He’s a cat and a dog at once!
It takes Rick and Shane and co. an embarrassingly long time to put down the baddies – one of whom manages to hit a cop in a spot not covered by his vest, after having been flipped violently upside down in a car crash. Seriously, the fact these dudes are able to crawl out of the car and start merrily firing away, much less actually hit someone, is fucking insane. Have they trained in post-car crash shooting? I have to conclude they have, because otherwise the fact they have better aim than the multiple cops shooting at them is absurd. (Also hilarious: bad dude #1 crawls out of the completely totalled, upside-down car with, like, a scratch on his cheek. Until bad dude #2 takes a shotgun blast the chest, he appears to have lucked out with almost zero wounds from the crash. Are we sure *they* aren’t actually already dead??) And really, Rick’s an idiot in this scene – his fellow cops are intelligently hanging out by the cop cars, using them for cover, while Rick displays a high degree of absolute idiocy in waltzing straight out into the open; it’s made even worse by the fact that he’s brandishing his cute little Colt Python revolver while at least two of the cops behind him are wielding shotguns.
Bad copping, Rick. Cop better, please.
There are several shots right before Rick gets shot the first time where the camera angle makes it appear that Shane has his shotgun pointed straight at Rick, including the actual frame where he *does* get shot in the vest – when he’s shot in the side closer to Shane than the unnamed assailant. Now, this is probably due to bad blocking, although you’d think Rick would know better than to walk directly between the baddies and his fellow cops when there’s active gunfire, since it makes him a liability (seriously, I doubt the efficacy of the cop training programme in whatever bit of Georgia this is), but with the benefit of hindsight you could also see it as foreshadowing the eventual deterioration of Rick and Shane’s relationship. Think about the scene in “Wildfire,” the penultimate episode of the season, when Shane and Rick are in the woods doing a sweep, and Shane sights down that shotgun at Rick walking through the trees ahead of him for a long moment before Dale turns up. In that later episode (and moving on increasingly through all of Season 2), Shane wants Rick out of the way, but it takes a very long time in terms of screen hours to actually get around to making his final move. Ironically, it’s only ever here in the opening episode, following Shane appearing to be aiming through Rick’s back at the assailants, that Shane ever successfully gets Rick out of the way. Unintentionally, of course, but there is nevertheless an odd parallelism created here due to blocking and weapon of choice.
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Dammit, Shane.
You know, on thinking it over, I’m surprised that this police force functions at all. Yes, the dispatcher only noted two individuals in the car, but if I’ve learned anything from watching procedurals it’s that before stopping to chat about anything you clear every possible place an unknown assailant could be hiding. I’d think that would especially be the case for a car chase, because how accurately can you see inside a speeding car? (That’s a legitimate question; I have no idea.) And actually, entirely aside from the possible existence of a third assailant, if you shoot someone with a gun, surely the follow-up after they’ve gone down is to immediately approach, ensure any weapons are out of arms’ reach, ascertain if the individual is dead, and if not, call immediately for medical attention. I know the baddies took several shots to the chest, but come on. They also emerged almost entirely unscathed from a totalled car, so clearly they’re already marked as practically unkillable. And yeah, following procedure wouldn’t have allowed Rick to get dramatically shot for real after the first fake-out, but they could easily have had him get dramatically and unexpectedly shot by the third dude when following procedure and checking to see the other two were dead. Most of the dialogue could have been retained as well. But oh well. I guess the show sets up the failure of authority figures to function effectively from the very start; not following procedure proves to be useful to Rick, considering his future actions as leader of the Merry Undead crew.
Further proof these cops don’t know how to cop: literally no one notices the third dude crawl out of the car, not even to go “hey!” Dude literally has enough time to crawl out on his hands and knees, stand up, point a gun, and actually hit his target before anyone (aka Shane) so much as notices his existence. There are at least three other cop cars in the vicinity – the other car that arrived with Rick and Shane (the “wait what’s a safety” cop and his partner) and the two cars that were chasing the criminals in the first place (four more dudes) – and yet apparently no one noticed a third guy standing up with a gun in his hand. And yeah, I’ll cut some of them a bit of a break on the theory that they probably couldn’t see the guy until he stood up because of the car in the way, but with seven people standing, *someone* should have seen him. Given Shane’s angle when he shoots, the two cops behind him definitely should have noticed something. The fact that someone only shouts to move in after Rick gets shot is just…shoddy copping. Seriously, this is the kind of stupidity that leads you to wish characters would just die. I’m sure someone would miss these people, but the world isn’t likely to notice they’ve gone. (Also, Shane blowing away the third dude on the first shot is pretty much the only time any of these professionals have actually hit their target immediately. Glad to know the safety of the Merry Undead crew is in the hands of people with worse aim than people flung around in a totalled car. Hurray!)
I’ve decided that after Shane goes with Rick to hospital in the ambulance, the rest of the terrible cops get eaten by the reanimated baddie crew. It’s what they deserve, really.
Moving right along…
Rick has a frigging massive hospital room. Either he or Lori is secretly a drug runner, or else the local cops have some pretty sweet health insurance. Lucky for Rick; if he’d been in a shared room or on one of those corridors with multiple beds separated by curtains, he’d have been walker munchies asap. Unforeseen side-effects of the zompocalypse: healthcare edition.
I…am not going to deal with the time issues of Rick being in hospital and then waking up to a hellscape. Suspension of belief, yeah?
I think the weirdest thing in the cut from Shane with the flowers to Rick waking up on the bed is the silence. The background beep of the machines has vanished, telling us the power’s gone off; the off-screen background hospital noise – heard most notably in the undiscernible PA behind Shane talking – has also vanished. Rick’s harsh breathing under Shane’s words also vanishes when the shot does, though I’m not sure if that’s meant to suggest Rick is better, worse, or otherwise. The scene doesn’t show it, but it sounds vaguely like a ventilator is functioning when Shane’s in the room, which would suggest Rick’s still hooked up to breathing support following surgery; if that’s the case, Rick was taken off the ventilator to breathe on his own at some point after that, since he wakes up only with oxygen to his nose. The shift from all that background noise to absolute silence is incredibly effective, because though we can’t register it visually, and may not consciously notice the shift in audible sounds, it nevertheless conveys to the viewer that something has changed before Rick even opens his mouth.
Horrifying thought, though, being stuck in hospital in Georgia without aircon. (I’d melt. Not just in hospital, but in general. Heat and humidity are not my friends.) Frankly, I’m surprised Rick manages to get any words out of his mouth given he’s probably a wee bit on the thirsty side; my mouth goes a bit dry and I might as well be trying to talk through a damn desert for all the words I manage.
It’s kind of amusing that there’s a lingering shot of the clock on the wall. Yeah, it adds to Rick’s confusion and disorientation because dammit, he can’t even tell what time it is – and what is the world without timekeeping?? – but what are the odds it happened to run out of battery in time to inconvenience the last man standing in the zompocalypse? “Oh no! I’ve missed the end of the world! Ah well, better late than never.”
Helpful that Rick woke up during the day – can you imagine how disorienting it would have been to wake up in pitch dark with zero sound? Anyone who lives in a vaguely urban or suburban area is almost entirely unaccustomed to the dominance of both anymore; when I moved back to suburbia after living in a sort of downtown-y bit of an offshoot of the nearest city, I had serious issues for months because at night everything was so quiet and so dark, especially during the period when the house next door was unoccupied. Seriously creepy. (Although I’ve also seen raccoons, deer, and a coyote as well as the ubiquitous squirrels and birds and neighbourhood cats, so that’s exciting. Actually, weirdly, there’s a surprising dearth of animals, to say nothing of pets, floating around in the apocalypse. We see dogs occasionally as time goes on, running about the streets of Atlanta, eating the dead, getting eaten when times are desperate; deer pop up every now and then, and crows alight ominously all over the place, but…where are all the dead goldfish? The cats??)
Does Rick just have a super special water faucet in his private bathroom, or are the utilities still working? (Nice to immediately have a way to quench his thirst. It also apparently gives him super strength, since he doesn’t keel over again despite the probable weeks he’s been flopped out in bed not using his muscles.) Alexandria has running water, but if I recall correctly it was also designed as self-sustaining. Hospitals usually have generators, since if the power cuts for whatever reason (earthquake, hurricane, T-rex attack) you want to make sure a bunch of people don’t cut out as well as a result, but as far as I’m aware that…doesn’t affect the water systems? (I am definitely not a water engineer. Are there water engineers?) And since he later goes down stairs to get out of the hospital, is there really a system still functioning that pumps water up several stories when the electricity appears to be dead? Convenient water is convenient.
Obviously there must be a generator or some kind of power still functioning, since there are some lights on in the hall, complete with requisite horror-themed buzzing and flickering. (Help, I’m having flashbacks of my mother’s kitchen.) Useful, in any case, since otherwise Ricky boy would be tripping over the debris in the hall before he got to the nurse’s station. (I guess we’ll put his continued unclothed state down to disorientation, but if I looked out my door and saw that much of a hallway disaster, I think I’d find some shoes first. Yikes.)
The clock at the nurse’s station has also stopped. These are battery-run, guys, they don’t go off when the power does. Speaking of electronics, though – it’s 2010, right? Why doesn’t the nurse’s station have any computers? I mean, I got my first laptop in 2006 and I think we always had a family computer when I was growing up, so it’s not like this predates the computer era. Actually, that’s a point – in all of the places that the Merry Undead crew break into/crash at, I’m struggling to think of instances of computers, laptops, mobile phones, etc. Rick has an mp3 player at the start of season 4, when he’s in his farming phase, and Olivia in…season 6? still carries her long-dead mobile around, but aside from the CDC and actual hospital-related machinery, there’s a startling lack of technology. I dunno, it just seems odd. Like the lack of feral cats.
I know Rick wants to illuminate the situation (hah), but his first thought is RUMMAGE THROUGH SHIT TO FIND MATCHES. Like, seriously, open a drawer or something, there’s probably a flashlight in there somewhere? I suppose we couldn’t spend too much time on finding lighting resources, though, considering that would delay the DRAMATIC DISCOVERY of Rick’s first dead person.
On which point – what are the walker rules for nomming a corpse, and what are the rules for reanimation? If the only way to actually put down a walker is through the brain, why isn’t our eviscerated lady corpse in the hospital undead? Her head appears entirely intact, although we might be missing a wound on the far side. (Although jeez, given how many facial bites and tears we see throughout this series, including the little girl at the beginning of this episode, how has no one snacked on her delicious face??) A single bite will kill and turn you, and some people do manage to get an initial chomp and then remain unconsumed before turning, like Sophia and the little girl at the start of the episode. But is there a maximum limit of flesh that can be consumed before a person is thoroughly dead and won’t reanimate? A severed head sans body will reanimate, as we see later with Hershel and the Whisperers’ victims, so it seems like percentage of bodily consumption can’t factor in. Certainly bike lady later in this episode is missing her entire lower half without it having affected her walkerdom eternity. Yet we have people like hospital lady corpse and T-Dog in season 3 who get more or less entirely consumed without reanimating. And that’s without even talking about all of the dead who appear to have croaked in their cars without becoming undead despite the lack of a head wound. So where’s the boundary?
At least some of this we can probably attribute to early days inconsistencies, since most shows don’t dive in with all of the rules for new worlds and supernatural creatures laid out and set in stone, but the amount of consumption has always bothered me. From the other side, too, actually, because walkers appear to be wholly driven by a single purpose: consume. So when a walker has a nice juicy item in front of them with plenty of flesh left on it, why would they leave it behind to drift off after something else? Walkers are later shown to be drawn by light, by sound, by smell (operating on the suspension of disbelief that undead would retain any of the senses of sight, hearing, or smell, but never mind), but since the underlying drive remains to consume, why would light, sound, or smell be sufficient to draw them away from a meal directly in front of them? I could see it if, for instance, a corpse were being devoured by a whole bunch of walkers and so those who couldn’t easily get to the body went “welp fuck it, Imma go follow that gunshot I just heard,” or if a body has pretty well been picked to the bones, since then there’s not anything left to consume and the drive would push on to the next. But there are plenty of times over the course of the series when walkers abandon a perfectly delicious human with plenty of meat left on the bones in order to go chase something else. I’m not saying walkers are meant to be intelligent hunters or anything, since as Jenner shows us there’s just some sad little sparkles at the brainstem that are still operating, but if you boil it down to the most basic drive, walkers are driven to consume, and it makes little sense that they’d abandon something consumable in front of them that’s a sure thing to chase something else (I could see maybe abandoning an animal to chase a human, like dropping the pigs’ feet to chase after sirloin). But to leave something not completely eaten… Unless they get full? The human stomach can only contain so much at one time, so maybe there’s a default survival code that overrides the consumption drive to stop a walker eating if continuing to do so would explode the stomach. Although that doesn’t really make much sense, either, since any number of walkers are wandering around with their innards more or less exploded without it being a problem. Hmm. No real answers, there, other than that overriding logic of THE PLOT. I guess the only thing I can say with some confidence is that at least part of the walker digestive system seems to still operate, because when Rick and Daryl gut a walker to make sure it hadn’t eaten Sophia, not only is the woodchuck turned from fur and flesh into nasty black goo, the skull of the woodchuck has also been stripped clean. (Then again, I have difficulty envisioning how a walker manages to swallow an entire woodchuck skull, but that’s neither here nor there. Who’s up for woodchuck chilli??)
Anyway, back to Rick and his terrifying exploration of his new world of doom.
I have to laugh when I look at this disaster of a hospital. Did someone, in the last throes of the world ending, just take medical records and fling them everywhere? When is there ever that much paper floating around loose in a medical facility? Ye gods, Rick could learn confidential patient information! Nooooooo…
Ahem.
Like the episode’s opening scene of Rick working his way through the abandoned streets, silence is used to great effect from the time Rick wakes up through to his encounter with Morgan and Duane. The audience takes in everything along with Rick, unfettered by exposition. The silence, the dark, the emptiness, the dead – it all unfolds through Rick’s shocked and bewildered eyes. I mean, what would you do if you wandered down the hall and suddenly discovered a mostly devoured corpse? (I’d probably hurl. Ew.) Alas that so much of the series later gets bogged down by humans who never shut up. (Yes, Rick, I do mean you.)
Of course, in order to do that, the episode also, to quote CinemaSins, conveniently conveniences a bunch of its walkers. Where are they? Where they can’t hurt Rick before he knows what to do. Which is…kind of ridiculous. Logic be damned! I mean, if there’s one thing this show has been consistent about, it’s the inconsistency of its walkers.
Wait.
Man, I would not want to be walking across that floor barefoot. Ew. And ouch.
I’d be a terrible candidate for the apocalypse. I’m afraid of the dark.
I do like the background details of all the blood spattered on the walls. It’s more quiet filling in the blanks of what happened when Rick was in his coma – all that lovely show, don’t tell that later gets left by the wayside. BUT HE’S WALKING BAREFOOT THROUGH GLASS OH MY GOD PLEASE STOP AND FIND SOME SHOES AAAHHHHHHH.
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PUT ON SOME DAMN SHOES.
DON’T DEAD OPEN INSIDE.
The fact that the doors are bound with a chain AND with a slat of wood just makes me laugh. I don’t think that wood’s going to do much if the chain breaks.
That’s a shockingly good manicure for a dead person. She might be stuck in a locked room for eternity but at least her nails look fab.
I know Rick is freaked out by the groaning and dead lady manicure and chained up door and blood all over the place, but charging into a pitch-black stairwell armed only with a fold of matches seems really stupid. This is perhaps the most egregious instance in this episode of convenient walker placement. The fact that Rick not only makes it down the stairs and outside without tripping and smashing his pretty face is one thing, but it’s really stunning that there are no walkers who got trapped between the stairwell doors. I guess maybe that was the military exit route so they cleared as they went (and…took the bodies with them, as well)? Then again, I’d rather rappel out a window using bedsheets than make my way through an endless stairwell of night, so…
I’m going to be *extremely* nitpicky here and wonder why Rick hasn’t noticed the smell. Between lady chewy and the not insubstantial blood puddle he walks by, you’d think there’d be at least a whiff of the smell of decomp, especially if the power and thus the aircon are out and humidity reigns supreme. Blood is a biological hazard, and it…is definitely not odourless, especially after it’s been sitting around for days. Rick does grimace when he first goes into the stairwell, implying he’s caught a whiff of the dead, but he doesn’t encounter anything going down the stairs that seems likely to have caused it (maybe the dead laid out that he encounters outside?). Scent’s an ongoing problem with this show, though; it crops up when it’s a useful narrative point, like smearing yourself with guts to escape detection or realising there’s an ocean of the dead nearby, but otherwise, not so much. Okay, yeah, maybe I can buy that after a while of living in close proximity you’d acclimate – humans are stunningly resilient – but given how quickly humans tend to get tetchy when in forced contact with disgusting smells, are you really telling me that Rick just…doesn’t notice? Or is his own “I’ve been in a coma for an indeterminate period of time” smell so bad that it overpowers the death smell? Yikes.
That said, the moments of tension when Rick’s match goes out and he’s left alone breathing in the dark of the stairwell are lovely. It carries the audience along with Rick’s fear and anxiety and confusion, knowing he knows something is hinky without actually knowing what’s happened and what’s going on, while as a viewer conversant with the horror genre you keep expecting something to happen, to lurch up out of the dark. That nothing does actually is a delightful defiance of expectations. And after a silence and darkness punctuated only by the dim, narrow light of a match and Rick’s harsh breathing, the overwhelming brightness of the outdoors combined with the sawing of the cicadas almost begs you to retreat back into the contained, comparative safety of the stairs rather than venturing out into the huge unknown of the world outside the hospital and its endless supply of the dead.
Shame that the hospital’s flickeringly dodgy power doesn’t include the EXIT sign. Aren’t those supposed to work even if nothing else does? Maybe it was crashed with whatever took out the clocks. (Hah.)
Every barefoot step Rick continues to take hurts. Like, there’s all kinds of shit on the ground, and I’m not just talking bits of wire and other stabby pieces of metal. There’s blood and guts – do you really want to be squishing that between your toes?? Also, I’ve let it go this far, but Rick is wearing his hospital gown backwards, and if he’s been in a coma he…really shouldn’t be wearing boxers (and should have been hooked up to a catheter, but I think watching Rick rip that out instead of pulling the IV from his hand might have been a bit too traumatising for the average viewer). So out here in the open air, with all the wrapped rows of the dead, we get our first obvious sign of decomp in the number of flies buzzing around, and some of the limbs look like they might be mottling from decomp (kind of hard to tell, though). I know I said I wasn’t going to get into the time problems, but I promise I’ll try to keep it to this paragraph. The fact that the hospital and town are both almost entirely deserted, as we’ll go on to see, certainly suggests a decent amount of time has passed, since it takes time for that many people to up and leave somewhere. (I’m really surprised that in this show they only ever seem to encounter major traffic pile-ups on freeways or similar; if the people in my town were trying to skedaddle, we’d all get stuck on the road outside my neighbourhood. Hell, until they put in roundabouts it backed up horrendously just for getting to the schools in the morning! You’re telling me everyone was able to get out of their neighbourhoods to get to the freeway in the first place? Bullshit.) The state of the dead half-lady Rick runs into outside also seems to support that, since she’s pretty decomposed (though weirdly looks more mummified than not, which is odd considering Georgia’s on the humid rather than the dry end of the heat spectrum). On the other hand, though, the state of decomp of the lady in the hospital hallway and the corpses outside the hospital point to not much time having passed; they’re still juicy, if you like. As the following episodes will go on to show via characters’ minimal clothing and copious amounts of sweat, Georgia is hot and humid, and I hate to tell you this, guys, but if you keel over in a climate like that, you decompose quickly. You bloat up and your skin slides right off, and it’s all extremely disgusting. But here there’s a stunning amount of intact left on these corpses considering, again, it’s Georgia. (Disclaimer: I am not a medical doctor, so my observations might not be medically valid. Then again, the very idea that dead people are wandering around eating people is … also not medically valid.) In any case, Rick should be walking through a soupy mess of liquefying human tissue seeping through the sheets wrapped around the dead (yum. One more reason to acquire footwear, mate). The bodies piled in the truck should be sliding over each other as decomposing human makes the sheets slippery. I suppose that’s a major flaw in zombie construction in this particular zompocalypse; it forgot to take account of actual decomposition in the specified climate. (The smell also ought to be enough to pretty well bowl Rick over, but again, everyone apparently has the opposite of super smell in this series, so we’ll let it slide). Of course, if corpses actually decayed like normal, they’d be rid of most of the zombies in no time.
There’s a weirdly small amount of damage that’s been done to this hospital, from what little we’re shown. The hospital scene in “TS-19” suggests that bombing of the hospital, or nearby, has commenced, but all we see is a relatively small chunk of building missing, rather oddly in the middle of a wall, a downed ambulance sign, and then a bit more horizontal damage behind the military encampment when Rick gets up the hill. You’d think they’d have kept bombing, not least to eradicate the piles of corpses, but unfortunately we never really get to see much of the early days and the military reaction; we get snippets about bombing Atlanta and see Shane and Lori watch as Atlanta’s struck, and when Daryl and Carol stalk Grady Memorial there’s at least one shot of the city where it’s clearly suffered aerial bombardment. But there’s really not a lot of engagement with the drastic measures taken to try to control the situation, just the idea that those existed. Fear the Walking Dead, from my understanding, doesn’t really do much to deal with this either, despite ostensibly aiming to initially tackle the very period of time that The Walking Dead skipped over. So that’s a shame.
The military encampment is odd. Surely you’d only bail on things like helicopters and Humvees if you absolutely had to, since otherwise they seem to me like the first thing you’d hop into as an escape route (and certainly in season 3, the Governor indicates that military playthings are highly prized). Sure, maybe your random joe couldn’t commandeer a helo, but surely joe schmo could yoink a Humvee. I mean, if I were fleeing a hospital and there were a whole military encampment hanging out in the back yard that no one was minding, I’d be inclined to hijack something and zoom away. Operation Save the Toes! If a herd had passed through, surely we’d see more damage to what remains (for instance, would that nice tent still be standing?). Points, though, for framing of Rick against the broken military might that both visually and metaphorically shows us how small he is. Okay, so I have to ask: how far away from hospital did Rick and his family live? Because he appears to walk for quite a while – with a bullet wound that’s still healing! – and their house looks like it’s firmly in a nice suburban neighbourhood. So did he walk several miles to dead half-lady and steal her bike, or did he literally just walk down the street? Maybe the unhappiness in the soles of his feet is just being overwhelmed by, well, everything. All I can say is that I ran away from home barefoot around age 8 or 9 and ended up with such bruised and blistered feet – after maybe twenty minutes of walking total – that I couldn’t go to school for several days because I couldn’t walk. And I wasn’t even recovering from a gunshot wound!
(Also, can we talk about that hospital wristlet. That sucker should have waaay more info on it. Really, if nothing else I think we can conclude that the hospital Rick was admitted to post-shooting spent all their money on giant rooms and then forgot about actually hospitalling. Do we blame that on Georgia, America, or bad TV writing?)
CORAAAL!!
Further proof of the rapid adaptation of the human species: Rick spots the bike and goes AH YES MINE, sort of clocking the half of a lady ten feet away without really being fussed; maybe an hour (?) into his re-entry into this waking nightmare of a world, he’s already become so numbed to dead bodies hanging about that it barely registers until she moves. And, mind you, while he’s seen plenty of dead people, and seen undead fingers poking through the crack between doors, this is the first undead person he’s actually seen. His reaction to just…flee is very much in line with his general “holy fuck okay moving on” attitude that we’ve seen thus far; each thing is weirder and worse than the last, layering up the horror as a surreal reality that’s made even more bizarre by the utter lack of any living people to ground him. While his collapse and “is this real?” moment at the Grimes household is, I think, a bit misplaced, it’s also really understandable because everything he’s seen is so far out of the normal realm of expectation that the only logical reaction is to question reality. He’s almost certainly both dehydrated and undernourished, on top of which he’s been utilising muscles that haven’t been used in some time; probably the most unrealistic aspect of his first hours after waking up is that he actually manages to get out of hospital and home so easily, rather than keeling over somewhere in the street and becoming Walker O’s (part of a balanced breakfast!). Although I feel like I would have hit the “wake up” whacking yourself in the head point long before getting home and realising my family wasn’t there. I think I’d be more likely to believe I’d walk through the door and my family would be out than to believe that all of the dead or the moving dead were real. Obviously the latter for Rick makes the fact his family isn’t home that much more surreal and distressing, because thus far he appears to have awoken to a world where there are no living people aside from himself, thus leading to the conclusion that if there are only the dead and himself, Lori and Carl must be dead – but I think I’d crack before getting to that point. (Though I sometimes wake up in the morning and literally can’t tell reality from what happened in my dreams, so who am I to judge?)
Weirdly as well, there’s very little in the Grimes household that tells me anything about any of the family. I know Lori and Carly frolicked off with Shane super fast when everything went to hell and took pictures and photo albums, but this house (as excellent as it is) looks very much like a set. There’s nothing really personal. It’s weird. Who are the Grimes, even? It reminds me of my ex-boyfriend’s flat. No pictures, no posters, no books (!!), nothing on the walls, no trinkets or files or any personal touches at all (please don’t be a serial killer eek). No wonder Carl settles into the apocalypse quickly and Lori has no personality other than being a disaster. They had practically no pre-pocalypse life other than “I’m Rick’s child” and “I’m Rick’s bitchy wife.”
As Rick walks back out of his empty house, you can see that the letterbox appears to be full of envelopes. Do you suppose Lori wrote a bunch of letters to people on the off-chance they’d get picked up after she and Carl left town with Shane, or do you think the post carried on even after everything else collapsed? (Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed rounds… Nor zombies either, apparently. Now I really want a series of shorts following a postman as she strives to deliver every letter she can (well, not the bills, obvs) even as the world continues to collapse around her head.)
Okay, so if you get home and discover your family is not there, and everything is topsy turvy and haywire and omg what the hell is even happening – who just goes and plonks outside to think? Surely you’d think “hmm, okay, maybe I should check the neighbours”?
Are overhead fans on the porch a southern thing? I can’t imagine having one here in the Pacific Northwest.
Can we talk again about how absurdly lucky Rick is when it comes to the existence of walkers in this town? The only ones in the hospital are literally chained behind doors with an explicit warning to piss off. The only one he encounters on his journey from hospital to home has no legs, and thus poses minimal threat to a man able to walk (or cycle, as the case may be). The first mobile walker he sees is in the distance and hasn’t noticed him yet, and before he has a chance to shout out and put himself in danger, Morgan and Duane ex machina themselves into position to not only take out the walker but also provide medical support. (I guess Rick’s just been running on…adrenaline? And yes, I know Rick also takes a shovel to the face – we’ll ignore the fact that there’s no apparent lasting damage from a shovel to the face, good grief – but that’s a far cry from the fate of having his flesh ripped from his bones before he even knew what walkers were. Boy, would that suck.) A whole bevy of walkers turn up that evening, ostensibly because Morgan had fired a gun, but then they all vanish by morning aside from a single walker still skulking around for the convenience of whacking practice. (I wonder what would have happened if the single walker still hanging around had been Morgan’s wife. Somehow I doubt he’d have been as willing for Rick to practise his new world survival skills on her.) Quite aside from his dubious hospital survival, Rick Grimes should be dead. I really wish this could be attributed to his cop training (but we know that shit is dubious as fuck), but unfortunately he’s just a dude wandering aimlessly who gets super lucky. Sigh.
(I can’t be the only one who looks at the walker Rick sees and thinks he must be either a mortician or a goth kid. That much black? When it’s apparently warm enough in Georgia that Rick is totally fine in your not-standard-issue hospital gown and boxers? Also, thanks camera for keeping the walker blurred out so we can’t tell he’s dead (did you save on makeup?), but in retrospect it kind of makes you wonder if Rick has eye problems. Now there’s a real problem in the apocalypse.)
Two things about Duane’s first appearance. First, he was inches away from Rick; how did he get enough room to swing a shovel? Second, wtf is Duane doing shrieking for his dad? He’s been living in this world for at least a month and his mum’s a zom: he has to know that walkers are drawn to noise, yet he’s yelping out like a wounded dog here. Apocalypse better, kiddo.
Rather hilariously, it’s when Rick sees Morgan casually shoot the walker through the head that he starts to panic. OMG HE KILLED A DUDE. I feel like with everything Rick’s seen so far he ought not to jump so quickly to the assumption that Morgan killed another living dude. Then again, he did just get whacked in the face with a shovel and should probably have a concussion, so…
Convenient that Rick passes out when Morgan threatens to kill him if he doesn’t answer, since given his current state I’m not sure he could have done coherently. Note to self: when faced with difficult or awkward questions, keel over. It’ll give you time to think.
The first conversation Rick and Morgan have when Rick first wakes up tied to the bed raises far too many questions related to how long Rick’s been in hospital and how bad his wound is. I…am not going to spend much time on this, because it’s a never-ending chase with no real answers. This is the scene that rips us out of the glorious silent exploration of Rick’s new apocalyptic world and thrusts us into exposition, which at least in this case has a reason given Rick’s total ignorance of the current state of the world – but it’s still exposition.
Anyway, briefly – didn’t Rick get hit from behind, under the armpit? Shouldn’t Morgan have had to change two dressings? But there’s only one, and moreover, Rick’s original bandaging didn’t come close to covering where the original gunshot entry wound was. Magical moving bullets! Mystery wounds! Exposition! Hurray!
Ugh, reasons never to work on The Walking Dead: you have to film in Georgia, and it’s hot and disgusting and everyone sweats, even at night. Blech. Thanks but no.
Morgan’s stupid use of the gun to kill the walker provides helpful exposition, but his reason for why he did it – “it all happened so fast, I didn’t think” – doesn’t make much sense. It was one walker, with no others anywhere in the apparent vicinity, and while his son had potentially whacked down another walker, there wasn’t exactly an urgent need to use the gun. And while I’m not sure that Rick would be able to articulate the idea that what Morgan killed was something other than a living human being, the fact that he’s so insistent that it must have been a man speaks to his desperation to cling to anything resembling normalcy, while unfortunately ignoring his experience since waking up in the hospital. What do you do when you don’t have the vocabulary to articulate what you’ve seen?
As an aside, Rick chained up to the headboard wearing his boxers and hospital gown kiiinda looks like he’s ready for someone’s doctor dom fantasy playtime fetish. Good thing Morgan’s not into that, right?
There’s something deliciously hilarious about Morgan warning/threatening Rick with his tiny little knife when the backdrop is such delightfully mundane floral pillowcases. Laura Ashley does not approve!!!
Why couldn’t Morgan have found Rick a snuggie? Or, I don’t know, slippers? Or socks? Or an actual bathrobe? He’s stuck with blankie chic.
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I do love that shot though.
Sidebar, your honour, I have a digression to indulge.
Morgan’s “friend, you need glasses” is kind of hilarious given that now they’re into the apocalypse, sucks to be you if you have non-perfect sight or any medical problems requiring medication or other intervention. There’s a surprising lack of your average American with lots of health problems on TWD, perhaps in part as commentary that many of those individuals would have stood no chance against the relentless people-eating horde. While the introduction of Connie offers a welcome insight into how someone with a disability is able to survive in an apocalyptic situation, the show on the whole oddly glosses over that whole issue. America is not a healthy country (we weren’t pre-Covid and we’re certainly not doing well lately). Nearly half of Americans take prescription drugs, according to a survey from the National Center Health Statistics. Some of these are vital, in that without them the person would die sooner rather than later; others treat conditions that won’t kill you immediately if untreated, but will kill you eventually or will cause significant problems as time goes on; and still others treat conditions that, while usually debilitating, you can usually survive and be at least vaguely functional. Some medications can be substituted by herbal remedies (digitalis, marshmallow root), but many can’t. I have chronic fatigue syndrome and fibromyalgia, and deal with chronic pain and migraines; I take daily meds to counter both pain and migraine, as well as an assortment of supplements (and hayfever tablets, oh god) that I *can* function without, but which to do so would seriously suck. Where are these people in the apocalypse? There are so many people with disabilities or on medication who would be able to keep functioning as potentially beneficial partners in the post-apo world. Where are they? And where are the characters grappling with the choice of whether to sacrifice themselves or let their family and friends deal with an ongoing and worsening condition? The only times we really encounter that sort of thing are Milton’s test subject Michael Coleman, who ultimately dies of prostate cancer, the vatos’ little senior citizen safe haven, and Lilly and Tara’s father, all of whom are elderly. We only ever get a little blip of each of those instances, as well, in what appear to be relatively comfortable and secure locations, so we really don’t get a sense of how their frailties or differing abilities play into the survival of those around them. Hershel’s worst health problem was the leg amputated post-walker bite, and that ultimately was irrelevant to how he lived and died. I might be missing someone – I probably am – but it’s an oddity, one that I suppose arises out of both a narrative need – the elderly and disabled and sick are often viewed as less capable and thus less interesting except as an emotional zinger – and a practical in-world need that wants to focus on the strongest and most active rather than devoting time to people who’ve not only had to adapt emotionally but also physically and psychologically. I’ve got a main character in a post-apo situation who’s not only hauling herself through cities and forests with a bad lower back and weak hip and reliance on a cane but who also is unquestionably the leader of her group, because while her disability is not ideal in this post-civilised world, it doesn’t negate her value. The apocalypse doesn’t eradicate every non-fit, medicated adult, and leaving them out or using them as plot conveniences isn’t ideal. To get back to Morgan’s glasses comment – a quick google search suggests that around 61 percent of the population is reported to wear reading or visual aids at least occasionally. This probably isn’t nearly as many once you wipe out the need for reading glasses among the older population (and, you know, people in their 30s like me… *sob*), but nevertheless there’s a significant portion of the population who can’t see very well without glasses (and let me tell you, good luck getting contacts during the apocalypse). My sister is pretty well blind as a bat without glasses and has been since she was in middle school. Imagine how differently things might have played out if Carl’s vision had been super shitty.
Sidebar complete.
I like the all-male hand-holding over the meal prayer. There’s something sweet about it, a clinging to old habits even in chaos.
It’s interesting that Morgan asks Rick if he even knows what’s going on, because by this point it must be at least a month into apocalypse (per Morgan’s line later in the episode that the gas mains have been down a month or so) – what are the odds you’d run into a random person so utterly clueless a whole month in? I guess maybe the hospital gown, boxers, and bare feet clued him in.
I’ve been thinking this all episode: Rick’s beard is beautifully trimmed for a dude who’s been in a coma.
Rick’s response to Morgan’s “yep, the undead, they’ll try to eat you” line is so blasé it’s funny. Like he’s just so overwhelmed by everything of the day that zombie cannibals or whatever are hardly worth getting fussed over. He jumps right from sort of reacting “oh dead people” to going “so they’re out there? Okey-day then”. Meanwhile, Morgan’s cool air comment about drawing zoms never occurs again, and there’s such a time gap between the firing of the gun and the walkers skulking around outside the house that it’s odd they’re still hanging around. Actually, you see this too at the end of season 2, when the herd of walkers wanders out of Atlanta and eventually ends up on Hershel’s farm – they turn when they hear the gunshot, but how good are their powers of perception? Like, they’re attracted to sound – fine, whatever, I can buy that, fine – but a gunshot, for instance, is a single instance of noise that then dies away. If you’re not in the immediate vicinity, as a walker, how do you continue knowing where to go? The show suggests that when zoms are drawn by noise it’s like a magnet, pulling them in unerringly to the source of the sound, but how do they continue to know which is the right direction for ages after the sound has ceased? It’s not like they have a compass or GPS.
Aww, we’re still early enough in the apocalypse that car alarms still work.
Morgan’s wife makes me sad in a lot of ways. Obviously she’s undead and roaming around looking for her next snack and her son and husband love and miss her and find her undead state to be traumatic, but it’s not that specifically so much as the consequences down the line. Morgan and Duane stayed in the same house where Mama Morgan died, meaning they’re regularly within eyeshot, thus inflicting pain and anguish, or suffering the threat thereof, long after her actual death. (Yes, of course, they had a secure and safe base in the house and didn’t want to move, but still.) Morgan couldn’t kill his wife when she dies, the first time around (although that makes me wonder at what point she was booted outside, considering she died in the house; did they chuck her dead body out the front door before she turned, or wait until she was ambulatory and forcibly eject her?). This – I guess you could call it weakness – proves tragic. When Rick gives him a rifle, he sets out deliberately to kill her and still can’t. And then, because Morgan repeatedly failed to put her down, she ultimately causes the death of Duane – and Morgan takes the blame, flipping into a state of madness that operates until he meets the cheesemaker. (I’ll come back to Morgan in later posts. I have *thoughts* about him as both killer and pacifist.)
How do you grieve loss or try to move on if you can’t actually lay the dead to rest? It’s a question that I don’t think gets explored enough in the show, because most of the time everyone is so concerned with pressing on and surviving that grieving is set aside. I’m not going to go into this here, because there’s ample opportunity to do so in later episodes without needing to jump seasons ahead.
Early days: walkers attempting to work doorknobs are a thing, rather than just pawing at the door.
Man, I miss having a bat. I have a wok and a kitchen knife to protect against the undead these days…and assorted high heels, should it come to that. (Oh god the humanity. My shoes would be ruined!!)
There’s something adorable about Rick wearing a damn headshield mask as he waltzes out the door in the morning with his wooden baseball bat and WHITE T-SHIRT to whack the undead dude on the front walk to death. Where did the headshield mask come from? Did the Drakes just happen to have one in the back closet in case of a pandemic? (*sad hollow 2020 laughter*) In any case, it’s a laughable contrast with rest of the show; by the end of the season, no one gives a shit about facial protection or protecting the skin. Potential backsplatter? Eh, give it here, I bathe in zomgoo for the health benefits daily.
Lori appears to keep a glass jar of pinecones on a shelf. She also apparently took framed photos from the wall in addition to the photo albums. At least one photo album makes an appearance in this season, but unless Morgan repurposed the empty frames for defensive purposes, there’s no indication ever of what Lori did with those framed photos. (Sadly, the photo album is lost when they flee Hershel’s farm. One assumes, anyway, since Carl later gets hold of a single photo for Judith because there are no others.)
Atlanta as a safe haven/refugee centre is…well, it’s a plot point to get Rick where he needs to go. Realistically, you don’t want to go into an urban centre when there’s a pandemic. In America, Covid is now hitting rural areas with force, but pretty much all of the early outbreaks and spread were in urban areas. And that’s without the added complication of the dead getting back up again! Cities obviously have more resources, but… I dunno. Although, to be fair, unlike Covid or the flu or the common head cold, zombieism appears only to transmit through bites (since we don’t yet know that everyone is infected!), like rabies, rather than being so contagious that if someone breathes on you, you’re sick. But even then – even accepting that people think that it’s passed solely through bites and not any other way – being bitten doesn’t necessarily mean instant death (Carl is perhaps the most obvious example of this, I think, but Jim and Deanna both also survive for a time after being chomped), so you could conceivably be bitten in a non-obvious area (your side, for instance), waltz into a populated area with only minor symptoms or hop on a plane and then be released into the population of another country, only to then actually die and start to nom people. Eh.
How many sets of keys do the Grimeses have??
I’d suck in the apocalypse because without showers I’d be so sad.
Ah, bonding is always best when undertaken half-naked and wrapped in a pristine white towel.
Duane is adorable. Why couldn’t we get a show following Duane and his sass?
This episode is almost entirely about following Rick in his discovery and acceptance of this new, batshit life, but in some ways I wish we’d got a snippet of flashback with Morgan and Duane and Lady Morgan. It wouldn’t really have fit into the episode, but I can dream.
Rick showers and puts his uniform on rather than civvies. The implication here is that the uniform retains a certain power – protect and serve – so anyone living who sees him would know that here’s a person whose job is to help. Contrasts sharply with the police officer in the second episode of Fear the Walking Dead who’s stockpiling water and clearly has already shifted over to an every-man-for-himself mindset. In light of America’s current epidemic of problematic police officers, it’s interesting to contemplate differences had TWD first aired in 2020. Or had it aired, for instance, in the Pacific Northwest or Northeast, which generally tend to have a more left-skewing and police-condemning attitude.
I mentioned guns briefly earlier, but seasons 1 and 2 have this cute “must respect guns” thread underlying any use of a firearm. Here Duane wants to learn to shoot, but both Morgan and Rick make sure to emphasise that he has to respect the weapon – “Yeah, it’s not a toy, son, when you pull the trigger you gotta mean it.” Season 2 has Shane (and Andrea) flouncing about articulating THOUGHTS about gun ownership and use and training. After that? Welp, fuck it. You get a gun! And you get a gun! And you get a gun! To be clear, I do think if you’re going to handle a gun you should know how to do so properly and safely, but in the context of the Walking Dead it’s an early seasons thing that’s totally dropped by season 3 as the zompocalypse marches on and nobody got time for that shit anymore. (I’ll get around to discussing the shooting practice in season 2 later…)
I don’t know if it’s just the camera angles, but when Rick remarks that a lot of the armoury is gone, it seems like a massive understatement – from what we see, almost all of the guns are gone. Which might be a prop issue (although given the number of guns floating around on this show you wouldn’t think that would be a problem), but does sort of make season 3’s trip to the ol’ hometown with Michonne and Carl kind of funny given that all the guns are gone if there were never really any left to begin with. (And, thinking about it, when Rick is trying to justify going back into Atlanta to get Merle, he comments that he cleaned out the armoury, which makes it even odder that Rick decides to go back for weapons against the Governor et al.
“Conserve your ammo. It goes faster than you think, especially at target practice.” Unless you’re in season 2 on Hershel’s farm, in which case everyone has so much ammo that they’ll never run out.
I know Rick is still in early days of understanding the apocalypse, but it’s still sweet, and ridiculous, that he gives Morgan a radio with the expectation they’d continue chatting and catch up with each other. It also highlights Morgan’s downfall: the unwillingness to get involved in others’ business. He could go with Rick and probably be safer, not least because there’s two grown men to protect one boy, but he instead waits – ostensibly to up his and Duane’s shooting proficiency, but ultimately we see that it’s very much about the unfinished business with his wife.
As an aside, it seems the police station was useful for (1) hot showers and (2) guns and ammo. I’ve never been in a police station, but weirdly I’d have thought they’d have supplies stashed away. Rick and co. didn’t even have a gander at what might be there. But again, early days, I suppose!
RIP Leon Basset.
I love how Morgan hammers the shit out of the wood he’s using to barricade the door. I guess the zoms are conveniently faffing about elsewhere. Especially funny given that he then goes upstairs to snipe walkers, none of whom seem to have noticed the hammering. Are hammers just soundproof??
Christ Morgan’s wife is beautiful.
There’s something…poignant about Rick tracking down the first living dead person he ever knew in order to put her to rest. It’s the same kind of early apocalypse care that we see in “Guts,” when he stops to look through the walker’s wallet so they know the life of the undead man they’ve killed. His sorrow and tendency towards mercy are both here clearly indicated and provide a sharp contrast with the man he becomes. The mercy and drive to do what’s right is what results in him feeling he has to go back to Atlanta to get Merle, what makes him so adamant that they don’t kill the living and should strive to go where there might be a cure, what drives him to hop off the road and go after Sophia and to keep optimistically searching for her. There’s a sweet innocence there that still exists because he came to the zompocalypse after the fact and still retains a strong need to do what’s right that time living in zombieland will beat out of him. The parallelism in this section of the episode, which switches between Rick and Morgan’s actions after leaving the police station, also highlights the difference between having to kill someone you love vs. killing someone you don’t know (or, rather, have no personal attachment to; Rick kills Leon Basset with few qualms, but also frames it as mercy).
Rural Georgia looks hot. And sticky. Thank God my sister didn’t end up moving to the south.
Are the cracks in the windshield and the dirty appearance of the glass supposed to be the result of the apocalypse, or just their police department being a bit short on funds? (Also, it’s Rick’s face in a cracked mirror! Premonitions of mad Rick??) At least Rick’s got his windows rolled up like a sensible person.
Initial observations of Camp Outside Atlanta:
Dale is wearing glasses that I *think* never appear again.
Amy is carrying an armful of kind of hilariously long twigs.
WHY IS AMY WEARING WHITE TROUSERS IN THE APOCALYPSE THIS IS A TERRIBLE DECISION.
Who on earth is on watch on the RV? From a distance it looks, frame-wise, like either Shane or Daryl, but Shane makes his appearance to the side and Daryl is off on a hunt, so who’s this? Actually, in general, it’s kind of amusing that there’s a whole slew of other people in this camp (mostly older/heavier people, based on visibility) that are just sort of vaguely there until the walker attack. It’s actually a shame, really that they didn’t do anything other than plonk some irrelevant extras in the background; it means that when they all die, it means pretty much nothing as a viewer. (I’ll come back to this.)
Shane has great hair. Shame he shaves it off later…
It’s difficult to see when you’ve watched the episode multiple times, but we don’t know what either Lori or Carl look like before they appear in the quarry group receiving Rick’s radio call – we only actually realise who they are when Rick flips down his visor. And, actually, despite what I said above, Lori’s first appearance is not that bad. She observes that there are others – Shane sort of dismisses it with “oh well we knew that.” And then she says that they ought to put up warning signs on Highway 85 to warn people away from the city. Which is smart. Yes, it’s potentially dangerous, but as we’ll go on to learn, they’ve sent people to Atlanta with no previous problem, on top of which the road into town is absolutely empty – Glenn’s exit from Atlanta on the same road Rick rode in on tells us that the road Lori is talking about here is the same road Glenn and Rick have been in and out on. And this is the first time that Shane puts forward an argument that’s just plain wrong. He says they’ve had no time. Okay, fair enough – but they have a group of five literally in Atlanta as they speak. And based on Glenn’s exit path on the way back to the quarry, that group of five followed the same route in. Setting aside the question of why the hell their scavenging team apparently couldn’t stop along the road to place a “Stay Away, Walkers Ahead” sign, Shane’s argument is that they can’t spare the time to place the sign, because it’s “a luxury we can’t afford.” This makes no sense. As we’ll go on to see, this isn’t the first time someone from their group has gone into Atlanta (although it turns out that Glenn, their “go to town” man, has previously only gone himself, without anyone else). Everyone else up by the quarry is basically just fucking around doing nothing. The fact of the matter is that putting up a sign to warn people away from the city isn’t a luxury, but rather a helpful, logical, and overwhelmingly safe thing to do. Shane’s objection comes, in the first instance, from a man reluctant to relinquish control; it’s clear that Shane is viewed as a decision maker with practical knowledge the other survivors lack, and as a result of that knowledge is viewed as a leader. It’s an important if subtle moment in which Shane is established as the leader of the camp, a position that he then unwillingly gets shoved out of when Rick turns up. It is interesting, though, that here Lori is gung-ho about leaving their mountain and going down to put up a sign, while she later adamantly vetoes her husband going back to Atlanta. Shane’s argument is that no one goes anywhere alone, but given later events, it seems that Shane’s objection is not that someone wants to go warn people away from Atlanta, or that they want to risk Atlanta itself, as much as it is his desire to not let Lori be in danger. And Lori’s frustration at Shane’s decree is obvious – and yet she relents and gives in once kisses are to be had. Shane following Lori to verbally whack her for even thinking of putting herself in danger just points up Shane’s chauvinism. NOT LEAST BECAUSE, OH MY GOD, HE CALLS HER GIRL. SHE’S A WOMAN, YOU TWAT. If the argument had been made that Lori shouldn’t go because she has a son, and she shouldn’t risk him being an orphan – that I could understand. But Carl is so side-lined here that he’s really just a reason to make Shane and Lori stop kissing. Sigh.
God I wish Lori would have socked Shane in the eye. He does have nice hair, though.
Also, those are some *really* nice giant tents. Although my best friend’s adventures have made clear to me that I have unrealistically small expectations about tents.
I’m a little concerned about the condition of the windows of Rick’s cop car. They’re…disgusting. The driver’s side front and back windows look equally awful – I guess it’s good the apocalypse happened, because good luck seeing traffic out those windows. His windshield doesn’t look much better. Is over-enthusiastic pollen a thing in Georgia??
So, about the dead couple whose farm Rick encounters/steals a horse from. They’re both dead, woe, sadness, etc. What I’m fascinated about is that dude took the time to shoot his wife, and then decided to write a message IN HER BLOOD on the damn wall. I mean, okay, you wanted absolution for killing your wife and being about to kill yourself. But you kill your wife and then use her blood to write on the wall??
Signs that Rick is still in early days acceptance: he doesn’t enter the house with two clearly dead people (and thus likely no walkers) and then has a sit on a bench, throws up, and then goes in search of alternative transportation.
…that poor horse.
Is horse-taming a southern thing? I feel like I’d be terrified enough of the giant heavy horse to…not approach it.
Iconic shot!
It’s stunning that Rick has encountered zero walkers aside from the little girl. Works with the need for the story to move along, but is silly in terms of later walker distribution (ignoring season 2, which is its own special disaster).
Is everything flat in Georgia? Legitimate question. The extent of my knowledge of Georgia is a flight transfer through Atlanta. (Atlanta airport employees are all super nice, though.)
There’s something about the two zomdudes hanging out on a bus that cracks me up. How do walkers decide to just park it somewhere? “Ah yes, I recognise this bus, I’ve taken it to work every day for ten years. Definitely the best place to spend eternity.” It’s also odd but entertaining that the two dudes on the bus are repeatedly seen once Rick is in the horde and then in the tank. Why these two? Yeah, they’re the first Atlanta walkers he passed by, but they’re not exactly presented as special or important enough to appear repeatedly. Rick pops out of the top of the tank and whacks the one across the face, and the other skulks around the base of the tank and makes eye contact.
One of the weirdest and most uncomfortable moments in this episode, for me, is the two crows nomming the dead military officer. Caw caw! There’s a mild horror at the thought of ever being carrion. Though I guess everyone is just food for something else…
I can forgive Rick for a number of odd decisions based on the fact that he’s really only been awake for, what, two days? Maybe three? He’s still adapting to the new world, learning its rules, etc. But he rides a damn horse into a major city and is just generally not concerned. He comments to the horse when they pass the bus with the two walkers that it’s no big deal, they can outrun them – and yet somehow doesn’t think ahead about the existence of the dead in a major city. I guess it can sort of be attributed to the fact that he’s encountered remarkably few dead, plus in his brain Atlanta and its refugee centres are the answer to everything. He just hasn’t actually thought about it.
And, again, I’m stunned at the amount of abandoned military equipment. I guess the moral of the story is “don’t trust the military, don’t trust the government, they can do fuckall to help you.”
So Rick sees a helicopter. When he meets the others after Glenn rescued him, they ridicule the idea that helicopters still exist. Which brings up two instances. Firstly, beginning of season 3, when Andrea and Michonne witness a helicopter crash with military dudes who’ve got others attached to them. Secondly, the helicopter that rescues Rick and has apparently set up Rick Grimes’s future films. I just wish I knew where this particular helicopter was from and where it was going.
For a cop, even one with minimal experience with the world as it is now, Rick is an idiot. He lunges forward as stupidly as he went forward alone in his confrontation with the idiot car guys. Surely you should be thinking ahead? He’s in relatively unknown territory in a relatively new world. I’m not saying he should have anticipated a horde of dead people, but you’d think he’d exercise as least some caution, especially when his nearby décor indicates that the damn military was swamped with the enemy, such that they fucked off elsewhere. But maybe it’s just me.
Ooh, look, an extra drinking water.
I like that the makeup artists decay the walkers more each season. Season 1, most of them are sort of “hai I’m a regular human, I just have some dramatic injuries and some zombie eyes.” They look like people who are mostly dead but haven’t started to decompose. (I’d never be hired as a walker – the longer the show goes, the more they need skinny people so the makeup and prosthetics aren’t so obvious…and I am not skinny.)
That poor horse…
Yet again, Rick seriously lucks out. We see him multiple times with “omg dead people” face, with walkers just sort of lurking/dancing in place because they can’t lunge in or he’d be dead. And then there’s conveniently a tank above him. I’ve never been able to decide whether Rick going “Lori, Carl, I’m sorry” and then putting his gun to his head is a genuine “Oh no, I’m about to die” or if he’d realised the hatch was above him and so it was a “welp if I die, I love you.”
Men have huge feet. Yeek.
It’s stunning how long Rick’s in the tank with a zombot before said zombot wakes up and attempts a menacing growl. Not least because Rick’s so overwhelmed at having been upwardly mobile that he completely fails to take in his surroundings. (Although, as we’ve seen, Rick has never been great at checking his surroundings. Dude should be walkerbait by now.)
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Oh no, a walker. Haaalp.
I do appreciate that Rick suffered auditory pain from firing a gun in an enclosed metal space. I also find it funny that one of the buszoms comes into his eyesight, like for some reason he's important.
“Hey, you. Dumbass.” Glenn is fucking amazing and iconic. I wish he'd been the main of this show. No offense to Andrew Lincoln, of course, but Steven Yeun is great, and Glenn's development from a kid into an adult is just lovely.
Anywho, that marks the end of "Days Gone Bye." Good in so many ways, eh in so many others. What's not to love?
love  em
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ghostmaggie · 5 years
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hey so in your MKAT post (which you’re 100% correct about) you also mention you’ve had some issues with RT in the past. i’m fairly new in the fandom and also watch his other show iZombie, but i wanted to ask what issues they were?? i like to be informed about the media i consume lmao
Oof okay so I'm on mobile and therefore this will probably be more rant-y and opinion-based than you might be looking for, so I invite anyone with opinions or sources or thoughts or contradictions to reply or shoot me asks and I'll share them (plus I'm curious of other thoughts) but,,
Idk if this was clear in my original post, but my issues are mainly contained within the actual show as opposed to things about him irl, because idk that much outside of secondhand info, so take it with a grain of salt I guess, lol
Also, I feel like I need to say that this is really negative about vmars--which, to be clear, is a show I love dearly--and I know sometimes I like to avoid negative commentary on things I enjoy because it gets stuck in my head and ruins my enjoyment. So if that's you, feel free to skip this! I wont be offended and you shouldn't feel bad about it! It's also just one person's opinion, and I'm most definitely not always right :)
So mostly setting aside the brand new season because I have no clue how to talk around spoilers effectively, in short (with spoilers up through the movie and maybe some spoilers for the books and new season, I cant really tell at this point):
(Editor's note post finishing writing: it's not even all my thoughts, but it's not short. Sorry.)
RT shares in the grand tradition of showrunners I do not care for along with Steven Moffat and Jason Rothenberg, for many parallel reasons. Moffat thinks hes cleverer than he really is, jroth is a douche about romance and character motivation, and both are smug jerks who drove me away from shows I used to love, so.
So number one I guess would just be the sense that he really fucking does not care about the fans. It's especially egregious, as I've seen others point out, when he literally would never have gotten his show back (after driving it to the ground) without the LITERAL MONEY donated by devoted fans. I'm not saying you have to do things just because fans want them, but to go out of your way to do things you know fans will hate just to be contrary is,, yeah.
He thinks he's so very smart, and yet his plots are riddled with holes and inconsistencies (hello, Moffat). It speaks, to me, of a lack of respect for everyone involved--fans, writers, actors, crew, critics, just everyone. Write down a timeline. Something. Try.
One of my bigger issues, though, is that the misogyny in vmars is just...beyond appalling. Not just narratively--i understand representing the flaws in society, I guess, but veronica is honestly one of the most misogynistic parts of the show, and she is never ever ever held accountable for it. Ever. The show never sends the message that she's wrong for the atrocious way she treats, to name a few, Madison, Kendall, Gia, and even Carrie during the s1 plot with Adam Scott. The carrie thing is especially fucked up bc iirc the narrative only condemns her for guessing the victim wrong. (As another note, her treatment of other marginalized groups or basically anyone she ever treats badly--logan, Keith, Wallace, weevil, the list goes on--is rarely or never narratively critiqued. Veronica mars can do no wrong, apparently, even when she's obviously wrong.)
She's far from the only example of misyogny, of course--duncan's s2 dream about madonna/whore meg/veronica comes to mind in screaming color, yet donut is somehow treated like a prince forever and ever and v's lost true love even though he's basically the scum of the earth (pardon, my true feelings are coming out a little here).
Somewhat connected is, of course, the show's treatment of rape in general (hi, season 3), but especially Duncan's rape of veronica. I'm still not over the way they walked it back to "not a rape" and took back holding him accountable. I live for all the fanfiction that addresses it, because at least there people remember that, whether he "thought she could consent" or not, he literally thought she was his sister and didnt know. That's uninformed consent at best, babe!
And if that wasn't bad enough, to "resolve" that plotline and then come back at the end of season 2 to be all, "jk! You WERE raped, by SOMEONE ELSE [too]! Enjoy that reenabled trauma, and some chlamidya to boot!"
Speaking of retconned instances of sex, how about that piz/veronica tape that suddenly became full on sex in the movie? Fun times.
My favorite bout of misogynistic writing, you ask? That would have to be "narratively-enforced nicest girl in school who stands by her friends and is sweet and loyal becomes a raging hell bitch yet also the representation of misogynistic virginal innocence because she was knocked up and abandoned by Mr. Narratively-Claimed-to-be-Perfect-but-Actually-the-Worst and completely undergoes a 180 personality change then dies for plot reasons" because holy fucking shit.
Okay sorry I got way more into that than I meant to. I'll try to wrap up.
RT does a very jroth job of treating fans like shit for giving a shit about a romantic relationship he created. He acts like fans are a bunch of stupid girls for caring about romance, but then pushed it at every level of promo to reel us back in. Make up your mind, asshole. It's desperately unfair to bait fans with romantic promo (even in the form of an inane and ooc love triangle) and then snap back with "oooh it's noir, shut up about the romance!"
If that's how you feel, stop making every other plot point and promo about the fucking romance.
RT seems to want to be making a show that he isnt. He wants to be grimdark and angsty and awful, I guess, and while there have been elements of effective darkness throughout vmars, they have been tempered by the show as a whole. That made it (mostly palatable) for people like me. To flip the script now does a disservice to long term fans and does nothing to attract new viewers. If you want to make a different show, make a different show. Don't drive beloved characters into the ground because you're bitter about how your work is perceived post-death of the author.
To wrap up--he hates character growth. He must really hate it. This is dipping a little into the new season, but he just. Won't let anyone develop. Well. Maybe some people. A very few. But not veronica. Never veronica. Because heaven forbid your main character, the person we've followed for 15 years, be anything other than she was at 16. Her personality, her approach to the world, none of it has changed. Which begs the question: what has been the fucking point?
Sorry this is so long. I'm not sure I even answered your question, so feel free to ask me to try again 😂
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cviperfan · 7 years
Text
OKAY DEATH NOTE 2017 THOUGHTS
Under a cut for length not spoilers because honestly who fucking cares
-So the movie commits many sins but principle among them are two 1) The Death Note is basically just a vehicle for gore porn, pretty much indistinguishable functionally from any other 'Cursed Object' type horror movie.  There's lip service paid to the suspense trappings of the original work but Wingard is clearly much more interested in the kind of brutal deaths that can be extracted from the Death Note's flexibility of options and far less in the moral quandaries that such an object would create, and Wingard's pre-release interview that expressed an interest in creating a Hard-R version of the story was at least for me a clear indicator that he was Wrong for the project, since grisly deaths are not what makes the story interesting, or in fact are even a priority.  The fact that the default way the Death Note kills in the original canon is a heart attack (by all intents a fairly 'clean' method of death) is there for a reason, as is the 2017 version's curious decision to specifically omit that detail.
(In Wingard's interview he expresses a desire to include the "adult themes of anime" which specifically include "nudity, swearing, tons of violence" to him, which suggests that his familiarity with the medium starts and ends with Ninja Scroll and nothing else and that he probably didn't actually watch Death Note outside of a cliffs notes he had an intern scribble out or something)
2) And this is much more fundamentally antithetical to the original work, but Light's transition from Villain protagonist to Reluctant Misunderstood Anti-Hero.
in the original canon it's certainly possible to find Light's end goal aspirational, even if the actual empathy with Light himself doesn't last very long, and part of the paradox of the manga/anime is Light being a pointedly and unmistakably Terrible Person while also being a compellling and interesting protagonist.  Even if you don't necessarily want Light to succeed, watching him operate and maneuver through various obstacles on the path to his goal is fascinating on its own terms.
Death Note 2017!Light, by contrast, is given great, excruciating measures to make him Highly Sympathetic to the audience, and indeed we are meant to interpret him specifically as a Good Kid Who Took A Wrong Turn and is now Way In Over His Head.  His mom died at the hands of Joe Chill a crook who got away with it, giving him a nice clean Batman justification, he's bullied at school, is extremely concerned with his actions being percieved as good and perhaps most crucially, tries to limit his body count outside of criminals (American!Light reacts extremely negatively to the mere IDEA of killing his dad when he calls Kira out, whereas canon!Light, while certainly not enthusiastic about the idea, was right there weighing the pros and cons, reasonably prepared to do so if he proved to be enough of a problem).
He doesn't even use the Death Note initially of his own volition; Ryuk has to be there to straight-up Devil on His Shoulder-him into it (in a hilariously over-the-top introduction, more on that later), and Misa (sorry, MIA) is constantly pushing him to go darker when his resolve wavers, and indeed seems way more into the idea of using the Death Note on a visceral level than Light is.
All of this is contrary to one of the crucial points of Death Note in its original form-- Light was a person of privilege surrounded by a loving family and with infinite potential who had absolutely no reason to have become a power-hungry arbiter of "justice" with a god complex, and yet when a bit of power happened to fall into his hands that's exactly what he became.  He didn't need a traumatic event or a bad situation to become Kira, just the possibility that he could do it and get away with it.  
But even in a Death Note adaptation where the first death we get is someone's head being cut off at the jaw with a fucking ladder, this seems like too dark a conclusion for Adam Wingard to come to, so even when his body count starts rising we get constant excuses and reminders that he's A Good Kid, Honest, He's Really Trying To Do The Right Thing He's Just Got So Many Bad Influences That Pushed Him This Way and in the face of the original work's frankness (and Wingard's talk of "adult themes") this just comes off as cloying and toothless.
Nevermind that in light (heh) of the extremely whitewashed nature of this adaptation, the almost fetishistic effort of the writing team to sanitize Troubled White Teen Boy Light Turner (Who Has His Whole Life Ahead Of Him) of as much active culpability as possible is certainly quite telling isn't it
Okay that out of the way, time for some just Random Bad Shit lol
-just so we know exactly what we're dealing with and what director Adam Wingard thinks is cool one of the very first shots of the movie is Misa (sorry, MIA) at cheerleading practice but see she's not like THOSE OTHER SHEEPLE who are all ACTUALLY PRACTICING AT CHEER PRACTICE SHE'S A COOL DISAFFECTED REBEL BECAUSE SHE DOESN'T WANNA PRACTICE AT CHEER PRACTICE god look at these PHONIES all having fun and laughing OUR GIRL IS SO COOL SHE'D MUCH RATHER SMOKE AND LOOK BORED WHAT A BADASS -And like later in the movie she's all to Light "I'M A CHEERLEADER nothing i ever did mattered before i met you!!" like then WHY ARE YOU A CHEERLEADER WHY WERE YOU THERE IN THE FIRST PLACE?????? YOU CAN DO LITERALLY ANYTHING ELSE MY KIDDO -So the Light/Mia relationship is kind of a mess because not only do they try and play it up as the emotional lynchpin of the narrative (no, for real) but the reversal with Mia being the one who becomes super obsessed with the Death Note (even to the point where she tries to set up Light to die so she can get it) and her being the Other Bad Influence on Light really manages to make even the original Death Note's bad track record with its women fucking shine by comparison.  If the original Light/Misa dynamic was basically a Joker/Harley setup written by someone who understood that it's an abusive relationship, new!Light/Mia is the Hot Topic Romanticized Joker/Harley but also Joker is the Real Victim here apparently -Like they literally get off to using the Death Note together and make out while scanning the internet for targets-- like there COULD absolutely be a place for there to be commentary on Bored Well-Off White Kids abusing power for the fun of it, but again there's no room for insight when there's those practical gore effects to throw around -Dear god there is not a HINT of subtlety in this fucking thing, an especially egregious stylistic choice when the manga/anime is (while ofc prone to Light's.... extreme and borderline comically evil reactions) overwhelmingly grounded with-- especially compared to many anime and manga in general-- comparatively moderate supernatural elements and touches, especially in terms of its visual detail and art direction.  Wingard's Death Note on the other hand, has thunderstorms AND flickering lights that accompany Ryuk's appearances until they... don't (ARE YOU PICKING UP THE SUBTLE FAUSTIAN ELEMENTS HERE AUDIENCE????????), a trip through a Spooky Dark Abandoned Mansion that features a close-up of a busted doll accompanied by a creepy child's laugh NO REALLY IM SERIOUS and deaths that frequently end in torrents of blood because that's what we're really here for apparently -Speaking of a lack of subtlety, while I get the logic in casting Dafoe for Ryuk he ends up being both underutilized and a sadly uninteresting choice, since the apparent direction for him to go more Norman Osbourne really takes away any degree of ambiguity Ryuk has as a patently neutral party in the whole thing (at least as far as the original goes; this really wants to set him up as a Red Herring possible antagonist in a thread that goes absolutely nowhere and ends up meaning nothing).  Like I think he could have worked if the performance was a little lower-key and he had not-terrible writing to work with, but at least someone's having fun in this mess so wth -L fans are gonna be fucking pissed off because HOLY HELL they didn't not fuck him up either -Canon L: Sherlock Holmes but with sweets instead of hard drugs and also he sits weird sometimes -Death Note 2017!L: Fucking Weirdo Asshole With Bizarre Rituals galore and also he can't sleep without Watari awkwardly singing the greatest hits of Celine Dion SHUT UP IM SERIOUS because okay -So the wierd race bullshit definitely doesn't stop at Light because the framing of L (who is played by Keith Stanfield, a black actor and OH BOY I CAN ALREADY HEAR THE IMNOTRACISTBUTS COMING IN) is pointedly, aggressively antagonistic.  Rather than giving Stanfield the collected, analytical, somewhat awkward detective characterized in the source material, Death Note 2017's L's erratic tics and behaviourisms are meant to make the audience find him uncomfortable rather than compelling in his own right, because autistic-coded super detective is such an interesting and not at all gross and played-out formation of a character.  Because again, the movie has no real interest in being suspenseful or focusing on the cat-and-mouse game, L figures out that Light is Kira with very little deduction or buildup, and indeed aside from a pointedly brief midpoint conversation and a completely stupid and pointless chase scene near the end, the two barely interact, so the whole aspect of two strong wills directly competing within inches of each other is tossed aside. -Also WHO THE FUCK THOUGHT A SCENE OF A YOUNG BLACK MAN BEING SLAMMED INTO A TABLE AND NEARLY CHOKED OUT BY A WHITE COP WITH ANGER ISSUES AND A SELF-RIGHTEOUS STREAK IN DEFENSE OF A GUILTY WHITE KID WHO ULTIMATELY GETS AWAY WITH IT WAS A GOOD IDEA TASTE WHAT THE FUCK IS THAT -Speaking of poor taste we couldn't find more than one Japanese actor for a speaking role (Watari, natch, with barely a handful of lines) BUT WE CERTAINLY COULD FOR THIS SEX CLUB SCENE WITH A ROOM PACKED FULL OF DEAD JAPANESE PEOPLE IN FETISH GEAR -Ryuk himself also looks Fuckin Bad and they know it since the overwhelming majority of his shots are him BLURRED THE FUCK OUT IN MIDDLE DISTANCE OR OFF IN THE CORNER -"many people have tried to write the 4 letters in my name into the Death Note but nobody has gotten farther than 2 :)" your full name was literally in there but ok -"all the deaths have to be physically possible" Ferris Wheel magically collapses for no reason to facilitate a death -"I need L's full name to kill him, I'll just take control of Watari with the Death Note EVEN THOUGH WATARI IS A FUCKING ALIAS" and also if this was in fact his real name and L knew it WHY WOULD HE HAVE LET HIM GO AROUND WITH HIS FACE UNCOVERED LIKE????????????????????????????????? -Reveals L without ceremony during the nightclub murder investigation/pretends like there's a mystery and a reveal to be had for the audience and awkwardly attempts to re-enact bits of the original introduction to the character anyway
Ultimately there's more that I'm probably forgetting but wow Death Note 2017 is just impressively dumb.  Like, original Death Note could get pretty dumb especially in the last half, but that was more a case of working itself into a corner over time and its reach extending beyond its grasp on occasion.  This just has no aspirations to even try.
Like, shit, I honestly don't like Death Note all that much but I can at least appreciate that it has some weight to it and made an effort to build a complex character-driven narrative while proposing a thoughtful moral paradox, which is more than I can say for the 'fans' who wanted to adapt it and decided this was the best possible approach lmao
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rimaregas · 7 years
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The NYT’s Curious Praise of CEOs As Moral Leaders | #SocialEthics on Blog#42
I happened upon the strangely titled article, The Moral Voice of Corporate America, in the New York Times’ business section. Intrigued, I clicked the author’s bio before beginning to read.
The piece is written no differently than an opinion piece. While it includes many quotes from CEOs, it is almost completely devoid of any nuanced analysis to go with the contrasting facts chosen for the piece, links to assertions made, data, or examples that buttress the arguments made. In short, the piece is nothing more than a glorified ode to CEOS without so much as a thin veil of journalistic ethics, at the very least, presenting the reader with a requisite minimum of background in a larger context, nuance, counter-argumentation, and some analysis. Nothing.
There isn’t even any background reporting on why some of those CEOs might have chosen to throw their lots behind issues having nothing to do with Charlottesville. For example, while Gelles tells readers that Apple’s Tim Cook came out as gay, he could also have informed them that he’s a Southerner. Surely, his distaste for the Trump administration’s bent stems from strong personal views that were informed by a lifetime of exposure to bias of all kinds? Cook has given interviews to the media in the past and spoken out about social issues that he cares deeply about. Why not include some of that, aside from the fact that he’s gay and proud?  I am sure that the decision by Cook (not mentioned in the article) to award $1 million each to the Anti-Defamation League and the Southern Poverty Law Center, with a promise to match 2:1 every dollar Apple employees donate to those two organizations. This was Cook’s response to Trump’s Charlottesville comments. It has nothing to do with his sexual orientation, and everything to do with the sour look on Cook’s face whenever he’s been in the presence of Trump.
You don’t change things by just yelling,’ Apple CEO Tim Cook. ‘
The same goes for Gelles’ approach to his coverage of Darren Walker, president of the Ford Foundation. The Ford Foundation’s mission is social justice. A reminder of that to Times readers would have contextually placed Walker’s statements. Of course Walker would make such comments! That is what he does on a regular basis, among many other things.
Gelles quotes Marc Benioff, founder of Salesforce:
“’When I went to business school, you didn’t see anything like this,” said Marc Benioff, the founder and chief executive of Salesforce. “Nobody talked about taking a stand or adopting a cause.’
Now, Mr. Benioff is at the vanguard of a group of executives who are more connected — to customers, employees, investors and other business leaders — than ever before, and who are unafraid to use their influence.”
Marc Benioff is two years younger than I am. By the time he went to college, business ethics had long come under the influence of Milton Friedman’s 1962 tome, Capitalism and Freedom. Social activism most definitely would not have been a covered topic at USC’s school of business administration by the mid-1980’s, anymore than it would have been at Wharton at any point in time. Such teachings would have been considered heresy.
https://www.rimaregas.com/2015/09/25/from-milton-friedman-to-ronald-dworkin-economics-for-hedgehogs-socialethics-on-blog42/
Politics, particularly in the last nine years, have increasingly clashed with the common-sense business practice of not offending one’s customers. Does that mean that Benioff’s activism was purely motivated by his bottom line? No! But one cannot discount how much of his bottom line would have been affected had he remained silent.
The same holds for many CEOs who have come out of the woodwork both in favor or against a particular social issue that they are both passionate about and affects their particular business’ bottom line. Perfect cases in point are the owners of Chick-A-Fil and Hobby Lobby. Chick-A-Fil distinguished itself a few years back for its openly hostile policy against the LGBTQ community. Hobby Lobby’s owners sued the Obama administration, along with others, not to cover contraceptives as a part of employer-provided health insurance benefits. While one can try and call these behaviors social justice for the extreme right, they are decidedly anti-social when one takes society as a whole, not to mention the fact that both of these businesses cater to conservative customers first and foremost. Once in the fray, they made the conscious choice to forge ahead. Theirs were calculated decisions, both business and moral, to act as they did. Neither corporation has suffered as a result of their calculated risk, whereas Google or Apple, given the same set of choices, would most definitely have suffered serious blows.
One of the relative few counterpoints used in the piece come by way of Travis Kalanick, former Uber CEO. Kalanick is an outlier, as much as recently convicted Pharma Bro, Martin Shkreli. They are not representative of the “dark side” of business.
Proof Tim Cook smiles… Happier times for Travis Kalanick and Tim Cook.
The son of Rupert Murdoch, owner of Fox News, gets a mention for his now publicized email urging his friends to make donations to organizations that are fighting for social justice, in addition to the revelation that Murdoch made a $1 million contribution to the Anti-Defamation League. While it is entirely possible that young Mr. Murdoch is a social justice-minded sort, Fox News is a family-owned business that, at the moment, is saddled with having to contend with a long-running reputation for racism and, more recently, sexism and sexual harassment by their top talent, costing them tens of millions of dollars in settlement fees. All of these things must be weighed, in addition to the fact that James Murdoch was taken aback by Trump’s racist commentary. Murdoch’s shock and resulting benevolence don’t make him, or any one of the other CEOs who have spoken up, moral leaders.
Tech companies get praise for stepping up and obliterating the presence of neo-Nazi website The Stormer, deleting white supremacist content, and the financial accounts of known supremacists. There is no mention of the fact, especially in the case of The Stormer, that these tech companies’ lax policies with fringe elements have long been a bone of contention, particularly with African Americans involved in movements for social justice. For example, it is well-known that Facebook has been suspending the accounts of prominent Black activists as it had been allowing white supremacists to exercise their free speech. Facebook, in particular, has been the subject of much criticism in that regard. It behooved these tech companies to step up and speak out for those reasons, first and foremost.
To his credit, Gelles does include a reminder of some of the more spectacular faux-pas we saw recently:
“When Pepsi this year released an ad featuring Kendall Jenner offering a police officer a soda in the midst of an apparent Black Lives Matter protest, the condemnation was swift. Two years earlier, Starbucks drew wide ridicule when, as part of an effort by Mr. Schultz to start a national conversation on race relations, baristas were encouraged to write “race together” on coffee cups.”
But what’s missing is the obvious mix of ham-fistedness, mixed with a bit of social consciousness, mixed with a whole lot of obvious naked commercialism at a time of deep social anxiety. Starbuck’s attempt came at the height of police brutality cases and while it may have been well-intentioned, the initiative was most definitely ill-planned. The image Starbucks has always fashioned for itself is one of a socially-conscious enterprise, particularly in its partnerships for the overseas procurement of the main ingredient for its business. The leap from that to the national conversation on race was a huge leap.
Egregiously missing from the conversation in the Times piece is any mention of the fact that so many corporations are represented in the highest levels of the Trump administration and dictating the rollback of a dizzying number of regulations, to the point where corporations and the U.S. government are virtually indistinguishable. Add to deep corporate influence in the deregulation of everything to the real problem of American jobs not returning to the U.S., and the perception problem becomes far more acute than ever. For Apple, who used to manufacture everything in a Mac right here at home, the lingering specter of Cook’s unfulfilled promise to bring back at least some manufacturing to the U.S., against the backdrop of the deal Foxconn, Apple’s Chinese manufacturer, just signed in Wisconsin. These are the kinds of problems that underlie the reasons why so many CEOS now feel real pressure to completely disassociate themselves from a government with which they eagerly allied themselves and now cannot afford to be tied to in any way.
Curiously, a related article appeared in Business Day three days earlier, presenting the views, pro and con, of Walmart customers following that company’s CEO’s statement in opposition to President Trump. The piece, with a byline of “New York Times” oddly mirrors the corporate ethics piece both in the things it highlights and the things it fails to analyze.
Walmart’s C.E.O. Had Plenty to Say About Trump. So Did His Customers
“Peter Caprio, 64, had just started pulling out of his parking spot when he realized the cooler he had put in his trunk was holding the rear gate of his BMW sport utility vehicle open.
Mr. Caprio, a school business administrator, said Mr. Trump had made fair points in his news conference on Tuesday, when he said the violence was not just the fault of the white supremacists. “He was right; it’s on both sides,” he said.
But even if he might have agreed with Mr. McMillon’s position, he suggested it was not appropriate for the chief executive of a big company like Walmart to comment on politics.
“The C.E.O. has to worry about stockholders, nobody else,” Mr. Caprio said. “If it doesn’t affect stockholders, best to let it go.””
The comment is both a rather odd and typical one. Our culture has been inculcated in Milton Friedman’s “CEO responsibility to shareholders” mantra. The odd part is hearing it in a Walmart parking lot… One can easily observe the divisions of views that belie our nation’s polarization. The older respondents tended to give conservative responses. The younger respondents gave opposing views. Again, no mention is made of the inextricable association of corporate and government in the Trump administration.
Had this piece appeared in the Wall Street Journal, I would hardly have batted an eyelash. But this piece appeared in the New York Times, a publication that is supposed to be the flagship of liberal media and, as such, one we can count on for a more balanced view. This sort of journalism isn’t honest reporting. It is nothing more than pandering to a skittish corporatocracy that is caught between the hyper-capitalism of our new oligarchy and the simmering ire of an electorate that was already angry with the neoliberal establishment.
Subscribers of any newspaper ought to be able to count on reporting that is neutral, thorough and conveys a modicum of depth. This wasn’t it. Corporate self-interest is morphing with our politics. This isn’t the same as suddenly getting religion and abandoning Milton Friedman’s libertarian business ethics. The addition of a white supremacist president is just the straw that breaks the camel’s back. This is a distinction that the corporate media must make in this kind of reporting. Anything less gives the appearance of shilling for the corporate world they, themselves, are a part of.
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      The NYT’s Curious Praise of CEOs As Moral Leaders | #SocialEthics on Blog#42 The NYT's Curious Praise of CEOs As Moral Leaders | #SocialEthics on Blog#42
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